svga: remove support for shader model 2.0
[mesa.git] / src / gallium / drivers / svga / svga_tgsi.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26
27 #include "pipe/p_compiler.h"
28 #include "pipe/p_shader_tokens.h"
29 #include "pipe/p_defines.h"
30 #include "tgsi/tgsi_parse.h"
31 #include "tgsi/tgsi_dump.h"
32 #include "tgsi/tgsi_scan.h"
33 #include "util/u_memory.h"
34 #include "util/u_bitmask.h"
35
36 #include "svgadump/svga_shader_dump.h"
37
38 #include "svga_context.h"
39 #include "svga_tgsi.h"
40 #include "svga_tgsi_emit.h"
41 #include "svga_debug.h"
42
43 #include "svga_hw_reg.h"
44 #include "svga3d_shaderdefs.h"
45
46
47 /* Sinkhole used only in error conditions.
48 */
49 static char err_buf[128];
50
51 #if 0
52 static void svga_destroy_shader_emitter( struct svga_shader_emitter *emit )
53 {
54 if (emit->buf != err_buf)
55 FREE(emit->buf);
56 }
57 #endif
58
59
60 static boolean svga_shader_expand( struct svga_shader_emitter *emit )
61 {
62 char *new_buf;
63 unsigned newsize = emit->size * 2;
64
65 if(emit->buf != err_buf)
66 new_buf = REALLOC(emit->buf, emit->size, newsize);
67 else
68 new_buf = NULL;
69
70 if (new_buf == NULL) {
71 emit->ptr = err_buf;
72 emit->buf = err_buf;
73 emit->size = sizeof(err_buf);
74 return FALSE;
75 }
76
77 emit->size = newsize;
78 emit->ptr = new_buf + (emit->ptr - emit->buf);
79 emit->buf = new_buf;
80 return TRUE;
81 }
82
83 static INLINE boolean reserve( struct svga_shader_emitter *emit,
84 unsigned nr_dwords )
85 {
86 if (emit->ptr - emit->buf + nr_dwords * sizeof(unsigned) >= emit->size) {
87 if (!svga_shader_expand( emit ))
88 return FALSE;
89 }
90
91 return TRUE;
92 }
93
94 boolean svga_shader_emit_dword( struct svga_shader_emitter *emit,
95 unsigned dword )
96 {
97 if (!reserve(emit, 1))
98 return FALSE;
99
100 *(unsigned *)emit->ptr = dword;
101 emit->ptr += sizeof dword;
102 return TRUE;
103 }
104
105 boolean svga_shader_emit_dwords( struct svga_shader_emitter *emit,
106 const unsigned *dwords,
107 unsigned nr )
108 {
109 if (!reserve(emit, nr))
110 return FALSE;
111
112 memcpy( emit->ptr, dwords, nr * sizeof *dwords );
113 emit->ptr += nr * sizeof *dwords;
114 return TRUE;
115 }
116
117 boolean svga_shader_emit_opcode( struct svga_shader_emitter *emit,
118 unsigned opcode )
119 {
120 SVGA3dShaderInstToken *here;
121
122 if (!reserve(emit, 1))
123 return FALSE;
124
125 here = (SVGA3dShaderInstToken *)emit->ptr;
126 here->value = opcode;
127
128 if (emit->insn_offset) {
129 SVGA3dShaderInstToken *prev = (SVGA3dShaderInstToken *)(emit->buf +
130 emit->insn_offset);
131 prev->size = (here - prev) - 1;
132 }
133
134 emit->insn_offset = emit->ptr - emit->buf;
135 emit->ptr += sizeof(unsigned);
136 return TRUE;
137 }
138
139
140 static boolean svga_shader_emit_header( struct svga_shader_emitter *emit )
141 {
142 SVGA3dShaderVersion header;
143
144 memset( &header, 0, sizeof header );
145
146 switch (emit->unit) {
147 case PIPE_SHADER_FRAGMENT:
148 header.value = SVGA3D_PS_30;
149 break;
150 case PIPE_SHADER_VERTEX:
151 header.value = SVGA3D_VS_30;
152 break;
153 }
154
155 return svga_shader_emit_dword( emit, header.value );
156 }
157
158
159
160
161
162 /* Parse TGSI shader and translate to SVGA/DX9 serialized
163 * representation.
