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[mesa.git] / src / gallium / drivers / svga / svga_swtnl_backend.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "draw/draw_vbuf.h"
27 #include "draw/draw_context.h"
28 #include "draw/draw_vertex.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_inlines.h"
32 #include "util/u_math.h"
33 #include "util/u_memory.h"
34
35 #include "svga_context.h"
36 #include "svga_state.h"
37 #include "svga_swtnl.h"
38
39 #include "svga_types.h"
40 #include "svga_reg.h"
41 #include "svga3d_reg.h"
42 #include "svga_draw.h"
43 #include "svga_shader.h"
44 #include "svga_swtnl_private.h"
45
46
47 static const struct vertex_info *
48 svga_vbuf_render_get_vertex_info( struct vbuf_render *render )
49 {
50 struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
51 struct svga_context *svga = svga_render->svga;
52
53 svga_swtnl_update_vdecl(svga);
54
55 return &svga_render->vertex_info;
56 }
57
58
59 static boolean
60 svga_vbuf_render_allocate_vertices( struct vbuf_render *render,
61 ushort vertex_size,
62 ushort nr_vertices )
63 {
64 struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
65 struct svga_context *svga = svga_render->svga;
66 struct pipe_screen *screen = svga->pipe.screen;
67 size_t size = (size_t)nr_vertices * (size_t)vertex_size;
68 boolean new_vbuf = FALSE;
69 boolean new_ibuf = FALSE;
70
71 SVGA_STATS_TIME_PUSH(svga_sws(svga),
72 SVGA_STATS_TIME_VBUFRENDERALLOCVERT);
73
74 if (svga_render->vertex_size != vertex_size)
75 svga->swtnl.new_vdecl = TRUE;
76 svga_render->vertex_size = (size_t)vertex_size;
77
78 if (svga->swtnl.new_vbuf)
79 new_ibuf = new_vbuf = TRUE;
80 svga->swtnl.new_vbuf = FALSE;
81
82 if (svga_render->vbuf_size < svga_render->vbuf_offset + svga_render->vbuf_used + size)
83 new_vbuf = TRUE;
84
85 if (new_vbuf)
86 pipe_resource_reference(&svga_render->vbuf, NULL);
87 if (new_ibuf)
88 pipe_resource_reference(&svga_render->ibuf, NULL);
89
90 if (!svga_render->vbuf) {
91 svga_render->vbuf_size = MAX2(size, svga_render->vbuf_alloc_size);
92 svga_render->vbuf = pipe_buffer_create(screen,
93 PIPE_BIND_VERTEX_BUFFER,
94 PIPE_USAGE_STREAM,
95 svga_render->vbuf_size);
96 if(!svga_render->vbuf) {
97 svga_context_flush(svga, NULL);
98 assert(!svga_render->vbuf);
99 svga_render->vbuf = pipe_buffer_create(screen,
100 PIPE_BIND_VERTEX_BUFFER,
101 PIPE_USAGE_STREAM,
102 svga_render->vbuf_size);
103 /* The buffer allocation may fail if we run out of memory.
104 * The draw module's vbuf code should handle that without crashing.
