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5 * obtaining a copy of this software and associated documentation
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21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
27 * @file svga_tgsi_vgpu10.c
29 * TGSI -> VGPU10 shader translation.
31 * \author Mingcheng Chen
35 #include "pipe/p_compiler.h"
36 #include "pipe/p_shader_tokens.h"
37 #include "pipe/p_defines.h"
38 #include "tgsi/tgsi_build.h"
39 #include "tgsi/tgsi_dump.h"
40 #include "tgsi/tgsi_info.h"
41 #include "tgsi/tgsi_parse.h"
42 #include "tgsi/tgsi_scan.h"
43 #include "tgsi/tgsi_two_side.h"
44 #include "tgsi/tgsi_aa_point.h"
45 #include "tgsi/tgsi_util.h"
46 #include "util/u_math.h"
47 #include "util/u_memory.h"
48 #include "util/u_bitmask.h"
49 #include "util/u_debug.h"
50 #include "util/u_pstipple.h"
52 #include "svga_context.h"
53 #include "svga_debug.h"
54 #include "svga_link.h"
55 #include "svga_shader.h"
56 #include "svga_tgsi.h"
58 #include "VGPU10ShaderTokens.h"
61 #define INVALID_INDEX 99999
62 #define MAX_INTERNAL_TEMPS 3
63 #define MAX_SYSTEM_VALUES 4
64 #define MAX_IMMEDIATE_COUNT \
65 (VGPU10_MAX_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT/4)
66 #define MAX_TEMP_ARRAYS 64 /* Enough? */
70 * Clipping is complicated. There's four different cases which we
71 * handle during VS/GS shader translation:
75 CLIP_NONE
, /**< No clipping enabled */
76 CLIP_LEGACY
, /**< The shader has no clipping declarations or code but
77 * one or more user-defined clip planes are enabled. We
78 * generate extra code to emit clip distances.
80 CLIP_DISTANCE
, /**< The shader already declares clip distance output
81 * registers and has code to write to them.
83 CLIP_VERTEX
/**< The shader declares a clip vertex output register and
84 * has code that writes to the register. We convert the
85 * clipvertex position into one or more clip distances.
90 struct svga_shader_emitter_v10
92 /* The token output buffer */
97 /* Information about the shader and state (does not change) */
98 struct svga_compile_key key
;
99 struct tgsi_shader_info info
;
102 unsigned inst_start_token
;
103 boolean discard_instruction
; /**< throw away current instruction? */
105 union tgsi_immediate_data immediates
[MAX_IMMEDIATE_COUNT
][4];
106 unsigned num_immediates
; /**< Number of immediates emitted */
107 unsigned common_immediate_pos
[8]; /**< literals for common immediates */
108 unsigned num_common_immediates
;
109 boolean immediates_emitted
;
111 unsigned num_outputs
; /**< include any extra outputs */
112 /** The first extra output is reserved for
113 * non-adjusted vertex position for
114 * stream output purpose
117 /* Temporary Registers */
118 unsigned num_shader_temps
; /**< num of temps used by original shader */
119 unsigned internal_temp_count
; /**< currently allocated internal temps */
121 unsigned start
, size
;
122 } temp_arrays
[MAX_TEMP_ARRAYS
];
123 unsigned num_temp_arrays
;
125 /** Map TGSI temp registers to VGPU10 temp array IDs and indexes */
127 unsigned arrayId
, index
;
128 } temp_map
[VGPU10_MAX_TEMPS
]; /**< arrayId, element */
130 /** Number of constants used by original shader for each constant buffer.
131 * The size should probably always match with that of svga_state.constbufs.
133 unsigned num_shader_consts
[SVGA_MAX_CONST_BUFS
];
136 unsigned num_samplers
;
137 ubyte sampler_target
[PIPE_MAX_SAMPLERS
]; /**< TGSI_TEXTURE_x */
138 ubyte sampler_return_type
[PIPE_MAX_SAMPLERS
]; /**< TGSI_RETURN_TYPE_x */
140 /* Address regs (really implemented with temps) */
141 unsigned num_address_regs
;
142 unsigned address_reg_index
[MAX_VGPU10_ADDR_REGS
];
144 /* Output register usage masks */
145 ubyte output_usage_mask
[PIPE_MAX_SHADER_OUTPUTS
];
147 /* To map TGSI system value index to VGPU shader input indexes */
148 ubyte system_value_indexes
[MAX_SYSTEM_VALUES
];
151 /* vertex position scale/translation */
152 unsigned out_index
; /**< the real position output reg */
153 unsigned tmp_index
; /**< the fake/temp position output reg */
154 unsigned so_index
; /**< the non-adjusted position output reg */
155 unsigned prescale_scale_index
, prescale_trans_index
;
156 boolean need_prescale
;
159 /* For vertex shaders only */
161 /* viewport constant */
162 unsigned viewport_index
;
164 /* temp index of adjusted vertex attributes */
165 unsigned adjusted_input
[PIPE_MAX_SHADER_INPUTS
];
168 /* For fragment shaders only */
171 unsigned color_out_index
[PIPE_MAX_COLOR_BUFS
]; /**< the real color output regs */
172 unsigned color_tmp_index
; /**< fake/temp color output reg */
173 unsigned alpha_ref_index
; /**< immediate constant for alpha ref */
176 unsigned face_input_index
; /**< real fragment shader face reg (bool) */
177 unsigned face_tmp_index
; /**< temp face reg converted to -1 / +1 */
179 unsigned pstipple_sampler_unit
;
181 unsigned fragcoord_input_index
; /**< real fragment position input reg */
182 unsigned fragcoord_tmp_index
; /**< 1/w modified position temp reg */
185 /* For geometry shaders only */
187 VGPU10_PRIMITIVE prim_type
;/**< VGPU10 primitive type */
188 VGPU10_PRIMITIVE_TOPOLOGY prim_topology
; /**< VGPU10 primitive topology */
189 unsigned input_size
; /**< size of input arrays */
190 unsigned prim_id_index
; /**< primitive id register index */
191 unsigned max_out_vertices
; /**< maximum number of output vertices */
194 /* For vertex or geometry shaders */
195 enum clipping_mode clip_mode
;
196 unsigned clip_dist_out_index
; /**< clip distance output register index */
197 unsigned clip_dist_tmp_index
; /**< clip distance temporary register */
198 unsigned clip_dist_so_index
; /**< clip distance shadow copy */
200 /** Index of temporary holding the clipvertex coordinate */
201 unsigned clip_vertex_out_index
; /**< clip vertex output register index */
202 unsigned clip_vertex_tmp_index
; /**< clip vertex temporary index */
204 /* user clip plane constant slot indexes */
205 unsigned clip_plane_const
[PIPE_MAX_CLIP_PLANES
];
207 unsigned num_output_writes
;
208 boolean constant_color_output
;
210 boolean uses_flat_interp
;
212 /* For all shaders: const reg index for RECT coord scaling */
213 unsigned texcoord_scale_index
[PIPE_MAX_SAMPLERS
];
215 /* For all shaders: const reg index for texture buffer size */
216 unsigned texture_buffer_size_index
[PIPE_MAX_SAMPLERS
];
218 /* VS/GS/FS Linkage info */
219 struct shader_linkage linkage
;
221 bool register_overflow
; /**< Set if we exceed a VGPU10 register limit */
226 emit_post_helpers(struct svga_shader_emitter_v10
*emit
);
229 emit_vertex(struct svga_shader_emitter_v10
*emit
,
230 const struct tgsi_full_instruction
*inst
);
232 static char err_buf
[128];
235 expand(struct svga_shader_emitter_v10
*emit
)
238 unsigned newsize
= emit
->size
* 2;
240 if (emit
->buf
!= err_buf
)
241 new_buf
= REALLOC(emit
->buf
, emit
->size
, newsize
);
248 emit
->size
= sizeof(err_buf
);
252 emit
->size
= newsize
;
253 emit
->ptr
= new_buf
+ (emit
->ptr
- emit
->buf
);
259 * Create and initialize a new svga_shader_emitter_v10 object.
261 static struct svga_shader_emitter_v10
*
264 struct svga_shader_emitter_v10
*emit
= CALLOC(1, sizeof(*emit
));
269 /* to initialize the output buffer */
279 * Free an svga_shader_emitter_v10 object.
282 free_emitter(struct svga_shader_emitter_v10
*emit
)
285 FREE(emit
->buf
); /* will be NULL if translation succeeded */
289 static inline boolean
290 reserve(struct svga_shader_emitter_v10
*emit
,
293 while (emit
->ptr
- emit
->buf
+ nr_dwords
* sizeof(uint32
) >= emit
->size
) {
302 emit_dword(struct svga_shader_emitter_v10
*emit
, uint32 dword
)
304 if (!reserve(emit
, 1))
307 *(uint32
*)emit
->ptr
= dword
;
308 emit
->ptr
+= sizeof dword
;
313 emit_dwords(struct svga_shader_emitter_v10
*emit
,
314 const uint32
*dwords
,
317 if (!reserve(emit
, nr
))
320 memcpy(emit
->ptr
, dwords
, nr
* sizeof *dwords
);
321 emit
->ptr
+= nr
* sizeof *dwords
;
325 /** Return the number of tokens in the emitter's buffer */
327 emit_get_num_tokens(const struct svga_shader_emitter_v10
*emit
)
329 return (emit
->ptr
- emit
->buf
) / sizeof(unsigned);
334 * Check for register overflow. If we overflow we'll set an
335 * error flag. This function can be called for register declarations
336 * or use as src/dst instruction operands.
337 * \param type register type. One of VGPU10_OPERAND_TYPE_x
338 or VGPU10_OPCODE_DCL_x
339 * \param index the register index
342 check_register_index(struct svga_shader_emitter_v10
*emit
,
343 unsigned operandType
, unsigned index
)
345 bool overflow_before
= emit
->register_overflow
;
347 switch (operandType
) {
348 case VGPU10_OPERAND_TYPE_TEMP
:
349 case VGPU10_OPERAND_TYPE_INDEXABLE_TEMP
:
350 case VGPU10_OPCODE_DCL_TEMPS
:
351 if (index
>= VGPU10_MAX_TEMPS
) {
352 emit
->register_overflow
= TRUE
;
355 case VGPU10_OPERAND_TYPE_CONSTANT_BUFFER
:
356 case VGPU10_OPCODE_DCL_CONSTANT_BUFFER
:
357 if (index
>= VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT
) {
358 emit
->register_overflow
= TRUE
;
361 case VGPU10_OPERAND_TYPE_INPUT
:
362 case VGPU10_OPERAND_TYPE_INPUT_PRIMITIVEID
:
363 case VGPU10_OPCODE_DCL_INPUT
:
364 case VGPU10_OPCODE_DCL_INPUT_SGV
:
365 case VGPU10_OPCODE_DCL_INPUT_SIV
:
366 case VGPU10_OPCODE_DCL_INPUT_PS
:
367 case VGPU10_OPCODE_DCL_INPUT_PS_SGV
:
368 case VGPU10_OPCODE_DCL_INPUT_PS_SIV
:
369 if ((emit
->unit
== PIPE_SHADER_VERTEX
&&
370 index
>= VGPU10_MAX_VS_INPUTS
) ||
371 (emit
->unit
== PIPE_SHADER_GEOMETRY
&&
372 index
>= VGPU10_MAX_GS_INPUTS
) ||
373 (emit
->unit
== PIPE_SHADER_FRAGMENT
&&
374 index
>= VGPU10_MAX_FS_INPUTS
)) {
375 emit
->register_overflow
= TRUE
;
378 case VGPU10_OPERAND_TYPE_OUTPUT
:
379 case VGPU10_OPCODE_DCL_OUTPUT
:
380 case VGPU10_OPCODE_DCL_OUTPUT_SGV
:
381 case VGPU10_OPCODE_DCL_OUTPUT_SIV
:
382 if ((emit
->unit
== PIPE_SHADER_VERTEX
&&
383 index
>= VGPU10_MAX_VS_OUTPUTS
) ||
384 (emit
->unit
== PIPE_SHADER_GEOMETRY
&&
385 index
>= VGPU10_MAX_GS_OUTPUTS
) ||
386 (emit
->unit
== PIPE_SHADER_FRAGMENT
&&
387 index
>= VGPU10_MAX_FS_OUTPUTS
)) {
388 emit
->register_overflow
= TRUE
;
391 case VGPU10_OPERAND_TYPE_SAMPLER
:
392 case VGPU10_OPCODE_DCL_SAMPLER
:
393 if (index
>= VGPU10_MAX_SAMPLERS
) {
394 emit
->register_overflow
= TRUE
;
397 case VGPU10_OPERAND_TYPE_RESOURCE
:
398 case VGPU10_OPCODE_DCL_RESOURCE
:
399 if (index
>= VGPU10_MAX_RESOURCES
) {
400 emit
->register_overflow
= TRUE
;
403 case VGPU10_OPERAND_TYPE_IMMEDIATE_CONSTANT_BUFFER
:
404 if (index
>= MAX_IMMEDIATE_COUNT
) {
405 emit
->register_overflow
= TRUE
;
413 if (emit
->register_overflow
&& !overflow_before
) {
414 debug_printf("svga: vgpu10 register overflow (reg %u, index %u)\n",
421 * Examine misc state to determine the clipping mode.
424 determine_clipping_mode(struct svga_shader_emitter_v10
*emit
)
426 if (emit
->info
.num_written_clipdistance
> 0) {
427 emit
->clip_mode
= CLIP_DISTANCE
;
429 else if (emit
->info
.writes_clipvertex
) {
430 emit
->clip_mode
= CLIP_VERTEX
;
432 else if (emit
->key
.clip_plane_enable
) {
433 emit
->clip_mode
= CLIP_LEGACY
;
436 emit
->clip_mode
= CLIP_NONE
;
442 * For clip distance register declarations and clip distance register
443 * writes we need to mask the declaration usage or instruction writemask
444 * (respectively) against the set of the really-enabled clipping planes.
446 * The piglit test spec/glsl-1.30/execution/clipping/vs-clip-distance-enables
447 * has a VS that writes to all 8 clip distance registers, but the plane enable
448 * flags are a subset of that.
450 * This function is used to apply the plane enable flags to the register
451 * declaration or instruction writemask.
453 * \param writemask the declaration usage mask or instruction writemask
454 * \param clip_reg_index which clip plane register is being declared/written.
455 * The legal values are 0 and 1 (two clip planes per
456 * register, for a total of 8 clip planes)
459 apply_clip_plane_mask(struct svga_shader_emitter_v10
*emit
,
460 unsigned writemask
, unsigned clip_reg_index
)
464 assert(clip_reg_index
< 2);
466 /* four clip planes per clip register: */
467 shift
= clip_reg_index
* 4;
468 writemask
&= ((emit
->key
.clip_plane_enable
>> shift
) & 0xf);
475 * Translate gallium shader type into VGPU10 type.
477 static VGPU10_PROGRAM_TYPE
478 translate_shader_type(unsigned type
)
481 case PIPE_SHADER_VERTEX
:
482 return VGPU10_VERTEX_SHADER
;
483 case PIPE_SHADER_GEOMETRY
:
484 return VGPU10_GEOMETRY_SHADER
;
485 case PIPE_SHADER_FRAGMENT
:
486 return VGPU10_PIXEL_SHADER
;
488 assert(!"Unexpected shader type");
489 return VGPU10_VERTEX_SHADER
;
495 * Translate a TGSI_OPCODE_x into a VGPU10_OPCODE_x
496 * Note: we only need to translate the opcodes for "simple" instructions,
497 * as seen below. All other opcodes are handled/translated specially.
499 static VGPU10_OPCODE_TYPE
500 translate_opcode(unsigned opcode
)
503 case TGSI_OPCODE_MOV
:
504 return VGPU10_OPCODE_MOV
;
505 case TGSI_OPCODE_MUL
:
506 return VGPU10_OPCODE_MUL
;
507 case TGSI_OPCODE_ADD
:
508 return VGPU10_OPCODE_ADD
;
509 case TGSI_OPCODE_DP3
:
510 return VGPU10_OPCODE_DP3
;
511 case TGSI_OPCODE_DP4
:
512 return VGPU10_OPCODE_DP4
;
513 case TGSI_OPCODE_MIN
:
514 return VGPU10_OPCODE_MIN
;
515 case TGSI_OPCODE_MAX
:
516 return VGPU10_OPCODE_MAX
;
517 case TGSI_OPCODE_MAD
:
518 return VGPU10_OPCODE_MAD
;
519 case TGSI_OPCODE_SQRT
:
520 return VGPU10_OPCODE_SQRT
;
521 case TGSI_OPCODE_FRC
:
522 return VGPU10_OPCODE_FRC
;
523 case TGSI_OPCODE_FLR
:
524 return VGPU10_OPCODE_ROUND_NI
;
525 case TGSI_OPCODE_FSEQ
:
526 return VGPU10_OPCODE_EQ
;
527 case TGSI_OPCODE_FSGE
:
528 return VGPU10_OPCODE_GE
;
529 case TGSI_OPCODE_FSNE
:
530 return VGPU10_OPCODE_NE
;
531 case TGSI_OPCODE_DDX
:
532 return VGPU10_OPCODE_DERIV_RTX
;
533 case TGSI_OPCODE_DDY
:
534 return VGPU10_OPCODE_DERIV_RTY
;
535 case TGSI_OPCODE_RET
:
536 return VGPU10_OPCODE_RET
;
537 case TGSI_OPCODE_DIV
:
538 return VGPU10_OPCODE_DIV
;
539 case TGSI_OPCODE_IDIV
:
540 return VGPU10_OPCODE_IDIV
;
541 case TGSI_OPCODE_DP2
:
542 return VGPU10_OPCODE_DP2
;
543 case TGSI_OPCODE_BRK
:
544 return VGPU10_OPCODE_BREAK
;
546 return VGPU10_OPCODE_IF
;
547 case TGSI_OPCODE_ELSE
:
548 return VGPU10_OPCODE_ELSE
;
549 case TGSI_OPCODE_ENDIF
:
550 return VGPU10_OPCODE_ENDIF
;
551 case TGSI_OPCODE_CEIL
:
552 return VGPU10_OPCODE_ROUND_PI
;
553 case TGSI_OPCODE_I2F
:
554 return VGPU10_OPCODE_ITOF
;
555 case TGSI_OPCODE_NOT
:
556 return VGPU10_OPCODE_NOT
;
557 case TGSI_OPCODE_TRUNC
:
558 return VGPU10_OPCODE_ROUND_Z
;
559 case TGSI_OPCODE_SHL
:
560 return VGPU10_OPCODE_ISHL
;
561 case TGSI_OPCODE_AND
:
562 return VGPU10_OPCODE_AND
;
564 return VGPU10_OPCODE_OR
;
565 case TGSI_OPCODE_XOR
:
566 return VGPU10_OPCODE_XOR
;
567 case TGSI_OPCODE_CONT
:
568 return VGPU10_OPCODE_CONTINUE
;
569 case TGSI_OPCODE_EMIT
:
570 return VGPU10_OPCODE_EMIT
;
571 case TGSI_OPCODE_ENDPRIM
:
572 return VGPU10_OPCODE_CUT
;
573 case TGSI_OPCODE_BGNLOOP
:
574 return VGPU10_OPCODE_LOOP
;
575 case TGSI_OPCODE_ENDLOOP
:
576 return VGPU10_OPCODE_ENDLOOP
;
577 case TGSI_OPCODE_ENDSUB
:
578 return VGPU10_OPCODE_RET
;
579 case TGSI_OPCODE_NOP
:
580 return VGPU10_OPCODE_NOP
;
581 case TGSI_OPCODE_BREAKC
:
582 return VGPU10_OPCODE_BREAKC
;
583 case TGSI_OPCODE_END
:
584 return VGPU10_OPCODE_RET
;
585 case TGSI_OPCODE_F2I
:
586 return VGPU10_OPCODE_FTOI
;
587 case TGSI_OPCODE_IMAX
:
588 return VGPU10_OPCODE_IMAX
;
589 case TGSI_OPCODE_IMIN
:
590 return VGPU10_OPCODE_IMIN
;
591 case TGSI_OPCODE_UDIV
:
592 case TGSI_OPCODE_UMOD
:
593 case TGSI_OPCODE_MOD
:
594 return VGPU10_OPCODE_UDIV
;
595 case TGSI_OPCODE_IMUL_HI
:
596 return VGPU10_OPCODE_IMUL
;
597 case TGSI_OPCODE_INEG
:
598 return VGPU10_OPCODE_INEG
;
599 case TGSI_OPCODE_ISHR
:
600 return VGPU10_OPCODE_ISHR
;
601 case TGSI_OPCODE_ISGE
:
602 return VGPU10_OPCODE_IGE
;
603 case TGSI_OPCODE_ISLT
:
604 return VGPU10_OPCODE_ILT
;
605 case TGSI_OPCODE_F2U
:
606 return VGPU10_OPCODE_FTOU
;
607 case TGSI_OPCODE_UADD
:
608 return VGPU10_OPCODE_IADD
;
609 case TGSI_OPCODE_U2F
:
610 return VGPU10_OPCODE_UTOF
;
611 case TGSI_OPCODE_UCMP
:
612 return VGPU10_OPCODE_MOVC
;
613 case TGSI_OPCODE_UMAD
:
614 return VGPU10_OPCODE_UMAD
;
615 case TGSI_OPCODE_UMAX
:
616 return VGPU10_OPCODE_UMAX
;
617 case TGSI_OPCODE_UMIN
:
618 return VGPU10_OPCODE_UMIN
;
619 case TGSI_OPCODE_UMUL
:
620 case TGSI_OPCODE_UMUL_HI
:
621 return VGPU10_OPCODE_UMUL
;
622 case TGSI_OPCODE_USEQ
:
623 return VGPU10_OPCODE_IEQ
;
624 case TGSI_OPCODE_USGE
:
625 return VGPU10_OPCODE_UGE
;
626 case TGSI_OPCODE_USHR
:
627 return VGPU10_OPCODE_USHR
;
628 case TGSI_OPCODE_USLT
:
629 return VGPU10_OPCODE_ULT
;
630 case TGSI_OPCODE_USNE
:
631 return VGPU10_OPCODE_INE
;
632 case TGSI_OPCODE_SWITCH
:
633 return VGPU10_OPCODE_SWITCH
;
634 case TGSI_OPCODE_CASE
:
635 return VGPU10_OPCODE_CASE
;
636 case TGSI_OPCODE_DEFAULT
:
637 return VGPU10_OPCODE_DEFAULT
;
638 case TGSI_OPCODE_ENDSWITCH
:
639 return VGPU10_OPCODE_ENDSWITCH
;
640 case TGSI_OPCODE_FSLT
:
641 return VGPU10_OPCODE_LT
;
642 case TGSI_OPCODE_ROUND
:
643 return VGPU10_OPCODE_ROUND_NE
;
645 assert(!"Unexpected TGSI opcode in translate_opcode()");
646 return VGPU10_OPCODE_NOP
;
652 * Translate a TGSI register file type into a VGPU10 operand type.
653 * \param array is the TGSI_FILE_TEMPORARY register an array?
655 static VGPU10_OPERAND_TYPE
656 translate_register_file(enum tgsi_file_type file
, boolean array
)
659 case TGSI_FILE_CONSTANT
:
660 return VGPU10_OPERAND_TYPE_CONSTANT_BUFFER
;
661 case TGSI_FILE_INPUT
:
662 return VGPU10_OPERAND_TYPE_INPUT
;
663 case TGSI_FILE_OUTPUT
:
664 return VGPU10_OPERAND_TYPE_OUTPUT
;
665 case TGSI_FILE_TEMPORARY
:
666 return array
? VGPU10_OPERAND_TYPE_INDEXABLE_TEMP
667 : VGPU10_OPERAND_TYPE_TEMP
;
668 case TGSI_FILE_IMMEDIATE
:
669 /* all immediates are 32-bit values at this time so
670 * VGPU10_OPERAND_TYPE_IMMEDIATE64 is not possible at this time.
672 return VGPU10_OPERAND_TYPE_IMMEDIATE_CONSTANT_BUFFER
;
673 case TGSI_FILE_SAMPLER
:
674 return VGPU10_OPERAND_TYPE_SAMPLER
;
675 case TGSI_FILE_SYSTEM_VALUE
:
676 return VGPU10_OPERAND_TYPE_INPUT
;
678 /* XXX TODO more cases to finish */
681 assert(!"Bad tgsi register file!");
682 return VGPU10_OPERAND_TYPE_NULL
;
688 * Emit a null dst register
691 emit_null_dst_register(struct svga_shader_emitter_v10
*emit
)
693 VGPU10OperandToken0 operand
;
696 operand
.operandType
= VGPU10_OPERAND_TYPE_NULL
;
697 operand
.numComponents
= VGPU10_OPERAND_0_COMPONENT
;
699 emit_dword(emit
, operand
.value
);
704 * If the given register is a temporary, return the array ID.
708 get_temp_array_id(const struct svga_shader_emitter_v10
*emit
,
709 unsigned file
, unsigned index
)
711 if (file
== TGSI_FILE_TEMPORARY
) {
712 return emit
->temp_map
[index
].arrayId
;
721 * If the given register is a temporary, convert the index from a TGSI
722 * TEMPORARY index to a VGPU10 temp index.
725 remap_temp_index(const struct svga_shader_emitter_v10
*emit
,
726 unsigned file
, unsigned index
)
728 if (file
== TGSI_FILE_TEMPORARY
) {
729 return emit
->temp_map
[index
].index
;
738 * Setup the operand0 fields related to indexing (1D, 2D, relative, etc).
739 * Note: the operandType field must already be initialized.
741 static VGPU10OperandToken0
742 setup_operand0_indexing(struct svga_shader_emitter_v10
*emit
,
743 VGPU10OperandToken0 operand0
,
745 boolean indirect
, boolean index2D
,
746 unsigned tempArrayID
)
748 unsigned indexDim
, index0Rep
, index1Rep
= VGPU10_OPERAND_INDEX_IMMEDIATE32
;
751 * Compute index dimensions
753 if (operand0
.operandType
== VGPU10_OPERAND_TYPE_IMMEDIATE32
||
754 operand0
.operandType
== VGPU10_OPERAND_TYPE_INPUT_PRIMITIVEID
) {
755 /* there's no swizzle for in-line immediates */
756 indexDim
= VGPU10_OPERAND_INDEX_0D
;
757 assert(operand0
.selectionMode
== 0);
762 operand0
.operandType
== VGPU10_OPERAND_TYPE_CONSTANT_BUFFER
) {
763 indexDim
= VGPU10_OPERAND_INDEX_2D
;
766 indexDim
= VGPU10_OPERAND_INDEX_1D
;
771 * Compute index representations (immediate, relative, etc).
773 if (tempArrayID
> 0) {
774 assert(file
== TGSI_FILE_TEMPORARY
);
775 /* First index is the array ID, second index is the array element */
776 index0Rep
= VGPU10_OPERAND_INDEX_IMMEDIATE32
;
778 index1Rep
= VGPU10_OPERAND_INDEX_IMMEDIATE32_PLUS_RELATIVE
;
781 index1Rep
= VGPU10_OPERAND_INDEX_IMMEDIATE32
;
785 if (file
== TGSI_FILE_CONSTANT
) {
786 /* index[0] indicates which constant buffer while index[1] indicates
787 * the position in the constant buffer.
789 index0Rep
= VGPU10_OPERAND_INDEX_IMMEDIATE32
;
790 index1Rep
= VGPU10_OPERAND_INDEX_IMMEDIATE32_PLUS_RELATIVE
;
793 /* All other register files are 1-dimensional */
794 index0Rep
= VGPU10_OPERAND_INDEX_IMMEDIATE32_PLUS_RELATIVE
;
798 index0Rep
= VGPU10_OPERAND_INDEX_IMMEDIATE32
;
799 index1Rep
= VGPU10_OPERAND_INDEX_IMMEDIATE32
;
802 operand0
.indexDimension
= indexDim
;
803 operand0
.index0Representation
= index0Rep
;
804 operand0
.index1Representation
= index1Rep
;
811 * Emit the operand for expressing an address register for indirect indexing.
812 * Note that the address register is really just a temp register.
813 * \param addr_reg_index which address register to use
816 emit_indirect_register(struct svga_shader_emitter_v10
*emit
,
817 unsigned addr_reg_index
)
819 unsigned tmp_reg_index
;
820 VGPU10OperandToken0 operand0
;
822 assert(addr_reg_index
< MAX_VGPU10_ADDR_REGS
);
824 tmp_reg_index
= emit
->address_reg_index
[addr_reg_index
];
826 /* operand0 is a simple temporary register, selecting one component */
828 operand0
.operandType
= VGPU10_OPERAND_TYPE_TEMP
;
829 operand0
.numComponents
= VGPU10_OPERAND_4_COMPONENT
;
830 operand0
.indexDimension
= VGPU10_OPERAND_INDEX_1D
;
831 operand0
.index0Representation
= VGPU10_OPERAND_INDEX_IMMEDIATE32
;
832 operand0
.selectionMode
= VGPU10_OPERAND_4_COMPONENT_SELECT_1_MODE
;
833 operand0
.swizzleX
= 0;
834 operand0
.swizzleY
= 1;
835 operand0
.swizzleZ
= 2;
836 operand0
.swizzleW
= 3;
838 emit_dword(emit
, operand0
.value
);
839 emit_dword(emit
, remap_temp_index(emit
, TGSI_FILE_TEMPORARY
, tmp_reg_index
));
844 * Translate the dst register of a TGSI instruction and emit VGPU10 tokens.
845 * \param emit the emitter context
846 * \param reg the TGSI dst register to translate
849 emit_dst_register(struct svga_shader_emitter_v10
*emit
,
850 const struct tgsi_full_dst_register
*reg
)
852 unsigned file
= reg
->Register
.File
;
853 unsigned index
= reg
->Register
.Index
;
854 const unsigned sem_name
= emit
->info
.output_semantic_name
[index
];
855 const unsigned sem_index
= emit
->info
.output_semantic_index
[index
];
856 unsigned writemask
= reg
->Register
.WriteMask
;
857 const unsigned indirect
= reg
->Register
.Indirect
;
858 const unsigned tempArrayId
= get_temp_array_id(emit
, file
, index
);
859 const unsigned index2d
= reg
->Register
.Dimension
;
860 VGPU10OperandToken0 operand0
;
862 if (file
== TGSI_FILE_OUTPUT
) {
863 if (emit
->unit
== PIPE_SHADER_VERTEX
||
864 emit
->unit
== PIPE_SHADER_GEOMETRY
) {
865 if (index
== emit
->vposition
.out_index
&&
866 emit
->vposition
.tmp_index
!= INVALID_INDEX
) {
867 /* replace OUTPUT[POS] with TEMP[POS]. We need to store the
868 * vertex position result in a temporary so that we can modify
869 * it in the post_helper() code.
871 file
= TGSI_FILE_TEMPORARY
;
872 index
= emit
->vposition
.tmp_index
;
874 else if (sem_name
== TGSI_SEMANTIC_CLIPDIST
&&
875 emit
->clip_dist_tmp_index
!= INVALID_INDEX
) {
876 /* replace OUTPUT[CLIPDIST] with TEMP[CLIPDIST].
877 * We store the clip distance in a temporary first, then
878 * we'll copy it to the shadow copy and to CLIPDIST with the
879 * enabled planes mask in emit_clip_distance_instructions().
881 file
= TGSI_FILE_TEMPORARY
;
882 index
= emit
->clip_dist_tmp_index
+ sem_index
;
884 else if (sem_name
== TGSI_SEMANTIC_CLIPVERTEX
&&
885 emit
->clip_vertex_tmp_index
!= INVALID_INDEX
) {
886 /* replace the CLIPVERTEX output register with a temporary */
887 assert(emit
->clip_mode
== CLIP_VERTEX
);
888 assert(sem_index
== 0);
889 file
= TGSI_FILE_TEMPORARY
;
890 index
= emit
->clip_vertex_tmp_index
;
893 else if (emit
->unit
== PIPE_SHADER_FRAGMENT
) {
894 if (sem_name
== TGSI_SEMANTIC_POSITION
) {
895 /* Fragment depth output register */
897 operand0
.operandType
= VGPU10_OPERAND_TYPE_OUTPUT_DEPTH
;
898 operand0
.indexDimension
= VGPU10_OPERAND_INDEX_0D
;
899 operand0
.numComponents
= VGPU10_OPERAND_1_COMPONENT
;
900 emit_dword(emit
, operand0
.value
);
903 else if (index
== emit
->fs
.color_out_index
[0] &&
904 emit
->fs
.color_tmp_index
!= INVALID_INDEX
) {
905 /* replace OUTPUT[COLOR] with TEMP[COLOR]. We need to store the
906 * fragment color result in a temporary so that we can read it
907 * it in the post_helper() code.
909 file
= TGSI_FILE_TEMPORARY
;
910 index
= emit
->fs
.color_tmp_index
;
913 /* Typically, for fragment shaders, the output register index
914 * matches the color semantic index. But not when we write to
915 * the fragment depth register. In that case, OUT[0] will be
916 * fragdepth and OUT[1] will be the 0th color output. We need
917 * to use the semantic index for color outputs.
919 assert(sem_name
== TGSI_SEMANTIC_COLOR
);
920 index
= emit
->info
.output_semantic_index
[index
];
922 emit
->num_output_writes
++;
927 /* init operand tokens to all zero */
930 operand0
.numComponents
= VGPU10_OPERAND_4_COMPONENT
;
932 /* the operand has a writemask */
933 operand0
.selectionMode
= VGPU10_OPERAND_4_COMPONENT_MASK_MODE
;
935 /* Which of the four dest components to write to. Note that we can use a
936 * simple assignment here since TGSI writemasks match VGPU10 writemasks.
