1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
27 #include "pipe/p_shader_tokens.h"
28 #include "tgsi/tgsi_dump.h"
29 #include "tgsi/tgsi_parse.h"
30 #include "util/u_memory.h"
31 #include "util/u_math.h"
33 #include "svga_tgsi_emit.h"
34 #include "svga_context.h"
37 static boolean
emit_vs_postamble( struct svga_shader_emitter
*emit
);
38 static boolean
emit_ps_postamble( struct svga_shader_emitter
*emit
);
48 case TGSI_OPCODE_ABS
: return SVGA3DOP_ABS
;
49 case TGSI_OPCODE_ADD
: return SVGA3DOP_ADD
;
50 case TGSI_OPCODE_BREAKC
: return SVGA3DOP_BREAKC
;
51 case TGSI_OPCODE_DP2A
: return SVGA3DOP_DP2ADD
;
52 case TGSI_OPCODE_DP3
: return SVGA3DOP_DP3
;
53 case TGSI_OPCODE_DP4
: return SVGA3DOP_DP4
;
54 case TGSI_OPCODE_FRC
: return SVGA3DOP_FRC
;
55 case TGSI_OPCODE_MAD
: return SVGA3DOP_MAD
;
56 case TGSI_OPCODE_MAX
: return SVGA3DOP_MAX
;
57 case TGSI_OPCODE_MIN
: return SVGA3DOP_MIN
;
58 case TGSI_OPCODE_MOV
: return SVGA3DOP_MOV
;
59 case TGSI_OPCODE_MUL
: return SVGA3DOP_MUL
;
60 case TGSI_OPCODE_NOP
: return SVGA3DOP_NOP
;
61 case TGSI_OPCODE_NRM4
: return SVGA3DOP_NRM
;
63 debug_printf("Unkown opcode %u\n", opcode
);
65 return SVGA3DOP_LAST_INST
;
70 static unsigned translate_file( unsigned file
)
73 case TGSI_FILE_TEMPORARY
: return SVGA3DREG_TEMP
;
74 case TGSI_FILE_INPUT
: return SVGA3DREG_INPUT
;
75 case TGSI_FILE_OUTPUT
: return SVGA3DREG_OUTPUT
; /* VS3.0+ only */
76 case TGSI_FILE_IMMEDIATE
: return SVGA3DREG_CONST
;
77 case TGSI_FILE_CONSTANT
: return SVGA3DREG_CONST
;
78 case TGSI_FILE_SAMPLER
: return SVGA3DREG_SAMPLER
;
79 case TGSI_FILE_ADDRESS
: return SVGA3DREG_ADDR
;
82 return SVGA3DREG_TEMP
;
91 static SVGA3dShaderDestToken
92 translate_dst_register( struct svga_shader_emitter
*emit
,
93 const struct tgsi_full_instruction
*insn
,
96 const struct tgsi_full_dst_register
*reg
= &insn
->Dst
[idx
];
97 SVGA3dShaderDestToken dest
;
99 switch (reg
->Register
.File
) {
100 case TGSI_FILE_OUTPUT
:
101 /* Output registers encode semantic information in their name.
102 * Need to lookup a table built at decl time:
104 dest
= emit
->output_map
[reg
->Register
.Index
];
109 unsigned index
= reg
->Register
.Index
;
110 assert(index
< SVGA3D_TEMPREG_MAX
);
111 index
= MIN2(index
, SVGA3D_TEMPREG_MAX
- 1);
112 dest
= dst_register(translate_file(reg
->Register
.File
), index
);
117 dest
.mask
= reg
->Register
.WriteMask
;
120 if (insn
->Instruction
.Saturate
)
121 dest
.dstMod
= SVGA3DDSTMOD_SATURATE
;
127 static struct src_register
128 swizzle( struct src_register src
,
134 x
= (src
.base
.swizzle
>> (x
* 2)) & 0x3;
135 y
= (src
.base
.swizzle
>> (y
* 2)) & 0x3;
136 z
= (src
.base
.swizzle
>> (z
* 2)) & 0x3;
137 w
= (src
.base
.swizzle
>> (w
* 2)) & 0x3;
139 src
.base
.swizzle
= TRANSLATE_SWIZZLE(x
,y
,z
,w
);
144 static struct src_register
145 scalar( struct src_register src
,
148 return swizzle( src
, comp
, comp
, comp
, comp
);
151 static INLINE boolean
152 svga_arl_needs_adjustment( const struct svga_shader_emitter
*emit
)
156 for (i
= 0; i
< emit
->num_arl_consts
; ++i
) {
157 if (emit
->arl_consts
[i
].arl_num
== emit
->current_arl
)
164 svga_arl_adjustment( const struct svga_shader_emitter
*emit
)
168 for (i
= 0; i
< emit
->num_arl_consts
; ++i
) {
169 if (emit
->arl_consts
[i
].arl_num
== emit
->current_arl
)
170 return emit
->arl_consts
[i
].number
;
175 static struct src_register
176 translate_src_register( const struct svga_shader_emitter
*emit
,
177 const struct tgsi_full_src_register
*reg
)
179 struct src_register src
;
181 switch (reg
->Register
.File
) {
182 case TGSI_FILE_INPUT
:
183 /* Input registers are referred to by their semantic name rather
184 * than by index. Use the mapping build up from the decls:
186 src
= emit
->input_map
[reg
->Register
.Index
];
189 case TGSI_FILE_IMMEDIATE
:
190 /* Immediates are appended after TGSI constants in the D3D
193 src
= src_register( translate_file( reg
->Register
.File
),
194 reg
->Register
.Index
+
199 src
= src_register( translate_file( reg
->Register
.File
),
200 reg
->Register
.Index
);
205 /* Indirect addressing.
207 if (reg
->Register
.Indirect
) {
208 if (emit
->unit
== PIPE_SHADER_FRAGMENT
) {
209 /* Pixel shaders have only loop registers for relative
210 * addressing into inputs. Ignore the redundant address
211 * register, the contents of aL should be in sync with it.
213 if (reg
->Register
.File
== TGSI_FILE_INPUT
) {
214 src
.base
.relAddr
= 1;
215 src
.indirect
= src_token(SVGA3DREG_LOOP
, 0);
219 /* Constant buffers only.
221 if (reg
->Register
.File
== TGSI_FILE_CONSTANT
) {
222 /* we shift the offset towards the minimum */
223 if (svga_arl_needs_adjustment( emit
)) {
224 src
.base
.num
-= svga_arl_adjustment( emit
);
226 src
.base
.relAddr
= 1;
228 /* Not really sure what should go in the second token:
230 src
.indirect
= src_token( SVGA3DREG_ADDR
,
231 reg
->Indirect
.Index
);
233 src
.indirect
.swizzle
= SWIZZLE_XXXX
;
239 reg
->Register
.SwizzleX
,
240 reg
->Register
.SwizzleY
,
241 reg
->Register
.SwizzleZ
,
242 reg
->Register
.SwizzleW
);
244 /* src.mod isn't a bitfield, unfortunately:
245 * See tgsi_util_get_full_src_register_sign_mode for implementation details.
247 if (reg
->Register
.Absolute
) {
248 if (reg
->Register
.Negate
)
249 src
.base
.srcMod
= SVGA3DSRCMOD_ABSNEG
;
251 src
.base
.srcMod
= SVGA3DSRCMOD_ABS
;
254 if (reg
->Register
.Negate
)
255 src
.base
.srcMod
= SVGA3DSRCMOD_NEG
;
257 src
.base
.srcMod
= SVGA3DSRCMOD_NONE
;
265 * Get a temporary register.
266 * Note: if we exceed the temporary register limit we just use
267 * register SVGA3D_TEMPREG_MAX - 1.
269 static INLINE SVGA3dShaderDestToken
270 get_temp( struct svga_shader_emitter
*emit
)
272 int i
= emit
->nr_hw_temp
+ emit
->internal_temp_count
++;
273 assert(i
< SVGA3D_TEMPREG_MAX
);
274 i
= MIN2(i
, SVGA3D_TEMPREG_MAX
- 1);
275 return dst_register( SVGA3DREG_TEMP
, i
);
278 /* Release a single temp. Currently only effective if it was the last
279 * allocated temp, otherwise release will be delayed until the next
280 * call to reset_temp_regs().
283 release_temp( struct svga_shader_emitter
*emit
,
284 SVGA3dShaderDestToken temp
)
286 if (temp
.num
== emit
->internal_temp_count
- 1)
287 emit
->internal_temp_count
--;
290 static void reset_temp_regs( struct svga_shader_emitter
*emit
)
292 emit
->internal_temp_count
= 0;
296 /* Replace the src with the temporary specified in the dst, but copying
297 * only the necessary channels, and preserving the original swizzle (which is
298 * important given that several opcodes have constraints in the allowed
301 static boolean
emit_repl( struct svga_shader_emitter
*emit
,
302 SVGA3dShaderDestToken dst
,
303 struct src_register
*src0
)
305 unsigned src0_swizzle
;
308 assert(SVGA3dShaderGetRegType(dst
.value
) == SVGA3DREG_TEMP
);
310 src0_swizzle
= src0
->base
.swizzle
;
313 for (chan
= 0; chan
< 4; ++chan
) {
314 unsigned swizzle
= (src0_swizzle
>> (chan
*2)) & 0x3;
315 dst
.mask
|= 1 << swizzle
;
319 src0
->base
.swizzle
= SVGA3DSWIZZLE_NONE
;
321 if (!emit_op1( emit
, inst_token( SVGA3DOP_MOV
), dst
, *src0
))
325 src0
->base
.swizzle
= src0_swizzle
;
331 static boolean
submit_op0( struct svga_shader_emitter
*emit
,
332 SVGA3dShaderInstToken inst
,
333 SVGA3dShaderDestToken dest
)
335 return (emit_instruction( emit
, inst
) &&
336 emit_dst( emit
, dest
));
339 static boolean
submit_op1( struct svga_shader_emitter
*emit
,
340 SVGA3dShaderInstToken inst
,
341 SVGA3dShaderDestToken dest
,
342 struct src_register src0
)
344 return emit_op1( emit
, inst
, dest
, src0
);
348 /* SVGA shaders may not refer to >1 constant register in a single
349 * instruction. This function checks for that usage and inserts a
350 * move to temporary if detected.
352 * The same applies to input registers -- at most a single input
353 * register may be read by any instruction.
355 static boolean
submit_op2( struct svga_shader_emitter
*emit
,
356 SVGA3dShaderInstToken inst
,
357 SVGA3dShaderDestToken dest
,
358 struct src_register src0
,
359 struct src_register src1
)
361 SVGA3dShaderDestToken temp
;
362 SVGA3dShaderRegType type0
, type1
;
363 boolean need_temp
= FALSE
;
366 type0
= SVGA3dShaderGetRegType( src0
.base
.value
);
367 type1
= SVGA3dShaderGetRegType( src1
.base
.value
);
369 if (type0
== SVGA3DREG_CONST
&&
370 type1
== SVGA3DREG_CONST
&&
371 src0
.base
.num
!= src1
.base
.num
)
374 if (type0
== SVGA3DREG_INPUT
&&
375 type1
== SVGA3DREG_INPUT
&&
376 src0
.base
.num
!= src1
.base
.num
)
380 temp
= get_temp( emit
);
382 if (!emit_repl( emit
, temp
, &src0
))
386 if (!emit_op2( emit
, inst
, dest
, src0
, src1
))
390 release_temp( emit
, temp
);
396 /* SVGA shaders may not refer to >1 constant register in a single
397 * instruction. This function checks for that usage and inserts a
398 * move to temporary if detected.
400 static boolean
submit_op3( struct svga_shader_emitter
*emit
,
401 SVGA3dShaderInstToken inst
,
402 SVGA3dShaderDestToken dest
,
403 struct src_register src0
,
404 struct src_register src1
,
405 struct src_register src2
)
407 SVGA3dShaderDestToken temp0
;
408 SVGA3dShaderDestToken temp1
;
409 boolean need_temp0
= FALSE
;
410 boolean need_temp1
= FALSE
;
411 SVGA3dShaderRegType type0
, type1
, type2
;
415 type0
= SVGA3dShaderGetRegType( src0
.base
.value
);
416 type1
= SVGA3dShaderGetRegType( src1
.base
.value
);
417 type2
= SVGA3dShaderGetRegType( src2
.base
.value
);
419 if (inst
.op
!= SVGA3DOP_SINCOS
) {
420 if (type0
== SVGA3DREG_CONST
&&
421 ((type1
== SVGA3DREG_CONST
&& src0
.base
.num
!= src1
.base
.num
) ||
422 (type2
== SVGA3DREG_CONST
&& src0
.base
.num
!= src2
.base
.num
)))
425 if (type1
== SVGA3DREG_CONST
&&
426 (type2
== SVGA3DREG_CONST
&& src1
.base
.num
!= src2
.base
.num
))
430 if (type0
== SVGA3DREG_INPUT
&&
431 ((type1
== SVGA3DREG_INPUT
&& src0
.base
.num
!= src1
.base
.num
) ||
432 (type2
== SVGA3DREG_INPUT
&& src0
.base
.num
!= src2
.base
.num
)))
435 if (type1
== SVGA3DREG_INPUT
&&
436 (type2
== SVGA3DREG_INPUT
&& src1
.base
.num
!= src2
.base
.num
))
440 temp0
= get_temp( emit
);
442 if (!emit_repl( emit
, temp0
, &src0
))
447 temp1
= get_temp( emit
);
449 if (!emit_repl( emit
, temp1
, &src1
))
453 if (!emit_op3( emit
, inst
, dest
, src0
, src1
, src2
))
457 release_temp( emit
, temp1
);
459 release_temp( emit
, temp0
);
466 /* SVGA shaders may not refer to >1 constant register in a single
467 * instruction. This function checks for that usage and inserts a
468 * move to temporary if detected.