105 */
106 }
107
108 svga->swtnl.new_vdecl = TRUE;
109 svga_render->vbuf_offset = 0;
110 } else {
111 svga_render->vbuf_offset += svga_render->vbuf_used;
112 }
113
114 svga_render->vbuf_used = 0;
115
116 if (svga->swtnl.new_vdecl)
117 svga_render->vdecl_offset = svga_render->vbuf_offset;
118
119 SVGA_STATS_TIME_POP(svga_sws(svga));
120
121 return TRUE;
122 }
123
124 static void *
125 svga_vbuf_render_map_vertices( struct vbuf_render *render )
126 {
127 struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
128 struct svga_context *svga = svga_render->svga;
129 void * retPtr = NULL;
130
131 SVGA_STATS_TIME_PUSH(svga_sws(svga),
132 SVGA_STATS_TIME_VBUFRENDERMAPVERT);
133
134 if (svga_render->vbuf) {
135 char *ptr = (char*)pipe_buffer_map(&svga->pipe,
136 svga_render->vbuf,
137 PIPE_TRANSFER_WRITE |
138 PIPE_TRANSFER_FLUSH_EXPLICIT |
139 PIPE_TRANSFER_DISCARD_RANGE |
140 PIPE_TRANSFER_UNSYNCHRONIZED,
141 &svga_render->vbuf_transfer);
142 if (ptr) {
143 svga_render->vbuf_ptr = ptr;
144 retPtr = ptr + svga_render->vbuf_offset;
145 }
146 else {
147 svga_render->vbuf_ptr = NULL;
148 svga_render->vbuf_transfer = NULL;
149 retPtr = NULL;
150 }
151 }
152 else {
153 /* we probably ran out of memory when allocating the vertex buffer */
154 retPtr = NULL;
155 }
156
157 SVGA_STATS_TIME_POP(svga_sws(svga));
158 return retPtr;
159 }
160
161 static void
162 svga_vbuf_render_unmap_vertices( struct vbuf_render *render,
163 ushort min_index,
164 ushort max_index )
165 {
166 struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
167 struct svga_context *svga = svga_render->svga;
168 unsigned offset, length;
169 size_t used = svga_render->vertex_size * ((size_t)max_index + 1);
170
171 SVGA_STATS_TIME_PUSH(svga_sws(svga),
172 SVGA_STATS_TIME_VBUFRENDERUNMAPVERT);
173
174 offset = svga_render->vbuf_offset + svga_render->vertex_size * min_index;
175 length = svga_render->vertex_size * (max_index + 1 - min_index);
176
177 if (0) {
178 /* dump vertex data */
179 const float *f = (const float *) ((char *) svga_render->vbuf_ptr +
180 svga_render->vbuf_offset);
181 unsigned i;
182 debug_printf("swtnl vertex data:\n");
183 for (i = 0; i < length / 4; i += 4) {
184 debug_printf("%u: %f %f %f %f\n", i, f[i], f[i+1], f[i+2], f[i+3]);
185 }
186 }
187
188 pipe_buffer_flush_mapped_range(&svga->pipe,
189 svga_render->vbuf_transfer,
190 offset, length);
191 pipe_buffer_unmap(&svga->pipe, svga_render->vbuf_transfer);
192 svga_render->min_index = min_index;
193 svga_render->max_index = max_index;
194 svga_render->vbuf_used = MAX2(svga_render->vbuf_used, used);
195
196 SVGA_STATS_TIME_POP(svga_sws(svga));
197 }
198
199 static void
200 svga_vbuf_render_set_primitive( struct vbuf_render *render,
201 enum pipe_prim_type prim )
202 {
203 struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
204 svga_render->prim = prim;
205 }
206
207 static void
208 svga_vbuf_submit_state( struct svga_vbuf_render *svga_render )
209 {
210 struct svga_context *svga = svga_render->svga;
211 SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS];
212 enum pipe_error ret;
213 unsigned i;
214 static const unsigned zero[PIPE_MAX_ATTRIBS] = {0};
215
216 /* if the vdecl or vbuf hasn't changed do nothing */
217 if (!svga->swtnl.new_vdecl)
218 return;
219
220 SVGA_STATS_TIME_PUSH(svga_sws(svga),
221 SVGA_STATS_TIME_VBUFSUBMITSTATE);
222
223 memcpy(vdecl, svga_render->vdecl, sizeof(vdecl));
