svga: remove the special zero-stride vertex array code
[mesa.git] / src / gallium / drivers / svga / svga_tgsi.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
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11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26
27 #include "pipe/p_compiler.h"
28 #include "pipe/p_shader_tokens.h"
29 #include "pipe/p_defines.h"
30 #include "tgsi/tgsi_parse.h"
31 #include "tgsi/tgsi_dump.h"
32 #include "tgsi/tgsi_scan.h"
33 #include "util/u_math.h"
34 #include "util/u_memory.h"
35 #include "util/u_bitmask.h"
36
37 #include "svgadump/svga_shader_dump.h"
38
39 #include "svga_context.h"
40 #include "svga_tgsi.h"
41 #include "svga_tgsi_emit.h"
42 #include "svga_debug.h"
43
44 #include "svga_hw_reg.h"
45 #include "svga3d_shaderdefs.h"
46
47
48 /* Sinkhole used only in error conditions.
49 */
50 static char err_buf[128];
51
52 #if 0
53 static void svga_destroy_shader_emitter( struct svga_shader_emitter *emit )
54 {
55 if (emit->buf != err_buf)
56 FREE(emit->buf);
57 }
58 #endif
59
60
61 static boolean svga_shader_expand( struct svga_shader_emitter *emit )
62 {
63 char *new_buf;
64 unsigned newsize = emit->size * 2;
65
66 if(emit->buf != err_buf)
67 new_buf = REALLOC(emit->buf, emit->size, newsize);
68 else
69 new_buf = NULL;
70
71 if (new_buf == NULL) {
72 emit->ptr = err_buf;
73 emit->buf = err_buf;
74 emit->size = sizeof(err_buf);
75 return FALSE;
76 }
77
78 emit->size = newsize;
79 emit->ptr = new_buf + (emit->ptr - emit->buf);
80 emit->buf = new_buf;
81 return TRUE;
82 }
83
84 static INLINE boolean reserve( struct svga_shader_emitter *emit,
85 unsigned nr_dwords )
86 {
87 if (emit->ptr - emit->buf + nr_dwords * sizeof(unsigned) >= emit->size) {
88 if (!svga_shader_expand( emit ))
89 return FALSE;
90 }
91
92 return TRUE;
93 }
94
95 boolean svga_shader_emit_dword( struct svga_shader_emitter *emit,
96 unsigned dword )
97 {
98 if (!reserve(emit, 1))
99 return FALSE;
100
101 *(unsigned *)emit->ptr = dword;
102 emit->ptr += sizeof dword;
103 return TRUE;
104 }
105
106 boolean svga_shader_emit_dwords( struct svga_shader_emitter *emit,
107 const unsigned *dwords,
108 unsigned nr )
109 {
110 if (!reserve(emit, nr))
111 return FALSE;
112
113 memcpy( emit->ptr, dwords, nr * sizeof *dwords );
114 emit->ptr += nr * sizeof *dwords;
115 return TRUE;
116 }
117
118 boolean svga_shader_emit_opcode( struct svga_shader_emitter *emit,
119 unsigned opcode )
120 {
121 SVGA3dShaderInstToken *here;
122
123 if (!reserve(emit, 1))
124 return FALSE;
125
126 here = (SVGA3dShaderInstToken *)emit->ptr;
127 here->value = opcode;
128
129 if (emit->insn_offset) {
130 SVGA3dShaderInstToken *prev = (SVGA3dShaderInstToken *)(emit->buf +
131 emit->insn_offset);
132 prev->size = (here - prev) - 1;
133 }
134
135 emit->insn_offset = emit->ptr - emit->buf;
136 emit->ptr += sizeof(unsigned);
137 return TRUE;
138 }
139
140
141 static boolean svga_shader_emit_header( struct svga_shader_emitter *emit )
142 {
143 SVGA3dShaderVersion header;
144
145 memset( &header, 0, sizeof header );
146
147 switch (emit->unit) {
148 case PIPE_SHADER_FRAGMENT:
149 header.value = SVGA3D_PS_30;
150 break;
151 case PIPE_SHADER_VERTEX:
152 header.value = SVGA3D_VS_30;
153 break;
154 }
155
156 return svga_shader_emit_dword( emit, header.value );
157 }
158
159
160 /**
161 * Use the shader info to generate a bitmask indicating which generic
162 * inputs are used by the shader. A set bit indicates that GENERIC[i]
163 * is used.