938 STATIC_ASSERT(TGSI_WRITEMASK_X
== VGPU10_OPERAND_4_COMPONENT_MASK_X
);
939 operand0
.mask
= writemask
;
941 /* translate TGSI register file type to VGPU10 operand type */
942 operand0
.operandType
= translate_register_file(file
, tempArrayId
> 0);
944 check_register_index(emit
, operand0
.operandType
, index
);
946 operand0
= setup_operand0_indexing(emit
, operand0
, file
, indirect
,
947 index2d
, tempArrayId
);
950 emit_dword(emit
, operand0
.value
);
951 if (tempArrayId
> 0) {
952 emit_dword(emit
, tempArrayId
);
955 emit_dword(emit
, remap_temp_index(emit
, file
, index
));
958 emit_indirect_register(emit
, reg
->Indirect
.Index
);
964 * Translate a src register of a TGSI instruction and emit VGPU10 tokens.
967 emit_src_register(struct svga_shader_emitter_v10
*emit
,
968 const struct tgsi_full_src_register
*reg
)
970 unsigned file
= reg
->Register
.File
;
971 unsigned index
= reg
->Register
.Index
;
972 const unsigned indirect
= reg
->Register
.Indirect
;
973 const unsigned tempArrayId
= get_temp_array_id(emit
, file
, index
);
974 const unsigned index2d
= reg
->Register
.Dimension
;
975 const unsigned swizzleX
= reg
->Register
.SwizzleX
;
976 const unsigned swizzleY
= reg
->Register
.SwizzleY
;
977 const unsigned swizzleZ
= reg
->Register
.SwizzleZ
;
978 const unsigned swizzleW
= reg
->Register
.SwizzleW
;
979 const unsigned absolute
= reg
->Register
.Absolute
;
980 const unsigned negate
= reg
->Register
.Negate
;
981 bool is_prim_id
= FALSE
;
983 VGPU10OperandToken0 operand0
;
984 VGPU10OperandToken1 operand1
;
986 if (emit
->unit
== PIPE_SHADER_FRAGMENT
&&
987 file
== TGSI_FILE_INPUT
) {
988 if (index
== emit
->fs
.face_input_index
) {
989 /* Replace INPUT[FACE] with TEMP[FACE] */
990 file
= TGSI_FILE_TEMPORARY
;
991 index
= emit
->fs
.face_tmp_index
;
993 else if (index
== emit
->fs
.fragcoord_input_index
) {
994 /* Replace INPUT[POSITION] with TEMP[POSITION] */
995 file
= TGSI_FILE_TEMPORARY
;
996 index
= emit
->fs
.fragcoord_tmp_index
;
999 /* We remap fragment shader inputs to that FS input indexes
1000 * match up with VS/GS output indexes.
1002 index
= emit
->linkage
.input_map
[index
];
1005 else if (emit
->unit
== PIPE_SHADER_GEOMETRY
&&
1006 file
== TGSI_FILE_INPUT
) {
1007 is_prim_id
= (index
== emit
->gs
.prim_id_index
);
1008 index
= emit
->linkage
.input_map
[index
];
1010 else if (emit
->unit
== PIPE_SHADER_VERTEX
) {
1011 if (file
== TGSI_FILE_INPUT
) {
1012 /* if input is adjusted... */
1013 if ((emit
->key
.vs
.adjust_attrib_w_1
|
1014 emit
->key
.vs
.adjust_attrib_itof
|
1015 emit
->key
.vs
.adjust_attrib_utof
|
1016 emit
->key
.vs
.attrib_is_bgra
|
1017 emit
->key
.vs
.attrib_puint_to_snorm
|
1018 emit
->key
.vs
.attrib_puint_to_uscaled
|
1019 emit
->key
.vs
.attrib_puint_to_sscaled
) & (1 << index
)) {
1020 file
= TGSI_FILE_TEMPORARY
;
1021 index
= emit
->vs
.adjusted_input
[index
];
1024 else if (file
== TGSI_FILE_SYSTEM_VALUE
) {
1025 assert(index
< ARRAY_SIZE(emit
->system_value_indexes
));
1026 index
= emit
->system_value_indexes
[index
];
1030 operand0
.value
= operand1
.value
= 0;
1033 operand0
.numComponents
= VGPU10_OPERAND_0_COMPONENT
;
1034 operand0
.operandType
= VGPU10_OPERAND_TYPE_INPUT_PRIMITIVEID
;
1037 operand0
.numComponents
= VGPU10_OPERAND_4_COMPONENT
;
1038 operand0
.operandType
= translate_register_file(file
, tempArrayId
> 0);
1041 operand0
= setup_operand0_indexing(emit
, operand0
, file
, indirect
,
1042 index2d
, tempArrayId
);
1044 if (operand0
.operandType
!= VGPU10_OPERAND_TYPE_IMMEDIATE32
&&
1045 operand0
.operandType
!= VGPU10_OPERAND_TYPE_INPUT_PRIMITIVEID
) {
1046 /* there's no swizzle for in-line immediates */
1047 if (swizzleX
== swizzleY
&&
1048 swizzleX
== swizzleZ
&&
1049 swizzleX
== swizzleW
) {
1050 operand0
.selectionMode
= VGPU10_OPERAND_4_COMPONENT_SELECT_1_MODE
;
1053 operand0
.selectionMode
= VGPU10_OPERAND_4_COMPONENT_SWIZZLE_MODE
;
1056 operand0
.swizzleX
= swizzleX
;
1057 operand0
.swizzleY
= swizzleY
;
1058 operand0
.swizzleZ
= swizzleZ
;
1059 operand0
.swizzleW
= swizzleW
;
1061 if (absolute
|| negate
) {
1062 operand0
.extended
= 1;
1063 operand1
.extendedOperandType
= VGPU10_EXTENDED_OPERAND_MODIFIER
;
1064 if (absolute
&& !negate
)
1065 operand1
.operandModifier
= VGPU10_OPERAND_MODIFIER_ABS
;
1066 if (!absolute
&& negate
)
1067 operand1
.operandModifier
= VGPU10_OPERAND_MODIFIER_NEG
;
1068 if (absolute
&& negate
)
1069 operand1
.operandModifier
= VGPU10_OPERAND_MODIFIER_ABSNEG
;
1073 /* Emit the operand tokens */
1074 emit_dword(emit
, operand0
.value
);
1075 if (operand0
.extended
)
1076 emit_dword(emit
, operand1
.value
);
1078 if (operand0
.operandType
== VGPU10_OPERAND_TYPE_IMMEDIATE32
) {
1079 /* Emit the four float/int in-line immediate values */
1081 assert(index
< ARRAY_SIZE(emit
->immediates
));
1082 assert(file
== TGSI_FILE_IMMEDIATE
);
1083 assert(swizzleX
< 4);
1084 assert(swizzleY
< 4);
1085 assert(swizzleZ
< 4);
1086 assert(swizzleW
< 4);
1087 c
= (unsigned *) emit
->immediates
[index
];
1088 emit_dword(emit
, c
[swizzleX
]);
1089 emit_dword(emit
, c
[swizzleY
]);
1090 emit_dword(emit
, c
[swizzleZ
]);
1091 emit_dword(emit
, c
[swizzleW
]);
1093 else if (operand0
.indexDimension
>= VGPU10_OPERAND_INDEX_1D
) {
1094 /* Emit the register index(es) */
1096 operand0
.operandType
== VGPU10_OPERAND_TYPE_CONSTANT_BUFFER
) {
1097 emit_dword(emit
, reg
->Dimension
.Index
);
1100 if (tempArrayId
> 0) {
1101 emit_dword(emit
, tempArrayId
);
1104 emit_dword(emit
, remap_temp_index(emit
, file
, index
));
1107 emit_indirect_register(emit
, reg
->Indirect
.Index
);
1114 * Emit a resource operand (for use with a SAMPLE instruction).
1117 emit_resource_register(struct svga_shader_emitter_v10
*emit
,
1118 unsigned resource_number
)
1120 VGPU10OperandToken0 operand0
;
1122 check_register_index(emit
, VGPU10_OPERAND_TYPE_RESOURCE
, resource_number
);
1127 operand0
.operandType
= VGPU10_OPERAND_TYPE_RESOURCE
;
1128 operand0
.indexDimension
= VGPU10_OPERAND_INDEX_1D
;
1129 operand0
.numComponents
= VGPU10_OPERAND_4_COMPONENT
;
1130 operand0
.selectionMode
= VGPU10_OPERAND_4_COMPONENT_SWIZZLE_MODE
;
1131 operand0
.swizzleX
= VGPU10_COMPONENT_X
;
1132 operand0
.swizzleY
= VGPU10_COMPONENT_Y
;
1133 operand0
.swizzleZ
= VGPU10_COMPONENT_Z
;
1134 operand0
.swizzleW
= VGPU10_COMPONENT_W
;
1136 emit_dword(emit
, operand0
.value
);
1137 emit_dword(emit
, resource_number
);
1142 * Emit a sampler operand (for use with a SAMPLE instruction).
1145 emit_sampler_register(struct svga_shader_emitter_v10
*emit
,
1146 unsigned sampler_number
)
1148 VGPU10OperandToken0 operand0
;
1150 check_register_index(emit
, VGPU10_OPERAND_TYPE_SAMPLER
, sampler_number
);
1155 operand0
.operandType
= VGPU10_OPERAND_TYPE_SAMPLER
;
1156 operand0
.indexDimension
= VGPU10_OPERAND_INDEX_1D
;
1158 emit_dword(emit
, operand0
.value
);
1159 emit_dword(emit
, sampler_number
);
1164 * Emit an operand which reads the IS_FRONT_FACING register.
1167 emit_face_register(struct svga_shader_emitter_v10
*emit
)
1169 VGPU10OperandToken0 operand0
;
1170 unsigned index
= emit
->linkage
.input_map
[emit
->fs
.face_input_index
];
1175 operand0
.operandType
= VGPU10_OPERAND_TYPE_INPUT
;
1176 operand0
.indexDimension
= VGPU10_OPERAND_INDEX_1D
;
1177 operand0
.selectionMode
= VGPU10_OPERAND_4_COMPONENT_SELECT_1_MODE
;
1178 operand0
.numComponents
= VGPU10_OPERAND_4_COMPONENT
;
1180 operand0
.swizzleX
= VGPU10_COMPONENT_X
;
1181 operand0
.swizzleY
= VGPU10_COMPONENT_X
;
1182 operand0
.swizzleZ
= VGPU10_COMPONENT_X
;
1183 operand0
.swizzleW
= VGPU10_COMPONENT_X
;
1185 emit_dword(emit
, operand0
.value
);
1186 emit_dword(emit
, index
);
1191 * Emit the token for a VGPU10 opcode.
1192 * \param saturate clamp result to [0,1]?
1195 emit_opcode(struct svga_shader_emitter_v10
*emit
,
1196 unsigned vgpu10_opcode
, boolean saturate
)
1198 VGPU10OpcodeToken0 token0
;
1200 token0
.value
= 0; /* init all fields to zero */
1201 token0
.opcodeType
= vgpu10_opcode
;
1202 token0
.instructionLength
= 0; /* Filled in by end_emit_instruction() */
1203 token0
.saturate
= saturate
;
1205 emit_dword(emit
, token0
.value
);
1210 * Emit the token for a VGPU10 resinfo instruction.
1211 * \param modifier return type modifier, _uint or _rcpFloat.
1212 * TODO: We may want to remove this parameter if it will
1213 * only ever be used as _uint.
1216 emit_opcode_resinfo(struct svga_shader_emitter_v10
*emit
,
1217 VGPU10_RESINFO_RETURN_TYPE modifier
)
1219 VGPU10OpcodeToken0 token0
;
1221 token0
.value
= 0; /* init all fields to zero */
1222 token0
.opcodeType
= VGPU10_OPCODE_RESINFO
;
1223 token0
.instructionLength
= 0; /* Filled in by end_emit_instruction() */
1224 token0
.resinfoReturnType
= modifier
;
1226 emit_dword(emit
, token0
.value
);
1231 * Emit opcode tokens for a texture sample instruction. Texture instructions
1232 * can be rather complicated (texel offsets, etc) so we have this specialized
1236 emit_sample_opcode(struct svga_shader_emitter_v10
*emit
,
1237 unsigned vgpu10_opcode
, boolean saturate
,
1238 const int offsets
[3])
1240 VGPU10OpcodeToken0 token0
;
1241 VGPU10OpcodeToken1 token1
;
1243 token0
.value
= 0; /* init all fields to zero */
1244 token0
.opcodeType
= vgpu10_opcode
;
1245 token0
.instructionLength
= 0; /* Filled in by end_emit_instruction() */
1246 token0
.saturate
= saturate
;
1248 if (offsets
[0] || offsets
[1] || offsets
[2]) {
1249 assert(offsets
[0] >= VGPU10_MIN_TEXEL_FETCH_OFFSET
);
1250 assert(offsets
[1] >= VGPU10_MIN_TEXEL_FETCH_OFFSET
);
1251 assert(offsets
[2] >= VGPU10_MIN_TEXEL_FETCH_OFFSET
);
1252 assert(offsets
[0] <= VGPU10_MAX_TEXEL_FETCH_OFFSET
);
1253 assert(offsets
[1] <= VGPU10_MAX_TEXEL_FETCH_OFFSET
);
1254 assert(offsets
[2] <= VGPU10_MAX_TEXEL_FETCH_OFFSET
);
1256 token0
.extended
= 1;
1258 token1
.opcodeType
= VGPU10_EXTENDED_OPCODE_SAMPLE_CONTROLS
;
1259 token1
.offsetU
= offsets
[0];
1260 token1
.offsetV
= offsets
[1];
1261 token1
.offsetW
= offsets
[2];
1264 emit_dword(emit
, token0
.value
);
1265 if (token0
.extended
) {
1266 emit_dword(emit
, token1
.value
);
1272 * Emit a DISCARD opcode token.
1273 * If nonzero is set, we'll discard the fragment if the X component is not 0.
1274 * Otherwise, we'll discard the fragment if the X component is 0.
1277 emit_discard_opcode(struct svga_shader_emitter_v10
*emit
, boolean nonzero
)
1279 VGPU10OpcodeToken0 opcode0
;
1282 opcode0
.opcodeType
= VGPU10_OPCODE_DISCARD
;
1284 opcode0
.testBoolean
= VGPU10_INSTRUCTION_TEST_NONZERO
;
1286 emit_dword(emit
, opcode0
.value
);
1291 * We need to call this before we begin emitting a VGPU10 instruction.
1294 begin_emit_instruction(struct svga_shader_emitter_v10
*emit
)
1296 assert(emit
->inst_start_token
== 0);
1297 /* Save location of the instruction's VGPU10OpcodeToken0 token.
1298 * Note, we can't save a pointer because it would become invalid if
1299 * we have to realloc the output buffer.
1301 emit
->inst_start_token
= emit_get_num_tokens(emit
);
1306 * We need to call this after we emit the last token of a VGPU10 instruction.
1307 * This function patches in the opcode token's instructionLength field.
1310 end_emit_instruction(struct svga_shader_emitter_v10
*emit
)
1312 VGPU10OpcodeToken0
*tokens
= (VGPU10OpcodeToken0
*) emit
->buf
;
1313 unsigned inst_length
;
1315 assert(emit
->inst_start_token
> 0);
1317 if (emit
->discard_instruction
) {
1318 /* Back up the emit->ptr to where this instruction started so
1319 * that we discard the current instruction.
1321 emit
->ptr
= (char *) (tokens
+ emit
->inst_start_token
);
1324 /* Compute instruction length and patch that into the start of
1327 inst_length
= emit_get_num_tokens(emit
) - emit
->inst_start_token
;
1329 assert(inst_length
> 0);
1331 tokens
[emit
->inst_start_token
].instructionLength
= inst_length
;
1334 emit
->inst_start_token
= 0; /* reset to zero for error checking */
1335 emit
->discard_instruction
= FALSE
;
1340 * Return index for a free temporary register.
1343 get_temp_index(struct svga_shader_emitter_v10
*emit
)
1345 assert(emit
->internal_temp_count
< MAX_INTERNAL_TEMPS
);
1346 return emit
->num_shader_temps
+ emit
->internal_temp_count
++;
1351 * Release the temporaries which were generated by get_temp_index().
1354 free_temp_indexes(struct svga_shader_emitter_v10
*emit
)
1356 emit
->internal_temp_count
= 0;
1361 * Create a tgsi_full_src_register.
1363 static struct tgsi_full_src_register
1364 make_src_reg(unsigned file
, unsigned index
)
1366 struct tgsi_full_src_register reg
;
1368 memset(®
, 0, sizeof(reg
));
1369 reg
.Register
.File
= file
;
1370 reg
.Register
.Index
= index
;
1371 reg
.Register
.SwizzleX
= TGSI_SWIZZLE_X
;
1372 reg
.Register
.SwizzleY
= TGSI_SWIZZLE_Y
;
1373 reg
.Register
.SwizzleZ
= TGSI_SWIZZLE_Z
;
1374 reg
.Register
.SwizzleW
= TGSI_SWIZZLE_W
;
1380 * Create a tgsi_full_src_register for a temporary.
1382 static struct tgsi_full_src_register
1383 make_src_temp_reg(unsigned index
)
1385 return make_src_reg(TGSI_FILE_TEMPORARY
, index
);
1390 * Create a tgsi_full_src_register for a constant.
1392 static struct tgsi_full_src_register
1393 make_src_const_reg(unsigned index
)
1395 return make_src_reg(TGSI_FILE_CONSTANT
, index
);
1400 * Create a tgsi_full_src_register for an immediate constant.
1402 static struct tgsi_full_src_register
1403 make_src_immediate_reg(unsigned index
)
1405 return make_src_reg(TGSI_FILE_IMMEDIATE
, index
);
1410 * Create a tgsi_full_dst_register.
1412 static struct tgsi_full_dst_register
1413 make_dst_reg(unsigned file
, unsigned index
)
1415 struct tgsi_full_dst_register reg
;
1417 memset(®
, 0, sizeof(reg
));
1418 reg
.Register
.File
= file
;
1419 reg
.Register
.Index
= index
;
1420 reg
.Register
.WriteMask
= TGSI_WRITEMASK_XYZW
;
1426 * Create a tgsi_full_dst_register for a temporary.
1428 static struct tgsi_full_dst_register
1429 make_dst_temp_reg(unsigned index
)
1431 return make_dst_reg(TGSI_FILE_TEMPORARY
, index
);
1436 * Create a tgsi_full_dst_register for an output.
1438 static struct tgsi_full_dst_register
1439 make_dst_output_reg(unsigned index
)
1441 return make_dst_reg(TGSI_FILE_OUTPUT
, index
);
1446 * Create negated tgsi_full_src_register.
1448 static struct tgsi_full_src_register
1449 negate_src(const struct tgsi_full_src_register
*reg
)
1451 struct tgsi_full_src_register neg
= *reg
;
1452 neg
.Register
.Negate
= !reg
->Register
.Negate
;
1457 * Create absolute value of a tgsi_full_src_register.
1459 static struct tgsi_full_src_register
1460 absolute_src(const struct tgsi_full_src_register
*reg
)
1462 struct tgsi_full_src_register absolute
= *reg
;
1463 absolute
.Register
.Absolute
= 1;
1468 /** Return the named swizzle term from the src register */
1469 static inline unsigned
1470 get_swizzle(const struct tgsi_full_src_register
*reg
, unsigned term
)
1473 case TGSI_SWIZZLE_X
:
1474 return reg
->Register
.SwizzleX
;
1475 case TGSI_SWIZZLE_Y
:
1476 return reg
->Register
.SwizzleY
;
1477 case TGSI_SWIZZLE_Z
:
1478 return reg
->Register
.SwizzleZ
;
1479 case TGSI_SWIZZLE_W
:
1480 return reg
->Register
.SwizzleW
;
1482 assert(!"Bad swizzle");
1483 return TGSI_SWIZZLE_X
;
1489 * Create swizzled tgsi_full_src_register.
1491 static struct tgsi_full_src_register
1492 swizzle_src(const struct tgsi_full_src_register
*reg
,
1493 unsigned swizzleX
, unsigned swizzleY
,
1494 unsigned swizzleZ
, unsigned swizzleW
)
1496 struct tgsi_full_src_register swizzled
= *reg
;
1497 /* Note: we swizzle the current swizzle */
1498 swizzled
.Register
.SwizzleX
= get_swizzle(reg
, swizzleX
);
1499 swizzled
.Register
.SwizzleY
= get_swizzle(reg
, swizzleY
);
1500 swizzled
.Register
.SwizzleZ
= get_swizzle(reg
, swizzleZ
);
1501 swizzled
.Register
.SwizzleW
= get_swizzle(reg
, swizzleW
);
1507 * Create swizzled tgsi_full_src_register where all the swizzle
1508 * terms are the same.
1510 static struct tgsi_full_src_register
1511 scalar_src(const struct tgsi_full_src_register
*reg
, unsigned swizzle
)
1513 struct tgsi_full_src_register swizzled
= *reg
;
1514 /* Note: we swizzle the current swizzle */
1515 swizzled
.Register
.SwizzleX
=
1516 swizzled
.Register
.SwizzleY
=
1517 swizzled
.Register
.SwizzleZ
=
1518 swizzled
.Register
.SwizzleW
= get_swizzle(reg
, swizzle
);
1524 * Create new tgsi_full_dst_register with writemask.
1525 * \param mask bitmask of TGSI_WRITEMASK_[XYZW]
1527 static struct tgsi_full_dst_register
1528 writemask_dst(const struct tgsi_full_dst_register
*reg
, unsigned mask
)
1530 struct tgsi_full_dst_register masked
= *reg
;
1531 masked
.Register
.WriteMask
= mask
;
1537 * Check if the register's swizzle is XXXX, YYYY, ZZZZ, or WWWW.
1540 same_swizzle_terms(const struct tgsi_full_src_register
*reg
)
1542 return (reg
->Register
.SwizzleX
== reg
->Register
.SwizzleY
&&
1543 reg
->Register
.SwizzleY
== reg
->Register
.SwizzleZ
&&
1544 reg
->Register
.SwizzleZ
== reg
->Register
.SwizzleW
);
1549 * Search the vector for the value 'x' and return its position.
1552 find_imm_in_vec4(const union tgsi_immediate_data vec
[4],
1553 union tgsi_immediate_data x
)
1556 for (i
= 0; i
< 4; i
++) {
1557 if (vec
[i
].Int
== x
.Int
)
1565 * Helper used by make_immediate_reg(), make_immediate_reg_4().
1568 find_immediate(struct svga_shader_emitter_v10
*emit
,
1569 union tgsi_immediate_data x
, unsigned startIndex
)
1571 const unsigned endIndex
= emit
->num_immediates
;
1574 assert(emit
->immediates_emitted
);
1576 /* Search immediates for x, y, z, w */
1577 for (i
= startIndex
; i
< endIndex
; i
++) {
1578 if (x
.Int
== emit
->immediates
[i
][0].Int
||
1579 x
.Int
== emit
->immediates
[i
][1].Int
||
1580 x
.Int
== emit
->immediates
[i
][2].Int
||
1581 x
.Int
== emit
->immediates
[i
][3].Int
) {
1585 /* Should never try to use an immediate value that wasn't pre-declared */
1586 assert(!"find_immediate() failed!");
1592 * Return a tgsi_full_src_register for an immediate/literal
1593 * union tgsi_immediate_data[4] value.
1594 * Note: the values must have been previously declared/allocated in
1595 * emit_pre_helpers(). And, all of x,y,z,w must be located in the same
1598 static struct tgsi_full_src_register
1599 make_immediate_reg_4(struct svga_shader_emitter_v10
*emit
,
1600 const union tgsi_immediate_data imm
[4])
1602 struct tgsi_full_src_register reg
;
1605 for (i
= 0; i
< emit
->num_common_immediates
; i
++) {
1606 /* search for first component value */
1607 int immpos
= find_immediate(emit
, imm
[0], i
);
1610 assert(immpos
>= 0);
1612 /* find remaining components within the immediate vector */
1613 x
= find_imm_in_vec4(emit
->immediates
[immpos
], imm
[0]);
1614 y
= find_imm_in_vec4(emit
->immediates
[immpos
], imm
[1]);
1615 z
= find_imm_in_vec4(emit
->immediates
[immpos
], imm
[2]);
1616 w
= find_imm_in_vec4(emit
->immediates
[immpos
], imm
[3]);
1618 if (x
>=0 && y
>= 0 && z
>= 0 && w
>= 0) {
1619 /* found them all */
1620 memset(®
, 0, sizeof(reg
));
1621 reg
.Register
.File
= TGSI_FILE_IMMEDIATE
;
1622 reg
.Register
.Index
= immpos
;
1623 reg
.Register
.SwizzleX
= x
;
1624 reg
.Register
.SwizzleY
= y
;
1625 reg
.Register
.SwizzleZ
= z
;
1626 reg
.Register
.SwizzleW
= w
;
1629 /* else, keep searching */
1632 assert(!"Failed to find immediate register!");
1634 /* Just return IMM[0].xxxx */
1635 memset(®
, 0, sizeof(reg
));
1636 reg
.Register
.File
= TGSI_FILE_IMMEDIATE
;
1642 * Return a tgsi_full_src_register for an immediate/literal
1643 * union tgsi_immediate_data value of the form {value, value, value, value}.
1644 * \sa make_immediate_reg_4() regarding allowed values.
1646 static struct tgsi_full_src_register
1647 make_immediate_reg(struct svga_shader_emitter_v10
*emit
,
1648 union tgsi_immediate_data value
)
1650 struct tgsi_full_src_register reg
;
1651 int immpos
= find_immediate(emit
, value
, 0);
1653 assert(immpos
>= 0);
1655 memset(®
, 0, sizeof(reg
));
1656 reg
.Register
.File
= TGSI_FILE_IMMEDIATE
;
1657 reg
.Register
.Index
= immpos
;
1658 reg
.Register
.SwizzleX
=
1659 reg
.Register
.SwizzleY
=
1660 reg
.Register
.SwizzleZ
=
1661 reg
.Register
.SwizzleW
= find_imm_in_vec4(emit
->immediates
[immpos
], value
);
1668 * Return a tgsi_full_src_register for an immediate/literal float[4] value.
1669 * \sa make_immediate_reg_4() regarding allowed values.
1671 static struct tgsi_full_src_register
1672 make_immediate_reg_float4(struct svga_shader_emitter_v10
*emit
,
1673 float x
, float y
, float z
, float w
)
1675 union tgsi_immediate_data imm
[4];
1680 return make_immediate_reg_4(emit
, imm
);
1685 * Return a tgsi_full_src_register for an immediate/literal float value
1686 * of the form {value, value, value, value}.
1687 * \sa make_immediate_reg_4() regarding allowed values.
1689 static struct tgsi_full_src_register
1690 make_immediate_reg_float(struct svga_shader_emitter_v10
*emit
, float value
)
1692 union tgsi_immediate_data imm
;
1694 return make_immediate_reg(emit
, imm
);
1699 * Return a tgsi_full_src_register for an immediate/literal int[4] vector.
1701 static struct tgsi_full_src_register
1702 make_immediate_reg_int4(struct svga_shader_emitter_v10
*emit
,
1703 int x
, int y
, int z
, int w
)
1705 union tgsi_immediate_data imm
[4];
1710 return make_immediate_reg_4(emit
, imm
);
1715 * Return a tgsi_full_src_register for an immediate/literal int value
1716 * of the form {value, value, value, value}.
1717 * \sa make_immediate_reg_4() regarding allowed values.
1719 static struct tgsi_full_src_register
1720 make_immediate_reg_int(struct svga_shader_emitter_v10
*emit
, int value
)
1722 union tgsi_immediate_data imm
;
1724 return make_immediate_reg(emit
, imm
);
1729 * Allocate space for a union tgsi_immediate_data[4] immediate.
1730 * \return the index/position of the immediate.
1733 alloc_immediate_4(struct svga_shader_emitter_v10
*emit
,
1734 const union tgsi_immediate_data imm
[4])
1736 unsigned n
= emit
->num_immediates
++;
1737 assert(!emit
->immediates_emitted
);
1738 assert(n
< ARRAY_SIZE(emit
->immediates
));
1739 emit
->immediates
[n
][0] = imm
[0];
1740 emit
->immediates
[n
][1] = imm
[1];
1741 emit
->immediates
[n
][2] = imm
[2];
1742 emit
->immediates
[n
][3] = imm
[3];
1748 * Allocate space for a float[4] immediate.
1749 * \return the index/position of the immediate.
1752 alloc_immediate_float4(struct svga_shader_emitter_v10
*emit
,
1753 float x
, float y
, float z
, float w
)
1755 union tgsi_immediate_data imm
[4];
1760 return alloc_immediate_4(emit
, imm
);
1765 * Allocate space for an int[4] immediate.
1766 * \return the index/position of the immediate.
1769 alloc_immediate_int4(struct svga_shader_emitter_v10
*emit
,
1770 int x
, int y
, int z
, int w
)
1772 union tgsi_immediate_data imm
[4];
1777 return alloc_immediate_4(emit
, imm
);
1782 * Allocate a shader input to store a system value.
1785 alloc_system_value_index(struct svga_shader_emitter_v10
*emit
, unsigned index
)
1787 const unsigned n
= emit
->info
.file_max
[TGSI_FILE_INPUT
] + 1 + index
;
1788 assert(index
< ARRAY_SIZE(emit
->system_value_indexes
));
1789 emit
->system_value_indexes
[index
] = n
;
1795 * Translate a TGSI immediate value (union tgsi_immediate_data[4]) to VGPU10.
1798 emit_vgpu10_immediate(struct svga_shader_emitter_v10
*emit
,
1799 const struct tgsi_full_immediate
*imm
)
1801 /* We don't actually emit any code here. We just save the
1802 * immediate values and emit them later.
1804 alloc_immediate_4(emit
, imm
->u
);
1810 * Emit a VGPU10_CUSTOMDATA_DCL_IMMEDIATE_CONSTANT_BUFFER block
1811 * containing all the immediate values previously allocated
1812 * with alloc_immediate_4().
1815 emit_vgpu10_immediates_block(struct svga_shader_emitter_v10
*emit
)
1817 VGPU10OpcodeToken0 token
;
1819 assert(!emit
->immediates_emitted
);
1822 token
.opcodeType
= VGPU10_OPCODE_CUSTOMDATA
;
1823 token
.customDataClass
= VGPU10_CUSTOMDATA_DCL_IMMEDIATE_CONSTANT_BUFFER
;
1825 /* Note: no begin/end_emit_instruction() calls */
1826 emit_dword(emit
, token
.value
);
1827 emit_dword(emit
, 2 + 4 * emit
->num_immediates
);
1828 emit_dwords(emit
, (unsigned *) emit
->immediates
, 4 * emit
->num_immediates
);
1830 emit
->immediates_emitted
= TRUE
;
1837 * Translate a fragment shader's TGSI_INTERPOLATE_x mode to a vgpu10
1838 * interpolation mode.
1839 * \return a VGPU10_INTERPOLATION_x value
1842 translate_interpolation(const struct svga_shader_emitter_v10
*emit
,
1843 unsigned interp
, unsigned interpolate_loc
)
1845 if (interp
== TGSI_INTERPOLATE_COLOR
) {
1846 interp
= emit
->key
.fs
.flatshade
?
1847 TGSI_INTERPOLATE_CONSTANT
: TGSI_INTERPOLATE_PERSPECTIVE
;
1851 case TGSI_INTERPOLATE_CONSTANT
:
1852 return VGPU10_INTERPOLATION_CONSTANT
;
1853 case TGSI_INTERPOLATE_LINEAR
:
1854 return interpolate_loc
== TGSI_INTERPOLATE_LOC_CENTROID
?
1855 VGPU10_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID
:
1856 VGPU10_INTERPOLATION_LINEAR_NOPERSPECTIVE
;
1857 case TGSI_INTERPOLATE_PERSPECTIVE
:
1858 return interpolate_loc
== TGSI_INTERPOLATE_LOC_CENTROID
?
1859 VGPU10_INTERPOLATION_LINEAR_CENTROID
:
1860 VGPU10_INTERPOLATION_LINEAR
;
1862 assert(!"Unexpected interpolation mode");
1863 return VGPU10_INTERPOLATION_CONSTANT
;
1869 * Translate a TGSI property to VGPU10.
1870 * Don't emit any instructions yet, only need to gather the primitive property information.
1871 * The output primitive topology might be changed later. The final property instructions
1872 * will be emitted as part of the pre-helper code.