470 static boolean
submit_op4( struct svga_shader_emitter
*emit
,
471 SVGA3dShaderInstToken inst
,
472 SVGA3dShaderDestToken dest
,
473 struct src_register src0
,
474 struct src_register src1
,
475 struct src_register src2
,
476 struct src_register src3
)
478 SVGA3dShaderDestToken temp0
;
479 SVGA3dShaderDestToken temp3
;
480 boolean need_temp0
= FALSE
;
481 boolean need_temp3
= FALSE
;
482 SVGA3dShaderRegType type0
, type1
, type2
, type3
;
486 type0
= SVGA3dShaderGetRegType( src0
.base
.value
);
487 type1
= SVGA3dShaderGetRegType( src1
.base
.value
);
488 type2
= SVGA3dShaderGetRegType( src2
.base
.value
);
489 type3
= SVGA3dShaderGetRegType( src2
.base
.value
);
491 /* Make life a little easier - this is only used by the TXD
492 * instruction which is guaranteed not to have a constant/input reg
493 * in one slot at least:
495 assert(type1
== SVGA3DREG_SAMPLER
);
497 if (type0
== SVGA3DREG_CONST
&&
498 ((type3
== SVGA3DREG_CONST
&& src0
.base
.num
!= src3
.base
.num
) ||
499 (type2
== SVGA3DREG_CONST
&& src0
.base
.num
!= src2
.base
.num
)))
502 if (type3
== SVGA3DREG_CONST
&&
503 (type2
== SVGA3DREG_CONST
&& src3
.base
.num
!= src2
.base
.num
))
506 if (type0
== SVGA3DREG_INPUT
&&
507 ((type3
== SVGA3DREG_INPUT
&& src0
.base
.num
!= src3
.base
.num
) ||
508 (type2
== SVGA3DREG_INPUT
&& src0
.base
.num
!= src2
.base
.num
)))
511 if (type3
== SVGA3DREG_INPUT
&&
512 (type2
== SVGA3DREG_INPUT
&& src3
.base
.num
!= src2
.base
.num
))
516 temp0
= get_temp( emit
);
518 if (!emit_repl( emit
, temp0
, &src0
))
523 temp3
= get_temp( emit
);
525 if (!emit_repl( emit
, temp3
, &src3
))
529 if (!emit_op4( emit
, inst
, dest
, src0
, src1
, src2
, src3
))
533 release_temp( emit
, temp3
);
535 release_temp( emit
, temp0
);
540 static boolean
alias_src_dst( struct src_register src
,
541 SVGA3dShaderDestToken dst
)
543 if (src
.base
.num
!= dst
.num
)
546 if (SVGA3dShaderGetRegType(dst
.value
) !=
547 SVGA3dShaderGetRegType(src
.base
.value
))
554 static boolean
submit_lrp(struct svga_shader_emitter
*emit
,
555 SVGA3dShaderDestToken dst
,
556 struct src_register src0
,
557 struct src_register src1
,
558 struct src_register src2
)
560 SVGA3dShaderDestToken tmp
;
561 boolean need_dst_tmp
= FALSE
;
563 /* The dst reg must be a temporary, and not be the same as src0 or src2 */
564 if (SVGA3dShaderGetRegType(dst
.value
) != SVGA3DREG_TEMP
||
565 alias_src_dst(src0
, dst
) ||
566 alias_src_dst(src2
, dst
))
570 tmp
= get_temp( emit
);
577 if (!submit_op3(emit
, inst_token( SVGA3DOP_LRP
), tmp
, src0
, src1
, src2
))
581 if (!submit_op1(emit
, inst_token( SVGA3DOP_MOV
), dst
, src( tmp
)))
589 static boolean
emit_def_const( struct svga_shader_emitter
*emit
,
590 SVGA3dShaderConstType type
,
598 SVGA3dShaderInstToken opcode
;
601 case SVGA3D_CONST_TYPE_FLOAT
:
602 opcode
= inst_token( SVGA3DOP_DEF
);
603 def
.dst
= dst_register( SVGA3DREG_CONST
, idx
);
604 def
.constValues
[0] = a
;
605 def
.constValues
[1] = b
;
606 def
.constValues
[2] = c
;
607 def
.constValues
[3] = d
;
609 case SVGA3D_CONST_TYPE_INT
:
610 opcode
= inst_token( SVGA3DOP_DEFI
);
611 def
.dst
= dst_register( SVGA3DREG_CONSTINT
, idx
);
612 def
.constIValues
[0] = (int)a
;
613 def
.constIValues
[1] = (int)b
;
614 def
.constIValues
[2] = (int)c
;
615 def
.constIValues
[3] = (int)d
;
619 opcode
= inst_token( SVGA3DOP_NOP
);
623 if (!emit_instruction(emit
, opcode
) ||
624 !svga_shader_emit_dwords( emit
, def
.values
, Elements(def
.values
)))
630 static INLINE boolean
631 create_zero_immediate( struct svga_shader_emitter
*emit
)
633 unsigned idx
= emit
->nr_hw_float_const
++;
635 /* Emit the constant (0, 0, -1, 1) and use swizzling to generate
636 * other useful vectors.
638 if (!emit_def_const( emit
, SVGA3D_CONST_TYPE_FLOAT
,
642 emit
->zero_immediate_idx
= idx
;
643 emit
->created_zero_immediate
= TRUE
;
648 static INLINE boolean
649 create_loop_const( struct svga_shader_emitter
*emit
)
651 unsigned idx
= emit
->nr_hw_int_const
++;
653 if (!emit_def_const( emit
, SVGA3D_CONST_TYPE_INT
, idx
,
654 255, /* iteration count */
655 0, /* initial value */
657 0 /* not used, must be 0 */))
660 emit
->loop_const_idx
= idx
;
661 emit
->created_loop_const
= TRUE
;
666 static INLINE boolean
667 create_arl_consts( struct svga_shader_emitter
*emit
)
671 for (i
= 0; i
< emit
->num_arl_consts
; i
+= 4) {
673 unsigned idx
= emit
->nr_hw_float_const
++;
675 for (j
= 0; j
< 4 && (j
+ i
) < emit
->num_arl_consts
; ++j
) {
676 vals
[j
] = emit
->arl_consts
[i
+ j
].number
;
677 emit
->arl_consts
[i
+ j
].idx
= idx
;
680 emit
->arl_consts
[i
+ 0].swizzle
= TGSI_SWIZZLE_X
;
683 emit
->arl_consts
[i
+ 0].swizzle
= TGSI_SWIZZLE_Y
;
686 emit
->arl_consts
[i
+ 0].swizzle
= TGSI_SWIZZLE_Z
;
689 emit
->arl_consts
[i
+ 0].swizzle
= TGSI_SWIZZLE_W
;
696 if (!emit_def_const( emit
, SVGA3D_CONST_TYPE_FLOAT
, idx
,
705 static INLINE
struct src_register
706 get_vface( struct svga_shader_emitter
*emit
)
708 assert(emit
->emitted_vface
);
709 return src_register(SVGA3DREG_MISCTYPE
,
713 /* returns {0, 0, 0, 1} immediate */
714 static INLINE
struct src_register
715 get_zero_immediate( struct svga_shader_emitter
*emit
)
717 assert(emit
->created_zero_immediate
);
718 assert(emit
->zero_immediate_idx
>= 0);
719 return swizzle(src_register( SVGA3DREG_CONST
,
720 emit
->zero_immediate_idx
),
724 /* returns {1, 1, 1, -1} immediate */
725 static INLINE
struct src_register
726 get_pos_neg_one_immediate( struct svga_shader_emitter
*emit
)
728 assert(emit
->created_zero_immediate
);
729 assert(emit
->zero_immediate_idx
>= 0);
730 return swizzle(src_register( SVGA3DREG_CONST
,
731 emit
->zero_immediate_idx
),
735 /* returns the loop const */
736 static INLINE
struct src_register
737 get_loop_const( struct svga_shader_emitter
*emit
)
739 assert(emit
->created_loop_const
);
740 assert(emit
->loop_const_idx
>= 0);
741 return src_register( SVGA3DREG_CONSTINT
,
742 emit
->loop_const_idx
);
745 static INLINE
struct src_register
746 get_fake_arl_const( struct svga_shader_emitter
*emit
)
748 struct src_register reg
;
749 int idx
= 0, swizzle
= 0, i
;
751 for (i
= 0; i
< emit
->num_arl_consts
; ++ i
) {
752 if (emit
->arl_consts
[i
].arl_num
== emit
->current_arl
) {
753 idx
= emit
->arl_consts
[i
].idx
;
754 swizzle
= emit
->arl_consts
[i
].swizzle
;
758 reg
= src_register( SVGA3DREG_CONST
, idx
);
759 return scalar(reg
, swizzle
);
762 static INLINE
struct src_register
763 get_tex_dimensions( struct svga_shader_emitter
*emit
, int sampler_num
)
766 struct src_register reg
;
768 /* the width/height indexes start right after constants */
769 idx
= emit
->key
.fkey
.tex
[sampler_num
].width_height_idx
+
770 emit
->info
.file_max
[TGSI_FILE_CONSTANT
] + 1;
772 reg
= src_register( SVGA3DREG_CONST
, idx
);
776 static boolean
emit_fake_arl(struct svga_shader_emitter
*emit
,
777 const struct tgsi_full_instruction
*insn
)
779 const struct src_register src0
= translate_src_register(
780 emit
, &insn
->Src
[0] );
781 struct src_register src1
= get_fake_arl_const( emit
);
782 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
783 SVGA3dShaderDestToken tmp
= get_temp( emit
);
785 if (!submit_op1(emit
, inst_token( SVGA3DOP_MOV
), tmp
, src0
))
788 if (!submit_op2( emit
, inst_token( SVGA3DOP_ADD
), tmp
, src( tmp
),
792 /* replicate the original swizzle */
794 src1
.base
.swizzle
= src0
.base
.swizzle
;
796 return submit_op1( emit
, inst_token( SVGA3DOP_MOVA
),
800 static boolean
emit_if(struct svga_shader_emitter
*emit
,
801 const struct tgsi_full_instruction
*insn
)
803 struct src_register src0
= translate_src_register(
804 emit
, &insn
->Src
[0] );
805 struct src_register zero
= get_zero_immediate( emit
);
806 SVGA3dShaderInstToken if_token
= inst_token( SVGA3DOP_IFC
);
808 if_token
.control
= SVGA3DOPCOMPC_NE
;
809 zero
= scalar(zero
, TGSI_SWIZZLE_X
);
811 if (SVGA3dShaderGetRegType(src0
.base
.value
) == SVGA3DREG_CONST
) {
813 * Max different constant registers readable per IFC instruction is 1.
816 SVGA3dShaderDestToken tmp
= get_temp( emit
);
818 if (!submit_op1(emit
, inst_token( SVGA3DOP_MOV
), tmp
, src0
))
821 src0
= scalar(src( tmp
), TGSI_SWIZZLE_X
);
824 emit
->dynamic_branching_level
++;
826 return (emit_instruction( emit
, if_token
) &&
827 emit_src( emit
, src0
) &&
828 emit_src( emit
, zero
) );
831 static boolean
emit_endif(struct svga_shader_emitter
*emit
,
832 const struct tgsi_full_instruction
*insn
)
834 emit
->dynamic_branching_level
--;
836 return (emit_instruction( emit
,
837 inst_token( SVGA3DOP_ENDIF
)));
840 static boolean
emit_else(struct svga_shader_emitter
*emit
,
841 const struct tgsi_full_instruction
*insn
)
843 return (emit_instruction( emit
,
844 inst_token( SVGA3DOP_ELSE
)));
847 /* Translate the following TGSI FLR instruction.
849 * To the following SVGA3D instruction sequence.
853 static boolean
emit_floor(struct svga_shader_emitter
*emit
,
854 const struct tgsi_full_instruction
*insn
)
856 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
857 const struct src_register src0
= translate_src_register(
858 emit
, &insn
->Src
[0] );
859 SVGA3dShaderDestToken temp
= get_temp( emit
);
862 if (!submit_op1( emit
, inst_token( SVGA3DOP_FRC
), temp
, src0
))
865 /* SUB DST, SRC, TMP */
866 if (!submit_op2( emit
, inst_token( SVGA3DOP_ADD
), dst
, src0
,
867 negate( src( temp
) ) ))
874 /* Translate the following TGSI CEIL instruction.
876 * To the following SVGA3D instruction sequence.
