Merge remote branch 'origin/7.8'
[mesa.git] / src / gallium / drivers / svga / svga_tgsi.h
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #ifndef SVGA_TGSI_H
27 #define SVGA_TGSI_H
28
29 #include "pipe/p_state.h"
30
31 #include "svga_hw_reg.h"
32
33 struct svga_fragment_shader;
34 struct svga_vertex_shader;
35 struct svga_shader;
36 struct tgsi_shader_info;
37 struct tgsi_token;
38
39
40 struct svga_vs_compile_key
41 {
42 unsigned zero_stride_vertex_elements;
43 unsigned need_prescale:1;
44 unsigned allow_psiz:1;
45 unsigned num_zero_stride_vertex_elements:6;
46 };
47
48 struct svga_fs_compile_key
49 {
50 unsigned light_twoside:1;
51 unsigned front_cw:1;
52 unsigned white_fragments:1;
53 unsigned num_textures:8;
54 unsigned num_unnormalized_coords:8;
55 struct {
56 unsigned compare_mode:1;
57 unsigned compare_func:3;
58 unsigned unnormalized:1;
59 unsigned width_height_idx:7;
60 unsigned texture_target:8;
61 } tex[PIPE_MAX_SAMPLERS];
62 };
63
64 union svga_compile_key {
65 struct svga_vs_compile_key vkey;
66 struct svga_fs_compile_key fkey;
67 };
68
69 struct svga_shader_result
70 {
71 const struct svga_shader *shader;
72
73 /* Parameters used to generate this compilation result:
74 */
75 union svga_compile_key key;
76
77 /* Compiled shader tokens:
78 */
79 const unsigned *tokens;
80 unsigned nr_tokens;
81
82 /* SVGA Shader ID:
83 */
84 unsigned id;
85
86 /* Next compilation result:
87 */
88 struct svga_shader_result *next;
89 };
90
91
92 /* TGSI doesn't provide use with VS input semantics (they're actually
93 * pretty meaningless), so we just generate some plausible ones here.
94 * This is called both from within the TGSI translator and when
95 * building vdecls to ensure they match up.
96 *
97 * The real use of this information is matching vertex elements to
98 * fragment shader inputs in the case where vertex shader is disabled.
99 */
100 static INLINE void svga_generate_vdecl_semantics( unsigned idx,
101 unsigned *usage,
102 unsigned *usage_index )
103 {
104 if (idx == 0) {
105 *usage = SVGA3D_DECLUSAGE_POSITION;
106 *usage_index = 0;
107 }
108 else {
109 *usage = SVGA3D_DECLUSAGE_TEXCOORD;
110 *usage_index = idx - 1;
111 }
112 }
113
114
115
116 static INLINE unsigned svga_vs_key_size( const struct svga_vs_compile_key *key )
117 {
118 return sizeof *key;
119 }
120
121 static INLINE unsigned svga_fs_key_size( const struct svga_fs_compile_key *key )
122 {
123 return (const char *)&key->tex[key->num_textures] - (const char *)key;
124 }
125
126 struct svga_shader_result *
127 svga_translate_fragment_program( const struct svga_fragment_shader *fs,
128 const struct svga_fs_compile_key *fkey );
129
130 struct svga_shader_result *
131 svga_translate_vertex_program( const struct svga_vertex_shader *fs,
132 const struct svga_vs_compile_key *vkey );
133
134
135 void svga_destroy_shader_result( struct svga_shader_result *result );
136
137 #endif