1875 emit_vgpu10_property(struct svga_shader_emitter_v10
*emit
,
1876 const struct tgsi_full_property
*prop
)
1878 static const VGPU10_PRIMITIVE primType
[] = {
1879 VGPU10_PRIMITIVE_POINT
, /* PIPE_PRIM_POINTS */
1880 VGPU10_PRIMITIVE_LINE
, /* PIPE_PRIM_LINES */
1881 VGPU10_PRIMITIVE_LINE
, /* PIPE_PRIM_LINE_LOOP */
1882 VGPU10_PRIMITIVE_LINE
, /* PIPE_PRIM_LINE_STRIP */
1883 VGPU10_PRIMITIVE_TRIANGLE
, /* PIPE_PRIM_TRIANGLES */
1884 VGPU10_PRIMITIVE_TRIANGLE
, /* PIPE_PRIM_TRIANGLE_STRIP */
1885 VGPU10_PRIMITIVE_TRIANGLE
, /* PIPE_PRIM_TRIANGLE_FAN */
1886 VGPU10_PRIMITIVE_UNDEFINED
, /* PIPE_PRIM_QUADS */
1887 VGPU10_PRIMITIVE_UNDEFINED
, /* PIPE_PRIM_QUAD_STRIP */
1888 VGPU10_PRIMITIVE_UNDEFINED
, /* PIPE_PRIM_POLYGON */
1889 VGPU10_PRIMITIVE_LINE_ADJ
, /* PIPE_PRIM_LINES_ADJACENCY */
1890 VGPU10_PRIMITIVE_LINE_ADJ
, /* PIPE_PRIM_LINE_STRIP_ADJACENCY */
1891 VGPU10_PRIMITIVE_TRIANGLE_ADJ
, /* PIPE_PRIM_TRIANGLES_ADJACENCY */
1892 VGPU10_PRIMITIVE_TRIANGLE_ADJ
/* PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY */
1895 static const VGPU10_PRIMITIVE_TOPOLOGY primTopology
[] = {
1896 VGPU10_PRIMITIVE_TOPOLOGY_POINTLIST
, /* PIPE_PRIM_POINTS */
1897 VGPU10_PRIMITIVE_TOPOLOGY_LINELIST
, /* PIPE_PRIM_LINES */
1898 VGPU10_PRIMITIVE_TOPOLOGY_LINELIST
, /* PIPE_PRIM_LINE_LOOP */
1899 VGPU10_PRIMITIVE_TOPOLOGY_LINESTRIP
, /* PIPE_PRIM_LINE_STRIP */
1900 VGPU10_PRIMITIVE_TOPOLOGY_TRIANGLELIST
, /* PIPE_PRIM_TRIANGLES */
1901 VGPU10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
, /* PIPE_PRIM_TRIANGLE_STRIP */
1902 VGPU10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
, /* PIPE_PRIM_TRIANGLE_FAN */
1903 VGPU10_PRIMITIVE_TOPOLOGY_UNDEFINED
, /* PIPE_PRIM_QUADS */
1904 VGPU10_PRIMITIVE_TOPOLOGY_UNDEFINED
, /* PIPE_PRIM_QUAD_STRIP */
1905 VGPU10_PRIMITIVE_TOPOLOGY_UNDEFINED
, /* PIPE_PRIM_POLYGON */
1906 VGPU10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ
, /* PIPE_PRIM_LINES_ADJACENCY */
1907 VGPU10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ
, /* PIPE_PRIM_LINE_STRIP_ADJACENCY */
1908 VGPU10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ
, /* PIPE_PRIM_TRIANGLES_ADJACENCY */
1909 VGPU10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ
/* PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY */
1912 static const unsigned inputArraySize
[] = {
1913 0, /* VGPU10_PRIMITIVE_UNDEFINED */
1914 1, /* VGPU10_PRIMITIVE_POINT */
1915 2, /* VGPU10_PRIMITIVE_LINE */
1916 3, /* VGPU10_PRIMITIVE_TRIANGLE */
1919 4, /* VGPU10_PRIMITIVE_LINE_ADJ */
1920 6 /* VGPU10_PRIMITIVE_TRIANGLE_ADJ */
1923 switch (prop
->Property
.PropertyName
) {
1924 case TGSI_PROPERTY_GS_INPUT_PRIM
:
1925 assert(prop
->u
[0].Data
< ARRAY_SIZE(primType
));
1926 emit
->gs
.prim_type
= primType
[prop
->u
[0].Data
];
1927 assert(emit
->gs
.prim_type
!= VGPU10_PRIMITIVE_UNDEFINED
);
1928 emit
->gs
.input_size
= inputArraySize
[emit
->gs
.prim_type
];
1931 case TGSI_PROPERTY_GS_OUTPUT_PRIM
:
1932 assert(prop
->u
[0].Data
< ARRAY_SIZE(primTopology
));
1933 emit
->gs
.prim_topology
= primTopology
[prop
->u
[0].Data
];
1934 assert(emit
->gs
.prim_topology
!= VGPU10_PRIMITIVE_TOPOLOGY_UNDEFINED
);
1937 case TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
:
1938 emit
->gs
.max_out_vertices
= prop
->u
[0].Data
;
1950 emit_property_instruction(struct svga_shader_emitter_v10
*emit
,
1951 VGPU10OpcodeToken0 opcode0
, unsigned nData
,
1954 begin_emit_instruction(emit
);
1955 emit_dword(emit
, opcode0
.value
);
1957 emit_dword(emit
, data
);
1958 end_emit_instruction(emit
);
1963 * Emit property instructions
1966 emit_property_instructions(struct svga_shader_emitter_v10
*emit
)
1968 VGPU10OpcodeToken0 opcode0
;
1970 assert(emit
->unit
== PIPE_SHADER_GEOMETRY
);
1972 /* emit input primitive type declaration */
1974 opcode0
.opcodeType
= VGPU10_OPCODE_DCL_GS_INPUT_PRIMITIVE
;
1975 opcode0
.primitive
= emit
->gs
.prim_type
;
1976 emit_property_instruction(emit
, opcode0
, 0, 0);
1978 /* emit output primitive topology declaration */
1980 opcode0
.opcodeType
= VGPU10_OPCODE_DCL_GS_OUTPUT_PRIMITIVE_TOPOLOGY
;
1981 opcode0
.primitiveTopology
= emit
->gs
.prim_topology
;
1982 emit_property_instruction(emit
, opcode0
, 0, 0);
1984 /* emit max output vertices */
1986 opcode0
.opcodeType
= VGPU10_OPCODE_DCL_MAX_OUTPUT_VERTEX_COUNT
;
1987 emit_property_instruction(emit
, opcode0
, 1, emit
->gs
.max_out_vertices
);
1992 * Emit a vgpu10 declaration "instruction".
1993 * \param index the register index
1994 * \param size array size of the operand. In most cases, it is 1,
1995 * but for inputs to geometry shader, the array size varies
1996 * depending on the primitive type.
1999 emit_decl_instruction(struct svga_shader_emitter_v10
*emit
,
2000 VGPU10OpcodeToken0 opcode0
,
2001 VGPU10OperandToken0 operand0
,
2002 VGPU10NameToken name_token
,
2003 unsigned index
, unsigned size
)
2005 assert(opcode0
.opcodeType
);
2006 assert(operand0
.mask
);
2008 begin_emit_instruction(emit
);
2009 emit_dword(emit
, opcode0
.value
);
2011 emit_dword(emit
, operand0
.value
);
2013 if (operand0
.indexDimension
== VGPU10_OPERAND_INDEX_1D
) {
2014 /* Next token is the index of the register to declare */
2015 emit_dword(emit
, index
);
2017 else if (operand0
.indexDimension
>= VGPU10_OPERAND_INDEX_2D
) {
2018 /* Next token is the size of the register */
2019 emit_dword(emit
, size
);
2021 /* Followed by the index of the register */
2022 emit_dword(emit
, index
);
2025 if (name_token
.value
) {
2026 emit_dword(emit
, name_token
.value
);
2029 end_emit_instruction(emit
);
2034 * Emit the declaration for a shader input.
2035 * \param opcodeType opcode type, one of VGPU10_OPCODE_DCL_INPUTx
2036 * \param operandType operand type, one of VGPU10_OPERAND_TYPE_INPUT_x
2037 * \param dim index dimension
2038 * \param index the input register index
2039 * \param size array size of the operand. In most cases, it is 1,
2040 * but for inputs to geometry shader, the array size varies
2041 * depending on the primitive type.
2042 * \param name one of VGPU10_NAME_x
2043 * \parma numComp number of components
2044 * \param selMode component selection mode
2045 * \param usageMask bitfield of VGPU10_OPERAND_4_COMPONENT_MASK_x values
2046 * \param interpMode interpolation mode
2049 emit_input_declaration(struct svga_shader_emitter_v10
*emit
,
2050 unsigned opcodeType
, unsigned operandType
,
2051 unsigned dim
, unsigned index
, unsigned size
,
2052 unsigned name
, unsigned numComp
,
2053 unsigned selMode
, unsigned usageMask
,
2054 unsigned interpMode
)
2056 VGPU10OpcodeToken0 opcode0
;
2057 VGPU10OperandToken0 operand0
;
2058 VGPU10NameToken name_token
;
2060 assert(usageMask
<= VGPU10_OPERAND_4_COMPONENT_MASK_ALL
);
2061 assert(opcodeType
== VGPU10_OPCODE_DCL_INPUT
||
2062 opcodeType
== VGPU10_OPCODE_DCL_INPUT_SIV
||
2063 opcodeType
== VGPU10_OPCODE_DCL_INPUT_PS
||
2064 opcodeType
== VGPU10_OPCODE_DCL_INPUT_PS_SGV
);
2065 assert(operandType
== VGPU10_OPERAND_TYPE_INPUT
||
2066 operandType
== VGPU10_OPERAND_TYPE_INPUT_PRIMITIVEID
);
2067 assert(numComp
<= VGPU10_OPERAND_4_COMPONENT
);
2068 assert(selMode
<= VGPU10_OPERAND_4_COMPONENT_MASK_MODE
);
2069 assert(dim
<= VGPU10_OPERAND_INDEX_3D
);
2070 assert(name
== VGPU10_NAME_UNDEFINED
||
2071 name
== VGPU10_NAME_POSITION
||
2072 name
== VGPU10_NAME_INSTANCE_ID
||
2073 name
== VGPU10_NAME_VERTEX_ID
||
2074 name
== VGPU10_NAME_PRIMITIVE_ID
||
2075 name
== VGPU10_NAME_IS_FRONT_FACE
);
2076 assert(interpMode
== VGPU10_INTERPOLATION_UNDEFINED
||
2077 interpMode
== VGPU10_INTERPOLATION_CONSTANT
||
2078 interpMode
== VGPU10_INTERPOLATION_LINEAR
||
2079 interpMode
== VGPU10_INTERPOLATION_LINEAR_CENTROID
||
2080 interpMode
== VGPU10_INTERPOLATION_LINEAR_NOPERSPECTIVE
||
2081 interpMode
== VGPU10_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID
);
2083 check_register_index(emit
, opcodeType
, index
);
2085 opcode0
.value
= operand0
.value
= name_token
.value
= 0;
2087 opcode0
.opcodeType
= opcodeType
;
2088 opcode0
.interpolationMode
= interpMode
;
2090 operand0
.operandType
= operandType
;
2091 operand0
.numComponents
= numComp
;
2092 operand0
.selectionMode
= selMode
;
2093 operand0
.mask
= usageMask
;
2094 operand0
.indexDimension
= dim
;
2095 operand0
.index0Representation
= VGPU10_OPERAND_INDEX_IMMEDIATE32
;
2096 if (dim
== VGPU10_OPERAND_INDEX_2D
)
2097 operand0
.index1Representation
= VGPU10_OPERAND_INDEX_IMMEDIATE32
;
2099 name_token
.name
= name
;
2101 emit_decl_instruction(emit
, opcode0
, operand0
, name_token
, index
, size
);
2106 * Emit the declaration for a shader output.
2107 * \param type one of VGPU10_OPCODE_DCL_OUTPUTx
2108 * \param index the output register index
2109 * \param name one of VGPU10_NAME_x
2110 * \param usageMask bitfield of VGPU10_OPERAND_4_COMPONENT_MASK_x values
2113 emit_output_declaration(struct svga_shader_emitter_v10
*emit
,
2114 unsigned type
, unsigned index
,
2115 unsigned name
, unsigned usageMask
)
2117 VGPU10OpcodeToken0 opcode0
;
2118 VGPU10OperandToken0 operand0
;
2119 VGPU10NameToken name_token
;
2121 assert(usageMask
<= VGPU10_OPERAND_4_COMPONENT_MASK_ALL
);
2122 assert(type
== VGPU10_OPCODE_DCL_OUTPUT
||
2123 type
== VGPU10_OPCODE_DCL_OUTPUT_SGV
||
2124 type
== VGPU10_OPCODE_DCL_OUTPUT_SIV
);
2125 assert(name
== VGPU10_NAME_UNDEFINED
||
2126 name
== VGPU10_NAME_POSITION
||
2127 name
== VGPU10_NAME_PRIMITIVE_ID
||
2128 name
== VGPU10_NAME_RENDER_TARGET_ARRAY_INDEX
||
2129 name
== VGPU10_NAME_CLIP_DISTANCE
);
2131 check_register_index(emit
, type
, index
);
2133 opcode0
.value
= operand0
.value
= name_token
.value
= 0;
2135 opcode0
.opcodeType
= type
;
2136 operand0
.operandType
= VGPU10_OPERAND_TYPE_OUTPUT
;
2137 operand0
.numComponents
= VGPU10_OPERAND_4_COMPONENT
;
2138 operand0
.selectionMode
= VGPU10_OPERAND_4_COMPONENT_MASK_MODE
;
2139 operand0
.mask
= usageMask
;
2140 operand0
.indexDimension
= VGPU10_OPERAND_INDEX_1D
;
2141 operand0
.index0Representation
= VGPU10_OPERAND_INDEX_IMMEDIATE32
;
2143 name_token
.name
= name
;
2145 emit_decl_instruction(emit
, opcode0
, operand0
, name_token
, index
, 1);
2150 * Emit the declaration for the fragment depth output.
2153 emit_fragdepth_output_declaration(struct svga_shader_emitter_v10
*emit
)
2155 VGPU10OpcodeToken0 opcode0
;
2156 VGPU10OperandToken0 operand0
;
2157 VGPU10NameToken name_token
;
2159 assert(emit
->unit
== PIPE_SHADER_FRAGMENT
);
2161 opcode0
.value
= operand0
.value
= name_token
.value
= 0;
2163 opcode0
.opcodeType
= VGPU10_OPCODE_DCL_OUTPUT
;
2164 operand0
.operandType
= VGPU10_OPERAND_TYPE_OUTPUT_DEPTH
;
2165 operand0
.numComponents
= VGPU10_OPERAND_1_COMPONENT
;
2166 operand0
.indexDimension
= VGPU10_OPERAND_INDEX_0D
;
2167 operand0
.mask
= VGPU10_OPERAND_4_COMPONENT_MASK_ALL
;
2169 emit_decl_instruction(emit
, opcode0
, operand0
, name_token
, 0, 1);
2174 * Emit the declaration for a system value input/output.
2177 emit_system_value_declaration(struct svga_shader_emitter_v10
*emit
,
2178 unsigned semantic_name
, unsigned index
)
2180 switch (semantic_name
) {
2181 case TGSI_SEMANTIC_INSTANCEID
:
2182 index
= alloc_system_value_index(emit
, index
);
2183 emit_input_declaration(emit
, VGPU10_OPCODE_DCL_INPUT_SIV
,
2184 VGPU10_OPERAND_TYPE_INPUT
,
2185 VGPU10_OPERAND_INDEX_1D
,
2187 VGPU10_NAME_INSTANCE_ID
,
2188 VGPU10_OPERAND_4_COMPONENT
,
2189 VGPU10_OPERAND_4_COMPONENT_MASK_MODE
,
2190 VGPU10_OPERAND_4_COMPONENT_MASK_X
,
2191 VGPU10_INTERPOLATION_UNDEFINED
);
2193 case TGSI_SEMANTIC_VERTEXID
:
2194 index
= alloc_system_value_index(emit
, index
);
2195 emit_input_declaration(emit
, VGPU10_OPCODE_DCL_INPUT_SIV
,
2196 VGPU10_OPERAND_TYPE_INPUT
,
2197 VGPU10_OPERAND_INDEX_1D
,
2199 VGPU10_NAME_VERTEX_ID
,
2200 VGPU10_OPERAND_4_COMPONENT
,
2201 VGPU10_OPERAND_4_COMPONENT_MASK_MODE
,
2202 VGPU10_OPERAND_4_COMPONENT_MASK_X
,
2203 VGPU10_INTERPOLATION_UNDEFINED
);
2211 * Translate a TGSI declaration to VGPU10.
2214 emit_vgpu10_declaration(struct svga_shader_emitter_v10
*emit
,
2215 const struct tgsi_full_declaration
*decl
)
2217 switch (decl
->Declaration
.File
) {
2218 case TGSI_FILE_INPUT
:
2219 /* do nothing - see emit_input_declarations() */
2222 case TGSI_FILE_OUTPUT
:
2223 assert(decl
->Range
.First
== decl
->Range
.Last
);
2224 emit
->output_usage_mask
[decl
->Range
.First
] = decl
->Declaration
.UsageMask
;
2227 case TGSI_FILE_TEMPORARY
:
2228 /* Don't declare the temps here. Just keep track of how many
2229 * and emit the declaration later.
2231 if (decl
->Declaration
.Array
) {
2232 /* Indexed temporary array. Save the start index of the array
2233 * and the size of the array.
2235 const unsigned arrayID
= MIN2(decl
->Array
.ArrayID
, MAX_TEMP_ARRAYS
);
2238 assert(arrayID
< ARRAY_SIZE(emit
->temp_arrays
));
2240 /* Save this array so we can emit the declaration for it later */
2241 emit
->temp_arrays
[arrayID
].start
= decl
->Range
.First
;
2242 emit
->temp_arrays
[arrayID
].size
=
2243 decl
->Range
.Last
- decl
->Range
.First
+ 1;
2245 emit
->num_temp_arrays
= MAX2(emit
->num_temp_arrays
, arrayID
+ 1);
2246 assert(emit
->num_temp_arrays
<= MAX_TEMP_ARRAYS
);
2247 emit
->num_temp_arrays
= MIN2(emit
->num_temp_arrays
, MAX_TEMP_ARRAYS
);
2249 /* Fill in the temp_map entries for this array */
2250 for (i
= decl
->Range
.First
; i
<= decl
->Range
.Last
; i
++) {
2251 emit
->temp_map
[i
].arrayId
= arrayID
;
2252 emit
->temp_map
[i
].index
= i
- decl
->Range
.First
;
2256 /* for all temps, indexed or not, keep track of highest index */
2257 emit
->num_shader_temps
= MAX2(emit
->num_shader_temps
,
2258 decl
->Range
.Last
+ 1);
2261 case TGSI_FILE_CONSTANT
:
2262 /* Don't declare constants here. Just keep track and emit later. */
2264 unsigned constbuf
= 0, num_consts
;
2265 if (decl
->Declaration
.Dimension
) {
2266 constbuf
= decl
->Dim
.Index2D
;
2268 /* We throw an assertion here when, in fact, the shader should never
2269 * have linked due to constbuf index out of bounds, so we shouldn't
2270 * have reached here.
2272 assert(constbuf
< ARRAY_SIZE(emit
->num_shader_consts
));
2274 num_consts
= MAX2(emit
->num_shader_consts
[constbuf
],
2275 decl
->Range
.Last
+ 1);
2277 if (num_consts
> VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT
) {
2278 debug_printf("Warning: constant buffer is declared to size [%u]"
2279 " but [%u] is the limit.\n",
2281 VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT
);
2283 /* The linker doesn't enforce the max UBO size so we clamp here */
2284 emit
->num_shader_consts
[constbuf
] =
2285 MIN2(num_consts
, VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT
);
2289 case TGSI_FILE_IMMEDIATE
:
2290 assert(!"TGSI_FILE_IMMEDIATE not handled yet!");
2293 case TGSI_FILE_SYSTEM_VALUE
:
2294 emit_system_value_declaration(emit
, decl
->Semantic
.Name
,
2298 case TGSI_FILE_SAMPLER
:
2299 /* Don't declare samplers here. Just keep track and emit later. */
2300 emit
->num_samplers
= MAX2(emit
->num_samplers
, decl
->Range
.Last
+ 1);
2304 case TGSI_FILE_RESOURCE
:
2305 /*opcode0.opcodeType = VGPU10_OPCODE_DCL_RESOURCE;*/
2306 /* XXX more, VGPU10_RETURN_TYPE_FLOAT */
2307 assert(!"TGSI_FILE_RESOURCE not handled yet");
2311 case TGSI_FILE_ADDRESS
:
2312 emit
->num_address_regs
= MAX2(emit
->num_address_regs
,
2313 decl
->Range
.Last
+ 1);
2316 case TGSI_FILE_SAMPLER_VIEW
:
2318 unsigned unit
= decl
->Range
.First
;
2319 assert(decl
->Range
.First
== decl
->Range
.Last
);
2320 emit
->sampler_target
[unit
] = decl
->SamplerView
.Resource
;
2321 /* Note: we can ignore YZW return types for now */
2322 emit
->sampler_return_type
[unit
] = decl
->SamplerView
.ReturnTypeX
;
2327 assert(!"Unexpected type of declaration");
2335 * Emit all input declarations.
2338 emit_input_declarations(struct svga_shader_emitter_v10
*emit
)
2342 if (emit
->unit
== PIPE_SHADER_FRAGMENT
) {
2344 for (i
= 0; i
< emit
->linkage
.num_inputs
; i
++) {
2345 unsigned semantic_name
= emit
->info
.input_semantic_name
[i
];
2346 unsigned usage_mask
= emit
->info
.input_usage_mask
[i
];
2347 unsigned index
= emit
->linkage
.input_map
[i
];
2348 unsigned type
, interpolationMode
, name
;
2350 if (usage_mask
== 0)
2351 continue; /* register is not actually used */
2353 if (semantic_name
== TGSI_SEMANTIC_POSITION
) {
2354 /* fragment position input */
2355 type
= VGPU10_OPCODE_DCL_INPUT_PS_SGV
;
2356 interpolationMode
= VGPU10_INTERPOLATION_LINEAR
;
2357 name
= VGPU10_NAME_POSITION
;
2358 if (usage_mask
& TGSI_WRITEMASK_W
) {
2359 /* we need to replace use of 'w' with '1/w' */
2360 emit
->fs
.fragcoord_input_index
= i
;
2363 else if (semantic_name
== TGSI_SEMANTIC_FACE
) {
2364 /* fragment front-facing input */
2365 type
= VGPU10_OPCODE_DCL_INPUT_PS_SGV
;
2366 interpolationMode
= VGPU10_INTERPOLATION_CONSTANT
;
2367 name
= VGPU10_NAME_IS_FRONT_FACE
;
2368 emit
->fs
.face_input_index
= i
;
2370 else if (semantic_name
== TGSI_SEMANTIC_PRIMID
) {
2372 type
= VGPU10_OPCODE_DCL_INPUT_PS_SGV
;
2373 interpolationMode
= VGPU10_INTERPOLATION_CONSTANT
;
2374 name
= VGPU10_NAME_PRIMITIVE_ID
;
2377 /* general fragment input */
2378 type
= VGPU10_OPCODE_DCL_INPUT_PS
;
2380 translate_interpolation(emit
,
2381 emit
->info
.input_interpolate
[i
],
2382 emit
->info
.input_interpolate_loc
[i
]);
2384 /* keeps track if flat interpolation mode is being used */
2385 emit
->uses_flat_interp
= emit
->uses_flat_interp
||
2386 (interpolationMode
== VGPU10_INTERPOLATION_CONSTANT
);
2388 name
= VGPU10_NAME_UNDEFINED
;
2391 emit_input_declaration(emit
, type
,
2392 VGPU10_OPERAND_TYPE_INPUT
,
2393 VGPU10_OPERAND_INDEX_1D
, index
, 1,
2395 VGPU10_OPERAND_4_COMPONENT
,
2396 VGPU10_OPERAND_4_COMPONENT_MASK_MODE
,
2397 VGPU10_OPERAND_4_COMPONENT_MASK_ALL
,
2401 else if (emit
->unit
== PIPE_SHADER_GEOMETRY
) {
2403 for (i
= 0; i
< emit
->info
.num_inputs
; i
++) {
2404 unsigned semantic_name
= emit
->info
.input_semantic_name
[i
];
2405 unsigned usage_mask
= emit
->info
.input_usage_mask
[i
];
2406 unsigned index
= emit
->linkage
.input_map
[i
];
2407 unsigned opcodeType
, operandType
;
2408 unsigned numComp
, selMode
;
2412 if (usage_mask
== 0)
2413 continue; /* register is not actually used */
2415 opcodeType
= VGPU10_OPCODE_DCL_INPUT
;
2416 operandType
= VGPU10_OPERAND_TYPE_INPUT
;
2417 numComp
= VGPU10_OPERAND_4_COMPONENT
;
2418 selMode
= VGPU10_OPERAND_4_COMPONENT_MASK_MODE
;
2419 name
= VGPU10_NAME_UNDEFINED
;
2421 /* all geometry shader inputs are two dimensional except gl_PrimitiveID */
2422 dim
= VGPU10_OPERAND_INDEX_2D
;
2424 if (semantic_name
== TGSI_SEMANTIC_PRIMID
) {
2426 operandType
= VGPU10_OPERAND_TYPE_INPUT_PRIMITIVEID
;
2427 dim
= VGPU10_OPERAND_INDEX_0D
;
2428 numComp
= VGPU10_OPERAND_0_COMPONENT
;
2431 /* also save the register index so we can check for
2432 * primitive id when emit src register. We need to modify the
2433 * operand type, index dimension when emit primitive id src reg.
2435 emit
->gs
.prim_id_index
= i
;
2437 else if (semantic_name
== TGSI_SEMANTIC_POSITION
) {
2438 /* vertex position input */
2439 opcodeType
= VGPU10_OPCODE_DCL_INPUT_SIV
;
2440 name
= VGPU10_NAME_POSITION
;
2443 emit_input_declaration(emit
, opcodeType
, operandType
,
2445 emit
->gs
.input_size
,
2448 VGPU10_OPERAND_4_COMPONENT_MASK_ALL
,
2449 VGPU10_INTERPOLATION_UNDEFINED
);
2453 assert(emit
->unit
== PIPE_SHADER_VERTEX
);
2455 for (i
= 0; i
< emit
->info
.file_max
[TGSI_FILE_INPUT
] + 1; i
++) {
2456 unsigned usage_mask
= emit
->info
.input_usage_mask
[i
];
2459 if (usage_mask
== 0)
2460 continue; /* register is not actually used */
2462 emit_input_declaration(emit
, VGPU10_OPCODE_DCL_INPUT
,
2463 VGPU10_OPERAND_TYPE_INPUT
,
2464 VGPU10_OPERAND_INDEX_1D
, index
, 1,
2465 VGPU10_NAME_UNDEFINED
,
2466 VGPU10_OPERAND_4_COMPONENT
,
2467 VGPU10_OPERAND_4_COMPONENT_MASK_MODE
,
2468 VGPU10_OPERAND_4_COMPONENT_MASK_ALL
,
2469 VGPU10_INTERPOLATION_UNDEFINED
);
2478 * Emit all output declarations.
2481 emit_output_declarations(struct svga_shader_emitter_v10
*emit
)
2485 for (i
= 0; i
< emit
->info
.num_outputs
; i
++) {
2486 /*const unsigned usage_mask = emit->info.output_usage_mask[i];*/
2487 const unsigned semantic_name
= emit
->info
.output_semantic_name
[i
];
2488 const unsigned semantic_index
= emit
->info
.output_semantic_index
[i
];
2491 if (emit
->unit
== PIPE_SHADER_FRAGMENT
) {
2492 if (semantic_name
== TGSI_SEMANTIC_COLOR
) {
2493 assert(semantic_index
< ARRAY_SIZE(emit
->fs
.color_out_index
));
2495 emit
->fs
.color_out_index
[semantic_index
] = index
;
2497 /* The semantic index is the shader's color output/buffer index */
2498 emit_output_declaration(emit
,
2499 VGPU10_OPCODE_DCL_OUTPUT
, semantic_index
,
2500 VGPU10_NAME_UNDEFINED
,
2501 VGPU10_OPERAND_4_COMPONENT_MASK_ALL
);
2503 if (semantic_index
== 0) {
2504 if (emit
->key
.fs
.write_color0_to_n_cbufs
> 1) {
2505 /* Emit declarations for the additional color outputs
2509 for (j
= 1; j
< emit
->key
.fs
.write_color0_to_n_cbufs
; j
++) {
2510 /* Allocate a new output index */
2511 unsigned idx
= emit
->info
.num_outputs
+ j
- 1;
2512 emit
->fs
.color_out_index
[j
] = idx
;
2513 emit_output_declaration(emit
,
2514 VGPU10_OPCODE_DCL_OUTPUT
, idx
,
2515 VGPU10_NAME_UNDEFINED
,
2516 VGPU10_OPERAND_4_COMPONENT_MASK_ALL
);
2517 emit
->info
.output_semantic_index
[idx
] = j
;
2522 assert(!emit
->key
.fs
.write_color0_to_n_cbufs
);
2525 else if (semantic_name
== TGSI_SEMANTIC_POSITION
) {
2526 /* Fragment depth output */
2527 emit_fragdepth_output_declaration(emit
);
2530 assert(!"Bad output semantic name");
2535 unsigned name
, type
;
2536 unsigned writemask
= VGPU10_OPERAND_4_COMPONENT_MASK_ALL
;
2538 switch (semantic_name
) {
2539 case TGSI_SEMANTIC_POSITION
:
2540 assert(emit
->unit
!= PIPE_SHADER_FRAGMENT
);
2541 type
= VGPU10_OPCODE_DCL_OUTPUT_SIV
;
2542 name
= VGPU10_NAME_POSITION
;
2543 /* Save the index of the vertex position output register */
2544 emit
->vposition
.out_index
= index
;
2546 case TGSI_SEMANTIC_CLIPDIST
:
2547 type
= VGPU10_OPCODE_DCL_OUTPUT_SIV
;
2548 name
= VGPU10_NAME_CLIP_DISTANCE
;
2549 /* save the starting index of the clip distance output register */
2550 if (semantic_index
== 0)
2551 emit
->clip_dist_out_index
= index
;
2552 writemask
= emit
->output_usage_mask
[index
];
2553 writemask
= apply_clip_plane_mask(emit
, writemask
, semantic_index
);
2554 if (writemask
== 0x0) {
2555 continue; /* discard this do-nothing declaration */
2558 case TGSI_SEMANTIC_PRIMID
:
2559 assert(emit
->unit
== PIPE_SHADER_GEOMETRY
);
2560 type
= VGPU10_OPCODE_DCL_OUTPUT_SGV
;
2561 name
= VGPU10_NAME_PRIMITIVE_ID
;
2563 case TGSI_SEMANTIC_LAYER
:
2564 assert(emit
->unit
== PIPE_SHADER_GEOMETRY
);
2565 type
= VGPU10_OPCODE_DCL_OUTPUT_SGV
;
2566 name
= VGPU10_NAME_RENDER_TARGET_ARRAY_INDEX
;
2568 case TGSI_SEMANTIC_CLIPVERTEX
:
2569 type
= VGPU10_OPCODE_DCL_OUTPUT
;
2570 name
= VGPU10_NAME_UNDEFINED
;
2571 emit
->clip_vertex_out_index
= index
;
2574 /* generic output */
2575 type
= VGPU10_OPCODE_DCL_OUTPUT
;
2576 name
= VGPU10_NAME_UNDEFINED
;
2579 emit_output_declaration(emit
, type
, index
, name
, writemask
);
2583 if (emit
->vposition
.so_index
!= INVALID_INDEX
&&
2584 emit
->vposition
.out_index
!= INVALID_INDEX
) {
2586 assert(emit
->unit
!= PIPE_SHADER_FRAGMENT
);
2588 /* Emit the declaration for the non-adjusted vertex position
2589 * for stream output purpose
2591 emit_output_declaration(emit
, VGPU10_OPCODE_DCL_OUTPUT
,
2592 emit
->vposition
.so_index
,
2593 VGPU10_NAME_UNDEFINED
,
2594 VGPU10_OPERAND_4_COMPONENT_MASK_ALL
);
2597 if (emit
->clip_dist_so_index
!= INVALID_INDEX
&&
2598 emit
->clip_dist_out_index
!= INVALID_INDEX
) {
2600 assert(emit
->unit
!= PIPE_SHADER_FRAGMENT
);
2602 /* Emit the declaration for the clip distance shadow copy which
2603 * will be used for stream output purpose and for clip distance
2606 emit_output_declaration(emit
, VGPU10_OPCODE_DCL_OUTPUT
,
2607 emit
->clip_dist_so_index
,
2608 VGPU10_NAME_UNDEFINED
,
2609 emit
->output_usage_mask
[emit
->clip_dist_out_index
]);
2611 if (emit
->info
.num_written_clipdistance
> 4) {
2612 /* for the second clip distance register, each handles 4 planes */
2613 emit_output_declaration(emit
, VGPU10_OPCODE_DCL_OUTPUT
,
2614 emit
->clip_dist_so_index
+ 1,
2615 VGPU10_NAME_UNDEFINED
,
2616 emit
->output_usage_mask
[emit
->clip_dist_out_index
+1]);
2625 * Emit the declaration for the temporary registers.
2628 emit_temporaries_declaration(struct svga_shader_emitter_v10
*emit
)
2630 unsigned total_temps
, reg
, i
;
2632 total_temps
= emit
->num_shader_temps
;
2634 /* If there is indirect access to non-indexable temps in the shader,
2635 * convert those temps to indexable temps. This works around a bug
2636 * in the GLSL->TGSI translator exposed in piglit test
2637 * glsl-1.20/execution/fs-const-array-of-struct-of-array.shader_test.
2638 * Internal temps added by the driver remain as non-indexable temps.
2640 if ((emit
->info
.indirect_files
& (1 << TGSI_FILE_TEMPORARY
)) &&
2641 emit
->num_temp_arrays
== 0) {
2645 emit
->num_temp_arrays
= arrayID
+ 1;
2646 emit
->temp_arrays
[arrayID
].start
= 0;
2647 emit
->temp_arrays
[arrayID
].size
= total_temps
;
2649 /* Fill in the temp_map entries for this temp array */
2650 for (i
= 0; i
< total_temps
; i
++) {
2651 emit
->temp_map
[i
].arrayId
= arrayID
;
2652 emit
->temp_map
[i
].index
= i
;
2656 /* Allocate extra temps for specially-implemented instructions,
2659 total_temps
+= MAX_INTERNAL_TEMPS
;
2661 if (emit
->unit
== PIPE_SHADER_VERTEX
|| emit
->unit
== PIPE_SHADER_GEOMETRY
) {
2662 if (emit
->vposition
.need_prescale
|| emit
->key
.vs
.undo_viewport
||
2663 emit
->key
.clip_plane_enable
||
2664 emit
->vposition
.so_index
!= INVALID_INDEX
) {
2665 emit
->vposition
.tmp_index
= total_temps
;
2669 if (emit
->unit
== PIPE_SHADER_VERTEX
) {
2670 unsigned attrib_mask
= (emit
->key
.vs
.adjust_attrib_w_1
|
2671 emit
->key
.vs
.adjust_attrib_itof
|
2672 emit
->key
.vs
.adjust_attrib_utof
|
2673 emit
->key
.vs
.attrib_is_bgra
|
2674 emit
->key
.vs
.attrib_puint_to_snorm
|
2675 emit
->key
.vs
.attrib_puint_to_uscaled
|
2676 emit
->key
.vs
.attrib_puint_to_sscaled
);
2677 while (attrib_mask
) {
2678 unsigned index
= u_bit_scan(&attrib_mask
);
2679 emit
->vs
.adjusted_input
[index
] = total_temps
++;
2683 if (emit
->clip_mode
== CLIP_DISTANCE
) {
2684 /* We need to write the clip distance to a temporary register
2685 * first. Then it will be copied to the shadow copy for
2686 * the clip distance varying variable and stream output purpose.
