1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
27 #include "pipe/p_shader_tokens.h"
28 #include "tgsi/tgsi_dump.h"
29 #include "tgsi/tgsi_parse.h"
30 #include "util/u_memory.h"
31 #include "util/u_math.h"
33 #include "svga_tgsi_emit.h"
34 #include "svga_context.h"
37 static boolean
emit_vs_postamble( struct svga_shader_emitter
*emit
);
38 static boolean
emit_ps_postamble( struct svga_shader_emitter
*emit
);
48 case TGSI_OPCODE_ABS
: return SVGA3DOP_ABS
;
49 case TGSI_OPCODE_ADD
: return SVGA3DOP_ADD
;
50 case TGSI_OPCODE_BREAKC
: return SVGA3DOP_BREAKC
;
51 case TGSI_OPCODE_DP2A
: return SVGA3DOP_DP2ADD
;
52 case TGSI_OPCODE_DP3
: return SVGA3DOP_DP3
;
53 case TGSI_OPCODE_DP4
: return SVGA3DOP_DP4
;
54 case TGSI_OPCODE_FRC
: return SVGA3DOP_FRC
;
55 case TGSI_OPCODE_MAD
: return SVGA3DOP_MAD
;
56 case TGSI_OPCODE_MAX
: return SVGA3DOP_MAX
;
57 case TGSI_OPCODE_MIN
: return SVGA3DOP_MIN
;
58 case TGSI_OPCODE_MOV
: return SVGA3DOP_MOV
;
59 case TGSI_OPCODE_MUL
: return SVGA3DOP_MUL
;
60 case TGSI_OPCODE_NOP
: return SVGA3DOP_NOP
;
61 case TGSI_OPCODE_NRM4
: return SVGA3DOP_NRM
;
63 debug_printf("Unkown opcode %u\n", opcode
);
65 return SVGA3DOP_LAST_INST
;
70 static unsigned translate_file( unsigned file
)
73 case TGSI_FILE_TEMPORARY
: return SVGA3DREG_TEMP
;
74 case TGSI_FILE_INPUT
: return SVGA3DREG_INPUT
;
75 case TGSI_FILE_OUTPUT
: return SVGA3DREG_OUTPUT
; /* VS3.0+ only */
76 case TGSI_FILE_IMMEDIATE
: return SVGA3DREG_CONST
;
77 case TGSI_FILE_CONSTANT
: return SVGA3DREG_CONST
;
78 case TGSI_FILE_SAMPLER
: return SVGA3DREG_SAMPLER
;
79 case TGSI_FILE_ADDRESS
: return SVGA3DREG_ADDR
;
82 return SVGA3DREG_TEMP
;
91 static SVGA3dShaderDestToken
92 translate_dst_register( struct svga_shader_emitter
*emit
,
93 const struct tgsi_full_instruction
*insn
,
96 const struct tgsi_full_dst_register
*reg
= &insn
->Dst
[idx
];
97 SVGA3dShaderDestToken dest
;
99 switch (reg
->Register
.File
) {
100 case TGSI_FILE_OUTPUT
:
101 /* Output registers encode semantic information in their name.
102 * Need to lookup a table built at decl time:
104 dest
= emit
->output_map
[reg
->Register
.Index
];
108 dest
= dst_register( translate_file( reg
->Register
.File
),
109 reg
->Register
.Index
);
113 dest
.mask
= reg
->Register
.WriteMask
;
116 if (insn
->Instruction
.Saturate
)
117 dest
.dstMod
= SVGA3DDSTMOD_SATURATE
;
123 static struct src_register
124 swizzle( struct src_register src
,
130 x
= (src
.base
.swizzle
>> (x
* 2)) & 0x3;
131 y
= (src
.base
.swizzle
>> (y
* 2)) & 0x3;
132 z
= (src
.base
.swizzle
>> (z
* 2)) & 0x3;
133 w
= (src
.base
.swizzle
>> (w
* 2)) & 0x3;
135 src
.base
.swizzle
= TRANSLATE_SWIZZLE(x
,y
,z
,w
);
140 static struct src_register
141 scalar( struct src_register src
,
144 return swizzle( src
, comp
, comp
, comp
, comp
);
147 static INLINE boolean
148 svga_arl_needs_adjustment( const struct svga_shader_emitter
*emit
)
152 for (i
= 0; i
< emit
->num_arl_consts
; ++i
) {
153 if (emit
->arl_consts
[i
].arl_num
== emit
->current_arl
)
160 svga_arl_adjustment( const struct svga_shader_emitter
*emit
)
164 for (i
= 0; i
< emit
->num_arl_consts
; ++i
) {
165 if (emit
->arl_consts
[i
].arl_num
== emit
->current_arl
)
166 return emit
->arl_consts
[i
].number
;
171 static struct src_register
172 translate_src_register( const struct svga_shader_emitter
*emit
,
173 const struct tgsi_full_src_register
*reg
)
175 struct src_register src
;
177 switch (reg
->Register
.File
) {
178 case TGSI_FILE_INPUT
:
179 /* Input registers are referred to by their semantic name rather
180 * than by index. Use the mapping build up from the decls:
182 src
= emit
->input_map
[reg
->Register
.Index
];
185 case TGSI_FILE_IMMEDIATE
:
186 /* Immediates are appended after TGSI constants in the D3D
189 src
= src_register( translate_file( reg
->Register
.File
),
190 reg
->Register
.Index
+
195 src
= src_register( translate_file( reg
->Register
.File
),
196 reg
->Register
.Index
);
201 /* Indirect addressing.
203 if (reg
->Register
.Indirect
) {
204 if (emit
->unit
== PIPE_SHADER_FRAGMENT
) {
205 /* Pixel shaders have only loop registers for relative
206 * addressing into inputs. Ignore the redundant address
207 * register, the contents of aL should be in sync with it.
209 if (reg
->Register
.File
== TGSI_FILE_INPUT
) {
210 src
.base
.relAddr
= 1;
211 src
.indirect
= src_token(SVGA3DREG_LOOP
, 0);
215 /* Constant buffers only.
217 if (reg
->Register
.File
== TGSI_FILE_CONSTANT
) {
218 /* we shift the offset towards the minimum */
219 if (svga_arl_needs_adjustment( emit
)) {
220 src
.base
.num
-= svga_arl_adjustment( emit
);
222 src
.base
.relAddr
= 1;
224 /* Not really sure what should go in the second token:
226 src
.indirect
= src_token( SVGA3DREG_ADDR
,
227 reg
->Indirect
.Index
);
229 src
.indirect
.swizzle
= SWIZZLE_XXXX
;
235 reg
->Register
.SwizzleX
,
236 reg
->Register
.SwizzleY
,
237 reg
->Register
.SwizzleZ
,
238 reg
->Register
.SwizzleW
);
240 /* src.mod isn't a bitfield, unfortunately:
241 * See tgsi_util_get_full_src_register_sign_mode for implementation details.
243 if (reg
->Register
.Absolute
) {
244 if (reg
->Register
.Negate
)
245 src
.base
.srcMod
= SVGA3DSRCMOD_ABSNEG
;
247 src
.base
.srcMod
= SVGA3DSRCMOD_ABS
;
250 if (reg
->Register
.Negate
)
251 src
.base
.srcMod
= SVGA3DSRCMOD_NEG
;
253 src
.base
.srcMod
= SVGA3DSRCMOD_NONE
;
261 * Get a temporary register, return -1 if none available
263 static INLINE SVGA3dShaderDestToken
264 get_temp( struct svga_shader_emitter
*emit
)
266 int i
= emit
->nr_hw_temp
+ emit
->internal_temp_count
++;
268 return dst_register( SVGA3DREG_TEMP
, i
);
271 /* Release a single temp. Currently only effective if it was the last
272 * allocated temp, otherwise release will be delayed until the next
273 * call to reset_temp_regs().
276 release_temp( struct svga_shader_emitter
*emit
,
277 SVGA3dShaderDestToken temp
)
279 if (temp
.num
== emit
->internal_temp_count
- 1)
280 emit
->internal_temp_count
--;
283 static void reset_temp_regs( struct svga_shader_emitter
*emit
)
285 emit
->internal_temp_count
= 0;
289 /* Replace the src with the temporary specified in the dst, but copying
290 * only the necessary channels, and preserving the original swizzle (which is
291 * important given that several opcodes have constraints in the allowed
294 static boolean
emit_repl( struct svga_shader_emitter
*emit
,
295 SVGA3dShaderDestToken dst
,
296 struct src_register
*src0
)
298 unsigned src0_swizzle
;
301 assert(SVGA3dShaderGetRegType(dst
.value
) == SVGA3DREG_TEMP
);
303 src0_swizzle
= src0
->base
.swizzle
;
306 for (chan
= 0; chan
< 4; ++chan
) {
307 unsigned swizzle
= (src0_swizzle
>> (chan
*2)) & 0x3;
308 dst
.mask
|= 1 << swizzle
;
312 src0
->base
.swizzle
= SVGA3DSWIZZLE_NONE
;
314 if (!emit_op1( emit
, inst_token( SVGA3DOP_MOV
), dst
, *src0
))
318 src0
->base
.swizzle
= src0_swizzle
;
324 static boolean
submit_op0( struct svga_shader_emitter
*emit
,
325 SVGA3dShaderInstToken inst
,
326 SVGA3dShaderDestToken dest
)
328 return (emit_instruction( emit
, inst
) &&
329 emit_dst( emit
, dest
));
332 static boolean
submit_op1( struct svga_shader_emitter
*emit
,
333 SVGA3dShaderInstToken inst
,
334 SVGA3dShaderDestToken dest
,
335 struct src_register src0
)
337 return emit_op1( emit
, inst
, dest
, src0
);
341 /* SVGA shaders may not refer to >1 constant register in a single
342 * instruction. This function checks for that usage and inserts a
343 * move to temporary if detected.
345 * The same applies to input registers -- at most a single input
346 * register may be read by any instruction.
348 static boolean
submit_op2( struct svga_shader_emitter
*emit
,
349 SVGA3dShaderInstToken inst
,
350 SVGA3dShaderDestToken dest
,
351 struct src_register src0
,
352 struct src_register src1
)
354 SVGA3dShaderDestToken temp
;
355 SVGA3dShaderRegType type0
, type1
;
356 boolean need_temp
= FALSE
;
359 type0
= SVGA3dShaderGetRegType( src0
.base
.value
);
360 type1
= SVGA3dShaderGetRegType( src1
.base
.value
);
362 if (type0
== SVGA3DREG_CONST
&&
363 type1
== SVGA3DREG_CONST
&&
364 src0
.base
.num
!= src1
.base
.num
)
367 if (type0
== SVGA3DREG_INPUT
&&
368 type1
== SVGA3DREG_INPUT
&&
369 src0
.base
.num
!= src1
.base
.num
)
373 temp
= get_temp( emit
);
375 if (!emit_repl( emit
, temp
, &src0
))
379 if (!emit_op2( emit
, inst
, dest
, src0
, src1
))
383 release_temp( emit
, temp
);
389 /* SVGA shaders may not refer to >1 constant register in a single
390 * instruction. This function checks for that usage and inserts a
391 * move to temporary if detected.
393 static boolean
submit_op3( struct svga_shader_emitter
*emit
,
394 SVGA3dShaderInstToken inst
,
395 SVGA3dShaderDestToken dest
,
396 struct src_register src0
,
397 struct src_register src1
,
398 struct src_register src2
)
400 SVGA3dShaderDestToken temp0
;
401 SVGA3dShaderDestToken temp1
;
402 boolean need_temp0
= FALSE
;
403 boolean need_temp1
= FALSE
;
404 SVGA3dShaderRegType type0
, type1
, type2
;
408 type0
= SVGA3dShaderGetRegType( src0
.base
.value
);
409 type1
= SVGA3dShaderGetRegType( src1
.base
.value
);
410 type2
= SVGA3dShaderGetRegType( src2
.base
.value
);
412 if (inst
.op
!= SVGA3DOP_SINCOS
) {
413 if (type0
== SVGA3DREG_CONST
&&
414 ((type1
== SVGA3DREG_CONST
&& src0
.base
.num
!= src1
.base
.num
) ||
415 (type2
== SVGA3DREG_CONST
&& src0
.base
.num
!= src2
.base
.num
)))
418 if (type1
== SVGA3DREG_CONST
&&
419 (type2
== SVGA3DREG_CONST
&& src1
.base
.num
!= src2
.base
.num
))
423 if (type0
== SVGA3DREG_INPUT
&&
424 ((type1
== SVGA3DREG_INPUT
&& src0
.base
.num
!= src1
.base
.num
) ||
425 (type2
== SVGA3DREG_INPUT
&& src0
.base
.num
!= src2
.base
.num
)))
428 if (type1
== SVGA3DREG_INPUT
&&
429 (type2
== SVGA3DREG_INPUT
&& src1
.base
.num
!= src2
.base
.num
))
433 temp0
= get_temp( emit
);
435 if (!emit_repl( emit
, temp0
, &src0
))
440 temp1
= get_temp( emit
);
442 if (!emit_repl( emit
, temp1
, &src1
))
446 if (!emit_op3( emit
, inst
, dest
, src0
, src1
, src2
))
450 release_temp( emit
, temp1
);
452 release_temp( emit
, temp0
);
459 /* SVGA shaders may not refer to >1 constant register in a single
460 * instruction. This function checks for that usage and inserts a
461 * move to temporary if detected.