880 static boolean
emit_ceil(struct svga_shader_emitter
*emit
,
881 const struct tgsi_full_instruction
*insn
)
883 SVGA3dShaderDestToken dst
= translate_dst_register(emit
, insn
, 0);
884 const struct src_register src0
= translate_src_register(emit
, &insn
->Src
[0]);
885 SVGA3dShaderDestToken temp
= get_temp(emit
);
888 if (!submit_op1(emit
, inst_token(SVGA3DOP_FRC
), temp
, negate(src0
)))
891 /* ADD DST, SRC, TMP */
892 if (!submit_op2(emit
, inst_token(SVGA3DOP_ADD
), dst
, src0
, src(temp
)))
899 /* Translate the following TGSI CMP instruction.
900 * CMP DST, SRC0, SRC1, SRC2
901 * To the following SVGA3D instruction sequence.
902 * CMP DST, SRC0, SRC2, SRC1
904 static boolean
emit_cmp(struct svga_shader_emitter
*emit
,
905 const struct tgsi_full_instruction
*insn
)
907 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
908 const struct src_register src0
= translate_src_register(
909 emit
, &insn
->Src
[0] );
910 const struct src_register src1
= translate_src_register(
911 emit
, &insn
->Src
[1] );
912 const struct src_register src2
= translate_src_register(
913 emit
, &insn
->Src
[2] );
915 if (emit
->unit
== PIPE_SHADER_VERTEX
) {
916 SVGA3dShaderDestToken temp
= get_temp(emit
);
917 struct src_register zero
= scalar(get_zero_immediate(emit
), TGSI_SWIZZLE_X
);
919 /* Since vertex shaders don't support the CMP instruction,
920 * simulate it with SLT and LRP instructions.
922 * LRP DST, TMP, SRC1, SRC2
924 if (!submit_op2(emit
, inst_token(SVGA3DOP_SLT
), temp
, src0
, zero
))
926 return submit_lrp(emit
, dst
, src(temp
), src1
, src2
);
929 /* CMP DST, SRC0, SRC2, SRC1 */
930 return submit_op3( emit
, inst_token( SVGA3DOP_CMP
), dst
, src0
, src2
, src1
);
935 /* Translate the following TGSI DIV instruction.
936 * DIV DST.xy, SRC0, SRC1
937 * To the following SVGA3D instruction sequence.
938 * RCP TMP.x, SRC1.xxxx
939 * RCP TMP.y, SRC1.yyyy
940 * MUL DST.xy, SRC0, TMP
942 static boolean
emit_div(struct svga_shader_emitter
*emit
,
943 const struct tgsi_full_instruction
*insn
)
945 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
946 const struct src_register src0
= translate_src_register(
947 emit
, &insn
->Src
[0] );
948 const struct src_register src1
= translate_src_register(
949 emit
, &insn
->Src
[1] );
950 SVGA3dShaderDestToken temp
= get_temp( emit
);
953 /* For each enabled element, perform a RCP instruction. Note that
954 * RCP is scalar in SVGA3D:
956 for (i
= 0; i
< 4; i
++) {
957 unsigned channel
= 1 << i
;
958 if (dst
.mask
& channel
) {
959 /* RCP TMP.?, SRC1.???? */
960 if (!submit_op1( emit
, inst_token( SVGA3DOP_RCP
),
961 writemask(temp
, channel
),
967 /* Then multiply them out with a single mul:
971 if (!submit_op2( emit
, inst_token( SVGA3DOP_MUL
), dst
, src0
,
978 /* Translate the following TGSI DP2 instruction.
979 * DP2 DST, SRC1, SRC2
980 * To the following SVGA3D instruction sequence.
981 * MUL TMP, SRC1, SRC2
982 * ADD DST, TMP.xxxx, TMP.yyyy
984 static boolean
emit_dp2(struct svga_shader_emitter
*emit
,
985 const struct tgsi_full_instruction
*insn
)
987 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
988 const struct src_register src0
= translate_src_register(
989 emit
, &insn
->Src
[0] );
990 const struct src_register src1
= translate_src_register(
991 emit
, &insn
->Src
[1] );
992 SVGA3dShaderDestToken temp
= get_temp( emit
);
993 struct src_register temp_src0
, temp_src1
;
995 /* MUL TMP, SRC1, SRC2 */
996 if (!submit_op2( emit
, inst_token( SVGA3DOP_MUL
), temp
, src0
, src1
))
999 temp_src0
= scalar(src( temp
), TGSI_SWIZZLE_X
);
1000 temp_src1
= scalar(src( temp
), TGSI_SWIZZLE_Y
);
1002 /* ADD DST, TMP.xxxx, TMP.yyyy */
1003 if (!submit_op2( emit
, inst_token( SVGA3DOP_ADD
), dst
,
1004 temp_src0
, temp_src1
))
1011 /* Translate the following TGSI DPH instruction.
1012 * DPH DST, SRC1, SRC2
1013 * To the following SVGA3D instruction sequence.
1014 * DP3 TMP, SRC1, SRC2
1015 * ADD DST, TMP, SRC2.wwww
1017 static boolean
emit_dph(struct svga_shader_emitter
*emit
,
1018 const struct tgsi_full_instruction
*insn
)
1020 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
1021 const struct src_register src0
= translate_src_register(
1022 emit
, &insn
->Src
[0] );
1023 struct src_register src1
= translate_src_register(
1024 emit
, &insn
->Src
[1] );
1025 SVGA3dShaderDestToken temp
= get_temp( emit
);
1027 /* DP3 TMP, SRC1, SRC2 */
1028 if (!submit_op2( emit
, inst_token( SVGA3DOP_DP3
), temp
, src0
, src1
))
1031 src1
= scalar(src1
, TGSI_SWIZZLE_W
);
1033 /* ADD DST, TMP, SRC2.wwww */
1034 if (!submit_op2( emit
, inst_token( SVGA3DOP_ADD
), dst
,
1035 src( temp
), src1
))
1041 /* Translate the following TGSI DST instruction.
1043 * To the following SVGA3D instruction sequence.
1048 static boolean
emit_nrm(struct svga_shader_emitter
*emit
,
1049 const struct tgsi_full_instruction
*insn
)
1051 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
1052 const struct src_register src0
= translate_src_register(
1053 emit
, &insn
->Src
[0] );
1054 SVGA3dShaderDestToken temp
= get_temp( emit
);
1056 /* DP3 TMP, SRC, SRC */
1057 if (!submit_op2( emit
, inst_token( SVGA3DOP_DP3
), temp
, src0
, src0
))
1061 if (!submit_op1( emit
, inst_token( SVGA3DOP_RSQ
), temp
, src( temp
)))
1064 /* MUL DST, SRC, TMP */
1065 if (!submit_op2( emit
, inst_token( SVGA3DOP_MUL
), dst
,
1073 static boolean
do_emit_sincos(struct svga_shader_emitter
*emit
,
1074 SVGA3dShaderDestToken dst
,
1075 struct src_register src0
)
1077 src0
= scalar(src0
, TGSI_SWIZZLE_X
);
1079 return submit_op1( emit
, inst_token( SVGA3DOP_SINCOS
),
1083 static boolean
emit_sincos(struct svga_shader_emitter
*emit
,
1084 const struct tgsi_full_instruction
*insn
)
1086 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
1087 struct src_register src0
= translate_src_register(
1088 emit
, &insn
->Src
[0] );
1089 SVGA3dShaderDestToken temp
= get_temp( emit
);
1092 if (!do_emit_sincos(emit
, writemask(temp
, TGSI_WRITEMASK_XY
), src0
))
1096 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
), dst
, src( temp
) ))
1106 static boolean
emit_sin(struct svga_shader_emitter
*emit
,
1107 const struct tgsi_full_instruction
*insn
)
1109 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
1110 struct src_register src0
= translate_src_register(
1111 emit
, &insn
->Src
[0] );
1112 SVGA3dShaderDestToken temp
= get_temp( emit
);
1115 if (!do_emit_sincos(emit
, writemask(temp
, TGSI_WRITEMASK_Y
), src0
))
1118 src0
= scalar(src( temp
), TGSI_SWIZZLE_Y
);
1120 /* MOV DST TMP.yyyy */
1121 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
), dst
, src0
))
1131 static boolean
emit_cos(struct svga_shader_emitter
*emit
,
1132 const struct tgsi_full_instruction
*insn
)
1134 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
1135 struct src_register src0
= translate_src_register(
1136 emit
, &insn
->Src
[0] );
1137 SVGA3dShaderDestToken temp
= get_temp( emit
);
1140 if (!do_emit_sincos( emit
, writemask(temp
, TGSI_WRITEMASK_X
), src0
))
1143 src0
= scalar(src( temp
), TGSI_SWIZZLE_X
);
1145 /* MOV DST TMP.xxxx */
1146 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
), dst
, src0
))
1152 static boolean
emit_ssg(struct svga_shader_emitter
*emit
,
1153 const struct tgsi_full_instruction
*insn
)
1155 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
1156 struct src_register src0
= translate_src_register(
1157 emit
, &insn
->Src
[0] );
1158 SVGA3dShaderDestToken temp0
= get_temp( emit
);
1159 SVGA3dShaderDestToken temp1
= get_temp( emit
);
1160 struct src_register zero
, one
;
1162 if (emit
->unit
== PIPE_SHADER_VERTEX
) {
1163 /* SGN DST, SRC0, TMP0, TMP1 */
1164 return submit_op3( emit
, inst_token( SVGA3DOP_SGN
), dst
, src0
,
1165 src( temp0
), src( temp1
) );
1168 zero
= get_zero_immediate( emit
);
1169 one
= scalar( zero
, TGSI_SWIZZLE_W
);
1170 zero
= scalar( zero
, TGSI_SWIZZLE_X
);
1172 /* CMP TMP0, SRC0, one, zero */
1173 if (!submit_op3( emit
, inst_token( SVGA3DOP_CMP
),
1174 writemask( temp0
, dst
.mask
), src0
, one
, zero
))
1177 /* CMP TMP1, negate(SRC0), negate(one), zero */
1178 if (!submit_op3( emit
, inst_token( SVGA3DOP_CMP
),
1179 writemask( temp1
, dst
.mask
), negate( src0
), negate( one
),
1183 /* ADD DST, TMP0, TMP1 */
1184 return submit_op2( emit
, inst_token( SVGA3DOP_ADD
), dst
, src( temp0
),
1189 * ADD DST SRC0, negate(SRC0)
1191 static boolean
emit_sub(struct svga_shader_emitter
*emit
,
1192 const struct tgsi_full_instruction
*insn
)
1194 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
1195 struct src_register src0
= translate_src_register(
1196 emit
, &insn
->Src
[0] );
1197 struct src_register src1
= translate_src_register(
1198 emit
, &insn
->Src
[1] );
1200 src1
= negate(src1
);
1202 if (!submit_op2( emit
, inst_token( SVGA3DOP_ADD
), dst
,
1210 static boolean
emit_kil(struct svga_shader_emitter
*emit
,
1211 const struct tgsi_full_instruction
*insn
)
1213 const struct tgsi_full_src_register
*reg
= &insn
->Src
[0];
1214 struct src_register src0
, srcIn
;
1215 /* is the W component tested in another position? */
1216 const boolean w_tested
= (reg
->Register
.SwizzleW
== reg
->Register
.SwizzleX
||
1217 reg
->Register
.SwizzleW
== reg
->Register
.SwizzleY
||
1218 reg
->Register
.SwizzleW
== reg
->Register
.SwizzleZ
);
1219 const boolean special
= (reg
->Register
.Absolute
||
1220 reg
->Register
.Negate
||
1221 reg
->Register
.Indirect
||
1222 reg
->Register
.SwizzleX
!= 0 ||
1223 reg
->Register
.SwizzleY
!= 1 ||
1224 reg
->Register
.SwizzleZ
!= 2 ||
1225 reg
->Register
.File
!= TGSI_FILE_TEMPORARY
);
1226 SVGA3dShaderDestToken temp
;
1228 src0
= srcIn
= translate_src_register( emit
, reg
);
1230 if (special
|| !w_tested
) {
1231 /* need a temp reg */
1232 temp
= get_temp( emit
);
1236 /* move the source into a temp register */
1237 submit_op1( emit
, inst_token( SVGA3DOP_MOV
),
1238 writemask( temp
, TGSI_WRITEMASK_XYZ
),
1244 /* do the texkill (on the xyz components) */
1245 if (!submit_op0( emit
, inst_token( SVGA3DOP_TEXKILL
), dst(src0
) ))
1249 /* need to emit a second texkill to test the W component */
1250 /* put src.wwww into temp register */
1251 if (!submit_op1(emit
,
1252 inst_token( SVGA3DOP_MOV
),
1253 writemask( temp
, TGSI_WRITEMASK_XYZ
),
1254 scalar(srcIn
, TGSI_SWIZZLE_W
)))
1257 /* second texkill */
1258 if (!submit_op0( emit
, inst_token( SVGA3DOP_TEXKILL
), temp
))
1266 /* mesa state tracker always emits kilp as an unconditional
1268 static boolean
emit_kilp(struct svga_shader_emitter
*emit
,
1269 const struct tgsi_full_instruction
*insn
)
1271 SVGA3dShaderInstToken inst
;
1272 SVGA3dShaderDestToken temp
;
1273 struct src_register one
= scalar( get_zero_immediate( emit
),
1276 inst
= inst_token( SVGA3DOP_TEXKILL
);
1278 /* texkill doesn't allow negation on the operand so lets move
1279 * negation of {1} to a temp register */
1280 temp
= get_temp( emit
);
1281 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
), temp
,
1285 return submit_op0( emit
, inst
, temp
);
1288 /* Implement conditionals by initializing destination reg to 'fail',
1289 * then set predicate reg with UFOP_SETP, then move 'pass' to dest
1290 * based on predicate reg.
