svga: clean up return values and error codes
[mesa.git] / src / gallium / drivers / svga / svga_tgsi.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26
27 #include "pipe/p_compiler.h"
28 #include "pipe/p_shader_tokens.h"
29 #include "pipe/p_defines.h"
30 #include "tgsi/tgsi_parse.h"
31 #include "tgsi/tgsi_dump.h"
32 #include "tgsi/tgsi_scan.h"
33 #include "util/u_memory.h"
34 #include "util/u_bitmask.h"
35
36 #include "svgadump/svga_shader_dump.h"
37
38 #include "svga_context.h"
39 #include "svga_tgsi.h"
40 #include "svga_tgsi_emit.h"
41 #include "svga_debug.h"
42
43 #include "svga_hw_reg.h"
44 #include "svga3d_shaderdefs.h"
45
46
47 /* Sinkhole used only in error conditions.
48 */
49 static char err_buf[128];
50
51 #if 0
52 static void svga_destroy_shader_emitter( struct svga_shader_emitter *emit )
53 {
54 if (emit->buf != err_buf)
55 FREE(emit->buf);
56 }
57 #endif
58
59
60 static boolean svga_shader_expand( struct svga_shader_emitter *emit )
61 {
62 char *new_buf;
63 unsigned newsize = emit->size * 2;
64
65 if(emit->buf != err_buf)
66 new_buf = REALLOC(emit->buf, emit->size, newsize);
67 else
68 new_buf = NULL;
69
70 if (new_buf == NULL) {
71 emit->ptr = err_buf;
72 emit->buf = err_buf;
73 emit->size = sizeof(err_buf);
74 return FALSE;
75 }
76
77 emit->size = newsize;
78 emit->ptr = new_buf + (emit->ptr - emit->buf);
79 emit->buf = new_buf;
80 return TRUE;
81 }
82
83 static INLINE boolean reserve( struct svga_shader_emitter *emit,
84 unsigned nr_dwords )
85 {
86 if (emit->ptr - emit->buf + nr_dwords * sizeof(unsigned) >= emit->size) {
87 if (!svga_shader_expand( emit ))
88 return FALSE;
89 }
90
91 return TRUE;
92 }
93
94 boolean svga_shader_emit_dword( struct svga_shader_emitter *emit,
95 unsigned dword )
96 {
97 if (!reserve(emit, 1))
98 return FALSE;
99
100 *(unsigned *)emit->ptr = dword;
101 emit->ptr += sizeof dword;
102 return TRUE;
103 }
104
105 boolean svga_shader_emit_dwords( struct svga_shader_emitter *emit,
106 const unsigned *dwords,
107 unsigned nr )
108 {
109 if (!reserve(emit, nr))
110 return FALSE;
111
112 memcpy( emit->ptr, dwords, nr * sizeof *dwords );
113 emit->ptr += nr * sizeof *dwords;
114 return TRUE;
115 }
116
117 boolean svga_shader_emit_opcode( struct svga_shader_emitter *emit,
118 unsigned opcode )
119 {
120 SVGA3dShaderInstToken *here;
121
122 if (!reserve(emit, 1))
123 return FALSE;
124
125 here = (SVGA3dShaderInstToken *)emit->ptr;
126 here->value = opcode;
127
128 if (emit->insn_offset) {
129 SVGA3dShaderInstToken *prev = (SVGA3dShaderInstToken *)(emit->buf +
130 emit->insn_offset);
131 prev->size = (here - prev) - 1;
132 }
133
134 emit->insn_offset = emit->ptr - emit->buf;
135 emit->ptr += sizeof(unsigned);
136 return TRUE;
137 }
138
139 #define SVGA3D_PS_2X (SVGA3D_PS_20 | 1)
140 #define SVGA3D_VS_2X (SVGA3D_VS_20 | 1)
141
142 static boolean svga_shader_emit_header( struct svga_shader_emitter *emit )
143 {
144 SVGA3dShaderVersion header;
145
146 memset( &header, 0, sizeof header );
147
148 switch (emit->unit) {
149 case PIPE_SHADER_FRAGMENT:
150 header.value = emit->use_sm30 ? SVGA3D_PS_30 : SVGA3D_PS_2X;
151 break;
152 case PIPE_SHADER_VERTEX:
153 header.value = emit->use_sm30 ? SVGA3D_VS_30 : SVGA3D_VS_2X;
154 break;
155 }
156
157 return svga_shader_emit_dword( emit, header.value );
158 }
159
160
161
162
163
164 /* Parse TGSI shader and translate to SVGA/DX9 serialized
165 * representation.