463 static boolean
submit_op4( struct svga_shader_emitter
*emit
,
464 SVGA3dShaderInstToken inst
,
465 SVGA3dShaderDestToken dest
,
466 struct src_register src0
,
467 struct src_register src1
,
468 struct src_register src2
,
469 struct src_register src3
)
471 SVGA3dShaderDestToken temp0
;
472 SVGA3dShaderDestToken temp3
;
473 boolean need_temp0
= FALSE
;
474 boolean need_temp3
= FALSE
;
475 SVGA3dShaderRegType type0
, type1
, type2
, type3
;
479 type0
= SVGA3dShaderGetRegType( src0
.base
.value
);
480 type1
= SVGA3dShaderGetRegType( src1
.base
.value
);
481 type2
= SVGA3dShaderGetRegType( src2
.base
.value
);
482 type3
= SVGA3dShaderGetRegType( src2
.base
.value
);
484 /* Make life a little easier - this is only used by the TXD
485 * instruction which is guaranteed not to have a constant/input reg
486 * in one slot at least:
488 assert(type1
== SVGA3DREG_SAMPLER
);
490 if (type0
== SVGA3DREG_CONST
&&
491 ((type3
== SVGA3DREG_CONST
&& src0
.base
.num
!= src3
.base
.num
) ||
492 (type2
== SVGA3DREG_CONST
&& src0
.base
.num
!= src2
.base
.num
)))
495 if (type3
== SVGA3DREG_CONST
&&
496 (type2
== SVGA3DREG_CONST
&& src3
.base
.num
!= src2
.base
.num
))
499 if (type0
== SVGA3DREG_INPUT
&&
500 ((type3
== SVGA3DREG_INPUT
&& src0
.base
.num
!= src3
.base
.num
) ||
501 (type2
== SVGA3DREG_INPUT
&& src0
.base
.num
!= src2
.base
.num
)))
504 if (type3
== SVGA3DREG_INPUT
&&
505 (type2
== SVGA3DREG_INPUT
&& src3
.base
.num
!= src2
.base
.num
))
509 temp0
= get_temp( emit
);
511 if (!emit_repl( emit
, temp0
, &src0
))
516 temp3
= get_temp( emit
);
518 if (!emit_repl( emit
, temp3
, &src3
))
522 if (!emit_op4( emit
, inst
, dest
, src0
, src1
, src2
, src3
))
526 release_temp( emit
, temp3
);
528 release_temp( emit
, temp0
);
533 static boolean
alias_src_dst( struct src_register src
,
534 SVGA3dShaderDestToken dst
)
536 if (src
.base
.num
!= dst
.num
)
539 if (SVGA3dShaderGetRegType(dst
.value
) !=
540 SVGA3dShaderGetRegType(src
.base
.value
))
547 static boolean
submit_lrp(struct svga_shader_emitter
*emit
,
548 SVGA3dShaderDestToken dst
,
549 struct src_register src0
,
550 struct src_register src1
,
551 struct src_register src2
)
553 SVGA3dShaderDestToken tmp
;
554 boolean need_dst_tmp
= FALSE
;
556 /* The dst reg must be a temporary, and not be the same as src0 or src2 */
557 if (SVGA3dShaderGetRegType(dst
.value
) != SVGA3DREG_TEMP
||
558 alias_src_dst(src0
, dst
) ||
559 alias_src_dst(src2
, dst
))
563 tmp
= get_temp( emit
);
570 if (!submit_op3(emit
, inst_token( SVGA3DOP_LRP
), tmp
, src0
, src1
, src2
))
574 if (!submit_op1(emit
, inst_token( SVGA3DOP_MOV
), dst
, src( tmp
)))
582 static boolean
emit_def_const( struct svga_shader_emitter
*emit
,
583 SVGA3dShaderConstType type
,
591 SVGA3dShaderInstToken opcode
;
594 case SVGA3D_CONST_TYPE_FLOAT
:
595 opcode
= inst_token( SVGA3DOP_DEF
);
596 def
.dst
= dst_register( SVGA3DREG_CONST
, idx
);
597 def
.constValues
[0] = a
;
598 def
.constValues
[1] = b
;
599 def
.constValues
[2] = c
;
600 def
.constValues
[3] = d
;
602 case SVGA3D_CONST_TYPE_INT
:
603 opcode
= inst_token( SVGA3DOP_DEFI
);
604 def
.dst
= dst_register( SVGA3DREG_CONSTINT
, idx
);
605 def
.constIValues
[0] = (int)a
;
606 def
.constIValues
[1] = (int)b
;
607 def
.constIValues
[2] = (int)c
;
608 def
.constIValues
[3] = (int)d
;
612 opcode
= inst_token( SVGA3DOP_NOP
);
616 if (!emit_instruction(emit
, opcode
) ||
617 !svga_shader_emit_dwords( emit
, def
.values
, Elements(def
.values
)))
623 static INLINE boolean
624 create_zero_immediate( struct svga_shader_emitter
*emit
)
626 unsigned idx
= emit
->nr_hw_float_const
++;
628 /* Emit the constant (0, 0, -1, 1) and use swizzling to generate
629 * other useful vectors.
631 if (!emit_def_const( emit
, SVGA3D_CONST_TYPE_FLOAT
,
635 emit
->zero_immediate_idx
= idx
;
636 emit
->created_zero_immediate
= TRUE
;
641 static INLINE boolean
642 create_loop_const( struct svga_shader_emitter
*emit
)
644 unsigned idx
= emit
->nr_hw_int_const
++;
646 if (!emit_def_const( emit
, SVGA3D_CONST_TYPE_INT
, idx
,
647 255, /* iteration count */
648 0, /* initial value */
650 0 /* not used, must be 0 */))
653 emit
->loop_const_idx
= idx
;
654 emit
->created_loop_const
= TRUE
;
659 static INLINE boolean
660 create_sincos_consts( struct svga_shader_emitter
*emit
)
662 unsigned idx
= emit
->nr_hw_float_const
++;
664 if (!emit_def_const( emit
, SVGA3D_CONST_TYPE_FLOAT
, idx
,
671 emit
->sincos_consts_idx
= idx
;
672 idx
= emit
->nr_hw_float_const
++;
674 if (!emit_def_const( emit
, SVGA3D_CONST_TYPE_FLOAT
, idx
,
681 emit
->created_sincos_consts
= TRUE
;
686 static INLINE boolean
687 create_arl_consts( struct svga_shader_emitter
*emit
)
691 for (i
= 0; i
< emit
->num_arl_consts
; i
+= 4) {
693 unsigned idx
= emit
->nr_hw_float_const
++;
695 for (j
= 0; j
< 4 && (j
+ i
) < emit
->num_arl_consts
; ++j
) {
696 vals
[j
] = emit
->arl_consts
[i
+ j
].number
;
697 emit
->arl_consts
[i
+ j
].idx
= idx
;
700 emit
->arl_consts
[i
+ 0].swizzle
= TGSI_SWIZZLE_X
;
703 emit
->arl_consts
[i
+ 0].swizzle
= TGSI_SWIZZLE_Y
;
706 emit
->arl_consts
[i
+ 0].swizzle
= TGSI_SWIZZLE_Z
;
709 emit
->arl_consts
[i
+ 0].swizzle
= TGSI_SWIZZLE_W
;
716 if (!emit_def_const( emit
, SVGA3D_CONST_TYPE_FLOAT
, idx
,
725 static INLINE
struct src_register
726 get_vface( struct svga_shader_emitter
*emit
)
728 assert(emit
->emitted_vface
);
729 return src_register(SVGA3DREG_MISCTYPE
,
733 /* returns {0, 0, 0, 1} immediate */
734 static INLINE
struct src_register
735 get_zero_immediate( struct svga_shader_emitter
*emit
)
737 assert(emit
->created_zero_immediate
);
738 assert(emit
->zero_immediate_idx
>= 0);
739 return swizzle(src_register( SVGA3DREG_CONST
,
740 emit
->zero_immediate_idx
),
744 /* returns {1, 1, 1, -1} immediate */
745 static INLINE
struct src_register
746 get_pos_neg_one_immediate( struct svga_shader_emitter
*emit
)
748 assert(emit
->created_zero_immediate
);
749 assert(emit
->zero_immediate_idx
>= 0);
750 return swizzle(src_register( SVGA3DREG_CONST
,
751 emit
->zero_immediate_idx
),
755 /* returns the loop const */
756 static INLINE
struct src_register
757 get_loop_const( struct svga_shader_emitter
*emit
)
759 assert(emit
->created_loop_const
);
760 assert(emit
->loop_const_idx
>= 0);
761 return src_register( SVGA3DREG_CONSTINT
,
762 emit
->loop_const_idx
);
765 /* returns a sincos const */
766 static INLINE
struct src_register
767 get_sincos_const( struct svga_shader_emitter
*emit
,
770 assert(emit
->created_sincos_consts
);
771 assert(emit
->sincos_consts_idx
>= 0);
772 assert(index
== 0 || index
== 1);
773 return src_register( SVGA3DREG_CONST
,
774 emit
->sincos_consts_idx
+ index
);
777 static INLINE
struct src_register
778 get_fake_arl_const( struct svga_shader_emitter
*emit
)
780 struct src_register reg
;
781 int idx
= 0, swizzle
= 0, i
;
783 for (i
= 0; i
< emit
->num_arl_consts
; ++ i
) {
784 if (emit
->arl_consts
[i
].arl_num
== emit
->current_arl
) {
785 idx
= emit
->arl_consts
[i
].idx
;
786 swizzle
= emit
->arl_consts
[i
].swizzle
;
790 reg
= src_register( SVGA3DREG_CONST
, idx
);
791 return scalar(reg
, swizzle
);
794 static INLINE
struct src_register
795 get_tex_dimensions( struct svga_shader_emitter
*emit
, int sampler_num
)
798 struct src_register reg
;
800 /* the width/height indexes start right after constants */
801 idx
= emit
->key
.fkey
.tex
[sampler_num
].width_height_idx
+
802 emit
->info
.file_max
[TGSI_FILE_CONSTANT
] + 1;
804 reg
= src_register( SVGA3DREG_CONST
, idx
);
808 static boolean
emit_fake_arl(struct svga_shader_emitter
*emit
,
809 const struct tgsi_full_instruction
*insn
)
811 const struct src_register src0
= translate_src_register(
812 emit
, &insn
->Src
[0] );
813 struct src_register src1
= get_fake_arl_const( emit
);
814 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
815 SVGA3dShaderDestToken tmp
= get_temp( emit
);
817 if (!submit_op1(emit
, inst_token( SVGA3DOP_MOV
), tmp
, src0
))
820 if (!submit_op2( emit
, inst_token( SVGA3DOP_ADD
), tmp
, src( tmp
),
824 /* replicate the original swizzle */
826 src1
.base
.swizzle
= src0
.base
.swizzle
;
828 return submit_op1( emit
, inst_token( SVGA3DOP_MOVA
),
832 static boolean
emit_if(struct svga_shader_emitter
*emit
,
833 const struct tgsi_full_instruction
*insn
)
835 struct src_register src0
= translate_src_register(
836 emit
, &insn
->Src
[0] );
837 struct src_register zero
= get_zero_immediate( emit
);
838 SVGA3dShaderInstToken if_token
= inst_token( SVGA3DOP_IFC
);
840 if_token
.control
= SVGA3DOPCOMPC_NE
;
841 zero
= scalar(zero
, TGSI_SWIZZLE_X
);
843 if (SVGA3dShaderGetRegType(src0
.base
.value
) == SVGA3DREG_CONST
) {
845 * Max different constant registers readable per IFC instruction is 1.
848 SVGA3dShaderDestToken tmp
= get_temp( emit
);
850 if (!submit_op1(emit
, inst_token( SVGA3DOP_MOV
), tmp
, src0
))
853 src0
= scalar(src( tmp
), TGSI_SWIZZLE_X
);
856 emit
->dynamic_branching_level
++;
858 return (emit_instruction( emit
, if_token
) &&
859 emit_src( emit
, src0
) &&
860 emit_src( emit
, zero
) );
863 static boolean
emit_endif(struct svga_shader_emitter
*emit
,
864 const struct tgsi_full_instruction
*insn
)
866 emit
->dynamic_branching_level
--;
868 return (emit_instruction( emit
,
869 inst_token( SVGA3DOP_ENDIF
)));
872 static boolean
emit_else(struct svga_shader_emitter
*emit
,
873 const struct tgsi_full_instruction
*insn
)
875 return (emit_instruction( emit
,
876 inst_token( SVGA3DOP_ELSE
)));
879 /* Translate the following TGSI FLR instruction.
881 * To the following SVGA3D instruction sequence.
885 static boolean
emit_floor(struct svga_shader_emitter
*emit
,
886 const struct tgsi_full_instruction
*insn
)
888 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
889 const struct src_register src0
= translate_src_register(
890 emit
, &insn
->Src
[0] );
891 SVGA3dShaderDestToken temp
= get_temp( emit
);
894 if (!submit_op1( emit
, inst_token( SVGA3DOP_FRC
), temp
, src0
))
897 /* SUB DST, SRC, TMP */
898 if (!submit_op2( emit
, inst_token( SVGA3DOP_ADD
), dst
, src0
,
899 negate( src( temp
) ) ))
906 /* Translate the following TGSI CMP instruction.
907 * CMP DST, SRC0, SRC1, SRC2
908 * To the following SVGA3D instruction sequence.