1292 * SETP src0, cmp, src1 -- do this first to avoid aliasing problems.
1297 emit_conditional(struct svga_shader_emitter
*emit
,
1298 unsigned compare_func
,
1299 SVGA3dShaderDestToken dst
,
1300 struct src_register src0
,
1301 struct src_register src1
,
1302 struct src_register pass
,
1303 struct src_register fail
)
1305 SVGA3dShaderDestToken pred_reg
= dst_register( SVGA3DREG_PREDICATE
, 0 );
1306 SVGA3dShaderInstToken setp_token
, mov_token
;
1307 setp_token
= inst_token( SVGA3DOP_SETP
);
1309 switch (compare_func
) {
1310 case PIPE_FUNC_NEVER
:
1311 return submit_op1( emit
, inst_token( SVGA3DOP_MOV
),
1314 case PIPE_FUNC_LESS
:
1315 setp_token
.control
= SVGA3DOPCOMP_LT
;
1317 case PIPE_FUNC_EQUAL
:
1318 setp_token
.control
= SVGA3DOPCOMP_EQ
;
1320 case PIPE_FUNC_LEQUAL
:
1321 setp_token
.control
= SVGA3DOPCOMP_LE
;
1323 case PIPE_FUNC_GREATER
:
1324 setp_token
.control
= SVGA3DOPCOMP_GT
;
1326 case PIPE_FUNC_NOTEQUAL
:
1327 setp_token
.control
= SVGA3DOPCOMPC_NE
;
1329 case PIPE_FUNC_GEQUAL
:
1330 setp_token
.control
= SVGA3DOPCOMP_GE
;
1332 case PIPE_FUNC_ALWAYS
:
1333 return submit_op1( emit
, inst_token( SVGA3DOP_MOV
),
1338 /* SETP src0, COMPOP, src1 */
1339 if (!submit_op2( emit
, setp_token
, pred_reg
,
1343 mov_token
= inst_token( SVGA3DOP_MOV
);
1346 if (!submit_op1( emit
, mov_token
, dst
,
1350 /* MOV dst, pass (predicated)
1352 * Note that the predicate reg (and possible modifiers) is passed
1353 * as the first source argument.
1355 mov_token
.predicated
= 1;
1356 if (!submit_op2( emit
, mov_token
, dst
,
1357 src( pred_reg
), pass
))
1365 emit_select(struct svga_shader_emitter
*emit
,
1366 unsigned compare_func
,
1367 SVGA3dShaderDestToken dst
,
1368 struct src_register src0
,
1369 struct src_register src1
)
1371 /* There are some SVGA instructions which implement some selects
1372 * directly, but they are only available in the vertex shader.
1374 if (emit
->unit
== PIPE_SHADER_VERTEX
) {
1375 switch (compare_func
) {
1376 case PIPE_FUNC_GEQUAL
:
1377 return submit_op2( emit
, inst_token( SVGA3DOP_SGE
), dst
, src0
, src1
);
1378 case PIPE_FUNC_LEQUAL
:
1379 return submit_op2( emit
, inst_token( SVGA3DOP_SGE
), dst
, src1
, src0
);
1380 case PIPE_FUNC_GREATER
:
1381 return submit_op2( emit
, inst_token( SVGA3DOP_SLT
), dst
, src1
, src0
);
1382 case PIPE_FUNC_LESS
:
1383 return submit_op2( emit
, inst_token( SVGA3DOP_SLT
), dst
, src0
, src1
);
1390 /* Otherwise, need to use the setp approach:
1393 struct src_register one
, zero
;
1394 /* zero immediate is 0,0,0,1 */
1395 zero
= get_zero_immediate( emit
);
1396 one
= scalar( zero
, TGSI_SWIZZLE_W
);
1397 zero
= scalar( zero
, TGSI_SWIZZLE_X
);
1399 return emit_conditional(
1410 static boolean
emit_select_op(struct svga_shader_emitter
*emit
,
1412 const struct tgsi_full_instruction
*insn
)
1414 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
1415 struct src_register src0
= translate_src_register(
1416 emit
, &insn
->Src
[0] );
1417 struct src_register src1
= translate_src_register(
1418 emit
, &insn
->Src
[1] );
1420 return emit_select( emit
, compare
, dst
, src0
, src1
);
1424 /* Translate texture instructions to SVGA3D representation.
1426 static boolean
emit_tex2(struct svga_shader_emitter
*emit
,
1427 const struct tgsi_full_instruction
*insn
,
1428 SVGA3dShaderDestToken dst
)
1430 SVGA3dShaderInstToken inst
;
1431 struct src_register texcoord
;
1432 struct src_register sampler
;
1433 SVGA3dShaderDestToken tmp
;
1437 switch (insn
->Instruction
.Opcode
) {
1438 case TGSI_OPCODE_TEX
:
1439 inst
.op
= SVGA3DOP_TEX
;
1441 case TGSI_OPCODE_TXP
:
1442 inst
.op
= SVGA3DOP_TEX
;
1443 inst
.control
= SVGA3DOPCONT_PROJECT
;
1445 case TGSI_OPCODE_TXB
:
1446 inst
.op
= SVGA3DOP_TEX
;
1447 inst
.control
= SVGA3DOPCONT_BIAS
;
1449 case TGSI_OPCODE_TXL
:
1450 inst
.op
= SVGA3DOP_TEXLDL
;
1457 texcoord
= translate_src_register( emit
, &insn
->Src
[0] );
1458 sampler
= translate_src_register( emit
, &insn
->Src
[1] );
1460 if (emit
->key
.fkey
.tex
[sampler
.base
.num
].unnormalized
||
1461 emit
->dynamic_branching_level
> 0)
1462 tmp
= get_temp( emit
);
1464 /* Can't do mipmapping inside dynamic branch constructs. Force LOD
1465 * zero in that case.
1467 if (emit
->dynamic_branching_level
> 0 &&
1468 inst
.op
== SVGA3DOP_TEX
&&
1469 SVGA3dShaderGetRegType(texcoord
.base
.value
) == SVGA3DREG_TEMP
) {
1470 struct src_register zero
= get_zero_immediate( emit
);
1472 /* MOV tmp, texcoord */
1473 if (!submit_op1( emit
,
1474 inst_token( SVGA3DOP_MOV
),
1479 /* MOV tmp.w, zero */
1480 if (!submit_op1( emit
,
1481 inst_token( SVGA3DOP_MOV
),
1482 writemask( tmp
, TGSI_WRITEMASK_W
),
1483 scalar( zero
, TGSI_SWIZZLE_X
)))
1486 texcoord
= src( tmp
);
1487 inst
.op
= SVGA3DOP_TEXLDL
;
1490 /* Explicit normalization of texcoords:
1492 if (emit
->key
.fkey
.tex
[sampler
.base
.num
].unnormalized
) {
1493 struct src_register wh
= get_tex_dimensions( emit
, sampler
.base
.num
);
1495 /* MUL tmp, SRC0, WH */
1496 if (!submit_op2( emit
, inst_token( SVGA3DOP_MUL
),
1497 tmp
, texcoord
, wh
))
1500 texcoord
= src( tmp
);
1503 return submit_op2( emit
, inst
, dst
, texcoord
, sampler
);
1509 /* Translate texture instructions to SVGA3D representation.
1511 static boolean
emit_tex4(struct svga_shader_emitter
*emit
,
1512 const struct tgsi_full_instruction
*insn
,
1513 SVGA3dShaderDestToken dst
)
1515 SVGA3dShaderInstToken inst
;
1516 struct src_register texcoord
;
1517 struct src_register ddx
;
1518 struct src_register ddy
;
1519 struct src_register sampler
;
1521 texcoord
= translate_src_register( emit
, &insn
->Src
[0] );
1522 ddx
= translate_src_register( emit
, &insn
->Src
[1] );
1523 ddy
= translate_src_register( emit
, &insn
->Src
[2] );
1524 sampler
= translate_src_register( emit
, &insn
->Src
[3] );
1528 switch (insn
->Instruction
.Opcode
) {
1529 case TGSI_OPCODE_TXD
:
1530 inst
.op
= SVGA3DOP_TEXLDD
; /* 4 args! */
1537 return submit_op4( emit
, inst
, dst
, texcoord
, sampler
, ddx
, ddy
);
1542 * Emit texture swizzle code.
1544 static boolean
emit_tex_swizzle( struct svga_shader_emitter
*emit
,
1545 SVGA3dShaderDestToken dst
,
1546 struct src_register src
,
1552 const unsigned swizzleIn
[4] = {swizzle_x
, swizzle_y
, swizzle_z
, swizzle_w
};
1553 unsigned srcSwizzle
[4];
1554 unsigned srcWritemask
= 0x0, zeroWritemask
= 0x0, oneWritemask
= 0x0;
1557 /* build writemasks and srcSwizzle terms */
1558 for (i
= 0; i
< 4; i
++) {
1559 if (swizzleIn
[i
] == PIPE_SWIZZLE_ZERO
) {
1560 srcSwizzle
[i
] = TGSI_SWIZZLE_X
+ i
;
1561 zeroWritemask
|= (1 << i
);
1563 else if (swizzleIn
[i
] == PIPE_SWIZZLE_ONE
) {
1564 srcSwizzle
[i
] = TGSI_SWIZZLE_X
+ i
;
1565 oneWritemask
|= (1 << i
);
1568 srcSwizzle
[i
] = swizzleIn
[i
];
1569 srcWritemask
|= (1 << i
);
1573 /* write x/y/z/w comps */
1574 if (dst
.mask
& srcWritemask
) {
1575 if (!submit_op1(emit
,
1576 inst_token(SVGA3DOP_MOV
),
1577 writemask(dst
, srcWritemask
),
1587 if (dst
.mask
& zeroWritemask
) {
1588 if (!submit_op1(emit
,
1589 inst_token(SVGA3DOP_MOV
),
1590 writemask(dst
, zeroWritemask
),
1591 scalar(get_zero_immediate(emit
), TGSI_SWIZZLE_X
)))
1596 if (dst
.mask
& oneWritemask
) {
1597 if (!submit_op1(emit
,
1598 inst_token(SVGA3DOP_MOV
),
1599 writemask(dst
, oneWritemask
),
1600 scalar(get_zero_immediate(emit
), TGSI_SWIZZLE_W
)))
1608 static boolean
emit_tex(struct svga_shader_emitter
*emit
,
1609 const struct tgsi_full_instruction
*insn
)
1611 SVGA3dShaderDestToken dst
=
1612 translate_dst_register( emit
, insn
, 0 );
1613 struct src_register src0
=
1614 translate_src_register( emit
, &insn
->Src
[0] );
1615 struct src_register src1
=
1616 translate_src_register( emit
, &insn
->Src
[1] );
1618 SVGA3dShaderDestToken tex_result
;
1619 const unsigned unit
= src1
.base
.num
;
1621 /* check for shadow samplers */
1622 boolean compare
= (emit
->key
.fkey
.tex
[unit
].compare_mode
==
1623 PIPE_TEX_COMPARE_R_TO_TEXTURE
);
1625 /* texture swizzle */
1626 boolean swizzle
= (emit
->key
.fkey
.tex
[unit
].swizzle_r
!= PIPE_SWIZZLE_RED
||
1627 emit
->key
.fkey
.tex
[unit
].swizzle_g
!= PIPE_SWIZZLE_GREEN
||
1628 emit
->key
.fkey
.tex
[unit
].swizzle_b
!= PIPE_SWIZZLE_BLUE
||
1629 emit
->key
.fkey
.tex
[unit
].swizzle_a
!= PIPE_SWIZZLE_ALPHA
);
1631 boolean saturate
= insn
->Instruction
.Saturate
!= TGSI_SAT_NONE
;
1633 /* If doing compare processing or tex swizzle or saturation, we need to put
1634 * the fetched color into a temporary so it can be used as a source later on.