166 *
167 * In this function SVGA shader is emitted to an in-memory buffer that
168 * can be dynamically grown. Once we've finished and know how large
169 * it is, it will be copied to a hardware buffer for upload.
170 */
171 static struct svga_shader_result *
172 svga_tgsi_translate( const struct svga_shader *shader,
173 union svga_compile_key key,
174 unsigned unit )
175 {
176 struct svga_shader_result *result = NULL;
177 struct svga_shader_emitter emit;
178
179 memset(&emit, 0, sizeof(emit));
180
181 emit.use_sm30 = shader->use_sm30;
182 emit.size = 1024;
183 emit.buf = MALLOC(emit.size);
184 if (emit.buf == NULL) {
185 goto fail;
186 }
187
188 emit.ptr = emit.buf;
189 emit.unit = unit;
190 emit.key = key;
191
192 tgsi_scan_shader( shader->tokens, &emit.info);
193
194 emit.imm_start = emit.info.file_max[TGSI_FILE_CONSTANT] + 1;
195
196 if (unit == PIPE_SHADER_FRAGMENT)
197 emit.imm_start += key.fkey.num_unnormalized_coords;
198
199 if (unit == PIPE_SHADER_VERTEX) {
200 emit.imm_start += key.vkey.need_prescale ? 2 : 0;
201 emit.imm_start += key.vkey.num_zero_stride_vertex_elements;
202 }
203
204 emit.nr_hw_float_const = (emit.imm_start + emit.info.file_max[TGSI_FILE_IMMEDIATE] + 1);
205
206 emit.nr_hw_temp = emit.info.file_max[TGSI_FILE_TEMPORARY] + 1;
207 emit.in_main_func = TRUE;
208
209 if (!svga_shader_emit_header( &emit ))
210 goto fail;
211
212 if (!svga_shader_emit_instructions( &emit, shader->tokens ))
213 goto fail;
214
215 result = CALLOC_STRUCT(svga_shader_result);
216 if (result == NULL)
217 goto fail;
218
219 result->shader = shader;
220 result->tokens = (const unsigned *)emit.buf;
221 result->nr_tokens = (emit.ptr - emit.buf) / sizeof(unsigned);
222 memcpy(&result->key, &key, sizeof key);
223 result->id = UTIL_BITMASK_INVALID_INDEX;
224
225 if (SVGA_DEBUG & DEBUG_TGSI)
226 {
227 debug_printf( "#####################################\n" );
228 debug_printf( "Shader %u below\n", shader->id );
229 tgsi_dump( shader->tokens, 0 );
230 if (SVGA_DEBUG & DEBUG_TGSI) {
231 debug_printf( "Shader %u compiled below\n", shader->id );
232 svga_shader_dump( result->tokens,
233 result->nr_tokens ,
234 FALSE );
235 }
236 debug_printf( "#####################################\n" );
237 }
238
239 return result;
240
241 fail:
242 FREE(result);
243 FREE(emit.buf);
244 return NULL;
245 }
246
247
248
249
250 struct svga_shader_result *
251 svga_translate_fragment_program( const struct svga_fragment_shader *fs,
252 const struct svga_fs_compile_key *fkey )
253 {
254 union svga_compile_key key;
255 memcpy(&key.fkey, fkey, sizeof *fkey);
256
257 return svga_tgsi_translate( &fs->base,
258 key,
259 PIPE_SHADER_FRAGMENT );
260 }
261
262 struct svga_shader_result *
263 svga_translate_vertex_program( const struct svga_vertex_shader *vs,
264 const struct svga_vs_compile_key *vkey )
265 {
266 union svga_compile_key key;
267 memcpy(&key.vkey, vkey, sizeof *vkey);
268
269 return svga_tgsi_translate( &vs->base,
270 key,
271 PIPE_SHADER_VERTEX );
272 }
273
274
275 void svga_destroy_shader_result( struct svga_shader_result *result )
276 {
277 FREE((unsigned *)result->tokens);
278 FREE(result);
279 }
280