svga: implement support for signed byte vertex attributes
[mesa.git] / src / gallium / drivers / svga / svga_tgsi.h
1 /**********************************************************
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4 * Permission is hereby granted, free of charge, to any person
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25
26 #ifndef SVGA_TGSI_H
27 #define SVGA_TGSI_H
28
29 #include "pipe/p_state.h"
30
31 #include "svga_hw_reg.h"
32
33
34 /**
35 * We use a 32-bit mask to keep track of the generic indexes.
36 */
37 #define MAX_GENERIC_VARYING 32
38
39
40 struct svga_fragment_shader;
41 struct svga_vertex_shader;
42 struct svga_shader;
43 struct tgsi_shader_info;
44 struct tgsi_token;
45
46
47 struct svga_vs_compile_key
48 {
49 unsigned fs_generic_inputs;
50 unsigned need_prescale:1;
51 unsigned allow_psiz:1;
52 unsigned adjust_attrib_range:16;
53 };
54
55 struct svga_fs_compile_key
56 {
57 unsigned light_twoside:1;
58 unsigned front_ccw:1;
59 unsigned white_fragments:1;
60 unsigned write_color0_to_n_cbufs:3;
61 unsigned num_textures:8;
62 unsigned num_unnormalized_coords:8;
63 unsigned sprite_origin_lower_left:1;
64 struct {
65 unsigned compare_mode:1;
66 unsigned compare_func:3;
67 unsigned unnormalized:1;
68 unsigned width_height_idx:7;
69 unsigned texture_target:8;
70 unsigned sprite_texgen:1;
71 unsigned swizzle_r:3;
72 unsigned swizzle_g:3;
73 unsigned swizzle_b:3;
74 unsigned swizzle_a:3;
75 } tex[PIPE_MAX_SAMPLERS];
76 };
77
78 /**
79 * Key/index for identifying shader variants.
80 */
81 struct svga_compile_key {
82 struct svga_vs_compile_key vkey;
83 struct svga_fs_compile_key fkey;
84 int8_t generic_remap_table[MAX_GENERIC_VARYING];
85 };
86
87
88 /**
89 * A single TGSI shader may be compiled into different variants of
90 * SVGA3D shaders depending on the compile key. Each user shader
91 * will have a linked list of these variants.
92 */
93 struct svga_shader_variant
94 {
95 const struct svga_shader *shader;
96
97 /** Parameters used to generate this variant */
98 struct svga_compile_key key;
99
100 /* Compiled shader tokens:
101 */
102 const unsigned *tokens;
103 unsigned nr_tokens;
104
105 /** Per-context shader identifier used with SVGA_3D_CMD_SHADER_DEFINE,
106 * SVGA_3D_CMD_SET_SHADER and SVGA_3D_CMD_SHADER_DESTROY.
107 */
108 unsigned id;
109
110 /* GB object buffer containing the bytecode */
111 struct svga_winsys_gb_shader *gb_shader;
112
113 /** Next variant */
114 struct svga_shader_variant *next;
115 };
116
117
118 /* TGSI doesn't provide use with VS input semantics (they're actually
119 * pretty meaningless), so we just generate some plausible ones here.
120 * This is called both from within the TGSI translator and when
121 * building vdecls to ensure they match up.
122 *
123 * The real use of this information is matching vertex elements to
124 * fragment shader inputs in the case where vertex shader is disabled.
125 */
126 static INLINE void svga_generate_vdecl_semantics( unsigned idx,
127 unsigned *usage,
128 unsigned *usage_index )
129 {
130 if (idx == 0) {
131 *usage = SVGA3D_DECLUSAGE_POSITION;
132 *usage_index = 0;
133 }
134 else {
135 *usage = SVGA3D_DECLUSAGE_TEXCOORD;
136 *usage_index = idx - 1;
137 }
138 }
139
140
141
142 static INLINE unsigned svga_vs_key_size( const struct svga_vs_compile_key *key )
143 {
144 return sizeof *key;
145 }
146
147 static INLINE unsigned svga_fs_key_size( const struct svga_fs_compile_key *key )
148 {
149 return (const char *)&key->tex[key->num_textures] - (const char *)key;
150 }
151
152 struct svga_shader_variant *
153 svga_translate_fragment_program( const struct svga_fragment_shader *fs,
154 const struct svga_fs_compile_key *fkey );
155
156 struct svga_shader_variant *
157 svga_translate_vertex_program( const struct svga_vertex_shader *fs,
158 const struct svga_vs_compile_key *vkey );
159
160
161 unsigned
162 svga_get_generic_inputs_mask(const struct tgsi_shader_info *info);
163
164 unsigned
165 svga_get_generic_outputs_mask(const struct tgsi_shader_info *info);
166
167 void
168 svga_remap_generics(unsigned generics_mask,
169 int8_t remap_table[MAX_GENERIC_VARYING]);
170
171 int
172 svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING],
173 int generic_index);
174
175 #endif