2687 * It will also be copied to the actual CLIPDIST register
2688 * according to the enabled clip planes
2690 emit
->clip_dist_tmp_index
= total_temps
++;
2691 if (emit
->info
.num_written_clipdistance
> 4)
2692 total_temps
++; /* second clip register */
2694 else if (emit
->clip_mode
== CLIP_VERTEX
) {
2695 /* We need to convert the TGSI CLIPVERTEX output to one or more
2696 * clip distances. Allocate a temp reg for the clipvertex here.
2698 assert(emit
->info
.writes_clipvertex
> 0);
2699 emit
->clip_vertex_tmp_index
= total_temps
;
2703 else if (emit
->unit
== PIPE_SHADER_FRAGMENT
) {
2704 if (emit
->key
.fs
.alpha_func
!= SVGA3D_CMP_ALWAYS
||
2705 emit
->key
.fs
.white_fragments
||
2706 emit
->key
.fs
.write_color0_to_n_cbufs
> 1) {
2707 /* Allocate a temp to hold the output color */
2708 emit
->fs
.color_tmp_index
= total_temps
;
2712 if (emit
->fs
.face_input_index
!= INVALID_INDEX
) {
2713 /* Allocate a temp for the +/-1 face register */
2714 emit
->fs
.face_tmp_index
= total_temps
;
2718 if (emit
->fs
.fragcoord_input_index
!= INVALID_INDEX
) {
2719 /* Allocate a temp for modified fragment position register */
2720 emit
->fs
.fragcoord_tmp_index
= total_temps
;
2725 for (i
= 0; i
< emit
->num_address_regs
; i
++) {
2726 emit
->address_reg_index
[i
] = total_temps
++;
2729 /* Initialize the temp_map array which maps TGSI temp indexes to VGPU10
2730 * temp indexes. Basically, we compact all the non-array temp register
2731 * indexes into a consecutive series.
2733 * Before, we may have some TGSI declarations like:
2734 * DCL TEMP[0..1], LOCAL
2735 * DCL TEMP[2..4], ARRAY(1), LOCAL
2736 * DCL TEMP[5..7], ARRAY(2), LOCAL
2737 * plus, some extra temps, like TEMP[8], TEMP[9] for misc things
2739 * After, we'll have a map like this:
2740 * temp_map[0] = { array 0, index 0 }
2741 * temp_map[1] = { array 0, index 1 }
2742 * temp_map[2] = { array 1, index 0 }
2743 * temp_map[3] = { array 1, index 1 }
2744 * temp_map[4] = { array 1, index 2 }
2745 * temp_map[5] = { array 2, index 0 }
2746 * temp_map[6] = { array 2, index 1 }
2747 * temp_map[7] = { array 2, index 2 }
2748 * temp_map[8] = { array 0, index 2 }
2749 * temp_map[9] = { array 0, index 3 }
2751 * We'll declare two arrays of 3 elements, plus a set of four non-indexed
2752 * temps numbered 0..3
2754 * Any time we emit a temporary register index, we'll have to use the
2755 * temp_map[] table to convert the TGSI index to the VGPU10 index.
2757 * Finally, we recompute the total_temps value here.
2760 for (i
= 0; i
< total_temps
; i
++) {
2761 if (emit
->temp_map
[i
].arrayId
== 0) {
2762 emit
->temp_map
[i
].index
= reg
++;
2767 debug_printf("total_temps %u\n", total_temps
);
2768 for (i
= 0; i
< total_temps
; i
++) {
2769 debug_printf("temp %u -> array %u index %u\n",
2770 i
, emit
->temp_map
[i
].arrayId
, emit
->temp_map
[i
].index
);
2776 /* Emit declaration of ordinary temp registers */
2777 if (total_temps
> 0) {
2778 VGPU10OpcodeToken0 opcode0
;
2781 opcode0
.opcodeType
= VGPU10_OPCODE_DCL_TEMPS
;
2783 begin_emit_instruction(emit
);
2784 emit_dword(emit
, opcode0
.value
);
2785 emit_dword(emit
, total_temps
);
2786 end_emit_instruction(emit
);
2789 /* Emit declarations for indexable temp arrays. Skip 0th entry since
2792 for (i
= 1; i
< emit
->num_temp_arrays
; i
++) {
2793 unsigned num_temps
= emit
->temp_arrays
[i
].size
;
2795 if (num_temps
> 0) {
2796 VGPU10OpcodeToken0 opcode0
;
2799 opcode0
.opcodeType
= VGPU10_OPCODE_DCL_INDEXABLE_TEMP
;
2801 begin_emit_instruction(emit
);
2802 emit_dword(emit
, opcode0
.value
);
2803 emit_dword(emit
, i
); /* which array */
2804 emit_dword(emit
, num_temps
);
2805 emit_dword(emit
, 4); /* num components */
2806 end_emit_instruction(emit
);
2808 total_temps
+= num_temps
;
2812 /* Check that the grand total of all regular and indexed temps is
2815 check_register_index(emit
, VGPU10_OPCODE_DCL_TEMPS
, total_temps
- 1);
2822 emit_constant_declaration(struct svga_shader_emitter_v10
*emit
)
2824 VGPU10OpcodeToken0 opcode0
;
2825 VGPU10OperandToken0 operand0
;
2826 unsigned total_consts
, i
;
2829 opcode0
.opcodeType
= VGPU10_OPCODE_DCL_CONSTANT_BUFFER
;
2830 opcode0
.accessPattern
= VGPU10_CB_IMMEDIATE_INDEXED
;
2831 /* XXX or, access pattern = VGPU10_CB_DYNAMIC_INDEXED */
2834 operand0
.numComponents
= VGPU10_OPERAND_4_COMPONENT
;
2835 operand0
.indexDimension
= VGPU10_OPERAND_INDEX_2D
;
2836 operand0
.index0Representation
= VGPU10_OPERAND_INDEX_IMMEDIATE32
;
2837 operand0
.index1Representation
= VGPU10_OPERAND_INDEX_IMMEDIATE32
;
2838 operand0
.operandType
= VGPU10_OPERAND_TYPE_CONSTANT_BUFFER
;
2839 operand0
.selectionMode
= VGPU10_OPERAND_4_COMPONENT_SWIZZLE_MODE
;
2840 operand0
.swizzleX
= 0;
2841 operand0
.swizzleY
= 1;
2842 operand0
.swizzleZ
= 2;
2843 operand0
.swizzleW
= 3;
2846 * Emit declaration for constant buffer [0]. We also allocate
2847 * room for the extra constants here.
2849 total_consts
= emit
->num_shader_consts
[0];
2851 /* Now, allocate constant slots for the "extra" constants */
2853 /* Vertex position scale/translation */
2854 if (emit
->vposition
.need_prescale
) {
2855 emit
->vposition
.prescale_scale_index
= total_consts
++;
2856 emit
->vposition
.prescale_trans_index
= total_consts
++;
2859 if (emit
->unit
== PIPE_SHADER_VERTEX
) {
2860 if (emit
->key
.vs
.undo_viewport
) {
2861 emit
->vs
.viewport_index
= total_consts
++;
2865 /* user-defined clip planes */
2866 if (emit
->key
.clip_plane_enable
) {
2867 unsigned n
= util_bitcount(emit
->key
.clip_plane_enable
);
2868 assert(emit
->unit
== PIPE_SHADER_VERTEX
||
2869 emit
->unit
== PIPE_SHADER_GEOMETRY
);
2870 for (i
= 0; i
< n
; i
++) {
2871 emit
->clip_plane_const
[i
] = total_consts
++;
2875 /* Texcoord scale factors for RECT textures */
2877 for (i
= 0; i
< emit
->num_samplers
; i
++) {
2878 if (emit
->key
.tex
[i
].unnormalized
) {
2879 emit
->texcoord_scale_index
[i
] = total_consts
++;
2884 /* Texture buffer sizes */
2885 for (i
= 0; i
< emit
->num_samplers
; i
++) {
2886 if (emit
->sampler_target
[i
] == TGSI_TEXTURE_BUFFER
) {
2887 emit
->texture_buffer_size_index
[i
] = total_consts
++;
2891 if (total_consts
> 0) {
2892 begin_emit_instruction(emit
);
2893 emit_dword(emit
, opcode0
.value
);
2894 emit_dword(emit
, operand0
.value
);
2895 emit_dword(emit
, 0); /* which const buffer slot */
2896 emit_dword(emit
, total_consts
);
2897 end_emit_instruction(emit
);
2900 /* Declare remaining constant buffers (UBOs) */
2901 for (i
= 1; i
< ARRAY_SIZE(emit
->num_shader_consts
); i
++) {
2902 if (emit
->num_shader_consts
[i
] > 0) {
2903 begin_emit_instruction(emit
);
2904 emit_dword(emit
, opcode0
.value
);
2905 emit_dword(emit
, operand0
.value
);
2906 emit_dword(emit
, i
); /* which const buffer slot */
2907 emit_dword(emit
, emit
->num_shader_consts
[i
]);
2908 end_emit_instruction(emit
);
2917 * Emit declarations for samplers.
2920 emit_sampler_declarations(struct svga_shader_emitter_v10
*emit
)
2924 for (i
= 0; i
< emit
->num_samplers
; i
++) {
2925 VGPU10OpcodeToken0 opcode0
;
2926 VGPU10OperandToken0 operand0
;
2929 opcode0
.opcodeType
= VGPU10_OPCODE_DCL_SAMPLER
;
2930 opcode0
.samplerMode
= VGPU10_SAMPLER_MODE_DEFAULT
;
2933 operand0
.numComponents
= VGPU10_OPERAND_0_COMPONENT
;
2934 operand0
.operandType
= VGPU10_OPERAND_TYPE_SAMPLER
;
2935 operand0
.indexDimension
= VGPU10_OPERAND_INDEX_1D
;
2936 operand0
.index0Representation
= VGPU10_OPERAND_INDEX_IMMEDIATE32
;
2938 begin_emit_instruction(emit
);
2939 emit_dword(emit
, opcode0
.value
);
2940 emit_dword(emit
, operand0
.value
);
2941 emit_dword(emit
, i
);
2942 end_emit_instruction(emit
);
2950 * Translate TGSI_TEXTURE_x to VGAPU10_RESOURCE_DIMENSION_x.
2953 tgsi_texture_to_resource_dimension(unsigned target
, boolean is_array
)
2956 case TGSI_TEXTURE_BUFFER
:
2957 return VGPU10_RESOURCE_DIMENSION_BUFFER
;
2958 case TGSI_TEXTURE_1D
:
2959 return VGPU10_RESOURCE_DIMENSION_TEXTURE1D
;
2960 case TGSI_TEXTURE_2D
:
2961 case TGSI_TEXTURE_RECT
:
2962 return VGPU10_RESOURCE_DIMENSION_TEXTURE2D
;
2963 case TGSI_TEXTURE_3D
:
2964 return VGPU10_RESOURCE_DIMENSION_TEXTURE3D
;
2965 case TGSI_TEXTURE_CUBE
:
2966 return VGPU10_RESOURCE_DIMENSION_TEXTURECUBE
;
2967 case TGSI_TEXTURE_SHADOW1D
:
2968 return VGPU10_RESOURCE_DIMENSION_TEXTURE1D
;
2969 case TGSI_TEXTURE_SHADOW2D
:
2970 case TGSI_TEXTURE_SHADOWRECT
:
2971 return VGPU10_RESOURCE_DIMENSION_TEXTURE2D
;
2972 case TGSI_TEXTURE_1D_ARRAY
:
2973 case TGSI_TEXTURE_SHADOW1D_ARRAY
:
2974 return is_array
? VGPU10_RESOURCE_DIMENSION_TEXTURE1DARRAY
2975 : VGPU10_RESOURCE_DIMENSION_TEXTURE1D
;
2976 case TGSI_TEXTURE_2D_ARRAY
:
2977 case TGSI_TEXTURE_SHADOW2D_ARRAY
:
2978 return is_array
? VGPU10_RESOURCE_DIMENSION_TEXTURE2DARRAY
2979 : VGPU10_RESOURCE_DIMENSION_TEXTURE2D
;
2980 case TGSI_TEXTURE_SHADOWCUBE
:
2981 return VGPU10_RESOURCE_DIMENSION_TEXTURECUBE
;
2982 case TGSI_TEXTURE_2D_MSAA
:
2983 return VGPU10_RESOURCE_DIMENSION_TEXTURE2DMS
;
2984 case TGSI_TEXTURE_2D_ARRAY_MSAA
:
2985 return is_array
? VGPU10_RESOURCE_DIMENSION_TEXTURE2DMSARRAY
2986 : VGPU10_RESOURCE_DIMENSION_TEXTURE2DMS
;
2987 case TGSI_TEXTURE_CUBE_ARRAY
:
2988 return VGPU10_RESOURCE_DIMENSION_TEXTURECUBEARRAY
;
2990 assert(!"Unexpected resource type");
2991 return VGPU10_RESOURCE_DIMENSION_TEXTURE2D
;
2997 * Given a tgsi_return_type, return true iff it is an integer type.
3000 is_integer_type(enum tgsi_return_type type
)
3003 case TGSI_RETURN_TYPE_SINT
:
3004 case TGSI_RETURN_TYPE_UINT
:
3006 case TGSI_RETURN_TYPE_FLOAT
:
3007 case TGSI_RETURN_TYPE_UNORM
:
3008 case TGSI_RETURN_TYPE_SNORM
:
3010 case TGSI_RETURN_TYPE_COUNT
:
3012 assert(!"is_integer_type: Unknown tgsi_return_type");
3019 * Emit declarations for resources.
3020 * XXX When we're sure that all TGSI shaders will be generated with
3021 * sampler view declarations (Ex: DCL SVIEW[n], 2D, UINT) we may
3025 emit_resource_declarations(struct svga_shader_emitter_v10
*emit
)
3029 /* Emit resource decl for each sampler */
3030 for (i
= 0; i
< emit
->num_samplers
; i
++) {
3031 VGPU10OpcodeToken0 opcode0
;
3032 VGPU10OperandToken0 operand0
;
3033 VGPU10ResourceReturnTypeToken return_type
;
3034 VGPU10_RESOURCE_RETURN_TYPE rt
;
3037 opcode0
.opcodeType
= VGPU10_OPCODE_DCL_RESOURCE
;
3038 opcode0
.resourceDimension
=
3039 tgsi_texture_to_resource_dimension(emit
->sampler_target
[i
],
3040 emit
->key
.tex
[i
].is_array
);
3042 operand0
.numComponents
= VGPU10_OPERAND_0_COMPONENT
;
3043 operand0
.operandType
= VGPU10_OPERAND_TYPE_RESOURCE
;
3044 operand0
.indexDimension
= VGPU10_OPERAND_INDEX_1D
;
3045 operand0
.index0Representation
= VGPU10_OPERAND_INDEX_IMMEDIATE32
;
3048 /* convert TGSI_RETURN_TYPE_x to VGPU10_RETURN_TYPE_x */
3049 STATIC_ASSERT(VGPU10_RETURN_TYPE_UNORM
== TGSI_RETURN_TYPE_UNORM
+ 1);
3050 STATIC_ASSERT(VGPU10_RETURN_TYPE_SNORM
== TGSI_RETURN_TYPE_SNORM
+ 1);
3051 STATIC_ASSERT(VGPU10_RETURN_TYPE_SINT
== TGSI_RETURN_TYPE_SINT
+ 1);
3052 STATIC_ASSERT(VGPU10_RETURN_TYPE_UINT
== TGSI_RETURN_TYPE_UINT
+ 1);
3053 STATIC_ASSERT(VGPU10_RETURN_TYPE_FLOAT
== TGSI_RETURN_TYPE_FLOAT
+ 1);
3054 assert(emit
->sampler_return_type
[i
] <= TGSI_RETURN_TYPE_FLOAT
);
3055 rt
= emit
->sampler_return_type
[i
] + 1;
3057 switch (emit
->sampler_return_type
[i
]) {
3058 case TGSI_RETURN_TYPE_UNORM
: rt
= VGPU10_RETURN_TYPE_UNORM
; break;
3059 case TGSI_RETURN_TYPE_SNORM
: rt
= VGPU10_RETURN_TYPE_SNORM
; break;
3060 case TGSI_RETURN_TYPE_SINT
: rt
= VGPU10_RETURN_TYPE_SINT
; break;
3061 case TGSI_RETURN_TYPE_UINT
: rt
= VGPU10_RETURN_TYPE_UINT
; break;
3062 case TGSI_RETURN_TYPE_FLOAT
: rt
= VGPU10_RETURN_TYPE_FLOAT
; break;
3063 case TGSI_RETURN_TYPE_COUNT
:
3065 rt
= VGPU10_RETURN_TYPE_FLOAT
;
3066 assert(!"emit_resource_declarations: Unknown tgsi_return_type");
3070 return_type
.value
= 0;
3071 return_type
.component0
= rt
;
3072 return_type
.component1
= rt
;
3073 return_type
.component2
= rt
;
3074 return_type
.component3
= rt
;
3076 begin_emit_instruction(emit
);
3077 emit_dword(emit
, opcode0
.value
);
3078 emit_dword(emit
, operand0
.value
);
3079 emit_dword(emit
, i
);
3080 emit_dword(emit
, return_type
.value
);
3081 end_emit_instruction(emit
);
3088 emit_instruction_op1(struct svga_shader_emitter_v10
*emit
,
3090 const struct tgsi_full_dst_register
*dst
,
3091 const struct tgsi_full_src_register
*src
,
3094 begin_emit_instruction(emit
);
3095 emit_opcode(emit
, opcode
, saturate
);
3096 emit_dst_register(emit
, dst
);
3097 emit_src_register(emit
, src
);
3098 end_emit_instruction(emit
);
3102 emit_instruction_op2(struct svga_shader_emitter_v10
*emit
,
3104 const struct tgsi_full_dst_register
*dst
,
3105 const struct tgsi_full_src_register
*src1
,
3106 const struct tgsi_full_src_register
*src2
,
3109 begin_emit_instruction(emit
);
3110 emit_opcode(emit
, opcode
, saturate
);
3111 emit_dst_register(emit
, dst
);
3112 emit_src_register(emit
, src1
);
3113 emit_src_register(emit
, src2
);
3114 end_emit_instruction(emit
);
3118 emit_instruction_op3(struct svga_shader_emitter_v10
*emit
,
3120 const struct tgsi_full_dst_register
*dst
,
3121 const struct tgsi_full_src_register
*src1
,
3122 const struct tgsi_full_src_register
*src2
,
3123 const struct tgsi_full_src_register
*src3
,
3126 begin_emit_instruction(emit
);
3127 emit_opcode(emit
, opcode
, saturate
);
3128 emit_dst_register(emit
, dst
);
3129 emit_src_register(emit
, src1
);
3130 emit_src_register(emit
, src2
);
3131 emit_src_register(emit
, src3
);
3132 end_emit_instruction(emit
);
3136 * Emit the actual clip distance instructions to be used for clipping
3137 * by copying the clip distance from the temporary registers to the
3138 * CLIPDIST registers written with the enabled planes mask.
3139 * Also copy the clip distance from the temporary to the clip distance
3140 * shadow copy register which will be referenced by the input shader
3143 emit_clip_distance_instructions(struct svga_shader_emitter_v10
*emit
)
3145 struct tgsi_full_src_register tmp_clip_dist_src
;
3146 struct tgsi_full_dst_register clip_dist_dst
;
3149 unsigned clip_plane_enable
= emit
->key
.clip_plane_enable
;
3150 unsigned clip_dist_tmp_index
= emit
->clip_dist_tmp_index
;
3151 int num_written_clipdist
= emit
->info
.num_written_clipdistance
;
3153 assert(emit
->clip_dist_out_index
!= INVALID_INDEX
);
3154 assert(emit
->clip_dist_tmp_index
!= INVALID_INDEX
);
3157 * Temporary reset the temporary clip dist register index so
3158 * that the copy to the real clip dist register will not
3159 * attempt to copy to the temporary register again
3161 emit
->clip_dist_tmp_index
= INVALID_INDEX
;
3163 for (i
= 0; i
< 2 && num_written_clipdist
> 0; i
++, num_written_clipdist
-=4) {
3165 tmp_clip_dist_src
= make_src_temp_reg(clip_dist_tmp_index
+ i
);
3168 * copy to the shadow copy for use by varying variable and
3169 * stream output. All clip distances
3170 * will be written regardless of the enabled clipping planes.
3172 clip_dist_dst
= make_dst_reg(TGSI_FILE_OUTPUT
,
3173 emit
->clip_dist_so_index
+ i
);
3175 /* MOV clip_dist_so, tmp_clip_dist */
3176 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &clip_dist_dst
,
3177 &tmp_clip_dist_src
, FALSE
);
3180 * copy those clip distances to enabled clipping planes
3181 * to CLIPDIST registers for clipping
3183 if (clip_plane_enable
& 0xf) {
3184 clip_dist_dst
= make_dst_reg(TGSI_FILE_OUTPUT
,
3185 emit
->clip_dist_out_index
+ i
);
3186 clip_dist_dst
= writemask_dst(&clip_dist_dst
, clip_plane_enable
& 0xf);
3188 /* MOV CLIPDIST, tmp_clip_dist */
3189 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &clip_dist_dst
,
3190 &tmp_clip_dist_src
, FALSE
);
3192 /* four clip planes per clip register */
3193 clip_plane_enable
>>= 4;
3196 * set the temporary clip dist register index back to the
3197 * temporary index for the next vertex
3199 emit
->clip_dist_tmp_index
= clip_dist_tmp_index
;
3202 /* Declare clip distance output registers for user-defined clip planes
3203 * or the TGSI_CLIPVERTEX output.
3206 emit_clip_distance_declarations(struct svga_shader_emitter_v10
*emit
)
3208 unsigned num_clip_planes
= util_bitcount(emit
->key
.clip_plane_enable
);
3209 unsigned index
= emit
->num_outputs
;
3210 unsigned plane_mask
;
3212 assert(emit
->unit
== PIPE_SHADER_VERTEX
||
3213 emit
->unit
== PIPE_SHADER_GEOMETRY
);
3214 assert(num_clip_planes
<= 8);
3216 if (emit
->clip_mode
!= CLIP_LEGACY
&&
3217 emit
->clip_mode
!= CLIP_VERTEX
) {
3221 if (num_clip_planes
== 0)
3224 /* Declare one or two clip output registers. The number of components
3225 * in the mask reflects the number of clip planes. For example, if 5
3226 * clip planes are needed, we'll declare outputs similar to:
3227 * dcl_output_siv o2.xyzw, clip_distance
3228 * dcl_output_siv o3.x, clip_distance
3230 emit
->clip_dist_out_index
= index
; /* save the starting clip dist reg index */
3232 plane_mask
= (1 << num_clip_planes
) - 1;
3233 if (plane_mask
& 0xf) {
3234 unsigned cmask
= plane_mask
& VGPU10_OPERAND_4_COMPONENT_MASK_ALL
;
3235 emit_output_declaration(emit
, VGPU10_OPCODE_DCL_OUTPUT_SIV
, index
,
3236 VGPU10_NAME_CLIP_DISTANCE
, cmask
);
3237 emit
->num_outputs
++;
3239 if (plane_mask
& 0xf0) {
3240 unsigned cmask
= (plane_mask
>> 4) & VGPU10_OPERAND_4_COMPONENT_MASK_ALL
;
3241 emit_output_declaration(emit
, VGPU10_OPCODE_DCL_OUTPUT_SIV
, index
+ 1,
3242 VGPU10_NAME_CLIP_DISTANCE
, cmask
);
3243 emit
->num_outputs
++;
3249 * Emit the instructions for writing to the clip distance registers
3250 * to handle legacy/automatic clip planes.
3251 * For each clip plane, the distance is the dot product of the vertex
3252 * position (found in TEMP[vpos_tmp_index]) and the clip plane coefficients.
3253 * This is not used when the shader has an explicit CLIPVERTEX or CLIPDISTANCE
3254 * output registers already declared.
3257 emit_clip_distance_from_vpos(struct svga_shader_emitter_v10
*emit
,
3258 unsigned vpos_tmp_index
)
3260 unsigned i
, num_clip_planes
= util_bitcount(emit
->key
.clip_plane_enable
);
3262 assert(emit
->clip_mode
== CLIP_LEGACY
);
3263 assert(num_clip_planes
<= 8);
3265 assert(emit
->unit
== PIPE_SHADER_VERTEX
||
3266 emit
->unit
== PIPE_SHADER_GEOMETRY
);
3268 for (i
= 0; i
< num_clip_planes
; i
++) {
3269 struct tgsi_full_dst_register dst
;
3270 struct tgsi_full_src_register plane_src
, vpos_src
;
3271 unsigned reg_index
= emit
->clip_dist_out_index
+ i
/ 4;
3272 unsigned comp
= i
% 4;
3273 unsigned writemask
= VGPU10_OPERAND_4_COMPONENT_MASK_X
<< comp
;
3275 /* create dst, src regs */
3276 dst
= make_dst_reg(TGSI_FILE_OUTPUT
, reg_index
);
3277 dst
= writemask_dst(&dst
, writemask
);
3279 plane_src
= make_src_const_reg(emit
->clip_plane_const
[i
]);
3280 vpos_src
= make_src_temp_reg(vpos_tmp_index
);
3282 /* DP4 clip_dist, plane, vpos */
3283 emit_instruction_op2(emit
, VGPU10_OPCODE_DP4
, &dst
,
3284 &plane_src
, &vpos_src
, FALSE
);
3290 * Emit the instructions for computing the clip distance results from
3291 * the clip vertex temporary.
3292 * For each clip plane, the distance is the dot product of the clip vertex
3293 * position (found in a temp reg) and the clip plane coefficients.
3296 emit_clip_vertex_instructions(struct svga_shader_emitter_v10
*emit
)
3298 const unsigned num_clip
= util_bitcount(emit
->key
.clip_plane_enable
);
3300 struct tgsi_full_dst_register dst
;
3301 struct tgsi_full_src_register clipvert_src
;
3302 const unsigned clip_vertex_tmp
= emit
->clip_vertex_tmp_index
;
3304 assert(emit
->unit
== PIPE_SHADER_VERTEX
||
3305 emit
->unit
== PIPE_SHADER_GEOMETRY
);
3307 assert(emit
->clip_mode
== CLIP_VERTEX
);
3309 clipvert_src
= make_src_temp_reg(clip_vertex_tmp
);
3311 for (i
= 0; i
< num_clip
; i
++) {
3312 struct tgsi_full_src_register plane_src
;
3313 unsigned reg_index
= emit
->clip_dist_out_index
+ i
/ 4;
3314 unsigned comp
= i
% 4;
3315 unsigned writemask
= VGPU10_OPERAND_4_COMPONENT_MASK_X
<< comp
;
3317 /* create dst, src regs */
3318 dst
= make_dst_reg(TGSI_FILE_OUTPUT
, reg_index
);
3319 dst
= writemask_dst(&dst
, writemask
);
3321 plane_src
= make_src_const_reg(emit
->clip_plane_const
[i
]);
3323 /* DP4 clip_dist, plane, vpos */
3324 emit_instruction_op2(emit
, VGPU10_OPCODE_DP4
, &dst
,
3325 &plane_src
, &clipvert_src
, FALSE
);
3328 /* copy temporary clip vertex register to the clip vertex register */
3330 assert(emit
->clip_vertex_out_index
!= INVALID_INDEX
);
3333 * temporary reset the temporary clip vertex register index so
3334 * that copy to the clip vertex register will not attempt
3335 * to copy to the temporary register again
3337 emit
->clip_vertex_tmp_index
= INVALID_INDEX
;
3339 /* MOV clip_vertex, clip_vertex_tmp */
3340 dst
= make_dst_reg(TGSI_FILE_OUTPUT
, emit
->clip_vertex_out_index
);
3341 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
,
3342 &dst
, &clipvert_src
, FALSE
);
3345 * set the temporary clip vertex register index back to the
3346 * temporary index for the next vertex
3348 emit
->clip_vertex_tmp_index
= clip_vertex_tmp
;
3352 * Emit code to convert RGBA to BGRA
3355 emit_swap_r_b(struct svga_shader_emitter_v10
*emit
,
3356 const struct tgsi_full_dst_register
*dst
,
3357 const struct tgsi_full_src_register
*src
)
3359 struct tgsi_full_src_register bgra_src
=
3360 swizzle_src(src
, TGSI_SWIZZLE_Z
, TGSI_SWIZZLE_Y
, TGSI_SWIZZLE_X
, TGSI_SWIZZLE_W
);
3362 begin_emit_instruction(emit
);
3363 emit_opcode(emit
, VGPU10_OPCODE_MOV
, FALSE
);
3364 emit_dst_register(emit
, dst
);
3365 emit_src_register(emit
, &bgra_src
);
3366 end_emit_instruction(emit
);
3370 /** Convert from 10_10_10_2 normalized to 10_10_10_2_snorm */
3372 emit_puint_to_snorm(struct svga_shader_emitter_v10
*emit
,
3373 const struct tgsi_full_dst_register
*dst
,
3374 const struct tgsi_full_src_register
*src
)
3376 struct tgsi_full_src_register half
= make_immediate_reg_float(emit
, 0.5f
);
3377 struct tgsi_full_src_register two
=
3378 make_immediate_reg_float4(emit
, 2.0f
, 2.0f
, 2.0f
, 3.0f
);
3379 struct tgsi_full_src_register neg_two
=
3380 make_immediate_reg_float4(emit
, -2.0f
, -2.0f
, -2.0f
, -1.66666f
);
3382 unsigned val_tmp
= get_temp_index(emit
);
3383 struct tgsi_full_dst_register val_dst
= make_dst_temp_reg(val_tmp
);
3384 struct tgsi_full_src_register val_src
= make_src_temp_reg(val_tmp
);
3386 unsigned bias_tmp
= get_temp_index(emit
);
3387 struct tgsi_full_dst_register bias_dst
= make_dst_temp_reg(bias_tmp
);
3388 struct tgsi_full_src_register bias_src
= make_src_temp_reg(bias_tmp
);
3390 /* val = src * 2.0 */
3391 emit_instruction_op2(emit
, VGPU10_OPCODE_MUL
, &val_dst
,
3394 /* bias = src > 0.5 */
3395 emit_instruction_op2(emit
, VGPU10_OPCODE_GE
, &bias_dst
,
3398 /* bias = bias & -2.0 */
3399 emit_instruction_op2(emit
, VGPU10_OPCODE_AND
, &bias_dst
,
3400 &bias_src
, &neg_two
, FALSE
);
3402 /* dst = val + bias */
3403 emit_instruction_op2(emit
, VGPU10_OPCODE_ADD
, dst
,
3404 &val_src
, &bias_src
, FALSE
);
3406 free_temp_indexes(emit
);
3410 /** Convert from 10_10_10_2_unorm to 10_10_10_2_uscaled */
3412 emit_puint_to_uscaled(struct svga_shader_emitter_v10
*emit
,
3413 const struct tgsi_full_dst_register
*dst
,
3414 const struct tgsi_full_src_register
*src
)
3416 struct tgsi_full_src_register scale
=
3417 make_immediate_reg_float4(emit
, 1023.0f
, 1023.0f
, 1023.0f
, 3.0f
);
3419 /* dst = src * scale */
3420 emit_instruction_op2(emit
, VGPU10_OPCODE_MUL
, dst
, src
, &scale
, FALSE
);
3424 /** Convert from R32_UINT to 10_10_10_2_sscaled */
3426 emit_puint_to_sscaled(struct svga_shader_emitter_v10
*emit
,
3427 const struct tgsi_full_dst_register
*dst
,
3428 const struct tgsi_full_src_register
*src
)
3430 struct tgsi_full_src_register lshift
=
3431 make_immediate_reg_int4(emit
, 22, 12, 2, 0);
3432 struct tgsi_full_src_register rshift
=
3433 make_immediate_reg_int4(emit
, 22, 22, 22, 30);
3435 struct tgsi_full_src_register src_xxxx
= scalar_src(src
, TGSI_SWIZZLE_X
);
3437 unsigned tmp
= get_temp_index(emit
);
3438 struct tgsi_full_dst_register tmp_dst
= make_dst_temp_reg(tmp
);
3439 struct tgsi_full_src_register tmp_src
= make_src_temp_reg(tmp
);
3442 * r = (pixel << 22) >> 22; # signed int in [511, -512]
3443 * g = (pixel << 12) >> 22; # signed int in [511, -512]
3444 * b = (pixel << 2) >> 22; # signed int in [511, -512]
3445 * a = (pixel << 0) >> 30; # signed int in [1, -2]
3446 * dst = i_to_f(r,g,b,a); # convert to float
3448 emit_instruction_op2(emit
, VGPU10_OPCODE_ISHL
, &tmp_dst
,
3449 &src_xxxx
, &lshift
, FALSE
);
3450 emit_instruction_op2(emit
, VGPU10_OPCODE_ISHR
, &tmp_dst
,
3451 &tmp_src
, &rshift
, FALSE
);
3452 emit_instruction_op1(emit
, VGPU10_OPCODE_ITOF
, dst
, &tmp_src
, FALSE
);
3454 free_temp_indexes(emit
);
3459 * Emit code for TGSI_OPCODE_ARL or TGSI_OPCODE_UARL instruction.
3462 emit_arl_uarl(struct svga_shader_emitter_v10
*emit
,
3463 const struct tgsi_full_instruction
*inst
)
3465 unsigned index
= inst
->Dst
[0].Register
.Index
;
3466 struct tgsi_full_dst_register dst
;
3469 assert(index
< MAX_VGPU10_ADDR_REGS
);
3470 dst
= make_dst_temp_reg(emit
->address_reg_index
[index
]);
3474 * FTOI address_tmp, s0
3478 * MOV address_tmp, s0
3480 if (inst
->Instruction
.Opcode
== TGSI_OPCODE_ARL
)
3481 opcode
= VGPU10_OPCODE_FTOI
;
3483 opcode
= VGPU10_OPCODE_MOV
;
3485 emit_instruction_op1(emit
, opcode
, &dst
, &inst
->Src
[0], FALSE
);
3492 * Emit code for TGSI_OPCODE_CAL instruction.