1636 if (compare
|| swizzle
|| saturate
) {
1637 tex_result
= get_temp( emit
);
1643 switch(insn
->Instruction
.Opcode
) {
1644 case TGSI_OPCODE_TEX
:
1645 case TGSI_OPCODE_TXB
:
1646 case TGSI_OPCODE_TXP
:
1647 case TGSI_OPCODE_TXL
:
1648 if (!emit_tex2( emit
, insn
, tex_result
))
1651 case TGSI_OPCODE_TXD
:
1652 if (!emit_tex4( emit
, insn
, tex_result
))
1661 SVGA3dShaderDestToken dst2
;
1663 if (swizzle
|| saturate
)
1668 if (dst
.mask
& TGSI_WRITEMASK_XYZ
) {
1669 SVGA3dShaderDestToken src0_zdivw
= get_temp( emit
);
1670 /* When sampling a depth texture, the result of the comparison is in
1673 struct src_register tex_src_x
= scalar(src(tex_result
), TGSI_SWIZZLE_Y
);
1674 struct src_register r_coord
;
1676 if (insn
->Instruction
.Opcode
== TGSI_OPCODE_TXP
) {
1677 /* Divide texcoord R by Q */
1678 if (!submit_op1( emit
, inst_token( SVGA3DOP_RCP
),
1679 writemask(src0_zdivw
, TGSI_WRITEMASK_X
),
1680 scalar(src0
, TGSI_SWIZZLE_W
) ))
1683 if (!submit_op2( emit
, inst_token( SVGA3DOP_MUL
),
1684 writemask(src0_zdivw
, TGSI_WRITEMASK_X
),
1685 scalar(src0
, TGSI_SWIZZLE_Z
),
1686 scalar(src(src0_zdivw
), TGSI_SWIZZLE_X
) ))
1689 r_coord
= scalar(src(src0_zdivw
), TGSI_SWIZZLE_X
);
1692 r_coord
= scalar(src0
, TGSI_SWIZZLE_Z
);
1695 /* Compare texture sample value against R component of texcoord */
1696 if (!emit_select(emit
,
1697 emit
->key
.fkey
.tex
[unit
].compare_func
,
1698 writemask( dst2
, TGSI_WRITEMASK_XYZ
),
1704 if (dst
.mask
& TGSI_WRITEMASK_W
) {
1705 struct src_register one
=
1706 scalar( get_zero_immediate( emit
), TGSI_SWIZZLE_W
);
1708 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
),
1709 writemask( dst2
, TGSI_WRITEMASK_W
),
1715 if (saturate
&& !swizzle
) {
1716 /* MOV_SAT real_dst, dst */
1717 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
), dst
, src(tex_result
) ))
1721 /* swizzle from tex_result to dst (handles saturation too, if any) */
1722 emit_tex_swizzle(emit
,
1723 dst
, src(tex_result
),
1724 emit
->key
.fkey
.tex
[unit
].swizzle_r
,
1725 emit
->key
.fkey
.tex
[unit
].swizzle_g
,
1726 emit
->key
.fkey
.tex
[unit
].swizzle_b
,
1727 emit
->key
.fkey
.tex
[unit
].swizzle_a
);
1733 static boolean
emit_bgnloop2( struct svga_shader_emitter
*emit
,
1734 const struct tgsi_full_instruction
*insn
)
1736 SVGA3dShaderInstToken inst
= inst_token( SVGA3DOP_LOOP
);
1737 struct src_register loop_reg
= src_register( SVGA3DREG_LOOP
, 0 );
1738 struct src_register const_int
= get_loop_const( emit
);
1740 emit
->dynamic_branching_level
++;
1742 return (emit_instruction( emit
, inst
) &&
1743 emit_src( emit
, loop_reg
) &&
1744 emit_src( emit
, const_int
) );
1747 static boolean
emit_endloop2( struct svga_shader_emitter
*emit
,
1748 const struct tgsi_full_instruction
*insn
)
1750 SVGA3dShaderInstToken inst
= inst_token( SVGA3DOP_ENDLOOP
);
1752 emit
->dynamic_branching_level
--;
1754 return emit_instruction( emit
, inst
);
1757 static boolean
emit_brk( struct svga_shader_emitter
*emit
,
1758 const struct tgsi_full_instruction
*insn
)
1760 SVGA3dShaderInstToken inst
= inst_token( SVGA3DOP_BREAK
);
1761 return emit_instruction( emit
, inst
);
1764 static boolean
emit_scalar_op1( struct svga_shader_emitter
*emit
,
1766 const struct tgsi_full_instruction
*insn
)
1768 SVGA3dShaderInstToken inst
;
1769 SVGA3dShaderDestToken dst
;
1770 struct src_register src
;
1772 inst
= inst_token( opcode
);
1773 dst
= translate_dst_register( emit
, insn
, 0 );
1774 src
= translate_src_register( emit
, &insn
->Src
[0] );
1775 src
= scalar( src
, TGSI_SWIZZLE_X
);
1777 return submit_op1( emit
, inst
, dst
, src
);
1781 static boolean
emit_simple_instruction(struct svga_shader_emitter
*emit
,
1783 const struct tgsi_full_instruction
*insn
)
1785 const struct tgsi_full_src_register
*src
= insn
->Src
;
1786 SVGA3dShaderInstToken inst
;
1787 SVGA3dShaderDestToken dst
;
1789 inst
= inst_token( opcode
);
1790 dst
= translate_dst_register( emit
, insn
, 0 );
1792 switch (insn
->Instruction
.NumSrcRegs
) {
1794 return submit_op0( emit
, inst
, dst
);
1796 return submit_op1( emit
, inst
, dst
,
1797 translate_src_register( emit
, &src
[0] ));
1799 return submit_op2( emit
, inst
, dst
,
1800 translate_src_register( emit
, &src
[0] ),
1801 translate_src_register( emit
, &src
[1] ) );
1803 return submit_op3( emit
, inst
, dst
,
1804 translate_src_register( emit
, &src
[0] ),
1805 translate_src_register( emit
, &src
[1] ),
1806 translate_src_register( emit
, &src
[2] ) );
1814 static boolean
emit_deriv(struct svga_shader_emitter
*emit
,
1815 const struct tgsi_full_instruction
*insn
)
1817 if (emit
->dynamic_branching_level
> 0 &&
1818 insn
->Src
[0].Register
.File
== TGSI_FILE_TEMPORARY
)
1820 struct src_register zero
= get_zero_immediate( emit
);
1821 SVGA3dShaderDestToken dst
=
1822 translate_dst_register( emit
, insn
, 0 );
1824 /* Deriv opcodes not valid inside dynamic branching, workaround
1825 * by zeroing out the destination.
1827 if (!submit_op1(emit
,
1828 inst_token( SVGA3DOP_MOV
),
1830 scalar(zero
, TGSI_SWIZZLE_X
)))
1837 const struct tgsi_full_src_register
*reg
= &insn
->Src
[0];
1838 SVGA3dShaderInstToken inst
;
1839 SVGA3dShaderDestToken dst
;
1840 struct src_register src0
;
1842 switch (insn
->Instruction
.Opcode
) {
1843 case TGSI_OPCODE_DDX
:
1844 opcode
= SVGA3DOP_DSX
;
1846 case TGSI_OPCODE_DDY
:
1847 opcode
= SVGA3DOP_DSY
;
1853 inst
= inst_token( opcode
);
1854 dst
= translate_dst_register( emit
, insn
, 0 );
1855 src0
= translate_src_register( emit
, reg
);
1857 /* We cannot use negate or abs on source to dsx/dsy instruction.
1859 if (reg
->Register
.Absolute
||
1860 reg
->Register
.Negate
) {
1861 SVGA3dShaderDestToken temp
= get_temp( emit
);
1863 if (!emit_repl( emit
, temp
, &src0
))
1867 return submit_op1( emit
, inst
, dst
, src0
);
1871 static boolean
emit_arl(struct svga_shader_emitter
*emit
,
1872 const struct tgsi_full_instruction
*insn
)
1874 ++emit
->current_arl
;
1875 if (emit
->unit
== PIPE_SHADER_FRAGMENT
) {
1876 /* MOVA not present in pixel shader instruction set.
1877 * Ignore this instruction altogether since it is
1878 * only used for loop counters -- and for that
1879 * we reference aL directly.
1883 if (svga_arl_needs_adjustment( emit
)) {
1884 return emit_fake_arl( emit
, insn
);
1886 /* no need to adjust, just emit straight arl */
1887 return emit_simple_instruction(emit
, SVGA3DOP_MOVA
, insn
);
1891 static boolean
emit_pow(struct svga_shader_emitter
*emit
,
1892 const struct tgsi_full_instruction
*insn
)
1894 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
1895 struct src_register src0
= translate_src_register(
1896 emit
, &insn
->Src
[0] );
1897 struct src_register src1
= translate_src_register(
1898 emit
, &insn
->Src
[1] );
1899 boolean need_tmp
= FALSE
;
1901 /* POW can only output to a temporary */
1902 if (insn
->Dst
[0].Register
.File
!= TGSI_FILE_TEMPORARY
)
1905 /* POW src1 must not be the same register as dst */
1906 if (alias_src_dst( src1
, dst
))
1909 /* it's a scalar op */
1910 src0
= scalar( src0
, TGSI_SWIZZLE_X
);
1911 src1
= scalar( src1
, TGSI_SWIZZLE_X
);
1914 SVGA3dShaderDestToken tmp
= writemask(get_temp( emit
), TGSI_WRITEMASK_X
);
1916 if (!submit_op2(emit
, inst_token( SVGA3DOP_POW
), tmp
, src0
, src1
))
1919 return submit_op1(emit
, inst_token( SVGA3DOP_MOV
), dst
, scalar(src(tmp
), 0) );
1922 return submit_op2(emit
, inst_token( SVGA3DOP_POW
), dst
, src0
, src1
);
1926 static boolean
emit_xpd(struct svga_shader_emitter
*emit
,
1927 const struct tgsi_full_instruction
*insn
)
1929 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
1930 const struct src_register src0
= translate_src_register(
1931 emit
, &insn
->Src
[0] );
1932 const struct src_register src1
= translate_src_register(
1933 emit
, &insn
->Src
[1] );
1934 boolean need_dst_tmp
= FALSE
;
1936 /* XPD can only output to a temporary */
1937 if (SVGA3dShaderGetRegType(dst
.value
) != SVGA3DREG_TEMP
)
1938 need_dst_tmp
= TRUE
;
1940 /* The dst reg must not be the same as src0 or src1*/
1941 if (alias_src_dst(src0
, dst
) ||
1942 alias_src_dst(src1
, dst
))
1943 need_dst_tmp
= TRUE
;
1946 SVGA3dShaderDestToken tmp
= get_temp( emit
);
1948 /* Obey DX9 restrictions on mask:
1950 tmp
.mask
= dst
.mask
& TGSI_WRITEMASK_XYZ
;
1952 if (!submit_op2(emit
, inst_token( SVGA3DOP_CRS
), tmp
, src0
, src1
))
1955 if (!submit_op1(emit
, inst_token( SVGA3DOP_MOV
), dst
, src( tmp
)))
1959 if (!submit_op2(emit
, inst_token( SVGA3DOP_CRS
), dst
, src0
, src1
))
1963 /* Need to emit 1.0 to dst.w?
1965 if (dst
.mask
& TGSI_WRITEMASK_W
) {
1966 struct src_register zero
= get_zero_immediate( emit
);
1968 if (!submit_op1(emit
,
1969 inst_token( SVGA3DOP_MOV
),
1970 writemask(dst
, TGSI_WRITEMASK_W
),
1979 static boolean
emit_lrp(struct svga_shader_emitter
*emit
,
1980 const struct tgsi_full_instruction
*insn
)
1982 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
1983 const struct src_register src0
= translate_src_register(
1984 emit
, &insn
->Src
[0] );
1985 const struct src_register src1
= translate_src_register(
1986 emit
, &insn
->Src
[1] );
1987 const struct src_register src2
= translate_src_register(
1988 emit
, &insn
->Src
[2] );
1990 return submit_lrp(emit
, dst
, src0
, src1
, src2
);
1994 static boolean
emit_dst_insn(struct svga_shader_emitter
*emit
,
1995 const struct tgsi_full_instruction
*insn
)
1997 if (emit
->unit
== PIPE_SHADER_VERTEX
) {
1998 /* SVGA/DX9 has a DST instruction, but only for vertex shaders:
2000 return emit_simple_instruction(emit
, SVGA3DOP_DST
, insn
);
2004 /* result[0] = 1 * 1;
2005 * result[1] = a[1] * b[1];
2006 * result[2] = a[2] * 1;
2007 * result[3] = 1 * b[3];
2010 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
2011 SVGA3dShaderDestToken tmp
;
2012 const struct src_register src0
= translate_src_register(
2013 emit
, &insn
->Src
[0] );
2014 const struct src_register src1
= translate_src_register(
2015 emit
, &insn
->Src
[1] );
2016 struct src_register zero
= get_zero_immediate( emit
);
2017 boolean need_tmp
= FALSE
;
2019 if (SVGA3dShaderGetRegType(dst
.value
) != SVGA3DREG_TEMP
||
2020 alias_src_dst(src0
, dst
) ||
2021 alias_src_dst(src1
, dst
))
2025 tmp
= get_temp( emit
);
2033 if (tmp
.mask
& TGSI_WRITEMASK_XW
) {
2034 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
),
2035 writemask(tmp
, TGSI_WRITEMASK_XW
),
2042 if (tmp
.mask
& TGSI_WRITEMASK_YZ
) {
2043 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
),
2044 writemask(tmp
, TGSI_WRITEMASK_YZ
),
2049 /* tmp.yw = tmp * src1
2051 if (tmp
.mask
& TGSI_WRITEMASK_YW
) {
2052 if (!submit_op2( emit
, inst_token( SVGA3DOP_MUL
),
2053 writemask(tmp
, TGSI_WRITEMASK_YW
),
2062 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
),
2073 static boolean
emit_exp(struct svga_shader_emitter
*emit
,
2074 const struct tgsi_full_instruction
*insn
)
2076 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
2077 struct src_register src0
=
2078 translate_src_register( emit
, &insn
->Src
[0] );
2079 struct src_register zero
= get_zero_immediate( emit
);
2080 SVGA3dShaderDestToken fraction
;
2082 if (dst
.mask
& TGSI_WRITEMASK_Y
)
2084 else if (dst
.mask
& TGSI_WRITEMASK_X
)
2085 fraction
= get_temp( emit
);
2089 /* If y is being written, fill it with src0 - floor(src0).