909 * CMP DST, SRC0, SRC2, SRC1
911 static boolean
emit_cmp(struct svga_shader_emitter
*emit
,
912 const struct tgsi_full_instruction
*insn
)
914 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
915 const struct src_register src0
= translate_src_register(
916 emit
, &insn
->Src
[0] );
917 const struct src_register src1
= translate_src_register(
918 emit
, &insn
->Src
[1] );
919 const struct src_register src2
= translate_src_register(
920 emit
, &insn
->Src
[2] );
922 if (emit
->unit
== PIPE_SHADER_VERTEX
) {
923 SVGA3dShaderDestToken temp
= get_temp(emit
);
924 struct src_register zero
= scalar(get_zero_immediate(emit
), TGSI_SWIZZLE_X
);
926 /* Since vertex shaders don't support the CMP instruction,
927 * simulate it with SLT and LRP instructions.
929 * LRP DST, TMP, SRC1, SRC2
931 if (!submit_op2(emit
, inst_token(SVGA3DOP_SLT
), temp
, src0
, zero
))
933 return submit_lrp(emit
, dst
, src(temp
), src1
, src2
);
936 /* CMP DST, SRC0, SRC2, SRC1 */
937 return submit_op3( emit
, inst_token( SVGA3DOP_CMP
), dst
, src0
, src2
, src1
);
942 /* Translate the following TGSI DIV instruction.
943 * DIV DST.xy, SRC0, SRC1
944 * To the following SVGA3D instruction sequence.
945 * RCP TMP.x, SRC1.xxxx
946 * RCP TMP.y, SRC1.yyyy
947 * MUL DST.xy, SRC0, TMP
949 static boolean
emit_div(struct svga_shader_emitter
*emit
,
950 const struct tgsi_full_instruction
*insn
)
952 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
953 const struct src_register src0
= translate_src_register(
954 emit
, &insn
->Src
[0] );
955 const struct src_register src1
= translate_src_register(
956 emit
, &insn
->Src
[1] );
957 SVGA3dShaderDestToken temp
= get_temp( emit
);
960 /* For each enabled element, perform a RCP instruction. Note that
961 * RCP is scalar in SVGA3D:
963 for (i
= 0; i
< 4; i
++) {
964 unsigned channel
= 1 << i
;
965 if (dst
.mask
& channel
) {
966 /* RCP TMP.?, SRC1.???? */
967 if (!submit_op1( emit
, inst_token( SVGA3DOP_RCP
),
968 writemask(temp
, channel
),
974 /* Then multiply them out with a single mul:
978 if (!submit_op2( emit
, inst_token( SVGA3DOP_MUL
), dst
, src0
,
985 /* Translate the following TGSI DP2 instruction.
986 * DP2 DST, SRC1, SRC2
987 * To the following SVGA3D instruction sequence.
988 * MUL TMP, SRC1, SRC2
989 * ADD DST, TMP.xxxx, TMP.yyyy
991 static boolean
emit_dp2(struct svga_shader_emitter
*emit
,
992 const struct tgsi_full_instruction
*insn
)
994 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
995 const struct src_register src0
= translate_src_register(
996 emit
, &insn
->Src
[0] );
997 const struct src_register src1
= translate_src_register(
998 emit
, &insn
->Src
[1] );
999 SVGA3dShaderDestToken temp
= get_temp( emit
);
1000 struct src_register temp_src0
, temp_src1
;
1002 /* MUL TMP, SRC1, SRC2 */
1003 if (!submit_op2( emit
, inst_token( SVGA3DOP_MUL
), temp
, src0
, src1
))
1006 temp_src0
= scalar(src( temp
), TGSI_SWIZZLE_X
);
1007 temp_src1
= scalar(src( temp
), TGSI_SWIZZLE_Y
);
1009 /* ADD DST, TMP.xxxx, TMP.yyyy */
1010 if (!submit_op2( emit
, inst_token( SVGA3DOP_ADD
), dst
,
1011 temp_src0
, temp_src1
))
1018 /* Translate the following TGSI DPH instruction.
1019 * DPH DST, SRC1, SRC2
1020 * To the following SVGA3D instruction sequence.
1021 * DP3 TMP, SRC1, SRC2
1022 * ADD DST, TMP, SRC2.wwww
1024 static boolean
emit_dph(struct svga_shader_emitter
*emit
,
1025 const struct tgsi_full_instruction
*insn
)
1027 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
1028 const struct src_register src0
= translate_src_register(
1029 emit
, &insn
->Src
[0] );
1030 struct src_register src1
= translate_src_register(
1031 emit
, &insn
->Src
[1] );
1032 SVGA3dShaderDestToken temp
= get_temp( emit
);
1034 /* DP3 TMP, SRC1, SRC2 */
1035 if (!submit_op2( emit
, inst_token( SVGA3DOP_DP3
), temp
, src0
, src1
))
1038 src1
= scalar(src1
, TGSI_SWIZZLE_W
);
1040 /* ADD DST, TMP, SRC2.wwww */
1041 if (!submit_op2( emit
, inst_token( SVGA3DOP_ADD
), dst
,
1042 src( temp
), src1
))
1048 /* Translate the following TGSI DST instruction.
1050 * To the following SVGA3D instruction sequence.
1055 static boolean
emit_nrm(struct svga_shader_emitter
*emit
,
1056 const struct tgsi_full_instruction
*insn
)
1058 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
1059 const struct src_register src0
= translate_src_register(
1060 emit
, &insn
->Src
[0] );
1061 SVGA3dShaderDestToken temp
= get_temp( emit
);
1063 /* DP3 TMP, SRC, SRC */
1064 if (!submit_op2( emit
, inst_token( SVGA3DOP_DP3
), temp
, src0
, src0
))
1068 if (!submit_op1( emit
, inst_token( SVGA3DOP_RSQ
), temp
, src( temp
)))
1071 /* MUL DST, SRC, TMP */
1072 if (!submit_op2( emit
, inst_token( SVGA3DOP_MUL
), dst
,
1080 static boolean
do_emit_sincos(struct svga_shader_emitter
*emit
,
1081 SVGA3dShaderDestToken dst
,
1082 struct src_register src0
)
1084 src0
= scalar(src0
, TGSI_SWIZZLE_X
);
1086 if (emit
->use_sm30
) {
1087 return submit_op1( emit
, inst_token( SVGA3DOP_SINCOS
),
1090 struct src_register const1
= get_sincos_const( emit
, 0 );
1091 struct src_register const2
= get_sincos_const( emit
, 1 );
1093 return submit_op3( emit
, inst_token( SVGA3DOP_SINCOS
),
1094 dst
, src0
, const1
, const2
);
1098 static boolean
emit_sincos(struct svga_shader_emitter
*emit
,
1099 const struct tgsi_full_instruction
*insn
)
1101 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
1102 struct src_register src0
= translate_src_register(
1103 emit
, &insn
->Src
[0] );
1104 SVGA3dShaderDestToken temp
= get_temp( emit
);
1107 if (!do_emit_sincos(emit
, writemask(temp
, TGSI_WRITEMASK_XY
), src0
))
1111 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
), dst
, src( temp
) ))
1121 static boolean
emit_sin(struct svga_shader_emitter
*emit
,
1122 const struct tgsi_full_instruction
*insn
)
1124 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
1125 struct src_register src0
= translate_src_register(
1126 emit
, &insn
->Src
[0] );
1127 SVGA3dShaderDestToken temp
= get_temp( emit
);
1130 if (!do_emit_sincos(emit
, writemask(temp
, TGSI_WRITEMASK_Y
), src0
))
1133 src0
= scalar(src( temp
), TGSI_SWIZZLE_Y
);
1135 /* MOV DST TMP.yyyy */
1136 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
), dst
, src0
))
1146 static boolean
emit_cos(struct svga_shader_emitter
*emit
,
1147 const struct tgsi_full_instruction
*insn
)
1149 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
1150 struct src_register src0
= translate_src_register(
1151 emit
, &insn
->Src
[0] );
1152 SVGA3dShaderDestToken temp
= get_temp( emit
);
1155 if (!do_emit_sincos( emit
, writemask(temp
, TGSI_WRITEMASK_X
), src0
))
1158 src0
= scalar(src( temp
), TGSI_SWIZZLE_X
);
1160 /* MOV DST TMP.xxxx */
1161 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
), dst
, src0
))
1167 static boolean
emit_ssg(struct svga_shader_emitter
*emit
,
1168 const struct tgsi_full_instruction
*insn
)
1170 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
1171 struct src_register src0
= translate_src_register(
1172 emit
, &insn
->Src
[0] );
1173 SVGA3dShaderDestToken temp0
= get_temp( emit
);
1174 SVGA3dShaderDestToken temp1
= get_temp( emit
);
1175 struct src_register zero
, one
;
1177 if (emit
->unit
== PIPE_SHADER_VERTEX
) {
1178 /* SGN DST, SRC0, TMP0, TMP1 */
1179 return submit_op3( emit
, inst_token( SVGA3DOP_SGN
), dst
, src0
,
1180 src( temp0
), src( temp1
) );
1183 zero
= get_zero_immediate( emit
);
1184 one
= scalar( zero
, TGSI_SWIZZLE_W
);
1185 zero
= scalar( zero
, TGSI_SWIZZLE_X
);
1187 /* CMP TMP0, SRC0, one, zero */
1188 if (!submit_op3( emit
, inst_token( SVGA3DOP_CMP
),
1189 writemask( temp0
, dst
.mask
), src0
, one
, zero
))
1192 /* CMP TMP1, negate(SRC0), negate(one), zero */
1193 if (!submit_op3( emit
, inst_token( SVGA3DOP_CMP
),
1194 writemask( temp1
, dst
.mask
), negate( src0
), negate( one
),
1198 /* ADD DST, TMP0, TMP1 */
1199 return submit_op2( emit
, inst_token( SVGA3DOP_ADD
), dst
, src( temp0
),
1204 * ADD DST SRC0, negate(SRC0)
1206 static boolean
emit_sub(struct svga_shader_emitter
*emit
,
1207 const struct tgsi_full_instruction
*insn
)
1209 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
1210 struct src_register src0
= translate_src_register(
1211 emit
, &insn
->Src
[0] );
1212 struct src_register src1
= translate_src_register(
1213 emit
, &insn
->Src
[1] );
1215 src1
= negate(src1
);
1217 if (!submit_op2( emit
, inst_token( SVGA3DOP_ADD
), dst
,
1225 static boolean
emit_kil(struct svga_shader_emitter
*emit
,
1226 const struct tgsi_full_instruction
*insn
)
1228 const struct tgsi_full_src_register
*reg
= &insn
->Src
[0];
1229 struct src_register src0
, srcIn
;
1230 /* is the W component tested in another position? */
1231 const boolean w_tested
= (reg
->Register
.SwizzleW
== reg
->Register
.SwizzleX
||
1232 reg
->Register
.SwizzleW
== reg
->Register
.SwizzleY
||
1233 reg
->Register
.SwizzleW
== reg
->Register
.SwizzleZ
);
1234 const boolean special
= (reg
->Register
.Absolute
||
1235 reg
->Register
.Negate
||
1236 reg
->Register
.Indirect
||
1237 reg
->Register
.SwizzleX
!= 0 ||
1238 reg
->Register
.SwizzleY
!= 1 ||
1239 reg
->Register
.SwizzleZ
!= 2 ||
1240 reg
->Register
.File
!= TGSI_FILE_TEMPORARY
);
1241 SVGA3dShaderDestToken temp
;
1243 src0
= srcIn
= translate_src_register( emit
, reg
);
1245 if (special
|| !w_tested
) {
1246 /* need a temp reg */
1247 temp
= get_temp( emit
);
1251 /* move the source into a temp register */
1252 submit_op1( emit
, inst_token( SVGA3DOP_MOV
),
1253 writemask( temp
, TGSI_WRITEMASK_XYZ
),
1259 /* do the texkill (on the xyz components) */
1260 if (!submit_op0( emit
, inst_token( SVGA3DOP_TEXKILL
), dst(src0
) ))
1264 /* need to emit a second texkill to test the W component */
1265 /* put src.wwww into temp register */
1266 if (!submit_op1(emit
,
1267 inst_token( SVGA3DOP_MOV
),
1268 writemask( temp
, TGSI_WRITEMASK_XYZ
),
1269 scalar(srcIn
, TGSI_SWIZZLE_W
)))
1272 /* second texkill */
1273 if (!submit_op0( emit
, inst_token( SVGA3DOP_TEXKILL
), temp
))
1281 /* mesa state tracker always emits kilp as an unconditional
1283 static boolean
emit_kilp(struct svga_shader_emitter
*emit
,
1284 const struct tgsi_full_instruction
*insn
)
1286 SVGA3dShaderInstToken inst
;
1287 SVGA3dShaderDestToken temp
;
1288 struct src_register one
= scalar( get_zero_immediate( emit
),
1291 inst
= inst_token( SVGA3DOP_TEXKILL
);
1293 /* texkill doesn't allow negation on the operand so lets move
1294 * negation of {1} to a temp register */
1295 temp
= get_temp( emit
);
1296 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
), temp
,
1300 return submit_op0( emit
, inst
, temp
);
1303 /* Implement conditionals by initializing destination reg to 'fail',
1304 * then set predicate reg with UFOP_SETP, then move 'pass' to dest
1305 * based on predicate reg.
1307 * SETP src0, cmp, src1 -- do this first to avoid aliasing problems.