3495 emit_cal(struct svga_shader_emitter_v10
*emit
,
3496 const struct tgsi_full_instruction
*inst
)
3498 unsigned label
= inst
->Label
.Label
;
3499 VGPU10OperandToken0 operand
;
3501 operand
.operandType
= VGPU10_OPERAND_TYPE_LABEL
;
3503 begin_emit_instruction(emit
);
3504 emit_dword(emit
, operand
.value
);
3505 emit_dword(emit
, label
);
3506 end_emit_instruction(emit
);
3513 * Emit code for TGSI_OPCODE_IABS instruction.
3516 emit_iabs(struct svga_shader_emitter_v10
*emit
,
3517 const struct tgsi_full_instruction
*inst
)
3519 /* dst.x = (src0.x < 0) ? -src0.x : src0.x
3520 * dst.y = (src0.y < 0) ? -src0.y : src0.y
3521 * dst.z = (src0.z < 0) ? -src0.z : src0.z
3522 * dst.w = (src0.w < 0) ? -src0.w : src0.w
3525 * IMAX dst, src, neg(src)
3527 struct tgsi_full_src_register neg_src
= negate_src(&inst
->Src
[0]);
3528 emit_instruction_op2(emit
, VGPU10_OPCODE_IMAX
, &inst
->Dst
[0],
3529 &inst
->Src
[0], &neg_src
, FALSE
);
3536 * Emit code for TGSI_OPCODE_CMP instruction.
3539 emit_cmp(struct svga_shader_emitter_v10
*emit
,
3540 const struct tgsi_full_instruction
*inst
)
3542 /* dst.x = (src0.x < 0) ? src1.x : src2.x
3543 * dst.y = (src0.y < 0) ? src1.y : src2.y
3544 * dst.z = (src0.z < 0) ? src1.z : src2.z
3545 * dst.w = (src0.w < 0) ? src1.w : src2.w
3549 * MOVC dst, tmp, src1, src2
3551 struct tgsi_full_src_register zero
= make_immediate_reg_float(emit
, 0.0f
);
3552 unsigned tmp
= get_temp_index(emit
);
3553 struct tgsi_full_src_register tmp_src
= make_src_temp_reg(tmp
);
3554 struct tgsi_full_dst_register tmp_dst
= make_dst_temp_reg(tmp
);
3556 emit_instruction_op2(emit
, VGPU10_OPCODE_LT
, &tmp_dst
,
3557 &inst
->Src
[0], &zero
, FALSE
);
3558 emit_instruction_op3(emit
, VGPU10_OPCODE_MOVC
, &inst
->Dst
[0],
3559 &tmp_src
, &inst
->Src
[1], &inst
->Src
[2],
3560 inst
->Instruction
.Saturate
);
3562 free_temp_indexes(emit
);
3569 * Emit code for TGSI_OPCODE_DP2A instruction.
3572 emit_dp2a(struct svga_shader_emitter_v10
*emit
,
3573 const struct tgsi_full_instruction
*inst
)
3575 /* dst.x = src0.x * src1.x + src0.y * src1.y + src2.x
3576 * dst.y = src0.x * src1.x + src0.y * src1.y + src2.x
3577 * dst.z = src0.x * src1.x + src0.y * src1.y + src2.x
3578 * dst.w = src0.x * src1.x + src0.y * src1.y + src2.x
3580 * MAD tmp.x, s0.y, s1.y, s2.x
3581 * MAD tmp.x, s0.x, s1.x, tmp.x
3582 * MOV dst.xyzw, tmp.xxxx
3584 unsigned tmp
= get_temp_index(emit
);
3585 struct tgsi_full_src_register tmp_src
= make_src_temp_reg(tmp
);
3586 struct tgsi_full_dst_register tmp_dst
= make_dst_temp_reg(tmp
);
3588 struct tgsi_full_src_register tmp_src_xxxx
=
3589 scalar_src(&tmp_src
, TGSI_SWIZZLE_X
);
3590 struct tgsi_full_dst_register tmp_dst_x
=
3591 writemask_dst(&tmp_dst
, TGSI_WRITEMASK_X
);
3593 struct tgsi_full_src_register src0_xxxx
=
3594 scalar_src(&inst
->Src
[0], TGSI_SWIZZLE_X
);
3595 struct tgsi_full_src_register src0_yyyy
=
3596 scalar_src(&inst
->Src
[0], TGSI_SWIZZLE_Y
);
3597 struct tgsi_full_src_register src1_xxxx
=
3598 scalar_src(&inst
->Src
[1], TGSI_SWIZZLE_X
);
3599 struct tgsi_full_src_register src1_yyyy
=
3600 scalar_src(&inst
->Src
[1], TGSI_SWIZZLE_Y
);
3601 struct tgsi_full_src_register src2_xxxx
=
3602 scalar_src(&inst
->Src
[2], TGSI_SWIZZLE_X
);
3604 emit_instruction_op3(emit
, VGPU10_OPCODE_MAD
, &tmp_dst_x
, &src0_yyyy
,
3605 &src1_yyyy
, &src2_xxxx
, FALSE
);
3606 emit_instruction_op3(emit
, VGPU10_OPCODE_MAD
, &tmp_dst_x
, &src0_xxxx
,
3607 &src1_xxxx
, &tmp_src_xxxx
, FALSE
);
3608 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &inst
->Dst
[0],
3609 &tmp_src_xxxx
, inst
->Instruction
.Saturate
);
3611 free_temp_indexes(emit
);
3618 * Emit code for TGSI_OPCODE_DPH instruction.
3621 emit_dph(struct svga_shader_emitter_v10
*emit
,
3622 const struct tgsi_full_instruction
*inst
)
3626 * ADD dst, tmp, s1.wwww
3629 struct tgsi_full_src_register s1_wwww
=
3630 swizzle_src(&inst
->Src
[1], TGSI_SWIZZLE_W
, TGSI_SWIZZLE_W
,
3631 TGSI_SWIZZLE_W
, TGSI_SWIZZLE_W
);
3633 unsigned tmp
= get_temp_index(emit
);
3634 struct tgsi_full_src_register tmp_src
= make_src_temp_reg(tmp
);
3635 struct tgsi_full_dst_register tmp_dst
= make_dst_temp_reg(tmp
);
3637 /* DP3 tmp, s0, s1 */
3638 emit_instruction_op2(emit
, VGPU10_OPCODE_DP3
, &tmp_dst
, &inst
->Src
[0],
3639 &inst
->Src
[1], FALSE
);
3641 /* ADD dst, tmp, s1.wwww */
3642 emit_instruction_op2(emit
, VGPU10_OPCODE_ADD
, &inst
->Dst
[0], &tmp_src
,
3643 &s1_wwww
, inst
->Instruction
.Saturate
);
3645 free_temp_indexes(emit
);
3652 * Emit code for TGSI_OPCODE_DST instruction.
3655 emit_dst(struct svga_shader_emitter_v10
*emit
,
3656 const struct tgsi_full_instruction
*inst
)
3660 * dst.y = src0.y * src1.y
3665 struct tgsi_full_src_register s0_yyyy
=
3666 scalar_src(&inst
->Src
[0], TGSI_SWIZZLE_Y
);
3667 struct tgsi_full_src_register s0_zzzz
=
3668 scalar_src(&inst
->Src
[0], TGSI_SWIZZLE_Z
);
3669 struct tgsi_full_src_register s1_yyyy
=
3670 scalar_src(&inst
->Src
[1], TGSI_SWIZZLE_Y
);
3671 struct tgsi_full_src_register s1_wwww
=
3672 scalar_src(&inst
->Src
[1], TGSI_SWIZZLE_W
);
3675 * If dst and either src0 and src1 are the same we need
3676 * to create a temporary for it and insert a extra move.
3678 unsigned tmp_move
= get_temp_index(emit
);
3679 struct tgsi_full_src_register move_src
= make_src_temp_reg(tmp_move
);
3680 struct tgsi_full_dst_register move_dst
= make_dst_temp_reg(tmp_move
);
3682 /* MOV dst.x, 1.0 */
3683 if (inst
->Dst
[0].Register
.WriteMask
& TGSI_WRITEMASK_X
) {
3684 struct tgsi_full_dst_register dst_x
=
3685 writemask_dst(&move_dst
, TGSI_WRITEMASK_X
);
3686 struct tgsi_full_src_register one
= make_immediate_reg_float(emit
, 1.0f
);
3688 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &dst_x
, &one
, FALSE
);
3691 /* MUL dst.y, s0.y, s1.y */
3692 if (inst
->Dst
[0].Register
.WriteMask
& TGSI_WRITEMASK_Y
) {
3693 struct tgsi_full_dst_register dst_y
=
3694 writemask_dst(&move_dst
, TGSI_WRITEMASK_Y
);
3696 emit_instruction_op2(emit
, VGPU10_OPCODE_MUL
, &dst_y
, &s0_yyyy
,
3697 &s1_yyyy
, inst
->Instruction
.Saturate
);
3700 /* MOV dst.z, s0.z */
3701 if (inst
->Dst
[0].Register
.WriteMask
& TGSI_WRITEMASK_Z
) {
3702 struct tgsi_full_dst_register dst_z
=
3703 writemask_dst(&move_dst
, TGSI_WRITEMASK_Z
);
3705 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &dst_z
, &s0_zzzz
,
3706 inst
->Instruction
.Saturate
);
3709 /* MOV dst.w, s1.w */
3710 if (inst
->Dst
[0].Register
.WriteMask
& TGSI_WRITEMASK_W
) {
3711 struct tgsi_full_dst_register dst_w
=
3712 writemask_dst(&move_dst
, TGSI_WRITEMASK_W
);
3714 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &dst_w
, &s1_wwww
,
3715 inst
->Instruction
.Saturate
);
3718 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &inst
->Dst
[0], &move_src
,
3720 free_temp_indexes(emit
);
3728 * Emit code for TGSI_OPCODE_ENDPRIM (GS only)
3731 emit_endprim(struct svga_shader_emitter_v10
*emit
,
3732 const struct tgsi_full_instruction
*inst
)
3734 assert(emit
->unit
== PIPE_SHADER_GEOMETRY
);
3736 /* We can't use emit_simple() because the TGSI instruction has one
3737 * operand (vertex stream number) which we must ignore for VGPU10.
3739 begin_emit_instruction(emit
);
3740 emit_opcode(emit
, VGPU10_OPCODE_CUT
, FALSE
);
3741 end_emit_instruction(emit
);
3747 * Emit code for TGSI_OPCODE_EX2 (2^x) instruction.
3750 emit_ex2(struct svga_shader_emitter_v10
*emit
,
3751 const struct tgsi_full_instruction
*inst
)
3753 /* Note that TGSI_OPCODE_EX2 computes only one value from src.x
3754 * while VGPU10 computes four values.
3757 * dst.xyzw = 2.0 ^ src.x
3760 struct tgsi_full_src_register src_xxxx
=
3761 swizzle_src(&inst
->Src
[0], TGSI_SWIZZLE_X
, TGSI_SWIZZLE_X
,
3762 TGSI_SWIZZLE_X
, TGSI_SWIZZLE_X
);
3764 /* EXP tmp, s0.xxxx */
3765 emit_instruction_op1(emit
, VGPU10_OPCODE_EXP
, &inst
->Dst
[0], &src_xxxx
,
3766 inst
->Instruction
.Saturate
);
3773 * Emit code for TGSI_OPCODE_EXP instruction.
3776 emit_exp(struct svga_shader_emitter_v10
*emit
,
3777 const struct tgsi_full_instruction
*inst
)
3780 * dst.x = 2 ^ floor(s0.x)
3781 * dst.y = s0.x - floor(s0.x)
3786 struct tgsi_full_src_register src_xxxx
=
3787 scalar_src(&inst
->Src
[0], TGSI_SWIZZLE_X
);
3788 unsigned tmp
= get_temp_index(emit
);
3789 struct tgsi_full_src_register tmp_src
= make_src_temp_reg(tmp
);
3790 struct tgsi_full_dst_register tmp_dst
= make_dst_temp_reg(tmp
);
3793 * If dst and src are the same we need to create
3794 * a temporary for it and insert a extra move.
3796 unsigned tmp_move
= get_temp_index(emit
);
3797 struct tgsi_full_src_register move_src
= make_src_temp_reg(tmp_move
);
3798 struct tgsi_full_dst_register move_dst
= make_dst_temp_reg(tmp_move
);
3800 /* only use X component of temp reg */
3801 tmp_dst
= writemask_dst(&tmp_dst
, TGSI_WRITEMASK_X
);
3802 tmp_src
= scalar_src(&tmp_src
, TGSI_SWIZZLE_X
);
3804 /* ROUND_NI tmp.x, s0.x */
3805 emit_instruction_op1(emit
, VGPU10_OPCODE_ROUND_NI
, &tmp_dst
,
3806 &src_xxxx
, FALSE
); /* round to -infinity */
3808 /* EXP dst.x, tmp.x */
3809 if (inst
->Dst
[0].Register
.WriteMask
& TGSI_WRITEMASK_X
) {
3810 struct tgsi_full_dst_register dst_x
=
3811 writemask_dst(&move_dst
, TGSI_WRITEMASK_X
);
3813 emit_instruction_op1(emit
, VGPU10_OPCODE_EXP
, &dst_x
, &tmp_src
,
3814 inst
->Instruction
.Saturate
);
3817 /* ADD dst.y, s0.x, -tmp */
3818 if (inst
->Dst
[0].Register
.WriteMask
& TGSI_WRITEMASK_Y
) {
3819 struct tgsi_full_dst_register dst_y
=
3820 writemask_dst(&move_dst
, TGSI_WRITEMASK_Y
);
3821 struct tgsi_full_src_register neg_tmp_src
= negate_src(&tmp_src
);
3823 emit_instruction_op2(emit
, VGPU10_OPCODE_ADD
, &dst_y
, &src_xxxx
,
3824 &neg_tmp_src
, inst
->Instruction
.Saturate
);
3827 /* EXP dst.z, s0.x */
3828 if (inst
->Dst
[0].Register
.WriteMask
& TGSI_WRITEMASK_Z
) {
3829 struct tgsi_full_dst_register dst_z
=
3830 writemask_dst(&move_dst
, TGSI_WRITEMASK_Z
);
3832 emit_instruction_op1(emit
, VGPU10_OPCODE_EXP
, &dst_z
, &src_xxxx
,
3833 inst
->Instruction
.Saturate
);
3836 /* MOV dst.w, 1.0 */
3837 if (inst
->Dst
[0].Register
.WriteMask
& TGSI_WRITEMASK_W
) {
3838 struct tgsi_full_dst_register dst_w
=
3839 writemask_dst(&move_dst
, TGSI_WRITEMASK_W
);
3840 struct tgsi_full_src_register one
= make_immediate_reg_float(emit
, 1.0f
);
3842 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &dst_w
, &one
,
3846 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &inst
->Dst
[0], &move_src
,
3849 free_temp_indexes(emit
);
3856 * Emit code for TGSI_OPCODE_IF instruction.
3859 emit_if(struct svga_shader_emitter_v10
*emit
,
3860 const struct tgsi_full_instruction
*inst
)
3862 VGPU10OpcodeToken0 opcode0
;
3864 /* The src register should be a scalar */
3865 assert(inst
->Src
[0].Register
.SwizzleX
== inst
->Src
[0].Register
.SwizzleY
&&
3866 inst
->Src
[0].Register
.SwizzleX
== inst
->Src
[0].Register
.SwizzleZ
&&
3867 inst
->Src
[0].Register
.SwizzleX
== inst
->Src
[0].Register
.SwizzleW
);
3869 /* The only special thing here is that we need to set the
3870 * VGPU10_INSTRUCTION_TEST_NONZERO flag since we want to test if
3871 * src.x is non-zero.
3874 opcode0
.opcodeType
= VGPU10_OPCODE_IF
;
3875 opcode0
.testBoolean
= VGPU10_INSTRUCTION_TEST_NONZERO
;
3877 begin_emit_instruction(emit
);
3878 emit_dword(emit
, opcode0
.value
);
3879 emit_src_register(emit
, &inst
->Src
[0]);
3880 end_emit_instruction(emit
);
3887 * Emit code for TGSI_OPCODE_KILL_IF instruction (kill fragment if any of
3888 * the register components are negative).
3891 emit_kill_if(struct svga_shader_emitter_v10
*emit
,
3892 const struct tgsi_full_instruction
*inst
)
3894 unsigned tmp
= get_temp_index(emit
);
3895 struct tgsi_full_src_register tmp_src
= make_src_temp_reg(tmp
);
3896 struct tgsi_full_dst_register tmp_dst
= make_dst_temp_reg(tmp
);
3898 struct tgsi_full_src_register zero
= make_immediate_reg_float(emit
, 0.0f
);
3900 struct tgsi_full_dst_register tmp_dst_x
=
3901 writemask_dst(&tmp_dst
, TGSI_WRITEMASK_X
);
3902 struct tgsi_full_src_register tmp_src_xxxx
=
3903 scalar_src(&tmp_src
, TGSI_SWIZZLE_X
);
3905 /* tmp = src[0] < 0.0 */
3906 emit_instruction_op2(emit
, VGPU10_OPCODE_LT
, &tmp_dst
, &inst
->Src
[0],
3909 if (!same_swizzle_terms(&inst
->Src
[0])) {
3910 /* If the swizzle is not XXXX, YYYY, ZZZZ or WWWW we need to
3911 * logically OR the swizzle terms. Most uses of KILL_IF only
3912 * test one channel so it's good to avoid these extra steps.
3914 struct tgsi_full_src_register tmp_src_yyyy
=
3915 scalar_src(&tmp_src
, TGSI_SWIZZLE_Y
);
3916 struct tgsi_full_src_register tmp_src_zzzz
=
3917 scalar_src(&tmp_src
, TGSI_SWIZZLE_Z
);
3918 struct tgsi_full_src_register tmp_src_wwww
=
3919 scalar_src(&tmp_src
, TGSI_SWIZZLE_W
);
3921 emit_instruction_op2(emit
, VGPU10_OPCODE_OR
, &tmp_dst_x
, &tmp_src_xxxx
,
3922 &tmp_src_yyyy
, FALSE
);
3923 emit_instruction_op2(emit
, VGPU10_OPCODE_OR
, &tmp_dst_x
, &tmp_src_xxxx
,
3924 &tmp_src_zzzz
, FALSE
);
3925 emit_instruction_op2(emit
, VGPU10_OPCODE_OR
, &tmp_dst_x
, &tmp_src_xxxx
,
3926 &tmp_src_wwww
, FALSE
);
3929 begin_emit_instruction(emit
);
3930 emit_discard_opcode(emit
, TRUE
); /* discard if src0.x is non-zero */
3931 emit_src_register(emit
, &tmp_src_xxxx
);
3932 end_emit_instruction(emit
);
3934 free_temp_indexes(emit
);
3941 * Emit code for TGSI_OPCODE_KILL instruction (unconditional discard).
3944 emit_kill(struct svga_shader_emitter_v10
*emit
,
3945 const struct tgsi_full_instruction
*inst
)
3947 struct tgsi_full_src_register zero
= make_immediate_reg_float(emit
, 0.0f
);
3949 /* DISCARD if 0.0 is zero */
3950 begin_emit_instruction(emit
);
3951 emit_discard_opcode(emit
, FALSE
);
3952 emit_src_register(emit
, &zero
);
3953 end_emit_instruction(emit
);
3960 * Emit code for TGSI_OPCODE_LG2 instruction.
3963 emit_lg2(struct svga_shader_emitter_v10
*emit
,
3964 const struct tgsi_full_instruction
*inst
)
3966 /* Note that TGSI_OPCODE_LG2 computes only one value from src.x
3967 * while VGPU10 computes four values.
3970 * dst.xyzw = log2(src.x)
3973 struct tgsi_full_src_register src_xxxx
=
3974 swizzle_src(&inst
->Src
[0], TGSI_SWIZZLE_X
, TGSI_SWIZZLE_X
,
3975 TGSI_SWIZZLE_X
, TGSI_SWIZZLE_X
);
3977 /* LOG tmp, s0.xxxx */
3978 emit_instruction_op1(emit
, VGPU10_OPCODE_LOG
, &inst
->Dst
[0], &src_xxxx
,
3979 inst
->Instruction
.Saturate
);
3986 * Emit code for TGSI_OPCODE_LIT instruction.
3989 emit_lit(struct svga_shader_emitter_v10
*emit
,
3990 const struct tgsi_full_instruction
*inst
)
3992 struct tgsi_full_src_register one
= make_immediate_reg_float(emit
, 1.0f
);
3995 * If dst and src are the same we need to create
3996 * a temporary for it and insert a extra move.
3998 unsigned tmp_move
= get_temp_index(emit
);
3999 struct tgsi_full_src_register move_src
= make_src_temp_reg(tmp_move
);
4000 struct tgsi_full_dst_register move_dst
= make_dst_temp_reg(tmp_move
);
4004 * dst.y = max(src.x, 0)
4005 * dst.z = (src.x > 0) ? max(src.y, 0)^{clamp(src.w, -128, 128))} : 0
4009 /* MOV dst.x, 1.0 */
4010 if (inst
->Dst
[0].Register
.WriteMask
& TGSI_WRITEMASK_X
) {
4011 struct tgsi_full_dst_register dst_x
=
4012 writemask_dst(&move_dst
, TGSI_WRITEMASK_X
);
4013 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &dst_x
, &one
, FALSE
);
4016 /* MOV dst.w, 1.0 */
4017 if (inst
->Dst
[0].Register
.WriteMask
& TGSI_WRITEMASK_W
) {
4018 struct tgsi_full_dst_register dst_w
=
4019 writemask_dst(&move_dst
, TGSI_WRITEMASK_W
);
4020 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &dst_w
, &one
, FALSE
);
4023 /* MAX dst.y, src.x, 0.0 */
4024 if (inst
->Dst
[0].Register
.WriteMask
& TGSI_WRITEMASK_Y
) {
4025 struct tgsi_full_dst_register dst_y
=
4026 writemask_dst(&move_dst
, TGSI_WRITEMASK_Y
);
4027 struct tgsi_full_src_register zero
=
4028 make_immediate_reg_float(emit
, 0.0f
);
4029 struct tgsi_full_src_register src_xxxx
=
4030 swizzle_src(&inst
->Src
[0], TGSI_SWIZZLE_X
, TGSI_SWIZZLE_X
,
4031 TGSI_SWIZZLE_X
, TGSI_SWIZZLE_X
);
4033 emit_instruction_op2(emit
, VGPU10_OPCODE_MAX
, &dst_y
, &src_xxxx
,
4034 &zero
, inst
->Instruction
.Saturate
);
4038 * tmp1 = clamp(src.w, -128, 128);
4039 * MAX tmp1, src.w, -128
4040 * MIN tmp1, tmp1, 128
4042 * tmp2 = max(tmp2, 0);
4043 * MAX tmp2, src.y, 0
4045 * tmp1 = pow(tmp2, tmp1);
4047 * MUL tmp1, tmp2, tmp1
4050 * tmp1 = (src.w == 0) ? 1 : tmp1;
4052 * MOVC tmp1, tmp2, 1.0, tmp1
4054 * dst.z = (0 < src.x) ? tmp1 : 0;
4056 * MOVC dst.z, tmp2, tmp1, 0.0
4058 if (inst
->Dst
[0].Register
.WriteMask
& TGSI_WRITEMASK_Z
) {
4059 struct tgsi_full_dst_register dst_z
=
4060 writemask_dst(&move_dst
, TGSI_WRITEMASK_Z
);
4062 unsigned tmp1
= get_temp_index(emit
);
4063 struct tgsi_full_src_register tmp1_src
= make_src_temp_reg(tmp1
);
4064 struct tgsi_full_dst_register tmp1_dst
= make_dst_temp_reg(tmp1
);
4065 unsigned tmp2
= get_temp_index(emit
);
4066 struct tgsi_full_src_register tmp2_src
= make_src_temp_reg(tmp2
);
4067 struct tgsi_full_dst_register tmp2_dst
= make_dst_temp_reg(tmp2
);
4069 struct tgsi_full_src_register src_xxxx
=
4070 scalar_src(&inst
->Src
[0], TGSI_SWIZZLE_X
);
4071 struct tgsi_full_src_register src_yyyy
=
4072 scalar_src(&inst
->Src
[0], TGSI_SWIZZLE_Y
);
4073 struct tgsi_full_src_register src_wwww
=
4074 scalar_src(&inst
->Src
[0], TGSI_SWIZZLE_W
);
4076 struct tgsi_full_src_register zero
=
4077 make_immediate_reg_float(emit
, 0.0f
);
4078 struct tgsi_full_src_register lowerbound
=
4079 make_immediate_reg_float(emit
, -128.0f
);
4080 struct tgsi_full_src_register upperbound
=
4081 make_immediate_reg_float(emit
, 128.0f
);
4083 emit_instruction_op2(emit
, VGPU10_OPCODE_MAX
, &tmp1_dst
, &src_wwww
,
4084 &lowerbound
, FALSE
);
4085 emit_instruction_op2(emit
, VGPU10_OPCODE_MIN
, &tmp1_dst
, &tmp1_src
,
4086 &upperbound
, FALSE
);
4087 emit_instruction_op2(emit
, VGPU10_OPCODE_MAX
, &tmp2_dst
, &src_yyyy
,
4090 /* POW tmp1, tmp2, tmp1 */
4091 /* LOG tmp2, tmp2 */
4092 emit_instruction_op1(emit
, VGPU10_OPCODE_LOG
, &tmp2_dst
, &tmp2_src
,
4095 /* MUL tmp1, tmp2, tmp1 */
4096 emit_instruction_op2(emit
, VGPU10_OPCODE_MUL
, &tmp1_dst
, &tmp2_src
,
4099 /* EXP tmp1, tmp1 */
4100 emit_instruction_op1(emit
, VGPU10_OPCODE_EXP
, &tmp1_dst
, &tmp1_src
,
4103 /* EQ tmp2, 0, src.w */
4104 emit_instruction_op2(emit
, VGPU10_OPCODE_EQ
, &tmp2_dst
, &zero
,
4106 /* MOVC tmp1.z, tmp2, tmp1, 1.0 */
4107 emit_instruction_op3(emit
, VGPU10_OPCODE_MOVC
, &tmp1_dst
,
4108 &tmp2_src
, &one
, &tmp1_src
, FALSE
);
4110 /* LT tmp2, 0, src.x */
4111 emit_instruction_op2(emit
, VGPU10_OPCODE_LT
, &tmp2_dst
, &zero
,
4113 /* MOVC dst.z, tmp2, tmp1, 0.0 */
4114 emit_instruction_op3(emit
, VGPU10_OPCODE_MOVC
, &dst_z
,
4115 &tmp2_src
, &tmp1_src
, &zero
, FALSE
);
4118 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &inst
->Dst
[0], &move_src
,
4120 free_temp_indexes(emit
);
4127 * Emit code for TGSI_OPCODE_LOG instruction.
4130 emit_log(struct svga_shader_emitter_v10
*emit
,
4131 const struct tgsi_full_instruction
*inst
)
4134 * dst.x = floor(lg2(abs(s0.x)))
4135 * dst.y = abs(s0.x) / (2 ^ floor(lg2(abs(s0.x))))
4136 * dst.z = lg2(abs(s0.x))
4140 struct tgsi_full_src_register src_xxxx
=
4141 scalar_src(&inst
->Src
[0], TGSI_SWIZZLE_X
);
4142 unsigned tmp
= get_temp_index(emit
);
4143 struct tgsi_full_src_register tmp_src
= make_src_temp_reg(tmp
);
4144 struct tgsi_full_dst_register tmp_dst
= make_dst_temp_reg(tmp
);
4145 struct tgsi_full_src_register abs_src_xxxx
= absolute_src(&src_xxxx
);
4147 /* only use X component of temp reg */
4148 tmp_dst
= writemask_dst(&tmp_dst
, TGSI_WRITEMASK_X
);
4149 tmp_src
= scalar_src(&tmp_src
, TGSI_SWIZZLE_X
);
4151 /* LOG tmp.x, abs(s0.x) */
4152 if (inst
->Dst
[0].Register
.WriteMask
& TGSI_WRITEMASK_XYZ
) {
4153 emit_instruction_op1(emit
, VGPU10_OPCODE_LOG
, &tmp_dst
,
4154 &abs_src_xxxx
, FALSE
);
4157 /* MOV dst.z, tmp.x */
4158 if (inst
->Dst
[0].Register
.WriteMask
& TGSI_WRITEMASK_Z
) {
4159 struct tgsi_full_dst_register dst_z
=
4160 writemask_dst(&inst
->Dst
[0], TGSI_WRITEMASK_Z
);
4162 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &dst_z
,
4163 &tmp_src
, inst
->Instruction
.Saturate
);
4166 /* FLR tmp.x, tmp.x */
4167 if (inst
->Dst
[0].Register
.WriteMask
& TGSI_WRITEMASK_XY
) {
4168 emit_instruction_op1(emit
, VGPU10_OPCODE_ROUND_NI
, &tmp_dst
,
4172 /* MOV dst.x, tmp.x */
4173 if (inst
->Dst
[0].Register
.WriteMask
& TGSI_WRITEMASK_X
) {
4174 struct tgsi_full_dst_register dst_x
=
4175 writemask_dst(&inst
->Dst
[0], TGSI_WRITEMASK_X
);
4177 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &dst_x
, &tmp_src
,
4178 inst
->Instruction
.Saturate
);
4181 /* EXP tmp.x, tmp.x */
4182 /* DIV dst.y, abs(s0.x), tmp.x */
4183 if (inst
->Dst
[0].Register
.WriteMask
& TGSI_WRITEMASK_Y
) {
4184 struct tgsi_full_dst_register dst_y
=
4185 writemask_dst(&inst
->Dst
[0], TGSI_WRITEMASK_Y
);
4187 emit_instruction_op1(emit
, VGPU10_OPCODE_EXP
, &tmp_dst
, &tmp_src
,
4189 emit_instruction_op2(emit
, VGPU10_OPCODE_DIV
, &dst_y
, &abs_src_xxxx
,
4190 &tmp_src
, inst
->Instruction
.Saturate
);
4193 /* MOV dst.w, 1.0 */
4194 if (inst
->Dst
[0].Register
.WriteMask
& TGSI_WRITEMASK_W
) {
4195 struct tgsi_full_dst_register dst_w
=
4196 writemask_dst(&inst
->Dst
[0], TGSI_WRITEMASK_W
);
4197 struct tgsi_full_src_register one
=
4198 make_immediate_reg_float(emit
, 1.0f
);
4200 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &dst_w
, &one
, FALSE
);
4203 free_temp_indexes(emit
);
4210 * Emit code for TGSI_OPCODE_LRP instruction.
4213 emit_lrp(struct svga_shader_emitter_v10
*emit
,
4214 const struct tgsi_full_instruction
*inst
)
4216 /* dst = LRP(s0, s1, s2):
4217 * dst = s0 * (s1 - s2) + s2
4219 * SUB tmp, s1, s2; tmp = s1 - s2
4220 * MAD dst, s0, tmp, s2; dst = s0 * t1 + s2
4222 unsigned tmp
= get_temp_index(emit
);
4223 struct tgsi_full_src_register src_tmp
= make_src_temp_reg(tmp
);
4224 struct tgsi_full_dst_register dst_tmp
= make_dst_temp_reg(tmp
);
4225 struct tgsi_full_src_register neg_src2
= negate_src(&inst
->Src
[2]);
4227 /* ADD tmp, s1, -s2 */
4228 emit_instruction_op2(emit
, VGPU10_OPCODE_ADD
, &dst_tmp
,
4229 &inst
->Src
[1], &neg_src2
, FALSE
);
4231 /* MAD dst, s1, tmp, s3 */
4232 emit_instruction_op3(emit
, VGPU10_OPCODE_MAD
, &inst
->Dst
[0],
4233 &inst
->Src
[0], &src_tmp
, &inst
->Src
[2],
4234 inst
->Instruction
.Saturate
);
4236 free_temp_indexes(emit
);
4243 * Emit code for TGSI_OPCODE_POW instruction.
4246 emit_pow(struct svga_shader_emitter_v10
*emit
,
4247 const struct tgsi_full_instruction
*inst
)
4249 /* Note that TGSI_OPCODE_POW computes only one value from src0.x and
4250 * src1.x while VGPU10 computes four values.
4252 * dst = POW(src0, src1):
4253 * dst.xyzw = src0.x ^ src1.x
4255 unsigned tmp
= get_temp_index(emit
);
4256 struct tgsi_full_src_register tmp_src
= make_src_temp_reg(tmp
);
4257 struct tgsi_full_dst_register tmp_dst
= make_dst_temp_reg(tmp
);
4258 struct tgsi_full_src_register src0_xxxx
=
4259 swizzle_src(&inst
->Src
[0], TGSI_SWIZZLE_X
, TGSI_SWIZZLE_X
,
4260 TGSI_SWIZZLE_X
, TGSI_SWIZZLE_X
);
4261 struct tgsi_full_src_register src1_xxxx
=
4262 swizzle_src(&inst
->Src
[1], TGSI_SWIZZLE_X
, TGSI_SWIZZLE_X
,
4263 TGSI_SWIZZLE_X
, TGSI_SWIZZLE_X
);
4265 /* LOG tmp, s0.xxxx */
4266 emit_instruction_op1(emit
, VGPU10_OPCODE_LOG
, &tmp_dst
, &src0_xxxx
,
4269 /* MUL tmp, tmp, s1.xxxx */
4270 emit_instruction_op2(emit
, VGPU10_OPCODE_MUL
, &tmp_dst
, &tmp_src
,
4273 /* EXP tmp, s0.xxxx */
4274 emit_instruction_op1(emit
, VGPU10_OPCODE_EXP
, &inst
->Dst
[0],
4275 &tmp_src
, inst
->Instruction
.Saturate
);
4278 free_temp_indexes(emit
);
4285 * Emit code for TGSI_OPCODE_RCP (reciprocal) instruction.