164 *
165 * In this function SVGA shader is emitted to an in-memory buffer that
166 * can be dynamically grown. Once we've finished and know how large
167 * it is, it will be copied to a hardware buffer for upload.
168 */
169 static struct svga_shader_result *
170 svga_tgsi_translate( const struct svga_shader *shader,
171 union svga_compile_key key,
172 unsigned unit )
173 {
174 struct svga_shader_result *result = NULL;
175 struct svga_shader_emitter emit;
176
177 memset(&emit, 0, sizeof(emit));
178
179 emit.size = 1024;
180 emit.buf = MALLOC(emit.size);
181 if (emit.buf == NULL) {
182 goto fail;
183 }
184
185 emit.ptr = emit.buf;
186 emit.unit = unit;
187 emit.key = key;
188
189 tgsi_scan_shader( shader->tokens, &emit.info);
190
191 emit.imm_start = emit.info.file_max[TGSI_FILE_CONSTANT] + 1;
192
193 if (unit == PIPE_SHADER_FRAGMENT)
194 emit.imm_start += key.fkey.num_unnormalized_coords;
195
196 if (unit == PIPE_SHADER_VERTEX) {
197 emit.imm_start += key.vkey.need_prescale ? 2 : 0;
198 emit.imm_start += key.vkey.num_zero_stride_vertex_elements;
199 }
200
201 emit.nr_hw_float_const = (emit.imm_start + emit.info.file_max[TGSI_FILE_IMMEDIATE] + 1);
202
203 emit.nr_hw_temp = emit.info.file_max[TGSI_FILE_TEMPORARY] + 1;
204 emit.in_main_func = TRUE;
205
206 if (!svga_shader_emit_header( &emit ))
207 goto fail;
208
209 if (!svga_shader_emit_instructions( &emit, shader->tokens ))
210 goto fail;
211
212 result = CALLOC_STRUCT(svga_shader_result);
213 if (result == NULL)
214 goto fail;
215
216 result->shader = shader;
217 result->tokens = (const unsigned *)emit.buf;
218 result->nr_tokens = (emit.ptr - emit.buf) / sizeof(unsigned);
219 memcpy(&result->key, &key, sizeof key);
220 result->id = UTIL_BITMASK_INVALID_INDEX;
221
222 if (SVGA_DEBUG & DEBUG_TGSI)
223 {
224 debug_printf( "#####################################\n" );
225 debug_printf( "Shader %u below\n", shader->id );
226 tgsi_dump( shader->tokens, 0 );
227 if (SVGA_DEBUG & DEBUG_TGSI) {
228 debug_printf( "Shader %u compiled below\n", shader->id );
229 svga_shader_dump( result->tokens,
230 result->nr_tokens ,
231 FALSE );
232 }
233 debug_printf( "#####################################\n" );
234 }
235
236 return result;
237
238 fail:
239 FREE(result);
240 FREE(emit.buf);
241 return NULL;
242 }
243
244
245
246
247 struct svga_shader_result *
248 svga_translate_fragment_program( const struct svga_fragment_shader *fs,
249 const struct svga_fs_compile_key *fkey )
250 {
251 union svga_compile_key key;
252 memcpy(&key.fkey, fkey, sizeof *fkey);
253
254 return svga_tgsi_translate( &fs->base,
255 key,
256 PIPE_SHADER_FRAGMENT );
257 }
258
259 struct svga_shader_result *
260 svga_translate_vertex_program( const struct svga_vertex_shader *vs,
261 const struct svga_vs_compile_key *vkey )
262 {
263 union svga_compile_key key;
264 memcpy(&key.vkey, vkey, sizeof *vkey);
265
266 return svga_tgsi_translate( &vs->base,
267 key,
268 PIPE_SHADER_VERTEX );
269 }
270
271
272 void svga_destroy_shader_result( struct svga_shader_result *result )
273 {
274 FREE((unsigned *)result->tokens);
275 FREE(result);
276 }
277