1312 emit_conditional(struct svga_shader_emitter
*emit
,
1313 unsigned compare_func
,
1314 SVGA3dShaderDestToken dst
,
1315 struct src_register src0
,
1316 struct src_register src1
,
1317 struct src_register pass
,
1318 struct src_register fail
)
1320 SVGA3dShaderDestToken pred_reg
= dst_register( SVGA3DREG_PREDICATE
, 0 );
1321 SVGA3dShaderInstToken setp_token
, mov_token
;
1322 setp_token
= inst_token( SVGA3DOP_SETP
);
1324 switch (compare_func
) {
1325 case PIPE_FUNC_NEVER
:
1326 return submit_op1( emit
, inst_token( SVGA3DOP_MOV
),
1329 case PIPE_FUNC_LESS
:
1330 setp_token
.control
= SVGA3DOPCOMP_LT
;
1332 case PIPE_FUNC_EQUAL
:
1333 setp_token
.control
= SVGA3DOPCOMP_EQ
;
1335 case PIPE_FUNC_LEQUAL
:
1336 setp_token
.control
= SVGA3DOPCOMP_LE
;
1338 case PIPE_FUNC_GREATER
:
1339 setp_token
.control
= SVGA3DOPCOMP_GT
;
1341 case PIPE_FUNC_NOTEQUAL
:
1342 setp_token
.control
= SVGA3DOPCOMPC_NE
;
1344 case PIPE_FUNC_GEQUAL
:
1345 setp_token
.control
= SVGA3DOPCOMP_GE
;
1347 case PIPE_FUNC_ALWAYS
:
1348 return submit_op1( emit
, inst_token( SVGA3DOP_MOV
),
1353 /* SETP src0, COMPOP, src1 */
1354 if (!submit_op2( emit
, setp_token
, pred_reg
,
1358 mov_token
= inst_token( SVGA3DOP_MOV
);
1361 if (!submit_op1( emit
, mov_token
, dst
,
1365 /* MOV dst, pass (predicated)
1367 * Note that the predicate reg (and possible modifiers) is passed
1368 * as the first source argument.
1370 mov_token
.predicated
= 1;
1371 if (!submit_op2( emit
, mov_token
, dst
,
1372 src( pred_reg
), pass
))
1380 emit_select(struct svga_shader_emitter
*emit
,
1381 unsigned compare_func
,
1382 SVGA3dShaderDestToken dst
,
1383 struct src_register src0
,
1384 struct src_register src1
)
1386 /* There are some SVGA instructions which implement some selects
1387 * directly, but they are only available in the vertex shader.
1389 if (emit
->unit
== PIPE_SHADER_VERTEX
) {
1390 switch (compare_func
) {
1391 case PIPE_FUNC_GEQUAL
:
1392 return submit_op2( emit
, inst_token( SVGA3DOP_SGE
), dst
, src0
, src1
);
1393 case PIPE_FUNC_LEQUAL
:
1394 return submit_op2( emit
, inst_token( SVGA3DOP_SGE
), dst
, src1
, src0
);
1395 case PIPE_FUNC_GREATER
:
1396 return submit_op2( emit
, inst_token( SVGA3DOP_SLT
), dst
, src1
, src0
);
1397 case PIPE_FUNC_LESS
:
1398 return submit_op2( emit
, inst_token( SVGA3DOP_SLT
), dst
, src0
, src1
);
1405 /* Otherwise, need to use the setp approach:
1408 struct src_register one
, zero
;
1409 /* zero immediate is 0,0,0,1 */
1410 zero
= get_zero_immediate( emit
);
1411 one
= scalar( zero
, TGSI_SWIZZLE_W
);
1412 zero
= scalar( zero
, TGSI_SWIZZLE_X
);
1414 return emit_conditional(
1425 static boolean
emit_select_op(struct svga_shader_emitter
*emit
,
1427 const struct tgsi_full_instruction
*insn
)
1429 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
1430 struct src_register src0
= translate_src_register(
1431 emit
, &insn
->Src
[0] );
1432 struct src_register src1
= translate_src_register(
1433 emit
, &insn
->Src
[1] );
1435 return emit_select( emit
, compare
, dst
, src0
, src1
);
1439 /* Translate texture instructions to SVGA3D representation.
1441 static boolean
emit_tex2(struct svga_shader_emitter
*emit
,
1442 const struct tgsi_full_instruction
*insn
,
1443 SVGA3dShaderDestToken dst
)
1445 SVGA3dShaderInstToken inst
;
1446 struct src_register texcoord
;
1447 struct src_register sampler
;
1448 SVGA3dShaderDestToken tmp
;
1452 switch (insn
->Instruction
.Opcode
) {
1453 case TGSI_OPCODE_TEX
:
1454 inst
.op
= SVGA3DOP_TEX
;
1456 case TGSI_OPCODE_TXP
:
1457 inst
.op
= SVGA3DOP_TEX
;
1458 inst
.control
= SVGA3DOPCONT_PROJECT
;
1460 case TGSI_OPCODE_TXB
:
1461 inst
.op
= SVGA3DOP_TEX
;
1462 inst
.control
= SVGA3DOPCONT_BIAS
;
1464 case TGSI_OPCODE_TXL
:
1465 inst
.op
= SVGA3DOP_TEXLDL
;
1472 texcoord
= translate_src_register( emit
, &insn
->Src
[0] );
1473 sampler
= translate_src_register( emit
, &insn
->Src
[1] );
1475 if (emit
->key
.fkey
.tex
[sampler
.base
.num
].unnormalized
||
1476 emit
->dynamic_branching_level
> 0)
1477 tmp
= get_temp( emit
);
1479 /* Can't do mipmapping inside dynamic branch constructs. Force LOD
1480 * zero in that case.
1482 if (emit
->dynamic_branching_level
> 0 &&
1483 inst
.op
== SVGA3DOP_TEX
&&
1484 SVGA3dShaderGetRegType(texcoord
.base
.value
) == SVGA3DREG_TEMP
) {
1485 struct src_register zero
= get_zero_immediate( emit
);
1487 /* MOV tmp, texcoord */
1488 if (!submit_op1( emit
,
1489 inst_token( SVGA3DOP_MOV
),
1494 /* MOV tmp.w, zero */
1495 if (!submit_op1( emit
,
1496 inst_token( SVGA3DOP_MOV
),
1497 writemask( tmp
, TGSI_WRITEMASK_W
),
1498 scalar( zero
, TGSI_SWIZZLE_X
)))
1501 texcoord
= src( tmp
);
1502 inst
.op
= SVGA3DOP_TEXLDL
;
1505 /* Explicit normalization of texcoords:
1507 if (emit
->key
.fkey
.tex
[sampler
.base
.num
].unnormalized
) {
1508 struct src_register wh
= get_tex_dimensions( emit
, sampler
.base
.num
);
1510 /* MUL tmp, SRC0, WH */
1511 if (!submit_op2( emit
, inst_token( SVGA3DOP_MUL
),
1512 tmp
, texcoord
, wh
))
1515 texcoord
= src( tmp
);
1518 return submit_op2( emit
, inst
, dst
, texcoord
, sampler
);
1524 /* Translate texture instructions to SVGA3D representation.
1526 static boolean
emit_tex4(struct svga_shader_emitter
*emit
,
1527 const struct tgsi_full_instruction
*insn
,
1528 SVGA3dShaderDestToken dst
)
1530 SVGA3dShaderInstToken inst
;
1531 struct src_register texcoord
;
1532 struct src_register ddx
;
1533 struct src_register ddy
;
1534 struct src_register sampler
;
1536 texcoord
= translate_src_register( emit
, &insn
->Src
[0] );
1537 ddx
= translate_src_register( emit
, &insn
->Src
[1] );
1538 ddy
= translate_src_register( emit
, &insn
->Src
[2] );
1539 sampler
= translate_src_register( emit
, &insn
->Src
[3] );
1543 switch (insn
->Instruction
.Opcode
) {
1544 case TGSI_OPCODE_TXD
:
1545 inst
.op
= SVGA3DOP_TEXLDD
; /* 4 args! */
1552 return submit_op4( emit
, inst
, dst
, texcoord
, sampler
, ddx
, ddy
);
1557 * Emit texture swizzle code.
1559 static boolean
emit_tex_swizzle( struct svga_shader_emitter
*emit
,
1560 SVGA3dShaderDestToken dst
,
1561 struct src_register src
,
1567 const unsigned swizzleIn
[4] = {swizzle_x
, swizzle_y
, swizzle_z
, swizzle_w
};
1568 unsigned srcSwizzle
[4];
1569 unsigned srcWritemask
= 0x0, zeroWritemask
= 0x0, oneWritemask
= 0x0;
1572 /* build writemasks and srcSwizzle terms */
1573 for (i
= 0; i
< 4; i
++) {
1574 if (swizzleIn
[i
] == PIPE_SWIZZLE_ZERO
) {
1575 srcSwizzle
[i
] = TGSI_SWIZZLE_X
+ i
;
1576 zeroWritemask
|= (1 << i
);
1578 else if (swizzleIn
[i
] == PIPE_SWIZZLE_ONE
) {
1579 srcSwizzle
[i
] = TGSI_SWIZZLE_X
+ i
;
1580 oneWritemask
|= (1 << i
);
1583 srcSwizzle
[i
] = swizzleIn
[i
];
1584 srcWritemask
|= (1 << i
);
1588 /* write x/y/z/w comps */
1589 if (dst
.mask
& srcWritemask
) {
1590 if (!submit_op1(emit
,
1591 inst_token(SVGA3DOP_MOV
),
1592 writemask(dst
, srcWritemask
),
1602 if (dst
.mask
& zeroWritemask
) {
1603 if (!submit_op1(emit
,
1604 inst_token(SVGA3DOP_MOV
),
1605 writemask(dst
, zeroWritemask
),
1606 scalar(get_zero_immediate(emit
), TGSI_SWIZZLE_X
)))
1611 if (dst
.mask
& oneWritemask
) {
1612 if (!submit_op1(emit
,
1613 inst_token(SVGA3DOP_MOV
),
1614 writemask(dst
, oneWritemask
),
1615 scalar(get_zero_immediate(emit
), TGSI_SWIZZLE_W
)))
1623 static boolean
emit_tex(struct svga_shader_emitter
*emit
,
1624 const struct tgsi_full_instruction
*insn
)
1626 SVGA3dShaderDestToken dst
=
1627 translate_dst_register( emit
, insn
, 0 );
1628 struct src_register src0
=
1629 translate_src_register( emit
, &insn
->Src
[0] );
1630 struct src_register src1
=
1631 translate_src_register( emit
, &insn
->Src
[1] );
1633 SVGA3dShaderDestToken tex_result
;
1634 const unsigned unit
= src1
.base
.num
;
1636 /* check for shadow samplers */
1637 boolean compare
= (emit
->key
.fkey
.tex
[unit
].compare_mode
==
1638 PIPE_TEX_COMPARE_R_TO_TEXTURE
);
1640 /* texture swizzle */
1641 boolean swizzle
= (emit
->key
.fkey
.tex
[unit
].swizzle_r
!= PIPE_SWIZZLE_RED
||
1642 emit
->key
.fkey
.tex
[unit
].swizzle_g
!= PIPE_SWIZZLE_GREEN
||
1643 emit
->key
.fkey
.tex
[unit
].swizzle_b
!= PIPE_SWIZZLE_BLUE
||
1644 emit
->key
.fkey
.tex
[unit
].swizzle_a
!= PIPE_SWIZZLE_ALPHA
);
1646 /* If doing compare processing or tex swizzle, need to put fetched color into
1647 * a temporary so it can be used as a source later on.
1651 (!emit
->use_sm30
&& dst
.mask
!= TGSI_WRITEMASK_XYZW
) ) {
1652 tex_result
= get_temp( emit
);
1658 switch(insn
->Instruction
.Opcode
) {
1659 case TGSI_OPCODE_TEX
:
1660 case TGSI_OPCODE_TXB
:
1661 case TGSI_OPCODE_TXP
:
1662 case TGSI_OPCODE_TXL
:
1663 if (!emit_tex2( emit
, insn
, tex_result
))
1666 case TGSI_OPCODE_TXD
:
1667 if (!emit_tex4( emit
, insn
, tex_result
))
1676 SVGA3dShaderDestToken dst2
;
1683 if (dst
.mask
& TGSI_WRITEMASK_XYZ
) {
1684 SVGA3dShaderDestToken src0_zdivw
= get_temp( emit
);
1685 /* When sampling a depth texture, the result of the comparison is in
1688 struct src_register tex_src_x
= scalar(src(tex_result
), TGSI_SWIZZLE_Y
);
1689 struct src_register r_coord
;
1691 if (insn
->Instruction
.Opcode
== TGSI_OPCODE_TXP
) {
1692 /* Divide texcoord R by Q */
1693 if (!submit_op1( emit
, inst_token( SVGA3DOP_RCP
),
1694 writemask(src0_zdivw
, TGSI_WRITEMASK_X
),
1695 scalar(src0
, TGSI_SWIZZLE_W
) ))
1698 if (!submit_op2( emit
, inst_token( SVGA3DOP_MUL
),
1699 writemask(src0_zdivw
, TGSI_WRITEMASK_X
),
1700 scalar(src0
, TGSI_SWIZZLE_Z
),
1701 scalar(src(src0_zdivw
), TGSI_SWIZZLE_X
) ))
1704 r_coord
= scalar(src(src0_zdivw
), TGSI_SWIZZLE_X
);
1707 r_coord
= scalar(src0
, TGSI_SWIZZLE_Z
);
1710 /* Compare texture sample value against R component of texcoord */
1711 if (!emit_select(emit
,
1712 emit
->key
.fkey
.tex
[unit
].compare_func
,
1713 writemask( dst2
, TGSI_WRITEMASK_XYZ
),
1719 if (dst
.mask
& TGSI_WRITEMASK_W
) {
1720 struct src_register one
=
1721 scalar( get_zero_immediate( emit
), TGSI_SWIZZLE_W
);
1723 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
),
1724 writemask( dst2
, TGSI_WRITEMASK_W
),
1731 /* swizzle from tex_result to dst */
1732 emit_tex_swizzle(emit
,
1733 dst
, src(tex_result
),
1734 emit
->key
.fkey
.tex
[unit
].swizzle_r
,
1735 emit
->key
.fkey
.tex
[unit
].swizzle_g
,
1736 emit
->key
.fkey
.tex
[unit
].swizzle_b
,
1737 emit
->key
.fkey
.tex
[unit
].swizzle_a
);
1740 if (!emit
->use_sm30
&&
1741 dst
.mask
!= TGSI_WRITEMASK_XYZW
&&
1744 /* pre SM3.0 a TEX instruction can't have a writemask. Do it as a
1745 * separate step here.
