gallium: unify transfer functions
[mesa.git] / src / gallium / drivers / svga / svga_swtnl_backend.c
1 /**********************************************************
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4 * Permission is hereby granted, free of charge, to any person
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14 *
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16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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22 * SOFTWARE.
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24 **********************************************************/
25
26 #include "draw/draw_vbuf.h"
27 #include "draw/draw_context.h"
28 #include "draw/draw_vertex.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_inlines.h"
32 #include "util/u_math.h"
33 #include "util/u_memory.h"
34
35 #include "svga_context.h"
36 #include "svga_state.h"
37 #include "svga_swtnl.h"
38
39 #include "svga_types.h"
40 #include "svga_reg.h"
41 #include "svga3d_reg.h"
42 #include "svga_draw.h"
43 #include "svga_swtnl_private.h"
44
45
46 static const struct vertex_info *
47 svga_vbuf_render_get_vertex_info( struct vbuf_render *render )
48 {
49 struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
50 struct svga_context *svga = svga_render->svga;
51
52 svga_swtnl_update_vdecl(svga);
53
54 return &svga_render->vertex_info;
55 }
56
57
58 static boolean
59 svga_vbuf_render_allocate_vertices( struct vbuf_render *render,
60 ushort vertex_size,
61 ushort nr_vertices )
62 {
63 struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
64 struct svga_context *svga = svga_render->svga;
65 struct pipe_screen *screen = svga->pipe.screen;
66 size_t size = (size_t)nr_vertices * (size_t)vertex_size;
67 boolean new_vbuf = FALSE;
68 boolean new_ibuf = FALSE;
69
70 if (svga_render->vertex_size != vertex_size)
71 svga->swtnl.new_vdecl = TRUE;
72 svga_render->vertex_size = (size_t)vertex_size;
73
74 if (svga->swtnl.new_vbuf)
75 new_ibuf = new_vbuf = TRUE;
76 svga->swtnl.new_vbuf = FALSE;
77
78 if (svga_render->vbuf_size < svga_render->vbuf_offset + svga_render->vbuf_used + size)
79 new_vbuf = TRUE;
80
81 if (new_vbuf)
82 pipe_resource_reference(&svga_render->vbuf, NULL);
83 if (new_ibuf)
84 pipe_resource_reference(&svga_render->ibuf, NULL);
85
86 if (!svga_render->vbuf) {
87 svga_render->vbuf_size = MAX2(size, svga_render->vbuf_alloc_size);
88 svga_render->vbuf = pipe_buffer_create(screen,
89 PIPE_BIND_VERTEX_BUFFER,
90 PIPE_USAGE_STREAM,
91 svga_render->vbuf_size);
92 if(!svga_render->vbuf) {
93 svga_context_flush(svga, NULL);
94 assert(!svga_render->vbuf);
95 svga_render->vbuf = pipe_buffer_create(screen,
96 PIPE_BIND_VERTEX_BUFFER,
97 PIPE_USAGE_STREAM,
98 svga_render->vbuf_size);
99 /* The buffer allocation may fail if we run out of memory.
100 * The draw module's vbuf code should handle that without crashing.
