1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #ifndef SVGA_TGSI_EMIT_H
27 #define SVGA_TGSI_EMIT_H
29 #include "tgsi/tgsi_scan.h"
30 #include "svga_hw_reg.h"
31 #include "svga_tgsi.h"
32 #include "svga3d_shaderdefs.h"
36 SVGA3dShaderSrcToken base
;
37 SVGA3dShaderSrcToken indirect
;
41 struct svga_arl_consts
{
48 /* Internal functions:
51 struct svga_shader_emitter
57 union svga_compile_key key
;
58 struct tgsi_shader_info info
;
63 int nr_hw_float_const
;
69 int internal_temp_count
;
70 int internal_imm_count
;
72 int internal_color_idx
[2]; /* diffuse, specular */
73 int internal_color_count
;
75 boolean emitted_vface
;
76 boolean emit_frontface
;
77 int internal_frontface_idx
;
80 int vs30_output_count
;
82 int dynamic_branching_level
;
86 boolean created_zero_immediate
;
87 int zero_immediate_idx
;
89 boolean created_loop_const
;
92 boolean created_sincos_consts
;
93 int sincos_consts_idx
;
95 unsigned inverted_texcoords
; /**< bitmask of which texcoords are flipped */
96 struct src_register ps_true_texcoord
[PIPE_MAX_ATTRIBS
];
97 struct src_register ps_inverted_texcoord
[PIPE_MAX_ATTRIBS
];
98 unsigned ps_inverted_texcoord_input
[PIPE_MAX_ATTRIBS
];
103 struct src_register input_map
[PIPE_MAX_ATTRIBS
];
104 SVGA3dShaderDestToken output_map
[PIPE_MAX_ATTRIBS
];
106 boolean ps_reads_pos
;
107 boolean emitted_depth_fog
;
108 struct src_register ps_true_pos
;
109 struct src_register ps_depth_pos
;
110 SVGA3dShaderDestToken ps_temp_pos
;
112 /* shared input for depth and fog */
113 struct src_register ps_depth_fog
;
115 struct src_register imm_0055
;
116 SVGA3dShaderDestToken temp_pos
;
117 SVGA3dShaderDestToken true_pos
;
118 SVGA3dShaderDestToken depth_pos
;
120 /* shared output for depth and fog */
121 SVGA3dShaderDestToken vs_depth_fog
;
123 SVGA3dShaderDestToken temp_col
[PIPE_MAX_COLOR_BUFS
];
124 SVGA3dShaderDestToken true_col
[PIPE_MAX_COLOR_BUFS
];
126 SVGA3dShaderDestToken temp_psiz
;
127 SVGA3dShaderDestToken true_psiz
;
129 struct svga_arl_consts arl_consts
[12];
135 boolean
svga_shader_emit_dword( struct svga_shader_emitter
*emit
,
138 boolean
svga_shader_emit_dwords( struct svga_shader_emitter
*emit
,
139 const unsigned *dwords
,
142 boolean
svga_shader_emit_opcode( struct svga_shader_emitter
*emit
,
145 boolean
svga_shader_emit_instructions( struct svga_shader_emitter
*emit
,
146 const struct tgsi_token
*tokens
);
148 boolean
svga_translate_decl_sm30( struct svga_shader_emitter
*emit
,
149 const struct tgsi_full_declaration
*decl
);
152 static INLINE boolean
emit_dst( struct svga_shader_emitter
*emit
,
153 SVGA3dShaderDestToken dest
)
155 assert(dest
.reserved0
);
157 return svga_shader_emit_dword( emit
, dest
.value
);
160 static INLINE boolean
emit_src( struct svga_shader_emitter
*emit
,
161 const struct src_register src
)
163 if (src
.base
.relAddr
) {
164 assert(src
.base
.reserved0
);
165 assert(src
.indirect
.reserved0
);
166 return (svga_shader_emit_dword( emit
, src
.base
.value
) &&
167 svga_shader_emit_dword( emit
, src
.indirect
.value
));
170 assert(src
.base
.reserved0
);
171 return svga_shader_emit_dword( emit
, src
.base
.value
);
176 static INLINE boolean
emit_instruction( struct svga_shader_emitter
*emit
,
177 SVGA3dShaderInstToken opcode
)
179 return svga_shader_emit_opcode( emit
, opcode
.value
);
183 static INLINE boolean
emit_op1( struct svga_shader_emitter
*emit
,
184 SVGA3dShaderInstToken inst
,
185 SVGA3dShaderDestToken dest
,
186 struct src_register src0
)
188 return (emit_instruction( emit
, inst
) &&
189 emit_dst( emit
, dest
) &&
190 emit_src( emit
, src0
));
193 static INLINE boolean
emit_op2( struct svga_shader_emitter
*emit
,
194 SVGA3dShaderInstToken inst
,
195 SVGA3dShaderDestToken dest
,
196 struct src_register src0
,
197 struct src_register src1
