Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
[mesa.git] / src / gallium / drivers / svga / svga_swtnl_state.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "draw/draw_context.h"
27 #include "draw/draw_vbuf.h"
28 #include "pipe/p_inlines.h"
29 #include "pipe/p_state.h"
30 #include "util/u_memory.h"
31
32 #include "svga_context.h"
33 #include "svga_swtnl.h"
34 #include "svga_state.h"
35
36 #include "svga_swtnl_private.h"
37
38
39 #define SVGA_POINT_ADJ_X -0.375
40 #define SVGA_POINT_ADJ_Y -0.5
41
42 #define SVGA_LINE_ADJ_X -0.5
43 #define SVGA_LINE_ADJ_Y -0.5
44
45 #define SVGA_TRIANGLE_ADJ_X -0.375
46 #define SVGA_TRIANGLE_ADJ_Y -0.5
47
48
49 static void set_draw_viewport( struct svga_context *svga )
50 {
51 struct pipe_viewport_state vp = svga->curr.viewport;
52 float adjx = 0;
53 float adjy = 0;
54
55 switch (svga->curr.reduced_prim) {
56 case PIPE_PRIM_POINTS:
57 adjx = SVGA_POINT_ADJ_X;
58 adjy = SVGA_POINT_ADJ_Y;
59 break;
60 case PIPE_PRIM_LINES:
61 /* XXX: This is to compensate for the fact that wide lines are
62 * going to be drawn with triangles, but we're not catching all
63 * cases where that will happen.
64 */
65 if (svga->curr.rast->templ.line_width > 1.0)
66 {
67 adjx = SVGA_LINE_ADJ_X + 0.175;
68 adjy = SVGA_LINE_ADJ_Y - 0.175;
69 }
70 else {
71 adjx = SVGA_LINE_ADJ_X;
72 adjy = SVGA_LINE_ADJ_Y;
73 }
74 break;
75 case PIPE_PRIM_TRIANGLES:
76 adjx += SVGA_TRIANGLE_ADJ_X;
77 adjy += SVGA_TRIANGLE_ADJ_Y;
78 break;
79 }
80
81 vp.translate[0] += adjx;
82 vp.translate[1] += adjy;
83
84 draw_set_viewport_state(svga->swtnl.draw, &vp);
85 }
86
87 static int update_swtnl_draw( struct svga_context *svga,
88 unsigned dirty )
89 {
90 draw_flush( svga->swtnl.draw );
91
92 if (dirty & SVGA_NEW_VS)
93 draw_bind_vertex_shader(svga->swtnl.draw,
94 svga->curr.vs->draw_shader);
95
96 if (dirty & SVGA_NEW_VBUFFER)
97 draw_set_vertex_buffers(svga->swtnl.draw,
98 svga->curr.num_vertex_buffers,
99 svga->curr.vb);
100
101 if (dirty & SVGA_NEW_VELEMENT)
102 draw_set_vertex_elements(svga->swtnl.draw,
103 svga->curr.num_vertex_elements,
104 svga->curr.ve );
105
106 if (dirty & SVGA_NEW_CLIP)
107 draw_set_clip_state(svga->swtnl.draw,
108 &svga->curr.clip);
109
110 if (dirty & (SVGA_NEW_VIEWPORT |
111 SVGA_NEW_REDUCED_PRIMITIVE |
112 SVGA_NEW_RAST))
113 set_draw_viewport( svga );
114
115 if (dirty & SVGA_NEW_RAST)
116 draw_set_rasterizer_state(svga->swtnl.draw,
117 &svga->curr.rast->templ);
118
119 if (dirty & SVGA_NEW_FRAME_BUFFER)
120 draw_set_mrd(svga->swtnl.draw,
121 svga->curr.depthscale);
122
123 if (dirty & SVGA_NEW_EDGEFLAGS)
124 draw_set_edgeflags( svga->swtnl.draw,
125 svga->curr.edgeflags );
126
127 return 0;
128 }
129
130
131 struct svga_tracked_state svga_update_swtnl_draw =
132 {
133 "update draw module state",
134 (SVGA_NEW_VS |
135 SVGA_NEW_VBUFFER |
136 SVGA_NEW_VELEMENT |
137 SVGA_NEW_CLIP |
138 SVGA_NEW_VIEWPORT |
139 SVGA_NEW_RAST |
140 SVGA_NEW_FRAME_BUFFER |
141 SVGA_NEW_REDUCED_PRIMITIVE |
142 SVGA_NEW_EDGEFLAGS),
143 update_swtnl_draw
144 };
145
146
147 int svga_swtnl_update_vdecl( struct svga_context *svga )
148 {