2091 if (dst
.mask
& TGSI_WRITEMASK_XY
) {
2092 if (!submit_op1( emit
, inst_token( SVGA3DOP_FRC
),
2093 writemask( fraction
, TGSI_WRITEMASK_Y
),
2098 /* If x is being written, fill it with 2 ^ floor(src0).
2100 if (dst
.mask
& TGSI_WRITEMASK_X
) {
2101 if (!submit_op2( emit
, inst_token( SVGA3DOP_ADD
),
2102 writemask( dst
, TGSI_WRITEMASK_X
),
2104 scalar( negate( src( fraction
) ), TGSI_SWIZZLE_Y
) ) )
2107 if (!submit_op1( emit
, inst_token( SVGA3DOP_EXP
),
2108 writemask( dst
, TGSI_WRITEMASK_X
),
2109 scalar( src( dst
), TGSI_SWIZZLE_X
) ) )
2112 if (!(dst
.mask
& TGSI_WRITEMASK_Y
))
2113 release_temp( emit
, fraction
);
2116 /* If z is being written, fill it with 2 ^ src0 (partial precision).
2118 if (dst
.mask
& TGSI_WRITEMASK_Z
) {
2119 if (!submit_op1( emit
, inst_token( SVGA3DOP_EXPP
),
2120 writemask( dst
, TGSI_WRITEMASK_Z
),
2125 /* If w is being written, fill it with one.
2127 if (dst
.mask
& TGSI_WRITEMASK_W
) {
2128 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
),
2129 writemask(dst
, TGSI_WRITEMASK_W
),
2130 scalar( zero
, TGSI_SWIZZLE_W
) ))
2137 static boolean
emit_lit(struct svga_shader_emitter
*emit
,
2138 const struct tgsi_full_instruction
*insn
)
2140 if (emit
->unit
== PIPE_SHADER_VERTEX
) {
2141 /* SVGA/DX9 has a LIT instruction, but only for vertex shaders:
2143 return emit_simple_instruction(emit
, SVGA3DOP_LIT
, insn
);
2147 /* D3D vs. GL semantics can be fairly easily accomodated by
2148 * variations on this sequence.
2152 * tmp.z = pow(src.y,src.w)
2153 * p0 = src0.xxxx > 0
2154 * result = zero.wxxw
2155 * (p0) result.yz = tmp
2159 * tmp.z = pow(src.y,src.w)
2160 * p0 = src0.xxyy > 0
2161 * result = zero.wxxw
2162 * (p0) result.yz = tmp
2164 * Will implement the GL version for now.
2167 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
2168 SVGA3dShaderDestToken tmp
= get_temp( emit
);
2169 const struct src_register src0
= translate_src_register(
2170 emit
, &insn
->Src
[0] );
2171 struct src_register zero
= get_zero_immediate( emit
);
2173 /* tmp = pow(src.y, src.w)
2175 if (dst
.mask
& TGSI_WRITEMASK_Z
) {
2176 if (!submit_op2(emit
, inst_token( SVGA3DOP_POW
),
2185 if (dst
.mask
& TGSI_WRITEMASK_Y
) {
2186 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
),
2187 writemask(tmp
, TGSI_WRITEMASK_Y
),
2192 /* Can't quite do this with emit conditional due to the extra
2193 * writemask on the predicated mov:
2196 SVGA3dShaderDestToken pred_reg
= dst_register( SVGA3DREG_PREDICATE
, 0 );
2197 SVGA3dShaderInstToken setp_token
, mov_token
;
2198 struct src_register predsrc
;
2200 setp_token
= inst_token( SVGA3DOP_SETP
);
2201 mov_token
= inst_token( SVGA3DOP_MOV
);
2203 setp_token
.control
= SVGA3DOPCOMP_GT
;
2205 /* D3D vs GL semantics:
2208 predsrc
= swizzle(src0
, 0, 0, 1, 1); /* D3D */
2210 predsrc
= swizzle(src0
, 0, 0, 0, 0); /* GL */
2212 /* SETP src0.xxyy, GT, {0}.x */
2213 if (!submit_op2( emit
, setp_token
, pred_reg
,
2215 swizzle(zero
, 0, 0, 0, 0) ))
2219 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
), dst
,
2220 swizzle(zero
, 3, 0, 0, 3 )))
2223 /* MOV dst.yz, tmp (predicated)
2225 * Note that the predicate reg (and possible modifiers) is passed
2226 * as the first source argument.
2228 if (dst
.mask
& TGSI_WRITEMASK_YZ
) {
2229 mov_token
.predicated
= 1;
2230 if (!submit_op2( emit
, mov_token
,
2231 writemask(dst
, TGSI_WRITEMASK_YZ
),
2232 src( pred_reg
), src( tmp
) ))
2244 static boolean
emit_ex2( struct svga_shader_emitter
*emit
,
2245 const struct tgsi_full_instruction
*insn
)
2247 SVGA3dShaderInstToken inst
;
2248 SVGA3dShaderDestToken dst
;
2249 struct src_register src0
;
2251 inst
= inst_token( SVGA3DOP_EXP
);
2252 dst
= translate_dst_register( emit
, insn
, 0 );
2253 src0
= translate_src_register( emit
, &insn
->Src
[0] );
2254 src0
= scalar( src0
, TGSI_SWIZZLE_X
);
2256 if (dst
.mask
!= TGSI_WRITEMASK_XYZW
) {
2257 SVGA3dShaderDestToken tmp
= get_temp( emit
);
2259 if (!submit_op1( emit
, inst
, tmp
, src0
))
2262 return submit_op1( emit
, inst_token( SVGA3DOP_MOV
),
2264 scalar( src( tmp
), TGSI_SWIZZLE_X
) );
2267 return submit_op1( emit
, inst
, dst
, src0
);
2271 static boolean
emit_log(struct svga_shader_emitter
*emit
,
2272 const struct tgsi_full_instruction
*insn
)
2274 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
2275 struct src_register src0
=
2276 translate_src_register( emit
, &insn
->Src
[0] );
2277 struct src_register zero
= get_zero_immediate( emit
);
2278 SVGA3dShaderDestToken abs_tmp
;
2279 struct src_register abs_src0
;
2280 SVGA3dShaderDestToken log2_abs
;
2284 if (dst
.mask
& TGSI_WRITEMASK_Z
)
2286 else if (dst
.mask
& TGSI_WRITEMASK_XY
)
2287 log2_abs
= get_temp( emit
);
2291 /* If z is being written, fill it with log2( abs( src0 ) ).
2293 if (dst
.mask
& TGSI_WRITEMASK_XYZ
) {
2294 if (!src0
.base
.srcMod
|| src0
.base
.srcMod
== SVGA3DSRCMOD_ABS
)
2297 abs_tmp
= get_temp( emit
);
2299 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
),
2304 abs_src0
= src( abs_tmp
);
2307 abs_src0
= absolute( scalar( abs_src0
, TGSI_SWIZZLE_X
) );
2309 if (!submit_op1( emit
, inst_token( SVGA3DOP_LOG
),
2310 writemask( log2_abs
, TGSI_WRITEMASK_Z
),
2315 if (dst
.mask
& TGSI_WRITEMASK_XY
) {
2316 SVGA3dShaderDestToken floor_log2
;
2318 if (dst
.mask
& TGSI_WRITEMASK_X
)
2321 floor_log2
= get_temp( emit
);
2323 /* If x is being written, fill it with floor( log2( abs( src0 ) ) ).
2325 if (!submit_op1( emit
, inst_token( SVGA3DOP_FRC
),
2326 writemask( floor_log2
, TGSI_WRITEMASK_X
),
2327 scalar( src( log2_abs
), TGSI_SWIZZLE_Z
) ) )
2330 if (!submit_op2( emit
, inst_token( SVGA3DOP_ADD
),
2331 writemask( floor_log2
, TGSI_WRITEMASK_X
),
2332 scalar( src( log2_abs
), TGSI_SWIZZLE_Z
),
2333 negate( src( floor_log2
) ) ) )
2336 /* If y is being written, fill it with
2337 * abs ( src0 ) / ( 2 ^ floor( log2( abs( src0 ) ) ) ).
2339 if (dst
.mask
& TGSI_WRITEMASK_Y
) {
2340 if (!submit_op1( emit
, inst_token( SVGA3DOP_EXP
),
2341 writemask( dst
, TGSI_WRITEMASK_Y
),
2342 negate( scalar( src( floor_log2
),
2343 TGSI_SWIZZLE_X
) ) ) )
2346 if (!submit_op2( emit
, inst_token( SVGA3DOP_MUL
),
2347 writemask( dst
, TGSI_WRITEMASK_Y
),
2353 if (!(dst
.mask
& TGSI_WRITEMASK_X
))
2354 release_temp( emit
, floor_log2
);
2356 if (!(dst
.mask
& TGSI_WRITEMASK_Z
))
2357 release_temp( emit
, log2_abs
);
2360 if (dst
.mask
& TGSI_WRITEMASK_XYZ
&& src0
.base
.srcMod
&&
2361 src0
.base
.srcMod
!= SVGA3DSRCMOD_ABS
)
2362 release_temp( emit
, abs_tmp
);
2364 /* If w is being written, fill it with one.
2366 if (dst
.mask
& TGSI_WRITEMASK_W
) {
2367 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
),
2368 writemask(dst
, TGSI_WRITEMASK_W
),
2369 scalar( zero
, TGSI_SWIZZLE_W
) ))
2377 static boolean
emit_bgnsub( struct svga_shader_emitter
*emit
,
2379 const struct tgsi_full_instruction
*insn
)
2383 /* Note that we've finished the main function and are now emitting
2384 * subroutines. This affects how we terminate the generated
2387 emit
->in_main_func
= FALSE
;
2389 for (i
= 0; i
< emit
->nr_labels
; i
++) {
2390 if (emit
->label
[i
] == position
) {
2391 return (emit_instruction( emit
, inst_token( SVGA3DOP_RET
) ) &&
2392 emit_instruction( emit
, inst_token( SVGA3DOP_LABEL
) ) &&
2393 emit_src( emit
, src_register( SVGA3DREG_LABEL
, i
)));
2401 static boolean
emit_call( struct svga_shader_emitter
*emit
,
2402 const struct tgsi_full_instruction
*insn
)
2404 unsigned position
= insn
->Label
.Label
;
2407 for (i
= 0; i
< emit
->nr_labels
; i
++) {
2408 if (emit
->label
[i
] == position
)
2412 if (emit
->nr_labels
== Elements(emit
->label
))
2415 if (i
== emit
->nr_labels
) {
2416 emit
->label
[i
] = position
;
2420 return (emit_instruction( emit
, inst_token( SVGA3DOP_CALL
) ) &&
2421 emit_src( emit
, src_register( SVGA3DREG_LABEL
, i
)));
2425 static boolean
emit_end( struct svga_shader_emitter
*emit
)
2427 if (emit
->unit
== PIPE_SHADER_VERTEX
) {
2428 return emit_vs_postamble( emit
);
2431 return emit_ps_postamble( emit
);
2437 static boolean
svga_emit_instruction( struct svga_shader_emitter
*emit
,
2439 const struct tgsi_full_instruction
*insn
)
2441 switch (insn
->Instruction
.Opcode
) {
2443 case TGSI_OPCODE_ARL
:
2444 return emit_arl( emit
, insn
);
2446 case TGSI_OPCODE_TEX
:
2447 case TGSI_OPCODE_TXB
:
2448 case TGSI_OPCODE_TXP
:
2449 case TGSI_OPCODE_TXL
:
2450 case TGSI_OPCODE_TXD
:
2451 return emit_tex( emit
, insn
);
2453 case TGSI_OPCODE_DDX
:
2454 case TGSI_OPCODE_DDY
:
2455 return emit_deriv( emit
, insn
);
2457 case TGSI_OPCODE_BGNSUB
:
2458 return emit_bgnsub( emit
, position
, insn
);
2460 case TGSI_OPCODE_ENDSUB
:
2463 case TGSI_OPCODE_CAL
:
2464 return emit_call( emit
, insn
);
2466 case TGSI_OPCODE_FLR
:
2467 case TGSI_OPCODE_TRUNC
: /* should be TRUNC, not FLR */
2468 return emit_floor( emit
, insn
);
2470 case TGSI_OPCODE_CEIL
:
2471 return emit_ceil( emit
, insn
);
2473 case TGSI_OPCODE_CMP
:
2474 return emit_cmp( emit
, insn
);
2476 case TGSI_OPCODE_DIV
:
2477 return emit_div( emit
, insn
);
2479 case TGSI_OPCODE_DP2
:
2480 return emit_dp2( emit
, insn
);
2482 case TGSI_OPCODE_DPH
:
2483 return emit_dph( emit
, insn
);
2485 case TGSI_OPCODE_NRM
:
2486 return emit_nrm( emit
, insn
);
2488 case TGSI_OPCODE_COS
:
2489 return emit_cos( emit
, insn
);
2491 case TGSI_OPCODE_SIN
:
2492 return emit_sin( emit
, insn
);
2494 case TGSI_OPCODE_SCS
:
2495 return emit_sincos( emit
, insn
);
2497 case TGSI_OPCODE_END
:
2498 /* TGSI always finishes the main func with an END */
2499 return emit_end( emit
);
2501 case TGSI_OPCODE_KIL
:
2502 return emit_kil( emit
, insn
);
2504 /* Selection opcodes. The underlying language is fairly
2505 * non-orthogonal about these.