4288 emit_rcp(struct svga_shader_emitter_v10
*emit
,
4289 const struct tgsi_full_instruction
*inst
)
4291 struct tgsi_full_src_register one
= make_immediate_reg_float(emit
, 1.0f
);
4293 unsigned tmp
= get_temp_index(emit
);
4294 struct tgsi_full_src_register tmp_src
= make_src_temp_reg(tmp
);
4295 struct tgsi_full_dst_register tmp_dst
= make_dst_temp_reg(tmp
);
4297 struct tgsi_full_dst_register tmp_dst_x
=
4298 writemask_dst(&tmp_dst
, TGSI_WRITEMASK_X
);
4299 struct tgsi_full_src_register tmp_src_xxxx
=
4300 scalar_src(&tmp_src
, TGSI_SWIZZLE_X
);
4302 /* DIV tmp.x, 1.0, s0 */
4303 emit_instruction_op2(emit
, VGPU10_OPCODE_DIV
, &tmp_dst_x
, &one
,
4304 &inst
->Src
[0], FALSE
);
4306 /* MOV dst, tmp.xxxx */
4307 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &inst
->Dst
[0],
4308 &tmp_src_xxxx
, inst
->Instruction
.Saturate
);
4310 free_temp_indexes(emit
);
4317 * Emit code for TGSI_OPCODE_RSQ instruction.
4320 emit_rsq(struct svga_shader_emitter_v10
*emit
,
4321 const struct tgsi_full_instruction
*inst
)
4324 * dst.xyzw = 1 / sqrt(src.x)
4330 unsigned tmp
= get_temp_index(emit
);
4331 struct tgsi_full_src_register tmp_src
= make_src_temp_reg(tmp
);
4332 struct tgsi_full_dst_register tmp_dst
= make_dst_temp_reg(tmp
);
4334 struct tgsi_full_dst_register tmp_dst_x
=
4335 writemask_dst(&tmp_dst
, TGSI_WRITEMASK_X
);
4336 struct tgsi_full_src_register tmp_src_xxxx
=
4337 scalar_src(&tmp_src
, TGSI_SWIZZLE_X
);
4339 /* RSQ tmp, src.x */
4340 emit_instruction_op1(emit
, VGPU10_OPCODE_RSQ
, &tmp_dst_x
,
4341 &inst
->Src
[0], FALSE
);
4343 /* MOV dst, tmp.xxxx */
4344 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &inst
->Dst
[0],
4345 &tmp_src_xxxx
, inst
->Instruction
.Saturate
);
4348 free_temp_indexes(emit
);
4355 * Emit code for TGSI_OPCODE_SCS instruction.
4358 emit_scs(struct svga_shader_emitter_v10
*emit
,
4359 const struct tgsi_full_instruction
*inst
)
4361 /* dst.x = cos(src.x)
4362 * dst.y = sin(src.x)
4366 struct tgsi_full_dst_register dst_x
=
4367 writemask_dst(&inst
->Dst
[0], TGSI_WRITEMASK_X
);
4368 struct tgsi_full_dst_register dst_y
=
4369 writemask_dst(&inst
->Dst
[0], TGSI_WRITEMASK_Y
);
4370 struct tgsi_full_dst_register dst_zw
=
4371 writemask_dst(&inst
->Dst
[0], TGSI_WRITEMASK_ZW
);
4373 struct tgsi_full_src_register zero_one
=
4374 make_immediate_reg_float4(emit
, 0.0f
, 0.0f
, 0.0f
, 1.0f
);
4376 begin_emit_instruction(emit
);
4377 emit_opcode(emit
, VGPU10_OPCODE_SINCOS
, inst
->Instruction
.Saturate
);
4378 emit_dst_register(emit
, &dst_y
);
4379 emit_dst_register(emit
, &dst_x
);
4380 emit_src_register(emit
, &inst
->Src
[0]);
4381 end_emit_instruction(emit
);
4383 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
,
4384 &dst_zw
, &zero_one
, inst
->Instruction
.Saturate
);
4391 * Emit code for TGSI_OPCODE_SEQ (Set Equal) instruction.
4394 emit_seq(struct svga_shader_emitter_v10
*emit
,
4395 const struct tgsi_full_instruction
*inst
)
4397 /* dst = SEQ(s0, s1):
4398 * dst = s0 == s1 ? 1.0 : 0.0 (per component)
4400 * EQ tmp, s0, s1; tmp = s0 == s1 : 0xffffffff : 0 (per comp)
4401 * MOVC dst, tmp, 1.0, 0.0; dst = tmp ? 1.0 : 0.0 (per component)
4403 unsigned tmp
= get_temp_index(emit
);
4404 struct tgsi_full_src_register tmp_src
= make_src_temp_reg(tmp
);
4405 struct tgsi_full_dst_register tmp_dst
= make_dst_temp_reg(tmp
);
4406 struct tgsi_full_src_register zero
= make_immediate_reg_float(emit
, 0.0f
);
4407 struct tgsi_full_src_register one
= make_immediate_reg_float(emit
, 1.0f
);
4409 /* EQ tmp, s0, s1 */
4410 emit_instruction_op2(emit
, VGPU10_OPCODE_EQ
, &tmp_dst
, &inst
->Src
[0],
4411 &inst
->Src
[1], FALSE
);
4413 /* MOVC dst, tmp, one, zero */
4414 emit_instruction_op3(emit
, VGPU10_OPCODE_MOVC
, &inst
->Dst
[0], &tmp_src
,
4415 &one
, &zero
, FALSE
);
4417 free_temp_indexes(emit
);
4424 * Emit code for TGSI_OPCODE_SGE (Set Greater than or Equal) instruction.
4427 emit_sge(struct svga_shader_emitter_v10
*emit
,
4428 const struct tgsi_full_instruction
*inst
)
4430 /* dst = SGE(s0, s1):
4431 * dst = s0 >= s1 ? 1.0 : 0.0 (per component)
4433 * GE tmp, s0, s1; tmp = s0 >= s1 : 0xffffffff : 0 (per comp)
4434 * MOVC dst, tmp, 1.0, 0.0; dst = tmp ? 1.0 : 0.0 (per component)
4436 unsigned tmp
= get_temp_index(emit
);
4437 struct tgsi_full_src_register tmp_src
= make_src_temp_reg(tmp
);
4438 struct tgsi_full_dst_register tmp_dst
= make_dst_temp_reg(tmp
);
4439 struct tgsi_full_src_register zero
= make_immediate_reg_float(emit
, 0.0f
);
4440 struct tgsi_full_src_register one
= make_immediate_reg_float(emit
, 1.0f
);
4442 /* GE tmp, s0, s1 */
4443 emit_instruction_op2(emit
, VGPU10_OPCODE_GE
, &tmp_dst
, &inst
->Src
[0],
4444 &inst
->Src
[1], FALSE
);
4446 /* MOVC dst, tmp, one, zero */
4447 emit_instruction_op3(emit
, VGPU10_OPCODE_MOVC
, &inst
->Dst
[0], &tmp_src
,
4448 &one
, &zero
, FALSE
);
4450 free_temp_indexes(emit
);
4457 * Emit code for TGSI_OPCODE_SGT (Set Greater than) instruction.
4460 emit_sgt(struct svga_shader_emitter_v10
*emit
,
4461 const struct tgsi_full_instruction
*inst
)
4463 /* dst = SGT(s0, s1):
4464 * dst = s0 > s1 ? 1.0 : 0.0 (per component)
4466 * LT tmp, s1, s0; tmp = s1 < s0 ? 0xffffffff : 0 (per comp)
4467 * MOVC dst, tmp, 1.0, 0.0; dst = tmp ? 1.0 : 0.0 (per component)
4469 unsigned tmp
= get_temp_index(emit
);
4470 struct tgsi_full_src_register tmp_src
= make_src_temp_reg(tmp
);
4471 struct tgsi_full_dst_register tmp_dst
= make_dst_temp_reg(tmp
);
4472 struct tgsi_full_src_register zero
= make_immediate_reg_float(emit
, 0.0f
);
4473 struct tgsi_full_src_register one
= make_immediate_reg_float(emit
, 1.0f
);
4475 /* LT tmp, s1, s0 */
4476 emit_instruction_op2(emit
, VGPU10_OPCODE_LT
, &tmp_dst
, &inst
->Src
[1],
4477 &inst
->Src
[0], FALSE
);
4479 /* MOVC dst, tmp, one, zero */
4480 emit_instruction_op3(emit
, VGPU10_OPCODE_MOVC
, &inst
->Dst
[0], &tmp_src
,
4481 &one
, &zero
, FALSE
);
4483 free_temp_indexes(emit
);
4490 * Emit code for TGSI_OPCODE_SIN and TGSI_OPCODE_COS instructions.
4493 emit_sincos(struct svga_shader_emitter_v10
*emit
,
4494 const struct tgsi_full_instruction
*inst
)
4496 unsigned tmp
= get_temp_index(emit
);
4497 struct tgsi_full_src_register tmp_src
= make_src_temp_reg(tmp
);
4498 struct tgsi_full_dst_register tmp_dst
= make_dst_temp_reg(tmp
);
4500 struct tgsi_full_src_register tmp_src_xxxx
=
4501 scalar_src(&tmp_src
, TGSI_SWIZZLE_X
);
4502 struct tgsi_full_dst_register tmp_dst_x
=
4503 writemask_dst(&tmp_dst
, TGSI_WRITEMASK_X
);
4505 begin_emit_instruction(emit
);
4506 emit_opcode(emit
, VGPU10_OPCODE_SINCOS
, FALSE
);
4508 if(inst
->Instruction
.Opcode
== TGSI_OPCODE_SIN
)
4510 emit_dst_register(emit
, &tmp_dst_x
); /* first destination register */
4511 emit_null_dst_register(emit
); /* second destination register */
4514 emit_null_dst_register(emit
);
4515 emit_dst_register(emit
, &tmp_dst_x
);
4518 emit_src_register(emit
, &inst
->Src
[0]);
4519 end_emit_instruction(emit
);
4521 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &inst
->Dst
[0],
4522 &tmp_src_xxxx
, inst
->Instruction
.Saturate
);
4524 free_temp_indexes(emit
);
4531 * Emit code for TGSI_OPCODE_SLE (Set Less than or Equal) instruction.
4534 emit_sle(struct svga_shader_emitter_v10
*emit
,
4535 const struct tgsi_full_instruction
*inst
)
4537 /* dst = SLE(s0, s1):
4538 * dst = s0 <= s1 ? 1.0 : 0.0 (per component)
4540 * GE tmp, s1, s0; tmp = s1 >= s0 : 0xffffffff : 0 (per comp)
4541 * MOVC dst, tmp, 1.0, 0.0; dst = tmp ? 1.0 : 0.0 (per component)
4543 unsigned tmp
= get_temp_index(emit
);
4544 struct tgsi_full_src_register tmp_src
= make_src_temp_reg(tmp
);
4545 struct tgsi_full_dst_register tmp_dst
= make_dst_temp_reg(tmp
);
4546 struct tgsi_full_src_register zero
= make_immediate_reg_float(emit
, 0.0f
);
4547 struct tgsi_full_src_register one
= make_immediate_reg_float(emit
, 1.0f
);
4549 /* GE tmp, s1, s0 */
4550 emit_instruction_op2(emit
, VGPU10_OPCODE_GE
, &tmp_dst
, &inst
->Src
[1],
4551 &inst
->Src
[0], FALSE
);
4553 /* MOVC dst, tmp, one, zero */
4554 emit_instruction_op3(emit
, VGPU10_OPCODE_MOVC
, &inst
->Dst
[0], &tmp_src
,
4555 &one
, &zero
, FALSE
);
4557 free_temp_indexes(emit
);
4564 * Emit code for TGSI_OPCODE_SLT (Set Less than) instruction.
4567 emit_slt(struct svga_shader_emitter_v10
*emit
,
4568 const struct tgsi_full_instruction
*inst
)
4570 /* dst = SLT(s0, s1):
4571 * dst = s0 < s1 ? 1.0 : 0.0 (per component)
4573 * LT tmp, s0, s1; tmp = s0 < s1 ? 0xffffffff : 0 (per comp)
4574 * MOVC dst, tmp, 1.0, 0.0; dst = tmp ? 1.0 : 0.0 (per component)
4576 unsigned tmp
= get_temp_index(emit
);
4577 struct tgsi_full_src_register tmp_src
= make_src_temp_reg(tmp
);
4578 struct tgsi_full_dst_register tmp_dst
= make_dst_temp_reg(tmp
);
4579 struct tgsi_full_src_register zero
= make_immediate_reg_float(emit
, 0.0f
);
4580 struct tgsi_full_src_register one
= make_immediate_reg_float(emit
, 1.0f
);
4582 /* LT tmp, s0, s1 */
4583 emit_instruction_op2(emit
, VGPU10_OPCODE_LT
, &tmp_dst
, &inst
->Src
[0],
4584 &inst
->Src
[1], FALSE
);
4586 /* MOVC dst, tmp, one, zero */
4587 emit_instruction_op3(emit
, VGPU10_OPCODE_MOVC
, &inst
->Dst
[0], &tmp_src
,
4588 &one
, &zero
, FALSE
);
4590 free_temp_indexes(emit
);
4597 * Emit code for TGSI_OPCODE_SNE (Set Not Equal) instruction.
4600 emit_sne(struct svga_shader_emitter_v10
*emit
,
4601 const struct tgsi_full_instruction
*inst
)
4603 /* dst = SNE(s0, s1):
4604 * dst = s0 != s1 ? 1.0 : 0.0 (per component)
4606 * EQ tmp, s0, s1; tmp = s0 == s1 : 0xffffffff : 0 (per comp)
4607 * MOVC dst, tmp, 1.0, 0.0; dst = tmp ? 1.0 : 0.0 (per component)
4609 unsigned tmp
= get_temp_index(emit
);
4610 struct tgsi_full_src_register tmp_src
= make_src_temp_reg(tmp
);
4611 struct tgsi_full_dst_register tmp_dst
= make_dst_temp_reg(tmp
);
4612 struct tgsi_full_src_register zero
= make_immediate_reg_float(emit
, 0.0f
);
4613 struct tgsi_full_src_register one
= make_immediate_reg_float(emit
, 1.0f
);
4615 /* NE tmp, s0, s1 */
4616 emit_instruction_op2(emit
, VGPU10_OPCODE_NE
, &tmp_dst
, &inst
->Src
[0],
4617 &inst
->Src
[1], FALSE
);
4619 /* MOVC dst, tmp, one, zero */
4620 emit_instruction_op3(emit
, VGPU10_OPCODE_MOVC
, &inst
->Dst
[0], &tmp_src
,
4621 &one
, &zero
, FALSE
);
4623 free_temp_indexes(emit
);
4630 * Emit code for TGSI_OPCODE_SSG (Set Sign) instruction.
4633 emit_ssg(struct svga_shader_emitter_v10
*emit
,
4634 const struct tgsi_full_instruction
*inst
)
4636 /* dst.x = (src.x > 0.0) ? 1.0 : (src.x < 0.0) ? -1.0 : 0.0
4637 * dst.y = (src.y > 0.0) ? 1.0 : (src.y < 0.0) ? -1.0 : 0.0
4638 * dst.z = (src.z > 0.0) ? 1.0 : (src.z < 0.0) ? -1.0 : 0.0
4639 * dst.w = (src.w > 0.0) ? 1.0 : (src.w < 0.0) ? -1.0 : 0.0
4641 * LT tmp1, src, zero; tmp1 = src < zero ? 0xffffffff : 0 (per comp)
4642 * MOVC tmp2, tmp1, -1.0, 0.0; tmp2 = tmp1 ? -1.0 : 0.0 (per component)
4643 * LT tmp1, zero, src; tmp1 = zero < src ? 0xffffffff : 0 (per comp)
4644 * MOVC dst, tmp1, 1.0, tmp2; dst = tmp1 ? 1.0 : tmp2 (per component)
4646 struct tgsi_full_src_register zero
=
4647 make_immediate_reg_float(emit
, 0.0f
);
4648 struct tgsi_full_src_register one
=
4649 make_immediate_reg_float(emit
, 1.0f
);
4650 struct tgsi_full_src_register neg_one
=
4651 make_immediate_reg_float(emit
, -1.0f
);
4653 unsigned tmp1
= get_temp_index(emit
);
4654 struct tgsi_full_src_register tmp1_src
= make_src_temp_reg(tmp1
);
4655 struct tgsi_full_dst_register tmp1_dst
= make_dst_temp_reg(tmp1
);
4657 unsigned tmp2
= get_temp_index(emit
);
4658 struct tgsi_full_src_register tmp2_src
= make_src_temp_reg(tmp2
);
4659 struct tgsi_full_dst_register tmp2_dst
= make_dst_temp_reg(tmp2
);
4661 emit_instruction_op2(emit
, VGPU10_OPCODE_LT
, &tmp1_dst
, &inst
->Src
[0],
4663 emit_instruction_op3(emit
, VGPU10_OPCODE_MOVC
, &tmp2_dst
, &tmp1_src
,
4664 &neg_one
, &zero
, FALSE
);
4665 emit_instruction_op2(emit
, VGPU10_OPCODE_LT
, &tmp1_dst
, &zero
,
4666 &inst
->Src
[0], FALSE
);
4667 emit_instruction_op3(emit
, VGPU10_OPCODE_MOVC
, &inst
->Dst
[0], &tmp1_src
,
4668 &one
, &tmp2_src
, FALSE
);
4670 free_temp_indexes(emit
);
4677 * Emit code for TGSI_OPCODE_ISSG (Integer Set Sign) instruction.
4680 emit_issg(struct svga_shader_emitter_v10
*emit
,
4681 const struct tgsi_full_instruction
*inst
)
4683 /* dst.x = (src.x > 0) ? 1 : (src.x < 0) ? -1 : 0
4684 * dst.y = (src.y > 0) ? 1 : (src.y < 0) ? -1 : 0
4685 * dst.z = (src.z > 0) ? 1 : (src.z < 0) ? -1 : 0
4686 * dst.w = (src.w > 0) ? 1 : (src.w < 0) ? -1 : 0
4688 * ILT tmp1, src, 0 tmp1 = src < 0 ? -1 : 0 (per component)
4689 * ILT tmp2, 0, src tmp2 = 0 < src ? -1 : 0 (per component)
4690 * IADD dst, tmp1, neg(tmp2) dst = tmp1 - tmp2 (per component)
4692 struct tgsi_full_src_register zero
= make_immediate_reg_float(emit
, 0.0f
);
4694 unsigned tmp1
= get_temp_index(emit
);
4695 struct tgsi_full_src_register tmp1_src
= make_src_temp_reg(tmp1
);
4696 struct tgsi_full_dst_register tmp1_dst
= make_dst_temp_reg(tmp1
);
4698 unsigned tmp2
= get_temp_index(emit
);
4699 struct tgsi_full_src_register tmp2_src
= make_src_temp_reg(tmp2
);
4700 struct tgsi_full_dst_register tmp2_dst
= make_dst_temp_reg(tmp2
);
4702 struct tgsi_full_src_register neg_tmp2
= negate_src(&tmp2_src
);
4704 emit_instruction_op2(emit
, VGPU10_OPCODE_ILT
, &tmp1_dst
,
4705 &inst
->Src
[0], &zero
, FALSE
);
4706 emit_instruction_op2(emit
, VGPU10_OPCODE_ILT
, &tmp2_dst
,
4707 &zero
, &inst
->Src
[0], FALSE
);
4708 emit_instruction_op2(emit
, VGPU10_OPCODE_IADD
, &inst
->Dst
[0],
4709 &tmp1_src
, &neg_tmp2
, FALSE
);
4711 free_temp_indexes(emit
);
4718 * Emit code for TGSI_OPCODE_SUB instruction.
4721 emit_sub(struct svga_shader_emitter_v10
*emit
,
4722 const struct tgsi_full_instruction
*inst
)
4724 /* dst = SUB(s0, s1):
4727 * ADD dst, s0, neg(s1)
4729 struct tgsi_full_src_register neg_src1
= negate_src(&inst
->Src
[1]);
4731 /* ADD dst, s0, neg(s1) */
4732 emit_instruction_op2(emit
, VGPU10_OPCODE_ADD
, &inst
->Dst
[0],
4733 &inst
->Src
[0], &neg_src1
,
4734 inst
->Instruction
.Saturate
);
4741 * Emit a comparison instruction. The dest register will get
4742 * 0 or ~0 values depending on the outcome of comparing src0 to src1.
4745 emit_comparison(struct svga_shader_emitter_v10
*emit
,
4747 const struct tgsi_full_dst_register
*dst
,
4748 const struct tgsi_full_src_register
*src0
,
4749 const struct tgsi_full_src_register
*src1
)
4751 struct tgsi_full_src_register immediate
;
4752 VGPU10OpcodeToken0 opcode0
;
4753 boolean swapSrc
= FALSE
;
4755 /* Sanity checks for svga vs. gallium enums */
4756 STATIC_ASSERT(SVGA3D_CMP_LESS
== (PIPE_FUNC_LESS
+ 1));
4757 STATIC_ASSERT(SVGA3D_CMP_GREATEREQUAL
== (PIPE_FUNC_GEQUAL
+ 1));
4762 case SVGA3D_CMP_NEVER
:
4763 immediate
= make_immediate_reg_int(emit
, 0);
4765 begin_emit_instruction(emit
);
4766 emit_dword(emit
, VGPU10_OPCODE_MOV
);
4767 emit_dst_register(emit
, dst
);
4768 emit_src_register(emit
, &immediate
);
4769 end_emit_instruction(emit
);
4771 case SVGA3D_CMP_ALWAYS
:
4772 immediate
= make_immediate_reg_int(emit
, -1);
4774 begin_emit_instruction(emit
);
4775 emit_dword(emit
, VGPU10_OPCODE_MOV
);
4776 emit_dst_register(emit
, dst
);
4777 emit_src_register(emit
, &immediate
);
4778 end_emit_instruction(emit
);
4780 case SVGA3D_CMP_LESS
:
4781 opcode0
.opcodeType
= VGPU10_OPCODE_LT
;
4783 case SVGA3D_CMP_EQUAL
:
4784 opcode0
.opcodeType
= VGPU10_OPCODE_EQ
;
4786 case SVGA3D_CMP_LESSEQUAL
:
4787 opcode0
.opcodeType
= VGPU10_OPCODE_GE
;
4790 case SVGA3D_CMP_GREATER
:
4791 opcode0
.opcodeType
= VGPU10_OPCODE_LT
;
4794 case SVGA3D_CMP_NOTEQUAL
:
4795 opcode0
.opcodeType
= VGPU10_OPCODE_NE
;
4797 case SVGA3D_CMP_GREATEREQUAL
:
4798 opcode0
.opcodeType
= VGPU10_OPCODE_GE
;
4801 assert(!"Unexpected comparison mode");
4802 opcode0
.opcodeType
= VGPU10_OPCODE_EQ
;
4805 begin_emit_instruction(emit
);
4806 emit_dword(emit
, opcode0
.value
);
4807 emit_dst_register(emit
, dst
);
4809 emit_src_register(emit
, src1
);
4810 emit_src_register(emit
, src0
);
4813 emit_src_register(emit
, src0
);
4814 emit_src_register(emit
, src1
);
4816 end_emit_instruction(emit
);
4821 * Get texel/address offsets for a texture instruction.
4824 get_texel_offsets(const struct svga_shader_emitter_v10
*emit
,
4825 const struct tgsi_full_instruction
*inst
, int offsets
[3])
4827 if (inst
->Texture
.NumOffsets
== 1) {
4828 /* According to OpenGL Shader Language spec the offsets are only
4829 * fetched from a previously-declared immediate/literal.
4831 const struct tgsi_texture_offset
*off
= inst
->TexOffsets
;
4832 const unsigned index
= off
[0].Index
;
4833 const unsigned swizzleX
= off
[0].SwizzleX
;
4834 const unsigned swizzleY
= off
[0].SwizzleY
;
4835 const unsigned swizzleZ
= off
[0].SwizzleZ
;
4836 const union tgsi_immediate_data
*imm
= emit
->immediates
[index
];
4838 assert(inst
->TexOffsets
[0].File
== TGSI_FILE_IMMEDIATE
);
4840 offsets
[0] = imm
[swizzleX
].Int
;
4841 offsets
[1] = imm
[swizzleY
].Int
;
4842 offsets
[2] = imm
[swizzleZ
].Int
;
4845 offsets
[0] = offsets
[1] = offsets
[2] = 0;
4851 * Set up the coordinate register for texture sampling.
4852 * When we're sampling from a RECT texture we have to scale the
4853 * unnormalized coordinate to a normalized coordinate.
4854 * We do that by multiplying the coordinate by an "extra" constant.
4855 * An alternative would be to use the RESINFO instruction to query the
4858 static struct tgsi_full_src_register
4859 setup_texcoord(struct svga_shader_emitter_v10
*emit
,
4861 const struct tgsi_full_src_register
*coord
)
4863 if (emit
->key
.tex
[unit
].unnormalized
) {
4864 unsigned scale_index
= emit
->texcoord_scale_index
[unit
];
4865 unsigned tmp
= get_temp_index(emit
);
4866 struct tgsi_full_src_register tmp_src
= make_src_temp_reg(tmp
);
4867 struct tgsi_full_dst_register tmp_dst
= make_dst_temp_reg(tmp
);
4868 struct tgsi_full_src_register scale_src
= make_src_const_reg(scale_index
);
4870 /* MUL tmp, coord, const[] */
4871 emit_instruction_op2(emit
, VGPU10_OPCODE_MUL
, &tmp_dst
,
4872 coord
, &scale_src
, FALSE
);
4876 /* use texcoord as-is */
4883 * For SAMPLE_C instructions, emit the extra src register which indicates
4884 * the reference/comparision value.
4887 emit_tex_compare_refcoord(struct svga_shader_emitter_v10
*emit
,
4889 const struct tgsi_full_src_register
*coord
)
4891 struct tgsi_full_src_register coord_src_ref
;
4894 assert(tgsi_is_shadow_target(target
));
4896 assert(target
!= TGSI_TEXTURE_SHADOWCUBE_ARRAY
); /* XXX not implemented */
4897 if (target
== TGSI_TEXTURE_SHADOW2D_ARRAY
||
4898 target
== TGSI_TEXTURE_SHADOWCUBE
)
4899 component
= TGSI_SWIZZLE_W
;
4901 component
= TGSI_SWIZZLE_Z
;
4903 coord_src_ref
= scalar_src(coord
, component
);
4905 emit_src_register(emit
, &coord_src_ref
);
4910 * Info for implementing texture swizzles.
4911 * The begin_tex_swizzle(), get_tex_swizzle_dst() and end_tex_swizzle()
4912 * functions use this to encapsulate the extra steps needed to perform
4913 * a texture swizzle, or shadow/depth comparisons.
4914 * The shadow/depth comparison is only done here if for the cases where
4915 * there's no VGPU10 opcode (like texture bias lookup w/ shadow compare).
4917 struct tex_swizzle_info
4920 boolean shadow_compare
;
4922 unsigned texture_target
; /**< TGSI_TEXTURE_x */
4923 struct tgsi_full_src_register tmp_src
;
4924 struct tgsi_full_dst_register tmp_dst
;
4925 const struct tgsi_full_dst_register
*inst_dst
;
4926 const struct tgsi_full_src_register
*coord_src
;
4931 * Do setup for handling texture swizzles or shadow compares.
4932 * \param unit the texture unit
4933 * \param inst the TGSI texture instruction
4934 * \param shadow_compare do shadow/depth comparison?
4935 * \param swz returns the swizzle info
4938 begin_tex_swizzle(struct svga_shader_emitter_v10
*emit
,
4940 const struct tgsi_full_instruction
*inst
,
4941 boolean shadow_compare
,
4942 struct tex_swizzle_info
*swz
)
4944 swz
->swizzled
= (emit
->key
.tex
[unit
].swizzle_r
!= TGSI_SWIZZLE_X
||
4945 emit
->key
.tex
[unit
].swizzle_g
!= TGSI_SWIZZLE_Y
||
4946 emit
->key
.tex
[unit
].swizzle_b
!= TGSI_SWIZZLE_Z
||
4947 emit
->key
.tex
[unit
].swizzle_a
!= TGSI_SWIZZLE_W
);
4949 swz
->shadow_compare
= shadow_compare
;
4950 swz
->texture_target
= inst
->Texture
.Texture
;
4952 if (swz
->swizzled
|| shadow_compare
) {
4953 /* Allocate temp register for the result of the SAMPLE instruction
4954 * and the source of the MOV/compare/swizzle instructions.
4956 unsigned tmp
= get_temp_index(emit
);
4957 swz
->tmp_src
= make_src_temp_reg(tmp
);
4958 swz
->tmp_dst
= make_dst_temp_reg(tmp
);
4962 swz
->inst_dst
= &inst
->Dst
[0];
4963 swz
->coord_src
= &inst
->Src
[0];
4968 * Returns the register to put the SAMPLE instruction results into.
4969 * This will either be the original instruction dst reg (if no swizzle
4970 * and no shadow comparison) or a temporary reg if there is a swizzle.
4972 static const struct tgsi_full_dst_register
*
4973 get_tex_swizzle_dst(const struct tex_swizzle_info
*swz
)
4975 return (swz
->swizzled
|| swz
->shadow_compare
)
4976 ? &swz
->tmp_dst
: swz
->inst_dst
;
4981 * This emits the MOV instruction that actually implements a texture swizzle
4982 * and/or shadow comparison.
4985 end_tex_swizzle(struct svga_shader_emitter_v10
*emit
,
4986 const struct tex_swizzle_info
*swz
)
4988 if (swz
->shadow_compare
) {
4989 /* Emit extra instructions to compare the fetched texel value against
4990 * a texture coordinate component. The result of the comparison
4993 struct tgsi_full_src_register coord_src
;
4994 struct tgsi_full_src_register texel_src
=
4995 scalar_src(&swz
->tmp_src
, TGSI_SWIZZLE_X
);
4996 struct tgsi_full_src_register one
=
4997 make_immediate_reg_float(emit
, 1.0f
);
4998 /* convert gallium comparison func to SVGA comparison func */
4999 SVGA3dCmpFunc compare_func
= emit
->key
.tex
[swz
->unit
].compare_func
+ 1;
5001 assert(emit
->unit
== PIPE_SHADER_FRAGMENT
);
5003 switch (swz
->texture_target
) {
5004 case TGSI_TEXTURE_SHADOW2D
:
5005 case TGSI_TEXTURE_SHADOWRECT
:
5006 case TGSI_TEXTURE_SHADOW1D_ARRAY
:
5007 coord_src
= scalar_src(swz
->coord_src
, TGSI_SWIZZLE_Z
);
5009 case TGSI_TEXTURE_SHADOW1D
:
5010 coord_src
= scalar_src(swz
->coord_src
, TGSI_SWIZZLE_Y
);
5012 case TGSI_TEXTURE_SHADOWCUBE
:
5013 case TGSI_TEXTURE_SHADOW2D_ARRAY
:
5014 coord_src
= scalar_src(swz
->coord_src
, TGSI_SWIZZLE_W
);
5017 assert(!"Unexpected texture target in end_tex_swizzle()");
5018 coord_src
= scalar_src(swz
->coord_src
, TGSI_SWIZZLE_Z
);
5021 /* COMPARE tmp, coord, texel */
5022 /* XXX it would seem that the texel and coord arguments should
5023 * be transposed here, but piglit tests indicate otherwise.
5025 emit_comparison(emit
, compare_func
,
5026 &swz
->tmp_dst
, &texel_src
, &coord_src
);
5028 /* AND dest, tmp, {1.0} */
5029 begin_emit_instruction(emit
);
5030 emit_opcode(emit
, VGPU10_OPCODE_AND
, FALSE
);
5031 if (swz
->swizzled
) {
5032 emit_dst_register(emit
, &swz
->tmp_dst
);
5035 emit_dst_register(emit
, swz
->inst_dst
);
5037 emit_src_register(emit
, &swz
->tmp_src
);
5038 emit_src_register(emit
, &one
);
5039 end_emit_instruction(emit
);
5042 if (swz
->swizzled
) {
5043 unsigned swz_r
= emit
->key
.tex
[swz
->unit
].swizzle_r
;
5044 unsigned swz_g
= emit
->key
.tex
[swz
->unit
].swizzle_g
;
5045 unsigned swz_b
= emit
->key
.tex
[swz
->unit
].swizzle_b
;
5046 unsigned swz_a
= emit
->key
.tex
[swz
->unit
].swizzle_a
;
5047 unsigned writemask_0
= 0, writemask_1
= 0;
5048 boolean int_tex
= is_integer_type(emit
->sampler_return_type
[swz
->unit
]);
5050 /* Swizzle w/out zero/one terms */
5051 struct tgsi_full_src_register src_swizzled
=
5052 swizzle_src(&swz
->tmp_src
,
5053 swz_r
< PIPE_SWIZZLE_0
? swz_r
: PIPE_SWIZZLE_X
,
5054 swz_g
< PIPE_SWIZZLE_0
? swz_g
: PIPE_SWIZZLE_Y
,
5055 swz_b
< PIPE_SWIZZLE_0
? swz_b
: PIPE_SWIZZLE_Z
,
5056 swz_a
< PIPE_SWIZZLE_0
? swz_a
: PIPE_SWIZZLE_W
);
5058 /* MOV dst, color(tmp).<swizzle> */
5059 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
,
5060 swz
->inst_dst
, &src_swizzled
, FALSE
);
5062 /* handle swizzle zero terms */
5063 writemask_0
= (((swz_r
== PIPE_SWIZZLE_0
) << 0) |
5064 ((swz_g
== PIPE_SWIZZLE_0
) << 1) |
5065 ((swz_b
== PIPE_SWIZZLE_0
) << 2) |
5066 ((swz_a
== PIPE_SWIZZLE_0
) << 3));
5069 struct tgsi_full_src_register zero
= int_tex
?