1747 if (!emit_op1( emit
, inst_token( SVGA3DOP_MOV
), dst
, src(tex_result
) ))
1754 static boolean
emit_bgnloop2( struct svga_shader_emitter
*emit
,
1755 const struct tgsi_full_instruction
*insn
)
1757 SVGA3dShaderInstToken inst
= inst_token( SVGA3DOP_LOOP
);
1758 struct src_register loop_reg
= src_register( SVGA3DREG_LOOP
, 0 );
1759 struct src_register const_int
= get_loop_const( emit
);
1761 emit
->dynamic_branching_level
++;
1763 return (emit_instruction( emit
, inst
) &&
1764 emit_src( emit
, loop_reg
) &&
1765 emit_src( emit
, const_int
) );
1768 static boolean
emit_endloop2( struct svga_shader_emitter
*emit
,
1769 const struct tgsi_full_instruction
*insn
)
1771 SVGA3dShaderInstToken inst
= inst_token( SVGA3DOP_ENDLOOP
);
1773 emit
->dynamic_branching_level
--;
1775 return emit_instruction( emit
, inst
);
1778 static boolean
emit_brk( struct svga_shader_emitter
*emit
,
1779 const struct tgsi_full_instruction
*insn
)
1781 SVGA3dShaderInstToken inst
= inst_token( SVGA3DOP_BREAK
);
1782 return emit_instruction( emit
, inst
);
1785 static boolean
emit_scalar_op1( struct svga_shader_emitter
*emit
,
1787 const struct tgsi_full_instruction
*insn
)
1789 SVGA3dShaderInstToken inst
;
1790 SVGA3dShaderDestToken dst
;
1791 struct src_register src
;
1793 inst
= inst_token( opcode
);
1794 dst
= translate_dst_register( emit
, insn
, 0 );
1795 src
= translate_src_register( emit
, &insn
->Src
[0] );
1796 src
= scalar( src
, TGSI_SWIZZLE_X
);
1798 return submit_op1( emit
, inst
, dst
, src
);
1802 static boolean
emit_simple_instruction(struct svga_shader_emitter
*emit
,
1804 const struct tgsi_full_instruction
*insn
)
1806 const struct tgsi_full_src_register
*src
= insn
->Src
;
1807 SVGA3dShaderInstToken inst
;
1808 SVGA3dShaderDestToken dst
;
1810 inst
= inst_token( opcode
);
1811 dst
= translate_dst_register( emit
, insn
, 0 );
1813 switch (insn
->Instruction
.NumSrcRegs
) {
1815 return submit_op0( emit
, inst
, dst
);
1817 return submit_op1( emit
, inst
, dst
,
1818 translate_src_register( emit
, &src
[0] ));
1820 return submit_op2( emit
, inst
, dst
,
1821 translate_src_register( emit
, &src
[0] ),
1822 translate_src_register( emit
, &src
[1] ) );
1824 return submit_op3( emit
, inst
, dst
,
1825 translate_src_register( emit
, &src
[0] ),
1826 translate_src_register( emit
, &src
[1] ),
1827 translate_src_register( emit
, &src
[2] ) );
1835 static boolean
emit_deriv(struct svga_shader_emitter
*emit
,
1836 const struct tgsi_full_instruction
*insn
)
1838 if (emit
->dynamic_branching_level
> 0 &&
1839 insn
->Src
[0].Register
.File
== TGSI_FILE_TEMPORARY
)
1841 struct src_register zero
= get_zero_immediate( emit
);
1842 SVGA3dShaderDestToken dst
=
1843 translate_dst_register( emit
, insn
, 0 );
1845 /* Deriv opcodes not valid inside dynamic branching, workaround
1846 * by zeroing out the destination.
1848 if (!submit_op1(emit
,
1849 inst_token( SVGA3DOP_MOV
),
1851 scalar(zero
, TGSI_SWIZZLE_X
)))
1858 const struct tgsi_full_src_register
*reg
= &insn
->Src
[0];
1859 SVGA3dShaderInstToken inst
;
1860 SVGA3dShaderDestToken dst
;
1861 struct src_register src0
;
1863 switch (insn
->Instruction
.Opcode
) {
1864 case TGSI_OPCODE_DDX
:
1865 opcode
= SVGA3DOP_DSX
;
1867 case TGSI_OPCODE_DDY
:
1868 opcode
= SVGA3DOP_DSY
;
1874 inst
= inst_token( opcode
);
1875 dst
= translate_dst_register( emit
, insn
, 0 );
1876 src0
= translate_src_register( emit
, reg
);
1878 /* We cannot use negate or abs on source to dsx/dsy instruction.
1880 if (reg
->Register
.Absolute
||
1881 reg
->Register
.Negate
) {
1882 SVGA3dShaderDestToken temp
= get_temp( emit
);
1884 if (!emit_repl( emit
, temp
, &src0
))
1888 return submit_op1( emit
, inst
, dst
, src0
);
1892 static boolean
emit_arl(struct svga_shader_emitter
*emit
,
1893 const struct tgsi_full_instruction
*insn
)
1895 ++emit
->current_arl
;
1896 if (emit
->unit
== PIPE_SHADER_FRAGMENT
) {
1897 /* MOVA not present in pixel shader instruction set.
1898 * Ignore this instruction altogether since it is
1899 * only used for loop counters -- and for that
1900 * we reference aL directly.
1904 if (svga_arl_needs_adjustment( emit
)) {
1905 return emit_fake_arl( emit
, insn
);
1907 /* no need to adjust, just emit straight arl */
1908 return emit_simple_instruction(emit
, SVGA3DOP_MOVA
, insn
);
1912 static boolean
emit_pow(struct svga_shader_emitter
*emit
,
1913 const struct tgsi_full_instruction
*insn
)
1915 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
1916 struct src_register src0
= translate_src_register(
1917 emit
, &insn
->Src
[0] );
1918 struct src_register src1
= translate_src_register(
1919 emit
, &insn
->Src
[1] );
1920 boolean need_tmp
= FALSE
;
1922 /* POW can only output to a temporary */
1923 if (insn
->Dst
[0].Register
.File
!= TGSI_FILE_TEMPORARY
)
1926 /* POW src1 must not be the same register as dst */
1927 if (alias_src_dst( src1
, dst
))
1930 /* it's a scalar op */
1931 src0
= scalar( src0
, TGSI_SWIZZLE_X
);
1932 src1
= scalar( src1
, TGSI_SWIZZLE_X
);
1935 SVGA3dShaderDestToken tmp
= writemask(get_temp( emit
), TGSI_WRITEMASK_X
);
1937 if (!submit_op2(emit
, inst_token( SVGA3DOP_POW
), tmp
, src0
, src1
))
1940 return submit_op1(emit
, inst_token( SVGA3DOP_MOV
), dst
, scalar(src(tmp
), 0) );
1943 return submit_op2(emit
, inst_token( SVGA3DOP_POW
), dst
, src0
, src1
);
1947 static boolean
emit_xpd(struct svga_shader_emitter
*emit
,
1948 const struct tgsi_full_instruction
*insn
)
1950 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
1951 const struct src_register src0
= translate_src_register(
1952 emit
, &insn
->Src
[0] );
1953 const struct src_register src1
= translate_src_register(
1954 emit
, &insn
->Src
[1] );
1955 boolean need_dst_tmp
= FALSE
;
1957 /* XPD can only output to a temporary */
1958 if (SVGA3dShaderGetRegType(dst
.value
) != SVGA3DREG_TEMP
)
1959 need_dst_tmp
= TRUE
;
1961 /* The dst reg must not be the same as src0 or src1*/
1962 if (alias_src_dst(src0
, dst
) ||
1963 alias_src_dst(src1
, dst
))
1964 need_dst_tmp
= TRUE
;
1967 SVGA3dShaderDestToken tmp
= get_temp( emit
);
1969 /* Obey DX9 restrictions on mask:
1971 tmp
.mask
= dst
.mask
& TGSI_WRITEMASK_XYZ
;
1973 if (!submit_op2(emit
, inst_token( SVGA3DOP_CRS
), tmp
, src0
, src1
))
1976 if (!submit_op1(emit
, inst_token( SVGA3DOP_MOV
), dst
, src( tmp
)))
1980 if (!submit_op2(emit
, inst_token( SVGA3DOP_CRS
), dst
, src0
, src1
))
1984 /* Need to emit 1.0 to dst.w?
1986 if (dst
.mask
& TGSI_WRITEMASK_W
) {
1987 struct src_register zero
= get_zero_immediate( emit
);
1989 if (!submit_op1(emit
,
1990 inst_token( SVGA3DOP_MOV
),
1991 writemask(dst
, TGSI_WRITEMASK_W
),
2000 static boolean
emit_lrp(struct svga_shader_emitter
*emit
,
2001 const struct tgsi_full_instruction
*insn
)
2003 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
2004 const struct src_register src0
= translate_src_register(
2005 emit
, &insn
->Src
[0] );
2006 const struct src_register src1
= translate_src_register(
2007 emit
, &insn
->Src
[1] );
2008 const struct src_register src2
= translate_src_register(
2009 emit
, &insn
->Src
[2] );
2011 return submit_lrp(emit
, dst
, src0
, src1
, src2
);
2015 static boolean
emit_dst_insn(struct svga_shader_emitter
*emit
,
2016 const struct tgsi_full_instruction
*insn
)
2018 if (emit
->unit
== PIPE_SHADER_VERTEX
) {
2019 /* SVGA/DX9 has a DST instruction, but only for vertex shaders:
2021 return emit_simple_instruction(emit
, SVGA3DOP_DST
, insn
);
2025 /* result[0] = 1 * 1;
2026 * result[1] = a[1] * b[1];
2027 * result[2] = a[2] * 1;
2028 * result[3] = 1 * b[3];
2031 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
2032 SVGA3dShaderDestToken tmp
;
2033 const struct src_register src0
= translate_src_register(
2034 emit
, &insn
->Src
[0] );
2035 const struct src_register src1
= translate_src_register(
2036 emit
, &insn
->Src
[1] );
2037 struct src_register zero
= get_zero_immediate( emit
);
2038 boolean need_tmp
= FALSE
;
2040 if (SVGA3dShaderGetRegType(dst
.value
) != SVGA3DREG_TEMP
||
2041 alias_src_dst(src0
, dst
) ||
2042 alias_src_dst(src1
, dst
))
2046 tmp
= get_temp( emit
);
2054 if (tmp
.mask
& TGSI_WRITEMASK_XW
) {
2055 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
),
2056 writemask(tmp
, TGSI_WRITEMASK_XW
),
2063 if (tmp
.mask
& TGSI_WRITEMASK_YZ
) {
2064 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
),
2065 writemask(tmp
, TGSI_WRITEMASK_YZ
),
2070 /* tmp.yw = tmp * src1
2072 if (tmp
.mask
& TGSI_WRITEMASK_YW
) {
2073 if (!submit_op2( emit
, inst_token( SVGA3DOP_MUL
),
2074 writemask(tmp
, TGSI_WRITEMASK_YW
),
2083 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
),
2094 static boolean
emit_exp(struct svga_shader_emitter
*emit
,
2095 const struct tgsi_full_instruction
*insn
)
2097 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
2098 struct src_register src0
=
2099 translate_src_register( emit
, &insn
->Src
[0] );
2100 struct src_register zero
= get_zero_immediate( emit
);
2101 SVGA3dShaderDestToken fraction
;
2103 if (dst
.mask
& TGSI_WRITEMASK_Y
)
2105 else if (dst
.mask
& TGSI_WRITEMASK_X
)
2106 fraction
= get_temp( emit
);
2110 /* If y is being written, fill it with src0 - floor(src0).
2112 if (dst
.mask
& TGSI_WRITEMASK_XY
) {
2113 if (!submit_op1( emit
, inst_token( SVGA3DOP_FRC
),
2114 writemask( fraction
, TGSI_WRITEMASK_Y
),
2119 /* If x is being written, fill it with 2 ^ floor(src0).