149 struct svga_vbuf_render *svga_render = svga_vbuf_render(svga->swtnl.backend);
150 struct draw_context *draw = svga->swtnl.draw;
151 struct vertex_info *vinfo = &svga_render->vertex_info;
152 SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS];
153 const enum interp_mode colorInterp =
154 svga->curr.rast->templ.flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
155 const struct svga_fragment_shader *fs = svga->curr.fs;
156 int offset = 0;
157 int nr_decls = 0;
158 int src, i;
159
160 memset(vinfo, 0, sizeof(*vinfo));
161 memset(vdecl, 0, sizeof(vdecl));
162
163 /* always add position */
164 src = draw_find_vs_output(draw, TGSI_SEMANTIC_POSITION, 0);
165 draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_LINEAR, src);
166 vinfo->attrib[0].emit = EMIT_4F;
167 vdecl[0].array.offset = offset;
168 vdecl[0].identity.type = SVGA3D_DECLTYPE_FLOAT4;
169 vdecl[0].identity.usage = SVGA3D_DECLUSAGE_POSITIONT;
170 vdecl[0].identity.usageIndex = 0;
171 offset += 16;
172 nr_decls++;
173
174 for (i = 0; i < fs->base.info.num_inputs; i++) {
175 unsigned name = fs->base.info.input_semantic_name[i];
176 unsigned index = fs->base.info.input_semantic_index[i];
177 src = draw_find_vs_output(draw, name, index);
178 vdecl[nr_decls].array.offset = offset;
179 vdecl[nr_decls].identity.usageIndex = fs->base.info.input_semantic_index[i];
180
181 switch (name) {
182 case TGSI_SEMANTIC_COLOR:
183 draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src);
184 vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_COLOR;
185 vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT4;
186 offset += 16;
187 nr_decls++;
188 break;
189 case TGSI_SEMANTIC_GENERIC:
190 draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
191 vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_TEXCOORD;
192 vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT4;
193 vdecl[nr_decls].identity.usageIndex += 1;
194 offset += 16;
195 nr_decls++;
196 break;
197 case TGSI_SEMANTIC_FOG:
198 draw_emit_vertex_attr(vinfo, EMIT_1F, INTERP_PERSPECTIVE, src);
199 vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_TEXCOORD;
200 vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT1;
201 assert(vdecl[nr_decls].identity.usageIndex == 0);
202 offset += 4;
203 nr_decls++;
204 break;
205 case TGSI_SEMANTIC_POSITION:
206 /* generated internally, not a vertex shader output */
207 break;
208 default:
209 assert(0);
210 }
211 }
212
213 draw_compute_vertex_size(vinfo);
214
215 svga_render->vdecl_count = nr_decls;
216 for (i = 0; i < svga_render->vdecl_count; i++)
217 vdecl[i].array.stride = offset;
218
219 if (memcmp(svga_render->vdecl, vdecl, sizeof(vdecl)) == 0)
220 return 0;
221
222 memcpy(svga_render->vdecl, vdecl, sizeof(vdecl));
223 svga->swtnl.new_vdecl = TRUE;
224
225 return 0;
226 }
227
228
229 static int update_swtnl_vdecl( struct svga_context *svga,
230 unsigned dirty )
231 {
232 return svga_swtnl_update_vdecl( svga );
233 }
234
235
236 struct svga_tracked_state svga_update_swtnl_vdecl =
237 {
238 "update draw module vdecl",
239 (SVGA_NEW_VS |
240 SVGA_NEW_FS),
241 update_swtnl_vdecl
242 };