1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #ifndef SVGA_TGSI_EMIT_H
27 #define SVGA_TGSI_EMIT_H
29 #include "tgsi/tgsi_scan.h"
30 #include "svga_hw_reg.h"
31 #include "svga_shader.h"
32 #include "svga_tgsi.h"
33 #include "svga3d_shaderdefs.h"
37 SVGA3dShaderSrcToken base
;
38 SVGA3dShaderSrcToken indirect
;
42 struct svga_arl_consts
52 * This is the context/state used during TGSI->SVGA shader translation.
54 struct svga_shader_emitter
60 struct svga_compile_key key
;
61 struct tgsi_shader_info info
;
66 int nr_hw_float_const
;
72 int internal_temp_count
;
73 int internal_imm_count
;
75 int internal_color_idx
[2]; /* diffuse, specular */
76 int internal_color_count
;
78 boolean emitted_vface
;
79 boolean emit_frontface
;
80 int internal_frontface_idx
;
83 int vs30_output_count
;
85 int dynamic_branching_level
;
89 boolean created_common_immediate
;
90 int common_immediate_idx
[2];
92 boolean created_loop_const
;
95 unsigned inverted_texcoords
; /**< bitmask of which texcoords are flipped */
96 struct src_register ps_true_texcoord
[PIPE_MAX_ATTRIBS
];
97 struct src_register ps_inverted_texcoord
[PIPE_MAX_ATTRIBS
];
98 unsigned ps_inverted_texcoord_input
[PIPE_MAX_ATTRIBS
];
103 /** input/output register mappings, indexed by register number */
104 struct src_register input_map
[PIPE_MAX_ATTRIBS
];
105 SVGA3dShaderDestToken output_map
[PIPE_MAX_ATTRIBS
];
107 boolean ps_reads_pos
;
108 boolean emitted_depth_fog
;
109 struct src_register ps_true_pos
;
110 struct src_register ps_depth_pos
;
111 SVGA3dShaderDestToken ps_temp_pos
;
113 /* shared input for depth and fog */
114 struct src_register ps_depth_fog
;
116 struct src_register imm_0055
;
117 SVGA3dShaderDestToken temp_pos
;
118 SVGA3dShaderDestToken true_pos
;
119 SVGA3dShaderDestToken depth_pos
;
121 /* shared output for depth and fog */
122 SVGA3dShaderDestToken vs_depth_fog
;
124 /* PS output colors (indexed by color semantic index) */
125 SVGA3dShaderDestToken temp_color_output
[PIPE_MAX_COLOR_BUFS
];
126 SVGA3dShaderDestToken true_color_output
[PIPE_MAX_COLOR_BUFS
];
128 SVGA3dShaderDestToken temp_psiz
;
129 SVGA3dShaderDestToken true_psiz
;
131 struct svga_arl_consts arl_consts
[12];
135 unsigned pstipple_sampler_unit
;
140 svga_shader_emit_dword(struct svga_shader_emitter
*emit
, unsigned dword
);
143 svga_shader_emit_dwords(struct svga_shader_emitter
*emit
,
144 const unsigned *dwords
, unsigned nr
);
147 svga_shader_emit_opcode(struct svga_shader_emitter
*emit
,
151 svga_shader_emit_instructions(struct svga_shader_emitter
*emit
,
152 const struct tgsi_token
*tokens
);
155 svga_translate_decl_sm30(struct svga_shader_emitter
*emit
,
156 const struct tgsi_full_declaration
*decl
);
159 #define TRANSLATE_SWIZZLE(x,y,z,w) ((x) | ((y) << 2) | ((z) << 4) | ((w) << 6))
160 #define SWIZZLE_XYZW \
161 TRANSLATE_SWIZZLE(TGSI_SWIZZLE_X,TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Z,TGSI_SWIZZLE_W)
162 #define SWIZZLE_XXXX \
163 TRANSLATE_SWIZZLE(TGSI_SWIZZLE_X,TGSI_SWIZZLE_X,TGSI_SWIZZLE_X,TGSI_SWIZZLE_X)
164 #define SWIZZLE_YYYY \
165 TRANSLATE_SWIZZLE(TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Y)
