Merge branch 'radeon-texrewrite-clean' into mesa_7_7_branch
[mesa.git] / src / gallium / drivers / svga / svga_swtnl_backend.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "draw/draw_vbuf.h"
27 #include "draw/draw_context.h"
28 #include "draw/draw_vertex.h"
29
30 #include "util/u_debug.h"
31 #include "pipe/p_inlines.h"
32 #include "util/u_math.h"
33 #include "util/u_memory.h"
34 #include "util/u_simple_shaders.h"
35
36 #include "svga_context.h"
37 #include "svga_state.h"
38 #include "svga_swtnl.h"
39
40 #include "svga_types.h"
41 #include "svga_reg.h"
42 #include "svga3d_reg.h"
43 #include "svga_draw.h"
44 #include "svga_swtnl_private.h"
45
46
47 static const struct vertex_info *
48 svga_vbuf_render_get_vertex_info( struct vbuf_render *render )
49 {
50 struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
51 struct svga_context *svga = svga_render->svga;
52
53 svga_swtnl_update_vdecl(svga);
54
55 return &svga_render->vertex_info;
56 }
57
58
59 static boolean
60 svga_vbuf_render_allocate_vertices( struct vbuf_render *render,
61 ushort vertex_size,
62 ushort nr_vertices )
63 {
64 struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
65 struct svga_context *svga = svga_render->svga;
66 struct pipe_screen *screen = svga->pipe.screen;
67 size_t size = (size_t)nr_vertices * (size_t)vertex_size;
68 boolean new_vbuf = FALSE;
69 boolean new_ibuf = FALSE;
70
71 if (svga_render->vertex_size != vertex_size)
72 svga->swtnl.new_vdecl = TRUE;
73 svga_render->vertex_size = (size_t)vertex_size;
74
75 if (svga->swtnl.new_vbuf)
76 new_ibuf = new_vbuf = TRUE;
77 svga->swtnl.new_vbuf = FALSE;
78
79 if (svga_render->vbuf_size < svga_render->vbuf_offset + svga_render->vbuf_used + size)
80 new_vbuf = TRUE;
81
82 if (new_vbuf)
83 pipe_buffer_reference(&svga_render->vbuf, NULL);
84 if (new_ibuf)
85 pipe_buffer_reference(&svga_render->ibuf, NULL);
86
87 if (!svga_render->vbuf) {
88 svga_render->vbuf_size = MAX2(size, svga_render->vbuf_alloc_size);
89 svga_render->vbuf = pipe_buffer_create(screen,
90 0,
91 PIPE_BUFFER_USAGE_VERTEX,
92 svga_render->vbuf_size);
93 if(!svga_render->vbuf) {
94 svga_context_flush(svga, NULL);
95 svga_render->vbuf = pipe_buffer_create(screen,
96 0,
97 PIPE_BUFFER_USAGE_VERTEX,
98 svga_render->vbuf_size);
99 assert(svga_render->vbuf);
100 }
101
102 svga->swtnl.new_vdecl = TRUE;
103 svga_render->vbuf_offset = 0;
104 } else {
105 svga_render->vbuf_offset += svga_render->vbuf_used;
106 }
107
108 svga_render->vbuf_used = 0;
109
110 if (svga->swtnl.new_vdecl)
111 svga_render->vdecl_offset = svga_render->vbuf_offset;
112
113 return TRUE;
114 }
115
116 static void *
117 svga_vbuf_render_map_vertices( struct vbuf_render *render )
118 {
119 struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
120 struct svga_context *svga = svga_render->svga;
121 struct pipe_screen *screen = svga->pipe.screen;
122
123 char *ptr = (char*)pipe_buffer_map(screen,
124 svga_render->vbuf,
125 PIPE_BUFFER_USAGE_CPU_WRITE |
126 PIPE_BUFFER_USAGE_FLUSH_EXPLICIT);
127 return ptr + svga_render->vbuf_offset;
128 }
129
130 static void
131 svga_vbuf_render_unmap_vertices( struct vbuf_render *render,
132 ushort min_index,
133 ushort max_index )
134 {
135 struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
136 struct svga_context *svga = svga_render->svga;
137 struct pipe_screen *screen = svga->pipe.screen;