101 */
102 }
103
104 svga->swtnl.new_vdecl = TRUE;
105 svga_render->vbuf_offset = 0;
106 } else {
107 svga_render->vbuf_offset += svga_render->vbuf_used;
108 }
109
110 svga_render->vbuf_used = 0;
111
112 if (svga->swtnl.new_vdecl)
113 svga_render->vdecl_offset = svga_render->vbuf_offset;
114
115 return TRUE;
116 }
117
118 static void *
119 svga_vbuf_render_map_vertices( struct vbuf_render *render )
120 {
121 struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
122 struct svga_context *svga = svga_render->svga;
123
124 if (svga_render->vbuf) {
125 char *ptr = (char*)pipe_buffer_map(&svga->pipe,
126 svga_render->vbuf,
127 PIPE_TRANSFER_WRITE |
128 PIPE_TRANSFER_FLUSH_EXPLICIT |
129 PIPE_TRANSFER_DISCARD_RANGE |
130 PIPE_TRANSFER_UNSYNCHRONIZED,
131 &svga_render->vbuf_transfer);
132 if (ptr)
133 return ptr + svga_render->vbuf_offset;
134 else {
135 svga_render->vbuf_transfer = NULL;
136 return NULL;
137 }
138 }
139 else {
140 /* we probably ran out of memory when allocating the vertex buffer */
141 return NULL;
142 }
143 }
144
145 static void
146 svga_vbuf_render_unmap_vertices( struct vbuf_render *render,
147 ushort min_index,
148 ushort max_index )
149 {
150 struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
151 struct svga_context *svga = svga_render->svga;
152 unsigned offset, length;
153 size_t used = svga_render->vertex_size * ((size_t)max_index + 1);
154
155 offset = svga_render->vbuf_offset + svga_render->vertex_size * min_index;
156 length = svga_render->vertex_size * (max_index + 1 - min_index);
157 pipe_buffer_flush_mapped_range(&svga->pipe,
158 svga_render->vbuf_transfer,
159 offset, length);
160 pipe_buffer_unmap(&svga->pipe, svga_render->vbuf_transfer);
161 svga_render->min_index = min_index;
162 svga_render->max_index = max_index;
163 svga_render->vbuf_used = MAX2(svga_render->vbuf_used, used);
164 }
165
166 static void
167 svga_vbuf_render_set_primitive( struct vbuf_render *render,
168 unsigned prim )
169 {
170 struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
171 svga_render->prim = prim;
172 }
173
174 static void
175 svga_vbuf_submit_state( struct svga_vbuf_render *svga_render )
176 {
177 struct svga_context *svga = svga_render->svga;
178 SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS];
179 enum pipe_error ret;
180 int i;
181
182 /* if the vdecl or vbuf hasn't changed do nothing */
183 if (!svga->swtnl.new_vdecl)
184 return;
185
186 memcpy(vdecl, svga_render->vdecl, sizeof(vdecl));
187
188 /* flush the hw state */
189 ret = svga_hwtnl_flush(svga->hwtnl);
190 if (ret != PIPE_OK) {
191 svga_context_flush(svga, NULL);
192 ret = svga_hwtnl_flush(svga->hwtnl);
193 /* if we hit this path we might become synced with hw */
194 svga->swtnl.new_vbuf = TRUE;
195 assert(ret == 0);
196 }
197
198 svga_hwtnl_reset_vdecl(svga->hwtnl, svga_render->vdecl_count);
199
200 for (i = 0; i < svga_render->vdecl_count; i++) {
201 vdecl[i].array.offset += svga_render->vdecl_offset;
202
203 svga_hwtnl_vdecl( svga->hwtnl,
204 i,
205 &vdecl[i],
206 svga_render->vbuf );
207 }
208
209 /* We have already taken care of flatshading, so let the hwtnl
210 * module use whatever is most convenient:
211 */
212 if (svga->state.sw.need_pipeline) {
213 svga_hwtnl_set_flatshade(svga->hwtnl, FALSE, FALSE);
214 svga_hwtnl_set_unfilled(svga->hwtnl, PIPE_POLYGON_MODE_FILL);
215 }
216 else {
217 svga_hwtnl_set_flatshade( svga->hwtnl,
218 svga->curr.rast->templ.flatshade,
219 svga->curr.rast->templ.flatshade_first );
220
221 svga_hwtnl_set_unfilled( svga->hwtnl,
222 svga->curr.rast->hw_unfilled );
223 }
224
225 svga->swtnl.new_vdecl = FALSE;
226 }
227
228 static void
229 svga_vbuf_render_draw_arrays( struct vbuf_render *render,
230 unsigned start,
231 uint nr )
232 {
233 struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
234 struct svga_context *svga = svga_render->svga;
235 unsigned bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size;
236 enum pipe_error ret = PIPE_OK;
237
238 /* off to hardware */
239 svga_vbuf_submit_state(svga_render);
240