)
199 return (emit_instruction( emit
, inst
) &&
200 emit_dst( emit
, dest
) &&
201 emit_src( emit
, src0
) &&
202 emit_src( emit
, src1
));
205 static INLINE boolean
emit_op3( struct svga_shader_emitter
*emit
,
206 SVGA3dShaderInstToken inst
,
207 SVGA3dShaderDestToken dest
,
208 struct src_register src0
,
209 struct src_register src1
,
210 struct src_register src2
)
212 return (emit_instruction( emit
, inst
) &&
213 emit_dst( emit
, dest
) &&
214 emit_src( emit
, src0
) &&
215 emit_src( emit
, src1
) &&
216 emit_src( emit
, src2
));
220 static INLINE boolean
emit_op4( struct svga_shader_emitter
*emit
,
221 SVGA3dShaderInstToken inst
,
222 SVGA3dShaderDestToken dest
,
223 struct src_register src0
,
224 struct src_register src1
,
225 struct src_register src2
,
226 struct src_register src3
)
228 return (emit_instruction( emit
, inst
) &&
229 emit_dst( emit
, dest
) &&
230 emit_src( emit
, src0
) &&
231 emit_src( emit
, src1
) &&
232 emit_src( emit
, src2
) &&
233 emit_src( emit
, src3
));
237 #define TRANSLATE_SWIZZLE(x,y,z,w) ((x) | ((y) << 2) | ((z) << 4) | ((w) << 6))
238 #define SWIZZLE_XYZW \
239 TRANSLATE_SWIZZLE(TGSI_SWIZZLE_X,TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Z,TGSI_SWIZZLE_W)
240 #define SWIZZLE_XXXX \
241 TRANSLATE_SWIZZLE(TGSI_SWIZZLE_X,TGSI_SWIZZLE_X,TGSI_SWIZZLE_X,TGSI_SWIZZLE_X)
242 #define SWIZZLE_YYYY \
243 TRANSLATE_SWIZZLE(TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Y)
244 #define SWIZZLE_ZZZZ \
245 TRANSLATE_SWIZZLE(TGSI_SWIZZLE_Z,TGSI_SWIZZLE_Z,TGSI_SWIZZLE_Z,TGSI_SWIZZLE_Z)
246 #define SWIZZLE_WWWW \
247 TRANSLATE_SWIZZLE(TGSI_SWIZZLE_W,TGSI_SWIZZLE_W,TGSI_SWIZZLE_W,TGSI_SWIZZLE_W)
251 static INLINE SVGA3dShaderInstToken
252 inst_token( unsigned opcode
)
254 SVGA3dShaderInstToken inst
;
262 static INLINE SVGA3dShaderDestToken
263 dst_register( unsigned file
,
266 SVGA3dShaderDestToken dest
;
270 dest
.type_upper
= file
>> 3;
276 dest
.type_lower
= file
& 0x7;
277 dest
.reserved0
= 1; /* is_reg */
282 static INLINE SVGA3dShaderDestToken
283 writemask( SVGA3dShaderDestToken dest
,
286 assert(dest
.mask
& mask
);
292 static INLINE SVGA3dShaderSrcToken
293 src_token( unsigned file
, int number
)
295 SVGA3dShaderSrcToken src
;
299 src
.type_upper
= file
>> 3;
302 src
.swizzle
= SWIZZLE_XYZW
;
304 src
.type_lower
= file
& 0x7;
305 src
.reserved0
= 1; /* is_reg */
311 static INLINE
struct src_register
312 absolute( struct src_register src
)
314 src
.base
.srcMod
= SVGA3DSRCMOD_ABS
;
320 static INLINE
struct src_register
321 negate( struct src_register src
)
323 switch (src
.base
.srcMod
) {
324 case SVGA3DSRCMOD_ABS
:
325 src
.base
.srcMod
= SVGA3DSRCMOD_ABSNEG
;
327 case SVGA3DSRCMOD_ABSNEG
:
328 src
.base
.srcMod
= SVGA3DSRCMOD_ABS
;
330 case SVGA3DSRCMOD_NEG
:
331 src
.base
.srcMod
= SVGA3DSRCMOD_NONE
;
333 case SVGA3DSRCMOD_NONE
:
334 src
.base
.srcMod
= SVGA3DSRCMOD_NEG
;
341 static INLINE
struct src_register
342 src_register( unsigned file
, int number
)
344 struct src_register src
;
346 src
.base
= src_token( file
, number
);
347 src
.indirect
.value
= 0;
352 static INLINE SVGA3dShaderDestToken
dst( struct src_register src
)
354 return dst_register( SVGA3dShaderGetRegType( src
.base
.value
),
358 static INLINE
struct src_register
src( SVGA3dShaderDestToken dst
)
360 return src_register( SVGA3dShaderGetRegType( dst
.value
),
364 static INLINE ubyte
svga_tgsi_sampler_type( struct svga_shader_emitter
*emit
,
367 switch (emit
->key
.fkey
.tex
[idx
].texture_target
) {
368 case PIPE_TEXTURE_1D
:
369 return SVGA3DSAMP_2D
;
370 case PIPE_TEXTURE_2D
:
371 case PIPE_TEXTURE_RECT
:
372 return SVGA3DSAMP_2D
;
373 case PIPE_TEXTURE_3D
:
374 return SVGA3DSAMP_VOLUME
;
375 case PIPE_TEXTURE_CUBE
:
376 return SVGA3DSAMP_CUBE
;
379 return SVGA3DSAMP_UNKNOWN
;