138 unsigned offset, length;
139 size_t used = svga_render->vertex_size * ((size_t)max_index + 1);
140
141 offset = svga_render->vbuf_offset + svga_render->vertex_size * min_index;
142 length = svga_render->vertex_size * (max_index + 1 - min_index);
143 pipe_buffer_flush_mapped_range(screen, svga_render->vbuf, offset, length);
144 pipe_buffer_unmap(screen, svga_render->vbuf);
145 svga_render->min_index = min_index;
146 svga_render->max_index = max_index;
147 svga_render->vbuf_used = MAX2(svga_render->vbuf_used, used);
148 }
149
150 static boolean
151 svga_vbuf_render_set_primitive( struct vbuf_render *render,
152 unsigned prim )
153 {
154 struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
155 svga_render->prim = prim;
156
157 return TRUE;
158 }
159
160 static void
161 svga_vbuf_sumbit_state( struct svga_vbuf_render *svga_render )
162 {
163 struct svga_context *svga = svga_render->svga;
164 SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS];
165 enum pipe_error ret;
166 int i;
167
168 /* if the vdecl or vbuf hasn't changed do nothing */
169 if (!svga->swtnl.new_vdecl)
170 return;
171
172 memcpy(vdecl, svga_render->vdecl, sizeof(vdecl));
173
174 /* flush the hw state */
175 ret = svga_hwtnl_flush(svga->hwtnl);
176 if (ret) {
177 svga_context_flush(svga, NULL);
178 ret = svga_hwtnl_flush(svga->hwtnl);
179 /* if we hit this path we might become synced with hw */
180 svga->swtnl.new_vbuf = TRUE;
181 assert(ret == 0);
182 }
183
184 svga_hwtnl_reset_vdecl(svga->hwtnl, svga_render->vdecl_count);
185
186 for (i = 0; i < svga_render->vdecl_count; i++) {
187 vdecl[i].array.offset += svga_render->vdecl_offset;
188
189 svga_hwtnl_vdecl( svga->hwtnl,
190 i,
191 &vdecl[i],
192 svga_render->vbuf );
193 }
194
195 /* We have already taken care of flatshading, so let the hwtnl
196 * module use whatever is most convenient:
197 */
198 if (svga->state.sw.need_pipeline) {
199 svga_hwtnl_set_flatshade(svga->hwtnl, FALSE, FALSE);
200 svga_hwtnl_set_unfilled(svga->hwtnl, PIPE_POLYGON_MODE_FILL);
201 }
202 else {
203 svga_hwtnl_set_flatshade( svga->hwtnl,
204 svga->curr.rast->templ.flatshade,
205 svga->curr.rast->templ.flatshade_first );
206
207 svga_hwtnl_set_unfilled( svga->hwtnl,
208 svga->curr.rast->hw_unfilled );
209 }
210
211 svga->swtnl.new_vdecl = FALSE;
212 }
213
214 static void
215 svga_vbuf_render_draw_arrays( struct vbuf_render *render,
216 unsigned start,
217 uint nr )
218 {
219 struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
220 struct svga_context *svga = svga_render->svga;
221 unsigned bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size;
222 enum pipe_error ret = 0;
223
224 svga_vbuf_sumbit_state(svga_render);
225
226 /* Need to call update_state() again as the draw module may have
227 * altered some of our state behind our backs. Testcase:
228 * redbook/polys.c
229 */
230 svga_update_state_retry( svga, SVGA_STATE_HW_DRAW );
231
232 ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias, nr);
233 if (ret != PIPE_OK) {
234 svga_context_flush(svga, NULL);
235 ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias, nr);
236 svga->swtnl.new_vbuf = TRUE;
237 assert(ret == PIPE_OK);
238 }
239 }
240
241
242 static void
243 svga_vbuf_render_draw( struct vbuf_render *render,
244 const ushort *indices,
245 uint nr_indices)
246 {