2507 case TGSI_OPCODE_SEQ
:
2508 return emit_select_op( emit
, PIPE_FUNC_EQUAL
, insn
);
2510 case TGSI_OPCODE_SNE
:
2511 return emit_select_op( emit
, PIPE_FUNC_NOTEQUAL
, insn
);
2513 case TGSI_OPCODE_SGT
:
2514 return emit_select_op( emit
, PIPE_FUNC_GREATER
, insn
);
2516 case TGSI_OPCODE_SGE
:
2517 return emit_select_op( emit
, PIPE_FUNC_GEQUAL
, insn
);
2519 case TGSI_OPCODE_SLT
:
2520 return emit_select_op( emit
, PIPE_FUNC_LESS
, insn
);
2522 case TGSI_OPCODE_SLE
:
2523 return emit_select_op( emit
, PIPE_FUNC_LEQUAL
, insn
);
2525 case TGSI_OPCODE_SUB
:
2526 return emit_sub( emit
, insn
);
2528 case TGSI_OPCODE_POW
:
2529 return emit_pow( emit
, insn
);
2531 case TGSI_OPCODE_EX2
:
2532 return emit_ex2( emit
, insn
);
2534 case TGSI_OPCODE_EXP
:
2535 return emit_exp( emit
, insn
);
2537 case TGSI_OPCODE_LOG
:
2538 return emit_log( emit
, insn
);
2540 case TGSI_OPCODE_LG2
:
2541 return emit_scalar_op1( emit
, SVGA3DOP_LOG
, insn
);
2543 case TGSI_OPCODE_RSQ
:
2544 return emit_scalar_op1( emit
, SVGA3DOP_RSQ
, insn
);
2546 case TGSI_OPCODE_RCP
:
2547 return emit_scalar_op1( emit
, SVGA3DOP_RCP
, insn
);
2549 case TGSI_OPCODE_CONT
:
2550 case TGSI_OPCODE_RET
:
2551 /* This is a noop -- we tell mesa that we can't support RET
2552 * within a function (early return), so this will always be
2553 * followed by an ENDSUB.
2557 /* These aren't actually used by any of the frontends we care
2560 case TGSI_OPCODE_CLAMP
:
2561 case TGSI_OPCODE_ROUND
:
2562 case TGSI_OPCODE_AND
:
2563 case TGSI_OPCODE_OR
:
2564 case TGSI_OPCODE_I2F
:
2565 case TGSI_OPCODE_NOT
:
2566 case TGSI_OPCODE_SHL
:
2567 case TGSI_OPCODE_ISHR
:
2568 case TGSI_OPCODE_XOR
:
2571 case TGSI_OPCODE_IF
:
2572 return emit_if( emit
, insn
);
2573 case TGSI_OPCODE_ELSE
:
2574 return emit_else( emit
, insn
);
2575 case TGSI_OPCODE_ENDIF
:
2576 return emit_endif( emit
, insn
);
2578 case TGSI_OPCODE_BGNLOOP
:
2579 return emit_bgnloop2( emit
, insn
);
2580 case TGSI_OPCODE_ENDLOOP
:
2581 return emit_endloop2( emit
, insn
);
2582 case TGSI_OPCODE_BRK
:
2583 return emit_brk( emit
, insn
);
2585 case TGSI_OPCODE_XPD
:
2586 return emit_xpd( emit
, insn
);
2588 case TGSI_OPCODE_KILP
:
2589 return emit_kilp( emit
, insn
);
2591 case TGSI_OPCODE_DST
:
2592 return emit_dst_insn( emit
, insn
);
2594 case TGSI_OPCODE_LIT
:
2595 return emit_lit( emit
, insn
);
2597 case TGSI_OPCODE_LRP
:
2598 return emit_lrp( emit
, insn
);
2600 case TGSI_OPCODE_SSG
:
2601 return emit_ssg( emit
, insn
);
2604 unsigned opcode
= translate_opcode(insn
->Instruction
.Opcode
);
2606 if (opcode
== SVGA3DOP_LAST_INST
)
2609 if (!emit_simple_instruction( emit
, opcode
, insn
))
2618 static boolean
svga_emit_immediate( struct svga_shader_emitter
*emit
,
2619 struct tgsi_full_immediate
*imm
)
2621 static const float id
[4] = {0,0,0,1};
2625 assert(1 <= imm
->Immediate
.NrTokens
&& imm
->Immediate
.NrTokens
<= 5);
2626 for (i
= 0; i
< imm
->Immediate
.NrTokens
- 1; i
++)
2627 value
[i
] = imm
->u
[i
].Float
;
2629 for ( ; i
< 4; i
++ )
2632 return emit_def_const( emit
, SVGA3D_CONST_TYPE_FLOAT
,
2633 emit
->imm_start
+ emit
->internal_imm_count
++,
2634 value
[0], value
[1], value
[2], value
[3]);
2637 static boolean
make_immediate( struct svga_shader_emitter
*emit
,
2642 struct src_register
*out
)
2644 unsigned idx
= emit
->nr_hw_float_const
++;
2646 if (!emit_def_const( emit
, SVGA3D_CONST_TYPE_FLOAT
,
2650 *out
= src_register( SVGA3DREG_CONST
, idx
);
2655 static boolean
emit_vs_preamble( struct svga_shader_emitter
*emit
)
2657 if (!emit
->key
.vkey
.need_prescale
) {
2658 if (!make_immediate( emit
, 0, 0, .5, .5,
2666 static boolean
emit_ps_preamble( struct svga_shader_emitter
*emit
)
2668 if (emit
->ps_reads_pos
&& emit
->info
.reads_z
) {
2670 * Assemble the position from various bits of inputs. Depth and W are
2671 * passed in a texcoord this is due to D3D's vPos not hold Z or W.
2672 * Also fixup the perspective interpolation.
2674 * temp_pos.xy = vPos.xy
2675 * temp_pos.w = rcp(texcoord1.w);
2676 * temp_pos.z = texcoord1.z * temp_pos.w;
2678 if (!submit_op1( emit
,
2679 inst_token(SVGA3DOP_MOV
),
2680 writemask( emit
->ps_temp_pos
, TGSI_WRITEMASK_XY
),
2681 emit
->ps_true_pos
))
2684 if (!submit_op1( emit
,
2685 inst_token(SVGA3DOP_RCP
),
2686 writemask( emit
->ps_temp_pos
, TGSI_WRITEMASK_W
),
2687 scalar( emit
->ps_depth_pos
, TGSI_SWIZZLE_W
) ))
2690 if (!submit_op2( emit
,
2691 inst_token(SVGA3DOP_MUL
),
2692 writemask( emit
->ps_temp_pos
, TGSI_WRITEMASK_Z
),
2693 scalar( emit
->ps_depth_pos
, TGSI_SWIZZLE_Z
),
2694 scalar( src(emit
->ps_temp_pos
), TGSI_SWIZZLE_W
) ))
2701 static boolean
emit_ps_postamble( struct svga_shader_emitter
*emit
)
2705 /* PS oDepth is incredibly fragile and it's very hard to catch the
2706 * types of usage that break it during shader emit. Easier just to
2707 * redirect the main program to a temporary and then only touch
2708 * oDepth with a hand-crafted MOV below.
2710 if (SVGA3dShaderGetRegType(emit
->true_pos
.value
) != 0) {
2712 if (!submit_op1( emit
,
2713 inst_token(SVGA3DOP_MOV
),
2715 scalar(src(emit
->temp_pos
), TGSI_SWIZZLE_Z
) ))
2719 for (i
= 0; i
< PIPE_MAX_COLOR_BUFS
; i
++) {
2720 if (SVGA3dShaderGetRegType(emit
->true_col
[i
].value
) != 0) {
2722 /* Potentially override output colors with white for XOR
2723 * logicop workaround.
2725 if (emit
->unit
== PIPE_SHADER_FRAGMENT
&&
2726 emit
->key
.fkey
.white_fragments
) {
2728 struct src_register one
= scalar( get_zero_immediate( emit
),
2731 if (!submit_op1( emit
,
2732 inst_token(SVGA3DOP_MOV
),
2738 if (!submit_op1( emit
,
2739 inst_token(SVGA3DOP_MOV
),
2741 src(emit
->temp_col
[i
]) ))
2750 static boolean
emit_vs_postamble( struct svga_shader_emitter
*emit
)
2752 /* PSIZ output is incredibly fragile and it's very hard to catch
2753 * the types of usage that break it during shader emit. Easier
2754 * just to redirect the main program to a temporary and then only
2755 * touch PSIZ with a hand-crafted MOV below.
2757 if (SVGA3dShaderGetRegType(emit
->true_psiz
.value
) != 0) {
2759 if (!submit_op1( emit
,
2760 inst_token(SVGA3DOP_MOV
),
2762 scalar(src(emit
->temp_psiz
), TGSI_SWIZZLE_X
) ))
2766 /* Need to perform various manipulations on vertex position to cope
2767 * with the different GL and D3D clip spaces.
2769 if (emit
->key
.vkey
.need_prescale
) {
2770 SVGA3dShaderDestToken temp_pos
= emit
->temp_pos
;
2771 SVGA3dShaderDestToken depth
= emit
->depth_pos
;
2772 SVGA3dShaderDestToken pos
= emit
->true_pos
;
2773 unsigned offset
= emit
->info
.file_max
[TGSI_FILE_CONSTANT
] + 1;
2774 struct src_register prescale_scale
= src_register( SVGA3DREG_CONST
,
2776 struct src_register prescale_trans
= src_register( SVGA3DREG_CONST
,
2779 if (!submit_op1( emit
,
2780 inst_token(SVGA3DOP_MOV
),
2781 writemask(depth
, TGSI_WRITEMASK_W
),
2782 scalar(src(temp_pos
), TGSI_SWIZZLE_W
) ))
2785 /* MUL temp_pos.xyz, temp_pos, prescale.scale
2786 * MAD result.position, temp_pos.wwww, prescale.trans, temp_pos
2787 * --> Note that prescale.trans.w == 0
2789 if (!submit_op2( emit
,
2790 inst_token(SVGA3DOP_MUL
),
2791 writemask(temp_pos
, TGSI_WRITEMASK_XYZ
),
2796 if (!submit_op3( emit
,
2797 inst_token(SVGA3DOP_MAD
),
2799 swizzle(src(temp_pos
), 3, 3, 3, 3),
2804 /* Also write to depth value */
2805 if (!submit_op3( emit
,
2806 inst_token(SVGA3DOP_MAD
),
2807 writemask(depth
, TGSI_WRITEMASK_Z
),
2808 swizzle(src(temp_pos
), 3, 3, 3, 3),
2814 SVGA3dShaderDestToken temp_pos
= emit
->temp_pos
;
2815 SVGA3dShaderDestToken depth
= emit
->depth_pos
;
2816 SVGA3dShaderDestToken pos
= emit
->true_pos
;
2817 struct src_register imm_0055
= emit
->imm_0055
;
2819 /* Adjust GL clipping coordinate space to hardware (D3D-style):
2821 * DP4 temp_pos.z, {0,0,.5,.5}, temp_pos
2822 * MOV result.position, temp_pos
2824 if (!submit_op2( emit
,
2825 inst_token(SVGA3DOP_DP4
),
2826 writemask(temp_pos
, TGSI_WRITEMASK_Z
),
2831 if (!submit_op1( emit
,
2832 inst_token(SVGA3DOP_MOV
),
2837 /* Move the manipulated depth into the extra texcoord reg */
2838 if (!submit_op1( emit
,
2839 inst_token(SVGA3DOP_MOV
),
2840 writemask(depth
, TGSI_WRITEMASK_ZW
),
2850 1: COLOR = FrontColor;
2852 3: COLOR = BackColor;
2855 static boolean
emit_light_twoside( struct svga_shader_emitter
*emit
)
2857 struct src_register vface
, zero
;
2858 struct src_register front
[2];
2859 struct src_register back
[2];
2860 SVGA3dShaderDestToken color
[2];
2861 int count
= emit
->internal_color_count
;
2863 SVGA3dShaderInstToken if_token
;
2868 vface
= get_vface( emit
);
2869 zero
= get_zero_immediate( emit
);
2871 /* Can't use get_temp() to allocate the color reg as such
2872 * temporaries will be reclaimed after each instruction by the call
2873 * to reset_temp_regs().
