svga: check for and skip null vertex buffer pointers
[mesa.git] / src / gallium / drivers / svga / svga_swtnl_draw.c
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25
26 #include "draw/draw_context.h"
27 #include "draw/draw_vbuf.h"
28 #include "util/u_inlines.h"
29 #include "pipe/p_state.h"
30
31 #include "svga_context.h"
32 #include "svga_swtnl.h"
33 #include "svga_state.h"
34 #include "svga_swtnl_private.h"
35
36
37
38 enum pipe_error
39 svga_swtnl_draw_vbo(struct svga_context *svga,
40 const struct pipe_draw_info *info)
41 {
42 struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS];
43 struct pipe_transfer *ib_transfer = NULL;
44 struct pipe_transfer *cb_transfer = NULL;
45 struct draw_context *draw = svga->swtnl.draw;
46 unsigned i;
47 const void *map;
48 enum pipe_error ret;
49
50 assert(!svga->dirty);
51 assert(svga->state.sw.need_swtnl);
52 assert(draw);
53
54 /* Make sure that the need_swtnl flag does not go away */
55 svga->state.sw.in_swtnl_draw = TRUE;
56
57 ret = svga_update_state(svga, SVGA_STATE_SWTNL_DRAW);
58 if (ret != PIPE_OK) {
59 svga_context_flush(svga, NULL);
60 ret = svga_update_state(svga, SVGA_STATE_SWTNL_DRAW);
61 svga->swtnl.new_vbuf = TRUE;
62 assert(ret == PIPE_OK);
63 }
64
65 /*
66 * Map vertex buffers
67 */
68 for (i = 0; i < svga->curr.num_vertex_buffers; i++) {
69 if (svga->curr.vb[i].buffer) {
70 map = pipe_buffer_map(&svga->pipe,
71 svga->curr.vb[i].buffer,
72 PIPE_TRANSFER_READ,
73 &vb_transfer[i]);
74
75 draw_set_mapped_vertex_buffer(draw, i, map);
76 }
77 }
78
79 /* TODO move this to update_swtnl_draw */
80 draw_set_index_buffer(draw, &svga->curr.ib);
81
82 /* Map index buffer, if present */
83 map = NULL;
84 if (info->indexed && svga->curr.ib.buffer) {
85 map = pipe_buffer_map(&svga->pipe, svga->curr.ib.buffer,
86 PIPE_TRANSFER_READ,
87 &ib_transfer);
88 }
89 draw_set_mapped_index_buffer(draw, map);
90
91 if (svga->curr.cb[PIPE_SHADER_VERTEX]) {
92 map = pipe_buffer_map(&svga->pipe,
93 svga->curr.cb[PIPE_SHADER_VERTEX],
94 PIPE_TRANSFER_READ,
95 &cb_transfer);
96 assert(map);
97 draw_set_mapped_constant_buffer(
98 draw, PIPE_SHADER_VERTEX, 0,
99 map,
100 svga->curr.cb[PIPE_SHADER_VERTEX]->width0);
101 }
102
103 draw_vbo(draw, info);
104
105 draw_flush(svga->swtnl.draw);
106
107 /* Ensure the draw module didn't touch this */
108 assert(i == svga->curr.num_vertex_buffers);
109
110 /*
111 * unmap vertex/index buffers
112 */
113 for (i = 0; i < svga->curr.num_vertex_buffers; i++) {
114 if (svga->curr.vb[i].buffer) {
115 pipe_buffer_unmap(&svga->pipe, vb_transfer[i]);
116 draw_set_mapped_vertex_buffer(draw, i, NULL);
117 }
118 }
119
120 if (ib_transfer) {
121 pipe_buffer_unmap(&svga->pipe, ib_transfer);
122 draw_set_mapped_index_buffer(draw, NULL);
123 }
124
125 if (svga->curr.cb[PIPE_SHADER_VERTEX]) {
126 pipe_buffer_unmap(&svga->pipe, cb_transfer);
127 }
128
129 /* Now safe to remove the need_swtnl flag in any update_state call */
130 svga->state.sw.in_swtnl_draw = FALSE;
131 svga->dirty |= SVGA_NEW_NEED_PIPELINE | SVGA_NEW_NEED_SWVFETCH;
132
133 return ret;
134 }
135
136
137
138
139 boolean svga_init_swtnl( struct svga_context *svga )
140 {
141 svga->swtnl.backend = svga_vbuf_render_create(svga);
142 if(!svga->swtnl.backend)
143 goto fail;
144
145 /*
146 * Create drawing context and plug our rendering stage into it.
147 */
148 svga->swtnl.draw = draw_create(&svga->pipe);
149 if (svga->swtnl.draw == NULL)
150 goto fail;
151
152
153 draw_set_rasterize_stage(svga->swtnl.draw,
154 draw_vbuf_stage( svga->swtnl.draw, svga->swtnl.backend ));
155
156 draw_set_render(svga->swtnl.draw, svga->swtnl.backend);
157
158 draw_install_aaline_stage(svga->swtnl.draw, &svga->pipe);
159 draw_install_aapoint_stage(svga->swtnl.draw, &svga->pipe);
160 draw_install_pstipple_stage(svga->swtnl.draw, &svga->pipe);
161
162 if (debug_get_bool_option("SVGA_SWTNL_FSE", FALSE))
163 draw_set_driver_clipping(svga->swtnl.draw, TRUE, TRUE, TRUE);
164
165 return TRUE;
166
167 fail:
168 if (svga->swtnl.backend)
169 svga->swtnl.backend->destroy( svga->swtnl.backend );
170
171 if (svga->swtnl.draw)
172 draw_destroy( svga->swtnl.draw );
173
174 return FALSE;
175 }
176
177
178 void svga_destroy_swtnl( struct svga_context *svga )
179 {
180 draw_destroy( svga->swtnl.draw );
181 }