1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #ifndef SVGA_TGSI_EMIT_H
27 #define SVGA_TGSI_EMIT_H
29 #include "tgsi/tgsi_scan.h"
30 #include "svga_hw_reg.h"
31 #include "svga_tgsi.h"
32 #include "svga3d_shaderdefs.h"
36 SVGA3dShaderSrcToken base
;
37 SVGA3dShaderSrcToken indirect
;
41 struct svga_arl_consts
{
48 /* Internal functions:
51 struct svga_shader_emitter
59 union svga_compile_key key
;
60 struct tgsi_shader_info info
;
65 int nr_hw_float_const
;
71 int internal_temp_count
;
72 int internal_imm_count
;
74 int internal_color_idx
[2]; /* diffuse, specular */
75 int internal_color_count
;
77 boolean emitted_vface
;
78 boolean emit_frontface
;
79 int internal_frontface_idx
;
82 int vs30_output_count
;
84 int dynamic_branching_level
;
88 boolean created_zero_immediate
;
89 int zero_immediate_idx
;
91 boolean created_loop_const
;
94 boolean created_sincos_consts
;
95 int sincos_consts_idx
;
97 unsigned inverted_texcoords
; /**< bitmask of which texcoords are flipped */
98 struct src_register ps_true_texcoord
[PIPE_MAX_ATTRIBS
];
99 struct src_register ps_inverted_texcoord
[PIPE_MAX_ATTRIBS
];
100 unsigned ps_inverted_texcoord_input
[PIPE_MAX_ATTRIBS
];
105 struct src_register input_map
[PIPE_MAX_ATTRIBS
];
106 SVGA3dShaderDestToken output_map
[PIPE_MAX_ATTRIBS
];
108 boolean ps_reads_pos
;
109 boolean emitted_depth_fog
;
110 struct src_register ps_true_pos
;
111 struct src_register ps_depth_pos
;
112 SVGA3dShaderDestToken ps_temp_pos
;
114 /* shared input for depth and fog */
115 struct src_register ps_depth_fog
;
117 struct src_register imm_0055
;
118 SVGA3dShaderDestToken temp_pos
;
119 SVGA3dShaderDestToken true_pos
;
120 SVGA3dShaderDestToken depth_pos
;
122 /* shared output for depth and fog */
123 SVGA3dShaderDestToken vs_depth_fog
;
125 SVGA3dShaderDestToken temp_col
[PIPE_MAX_COLOR_BUFS
];
126 SVGA3dShaderDestToken true_col
[PIPE_MAX_COLOR_BUFS
];
128 SVGA3dShaderDestToken temp_psiz
;
129 SVGA3dShaderDestToken true_psiz
;
131 struct svga_arl_consts arl_consts
[12];
137 boolean
svga_shader_emit_dword( struct svga_shader_emitter
*emit
,
140 boolean
svga_shader_emit_dwords( struct svga_shader_emitter
*emit
,
141 const unsigned *dwords
,
144 boolean
svga_shader_emit_opcode( struct svga_shader_emitter
*emit
,
147 boolean
svga_shader_emit_instructions( struct svga_shader_emitter
*emit
,
148 const struct tgsi_token
*tokens
);
150 boolean
svga_translate_decl_sm20( struct svga_shader_emitter
*emit
,
151 const struct tgsi_full_declaration
*decl
);
153 boolean
svga_translate_decl_sm30( struct svga_shader_emitter
*emit
,
154 const struct tgsi_full_declaration
*decl
);
157 static INLINE boolean
emit_dst( struct svga_shader_emitter
*emit
,
158 SVGA3dShaderDestToken dest
)
160 assert(dest
.reserved0
);
162 return svga_shader_emit_dword( emit
, dest
.value
);
165 static INLINE boolean
emit_src( struct svga_shader_emitter
*emit
,
166 const struct src_register src
)
168 if (src
.base
.relAddr
) {
169 assert(src
.base
.reserved0
);
170 assert(src
.indirect
.reserved0
);
171 return (svga_shader_emit_dword( emit
, src
.base
.value
) &&
172 svga_shader_emit_dword( emit
, src
.indirect
.value
));
175 assert(src
.base
.reserved0
);
176 return svga_shader_emit_dword( emit
, src
.base
.value
);
181 static INLINE boolean
emit_instruction( struct svga_shader_emitter
*emit
,
182 SVGA3dShaderInstToken opcode
)
184 return svga_shader_emit_opcode( emit
, opcode
.value
);
188 static INLINE boolean
emit_op1( struct svga_shader_emitter
*emit
,
189 SVGA3dShaderInstToken inst
,
190 SVGA3dShaderDestToken dest
,
191 struct src_register src0
)
193 return (emit_instruction( emit
, inst
) &&
194 emit_dst( emit
, dest
) &&
195 emit_src( emit
, src0
));
198 static INLINE boolean
emit_op2( struct svga_shader_emitter
*emit
,
199 SVGA3dShaderInstToken inst
,
200 SVGA3dShaderDestToken dest