164 */
165 unsigned
166 svga_get_generic_inputs_mask(const struct tgsi_shader_info *info)
167 {
168 unsigned i, mask = 0x0;
169
170 for (i = 0; i < info->num_inputs; i++) {
171 if (info->input_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
172 unsigned j = info->input_semantic_index[i];
173 assert(j < sizeof(mask) * 8);
174 mask |= 1 << j;
175 }
176 }
177
178 return mask;
179 }
180
181
182 /**
183 * Given a mask of used generic variables (as returned by the above functions)
184 * fill in a table which maps those indexes to small integers.
185 * This table is used by the remap_generic_index() function in
186 * svga_tgsi_decl_sm30.c
187 * Example: if generics_mask = binary(1010) it means that GENERIC[1] and
188 * GENERIC[3] are used. The remap_table will contain:
189 * table[1] = 0;
190 * table[3] = 1;
191 * The remaining table entries will be filled in with the next unused
192 * generic index (in this example, 2).
193 */
194 void
195 svga_remap_generics(unsigned generics_mask,
196 int8_t remap_table[MAX_GENERIC_VARYING])
197 {
198 /* Note texcoord[0] is reserved so start at 1 */
199 unsigned count = 1, i;
200
201 for (i = 0; i < MAX_GENERIC_VARYING; i++) {
202 remap_table[i] = -1;
203 }
204
205 /* for each bit set in generic_mask */
206 while (generics_mask) {
207 unsigned index = ffs(generics_mask) - 1;
208 remap_table[index] = count++;
209 generics_mask &= ~(1 << index);
210 }
211 }
212
213
214 /**
215 * Use the generic remap table to map a TGSI generic varying variable
216 * index to a small integer. If the remapping table doesn't have a
217 * valid value for the given index (the table entry is -1) it means
218 * the fragment shader doesn't use that VS output. Just allocate
219 * the next free value in that case. Alternately, we could cull
220 * VS instructions that write to register, or replace the register
221 * with a dummy temp register.
222 * XXX TODO: we should do one of the later as it would save precious
223 * texcoord registers.
224 */
225 int
226 svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING],
227 int generic_index)
228 {
229 assert(generic_index < MAX_GENERIC_VARYING);
230
231 if (generic_index >= MAX_GENERIC_VARYING) {
232 /* just don't return a random/garbage value */
233 generic_index = MAX_GENERIC_VARYING - 1;
234 }
235
236 if (remap_table[generic_index] == -1) {
237 /* This is a VS output that has no matching PS input. Find a
238 * free index.
239 */
240 int i, max = 0;
241 for (i = 0; i < MAX_GENERIC_VARYING; i++) {
242 max = MAX2(max, remap_table[i]);
243 }
244 remap_table[generic_index] = max + 1;
245 }
246
247 return remap_table[generic_index];
248 }
249
250
251 /* Parse TGSI shader and translate to SVGA/DX9 serialized
252 * representation.
253 *
254 * In this function SVGA shader is emitted to an in-memory buffer that
255 * can be dynamically grown. Once we've finished and know how large
256 * it is, it will be copied to a hardware buffer for upload.
