gallium/svga: Fix unnecessary swtnl fallbacks
[mesa.git] / src / gallium / drivers / svga / svga_swtnl_draw.c
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25
26 #include "draw/draw_context.h"
27 #include "draw/draw_vbuf.h"
28 #include "util/u_inlines.h"
29 #include "pipe/p_state.h"
30
31 #include "svga_context.h"
32 #include "svga_swtnl.h"
33 #include "svga_state.h"
34 #include "svga_swtnl_private.h"
35
36
37
38 enum pipe_error
39 svga_swtnl_draw_vbo(struct svga_context *svga,
40 const struct pipe_draw_info *info)
41 {
42 struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS];
43 struct pipe_transfer *ib_transfer = NULL;
44 struct pipe_transfer *cb_transfer = NULL;
45 struct draw_context *draw = svga->swtnl.draw;
46 unsigned i;
47 const void *map;
48 enum pipe_error ret;
49
50 assert(!svga->dirty);
51 assert(svga->state.sw.need_swtnl);
52 assert(draw);
53
54 /* Make sure that the need_swtnl flag does not go away */
55 svga->state.sw.in_swtnl_draw = TRUE;
56
57 ret = svga_update_state(svga, SVGA_STATE_SWTNL_DRAW);
58 if (ret) {
59 svga_context_flush(svga, NULL);
60 ret = svga_update_state(svga, SVGA_STATE_SWTNL_DRAW);
61 svga->swtnl.new_vbuf = TRUE;
62 assert(ret == PIPE_OK);
63 }
64
65 /*
66 * Map vertex buffers
67 */
68 for (i = 0; i < svga->curr.num_vertex_buffers; i++) {
69 map = pipe_buffer_map(&svga->pipe,
70 svga->curr.vb[i].buffer,
71 PIPE_TRANSFER_READ,
72 &vb_transfer[i]);
73
74 draw_set_mapped_vertex_buffer(draw, i, map);
75 }
76
77 /* TODO move this to update_swtnl_draw */
78 draw_set_index_buffer(draw, &svga->curr.ib);
79
80 /* Map index buffer, if present */
81 map = NULL;
82 if (info->indexed && svga->curr.ib.buffer) {
83 map = pipe_buffer_map(&svga->pipe, svga->curr.ib.buffer,
84 PIPE_TRANSFER_READ,
85 &ib_transfer);
86 }
87 draw_set_mapped_index_buffer(draw, map);
88
89 if (svga->curr.cb[PIPE_SHADER_VERTEX]) {
90 map = pipe_buffer_map(&svga->pipe,
91 svga->curr.cb[PIPE_SHADER_VERTEX],
92 PIPE_TRANSFER_READ,
93 &cb_transfer);
94 assert(map);
95 draw_set_mapped_constant_buffer(
96 draw, PIPE_SHADER_VERTEX, 0,
97 map,
98 svga->curr.cb[PIPE_SHADER_VERTEX]->width0);
99 }
100
101 draw_vbo(draw, info);
102
103 draw_flush(svga->swtnl.draw);
104
105 /* Ensure the draw module didn't touch this */
106 assert(i == svga->curr.num_vertex_buffers);
107
108 /*
109 * unmap vertex/index buffers
110 */
111 for (i = 0; i < svga->curr.num_vertex_buffers; i++) {
112 pipe_buffer_unmap(&svga->pipe, vb_transfer[i]);
113 draw_set_mapped_vertex_buffer(draw, i, NULL);
114 }
115
116 if (ib_transfer) {
117 pipe_buffer_unmap(&svga->pipe, ib_transfer);
118 draw_set_mapped_index_buffer(draw, NULL);
119 }
120
121 if (svga->curr.cb[PIPE_SHADER_VERTEX]) {
122 pipe_buffer_unmap(&svga->pipe, cb_transfer);
123 }
124
125 /* Now safe to remove the need_swtnl flag in any update_state call */
126 svga->state.sw.in_swtnl_draw = FALSE;
127 svga->dirty |= SVGA_NEW_NEED_PIPELINE | SVGA_NEW_NEED_SWVFETCH;
128
129 return ret;
130 }
131
132
133
134
135 boolean svga_init_swtnl( struct svga_context *svga )
136 {
137 svga->swtnl.backend = svga_vbuf_render_create(svga);
138 if(!svga->swtnl.backend)
139 goto fail;
140
141 /*
142 * Create drawing context and plug our rendering stage into it.
143 */
144 svga->swtnl.draw = draw_create(&svga->pipe);
145 if (svga->swtnl.draw == NULL)
146 goto fail;
147
148
149 draw_set_rasterize_stage(svga->swtnl.draw,
150 draw_vbuf_stage( svga->swtnl.draw, svga->swtnl.backend ));
151
152 draw_set_render(svga->swtnl.draw, svga->swtnl.backend);
153
154 draw_install_aaline_stage(svga->swtnl.draw, &svga->pipe);
155 draw_install_aapoint_stage(svga->swtnl.draw, &svga->pipe);
156 draw_install_pstipple_stage(svga->swtnl.draw, &svga->pipe);
157
158 if (debug_get_bool_option("SVGA_SWTNL_FSE", FALSE))
159 draw_set_driver_clipping(svga->swtnl.draw, TRUE, TRUE);
160
161 return TRUE;
162
163 fail:
164 if (svga->swtnl.backend)
165 svga->swtnl.backend->destroy( svga->swtnl.backend );
166
167 if (svga->swtnl.draw)
168 draw_destroy( svga->swtnl.draw );
169
170 return FALSE;
171 }
172
173
174 void svga_destroy_swtnl( struct svga_context *svga )
175 {
176 draw_destroy( svga->swtnl.draw );
177 }