2875 for (i
= 0; i
< count
; i
++) {
2876 color
[i
] = dst_register( SVGA3DREG_TEMP
,
2877 emit
->nr_hw_temp
++ );
2879 front
[i
] = emit
->input_map
[emit
->internal_color_idx
[i
]];
2881 /* Back is always the next input:
2884 back
[i
].base
.num
= front
[i
].base
.num
+ 1;
2886 /* Reassign the input_map to the actual front-face color:
2888 emit
->input_map
[emit
->internal_color_idx
[i
]] = src(color
[i
]);
2891 if_token
= inst_token( SVGA3DOP_IFC
);
2893 if (emit
->key
.fkey
.front_ccw
)
2894 if_token
.control
= SVGA3DOPCOMP_LT
;
2896 if_token
.control
= SVGA3DOPCOMP_GT
;
2898 zero
= scalar(zero
, TGSI_SWIZZLE_X
);
2900 if (!(emit_instruction( emit
, if_token
) &&
2901 emit_src( emit
, vface
) &&
2902 emit_src( emit
, zero
) ))
2905 for (i
= 0; i
< count
; i
++) {
2906 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
), color
[i
], front
[i
] ))
2910 if (!(emit_instruction( emit
, inst_token( SVGA3DOP_ELSE
))))
2913 for (i
= 0; i
< count
; i
++) {
2914 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
), color
[i
], back
[i
] ))
2918 if (!emit_instruction( emit
, inst_token( SVGA3DOP_ENDIF
) ))
2925 0: SETP_GT TEMP, VFACE, 0
2926 where TEMP is a fake frontface register
2928 static boolean
emit_frontface( struct svga_shader_emitter
*emit
)
2930 struct src_register vface
, zero
;
2931 SVGA3dShaderDestToken temp
;
2932 struct src_register pass
, fail
;
2934 vface
= get_vface( emit
);
2935 zero
= get_zero_immediate( emit
);
2937 /* Can't use get_temp() to allocate the fake frontface reg as such
2938 * temporaries will be reclaimed after each instruction by the call
2939 * to reset_temp_regs().
2941 temp
= dst_register( SVGA3DREG_TEMP
,
2942 emit
->nr_hw_temp
++ );
2944 if (emit
->key
.fkey
.front_ccw
) {
2945 pass
= scalar( zero
, TGSI_SWIZZLE_X
);
2946 fail
= scalar( zero
, TGSI_SWIZZLE_W
);
2948 pass
= scalar( zero
, TGSI_SWIZZLE_W
);
2949 fail
= scalar( zero
, TGSI_SWIZZLE_X
);
2952 if (!emit_conditional(emit
, PIPE_FUNC_GREATER
,
2953 temp
, vface
, scalar( zero
, TGSI_SWIZZLE_X
),
2957 /* Reassign the input_map to the actual front-face color:
2959 emit
->input_map
[emit
->internal_frontface_idx
] = src(temp
);
2966 * Emit code to invert the T component of the incoming texture coordinate.
2967 * This is used for drawing point sprites when
2968 * pipe_rasterizer_state::sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT.
2970 static boolean
emit_inverted_texcoords( struct svga_shader_emitter
*emit
)
2972 struct src_register zero
= get_zero_immediate(emit
);
2973 struct src_register pos_neg_one
= get_pos_neg_one_immediate( emit
);
2974 unsigned inverted_texcoords
= emit
->inverted_texcoords
;
2976 while (inverted_texcoords
) {
2977 const unsigned unit
= ffs(inverted_texcoords
) - 1;
2979 assert(emit
->inverted_texcoords
& (1 << unit
));
2981 assert(unit
< Elements(emit
->ps_true_texcoord
));
2983 assert(unit
< Elements(emit
->ps_inverted_texcoord_input
));
2985 assert(emit
->ps_inverted_texcoord_input
[unit
]
2986 < Elements(emit
->input_map
));
2988 /* inverted = coord * (1, -1, 1, 1) + (0, 1, 0, 0) */
2989 if (!submit_op3(emit
,
2990 inst_token(SVGA3DOP_MAD
),
2991 dst(emit
->ps_inverted_texcoord
[unit
]),
2992 emit
->ps_true_texcoord
[unit
],
2993 swizzle(pos_neg_one
, 0, 3, 0, 0), /* (1, -1, 1, 1) */
2994 swizzle(zero
, 0, 3, 0, 0))) /* (0, 1, 0, 0) */
2997 /* Reassign the input_map entry to the new texcoord register */
2998 emit
->input_map
[emit
->ps_inverted_texcoord_input
[unit
]] =
2999 emit
->ps_inverted_texcoord
[unit
];
3001 inverted_texcoords
&= ~(1 << unit
);
3008 static INLINE boolean
3009 needs_to_create_zero( struct svga_shader_emitter
*emit
)
3013 if (emit
->unit
== PIPE_SHADER_FRAGMENT
) {
3014 if (emit
->key
.fkey
.light_twoside
)
3017 if (emit
->key
.fkey
.white_fragments
)
3020 if (emit
->emit_frontface
)
3023 if (emit
->info
.opcode_count
[TGSI_OPCODE_DST
] >= 1 ||
3024 emit
->info
.opcode_count
[TGSI_OPCODE_SSG
] >= 1 ||
3025 emit
->info
.opcode_count
[TGSI_OPCODE_LIT
] >= 1)
3028 if (emit
->inverted_texcoords
)
3031 /* look for any PIPE_SWIZZLE_ZERO/ONE terms */
3032 for (i
= 0; i
< emit
->key
.fkey
.num_textures
; i
++) {
3033 if (emit
->key
.fkey
.tex
[i
].swizzle_r
> PIPE_SWIZZLE_ALPHA
||
3034 emit
->key
.fkey
.tex
[i
].swizzle_g
> PIPE_SWIZZLE_ALPHA
||
3035 emit
->key
.fkey
.tex
[i
].swizzle_b
> PIPE_SWIZZLE_ALPHA
||
3036 emit
->key
.fkey
.tex
[i
].swizzle_a
> PIPE_SWIZZLE_ALPHA
)
3041 if (emit
->unit
== PIPE_SHADER_VERTEX
) {
3042 if (emit
->info
.opcode_count
[TGSI_OPCODE_CMP
] >= 1)
3046 if (emit
->info
.opcode_count
[TGSI_OPCODE_IF
] >= 1 ||
3047 emit
->info
.opcode_count
[TGSI_OPCODE_BGNLOOP
] >= 1 ||
3048 emit
->info
.opcode_count
[TGSI_OPCODE_DDX
] >= 1 ||
3049 emit
->info
.opcode_count
[TGSI_OPCODE_DDY
] >= 1 ||
3050 emit
->info
.opcode_count
[TGSI_OPCODE_SGE
] >= 1 ||
3051 emit
->info
.opcode_count
[TGSI_OPCODE_SGT
] >= 1 ||
3052 emit
->info
.opcode_count
[TGSI_OPCODE_SLE
] >= 1 ||
3053 emit
->info
.opcode_count
[TGSI_OPCODE_SLT
] >= 1 ||
3054 emit
->info
.opcode_count
[TGSI_OPCODE_SNE
] >= 1 ||
3055 emit
->info
.opcode_count
[TGSI_OPCODE_SEQ
] >= 1 ||
3056 emit
->info
.opcode_count
[TGSI_OPCODE_EXP
] >= 1 ||
3057 emit
->info
.opcode_count
[TGSI_OPCODE_LOG
] >= 1 ||
3058 emit
->info
.opcode_count
[TGSI_OPCODE_XPD
] >= 1 ||
3059 emit
->info
.opcode_count
[TGSI_OPCODE_KILP
] >= 1)
3062 for (i
= 0; i
< emit
->key
.fkey
.num_textures
; i
++) {
3063 if (emit
->key
.fkey
.tex
[i
].compare_mode
== PIPE_TEX_COMPARE_R_TO_TEXTURE
)
3070 static INLINE boolean
3071 needs_to_create_loop_const( struct svga_shader_emitter
*emit
)
3073 return (emit
->info
.opcode_count
[TGSI_OPCODE_BGNLOOP
] >= 1);
3076 static INLINE boolean
3077 needs_to_create_arl_consts( struct svga_shader_emitter
*emit
)
3079 return (emit
->num_arl_consts
> 0);
3082 static INLINE boolean
3083 pre_parse_add_indirect( struct svga_shader_emitter
*emit
,
3084 int num
, int current_arl
)
3089 for (i
= 0; i
< emit
->num_arl_consts
; ++i
) {
3090 if (emit
->arl_consts
[i
].arl_num
== current_arl
)
3094 if (emit
->num_arl_consts
== i
) {
3095 ++emit
->num_arl_consts
;
3097 emit
->arl_consts
[i
].number
= (emit
->arl_consts
[i
].number
> num
) ?
3099 emit
->arl_consts
[i
].number
;
3100 emit
->arl_consts
[i
].arl_num
= current_arl
;
3105 pre_parse_instruction( struct svga_shader_emitter
*emit
,
3106 const struct tgsi_full_instruction
*insn
,
3109 if (insn
->Src
[0].Register
.Indirect
&&
3110 insn
->Src
[0].Indirect
.File
== TGSI_FILE_ADDRESS
) {
3111 const struct tgsi_full_src_register
*reg
= &insn
->Src
[0];
3112 if (reg
->Register
.Index
< 0) {
3113 pre_parse_add_indirect(emit
, reg
->Register
.Index
, current_arl
);
3117 if (insn
->Src
[1].Register
.Indirect
&&
3118 insn
->Src
[1].Indirect
.File
== TGSI_FILE_ADDRESS
) {
3119 const struct tgsi_full_src_register
*reg
= &insn
->Src
[1];
3120 if (reg
->Register
.Index
< 0) {
3121 pre_parse_add_indirect(emit
, reg
->Register
.Index
, current_arl
);
3125 if (insn
->Src
[2].Register
.Indirect
&&
3126 insn
->Src
[2].Indirect
.File
== TGSI_FILE_ADDRESS
) {
3127 const struct tgsi_full_src_register
*reg
= &insn
->Src
[2];
3128 if (reg
->Register
.Index
< 0) {
3129 pre_parse_add_indirect(emit
, reg
->Register
.Index
, current_arl
);
3137 pre_parse_tokens( struct svga_shader_emitter
*emit
,
3138 const struct tgsi_token
*tokens
)
3140 struct tgsi_parse_context parse
;
3141 int current_arl
= 0;
3143 tgsi_parse_init( &parse
, tokens
);
3145 while (!tgsi_parse_end_of_tokens( &parse
)) {
3146 tgsi_parse_token( &parse
);
3147 switch (parse
.FullToken
.Token
.Type
) {
3148 case TGSI_TOKEN_TYPE_IMMEDIATE
:
3149 case TGSI_TOKEN_TYPE_DECLARATION
:
3151 case TGSI_TOKEN_TYPE_INSTRUCTION
:
3152 if (parse
.FullToken
.FullInstruction
.Instruction
.Opcode
==
3156 if (!pre_parse_instruction( emit
, &parse
.FullToken
.FullInstruction
,
3168 static boolean
svga_shader_emit_helpers( struct svga_shader_emitter
*emit
)
3171 if (needs_to_create_zero( emit
)) {
3172 create_zero_immediate( emit
);
3174 if (needs_to_create_loop_const( emit
)) {
3175 create_loop_const( emit
);
3177 if (needs_to_create_arl_consts( emit
)) {
3178 create_arl_consts( emit
);
3181 if (emit
->unit
== PIPE_SHADER_FRAGMENT
) {
3182 if (!emit_ps_preamble( emit
))
3185 if (emit
->key
.fkey
.light_twoside
) {
3186 if (!emit_light_twoside( emit
))
3189 if (emit
->emit_frontface
) {
3190 if (!emit_frontface( emit
))
3193 if (emit
->inverted_texcoords
) {
3194 if (!emit_inverted_texcoords( emit
))
3202 boolean
svga_shader_emit_instructions( struct svga_shader_emitter
*emit
,
3203 const struct tgsi_token
*tokens
)
3205 struct tgsi_parse_context parse
;
3207 boolean helpers_emitted
= FALSE
;
3208 unsigned line_nr
= 0;
3210 tgsi_parse_init( &parse
, tokens
);
3211 emit
->internal_imm_count
= 0;
3213 if (emit
->unit
== PIPE_SHADER_VERTEX
) {
3214 ret
= emit_vs_preamble( emit
);
3219 pre_parse_tokens(emit
, tokens
);
3221 while (!tgsi_parse_end_of_tokens( &parse
)) {
3222 tgsi_parse_token( &parse
);
3224 switch (parse
.FullToken
.Token
.Type
) {
3225 case TGSI_TOKEN_TYPE_IMMEDIATE
:
3226 ret
= svga_emit_immediate( emit
, &parse
.FullToken
.FullImmediate
);
3231 case TGSI_TOKEN_TYPE_DECLARATION
:
3232 ret
= svga_translate_decl_sm30( emit
, &parse
.FullToken
.FullDeclaration
);
3237 case TGSI_TOKEN_TYPE_INSTRUCTION
:
3238 if (!helpers_emitted
) {
3239 if (!svga_shader_emit_helpers( emit
))
3241 helpers_emitted
= TRUE
;
3243 ret
= svga_emit_instruction( emit
,
3245 &parse
.FullToken
.FullInstruction
);
3253 reset_temp_regs( emit
);
3256 /* Need to terminate the current subroutine. Note that the
3257 * hardware doesn't tolerate shaders without sub-routines
3258 * terminating with RET+END.
3260 if (!emit
->in_main_func
) {
3261 ret
= emit_instruction( emit
, inst_token( SVGA3DOP_RET
) );
3266 assert(emit
->dynamic_branching_level
== 0);
3268 /* Need to terminate the whole shader:
3270 ret
= emit_instruction( emit
, inst_token( SVGA3DOP_END
) );
3275 tgsi_parse_free( &parse
);