224
225 /* flush the hw state */
226 ret = svga_hwtnl_flush(svga->hwtnl);
227 if (ret != PIPE_OK) {
228 svga_context_flush(svga, NULL);
229 ret = svga_hwtnl_flush(svga->hwtnl);
230 /* if we hit this path we might become synced with hw */
231 svga->swtnl.new_vbuf = TRUE;
232 assert(ret == PIPE_OK);
233 }
234
235 for (i = 0; i < svga_render->vdecl_count; i++) {
236 vdecl[i].array.offset += svga_render->vdecl_offset;
237 }
238
239 svga_hwtnl_vertex_decls(svga->hwtnl,
240 svga_render->vdecl_count,
241 vdecl,
242 zero,
243 svga_render->layout_id);
244
245 /* Specify the vertex buffer (there's only ever one) */
246 {
247 struct pipe_vertex_buffer vb;
248 vb.buffer = svga_render->vbuf;
249 vb.buffer_offset = svga_render->vdecl_offset;
250 vb.stride = vdecl[0].array.stride;
251 vb.user_buffer = NULL;
252 svga_hwtnl_vertex_buffers(svga->hwtnl, 1, &vb);
253 }
254
255 /* We have already taken care of flatshading, so let the hwtnl
256 * module use whatever is most convenient:
257 */
258 if (svga->state.sw.need_pipeline) {
259 svga_hwtnl_set_flatshade(svga->hwtnl, FALSE, FALSE);
260 svga_hwtnl_set_fillmode(svga->hwtnl, PIPE_POLYGON_MODE_FILL);
261 }
262 else {
263 svga_hwtnl_set_flatshade( svga->hwtnl,
264 svga->curr.rast->templ.flatshade ||
265 svga->state.hw_draw.fs->uses_flat_interp,
266 svga->curr.rast->templ.flatshade_first );
267
268 svga_hwtnl_set_fillmode(svga->hwtnl, svga->curr.rast->hw_fillmode);
269 }
270
271 svga->swtnl.new_vdecl = FALSE;
272 SVGA_STATS_TIME_POP(svga_sws(svga));
273 }
274
275 static void
276 svga_vbuf_render_draw_arrays( struct vbuf_render *render,
277 unsigned start, uint nr )
278 {
279 struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
280 struct svga_context *svga = svga_render->svga;
281 unsigned bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size;
282 enum pipe_error ret = PIPE_OK;
283 /* instancing will already have been resolved at this point by 'draw' */
284 const unsigned start_instance = 0;
285 const unsigned instance_count = 1;
286
287 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_VBUFDRAWARRAYS);
288
289 /* off to hardware */
290 svga_vbuf_submit_state(svga_render);
291
292 /* Need to call update_state() again as the draw module may have
293 * altered some of our state behind our backs. Testcase:
294 * redbook/polys.c
295 */
296 svga_update_state_retry( svga, SVGA_STATE_HW_DRAW );
297
298 ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias, nr,
299 start_instance, instance_count);
300 if (ret != PIPE_OK) {
301 svga_context_flush(svga, NULL);
302 ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim,
303 start + bias, nr,
304 start_instance, instance_count);
305 svga->swtnl.new_vbuf = TRUE;
306 assert(ret == PIPE_OK);
307 }
308 SVGA_STATS_TIME_POP(svga_sws(svga));
309 }
310
311
312 static void
313 svga_vbuf_render_draw_elements( struct vbuf_render *render,
314 const ushort *indices,
315 uint nr_indices)
316 {
317 struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
318 struct svga_context *svga = svga_render->svga;
319 struct pipe_screen *screen = svga->pipe.screen;
320 int bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size;
321 boolean ret;
322 size_t size = 2 * nr_indices;
323 /* instancing will already have been resolved at this point by 'draw' */
324 const unsigned start_instance = 0;
325 const unsigned instance_count = 1;
