1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #ifndef SVGA_TGSI_EMIT_H
27 #define SVGA_TGSI_EMIT_H
29 #include "tgsi/tgsi_scan.h"
30 #include "svga_hw_reg.h"
31 #include "svga_shader.h"
32 #include "svga_tgsi.h"
33 #include "svga3d_shaderdefs.h"
37 SVGA3dShaderSrcToken base
;
38 SVGA3dShaderSrcToken indirect
;
42 struct svga_arl_consts
52 * This is the context/state used during TGSI->SVGA shader translation.
54 struct svga_shader_emitter
60 struct svga_compile_key key
;
61 struct tgsi_shader_info info
;
66 int nr_hw_float_const
;
72 int internal_temp_count
;
73 int internal_imm_count
;
75 int internal_color_idx
[2]; /* diffuse, specular */
76 int internal_color_count
;
78 boolean emitted_vface
;
79 boolean emit_frontface
;
80 int internal_frontface_idx
;
83 int vs30_output_count
;
85 int dynamic_branching_level
;
87 unsigned num_output_writes
;
88 boolean constant_color_output
;
92 boolean created_common_immediate
;
93 int common_immediate_idx
[2];
95 boolean created_loop_const
;
98 unsigned inverted_texcoords
; /**< bitmask of which texcoords are flipped */
99 struct src_register ps_true_texcoord
[PIPE_MAX_ATTRIBS
];
100 struct src_register ps_inverted_texcoord
[PIPE_MAX_ATTRIBS
];
101 unsigned ps_inverted_texcoord_input
[PIPE_MAX_ATTRIBS
];
106 /** input/output register mappings, indexed by register number */
107 struct src_register input_map
[PIPE_MAX_ATTRIBS
];
108 SVGA3dShaderDestToken output_map
[PIPE_MAX_ATTRIBS
];
110 boolean ps_reads_pos
;
111 boolean emitted_depth_fog
;
112 struct src_register ps_true_pos
;
113 struct src_register ps_depth_pos
;
114 SVGA3dShaderDestToken ps_temp_pos
;
116 /* shared input for depth and fog */
117 struct src_register ps_depth_fog
;
119 struct src_register imm_0055
;
120 SVGA3dShaderDestToken temp_pos
;
121 SVGA3dShaderDestToken true_pos
;
122 SVGA3dShaderDestToken depth_pos
;
124 /* shared output for depth and fog */
125 SVGA3dShaderDestToken vs_depth_fog
;
127 /* PS output colors (indexed by color semantic index) */
128 SVGA3dShaderDestToken temp_color_output
[PIPE_MAX_COLOR_BUFS
];
129 SVGA3dShaderDestToken true_color_output
[PIPE_MAX_COLOR_BUFS
];
131 SVGA3dShaderDestToken temp_psiz
;
132 SVGA3dShaderDestToken true_psiz
;
134 struct svga_arl_consts arl_consts
[12];
138 unsigned pstipple_sampler_unit
;
143 svga_shader_emit_dword(struct svga_shader_emitter
*emit
, unsigned dword
);
146 svga_shader_emit_dwords(struct svga_shader_emitter
*emit
,
147 const unsigned *dwords
, unsigned nr
);
150 svga_shader_emit_opcode(struct svga_shader_emitter
*emit
,
154 svga_shader_emit_instructions(struct svga_shader_emitter
*emit
,
155 const struct tgsi_token
*tokens
);
158 svga_translate_decl_sm30(struct svga_shader_emitter
*emit
,
159 const struct tgsi_full_declaration
*decl
);
162 #define TRANSLATE_SWIZZLE(x,y,z,w) ((x) | ((y) << 2) | ((z) << 4) | ((w) << 6))
163 #define SWIZZLE_XYZW \
164 TRANSLATE_SWIZZLE(TGSI_SWIZZLE_X,TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Z,TGSI_SWIZZLE_W)
165 #define SWIZZLE_XXXX \
166 TRANSLATE_SWIZZLE(TGSI_SWIZZLE_X,TGSI_SWIZZLE_X,TGSI_SWIZZLE_X,TGSI_SWIZZLE_X)
167 #define SWIZZLE_YYYY \