2121 if (dst
.mask
& TGSI_WRITEMASK_X
) {
2122 if (!submit_op2( emit
, inst_token( SVGA3DOP_ADD
),
2123 writemask( dst
, TGSI_WRITEMASK_X
),
2125 scalar( negate( src( fraction
) ), TGSI_SWIZZLE_Y
) ) )
2128 if (!submit_op1( emit
, inst_token( SVGA3DOP_EXP
),
2129 writemask( dst
, TGSI_WRITEMASK_X
),
2130 scalar( src( dst
), TGSI_SWIZZLE_X
) ) )
2133 if (!(dst
.mask
& TGSI_WRITEMASK_Y
))
2134 release_temp( emit
, fraction
);
2137 /* If z is being written, fill it with 2 ^ src0 (partial precision).
2139 if (dst
.mask
& TGSI_WRITEMASK_Z
) {
2140 if (!submit_op1( emit
, inst_token( SVGA3DOP_EXPP
),
2141 writemask( dst
, TGSI_WRITEMASK_Z
),
2146 /* If w is being written, fill it with one.
2148 if (dst
.mask
& TGSI_WRITEMASK_W
) {
2149 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
),
2150 writemask(dst
, TGSI_WRITEMASK_W
),
2151 scalar( zero
, TGSI_SWIZZLE_W
) ))
2158 static boolean
emit_lit(struct svga_shader_emitter
*emit
,
2159 const struct tgsi_full_instruction
*insn
)
2161 if (emit
->unit
== PIPE_SHADER_VERTEX
) {
2162 /* SVGA/DX9 has a LIT instruction, but only for vertex shaders:
2164 return emit_simple_instruction(emit
, SVGA3DOP_LIT
, insn
);
2168 /* D3D vs. GL semantics can be fairly easily accomodated by
2169 * variations on this sequence.
2173 * tmp.z = pow(src.y,src.w)
2174 * p0 = src0.xxxx > 0
2175 * result = zero.wxxw
2176 * (p0) result.yz = tmp
2180 * tmp.z = pow(src.y,src.w)
2181 * p0 = src0.xxyy > 0
2182 * result = zero.wxxw
2183 * (p0) result.yz = tmp
2185 * Will implement the GL version for now.
2188 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
2189 SVGA3dShaderDestToken tmp
= get_temp( emit
);
2190 const struct src_register src0
= translate_src_register(
2191 emit
, &insn
->Src
[0] );
2192 struct src_register zero
= get_zero_immediate( emit
);
2194 /* tmp = pow(src.y, src.w)
2196 if (dst
.mask
& TGSI_WRITEMASK_Z
) {
2197 if (!submit_op2(emit
, inst_token( SVGA3DOP_POW
),
2206 if (dst
.mask
& TGSI_WRITEMASK_Y
) {
2207 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
),
2208 writemask(tmp
, TGSI_WRITEMASK_Y
),
2213 /* Can't quite do this with emit conditional due to the extra
2214 * writemask on the predicated mov:
2217 SVGA3dShaderDestToken pred_reg
= dst_register( SVGA3DREG_PREDICATE
, 0 );
2218 SVGA3dShaderInstToken setp_token
, mov_token
;
2219 struct src_register predsrc
;
2221 setp_token
= inst_token( SVGA3DOP_SETP
);
2222 mov_token
= inst_token( SVGA3DOP_MOV
);
2224 setp_token
.control
= SVGA3DOPCOMP_GT
;
2226 /* D3D vs GL semantics:
2229 predsrc
= swizzle(src0
, 0, 0, 1, 1); /* D3D */
2231 predsrc
= swizzle(src0
, 0, 0, 0, 0); /* GL */
2233 /* SETP src0.xxyy, GT, {0}.x */
2234 if (!submit_op2( emit
, setp_token
, pred_reg
,
2236 swizzle(zero
, 0, 0, 0, 0) ))
2240 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
), dst
,
2241 swizzle(zero
, 3, 0, 0, 3 )))
2244 /* MOV dst.yz, tmp (predicated)
2246 * Note that the predicate reg (and possible modifiers) is passed
2247 * as the first source argument.
2249 if (dst
.mask
& TGSI_WRITEMASK_YZ
) {
2250 mov_token
.predicated
= 1;
2251 if (!submit_op2( emit
, mov_token
,
2252 writemask(dst
, TGSI_WRITEMASK_YZ
),
2253 src( pred_reg
), src( tmp
) ))
2265 static boolean
emit_ex2( struct svga_shader_emitter
*emit
,
2266 const struct tgsi_full_instruction
*insn
)
2268 SVGA3dShaderInstToken inst
;
2269 SVGA3dShaderDestToken dst
;
2270 struct src_register src0
;
2272 inst
= inst_token( SVGA3DOP_EXP
);
2273 dst
= translate_dst_register( emit
, insn
, 0 );
2274 src0
= translate_src_register( emit
, &insn
->Src
[0] );
2275 src0
= scalar( src0
, TGSI_SWIZZLE_X
);
2277 if (dst
.mask
!= TGSI_WRITEMASK_XYZW
) {
2278 SVGA3dShaderDestToken tmp
= get_temp( emit
);
2280 if (!submit_op1( emit
, inst
, tmp
, src0
))
2283 return submit_op1( emit
, inst_token( SVGA3DOP_MOV
),
2285 scalar( src( tmp
), TGSI_SWIZZLE_X
) );
2288 return submit_op1( emit
, inst
, dst
, src0
);
2292 static boolean
emit_log(struct svga_shader_emitter
*emit
,
2293 const struct tgsi_full_instruction
*insn
)
2295 SVGA3dShaderDestToken dst
= translate_dst_register( emit
, insn
, 0 );
2296 struct src_register src0
=
2297 translate_src_register( emit
, &insn
->Src
[0] );
2298 struct src_register zero
= get_zero_immediate( emit
);
2299 SVGA3dShaderDestToken abs_tmp
;
2300 struct src_register abs_src0
;
2301 SVGA3dShaderDestToken log2_abs
;
2305 if (dst
.mask
& TGSI_WRITEMASK_Z
)
2307 else if (dst
.mask
& TGSI_WRITEMASK_XY
)
2308 log2_abs
= get_temp( emit
);
2312 /* If z is being written, fill it with log2( abs( src0 ) ).
2314 if (dst
.mask
& TGSI_WRITEMASK_XYZ
) {
2315 if (!src0
.base
.srcMod
|| src0
.base
.srcMod
== SVGA3DSRCMOD_ABS
)
2318 abs_tmp
= get_temp( emit
);
2320 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
),
2325 abs_src0
= src( abs_tmp
);
2328 abs_src0
= absolute( scalar( abs_src0
, TGSI_SWIZZLE_X
) );
2330 if (!submit_op1( emit
, inst_token( SVGA3DOP_LOG
),
2331 writemask( log2_abs
, TGSI_WRITEMASK_Z
),
2336 if (dst
.mask
& TGSI_WRITEMASK_XY
) {
2337 SVGA3dShaderDestToken floor_log2
;
2339 if (dst
.mask
& TGSI_WRITEMASK_X
)
2342 floor_log2
= get_temp( emit
);
2344 /* If x is being written, fill it with floor( log2( abs( src0 ) ) ).
2346 if (!submit_op1( emit
, inst_token( SVGA3DOP_FRC
),
2347 writemask( floor_log2
, TGSI_WRITEMASK_X
),
2348 scalar( src( log2_abs
), TGSI_SWIZZLE_Z
) ) )
2351 if (!submit_op2( emit
, inst_token( SVGA3DOP_ADD
),
2352 writemask( floor_log2
, TGSI_WRITEMASK_X
),
2353 scalar( src( log2_abs
), TGSI_SWIZZLE_Z
),
2354 negate( src( floor_log2
) ) ) )
2357 /* If y is being written, fill it with
2358 * abs ( src0 ) / ( 2 ^ floor( log2( abs( src0 ) ) ) ).
2360 if (dst
.mask
& TGSI_WRITEMASK_Y
) {
2361 if (!submit_op1( emit
, inst_token( SVGA3DOP_EXP
),
2362 writemask( dst
, TGSI_WRITEMASK_Y
),
2363 negate( scalar( src( floor_log2
),
2364 TGSI_SWIZZLE_X
) ) ) )
2367 if (!submit_op2( emit
, inst_token( SVGA3DOP_MUL
),
2368 writemask( dst
, TGSI_WRITEMASK_Y
),
2374 if (!(dst
.mask
& TGSI_WRITEMASK_X
))
2375 release_temp( emit
, floor_log2
);
2377 if (!(dst
.mask
& TGSI_WRITEMASK_Z
))
2378 release_temp( emit
, log2_abs
);
2381 if (dst
.mask
& TGSI_WRITEMASK_XYZ
&& src0
.base
.srcMod
&&
2382 src0
.base
.srcMod
!= SVGA3DSRCMOD_ABS
)
2383 release_temp( emit
, abs_tmp
);
2385 /* If w is being written, fill it with one.
2387 if (dst
.mask
& TGSI_WRITEMASK_W
) {
2388 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
),
2389 writemask(dst
, TGSI_WRITEMASK_W
),
2390 scalar( zero
, TGSI_SWIZZLE_W
) ))
2398 static boolean
emit_bgnsub( struct svga_shader_emitter
*emit
,
2400 const struct tgsi_full_instruction
*insn
)
2404 /* Note that we've finished the main function and are now emitting
2405 * subroutines. This affects how we terminate the generated
2408 emit
->in_main_func
= FALSE
;
2410 for (i
= 0; i
< emit
->nr_labels
; i
++) {
2411 if (emit
->label
[i
] == position
) {
2412 return (emit_instruction( emit
, inst_token( SVGA3DOP_RET
) ) &&
2413 emit_instruction( emit
, inst_token( SVGA3DOP_LABEL
) ) &&
2414 emit_src( emit
, src_register( SVGA3DREG_LABEL
, i
)));
2422 static boolean
emit_call( struct svga_shader_emitter
*emit
,
2423 const struct tgsi_full_instruction
*insn
)
2425 unsigned position
= insn
->Label
.Label
;
2428 for (i
= 0; i
< emit
->nr_labels
; i
++) {
2429 if (emit
->label
[i
] == position
)
2433 if (emit
->nr_labels
== Elements(emit
->label
))
2436 if (i
== emit
->nr_labels
) {
2437 emit
->label
[i
] = position
;
2441 return (emit_instruction( emit
, inst_token( SVGA3DOP_CALL
) ) &&
2442 emit_src( emit
, src_register( SVGA3DREG_LABEL
, i
)));
2446 static boolean
emit_end( struct svga_shader_emitter
*emit
)
2448 if (emit
->unit
== PIPE_SHADER_VERTEX
) {
2449 return emit_vs_postamble( emit
);
2452 return emit_ps_postamble( emit
);
2458 static boolean
svga_emit_instruction( struct svga_shader_emitter
*emit
,
2460 const struct tgsi_full_instruction
*insn
)
2462 switch (insn
->Instruction
.Opcode
) {
2464 case TGSI_OPCODE_ARL
:
2465 return emit_arl( emit
, insn
);
2467 case TGSI_OPCODE_TEX
:
2468 case TGSI_OPCODE_TXB
:
2469 case TGSI_OPCODE_TXP
:
2470 case TGSI_OPCODE_TXL
:
2471 case TGSI_OPCODE_TXD
:
2472 return emit_tex( emit
, insn
);
2474 case TGSI_OPCODE_DDX
:
2475 case TGSI_OPCODE_DDY
:
2476 return emit_deriv( emit
, insn
);
2478 case TGSI_OPCODE_BGNSUB
:
2479 return emit_bgnsub( emit
, position
, insn
);
2481 case TGSI_OPCODE_ENDSUB
:
2484 case TGSI_OPCODE_CAL
:
2485 return emit_call( emit
, insn
);
2487 case TGSI_OPCODE_FLR
:
2488 case TGSI_OPCODE_TRUNC
: /* should be TRUNC, not FLR */
2489 return emit_floor( emit
, insn
);
2491 case TGSI_OPCODE_CMP
:
2492 return emit_cmp( emit
, insn
);
2494 case TGSI_OPCODE_DIV
:
2495 return emit_div( emit
, insn
);
2497 case TGSI_OPCODE_DP2
:
2498 return emit_dp2( emit
, insn
);
2500 case TGSI_OPCODE_DPH
:
2501 return emit_dph( emit
, insn
);
2503 case TGSI_OPCODE_NRM
:
2504 return emit_nrm( emit
, insn
);
2506 case TGSI_OPCODE_COS
:
2507 return emit_cos( emit
, insn
);
2509 case TGSI_OPCODE_SIN
:
2510 return emit_sin( emit
, insn
);
2512 case TGSI_OPCODE_SCS
:
2513 return emit_sincos( emit
, insn
);
2515 case TGSI_OPCODE_END
:
2516 /* TGSI always finishes the main func with an END */
2517 return emit_end( emit
);
2519 case TGSI_OPCODE_KIL
:
2520 return emit_kil( emit
, insn
);
2522 /* Selection opcodes. The underlying language is fairly
2523 * non-orthogonal about these.