257 */
258 static struct svga_shader_result *
259 svga_tgsi_translate( const struct svga_shader *shader,
260 struct svga_compile_key key,
261 unsigned unit )
262 {
263 struct svga_shader_result *result = NULL;
264 struct svga_shader_emitter emit;
265
266 memset(&emit, 0, sizeof(emit));
267
268 emit.size = 1024;
269 emit.buf = MALLOC(emit.size);
270 if (emit.buf == NULL) {
271 goto fail;
272 }
273
274 emit.ptr = emit.buf;
275 emit.unit = unit;
276 emit.key = key;
277
278 tgsi_scan_shader( shader->tokens, &emit.info);
279
280 emit.imm_start = emit.info.file_max[TGSI_FILE_CONSTANT] + 1;
281
282 if (unit == PIPE_SHADER_FRAGMENT)
283 emit.imm_start += key.fkey.num_unnormalized_coords;
284
285 if (unit == PIPE_SHADER_VERTEX) {
286 emit.imm_start += key.vkey.need_prescale ? 2 : 0;
287 }
288
289 emit.nr_hw_float_const = (emit.imm_start + emit.info.file_max[TGSI_FILE_IMMEDIATE] + 1);
290
291 emit.nr_hw_temp = emit.info.file_max[TGSI_FILE_TEMPORARY] + 1;
292
293 if (emit.nr_hw_temp >= SVGA3D_TEMPREG_MAX)
294 goto fail;
295
296 emit.in_main_func = TRUE;
297
298 if (!svga_shader_emit_header( &emit ))
299 goto fail;
300
301 if (!svga_shader_emit_instructions( &emit, shader->tokens ))
302 goto fail;
303
304 result = CALLOC_STRUCT(svga_shader_result);
305 if (result == NULL)
306 goto fail;
307
308 result->shader = shader;
309 result->tokens = (const unsigned *)emit.buf;
310 result->nr_tokens = (emit.ptr - emit.buf) / sizeof(unsigned);
311 memcpy(&result->key, &key, sizeof key);
312 result->id = UTIL_BITMASK_INVALID_INDEX;
313
314 if (SVGA_DEBUG & DEBUG_TGSI)
315 {
316 debug_printf( "#####################################\n" );
317 debug_printf( "Shader %u below\n", shader->id );
318 tgsi_dump( shader->tokens, 0 );
319 if (SVGA_DEBUG & DEBUG_TGSI) {
320 debug_printf( "Shader %u compiled below\n", shader->id );
321 svga_shader_dump( result->tokens,
322 result->nr_tokens ,
323 FALSE );
324 }
325 debug_printf( "#####################################\n" );
326 }
327
328 return result;
329
330 fail:
331 FREE(result);
332 FREE(emit.buf);
333 return NULL;
334 }
335
336
337
338
339 struct svga_shader_result *
340 svga_translate_fragment_program( const struct svga_fragment_shader *fs,
341 const struct svga_fs_compile_key *fkey )
342 {
343 struct svga_compile_key key;
344
345 memcpy(&key.fkey, fkey, sizeof *fkey);
346
347 memcpy(key.generic_remap_table, fs->generic_remap_table,
348 sizeof(fs->generic_remap_table));
349
350 return svga_tgsi_translate( &fs->base,
351 key,
352 PIPE_SHADER_FRAGMENT );
353 }
354
355 struct svga_shader_result *
356 svga_translate_vertex_program( const struct svga_vertex_shader *vs,
357 const struct svga_vs_compile_key *vkey )
358 {
359 struct svga_compile_key key;
360
361 memcpy(&key.vkey, vkey, sizeof *vkey);
362
363 /* Note: we could alternately store the remap table in the vkey but
364 * that would make it larger. We just regenerate it here instead.
365 */
366 svga_remap_generics(vkey->fs_generic_inputs, key.generic_remap_table);
367
368 return svga_tgsi_translate( &vs->base,
369 key,
370 PIPE_SHADER_VERTEX );
371 }
372
373
374 void svga_destroy_shader_result( struct svga_shader_result *result )
375 {
376 FREE((unsigned *)result->tokens);
377 FREE(result);
378 }
379