5070 make_immediate_reg_int(emit
, 0) :
5071 make_immediate_reg_float(emit
, 0.0f
);
5072 struct tgsi_full_dst_register dst
=
5073 writemask_dst(swz
->inst_dst
, writemask_0
);
5075 /* MOV dst.writemask_0, {0,0,0,0} */
5076 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
,
5077 &dst
, &zero
, FALSE
);
5080 /* handle swizzle one terms */
5081 writemask_1
= (((swz_r
== PIPE_SWIZZLE_1
) << 0) |
5082 ((swz_g
== PIPE_SWIZZLE_1
) << 1) |
5083 ((swz_b
== PIPE_SWIZZLE_1
) << 2) |
5084 ((swz_a
== PIPE_SWIZZLE_1
) << 3));
5087 struct tgsi_full_src_register one
= int_tex
?
5088 make_immediate_reg_int(emit
, 1) :
5089 make_immediate_reg_float(emit
, 1.0f
);
5090 struct tgsi_full_dst_register dst
=
5091 writemask_dst(swz
->inst_dst
, writemask_1
);
5093 /* MOV dst.writemask_1, {1,1,1,1} */
5094 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &dst
, &one
, FALSE
);
5101 * Emit code for TGSI_OPCODE_SAMPLE instruction.
5104 emit_sample(struct svga_shader_emitter_v10
*emit
,
5105 const struct tgsi_full_instruction
*inst
)
5107 const unsigned resource_unit
= inst
->Src
[1].Register
.Index
;
5108 const unsigned sampler_unit
= inst
->Src
[2].Register
.Index
;
5109 struct tgsi_full_src_register coord
;
5111 struct tex_swizzle_info swz_info
;
5113 begin_tex_swizzle(emit
, sampler_unit
, inst
, FALSE
, &swz_info
);
5115 get_texel_offsets(emit
, inst
, offsets
);
5117 coord
= setup_texcoord(emit
, resource_unit
, &inst
->Src
[0]);
5119 /* SAMPLE dst, coord(s0), resource, sampler */
5120 begin_emit_instruction(emit
);
5122 emit_sample_opcode(emit
, VGPU10_OPCODE_SAMPLE
,
5123 inst
->Instruction
.Saturate
, offsets
);
5124 emit_dst_register(emit
, get_tex_swizzle_dst(&swz_info
));
5125 emit_src_register(emit
, &coord
);
5126 emit_resource_register(emit
, resource_unit
);
5127 emit_sampler_register(emit
, sampler_unit
);
5128 end_emit_instruction(emit
);
5130 end_tex_swizzle(emit
, &swz_info
);
5132 free_temp_indexes(emit
);
5139 * Check if a texture instruction is valid.
5140 * An example of an invalid texture instruction is doing shadow comparison
5141 * with an integer-valued texture.
5142 * If we detect an invalid texture instruction, we replace it with:
5143 * MOV dst, {1,1,1,1};
5144 * \return TRUE if valid, FALSE if invalid.
5147 is_valid_tex_instruction(struct svga_shader_emitter_v10
*emit
,
5148 const struct tgsi_full_instruction
*inst
)
5150 const unsigned unit
= inst
->Src
[1].Register
.Index
;
5151 const unsigned target
= inst
->Texture
.Texture
;
5152 boolean valid
= TRUE
;
5154 if (tgsi_is_shadow_target(target
) &&
5155 is_integer_type(emit
->sampler_return_type
[unit
])) {
5156 debug_printf("Invalid SAMPLE_C with an integer texture!\n");
5159 /* XXX might check for other conditions in the future here */
5162 /* emit a MOV dst, {1,1,1,1} instruction. */
5163 struct tgsi_full_src_register one
= make_immediate_reg_float(emit
, 1.0f
);
5164 begin_emit_instruction(emit
);
5165 emit_opcode(emit
, VGPU10_OPCODE_MOV
, FALSE
);
5166 emit_dst_register(emit
, &inst
->Dst
[0]);
5167 emit_src_register(emit
, &one
);
5168 end_emit_instruction(emit
);
5176 * Emit code for TGSI_OPCODE_TEX (simple texture lookup)
5179 emit_tex(struct svga_shader_emitter_v10
*emit
,
5180 const struct tgsi_full_instruction
*inst
)
5182 const uint unit
= inst
->Src
[1].Register
.Index
;
5183 unsigned target
= inst
->Texture
.Texture
;
5185 struct tgsi_full_src_register coord
;
5187 struct tex_swizzle_info swz_info
;
5189 /* check that the sampler returns a float */
5190 if (!is_valid_tex_instruction(emit
, inst
))
5193 begin_tex_swizzle(emit
, unit
, inst
, FALSE
, &swz_info
);
5195 get_texel_offsets(emit
, inst
, offsets
);
5197 coord
= setup_texcoord(emit
, unit
, &inst
->Src
[0]);
5199 /* SAMPLE dst, coord(s0), resource, sampler */
5200 begin_emit_instruction(emit
);
5202 if (tgsi_is_shadow_target(target
))
5203 opcode
= VGPU10_OPCODE_SAMPLE_C
;
5205 opcode
= VGPU10_OPCODE_SAMPLE
;
5207 emit_sample_opcode(emit
, opcode
, inst
->Instruction
.Saturate
, offsets
);
5208 emit_dst_register(emit
, get_tex_swizzle_dst(&swz_info
));
5209 emit_src_register(emit
, &coord
);
5210 emit_resource_register(emit
, unit
);
5211 emit_sampler_register(emit
, unit
);
5212 if (opcode
== VGPU10_OPCODE_SAMPLE_C
) {
5213 emit_tex_compare_refcoord(emit
, target
, &coord
);
5215 end_emit_instruction(emit
);
5217 end_tex_swizzle(emit
, &swz_info
);
5219 free_temp_indexes(emit
);
5226 * Emit code for TGSI_OPCODE_TXP (projective texture)
5229 emit_txp(struct svga_shader_emitter_v10
*emit
,
5230 const struct tgsi_full_instruction
*inst
)
5232 const uint unit
= inst
->Src
[1].Register
.Index
;
5233 unsigned target
= inst
->Texture
.Texture
;
5236 unsigned tmp
= get_temp_index(emit
);
5237 struct tgsi_full_src_register tmp_src
= make_src_temp_reg(tmp
);
5238 struct tgsi_full_dst_register tmp_dst
= make_dst_temp_reg(tmp
);
5239 struct tgsi_full_src_register src0_wwww
=
5240 scalar_src(&inst
->Src
[0], TGSI_SWIZZLE_W
);
5241 struct tgsi_full_src_register coord
;
5242 struct tex_swizzle_info swz_info
;
5244 /* check that the sampler returns a float */
5245 if (!is_valid_tex_instruction(emit
, inst
))
5248 begin_tex_swizzle(emit
, unit
, inst
, FALSE
, &swz_info
);
5250 get_texel_offsets(emit
, inst
, offsets
);
5252 coord
= setup_texcoord(emit
, unit
, &inst
->Src
[0]);
5254 /* DIV tmp, coord, coord.wwww */
5255 emit_instruction_op2(emit
, VGPU10_OPCODE_DIV
, &tmp_dst
,
5256 &coord
, &src0_wwww
, FALSE
);
5258 /* SAMPLE dst, coord(tmp), resource, sampler */
5259 begin_emit_instruction(emit
);
5261 if (tgsi_is_shadow_target(target
))
5262 opcode
= VGPU10_OPCODE_SAMPLE_C
;
5264 opcode
= VGPU10_OPCODE_SAMPLE
;
5266 emit_sample_opcode(emit
, opcode
, inst
->Instruction
.Saturate
, offsets
);
5267 emit_dst_register(emit
, get_tex_swizzle_dst(&swz_info
));
5268 emit_src_register(emit
, &tmp_src
); /* projected coord */
5269 emit_resource_register(emit
, unit
);
5270 emit_sampler_register(emit
, unit
);
5271 if (opcode
== VGPU10_OPCODE_SAMPLE_C
) {
5272 emit_tex_compare_refcoord(emit
, target
, &tmp_src
);
5274 end_emit_instruction(emit
);
5276 end_tex_swizzle(emit
, &swz_info
);
5278 free_temp_indexes(emit
);
5285 * Emit code for TGSI_OPCODE_XPD instruction.
5288 emit_xpd(struct svga_shader_emitter_v10
*emit
,
5289 const struct tgsi_full_instruction
*inst
)
5291 /* dst.x = src0.y * src1.z - src1.y * src0.z
5292 * dst.y = src0.z * src1.x - src1.z * src0.x
5293 * dst.z = src0.x * src1.y - src1.x * src0.y
5296 struct tgsi_full_src_register s0_xxxx
=
5297 scalar_src(&inst
->Src
[0], TGSI_SWIZZLE_X
);
5298 struct tgsi_full_src_register s0_yyyy
=
5299 scalar_src(&inst
->Src
[0], TGSI_SWIZZLE_Y
);
5300 struct tgsi_full_src_register s0_zzzz
=
5301 scalar_src(&inst
->Src
[0], TGSI_SWIZZLE_Z
);
5303 struct tgsi_full_src_register s1_xxxx
=
5304 scalar_src(&inst
->Src
[1], TGSI_SWIZZLE_X
);
5305 struct tgsi_full_src_register s1_yyyy
=
5306 scalar_src(&inst
->Src
[1], TGSI_SWIZZLE_Y
);
5307 struct tgsi_full_src_register s1_zzzz
=
5308 scalar_src(&inst
->Src
[1], TGSI_SWIZZLE_Z
);
5310 unsigned tmp1
= get_temp_index(emit
);
5311 struct tgsi_full_src_register tmp1_src
= make_src_temp_reg(tmp1
);
5312 struct tgsi_full_dst_register tmp1_dst
= make_dst_temp_reg(tmp1
);
5314 unsigned tmp2
= get_temp_index(emit
);
5315 struct tgsi_full_src_register tmp2_src
= make_src_temp_reg(tmp2
);
5316 struct tgsi_full_dst_register tmp2_dst
= make_dst_temp_reg(tmp2
);
5317 struct tgsi_full_src_register neg_tmp2_src
= negate_src(&tmp2_src
);
5319 unsigned tmp3
= get_temp_index(emit
);
5320 struct tgsi_full_src_register tmp3_src
= make_src_temp_reg(tmp3
);
5321 struct tgsi_full_dst_register tmp3_dst
= make_dst_temp_reg(tmp3
);
5322 struct tgsi_full_dst_register tmp3_dst_x
=
5323 writemask_dst(&tmp3_dst
, TGSI_WRITEMASK_X
);
5324 struct tgsi_full_dst_register tmp3_dst_y
=
5325 writemask_dst(&tmp3_dst
, TGSI_WRITEMASK_Y
);
5326 struct tgsi_full_dst_register tmp3_dst_z
=
5327 writemask_dst(&tmp3_dst
, TGSI_WRITEMASK_Z
);
5328 struct tgsi_full_dst_register tmp3_dst_w
=
5329 writemask_dst(&tmp3_dst
, TGSI_WRITEMASK_W
);
5331 /* Note: we put all the intermediate computations into tmp3 in case
5332 * the XPD dest register is that same as one of the src regs (in which
5333 * case we could clobber a src reg before we're done with it) .
5335 * Note: we could get by with just one temp register instead of three
5336 * since we're doing scalar operations and there's enough room in one
5337 * temp for everything.
5340 /* MUL tmp1, src0.y, src1.z */
5341 /* MUL tmp2, src1.y, src0.z */
5342 /* ADD tmp3.x, tmp1, -tmp2 */
5343 if (inst
->Dst
[0].Register
.WriteMask
& TGSI_WRITEMASK_X
) {
5344 emit_instruction_op2(emit
, VGPU10_OPCODE_MUL
, &tmp1_dst
,
5345 &s0_yyyy
, &s1_zzzz
, FALSE
);
5346 emit_instruction_op2(emit
, VGPU10_OPCODE_MUL
, &tmp2_dst
,
5347 &s1_yyyy
, &s0_zzzz
, FALSE
);
5348 emit_instruction_op2(emit
, VGPU10_OPCODE_ADD
, &tmp3_dst_x
,
5349 &tmp1_src
, &neg_tmp2_src
, FALSE
);
5352 /* MUL tmp1, src0.z, src1.x */
5353 /* MUL tmp2, src1.z, src0.x */
5354 /* ADD tmp3.y, tmp1, -tmp2 */
5355 if (inst
->Dst
[0].Register
.WriteMask
& TGSI_WRITEMASK_Y
) {
5356 emit_instruction_op2(emit
, VGPU10_OPCODE_MUL
, &tmp1_dst
, &s0_zzzz
,
5358 emit_instruction_op2(emit
, VGPU10_OPCODE_MUL
, &tmp2_dst
, &s1_zzzz
,
5360 emit_instruction_op2(emit
, VGPU10_OPCODE_ADD
, &tmp3_dst_y
,
5361 &tmp1_src
, &neg_tmp2_src
, FALSE
);
5364 /* MUL tmp1, src0.x, src1.y */
5365 /* MUL tmp2, src1.x, src0.y */
5366 /* ADD tmp3.z, tmp1, -tmp2 */
5367 if (inst
->Dst
[0].Register
.WriteMask
& TGSI_WRITEMASK_Z
) {
5368 emit_instruction_op2(emit
, VGPU10_OPCODE_MUL
, &tmp1_dst
, &s0_xxxx
,
5370 emit_instruction_op2(emit
, VGPU10_OPCODE_MUL
, &tmp2_dst
, &s1_xxxx
,
5372 emit_instruction_op2(emit
, VGPU10_OPCODE_ADD
, &tmp3_dst_z
,
5373 &tmp1_src
, &neg_tmp2_src
, FALSE
);
5376 /* MOV tmp3.w, 1.0 */
5377 if (inst
->Dst
[0].Register
.WriteMask
& TGSI_WRITEMASK_W
) {
5378 struct tgsi_full_src_register one
=
5379 make_immediate_reg_float(emit
, 1.0f
);
5381 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &tmp3_dst_w
, &one
, FALSE
);
5385 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &inst
->Dst
[0], &tmp3_src
,
5386 inst
->Instruction
.Saturate
);
5389 free_temp_indexes(emit
);
5396 * Emit code for TGSI_OPCODE_TXD (explicit derivatives)
5399 emit_txd(struct svga_shader_emitter_v10
*emit
,
5400 const struct tgsi_full_instruction
*inst
)
5402 const uint unit
= inst
->Src
[3].Register
.Index
;
5403 unsigned target
= inst
->Texture
.Texture
;
5405 struct tgsi_full_src_register coord
;
5406 struct tex_swizzle_info swz_info
;
5408 begin_tex_swizzle(emit
, unit
, inst
, tgsi_is_shadow_target(target
),
5411 get_texel_offsets(emit
, inst
, offsets
);
5413 coord
= setup_texcoord(emit
, unit
, &inst
->Src
[0]);
5415 /* SAMPLE_D dst, coord(s0), resource, sampler, Xderiv(s1), Yderiv(s2) */
5416 begin_emit_instruction(emit
);
5417 emit_sample_opcode(emit
, VGPU10_OPCODE_SAMPLE_D
,
5418 inst
->Instruction
.Saturate
, offsets
);
5419 emit_dst_register(emit
, get_tex_swizzle_dst(&swz_info
));
5420 emit_src_register(emit
, &coord
);
5421 emit_resource_register(emit
, unit
);
5422 emit_sampler_register(emit
, unit
);
5423 emit_src_register(emit
, &inst
->Src
[1]); /* Xderiv */
5424 emit_src_register(emit
, &inst
->Src
[2]); /* Yderiv */
5425 end_emit_instruction(emit
);
5427 end_tex_swizzle(emit
, &swz_info
);
5429 free_temp_indexes(emit
);
5436 * Emit code for TGSI_OPCODE_TXF (texel fetch)
5439 emit_txf(struct svga_shader_emitter_v10
*emit
,
5440 const struct tgsi_full_instruction
*inst
)
5442 const uint unit
= inst
->Src
[1].Register
.Index
;
5443 const boolean msaa
= tgsi_is_msaa_target(inst
->Texture
.Texture
);
5445 struct tex_swizzle_info swz_info
;
5447 begin_tex_swizzle(emit
, unit
, inst
, FALSE
, &swz_info
);
5449 get_texel_offsets(emit
, inst
, offsets
);
5452 /* Fetch one sample from an MSAA texture */
5453 struct tgsi_full_src_register sampleIndex
=
5454 scalar_src(&inst
->Src
[0], TGSI_SWIZZLE_W
);
5455 /* LD_MS dst, coord(s0), resource, sampleIndex */
5456 begin_emit_instruction(emit
);
5457 emit_sample_opcode(emit
, VGPU10_OPCODE_LD_MS
,
5458 inst
->Instruction
.Saturate
, offsets
);
5459 emit_dst_register(emit
, get_tex_swizzle_dst(&swz_info
));
5460 emit_src_register(emit
, &inst
->Src
[0]);
5461 emit_resource_register(emit
, unit
);
5462 emit_src_register(emit
, &sampleIndex
);
5463 end_emit_instruction(emit
);
5466 /* Fetch one texel specified by integer coordinate */
5467 /* LD dst, coord(s0), resource */
5468 begin_emit_instruction(emit
);
5469 emit_sample_opcode(emit
, VGPU10_OPCODE_LD
,
5470 inst
->Instruction
.Saturate
, offsets
);
5471 emit_dst_register(emit
, get_tex_swizzle_dst(&swz_info
));
5472 emit_src_register(emit
, &inst
->Src
[0]);
5473 emit_resource_register(emit
, unit
);
5474 end_emit_instruction(emit
);
5477 end_tex_swizzle(emit
, &swz_info
);
5479 free_temp_indexes(emit
);
5486 * Emit code for TGSI_OPCODE_TXL (explicit LOD) or TGSI_OPCODE_TXB (LOD bias)
5487 * or TGSI_OPCODE_TXB2 (for cube shadow maps).
5490 emit_txl_txb(struct svga_shader_emitter_v10
*emit
,
5491 const struct tgsi_full_instruction
*inst
)
5493 unsigned target
= inst
->Texture
.Texture
;
5494 unsigned opcode
, unit
;
5496 struct tgsi_full_src_register coord
, lod_bias
;
5497 struct tex_swizzle_info swz_info
;
5499 assert(inst
->Instruction
.Opcode
== TGSI_OPCODE_TXL
||
5500 inst
->Instruction
.Opcode
== TGSI_OPCODE_TXB
||
5501 inst
->Instruction
.Opcode
== TGSI_OPCODE_TXB2
);
5503 if (inst
->Instruction
.Opcode
== TGSI_OPCODE_TXB2
) {
5504 lod_bias
= scalar_src(&inst
->Src
[1], TGSI_SWIZZLE_X
);
5505 unit
= inst
->Src
[2].Register
.Index
;
5508 lod_bias
= scalar_src(&inst
->Src
[0], TGSI_SWIZZLE_W
);
5509 unit
= inst
->Src
[1].Register
.Index
;
5512 begin_tex_swizzle(emit
, unit
, inst
, tgsi_is_shadow_target(target
),
5515 get_texel_offsets(emit
, inst
, offsets
);
5517 coord
= setup_texcoord(emit
, unit
, &inst
->Src
[0]);
5519 /* SAMPLE_L/B dst, coord(s0), resource, sampler, lod(s3) */
5520 begin_emit_instruction(emit
);
5521 if (inst
->Instruction
.Opcode
== TGSI_OPCODE_TXL
) {
5522 opcode
= VGPU10_OPCODE_SAMPLE_L
;
5525 opcode
= VGPU10_OPCODE_SAMPLE_B
;
5527 emit_sample_opcode(emit
, opcode
, inst
->Instruction
.Saturate
, offsets
);
5528 emit_dst_register(emit
, get_tex_swizzle_dst(&swz_info
));
5529 emit_src_register(emit
, &coord
);
5530 emit_resource_register(emit
, unit
);
5531 emit_sampler_register(emit
, unit
);
5532 emit_src_register(emit
, &lod_bias
);
5533 end_emit_instruction(emit
);
5535 end_tex_swizzle(emit
, &swz_info
);
5537 free_temp_indexes(emit
);
5544 * Emit code for TGSI_OPCODE_TXQ (texture query) instruction.
5547 emit_txq(struct svga_shader_emitter_v10
*emit
,
5548 const struct tgsi_full_instruction
*inst
)
5550 const uint unit
= inst
->Src
[1].Register
.Index
;
5552 if (emit
->sampler_target
[unit
] == TGSI_TEXTURE_BUFFER
) {
5553 /* RESINFO does not support querying texture buffers, so we instead
5554 * store texture buffer sizes in shader constants, then copy them to
5555 * implement TXQ instead of emitting RESINFO.
5556 * MOV dst, const[texture_buffer_size_index[unit]]
5558 struct tgsi_full_src_register size_src
=
5559 make_src_const_reg(emit
->texture_buffer_size_index
[unit
]);
5560 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &inst
->Dst
[0], &size_src
,
5563 /* RESINFO dst, srcMipLevel, resource */
5564 begin_emit_instruction(emit
);
5565 emit_opcode_resinfo(emit
, VGPU10_RESINFO_RETURN_UINT
);
5566 emit_dst_register(emit
, &inst
->Dst
[0]);
5567 emit_src_register(emit
, &inst
->Src
[0]);
5568 emit_resource_register(emit
, unit
);
5569 end_emit_instruction(emit
);
5572 free_temp_indexes(emit
);
5579 * Emit a simple instruction (like ADD, MUL, MIN, etc).
5582 emit_simple(struct svga_shader_emitter_v10
*emit
,
5583 const struct tgsi_full_instruction
*inst
)
5585 const unsigned opcode
= inst
->Instruction
.Opcode
;
5586 const struct tgsi_opcode_info
*op
= tgsi_get_opcode_info(opcode
);
5589 begin_emit_instruction(emit
);
5590 emit_opcode(emit
, translate_opcode(inst
->Instruction
.Opcode
),
5591 inst
->Instruction
.Saturate
);
5592 for (i
= 0; i
< op
->num_dst
; i
++) {
5593 emit_dst_register(emit
, &inst
->Dst
[i
]);
5595 for (i
= 0; i
< op
->num_src
; i
++) {
5596 emit_src_register(emit
, &inst
->Src
[i
]);
5598 end_emit_instruction(emit
);
5605 * We only special case the MOV instruction to try to detect constant
5606 * color writes in the fragment shader.
5609 emit_mov(struct svga_shader_emitter_v10
*emit
,
5610 const struct tgsi_full_instruction
*inst
)
5612 const struct tgsi_full_src_register
*src
= &inst
->Src
[0];
5613 const struct tgsi_full_dst_register
*dst
= &inst
->Dst
[0];
5615 if (emit
->unit
== PIPE_SHADER_FRAGMENT
&&
5616 dst
->Register
.File
== TGSI_FILE_OUTPUT
&&
5617 dst
->Register
.Index
== 0 &&
5618 src
->Register
.File
== TGSI_FILE_CONSTANT
&&
5619 !src
->Register
.Indirect
) {
5620 emit
->constant_color_output
= TRUE
;
5623 return emit_simple(emit
, inst
);
5628 * Emit a simple VGPU10 instruction which writes to multiple dest registers,
5629 * where TGSI only uses one dest register.
5632 emit_simple_1dst(struct svga_shader_emitter_v10
*emit
,
5633 const struct tgsi_full_instruction
*inst
,
5637 const unsigned opcode
= inst
->Instruction
.Opcode
;
5638 const struct tgsi_opcode_info
*op
= tgsi_get_opcode_info(opcode
);
5641 begin_emit_instruction(emit
);
5642 emit_opcode(emit
, translate_opcode(inst
->Instruction
.Opcode
),
5643 inst
->Instruction
.Saturate
);
5645 for (i
= 0; i
< dst_count
; i
++) {
5646 if (i
== dst_index
) {
5647 emit_dst_register(emit
, &inst
->Dst
[0]);
5649 emit_null_dst_register(emit
);
5653 for (i
= 0; i
< op
->num_src
; i
++) {
5654 emit_src_register(emit
, &inst
->Src
[i
]);
5656 end_emit_instruction(emit
);
5663 * Translate a single TGSI instruction to VGPU10.
5666 emit_vgpu10_instruction(struct svga_shader_emitter_v10
*emit
,
5667 unsigned inst_number
,
5668 const struct tgsi_full_instruction
*inst
)
5670 const unsigned opcode
= inst
->Instruction
.Opcode
;
5673 case TGSI_OPCODE_ADD
:
5674 case TGSI_OPCODE_AND
:
5675 case TGSI_OPCODE_BGNLOOP
:
5676 case TGSI_OPCODE_BRK
:
5677 case TGSI_OPCODE_CEIL
:
5678 case TGSI_OPCODE_CONT
:
5679 case TGSI_OPCODE_DDX
:
5680 case TGSI_OPCODE_DDY
:
5681 case TGSI_OPCODE_DIV
:
5682 case TGSI_OPCODE_DP2
:
5683 case TGSI_OPCODE_DP3
:
5684 case TGSI_OPCODE_DP4
:
5685 case TGSI_OPCODE_ELSE
:
5686 case TGSI_OPCODE_ENDIF
:
5687 case TGSI_OPCODE_ENDLOOP
:
5688 case TGSI_OPCODE_ENDSUB
:
5689 case TGSI_OPCODE_F2I
:
5690 case TGSI_OPCODE_F2U
:
5691 case TGSI_OPCODE_FLR
:
5692 case TGSI_OPCODE_FRC
:
5693 case TGSI_OPCODE_FSEQ
:
5694 case TGSI_OPCODE_FSGE
:
5695 case TGSI_OPCODE_FSLT
:
5696 case TGSI_OPCODE_FSNE
:
5697 case TGSI_OPCODE_I2F
:
5698 case TGSI_OPCODE_IMAX
:
5699 case TGSI_OPCODE_IMIN
:
5700 case TGSI_OPCODE_INEG
:
5701 case TGSI_OPCODE_ISGE
:
5702 case TGSI_OPCODE_ISHR
:
5703 case TGSI_OPCODE_ISLT
:
5704 case TGSI_OPCODE_MAD
:
5705 case TGSI_OPCODE_MAX
:
5706 case TGSI_OPCODE_MIN
:
5707 case TGSI_OPCODE_MUL
:
5708 case TGSI_OPCODE_NOP
:
5709 case TGSI_OPCODE_NOT
:
5710 case TGSI_OPCODE_OR
:
5711 case TGSI_OPCODE_RET
:
5712 case TGSI_OPCODE_UADD
:
5713 case TGSI_OPCODE_USEQ
:
5714 case TGSI_OPCODE_USGE
:
5715 case TGSI_OPCODE_USLT
:
5716 case TGSI_OPCODE_UMIN
:
5717 case TGSI_OPCODE_UMAD
:
5718 case TGSI_OPCODE_UMAX
:
5719 case TGSI_OPCODE_ROUND
:
5720 case TGSI_OPCODE_SQRT
:
5721 case TGSI_OPCODE_SHL
:
5722 case TGSI_OPCODE_TRUNC
:
5723 case TGSI_OPCODE_U2F
:
5724 case TGSI_OPCODE_UCMP
:
5725 case TGSI_OPCODE_USHR
:
5726 case TGSI_OPCODE_USNE
:
5727 case TGSI_OPCODE_XOR
:
5728 /* simple instructions */
5729 return emit_simple(emit
, inst
);
5731 case TGSI_OPCODE_MOV
:
5732 return emit_mov(emit
, inst
);
5733 case TGSI_OPCODE_EMIT
:
5734 return emit_vertex(emit
, inst
);
5735 case TGSI_OPCODE_ENDPRIM
:
5736 return emit_endprim(emit
, inst
);
5737 case TGSI_OPCODE_IABS
:
5738 return emit_iabs(emit
, inst
);
5739 case TGSI_OPCODE_ARL
:
5741 case TGSI_OPCODE_UARL
:
5742 return emit_arl_uarl(emit
, inst
);
5743 case TGSI_OPCODE_BGNSUB
:
5746 case TGSI_OPCODE_CAL
:
5747 return emit_cal(emit
, inst
);
5748 case TGSI_OPCODE_CMP
:
5749 return emit_cmp(emit
, inst
);
5750 case TGSI_OPCODE_COS
:
5751 return emit_sincos(emit
, inst
);
5752 case TGSI_OPCODE_DP2A
:
5753 return emit_dp2a(emit
, inst
);
5754 case TGSI_OPCODE_DPH
:
5755 return emit_dph(emit
, inst
);
5756 case TGSI_OPCODE_DST
:
5757 return emit_dst(emit
, inst
);
5758 case TGSI_OPCODE_EX2
:
5759 return emit_ex2(emit
, inst
);
5760 case TGSI_OPCODE_EXP
:
5761 return emit_exp(emit
, inst
);
5762 case TGSI_OPCODE_IF
:
5763 return emit_if(emit
, inst
);
5764 case TGSI_OPCODE_KILL
:
5765 return emit_kill(emit
, inst
);
5766 case TGSI_OPCODE_KILL_IF
:
5767 return emit_kill_if(emit
, inst
);
5768 case TGSI_OPCODE_LG2
:
5769 return emit_lg2(emit
, inst
);
5770 case TGSI_OPCODE_LIT
:
5771 return emit_lit(emit
, inst
);
5772 case TGSI_OPCODE_LOG
:
5773 return emit_log(emit
, inst
);
5774 case TGSI_OPCODE_LRP
:
5775 return emit_lrp(emit
, inst
);
5776 case TGSI_OPCODE_POW
:
5777 return emit_pow(emit
, inst
);
5778 case TGSI_OPCODE_RCP
:
5779 return emit_rcp(emit
, inst
);
5780 case TGSI_OPCODE_RSQ
:
5781 return emit_rsq(emit
, inst
);
5782 case TGSI_OPCODE_SAMPLE
:
5783 return emit_sample(emit
, inst
);
5784 case TGSI_OPCODE_SCS
:
5785 return emit_scs(emit
, inst
);
5786 case TGSI_OPCODE_SEQ
:
5787 return emit_seq(emit
, inst
);
5788 case TGSI_OPCODE_SGE
:
5789 return emit_sge(emit
, inst
);
5790 case TGSI_OPCODE_SGT
:
5791 return emit_sgt(emit
, inst
);
5792 case TGSI_OPCODE_SIN
:
5793 return emit_sincos(emit
, inst
);
5794 case TGSI_OPCODE_SLE
:
5795 return emit_sle(emit
, inst
);
5796 case TGSI_OPCODE_SLT
:
5797 return emit_slt(emit
, inst
);
5798 case TGSI_OPCODE_SNE
:
5799 return emit_sne(emit
, inst
);
5800 case TGSI_OPCODE_SSG
:
5801 return emit_ssg(emit
, inst
);
5802 case TGSI_OPCODE_ISSG
:
5803 return emit_issg(emit
, inst
);
5804 case TGSI_OPCODE_SUB
:
5805 return emit_sub(emit
, inst
);
5806 case TGSI_OPCODE_TEX
:
5807 return emit_tex(emit
, inst
);
5808 case TGSI_OPCODE_TXP
:
5809 return emit_txp(emit
, inst
);
5810 case TGSI_OPCODE_TXB
:
5811 case TGSI_OPCODE_TXB2
:
5812 case TGSI_OPCODE_TXL
:
5813 return emit_txl_txb(emit
, inst
);
5814 case TGSI_OPCODE_TXD
:
5815 return emit_txd(emit
, inst
);
5816 case TGSI_OPCODE_TXF
:
5817 return emit_txf(emit
, inst
);
5818 case TGSI_OPCODE_TXQ
:
5819 return emit_txq(emit
, inst
);
5820 case TGSI_OPCODE_UIF
:
5821 return emit_if(emit
, inst
);
5822 case TGSI_OPCODE_XPD
:
5823 return emit_xpd(emit
, inst
);
5824 case TGSI_OPCODE_UMUL_HI
:
5825 case TGSI_OPCODE_IMUL_HI
:
5826 case TGSI_OPCODE_UDIV
:
5827 case TGSI_OPCODE_IDIV
:
5828 /* These cases use only the FIRST of two destination registers */
5829 return emit_simple_1dst(emit
, inst
, 2, 0);
5830 case TGSI_OPCODE_UMUL
:
5831 case TGSI_OPCODE_UMOD
:
5832 case TGSI_OPCODE_MOD
:
5833 /* These cases use only the SECOND of two destination registers */
5834 return emit_simple_1dst(emit
, inst
, 2, 1);
5835 case TGSI_OPCODE_END
:
5836 if (!emit_post_helpers(emit
))
5838 return emit_simple(emit
, inst
);
5841 debug_printf("Unimplemented tgsi instruction %s\n",
5842 tgsi_get_opcode_name(opcode
));
5851 * Emit the extra instructions to adjust the vertex position.
5852 * There are two possible adjustments:
5853 * 1. Converting from Gallium to VGPU10 coordinate space by applying the
5854 * "prescale" and "pretranslate" values.
5855 * 2. Undoing the viewport transformation when we use the swtnl/draw path.
5856 * \param vs_pos_tmp_index which temporary register contains the vertex pos.
5859 emit_vpos_instructions(struct svga_shader_emitter_v10
*emit
,
5860 unsigned vs_pos_tmp_index
)
5862 struct tgsi_full_src_register tmp_pos_src
;
5863 struct tgsi_full_dst_register pos_dst
;
5865 /* Don't bother to emit any extra vertex instructions if vertex position is
5868 if (emit
->vposition
.out_index
== INVALID_INDEX
)
5871 tmp_pos_src
= make_src_temp_reg(vs_pos_tmp_index
);
5872 pos_dst
= make_dst_output_reg(emit
->vposition
.out_index
);
5874 /* If non-adjusted vertex position register index
5875 * is valid, copy the vertex position from the temporary
5876 * vertex position register before it is modified by the
5877 * prescale computation.
5879 if (emit
->vposition
.so_index
!= INVALID_INDEX
) {
5880 struct tgsi_full_dst_register pos_so_dst
=
5881 make_dst_output_reg(emit
->vposition
.so_index
);
5883 /* MOV pos_so, tmp_pos */
5884 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &pos_so_dst
,
5885 &tmp_pos_src
, FALSE
);
5888 if (emit
->vposition
.need_prescale
) {
5889 /* This code adjusts the vertex position to match the VGPU10 convention.