,
201 struct src_register src0
,
202 struct src_register src1
)
204 return (emit_instruction( emit
, inst
) &&
205 emit_dst( emit
, dest
) &&
206 emit_src( emit
, src0
) &&
207 emit_src( emit
, src1
));
210 static INLINE boolean
emit_op3( struct svga_shader_emitter
*emit
,
211 SVGA3dShaderInstToken inst
,
212 SVGA3dShaderDestToken dest
,
213 struct src_register src0
,
214 struct src_register src1
,
215 struct src_register src2
)
217 return (emit_instruction( emit
, inst
) &&
218 emit_dst( emit
, dest
) &&
219 emit_src( emit
, src0
) &&
220 emit_src( emit
, src1
) &&
221 emit_src( emit
, src2
));
225 static INLINE boolean
emit_op4( struct svga_shader_emitter
*emit
,
226 SVGA3dShaderInstToken inst
,
227 SVGA3dShaderDestToken dest
,
228 struct src_register src0
,
229 struct src_register src1
,
230 struct src_register src2
,
231 struct src_register src3
)
233 return (emit_instruction( emit
, inst
) &&
234 emit_dst( emit
, dest
) &&
235 emit_src( emit
, src0
) &&
236 emit_src( emit
, src1
) &&
237 emit_src( emit
, src2
) &&
238 emit_src( emit
, src3
));
242 #define TRANSLATE_SWIZZLE(x,y,z,w) ((x) | ((y) << 2) | ((z) << 4) | ((w) << 6))
243 #define SWIZZLE_XYZW \
244 TRANSLATE_SWIZZLE(TGSI_SWIZZLE_X,TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Z,TGSI_SWIZZLE_W)
245 #define SWIZZLE_XXXX \
246 TRANSLATE_SWIZZLE(TGSI_SWIZZLE_X,TGSI_SWIZZLE_X,TGSI_SWIZZLE_X,TGSI_SWIZZLE_X)
247 #define SWIZZLE_YYYY \
248 TRANSLATE_SWIZZLE(TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Y)
249 #define SWIZZLE_ZZZZ \
250 TRANSLATE_SWIZZLE(TGSI_SWIZZLE_Z,TGSI_SWIZZLE_Z,TGSI_SWIZZLE_Z,TGSI_SWIZZLE_Z)
251 #define SWIZZLE_WWWW \
252 TRANSLATE_SWIZZLE(TGSI_SWIZZLE_W,TGSI_SWIZZLE_W,TGSI_SWIZZLE_W,TGSI_SWIZZLE_W)
256 static INLINE SVGA3dShaderInstToken
257 inst_token( unsigned opcode
)
259 SVGA3dShaderInstToken inst
;
267 static INLINE SVGA3dShaderDestToken
268 dst_register( unsigned file
,
271 SVGA3dShaderDestToken dest
;
275 dest
.type_upper
= file
>> 3;
281 dest
.type_lower
= file
& 0x7;
282 dest
.reserved0
= 1; /* is_reg */
287 static INLINE SVGA3dShaderDestToken
288 writemask( SVGA3dShaderDestToken dest
,
291 assert(dest
.mask
& mask
);
297 static INLINE SVGA3dShaderSrcToken
298 src_token( unsigned file
, int number
)
300 SVGA3dShaderSrcToken src
;
304 src
.type_upper
= file
>> 3;
307 src
.swizzle
= SWIZZLE_XYZW
;
309 src
.type_lower
= file
& 0x7;
310 src
.reserved0
= 1; /* is_reg */
316 static INLINE
struct src_register
317 absolute( struct src_register src
)
319 src
.base
.srcMod
= SVGA3DSRCMOD_ABS
;
325 static INLINE
struct src_register
326 negate( struct src_register src
)
328 switch (src
.base
.srcMod
) {
329 case SVGA3DSRCMOD_ABS
:
330 src
.base
.srcMod
= SVGA3DSRCMOD_ABSNEG
;
332 case SVGA3DSRCMOD_ABSNEG
:
333 src
.base
.srcMod
= SVGA3DSRCMOD_ABS
;
335 case SVGA3DSRCMOD_NEG
:
336 src
.base
.srcMod
= SVGA3DSRCMOD_NONE
;
338 case SVGA3DSRCMOD_NONE
:
339 src
.base
.srcMod
= SVGA3DSRCMOD_NEG
;
346 static INLINE
struct src_register
347 src_register( unsigned file
, int number
)
349 struct src_register src
;
351 src
.base
= src_token( file
, number
);
352 src
.indirect
.value
= 0;
357 static INLINE SVGA3dShaderDestToken
dst( struct src_register src
)
359 return dst_register( SVGA3dShaderGetRegType( src
.base
.value
),
363 static INLINE
struct src_register
src( SVGA3dShaderDestToken dst
)
365 return src_register( SVGA3dShaderGetRegType( dst
.value
),
369 static INLINE ubyte
svga_tgsi_sampler_type( struct svga_shader_emitter
*emit
,
372 switch (emit
->key
.fkey
.tex
[idx
].texture_target
) {
373 case PIPE_TEXTURE_1D
:
374 return SVGA3DSAMP_2D
;
375 case PIPE_TEXTURE_2D
:
376 case PIPE_TEXTURE_RECT
:
377 return SVGA3DSAMP_2D
;
378 case PIPE_TEXTURE_3D
:
379 return SVGA3DSAMP_VOLUME
;
380 case PIPE_TEXTURE_CUBE
:
381 return SVGA3DSAMP_CUBE
;
384 return SVGA3DSAMP_UNKNOWN
;