2525 case TGSI_OPCODE_SEQ
:
2526 return emit_select_op( emit
, PIPE_FUNC_EQUAL
, insn
);
2528 case TGSI_OPCODE_SNE
:
2529 return emit_select_op( emit
, PIPE_FUNC_NOTEQUAL
, insn
);
2531 case TGSI_OPCODE_SGT
:
2532 return emit_select_op( emit
, PIPE_FUNC_GREATER
, insn
);
2534 case TGSI_OPCODE_SGE
:
2535 return emit_select_op( emit
, PIPE_FUNC_GEQUAL
, insn
);
2537 case TGSI_OPCODE_SLT
:
2538 return emit_select_op( emit
, PIPE_FUNC_LESS
, insn
);
2540 case TGSI_OPCODE_SLE
:
2541 return emit_select_op( emit
, PIPE_FUNC_LEQUAL
, insn
);
2543 case TGSI_OPCODE_SUB
:
2544 return emit_sub( emit
, insn
);
2546 case TGSI_OPCODE_POW
:
2547 return emit_pow( emit
, insn
);
2549 case TGSI_OPCODE_EX2
:
2550 return emit_ex2( emit
, insn
);
2552 case TGSI_OPCODE_EXP
:
2553 return emit_exp( emit
, insn
);
2555 case TGSI_OPCODE_LOG
:
2556 return emit_log( emit
, insn
);
2558 case TGSI_OPCODE_LG2
:
2559 return emit_scalar_op1( emit
, SVGA3DOP_LOG
, insn
);
2561 case TGSI_OPCODE_RSQ
:
2562 return emit_scalar_op1( emit
, SVGA3DOP_RSQ
, insn
);
2564 case TGSI_OPCODE_RCP
:
2565 return emit_scalar_op1( emit
, SVGA3DOP_RCP
, insn
);
2567 case TGSI_OPCODE_CONT
:
2568 case TGSI_OPCODE_RET
:
2569 /* This is a noop -- we tell mesa that we can't support RET
2570 * within a function (early return), so this will always be
2571 * followed by an ENDSUB.
2575 /* These aren't actually used by any of the frontends we care
2578 case TGSI_OPCODE_CLAMP
:
2579 case TGSI_OPCODE_ROUND
:
2580 case TGSI_OPCODE_AND
:
2581 case TGSI_OPCODE_OR
:
2582 case TGSI_OPCODE_I2F
:
2583 case TGSI_OPCODE_NOT
:
2584 case TGSI_OPCODE_SHL
:
2585 case TGSI_OPCODE_ISHR
:
2586 case TGSI_OPCODE_XOR
:
2589 case TGSI_OPCODE_IF
:
2590 return emit_if( emit
, insn
);
2591 case TGSI_OPCODE_ELSE
:
2592 return emit_else( emit
, insn
);
2593 case TGSI_OPCODE_ENDIF
:
2594 return emit_endif( emit
, insn
);
2596 case TGSI_OPCODE_BGNLOOP
:
2597 return emit_bgnloop2( emit
, insn
);
2598 case TGSI_OPCODE_ENDLOOP
:
2599 return emit_endloop2( emit
, insn
);
2600 case TGSI_OPCODE_BRK
:
2601 return emit_brk( emit
, insn
);
2603 case TGSI_OPCODE_XPD
:
2604 return emit_xpd( emit
, insn
);
2606 case TGSI_OPCODE_KILP
:
2607 return emit_kilp( emit
, insn
);
2609 case TGSI_OPCODE_DST
:
2610 return emit_dst_insn( emit
, insn
);
2612 case TGSI_OPCODE_LIT
:
2613 return emit_lit( emit
, insn
);
2615 case TGSI_OPCODE_LRP
:
2616 return emit_lrp( emit
, insn
);
2618 case TGSI_OPCODE_SSG
:
2619 return emit_ssg( emit
, insn
);
2622 unsigned opcode
= translate_opcode(insn
->Instruction
.Opcode
);
2624 if (opcode
== SVGA3DOP_LAST_INST
)
2627 if (!emit_simple_instruction( emit
, opcode
, insn
))
2636 static boolean
svga_emit_immediate( struct svga_shader_emitter
*emit
,
2637 struct tgsi_full_immediate
*imm
)
2639 static const float id
[4] = {0,0,0,1};
2643 assert(1 <= imm
->Immediate
.NrTokens
&& imm
->Immediate
.NrTokens
<= 5);
2644 for (i
= 0; i
< imm
->Immediate
.NrTokens
- 1; i
++)
2645 value
[i
] = imm
->u
[i
].Float
;
2647 for ( ; i
< 4; i
++ )
2650 return emit_def_const( emit
, SVGA3D_CONST_TYPE_FLOAT
,
2651 emit
->imm_start
+ emit
->internal_imm_count
++,
2652 value
[0], value
[1], value
[2], value
[3]);
2655 static boolean
make_immediate( struct svga_shader_emitter
*emit
,
2660 struct src_register
*out
)
2662 unsigned idx
= emit
->nr_hw_float_const
++;
2664 if (!emit_def_const( emit
, SVGA3D_CONST_TYPE_FLOAT
,
2668 *out
= src_register( SVGA3DREG_CONST
, idx
);
2673 static boolean
emit_vs_preamble( struct svga_shader_emitter
*emit
)
2675 if (!emit
->key
.vkey
.need_prescale
) {
2676 if (!make_immediate( emit
, 0, 0, .5, .5,
2684 static boolean
emit_ps_preamble( struct svga_shader_emitter
*emit
)
2688 /* For SM20, need to initialize the temporaries we're using to hold
2689 * color outputs to some value. Shaders which don't set all of
2690 * these values are likely to be rejected by the DX9 runtime.
2692 if (!emit
->use_sm30
) {
2693 struct src_register zero
= get_zero_immediate( emit
);
2694 for (i
= 0; i
< PIPE_MAX_COLOR_BUFS
; i
++) {
2695 if (SVGA3dShaderGetRegType(emit
->true_col
[i
].value
) != 0) {
2697 if (!submit_op1( emit
,
2698 inst_token(SVGA3DOP_MOV
),
2704 } else if (emit
->ps_reads_pos
&& emit
->info
.reads_z
) {
2706 * Assemble the position from various bits of inputs. Depth and W are
2707 * passed in a texcoord this is due to D3D's vPos not hold Z or W.
2708 * Also fixup the perspective interpolation.
2710 * temp_pos.xy = vPos.xy
2711 * temp_pos.w = rcp(texcoord1.w);
2712 * temp_pos.z = texcoord1.z * temp_pos.w;
2714 if (!submit_op1( emit
,
2715 inst_token(SVGA3DOP_MOV
),
2716 writemask( emit
->ps_temp_pos
, TGSI_WRITEMASK_XY
),
2717 emit
->ps_true_pos
))
2720 if (!submit_op1( emit
,
2721 inst_token(SVGA3DOP_RCP
),
2722 writemask( emit
->ps_temp_pos
, TGSI_WRITEMASK_W
),
2723 scalar( emit
->ps_depth_pos
, TGSI_SWIZZLE_W
) ))
2726 if (!submit_op2( emit
,
2727 inst_token(SVGA3DOP_MUL
),
2728 writemask( emit
->ps_temp_pos
, TGSI_WRITEMASK_Z
),
2729 scalar( emit
->ps_depth_pos
, TGSI_SWIZZLE_Z
),
2730 scalar( src(emit
->ps_temp_pos
), TGSI_SWIZZLE_W
) ))
2737 static boolean
emit_ps_postamble( struct svga_shader_emitter
*emit
)
2741 /* PS oDepth is incredibly fragile and it's very hard to catch the
2742 * types of usage that break it during shader emit. Easier just to
2743 * redirect the main program to a temporary and then only touch
2744 * oDepth with a hand-crafted MOV below.
2746 if (SVGA3dShaderGetRegType(emit
->true_pos
.value
) != 0) {
2748 if (!submit_op1( emit
,
2749 inst_token(SVGA3DOP_MOV
),
2751 scalar(src(emit
->temp_pos
), TGSI_SWIZZLE_Z
) ))
2755 /* Similarly for SM20 color outputs... Luckily SM30 isn't so
2758 for (i
= 0; i
< PIPE_MAX_COLOR_BUFS
; i
++) {
2759 if (SVGA3dShaderGetRegType(emit
->true_col
[i
].value
) != 0) {
2761 /* Potentially override output colors with white for XOR
2762 * logicop workaround.
2764 if (emit
->unit
== PIPE_SHADER_FRAGMENT
&&
2765 emit
->key
.fkey
.white_fragments
) {
2767 struct src_register one
= scalar( get_zero_immediate( emit
),
2770 if (!submit_op1( emit
,
2771 inst_token(SVGA3DOP_MOV
),
2777 if (!submit_op1( emit
,
2778 inst_token(SVGA3DOP_MOV
),
2780 src(emit
->temp_col
[i
]) ))
2789 static boolean
emit_vs_postamble( struct svga_shader_emitter
*emit
)
2791 /* PSIZ output is incredibly fragile and it's very hard to catch
2792 * the types of usage that break it during shader emit. Easier
2793 * just to redirect the main program to a temporary and then only
2794 * touch PSIZ with a hand-crafted MOV below.
2796 if (SVGA3dShaderGetRegType(emit
->true_psiz
.value
) != 0) {
2798 if (!submit_op1( emit
,
2799 inst_token(SVGA3DOP_MOV
),
2801 scalar(src(emit
->temp_psiz
), TGSI_SWIZZLE_X
) ))
2805 /* Need to perform various manipulations on vertex position to cope
2806 * with the different GL and D3D clip spaces.
2808 if (emit
->key
.vkey
.need_prescale
) {
2809 SVGA3dShaderDestToken temp_pos
= emit
->temp_pos
;
2810 SVGA3dShaderDestToken depth
= emit
->depth_pos
;
2811 SVGA3dShaderDestToken pos
= emit
->true_pos
;
2812 unsigned offset
= emit
->info
.file_max
[TGSI_FILE_CONSTANT
] + 1;
2813 struct src_register prescale_scale
= src_register( SVGA3DREG_CONST
,
2815 struct src_register prescale_trans
= src_register( SVGA3DREG_CONST
,
2818 if (!submit_op1( emit
,
2819 inst_token(SVGA3DOP_MOV
),
2820 writemask(depth
, TGSI_WRITEMASK_W
),
2821 scalar(src(temp_pos
), TGSI_SWIZZLE_W
) ))
2824 /* MUL temp_pos.xyz, temp_pos, prescale.scale
2825 * MAD result.position, temp_pos.wwww, prescale.trans, temp_pos
2826 * --> Note that prescale.trans.w == 0
2828 if (!submit_op2( emit
,
2829 inst_token(SVGA3DOP_MUL
),
2830 writemask(temp_pos
, TGSI_WRITEMASK_XYZ
),
2835 if (!submit_op3( emit
,
2836 inst_token(SVGA3DOP_MAD
),
2838 swizzle(src(temp_pos
), 3, 3, 3, 3),
2843 /* Also write to depth value */
2844 if (!submit_op3( emit
,
2845 inst_token(SVGA3DOP_MAD
),
2846 writemask(depth
, TGSI_WRITEMASK_Z
),
2847 swizzle(src(temp_pos
), 3, 3, 3, 3),
2853 SVGA3dShaderDestToken temp_pos
= emit
->temp_pos
;
2854 SVGA3dShaderDestToken depth
= emit
->depth_pos
;
2855 SVGA3dShaderDestToken pos
= emit
->true_pos
;
2856 struct src_register imm_0055
= emit
->imm_0055
;
2858 /* Adjust GL clipping coordinate space to hardware (D3D-style):
2860 * DP4 temp_pos.z, {0,0,.5,.5}, temp_pos
2861 * MOV result.position, temp_pos
2863 if (!submit_op2( emit
,
2864 inst_token(SVGA3DOP_DP4
),
2865 writemask(temp_pos
, TGSI_WRITEMASK_Z
),
2870 if (!submit_op1( emit
,
2871 inst_token(SVGA3DOP_MOV
),
2876 /* Move the manipulated depth into the extra texcoord reg */
2877 if (!submit_op1( emit
,
2878 inst_token(SVGA3DOP_MOV
),
2879 writemask(depth
, TGSI_WRITEMASK_ZW
),
2889 1: COLOR = FrontColor;
2891 3: COLOR = BackColor;
2894 static boolean
emit_light_twoside( struct svga_shader_emitter
*emit
)
2896 struct src_register vface
, zero
;
2897 struct src_register front
[2];
2898 struct src_register back
[2];
2899 SVGA3dShaderDestToken color
[2];
2900 int count
= emit
->internal_color_count
;
2902 SVGA3dShaderInstToken if_token
;
2907 vface
= get_vface( emit
);
2908 zero
= get_zero_immediate( emit
);
2910 /* Can't use get_temp() to allocate the color reg as such
2911 * temporaries will be reclaimed after each instruction by the call
2912 * to reset_temp_regs().
2914 for (i
= 0; i
< count
; i
++) {
2915 color
[i
] = dst_register( SVGA3DREG_TEMP
,
2916 emit
->nr_hw_temp
++ );
2918 front
[i
] = emit
->input_map
[emit
->internal_color_idx
[i
]];
2920 /* Back is always the next input:
2923 back
[i
].base
.num
= front
[i
].base
.num
+ 1;
2925 /* Reassign the input_map to the actual front-face color:
2927 emit
->input_map
[emit
->internal_color_idx
[i
]] = src(color
[i
]);
2930 if_token
= inst_token( SVGA3DOP_IFC
);
2932 if (emit
->key
.fkey
.front_ccw
)
2933 if_token
.control
= SVGA3DOPCOMP_LT
;
2935 if_token
.control
= SVGA3DOPCOMP_GT
;
2937 zero
= scalar(zero
, TGSI_SWIZZLE_X
);
2939 if (!(emit_instruction( emit
, if_token
) &&
2940 emit_src( emit
, vface
) &&
2941 emit_src( emit
, zero
) ))
2944 for (i
= 0; i
< count
; i
++) {
2945 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
), color
[i
], front
[i
] ))
2949 if (!(emit_instruction( emit
, inst_token( SVGA3DOP_ELSE
))))
2952 for (i
= 0; i
< count
; i
++) {
2953 if (!submit_op1( emit
, inst_token( SVGA3DOP_MOV
), color
[i
], back
[i
] ))
2957 if (!emit_instruction( emit
, inst_token( SVGA3DOP_ENDIF
) ))
2964 0: SETP_GT TEMP, VFACE, 0
2965 where TEMP is a fake frontface register
2967 static boolean
emit_frontface( struct svga_shader_emitter
*emit
)
2969 struct src_register vface
, zero
;
2970 SVGA3dShaderDestToken temp
;
2971 struct src_register pass
, fail
;
2973 vface
= get_vface( emit
);
2974 zero
= get_zero_immediate( emit
);
2976 /* Can't use get_temp() to allocate the fake frontface reg as such
2977 * temporaries will be reclaimed after each instruction by the call
2978 * to reset_temp_regs().