247 struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
248 struct svga_context *svga = svga_render->svga;
249 struct pipe_screen *screen = svga->pipe.screen;
250 unsigned bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size;
251 boolean ret;
252 size_t size = 2 * nr_indices;
253
254 assert(( svga_render->vbuf_offset - svga_render->vdecl_offset) % svga_render->vertex_size == 0);
255
256 if (svga_render->ibuf_size < svga_render->ibuf_offset + size)
257 pipe_buffer_reference(&svga_render->ibuf, NULL);
258
259 if (!svga_render->ibuf) {
260 svga_render->ibuf_size = MAX2(size, svga_render->ibuf_alloc_size);
261 svga_render->ibuf = pipe_buffer_create(screen,
262 0,
263 PIPE_BUFFER_USAGE_VERTEX,
264 svga_render->ibuf_size);
265 svga_render->ibuf_offset = 0;
266 }
267
268 pipe_buffer_write(screen, svga_render->ibuf,
269 svga_render->ibuf_offset, 2 * nr_indices, indices);
270
271
272 /* off to hardware */
273 svga_vbuf_sumbit_state(svga_render);
274
275 /* Need to call update_state() again as the draw module may have
276 * altered some of our state behind our backs. Testcase:
277 * redbook/polys.c
278 */
279 svga_update_state_retry( svga, SVGA_STATE_HW_DRAW );
280
281 ret = svga_hwtnl_draw_range_elements(svga->hwtnl,
282 svga_render->ibuf,
283 2,
284 svga_render->min_index,
285 svga_render->max_index,
286 svga_render->prim,
287 svga_render->ibuf_offset / 2, nr_indices, bias);
288 if(ret != PIPE_OK) {
289 svga_context_flush(svga, NULL);
290 ret = svga_hwtnl_draw_range_elements(svga->hwtnl,
291 svga_render->ibuf,
292 2,
293 svga_render->min_index,
294 svga_render->max_index,
295 svga_render->prim,
296 svga_render->ibuf_offset / 2, nr_indices, bias);
297 svga->swtnl.new_vbuf = TRUE;
298 assert(ret == PIPE_OK);
299 }
300
301 svga_render->ibuf_offset += size;
302 }
303
304
305 static void
306 svga_vbuf_render_release_vertices( struct vbuf_render *render )
307 {
308
309 }
310
311
312 static void
313 svga_vbuf_render_destroy( struct vbuf_render *render )
314 {
315 struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
316
317 pipe_buffer_reference(&svga_render->vbuf, NULL);
318 pipe_buffer_reference(&svga_render->ibuf, NULL);
319 FREE(svga_render);
320 }
321
322
323 /**
324 * Create a new primitive render.
325 */
326 struct vbuf_render *
327 svga_vbuf_render_create( struct svga_context *svga )
328 {
329 struct svga_vbuf_render *svga_render = CALLOC_STRUCT(svga_vbuf_render);
330
331 svga_render->svga = svga;
332 svga_render->ibuf_size = 0;
333 svga_render->vbuf_size = 0;
334 svga_render->ibuf_alloc_size = 4*1024;
335 svga_render->vbuf_alloc_size = 64*1024;
336 svga_render->base.max_vertex_buffer_bytes = 64*1024/10;
337 svga_render->base.max_indices = 65536;
338 svga_render->base.get_vertex_info = svga_vbuf_render_get_vertex_info;
339 svga_render->base.allocate_vertices = svga_vbuf_render_allocate_vertices;
340 svga_render->base.map_vertices = svga_vbuf_render_map_vertices;
341 svga_render->base.unmap_vertices = svga_vbuf_render_unmap_vertices;
342 svga_render->base.set_primitive = svga_vbuf_render_set_primitive;
343 svga_render->base.draw = svga_vbuf_render_draw;
344 svga_render->base.draw_arrays = svga_vbuf_render_draw_arrays;
345 svga_render->base.release_vertices = svga_vbuf_render_release_vertices;
346 svga_render->base.destroy = svga_vbuf_render_destroy;
347
348 return &svga_render->base;
349 }