166 #define SWIZZLE_ZZZZ \
167 TRANSLATE_SWIZZLE(TGSI_SWIZZLE_Z,TGSI_SWIZZLE_Z,TGSI_SWIZZLE_Z,TGSI_SWIZZLE_Z)
168 #define SWIZZLE_WWWW \
169 TRANSLATE_SWIZZLE(TGSI_SWIZZLE_W,TGSI_SWIZZLE_W,TGSI_SWIZZLE_W,TGSI_SWIZZLE_W)
172 /** Emit the given SVGA3dShaderInstToken opcode */
173 static inline boolean
174 emit_instruction(struct svga_shader_emitter
*emit
,
175 SVGA3dShaderInstToken opcode
)
177 return svga_shader_emit_opcode(emit
, opcode
.value
);
181 /** Generate a SVGA3dShaderInstToken for the given SVGA3D shader opcode */
182 static inline SVGA3dShaderInstToken
183 inst_token(unsigned opcode
)
185 SVGA3dShaderInstToken inst
;
195 * Generate a SVGA3dShaderInstToken for the given SVGA3D shader opcode
196 * with the predication flag set.
198 static inline SVGA3dShaderInstToken
199 inst_token_predicated(unsigned opcode
)
201 SVGA3dShaderInstToken inst
;
212 * Generate a SVGA3dShaderInstToken for a SETP instruction (set predicate)
213 * using the given comparison operator (one of SVGA3DOPCOMP_xx).
215 static inline SVGA3dShaderInstToken
216 inst_token_setp(unsigned operator)
218 SVGA3dShaderInstToken inst
;
221 inst
.op
= SVGA3DOP_SETP
;
222 inst
.control
= operator;
229 * Create an instance of a SVGA3dShaderDestToken.
230 * Note that this function is used to create tokens for output registers,
231 * temp registers AND constants (see emit_def_const()).
233 static inline SVGA3dShaderDestToken
234 dst_register(unsigned file
, int number
)
236 SVGA3dShaderDestToken dest
;
238 /* check values against bitfield sizes */
239 assert(number
< (1 << 11));
240 assert(file
<= SVGA3DREG_PREDICATE
);
244 dest
.type_upper
= file
>> 3;
250 dest
.type_lower
= file
& 0x7;
251 dest
.reserved0
= 1; /* is_reg */
258 * Apply a writemask to the given SVGA3dShaderDestToken, returning a
259 * new SVGA3dShaderDestToken.
261 static inline SVGA3dShaderDestToken
262 writemask(SVGA3dShaderDestToken dest
, unsigned mask
)
264 assert(dest
.mask
& mask
);
270 /** Create a SVGA3dShaderSrcToken given a register file and number */
271 static inline SVGA3dShaderSrcToken
272 src_token(unsigned file
, int number
)
274 SVGA3dShaderSrcToken src
;
276 /* check values against bitfield sizes */
277 assert(number
< (1 << 11));
278 assert(file
<= SVGA3DREG_PREDICATE
);
282 src
.type_upper
= file
>> 3;
285 src
.swizzle
= SWIZZLE_XYZW
;
287 src
.type_lower
= file
& 0x7;
288 src
.reserved0
= 1; /* is_reg */
294 /** Create a src_register given a register file and register number */
295 static inline struct src_register
296 src_register(unsigned file
, int number
)
298 struct src_register src
;
300 src
.base
= src_token(file
, number
);
301 src
.indirect
.value
= 0;
306 /** Translate src_register into SVGA3dShaderDestToken */
307 static inline SVGA3dShaderDestToken
308 dst(struct src_register src
)
310 return dst_register(SVGA3dShaderGetRegType(src
.base
.value
), src
.base
.num
);
314 /** Translate SVGA3dShaderDestToken to a src_register */
315 static inline struct src_register
316 src(SVGA3dShaderDestToken dst
)
318 return src_register(SVGA3dShaderGetRegType(dst
.value
), dst
.num
);