2980 temp
= dst_register( SVGA3DREG_TEMP
,
2981 emit
->nr_hw_temp
++ );
2983 if (emit
->key
.fkey
.front_ccw
) {
2984 pass
= scalar( zero
, TGSI_SWIZZLE_X
);
2985 fail
= scalar( zero
, TGSI_SWIZZLE_W
);
2987 pass
= scalar( zero
, TGSI_SWIZZLE_W
);
2988 fail
= scalar( zero
, TGSI_SWIZZLE_X
);
2991 if (!emit_conditional(emit
, PIPE_FUNC_GREATER
,
2992 temp
, vface
, scalar( zero
, TGSI_SWIZZLE_X
),
2996 /* Reassign the input_map to the actual front-face color:
2998 emit
->input_map
[emit
->internal_frontface_idx
] = src(temp
);
3005 * Emit code to invert the T component of the incoming texture coordinate.
3006 * This is used for drawing point sprites when
3007 * pipe_rasterizer_state::sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT.
3009 static boolean
emit_inverted_texcoords( struct svga_shader_emitter
*emit
)
3011 struct src_register zero
= get_zero_immediate(emit
);
3012 struct src_register pos_neg_one
= get_pos_neg_one_immediate( emit
);
3013 unsigned inverted_texcoords
= emit
->inverted_texcoords
;
3015 while (inverted_texcoords
) {
3016 const unsigned unit
= ffs(inverted_texcoords
) - 1;
3018 assert(emit
->inverted_texcoords
& (1 << unit
));
3020 assert(unit
< Elements(emit
->ps_true_texcoord
));
3022 assert(unit
< Elements(emit
->ps_inverted_texcoord_input
));
3024 assert(emit
->ps_inverted_texcoord_input
[unit
]
3025 < Elements(emit
->input_map
));
3027 /* inverted = coord * (1, -1, 1, 1) + (0, 1, 0, 0) */
3028 if (!submit_op3(emit
,
3029 inst_token(SVGA3DOP_MAD
),
3030 dst(emit
->ps_inverted_texcoord
[unit
]),
3031 emit
->ps_true_texcoord
[unit
],
3032 swizzle(pos_neg_one
, 0, 3, 0, 0), /* (1, -1, 1, 1) */
3033 swizzle(zero
, 0, 3, 0, 0))) /* (0, 1, 0, 0) */
3036 /* Reassign the input_map entry to the new texcoord register */
3037 emit
->input_map
[emit
->ps_inverted_texcoord_input
[unit
]] =
3038 emit
->ps_inverted_texcoord
[unit
];
3040 inverted_texcoords
&= ~(1 << unit
);
3047 static INLINE boolean
3048 needs_to_create_zero( struct svga_shader_emitter
*emit
)
3052 if (emit
->unit
== PIPE_SHADER_FRAGMENT
) {
3053 if (!emit
->use_sm30
)
3056 if (emit
->key
.fkey
.light_twoside
)
3059 if (emit
->key
.fkey
.white_fragments
)
3062 if (emit
->emit_frontface
)
3065 if (emit
->info
.opcode_count
[TGSI_OPCODE_DST
] >= 1 ||
3066 emit
->info
.opcode_count
[TGSI_OPCODE_SSG
] >= 1 ||
3067 emit
->info
.opcode_count
[TGSI_OPCODE_LIT
] >= 1)
3070 if (emit
->inverted_texcoords
)
3073 /* look for any PIPE_SWIZZLE_ZERO/ONE terms */
3074 for (i
= 0; i
< emit
->key
.fkey
.num_textures
; i
++) {
3075 if (emit
->key
.fkey
.tex
[i
].swizzle_r
> PIPE_SWIZZLE_ALPHA
||
3076 emit
->key
.fkey
.tex
[i
].swizzle_g
> PIPE_SWIZZLE_ALPHA
||
3077 emit
->key
.fkey
.tex
[i
].swizzle_b
> PIPE_SWIZZLE_ALPHA
||
3078 emit
->key
.fkey
.tex
[i
].swizzle_a
> PIPE_SWIZZLE_ALPHA
)
3083 if (emit
->unit
== PIPE_SHADER_VERTEX
) {
3084 if (emit
->info
.opcode_count
[TGSI_OPCODE_CMP
] >= 1)
3088 if (emit
->info
.opcode_count
[TGSI_OPCODE_IF
] >= 1 ||
3089 emit
->info
.opcode_count
[TGSI_OPCODE_BGNLOOP
] >= 1 ||
3090 emit
->info
.opcode_count
[TGSI_OPCODE_DDX
] >= 1 ||
3091 emit
->info
.opcode_count
[TGSI_OPCODE_DDY
] >= 1 ||
3092 emit
->info
.opcode_count
[TGSI_OPCODE_SGE
] >= 1 ||
3093 emit
->info
.opcode_count
[TGSI_OPCODE_SGT
] >= 1 ||
3094 emit
->info
.opcode_count
[TGSI_OPCODE_SLE
] >= 1 ||
3095 emit
->info
.opcode_count
[TGSI_OPCODE_SLT
] >= 1 ||
3096 emit
->info
.opcode_count
[TGSI_OPCODE_SNE
] >= 1 ||
3097 emit
->info
.opcode_count
[TGSI_OPCODE_SEQ
] >= 1 ||
3098 emit
->info
.opcode_count
[TGSI_OPCODE_EXP
] >= 1 ||
3099 emit
->info
.opcode_count
[TGSI_OPCODE_LOG
] >= 1 ||
3100 emit
->info
.opcode_count
[TGSI_OPCODE_XPD
] >= 1 ||
3101 emit
->info
.opcode_count
[TGSI_OPCODE_KILP
] >= 1)
3104 for (i
= 0; i
< emit
->key
.fkey
.num_textures
; i
++) {
3105 if (emit
->key
.fkey
.tex
[i
].compare_mode
== PIPE_TEX_COMPARE_R_TO_TEXTURE
)
3112 static INLINE boolean
3113 needs_to_create_loop_const( struct svga_shader_emitter
*emit
)
3115 return (emit
->info
.opcode_count
[TGSI_OPCODE_BGNLOOP
] >= 1);
3118 static INLINE boolean
3119 needs_to_create_sincos_consts( struct svga_shader_emitter
*emit
)
3121 return !emit
->use_sm30
&& (emit
->info
.opcode_count
[TGSI_OPCODE_SIN
] >= 1 ||
3122 emit
->info
.opcode_count
[TGSI_OPCODE_COS
] >= 1 ||
3123 emit
->info
.opcode_count
[TGSI_OPCODE_SCS
] >= 1);
3126 static INLINE boolean
3127 needs_to_create_arl_consts( struct svga_shader_emitter
*emit
)
3129 return (emit
->num_arl_consts
> 0);
3132 static INLINE boolean
3133 pre_parse_add_indirect( struct svga_shader_emitter
*emit
,
3134 int num
, int current_arl
)
3139 for (i
= 0; i
< emit
->num_arl_consts
; ++i
) {
3140 if (emit
->arl_consts
[i
].arl_num
== current_arl
)
3144 if (emit
->num_arl_consts
== i
) {
3145 ++emit
->num_arl_consts
;
3147 emit
->arl_consts
[i
].number
= (emit
->arl_consts
[i
].number
> num
) ?
3149 emit
->arl_consts
[i
].number
;
3150 emit
->arl_consts
[i
].arl_num
= current_arl
;
3155 pre_parse_instruction( struct svga_shader_emitter
*emit
,
3156 const struct tgsi_full_instruction
*insn
,
3159 if (insn
->Src
[0].Register
.Indirect
&&
3160 insn
->Src
[0].Indirect
.File
== TGSI_FILE_ADDRESS
) {
3161 const struct tgsi_full_src_register
*reg
= &insn
->Src
[0];
3162 if (reg
->Register
.Index
< 0) {
3163 pre_parse_add_indirect(emit
, reg
->Register
.Index
, current_arl
);
3167 if (insn
->Src
[1].Register
.Indirect
&&
3168 insn
->Src
[1].Indirect
.File
== TGSI_FILE_ADDRESS
) {
3169 const struct tgsi_full_src_register
*reg
= &insn
->Src
[1];
3170 if (reg
->Register
.Index
< 0) {
3171 pre_parse_add_indirect(emit
, reg
->Register
.Index
, current_arl
);
3175 if (insn
->Src
[2].Register
.Indirect
&&
3176 insn
->Src
[2].Indirect
.File
== TGSI_FILE_ADDRESS
) {
3177 const struct tgsi_full_src_register
*reg
= &insn
->Src
[2];
3178 if (reg
->Register
.Index
< 0) {
3179 pre_parse_add_indirect(emit
, reg
->Register
.Index
, current_arl
);
3187 pre_parse_tokens( struct svga_shader_emitter
*emit
,
3188 const struct tgsi_token
*tokens
)
3190 struct tgsi_parse_context parse
;
3191 int current_arl
= 0;
3193 tgsi_parse_init( &parse
, tokens
);
3195 while (!tgsi_parse_end_of_tokens( &parse
)) {
3196 tgsi_parse_token( &parse
);
3197 switch (parse
.FullToken
.Token
.Type
) {
3198 case TGSI_TOKEN_TYPE_IMMEDIATE
:
3199 case TGSI_TOKEN_TYPE_DECLARATION
:
3201 case TGSI_TOKEN_TYPE_INSTRUCTION
:
3202 if (parse
.FullToken
.FullInstruction
.Instruction
.Opcode
==
3206 if (!pre_parse_instruction( emit
, &parse
.FullToken
.FullInstruction
,
3218 static boolean
svga_shader_emit_helpers( struct svga_shader_emitter
*emit
)
3221 if (needs_to_create_zero( emit
)) {
3222 create_zero_immediate( emit
);
3224 if (needs_to_create_loop_const( emit
)) {
3225 create_loop_const( emit
);
3227 if (needs_to_create_sincos_consts( emit
)) {
3228 create_sincos_consts( emit
);
3230 if (needs_to_create_arl_consts( emit
)) {
3231 create_arl_consts( emit
);
3234 if (emit
->unit
== PIPE_SHADER_FRAGMENT
) {
3235 if (!emit_ps_preamble( emit
))
3238 if (emit
->key
.fkey
.light_twoside
) {
3239 if (!emit_light_twoside( emit
))
3242 if (emit
->emit_frontface
) {
3243 if (!emit_frontface( emit
))
3246 if (emit
->inverted_texcoords
) {
3247 if (!emit_inverted_texcoords( emit
))
3255 boolean
svga_shader_emit_instructions( struct svga_shader_emitter
*emit
,
3256 const struct tgsi_token
*tokens
)
3258 struct tgsi_parse_context parse
;
3260 boolean helpers_emitted
= FALSE
;
3261 unsigned line_nr
= 0;
3263 tgsi_parse_init( &parse
, tokens
);
3264 emit
->internal_imm_count
= 0;
3266 if (emit
->unit
== PIPE_SHADER_VERTEX
) {
3267 ret
= emit_vs_preamble( emit
);
3272 pre_parse_tokens(emit
, tokens
);
3274 while (!tgsi_parse_end_of_tokens( &parse
)) {
3275 tgsi_parse_token( &parse
);
3277 switch (parse
.FullToken
.Token
.Type
) {
3278 case TGSI_TOKEN_TYPE_IMMEDIATE
:
3279 ret
= svga_emit_immediate( emit
, &parse
.FullToken
.FullImmediate
);
3284 case TGSI_TOKEN_TYPE_DECLARATION
:
3286 ret
= svga_translate_decl_sm30( emit
, &parse
.FullToken
.FullDeclaration
);
3288 ret
= svga_translate_decl_sm20( emit
, &parse
.FullToken
.FullDeclaration
);
3293 case TGSI_TOKEN_TYPE_INSTRUCTION
:
3294 if (!helpers_emitted
) {
3295 if (!svga_shader_emit_helpers( emit
))
3297 helpers_emitted
= TRUE
;
3299 ret
= svga_emit_instruction( emit
,
3301 &parse
.FullToken
.FullInstruction
);
3309 reset_temp_regs( emit
);
3312 /* Need to terminate the current subroutine. Note that the
3313 * hardware doesn't tolerate shaders without sub-routines
3314 * terminating with RET+END.
3316 if (!emit
->in_main_func
) {
3317 ret
= emit_instruction( emit
, inst_token( SVGA3DOP_RET
) );
3322 assert(emit
->dynamic_branching_level
== 0);
3324 /* Need to terminate the whole shader:
3326 ret
= emit_instruction( emit
, inst_token( SVGA3DOP_END
) );
3331 tgsi_parse_free( &parse
);