326
327 assert(( svga_render->vbuf_offset - svga_render->vdecl_offset) % svga_render->vertex_size == 0);
328
329 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_VBUFDRAWELEMENTS);
330
331 if (svga_render->ibuf_size < svga_render->ibuf_offset + size)
332 pipe_resource_reference(&svga_render->ibuf, NULL);
333
334 if (!svga_render->ibuf) {
335 svga_render->ibuf_size = MAX2(size, svga_render->ibuf_alloc_size);
336 svga_render->ibuf = pipe_buffer_create(screen,
337 PIPE_BIND_INDEX_BUFFER,
338 PIPE_USAGE_STREAM,
339 svga_render->ibuf_size);
340 svga_render->ibuf_offset = 0;
341 }
342
343 pipe_buffer_write_nooverlap(&svga->pipe, svga_render->ibuf,
344 svga_render->ibuf_offset, 2 * nr_indices, indices);
345
346 /* off to hardware */
347 svga_vbuf_submit_state(svga_render);
348
349 /* Need to call update_state() again as the draw module may have
350 * altered some of our state behind our backs. Testcase:
351 * redbook/polys.c
352 */
353 svga_update_state_retry( svga, SVGA_STATE_HW_DRAW );
354
355 ret = svga_hwtnl_draw_range_elements(svga->hwtnl,
356 svga_render->ibuf,
357 2,
358 bias,
359 svga_render->min_index,
360 svga_render->max_index,
361 svga_render->prim,
362 svga_render->ibuf_offset / 2, nr_indices,
363 start_instance, instance_count);
364 if(ret != PIPE_OK) {
365 svga_context_flush(svga, NULL);
366 ret = svga_hwtnl_draw_range_elements(svga->hwtnl,
367 svga_render->ibuf,
368 2,
369 bias,
370 svga_render->min_index,
371 svga_render->max_index,
372 svga_render->prim,
373 svga_render->ibuf_offset / 2,
374 nr_indices,
375 start_instance, instance_count);
376 svga->swtnl.new_vbuf = TRUE;
377 assert(ret == PIPE_OK);
378 }
379 svga_render->ibuf_offset += size;
380
381 SVGA_STATS_TIME_POP(svga_sws(svga));
382 }
383
384
385 static void
386 svga_vbuf_render_release_vertices( struct vbuf_render *render )
387 {
388
389 }
390
391
392 static void
393 svga_vbuf_render_destroy( struct vbuf_render *render )
394 {
395 struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
396
397 pipe_resource_reference(&svga_render->vbuf, NULL);
398 pipe_resource_reference(&svga_render->ibuf, NULL);
399 FREE(svga_render);
400 }
401
402
403 /**
404 * Create a new primitive render.
405 */
406 struct vbuf_render *
407 svga_vbuf_render_create( struct svga_context *svga )
408 {
409 struct svga_vbuf_render *svga_render = CALLOC_STRUCT(svga_vbuf_render);
410
411 svga_render->svga = svga;
412 svga_render->ibuf_size = 0;
413 svga_render->vbuf_size = 0;
414 svga_render->ibuf_alloc_size = 4*1024;
415 svga_render->vbuf_alloc_size = 64*1024;
416 svga_render->layout_id = SVGA3D_INVALID_ID;
417 svga_render->base.max_vertex_buffer_bytes = 64*1024/10;
418 svga_render->base.max_indices = 65536;
419 svga_render->base.get_vertex_info = svga_vbuf_render_get_vertex_info;
420 svga_render->base.allocate_vertices = svga_vbuf_render_allocate_vertices;
421 svga_render->base.map_vertices = svga_vbuf_render_map_vertices;
422 svga_render->base.unmap_vertices = svga_vbuf_render_unmap_vertices;
423 svga_render->base.set_primitive = svga_vbuf_render_set_primitive;
424 svga_render->base.draw_elements = svga_vbuf_render_draw_elements;
425 svga_render->base.draw_arrays = svga_vbuf_render_draw_arrays;
426 svga_render->base.release_vertices = svga_vbuf_render_release_vertices;
427 svga_render->base.destroy = svga_vbuf_render_destroy;
428
429 return &svga_render->base;
430 }