1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #include "draw/draw_vbuf.h"
27 #include "draw/draw_context.h"
28 #include "draw/draw_vertex.h"
30 #include "util/u_debug.h"
31 #include "util/u_inlines.h"
32 #include "util/u_math.h"
33 #include "util/u_memory.h"
35 #include "svga_context.h"
36 #include "svga_state.h"
37 #include "svga_swtnl.h"
39 #include "svga_types.h"
41 #include "svga3d_reg.h"
42 #include "svga_draw.h"
43 #include "svga_swtnl_private.h"
46 static const struct vertex_info
*
47 svga_vbuf_render_get_vertex_info( struct vbuf_render
*render
)
49 struct svga_vbuf_render
*svga_render
= svga_vbuf_render(render
);
50 struct svga_context
*svga
= svga_render
->svga
;
52 svga_swtnl_update_vdecl(svga
);
54 return &svga_render
->vertex_info
;
59 svga_vbuf_render_allocate_vertices( struct vbuf_render
*render
,
63 struct svga_vbuf_render
*svga_render
= svga_vbuf_render(render
);
64 struct svga_context
*svga
= svga_render
->svga
;
65 struct pipe_screen
*screen
= svga
->pipe
.screen
;
66 size_t size
= (size_t)nr_vertices
* (size_t)vertex_size
;
67 boolean new_vbuf
= FALSE
;
68 boolean new_ibuf
= FALSE
;
70 if (svga_render
->vertex_size
!= vertex_size
)
71 svga
->swtnl
.new_vdecl
= TRUE
;
72 svga_render
->vertex_size
= (size_t)vertex_size
;
74 if (svga
->swtnl
.new_vbuf
)
75 new_ibuf
= new_vbuf
= TRUE
;
76 svga
->swtnl
.new_vbuf
= FALSE
;
78 if (svga_render
->vbuf_size
< svga_render
->vbuf_offset
+ svga_render
->vbuf_used
+ size
)
82 pipe_resource_reference(&svga_render
->vbuf
, NULL
);
84 pipe_resource_reference(&svga_render
->ibuf
, NULL
);
86 if (!svga_render
->vbuf
) {
87 svga_render
->vbuf_size
= MAX2(size
, svga_render
->vbuf_alloc_size
);
88 svga_render
->vbuf
= pipe_buffer_create(screen
,
89 PIPE_BIND_VERTEX_BUFFER
,
90 svga_render
->vbuf_size
);
91 if(!svga_render
->vbuf
) {
92 svga_context_flush(svga
, NULL
);
93 assert(!svga_render
->vbuf
);
94 svga_render
->vbuf
= pipe_buffer_create(screen
,
95 PIPE_BIND_VERTEX_BUFFER
,
96 svga_render
->vbuf_size
);
97 assert(svga_render
->vbuf
);
100 svga
->swtnl
.new_vdecl
= TRUE
;
101 svga_render
->vbuf_offset
= 0;
103 svga_render
->vbuf_offset
+= svga_render
->vbuf_used
;
106 svga_render
->vbuf_used
= 0;
108 if (svga
->swtnl
.new_vdecl
)
109 svga_render
->vdecl_offset
= svga_render
->vbuf_offset
;
115 svga_vbuf_render_map_vertices( struct vbuf_render
*render
)
117 struct svga_vbuf_render
*svga_render
= svga_vbuf_render(render
);
118 struct svga_context
*svga
= svga_render
->svga
;
120 char *ptr
= (char*)pipe_buffer_map(&svga
->pipe
,
122 PIPE_TRANSFER_WRITE
|
123 PIPE_TRANSFER_FLUSH_EXPLICIT
|
124 PIPE_TRANSFER_DISCARD
|
125 PIPE_TRANSFER_UNSYNCHRONIZED
,
126 &svga_render
->vbuf_transfer
);
127 return ptr
+ svga_render
->vbuf_offset
;
131 svga_vbuf_render_unmap_vertices( struct vbuf_render
*render
,
135 struct svga_vbuf_render
*svga_render
= svga_vbuf_render(render
);
136 struct svga_context
*svga
= svga_render
->svga
;
137 unsigned offset
, length
;
138 size_t used
= svga_render
->vertex_size
* ((size_t)max_index
+ 1);
