svga: update texture code for GBS
[mesa.git] / src / gallium / drivers / svga / svga_tgsi.h
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
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9 * of the Software, and to permit persons to whom the Software is
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11 *
12 * The above copyright notice and this permission notice shall be
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14 *
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24 **********************************************************/
25
26 #ifndef SVGA_TGSI_H
27 #define SVGA_TGSI_H
28
29 #include "pipe/p_state.h"
30
31 #include "svga_hw_reg.h"
32
33
34 /**
35 * We use a 32-bit mask to keep track of the generic indexes.
36 */
37 #define MAX_GENERIC_VARYING 32
38
39
40 struct svga_fragment_shader;
41 struct svga_vertex_shader;
42 struct svga_shader;
43 struct tgsi_shader_info;
44 struct tgsi_token;
45
46
47 struct svga_vs_compile_key
48 {
49 unsigned fs_generic_inputs;
50 unsigned need_prescale:1;
51 unsigned allow_psiz:1;
52 };
53
54 struct svga_fs_compile_key
55 {
56 unsigned light_twoside:1;
57 unsigned front_ccw:1;
58 unsigned white_fragments:1;
59 unsigned write_color0_to_n_cbufs:3;
60 unsigned num_textures:8;
61 unsigned num_unnormalized_coords:8;
62 unsigned sprite_origin_lower_left:1;
63 struct {
64 unsigned compare_mode:1;
65 unsigned compare_func:3;
66 unsigned unnormalized:1;
67 unsigned width_height_idx:7;
68 unsigned texture_target:8;
69 unsigned sprite_texgen:1;
70 unsigned swizzle_r:3;
71 unsigned swizzle_g:3;
72 unsigned swizzle_b:3;
73 unsigned swizzle_a:3;
74 } tex[PIPE_MAX_SAMPLERS];
75 };
76
77 /**
78 * Key/index for identifying shader variants.
79 */
80 struct svga_compile_key {
81 struct svga_vs_compile_key vkey;
82 struct svga_fs_compile_key fkey;
83 int8_t generic_remap_table[MAX_GENERIC_VARYING];
84 };
85
86
87 /**
88 * A single TGSI shader may be compiled into different variants of
89 * SVGA3D shaders depending on the compile key. Each user shader
90 * will have a linked list of these variants.
91 */
92 struct svga_shader_variant
93 {
94 const struct svga_shader *shader;
95
96 /** Parameters used to generate this variant */
97 struct svga_compile_key key;
98
99 /* Compiled shader tokens:
100 */
101 const unsigned *tokens;
102 unsigned nr_tokens;
103
104 /** Per-context shader identifier used with SVGA_3D_CMD_SHADER_DEFINE,
105 * SVGA_3D_CMD_SET_SHADER and SVGA_3D_CMD_SHADER_DESTROY.
106 */
107 unsigned id;
108
109 /* GB object buffer containing the bytecode */
110 struct svga_winsys_gb_shader *gb_shader;
111
112 /** Next variant */
113 struct svga_shader_variant *next;
114 };
115
116
117 /* TGSI doesn't provide use with VS input semantics (they're actually
118 * pretty meaningless), so we just generate some plausible ones here.
119 * This is called both from within the TGSI translator and when
120 * building vdecls to ensure they match up.
121 *
122 * The real use of this information is matching vertex elements to
123 * fragment shader inputs in the case where vertex shader is disabled.
124 */
125 static INLINE void svga_generate_vdecl_semantics( unsigned idx,
126 unsigned *usage,
127 unsigned *usage_index )
128 {
129 if (idx == 0) {
130 *usage = SVGA3D_DECLUSAGE_POSITION;
131 *usage_index = 0;
132 }
133 else {
134 *usage = SVGA3D_DECLUSAGE_TEXCOORD;
135 *usage_index = idx - 1;
136 }
137 }
138
139
140
141 static INLINE unsigned svga_vs_key_size( const struct svga_vs_compile_key *key )
142 {
143 return sizeof *key;
144 }
145
146 static INLINE unsigned svga_fs_key_size( const struct svga_fs_compile_key *key )
147 {
148 return (const char *)&key->tex[key->num_textures] - (const char *)key;
149 }
150
151 struct svga_shader_variant *
152 svga_translate_fragment_program( const struct svga_fragment_shader *fs,
153 const struct svga_fs_compile_key *fkey );
154
155 struct svga_shader_variant *
156 svga_translate_vertex_program( const struct svga_vertex_shader *fs,
157 const struct svga_vs_compile_key *vkey );
158
159
160 unsigned
161 svga_get_generic_inputs_mask(const struct tgsi_shader_info *info);
162
163 unsigned
164 svga_get_generic_outputs_mask(const struct tgsi_shader_info *info);
165
166 void
167 svga_remap_generics(unsigned generics_mask,
168 int8_t remap_table[MAX_GENERIC_VARYING]);
169
170 int
171 svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING],
172 int generic_index);
173
174 #endif