241 /* Need to call update_state() again as the draw module may have
242 * altered some of our state behind our backs. Testcase:
243 * redbook/polys.c
244 */
245 svga_update_state_retry( svga, SVGA_STATE_HW_DRAW );
246
247 ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias, nr);
248 if (ret != PIPE_OK) {
249 svga_context_flush(svga, NULL);
250 ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias, nr);
251 svga->swtnl.new_vbuf = TRUE;
252 assert(ret == PIPE_OK);
253 }
254 }
255
256
257 static void
258 svga_vbuf_render_draw_elements( struct vbuf_render *render,
259 const ushort *indices,
260 uint nr_indices)
261 {
262 struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
263 struct svga_context *svga = svga_render->svga;
264 struct pipe_screen *screen = svga->pipe.screen;
265 int bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size;
266 boolean ret;
267 size_t size = 2 * nr_indices;
268
269 assert(( svga_render->vbuf_offset - svga_render->vdecl_offset) % svga_render->vertex_size == 0);
270
271 if (svga_render->ibuf_size < svga_render->ibuf_offset + size)
272 pipe_resource_reference(&svga_render->ibuf, NULL);
273
274 if (!svga_render->ibuf) {
275 svga_render->ibuf_size = MAX2(size, svga_render->ibuf_alloc_size);
276 svga_render->ibuf = pipe_buffer_create(screen,
277 PIPE_BIND_INDEX_BUFFER,
278 PIPE_USAGE_STREAM,
279 svga_render->ibuf_size);
280 svga_render->ibuf_offset = 0;
281 }
282
283 pipe_buffer_write_nooverlap(&svga->pipe, svga_render->ibuf,
284 svga_render->ibuf_offset, 2 * nr_indices, indices);
285
286 /* off to hardware */
287 svga_vbuf_submit_state(svga_render);
288
289 /* Need to call update_state() again as the draw module may have
290 * altered some of our state behind our backs. Testcase:
291 * redbook/polys.c
292 */
293 svga_update_state_retry( svga, SVGA_STATE_HW_DRAW );
294
295 ret = svga_hwtnl_draw_range_elements(svga->hwtnl,
296 svga_render->ibuf,
297 2,
298 bias,
299 svga_render->min_index,
300 svga_render->max_index,
301 svga_render->prim,
302 svga_render->ibuf_offset / 2, nr_indices);
303 if(ret != PIPE_OK) {
304 svga_context_flush(svga, NULL);
305 ret = svga_hwtnl_draw_range_elements(svga->hwtnl,
306 svga_render->ibuf,
307 2,
308 bias,
309 svga_render->min_index,
310 svga_render->max_index,
311 svga_render->prim,
312 svga_render->ibuf_offset / 2, nr_indices);
313 svga->swtnl.new_vbuf = TRUE;
314 assert(ret == PIPE_OK);
315 }
316
317 svga_render->ibuf_offset += size;
318 }
319
320
321 static void
322 svga_vbuf_render_release_vertices( struct vbuf_render *render )
323 {
324
325 }
326
327
328 static void
329 svga_vbuf_render_destroy( struct vbuf_render *render )
330 {
331 struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
332
333 pipe_resource_reference(&svga_render->vbuf, NULL);
334 pipe_resource_reference(&svga_render->ibuf, NULL);
335 FREE(svga_render);
336 }
337
338
339 /**
340 * Create a new primitive render.
341 */
342 struct vbuf_render *
343 svga_vbuf_render_create( struct svga_context *svga )
344 {
345 struct svga_vbuf_render *svga_render = CALLOC_STRUCT(svga_vbuf_render);
346
347 svga_render->svga = svga;
348 svga_render->ibuf_size = 0;
349 svga_render->vbuf_size = 0;
350 svga_render->ibuf_alloc_size = 4*1024;
351 svga_render->vbuf_alloc_size = 64*1024;
352 svga_render->base.max_vertex_buffer_bytes = 64*1024/10;
353 svga_render->base.max_indices = 65536;
354 svga_render->base.get_vertex_info = svga_vbuf_render_get_vertex_info;
355 svga_render->base.allocate_vertices = svga_vbuf_render_allocate_vertices;
356 svga_render->base.map_vertices = svga_vbuf_render_map_vertices;
357 svga_render->base.unmap_vertices = svga_vbuf_render_unmap_vertices;
358 svga_render->base.set_primitive = svga_vbuf_render_set_primitive;
359 svga_render->base.draw_elements = svga_vbuf_render_draw_elements;
360 svga_render->base.draw_arrays = svga_vbuf_render_draw_arrays;
361 svga_render->base.release_vertices = svga_vbuf_render_release_vertices;
362 svga_render->base.destroy = svga_vbuf_render_destroy;
363
364 return &svga_render->base;
365 }