168 TRANSLATE_SWIZZLE(TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Y)
169 #define SWIZZLE_ZZZZ \
170 TRANSLATE_SWIZZLE(TGSI_SWIZZLE_Z,TGSI_SWIZZLE_Z,TGSI_SWIZZLE_Z,TGSI_SWIZZLE_Z)
171 #define SWIZZLE_WWWW \
172 TRANSLATE_SWIZZLE(TGSI_SWIZZLE_W,TGSI_SWIZZLE_W,TGSI_SWIZZLE_W,TGSI_SWIZZLE_W)
175 /** Emit the given SVGA3dShaderInstToken opcode */
176 static inline boolean
177 emit_instruction(struct svga_shader_emitter
*emit
,
178 SVGA3dShaderInstToken opcode
)
180 return svga_shader_emit_opcode(emit
, opcode
.value
);
184 /** Generate a SVGA3dShaderInstToken for the given SVGA3D shader opcode */
185 static inline SVGA3dShaderInstToken
186 inst_token(unsigned opcode
)
188 SVGA3dShaderInstToken inst
;
198 * Generate a SVGA3dShaderInstToken for the given SVGA3D shader opcode
199 * with the predication flag set.
201 static inline SVGA3dShaderInstToken
202 inst_token_predicated(unsigned opcode
)
204 SVGA3dShaderInstToken inst
;
215 * Generate a SVGA3dShaderInstToken for a SETP instruction (set predicate)
216 * using the given comparison operator (one of SVGA3DOPCOMP_xx).
218 static inline SVGA3dShaderInstToken
219 inst_token_setp(unsigned operator)
221 SVGA3dShaderInstToken inst
;
224 inst
.op
= SVGA3DOP_SETP
;
225 inst
.control
= operator;
232 * Create an instance of a SVGA3dShaderDestToken.
233 * Note that this function is used to create tokens for output registers,
234 * temp registers AND constants (see emit_def_const()).
236 static inline SVGA3dShaderDestToken
237 dst_register(unsigned file
, int number
)
239 SVGA3dShaderDestToken dest
;
241 /* check values against bitfield sizes */
242 assert(number
< (1 << 11));
243 assert(file
<= SVGA3DREG_PREDICATE
);
247 dest
.type_upper
= file
>> 3;
253 dest
.type_lower
= file
& 0x7;
254 dest
.reserved0
= 1; /* is_reg */
261 * Apply a writemask to the given SVGA3dShaderDestToken, returning a
262 * new SVGA3dShaderDestToken.
264 static inline SVGA3dShaderDestToken
265 writemask(SVGA3dShaderDestToken dest
, unsigned mask
)
267 assert(dest
.mask
& mask
);
273 /** Create a SVGA3dShaderSrcToken given a register file and number */
274 static inline SVGA3dShaderSrcToken
275 src_token(unsigned file
, int number
)
277 SVGA3dShaderSrcToken src
;
279 /* check values against bitfield sizes */
280 assert(number
< (1 << 11));
281 assert(file
<= SVGA3DREG_PREDICATE
);
285 src
.type_upper
= file
>> 3;
288 src
.swizzle
= SWIZZLE_XYZW
;
290 src
.type_lower
= file
& 0x7;
291 src
.reserved0
= 1; /* is_reg */
297 /** Create a src_register given a register file and register number */
298 static inline struct src_register
299 src_register(unsigned file
, int number
)
301 struct src_register src
;
303 src
.base
= src_token(file
, number
);
304 src
.indirect
.value
= 0;
309 /** Translate src_register into SVGA3dShaderDestToken */
310 static inline SVGA3dShaderDestToken
311 dst(struct src_register src
)
313 return dst_register(SVGA3dShaderGetRegType(src
.base
.value
), src
.base
.num
);
317 /** Translate SVGA3dShaderDestToken to a src_register */
318 static inline struct src_register
319 src(SVGA3dShaderDestToken dst
)
321 return src_register(SVGA3dShaderGetRegType(dst
.value
), dst
.num
);