140 offset
= svga_render
->vbuf_offset
+ svga_render
->vertex_size
* min_index
;
141 length
= svga_render
->vertex_size
* (max_index
+ 1 - min_index
);
142 pipe_buffer_flush_mapped_range(&svga
->pipe
,
143 svga_render
->vbuf_transfer
,
145 pipe_buffer_unmap(&svga
->pipe
, svga_render
->vbuf_transfer
);
146 svga_render
->min_index
= min_index
;
147 svga_render
->max_index
= max_index
;
148 svga_render
->vbuf_used
= MAX2(svga_render
->vbuf_used
, used
);
152 svga_vbuf_render_set_primitive( struct vbuf_render
*render
,
155 struct svga_vbuf_render
*svga_render
= svga_vbuf_render(render
);
156 svga_render
->prim
= prim
;
162 svga_vbuf_submit_state( struct svga_vbuf_render
*svga_render
)
164 struct svga_context
*svga
= svga_render
->svga
;
165 SVGA3dVertexDecl vdecl
[PIPE_MAX_ATTRIBS
];
169 /* if the vdecl or vbuf hasn't changed do nothing */
170 if (!svga
->swtnl
.new_vdecl
)
173 memcpy(vdecl
, svga_render
->vdecl
, sizeof(vdecl
));
175 /* flush the hw state */
176 ret
= svga_hwtnl_flush(svga
->hwtnl
);
178 svga_context_flush(svga
, NULL
);
179 ret
= svga_hwtnl_flush(svga
->hwtnl
);
180 /* if we hit this path we might become synced with hw */
181 svga
->swtnl
.new_vbuf
= TRUE
;
185 svga_hwtnl_reset_vdecl(svga
->hwtnl
, svga_render
->vdecl_count
);
187 for (i
= 0; i
< svga_render
->vdecl_count
; i
++) {
188 vdecl
[i
].array
.offset
+= svga_render
->vdecl_offset
;
190 svga_hwtnl_vdecl( svga
->hwtnl
,
196 /* We have already taken care of flatshading, so let the hwtnl
197 * module use whatever is most convenient:
199 if (svga
->state
.sw
.need_pipeline
) {
200 svga_hwtnl_set_flatshade(svga
->hwtnl
, FALSE
, FALSE
);
201 svga_hwtnl_set_unfilled(svga
->hwtnl
, PIPE_POLYGON_MODE_FILL
);
204 svga_hwtnl_set_flatshade( svga
->hwtnl
,
205 svga
->curr
.rast
->templ
.flatshade
,
206 svga
->curr
.rast
->templ
.flatshade_first
);
208 svga_hwtnl_set_unfilled( svga
->hwtnl
,
209 svga
->curr
.rast
->hw_unfilled
);
212 svga
->swtnl
.new_vdecl
= FALSE
;
216 svga_vbuf_render_draw_arrays( struct vbuf_render
*render
,
220 struct svga_vbuf_render
*svga_render
= svga_vbuf_render(render
);
221 struct svga_context
*svga
= svga_render
->svga
;
222 unsigned bias
= (svga_render
->vbuf_offset
- svga_render
->vdecl_offset
) / svga_render
->vertex_size
;
223 enum pipe_error ret
= 0;
225 /* off to hardware */
226 svga_vbuf_submit_state(svga_render
);
228 /* Need to call update_state() again as the draw module may have
229 * altered some of our state behind our backs. Testcase:
232 svga_update_state_retry( svga
, SVGA_STATE_HW_DRAW
);
234 ret
= svga_hwtnl_draw_arrays(svga
->hwtnl
, svga_render
->prim
, start
+ bias
, nr
);
235 if (ret
!= PIPE_OK
) {
236 svga_context_flush(svga
, NULL
);
237 ret
= svga_hwtnl_draw_arrays(svga
->hwtnl
, svga_render
->prim
, start
+ bias
, nr
);
238 svga
->swtnl
.new_vbuf
= TRUE
;
239 assert(ret
== PIPE_OK
);
245 svga_vbuf_render_draw_elements( struct vbuf_render
*render
,
246 const ushort
*indices
,
249 struct svga_vbuf_render
*svga_render
= svga_vbuf_render(render
);
250 struct svga_context
*svga
= svga_render
->svga
;
251 struct pipe_screen
*screen
= svga
->pipe
.screen
;
252 int bias
= (svga_render
->vbuf_offset
- svga_render
->vdecl_offset
) / svga_render
->vertex_size
;
254 size_t size
= 2 * nr_indices
;
256 assert(( svga_render
->vbuf_offset
- svga_render
->vdecl_offset
) % svga_render
->vertex_size
== 0);
258 if (svga_render
->ibuf_size
< svga_render
->ibuf_offset
+ size
)
259 pipe_resource_reference(&svga_render
->ibuf
, NULL
);
261 if (!svga_render
->ibuf
) {
262 svga_render
->ibuf_size
= MAX2(size
, svga_render
->ibuf_alloc_size
);
263 svga_render
->ibuf
= pipe_buffer_create(screen
,
264 PIPE_BIND_INDEX_BUFFER
,
265 svga_render
->ibuf_size
);
266 svga_render
->ibuf_offset
= 0;
269 pipe_buffer_write_nooverlap(&svga
->pipe
, svga_render
->ibuf
,
270 svga_render
->ibuf_offset
, 2 * nr_indices
, indices
);
272 /* off to hardware */
273 svga_vbuf_submit_state(svga_render
);
275 /* Need to call update_state() again as the draw module may have
276 * altered some of our state behind our backs. Testcase:
279 svga_update_state_retry( svga
, SVGA_STATE_HW_DRAW
);
281 ret
= svga_hwtnl_draw_range_elements(svga
->hwtnl
,
285 svga_render
->min_index
,
286 svga_render
->max_index
,
288 svga_render
->ibuf_offset
/ 2, nr_indices
);
290 svga_context_flush(svga
, NULL
);
291 ret
= svga_hwtnl_draw_range_elements(svga
->hwtnl
,
295 svga_render
->min_index
,
296 svga_render
->max_index
,
298 svga_render
->ibuf_offset
/ 2, nr_indices
);
299 svga
->swtnl
.new_vbuf
= TRUE
;
300 assert(ret
== PIPE_OK
);
303 svga_render
->ibuf_offset
+= size
;
308 svga_vbuf_render_release_vertices( struct vbuf_render
*render
)
315 svga_vbuf_render_destroy( struct vbuf_render
*render
)
317 struct svga_vbuf_render
*svga_render
= svga_vbuf_render(render
);
319 pipe_resource_reference(&svga_render
->vbuf
, NULL
);
320 pipe_resource_reference(&svga_render
->ibuf
, NULL
);
326 * Create a new primitive render.
329 svga_vbuf_render_create( struct svga_context
*svga
)
331 struct svga_vbuf_render
*svga_render
= CALLOC_STRUCT(svga_vbuf_render
);
333 svga_render
->svga
= svga
;
334 svga_render
->ibuf_size
= 0;
335 svga_render
->vbuf_size
= 0;
336 svga_render
->ibuf_alloc_size
= 4*1024;
337 svga_render
->vbuf_alloc_size
= 64*1024;
338 svga_render
->base
.max_vertex_buffer_bytes
= 64*1024/10;
339 svga_render
->base
.max_indices
= 65536;
340 svga_render
->base
.get_vertex_info
= svga_vbuf_render_get_vertex_info
;
341 svga_render
->base
.allocate_vertices
= svga_vbuf_render_allocate_vertices
;
342 svga_render
->base
.map_vertices
= svga_vbuf_render_map_vertices
;
343 svga_render
->base
.unmap_vertices
= svga_vbuf_render_unmap_vertices
;
344 svga_render
->base
.set_primitive
= svga_vbuf_render_set_primitive
;
345 svga_render
->base
.draw_elements
= svga_vbuf_render_draw_elements
;
346 svga_render
->base
.draw_arrays
= svga_vbuf_render_draw_arrays
;
347 svga_render
->base
.release_vertices
= svga_vbuf_render_release_vertices
;
348 svga_render
->base
.destroy
= svga_vbuf_render_destroy
;
350 return &svga_render
->base
;