5890 * If p is the position computed by the shader (usually by applying the
5891 * modelview and projection matrices), the new position q is computed by:
5893 * q.x = p.w * trans.x + p.x * scale.x
5894 * q.y = p.w * trans.y + p.y * scale.y
5895 * q.z = p.w * trans.z + p.z * scale.z;
5896 * q.w = p.w * trans.w + p.w;
5898 struct tgsi_full_src_register tmp_pos_src_w
=
5899 scalar_src(&tmp_pos_src
, TGSI_SWIZZLE_W
);
5900 struct tgsi_full_dst_register tmp_pos_dst
=
5901 make_dst_temp_reg(vs_pos_tmp_index
);
5902 struct tgsi_full_dst_register tmp_pos_dst_xyz
=
5903 writemask_dst(&tmp_pos_dst
, TGSI_WRITEMASK_XYZ
);
5905 struct tgsi_full_src_register prescale_scale
=
5906 make_src_const_reg(emit
->vposition
.prescale_scale_index
);
5907 struct tgsi_full_src_register prescale_trans
=
5908 make_src_const_reg(emit
->vposition
.prescale_trans_index
);
5910 /* MUL tmp_pos.xyz, tmp_pos, prescale.scale */
5911 emit_instruction_op2(emit
, VGPU10_OPCODE_MUL
, &tmp_pos_dst_xyz
,
5912 &tmp_pos_src
, &prescale_scale
, FALSE
);
5914 /* MAD pos, tmp_pos.wwww, prescale.trans, tmp_pos */
5915 emit_instruction_op3(emit
, VGPU10_OPCODE_MAD
, &pos_dst
, &tmp_pos_src_w
,
5916 &prescale_trans
, &tmp_pos_src
, FALSE
);
5918 else if (emit
->key
.vs
.undo_viewport
) {
5919 /* This code computes the final vertex position from the temporary
5920 * vertex position by undoing the viewport transformation and the
5921 * divide-by-W operation (we convert window coords back to clip coords).
5922 * This is needed when we use the 'draw' module for fallbacks.
5923 * If p is the temp pos in window coords, then the NDC coord q is:
5924 * q.x = (p.x - vp.x_trans) / vp.x_scale * p.w
5925 * q.y = (p.y - vp.y_trans) / vp.y_scale * p.w
5928 * CONST[vs_viewport_index] contains:
5929 * { 1/vp.x_scale, 1/vp.y_scale, -vp.x_trans, -vp.y_trans }
5931 struct tgsi_full_dst_register tmp_pos_dst
=
5932 make_dst_temp_reg(vs_pos_tmp_index
);
5933 struct tgsi_full_dst_register tmp_pos_dst_xy
=
5934 writemask_dst(&tmp_pos_dst
, TGSI_WRITEMASK_XY
);
5935 struct tgsi_full_src_register tmp_pos_src_wwww
=
5936 scalar_src(&tmp_pos_src
, TGSI_SWIZZLE_W
);
5938 struct tgsi_full_dst_register pos_dst_xyz
=
5939 writemask_dst(&pos_dst
, TGSI_WRITEMASK_XYZ
);
5940 struct tgsi_full_dst_register pos_dst_w
=
5941 writemask_dst(&pos_dst
, TGSI_WRITEMASK_W
);
5943 struct tgsi_full_src_register vp_xyzw
=
5944 make_src_const_reg(emit
->vs
.viewport_index
);
5945 struct tgsi_full_src_register vp_zwww
=
5946 swizzle_src(&vp_xyzw
, TGSI_SWIZZLE_Z
, TGSI_SWIZZLE_W
,
5947 TGSI_SWIZZLE_W
, TGSI_SWIZZLE_W
);
5949 /* ADD tmp_pos.xy, tmp_pos.xy, viewport.zwww */
5950 emit_instruction_op2(emit
, VGPU10_OPCODE_ADD
, &tmp_pos_dst_xy
,
5951 &tmp_pos_src
, &vp_zwww
, FALSE
);
5953 /* MUL tmp_pos.xy, tmp_pos.xyzw, viewport.xyzy */
5954 emit_instruction_op2(emit
, VGPU10_OPCODE_MUL
, &tmp_pos_dst_xy
,
5955 &tmp_pos_src
, &vp_xyzw
, FALSE
);
5957 /* MUL pos.xyz, tmp_pos.xyz, tmp_pos.www */
5958 emit_instruction_op2(emit
, VGPU10_OPCODE_MUL
, &pos_dst_xyz
,
5959 &tmp_pos_src
, &tmp_pos_src_wwww
, FALSE
);
5961 /* MOV pos.w, tmp_pos.w */
5962 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &pos_dst_w
,
5963 &tmp_pos_src
, FALSE
);
5965 else if (vs_pos_tmp_index
!= INVALID_INDEX
) {
5966 /* This code is to handle the case where the temporary vertex
5967 * position register is created when the vertex shader has stream
5968 * output and prescale is disabled because rasterization is to be
5971 struct tgsi_full_dst_register pos_dst
=
5972 make_dst_output_reg(emit
->vposition
.out_index
);
5974 /* MOV pos, tmp_pos */
5975 begin_emit_instruction(emit
);
5976 emit_opcode(emit
, VGPU10_OPCODE_MOV
, FALSE
);
5977 emit_dst_register(emit
, &pos_dst
);
5978 emit_src_register(emit
, &tmp_pos_src
);
5979 end_emit_instruction(emit
);
5984 emit_clipping_instructions(struct svga_shader_emitter_v10
*emit
)
5986 if (emit
->clip_mode
== CLIP_DISTANCE
) {
5987 /* Copy from copy distance temporary to CLIPDIST & the shadow copy */
5988 emit_clip_distance_instructions(emit
);
5990 } else if (emit
->clip_mode
== CLIP_VERTEX
) {
5991 /* Convert TGSI CLIPVERTEX to CLIPDIST */
5992 emit_clip_vertex_instructions(emit
);
5996 * Emit vertex position and take care of legacy user planes only if
5997 * there is a valid vertex position register index.
5998 * This is to take care of the case
5999 * where the shader doesn't output vertex position. Then in
6000 * this case, don't bother to emit more vertex instructions.
6002 if (emit
->vposition
.out_index
== INVALID_INDEX
)
6006 * Emit per-vertex clipping instructions for legacy user defined clip planes.
6007 * NOTE: we must emit the clip distance instructions before the
6008 * emit_vpos_instructions() call since the later function will change
6009 * the TEMP[vs_pos_tmp_index] value.
6011 if (emit
->clip_mode
== CLIP_LEGACY
) {
6012 /* Emit CLIPDIST for legacy user defined clip planes */
6013 emit_clip_distance_from_vpos(emit
, emit
->vposition
.tmp_index
);
6019 * Emit extra per-vertex instructions. This includes clip-coordinate
6020 * space conversion and computing clip distances. This is called for
6021 * each GS emit-vertex instruction and at the end of VS translation.
6024 emit_vertex_instructions(struct svga_shader_emitter_v10
*emit
)
6026 const unsigned vs_pos_tmp_index
= emit
->vposition
.tmp_index
;
6028 /* Emit clipping instructions based on clipping mode */
6029 emit_clipping_instructions(emit
);
6032 * Reset the temporary vertex position register index
6033 * so that emit_dst_register() will use the real vertex position output
6035 emit
->vposition
.tmp_index
= INVALID_INDEX
;
6037 /* Emit vertex position instructions */
6038 emit_vpos_instructions(emit
, vs_pos_tmp_index
);
6040 /* Restore original vposition.tmp_index value for the next GS vertex.
6041 * It doesn't matter for VS.
6043 emit
->vposition
.tmp_index
= vs_pos_tmp_index
;
6047 * Translate the TGSI_OPCODE_EMIT GS instruction.
6050 emit_vertex(struct svga_shader_emitter_v10
*emit
,
6051 const struct tgsi_full_instruction
*inst
)
6053 unsigned ret
= TRUE
;
6055 assert(emit
->unit
== PIPE_SHADER_GEOMETRY
);
6057 emit_vertex_instructions(emit
);
6059 /* We can't use emit_simple() because the TGSI instruction has one
6060 * operand (vertex stream number) which we must ignore for VGPU10.
6062 begin_emit_instruction(emit
);
6063 emit_opcode(emit
, VGPU10_OPCODE_EMIT
, FALSE
);
6064 end_emit_instruction(emit
);
6071 * Emit the extra code to convert from VGPU10's boolean front-face
6072 * register to TGSI's signed front-face register.
6074 * TODO: Make temporary front-face register a scalar.
6077 emit_frontface_instructions(struct svga_shader_emitter_v10
*emit
)
6079 assert(emit
->unit
== PIPE_SHADER_FRAGMENT
);
6081 if (emit
->fs
.face_input_index
!= INVALID_INDEX
) {
6082 /* convert vgpu10 boolean face register to gallium +/-1 value */
6083 struct tgsi_full_dst_register tmp_dst
=
6084 make_dst_temp_reg(emit
->fs
.face_tmp_index
);
6085 struct tgsi_full_src_register one
=
6086 make_immediate_reg_float(emit
, 1.0f
);
6087 struct tgsi_full_src_register neg_one
=
6088 make_immediate_reg_float(emit
, -1.0f
);
6090 /* MOVC face_tmp, IS_FRONT_FACE.x, 1.0, -1.0 */
6091 begin_emit_instruction(emit
);
6092 emit_opcode(emit
, VGPU10_OPCODE_MOVC
, FALSE
);
6093 emit_dst_register(emit
, &tmp_dst
);
6094 emit_face_register(emit
);
6095 emit_src_register(emit
, &one
);
6096 emit_src_register(emit
, &neg_one
);
6097 end_emit_instruction(emit
);
6103 * Emit the extra code to convert from VGPU10's fragcoord.w value to 1/w.
6106 emit_fragcoord_instructions(struct svga_shader_emitter_v10
*emit
)
6108 assert(emit
->unit
== PIPE_SHADER_FRAGMENT
);
6110 if (emit
->fs
.fragcoord_input_index
!= INVALID_INDEX
) {
6111 struct tgsi_full_dst_register tmp_dst
=
6112 make_dst_temp_reg(emit
->fs
.fragcoord_tmp_index
);
6113 struct tgsi_full_dst_register tmp_dst_xyz
=
6114 writemask_dst(&tmp_dst
, TGSI_WRITEMASK_XYZ
);
6115 struct tgsi_full_dst_register tmp_dst_w
=
6116 writemask_dst(&tmp_dst
, TGSI_WRITEMASK_W
);
6117 struct tgsi_full_src_register one
=
6118 make_immediate_reg_float(emit
, 1.0f
);
6119 struct tgsi_full_src_register fragcoord
=
6120 make_src_reg(TGSI_FILE_INPUT
, emit
->fs
.fragcoord_input_index
);
6122 /* save the input index */
6123 unsigned fragcoord_input_index
= emit
->fs
.fragcoord_input_index
;
6124 /* set to invalid to prevent substitution in emit_src_register() */
6125 emit
->fs
.fragcoord_input_index
= INVALID_INDEX
;
6127 /* MOV fragcoord_tmp.xyz, fragcoord.xyz */
6128 begin_emit_instruction(emit
);
6129 emit_opcode(emit
, VGPU10_OPCODE_MOV
, FALSE
);
6130 emit_dst_register(emit
, &tmp_dst_xyz
);
6131 emit_src_register(emit
, &fragcoord
);
6132 end_emit_instruction(emit
);
6134 /* DIV fragcoord_tmp.w, 1.0, fragcoord.w */
6135 begin_emit_instruction(emit
);
6136 emit_opcode(emit
, VGPU10_OPCODE_DIV
, FALSE
);
6137 emit_dst_register(emit
, &tmp_dst_w
);
6138 emit_src_register(emit
, &one
);
6139 emit_src_register(emit
, &fragcoord
);
6140 end_emit_instruction(emit
);
6142 /* restore saved value */
6143 emit
->fs
.fragcoord_input_index
= fragcoord_input_index
;
6149 * Emit extra instructions to adjust VS inputs/attributes. This can
6150 * mean casting a vertex attribute from int to float or setting the
6151 * W component to 1, or both.
6154 emit_vertex_attrib_instructions(struct svga_shader_emitter_v10
*emit
)
6156 const unsigned save_w_1_mask
= emit
->key
.vs
.adjust_attrib_w_1
;
6157 const unsigned save_itof_mask
= emit
->key
.vs
.adjust_attrib_itof
;
6158 const unsigned save_utof_mask
= emit
->key
.vs
.adjust_attrib_utof
;
6159 const unsigned save_is_bgra_mask
= emit
->key
.vs
.attrib_is_bgra
;
6160 const unsigned save_puint_to_snorm_mask
= emit
->key
.vs
.attrib_puint_to_snorm
;
6161 const unsigned save_puint_to_uscaled_mask
= emit
->key
.vs
.attrib_puint_to_uscaled
;
6162 const unsigned save_puint_to_sscaled_mask
= emit
->key
.vs
.attrib_puint_to_sscaled
;
6164 unsigned adjust_mask
= (save_w_1_mask
|
6168 save_puint_to_snorm_mask
|
6169 save_puint_to_uscaled_mask
|
6170 save_puint_to_sscaled_mask
);
6172 assert(emit
->unit
== PIPE_SHADER_VERTEX
);
6175 struct tgsi_full_src_register one
=
6176 make_immediate_reg_float(emit
, 1.0f
);
6178 struct tgsi_full_src_register one_int
=
6179 make_immediate_reg_int(emit
, 1);
6181 /* We need to turn off these bitmasks while emitting the
6182 * instructions below, then restore them afterward.
6184 emit
->key
.vs
.adjust_attrib_w_1
= 0;
6185 emit
->key
.vs
.adjust_attrib_itof
= 0;
6186 emit
->key
.vs
.adjust_attrib_utof
= 0;
6187 emit
->key
.vs
.attrib_is_bgra
= 0;
6188 emit
->key
.vs
.attrib_puint_to_snorm
= 0;
6189 emit
->key
.vs
.attrib_puint_to_uscaled
= 0;
6190 emit
->key
.vs
.attrib_puint_to_sscaled
= 0;
6192 while (adjust_mask
) {
6193 unsigned index
= u_bit_scan(&adjust_mask
);
6195 /* skip the instruction if this vertex attribute is not being used */
6196 if (emit
->info
.input_usage_mask
[index
] == 0)
6199 unsigned tmp
= emit
->vs
.adjusted_input
[index
];
6200 struct tgsi_full_src_register input_src
=
6201 make_src_reg(TGSI_FILE_INPUT
, index
);
6203 struct tgsi_full_dst_register tmp_dst
= make_dst_temp_reg(tmp
);
6204 struct tgsi_full_src_register tmp_src
= make_src_temp_reg(tmp
);
6205 struct tgsi_full_dst_register tmp_dst_w
=
6206 writemask_dst(&tmp_dst
, TGSI_WRITEMASK_W
);
6208 /* ITOF/UTOF/MOV tmp, input[index] */
6209 if (save_itof_mask
& (1 << index
)) {
6210 emit_instruction_op1(emit
, VGPU10_OPCODE_ITOF
,
6211 &tmp_dst
, &input_src
, FALSE
);
6213 else if (save_utof_mask
& (1 << index
)) {
6214 emit_instruction_op1(emit
, VGPU10_OPCODE_UTOF
,
6215 &tmp_dst
, &input_src
, FALSE
);
6217 else if (save_puint_to_snorm_mask
& (1 << index
)) {
6218 emit_puint_to_snorm(emit
, &tmp_dst
, &input_src
);
6220 else if (save_puint_to_uscaled_mask
& (1 << index
)) {
6221 emit_puint_to_uscaled(emit
, &tmp_dst
, &input_src
);
6223 else if (save_puint_to_sscaled_mask
& (1 << index
)) {
6224 emit_puint_to_sscaled(emit
, &tmp_dst
, &input_src
);
6227 assert((save_w_1_mask
| save_is_bgra_mask
) & (1 << index
));
6228 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
,
6229 &tmp_dst
, &input_src
, FALSE
);
6232 if (save_is_bgra_mask
& (1 << index
)) {
6233 emit_swap_r_b(emit
, &tmp_dst
, &tmp_src
);
6236 if (save_w_1_mask
& (1 << index
)) {
6237 /* MOV tmp.w, 1.0 */
6238 if (emit
->key
.vs
.attrib_is_pure_int
& (1 << index
)) {
6239 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
,
6240 &tmp_dst_w
, &one_int
, FALSE
);
6243 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
,
6244 &tmp_dst_w
, &one
, FALSE
);
6249 emit
->key
.vs
.adjust_attrib_w_1
= save_w_1_mask
;
6250 emit
->key
.vs
.adjust_attrib_itof
= save_itof_mask
;
6251 emit
->key
.vs
.adjust_attrib_utof
= save_utof_mask
;
6252 emit
->key
.vs
.attrib_is_bgra
= save_is_bgra_mask
;
6253 emit
->key
.vs
.attrib_puint_to_snorm
= save_puint_to_snorm_mask
;
6254 emit
->key
.vs
.attrib_puint_to_uscaled
= save_puint_to_uscaled_mask
;
6255 emit
->key
.vs
.attrib_puint_to_sscaled
= save_puint_to_sscaled_mask
;
6261 * Some common values like 0.0, 1.0, 0.5, etc. are frequently needed
6262 * to implement some instructions. We pre-allocate those values here
6263 * in the immediate constant buffer.
6266 alloc_common_immediates(struct svga_shader_emitter_v10
*emit
)
6270 emit
->common_immediate_pos
[n
++] =
6271 alloc_immediate_float4(emit
, 0.0f
, 1.0f
, 0.5f
, -1.0f
);
6273 emit
->common_immediate_pos
[n
++] =
6274 alloc_immediate_float4(emit
, 128.0f
, -128.0f
, 2.0f
, 3.0f
);
6276 emit
->common_immediate_pos
[n
++] =
6277 alloc_immediate_int4(emit
, 0, 1, 0, -1);
6279 if (emit
->key
.vs
.attrib_puint_to_snorm
) {
6280 emit
->common_immediate_pos
[n
++] =
6281 alloc_immediate_float4(emit
, -2.0f
, -2.0f
, -2.0f
, -1.66666f
);
6284 if (emit
->key
.vs
.attrib_puint_to_uscaled
) {
6285 emit
->common_immediate_pos
[n
++] =
6286 alloc_immediate_float4(emit
, 1023.0f
, 3.0f
, 0.0f
, 0.0f
);
6289 if (emit
->key
.vs
.attrib_puint_to_sscaled
) {
6290 emit
->common_immediate_pos
[n
++] =
6291 alloc_immediate_int4(emit
, 22, 12, 2, 0);
6293 emit
->common_immediate_pos
[n
++] =
6294 alloc_immediate_int4(emit
, 22, 30, 0, 0);
6297 assert(n
<= ARRAY_SIZE(emit
->common_immediate_pos
));
6298 emit
->num_common_immediates
= n
;
6303 * Emit any extra/helper declarations/code that we might need between
6304 * the declaration section and code section.
6307 emit_pre_helpers(struct svga_shader_emitter_v10
*emit
)
6310 if (emit
->unit
== PIPE_SHADER_GEOMETRY
)
6311 emit_property_instructions(emit
);
6313 /* Declare inputs */
6314 if (!emit_input_declarations(emit
))
6317 /* Declare outputs */
6318 if (!emit_output_declarations(emit
))
6321 /* Declare temporary registers */
6322 emit_temporaries_declaration(emit
);
6324 /* Declare constant registers */
6325 emit_constant_declaration(emit
);
6327 /* Declare samplers and resources */
6328 emit_sampler_declarations(emit
);
6329 emit_resource_declarations(emit
);
6331 /* Declare clip distance output registers */
6332 if (emit
->unit
== PIPE_SHADER_VERTEX
||
6333 emit
->unit
== PIPE_SHADER_GEOMETRY
) {
6334 emit_clip_distance_declarations(emit
);
6337 alloc_common_immediates(emit
);
6339 if (emit
->unit
== PIPE_SHADER_FRAGMENT
&&
6340 emit
->key
.fs
.alpha_func
!= SVGA3D_CMP_ALWAYS
) {
6341 float alpha
= emit
->key
.fs
.alpha_ref
;
6342 emit
->fs
.alpha_ref_index
=
6343 alloc_immediate_float4(emit
, alpha
, alpha
, alpha
, alpha
);
6346 /* Now, emit the constant block containing all the immediates
6347 * declared by shader, as well as the extra ones seen above.
6349 emit_vgpu10_immediates_block(emit
);
6351 if (emit
->unit
== PIPE_SHADER_FRAGMENT
) {
6352 emit_frontface_instructions(emit
);
6353 emit_fragcoord_instructions(emit
);
6355 else if (emit
->unit
== PIPE_SHADER_VERTEX
) {
6356 emit_vertex_attrib_instructions(emit
);
6364 * Emit alpha test code. This compares TEMP[fs_color_tmp_index].w
6365 * against the alpha reference value and discards the fragment if the
6369 emit_alpha_test_instructions(struct svga_shader_emitter_v10
*emit
,
6370 unsigned fs_color_tmp_index
)
6372 /* compare output color's alpha to alpha ref and kill */
6373 unsigned tmp
= get_temp_index(emit
);
6374 struct tgsi_full_src_register tmp_src
= make_src_temp_reg(tmp
);
6375 struct tgsi_full_src_register tmp_src_x
=
6376 scalar_src(&tmp_src
, TGSI_SWIZZLE_X
);
6377 struct tgsi_full_dst_register tmp_dst
= make_dst_temp_reg(tmp
);
6378 struct tgsi_full_src_register color_src
=
6379 make_src_temp_reg(fs_color_tmp_index
);
6380 struct tgsi_full_src_register color_src_w
=
6381 scalar_src(&color_src
, TGSI_SWIZZLE_W
);
6382 struct tgsi_full_src_register ref_src
=
6383 make_src_immediate_reg(emit
->fs
.alpha_ref_index
);
6384 struct tgsi_full_dst_register color_dst
=
6385 make_dst_output_reg(emit
->fs
.color_out_index
[0]);
6387 assert(emit
->unit
== PIPE_SHADER_FRAGMENT
);
6389 /* dst = src0 'alpha_func' src1 */
6390 emit_comparison(emit
, emit
->key
.fs
.alpha_func
, &tmp_dst
,
6391 &color_src_w
, &ref_src
);
6393 /* DISCARD if dst.x == 0 */
6394 begin_emit_instruction(emit
);
6395 emit_discard_opcode(emit
, FALSE
); /* discard if src0.x is zero */
6396 emit_src_register(emit
, &tmp_src_x
);
6397 end_emit_instruction(emit
);
6399 /* If we don't need to broadcast the color below or set fragments to
6400 * white, emit final color here.
6402 if (emit
->key
.fs
.write_color0_to_n_cbufs
<= 1 &&
6403 !emit
->key
.fs
.white_fragments
) {
6404 /* MOV output.color, tempcolor */
6405 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &color_dst
,
6406 &color_src
, FALSE
); /* XXX saturate? */
6409 free_temp_indexes(emit
);
6414 * When we need to emit white for all fragments (for emulating XOR logicop
6415 * mode), this function copies white into the temporary color output register.
6418 emit_set_color_white(struct svga_shader_emitter_v10
*emit
,
6419 unsigned fs_color_tmp_index
)
6421 struct tgsi_full_dst_register color_dst
=
6422 make_dst_temp_reg(fs_color_tmp_index
);
6423 struct tgsi_full_src_register white
=
6424 make_immediate_reg_float(emit
, 1.0f
);
6426 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &color_dst
, &white
, FALSE
);
6431 * Emit instructions for writing a single color output to multiple
6433 * This is used when the TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS (or
6434 * when key.fs.white_fragments is true).
6435 * property is set and the number of render targets is greater than one.
6436 * \param fs_color_tmp_index index of the temp register that holds the
6437 * color to broadcast.
6440 emit_broadcast_color_instructions(struct svga_shader_emitter_v10
*emit
,
6441 unsigned fs_color_tmp_index
)
6443 const unsigned n
= emit
->key
.fs
.write_color0_to_n_cbufs
;
6445 struct tgsi_full_src_register color_src
=
6446 make_src_temp_reg(fs_color_tmp_index
);
6448 assert(emit
->unit
== PIPE_SHADER_FRAGMENT
);
6450 for (i
= 0; i
< n
; i
++) {
6451 unsigned output_reg
= emit
->fs
.color_out_index
[i
];
6452 struct tgsi_full_dst_register color_dst
=
6453 make_dst_output_reg(output_reg
);
6455 /* Fill in this semantic here since we'll use it later in
6456 * emit_dst_register().
6458 emit
->info
.output_semantic_name
[output_reg
] = TGSI_SEMANTIC_COLOR
;
6460 /* MOV output.color[i], tempcolor */
6461 emit_instruction_op1(emit
, VGPU10_OPCODE_MOV
, &color_dst
,
6462 &color_src
, FALSE
); /* XXX saturate? */
6468 * Emit extra helper code after the original shader code, but before the
6469 * last END/RET instruction.
6470 * For vertex shaders this means emitting the extra code to apply the
6471 * prescale scale/translation.
6474 emit_post_helpers(struct svga_shader_emitter_v10
*emit
)
6476 if (emit
->unit
== PIPE_SHADER_VERTEX
) {
6477 emit_vertex_instructions(emit
);
6479 else if (emit
->unit
== PIPE_SHADER_FRAGMENT
) {
6480 const unsigned fs_color_tmp_index
= emit
->fs
.color_tmp_index
;
6482 /* We no longer want emit_dst_register() to substitute the
6483 * temporary fragment color register for the real color output.
6485 emit
->fs
.color_tmp_index
= INVALID_INDEX
;
6487 if (emit
->key
.fs
.alpha_func
!= SVGA3D_CMP_ALWAYS
) {
6488 emit_alpha_test_instructions(emit
, fs_color_tmp_index
);
6490 if (emit
->key
.fs
.white_fragments
) {
6491 emit_set_color_white(emit
, fs_color_tmp_index
);
6493 if (emit
->key
.fs
.write_color0_to_n_cbufs
> 1 ||
6494 emit
->key
.fs
.white_fragments
) {
6495 emit_broadcast_color_instructions(emit
, fs_color_tmp_index
);
6504 * Translate the TGSI tokens into VGPU10 tokens.
6507 emit_vgpu10_instructions(struct svga_shader_emitter_v10
*emit
,
6508 const struct tgsi_token
*tokens
)
6510 struct tgsi_parse_context parse
;
6512 boolean pre_helpers_emitted
= FALSE
;
6513 unsigned inst_number
= 0;
6515 tgsi_parse_init(&parse
, tokens
);
6517 while (!tgsi_parse_end_of_tokens(&parse
)) {
6518 tgsi_parse_token(&parse
);
6520 switch (parse
.FullToken
.Token
.Type
) {
6521 case TGSI_TOKEN_TYPE_IMMEDIATE
:
6522 ret
= emit_vgpu10_immediate(emit
, &parse
.FullToken
.FullImmediate
);
6527 case TGSI_TOKEN_TYPE_DECLARATION
:
6528 ret
= emit_vgpu10_declaration(emit
, &parse
.FullToken
.FullDeclaration
);
6533 case TGSI_TOKEN_TYPE_INSTRUCTION
:
6534 if (!pre_helpers_emitted
) {
6535 ret
= emit_pre_helpers(emit
);
6538 pre_helpers_emitted
= TRUE
;
6540 ret
= emit_vgpu10_instruction(emit
, inst_number
++,
6541 &parse
.FullToken
.FullInstruction
);
6546 case TGSI_TOKEN_TYPE_PROPERTY
:
6547 ret
= emit_vgpu10_property(emit
, &parse
.FullToken
.FullProperty
);
6558 tgsi_parse_free(&parse
);
6564 * Emit the first VGPU10 shader tokens.
6567 emit_vgpu10_header(struct svga_shader_emitter_v10
*emit
)
6569 VGPU10ProgramToken ptoken
;
6571 /* First token: VGPU10ProgramToken (version info, program type (VS,GS,PS)) */
6572 ptoken
.majorVersion
= 4;
6573 ptoken
.minorVersion
= 0;
6574 ptoken
.programType
= translate_shader_type(emit
->unit
);
6575 if (!emit_dword(emit
, ptoken
.value
))
6578 /* Second token: total length of shader, in tokens. We can't fill this
6579 * in until we're all done. Emit zero for now.
6581 return emit_dword(emit
, 0);
6586 emit_vgpu10_tail(struct svga_shader_emitter_v10
*emit
)
6588 VGPU10ProgramToken
*tokens
;
6590 /* Replace the second token with total shader length */
6591 tokens
= (VGPU10ProgramToken
*) emit
->buf
;
6592 tokens
[1].value
= emit_get_num_tokens(emit
);
6599 * Modify the FS to read the BCOLORs and use the FACE register
6600 * to choose between the front/back colors.
6602 static const struct tgsi_token
*
6603 transform_fs_twoside(const struct tgsi_token
*tokens
)
6606 debug_printf("Before tgsi_add_two_side ------------------\n");
6607 tgsi_dump(tokens
,0);
6609 tokens
= tgsi_add_two_side(tokens
);
6611 debug_printf("After tgsi_add_two_side ------------------\n");
6612 tgsi_dump(tokens
, 0);
6619 * Modify the FS to do polygon stipple.
6621 static const struct tgsi_token
*
6622 transform_fs_pstipple(struct svga_shader_emitter_v10
*emit
,
6623 const struct tgsi_token
*tokens
)
6625 const struct tgsi_token
*new_tokens
;
6629 debug_printf("Before pstipple ------------------\n");
6630 tgsi_dump(tokens
,0);
6633 new_tokens
= util_pstipple_create_fragment_shader(tokens
, &unit
, 0,
6636 emit
->fs
.pstipple_sampler_unit
= unit
;
6638 /* Setup texture state for stipple */
6639 emit
->sampler_target
[unit
] = TGSI_TEXTURE_2D
;
6640 emit
->key
.tex
[unit
].swizzle_r
= TGSI_SWIZZLE_X
;
6641 emit
->key
.tex
[unit
].swizzle_g
= TGSI_SWIZZLE_Y
;
6642 emit
->key
.tex
[unit
].swizzle_b
= TGSI_SWIZZLE_Z
;
6643 emit
->key
.tex
[unit
].swizzle_a
= TGSI_SWIZZLE_W
;
6646 debug_printf("After pstipple ------------------\n");
6647 tgsi_dump(new_tokens
, 0);
6654 * Modify the FS to support anti-aliasing point.
6656 static const struct tgsi_token
*
6657 transform_fs_aapoint(const struct tgsi_token
*tokens
,
6661 debug_printf("Before tgsi_add_aa_point ------------------\n");
6662 tgsi_dump(tokens
,0);
6664 tokens
= tgsi_add_aa_point(tokens
, aa_coord_index
);
6666 debug_printf("After tgsi_add_aa_point ------------------\n");
6667 tgsi_dump(tokens
, 0);
6673 * This is the main entrypoint for the TGSI -> VPGU10 translator.
6675 struct svga_shader_variant
*
6676 svga_tgsi_vgpu10_translate(struct svga_context
*svga
,
6677 const struct svga_shader
*shader
,
6678 const struct svga_compile_key
*key
,
6681 struct svga_shader_variant
*variant
= NULL
;
6682 struct svga_shader_emitter_v10
*emit
;
6683 const struct tgsi_token
*tokens
= shader
->tokens
;
6684 struct svga_vertex_shader
*vs
= svga
->curr
.vs
;
6685 struct svga_geometry_shader
*gs
= svga
->curr
.gs
;
6687 assert(unit
== PIPE_SHADER_VERTEX
||
6688 unit
== PIPE_SHADER_GEOMETRY
||
6689 unit
== PIPE_SHADER_FRAGMENT
);
6691 /* These two flags cannot be used together */
6692 assert(key
->vs
.need_prescale
+ key
->vs
.undo_viewport
<= 1);
6694 SVGA_STATS_TIME_PUSH(svga_sws(svga
), SVGA_STATS_TIME_TGSIVGPU10TRANSLATE
);
6696 * Setup the code emitter
6698 emit
= alloc_emitter();
6705 emit
->vposition
.need_prescale
= (emit
->key
.vs
.need_prescale
||
6706 emit
->key
.gs
.need_prescale
);
6707 emit
->vposition
.tmp_index
= INVALID_INDEX
;
6708 emit
->vposition
.so_index
= INVALID_INDEX
;
6709 emit
->vposition
.out_index
= INVALID_INDEX
;
6711 emit
->fs
.color_tmp_index
= INVALID_INDEX
;
6712 emit
->fs
.face_input_index
= INVALID_INDEX
;
6713 emit
->fs
.fragcoord_input_index
= INVALID_INDEX
;
6715 emit
->gs
.prim_id_index
= INVALID_INDEX
;
6717 emit
->clip_dist_out_index
= INVALID_INDEX
;
6718 emit
->clip_dist_tmp_index
= INVALID_INDEX
;
6719 emit
->clip_dist_so_index
= INVALID_INDEX
;
6720 emit
->clip_vertex_out_index
= INVALID_INDEX
;
6722 if (emit
->key
.fs
.alpha_func
== SVGA3D_CMP_INVALID
) {
6723 emit
->key
.fs
.alpha_func
= SVGA3D_CMP_ALWAYS
;
6726 if (unit
== PIPE_SHADER_FRAGMENT
) {
6727 if (key
->fs
.light_twoside
) {
6728 tokens
= transform_fs_twoside(tokens
);
6730 if (key
->fs
.pstipple
) {
6731 const struct tgsi_token
*new_tokens
=
6732 transform_fs_pstipple(emit
, tokens
);
6733 if (tokens
!= shader
->tokens
) {
6734 /* free the two-sided shader tokens */
6735 tgsi_free_tokens(tokens
);
6737 tokens
= new_tokens
;
6739 if (key
->fs
.aa_point
) {
6740 tokens
= transform_fs_aapoint(tokens
, key
->fs
.aa_point_coord_index
);
6744 if (SVGA_DEBUG
& DEBUG_TGSI
) {
6745 debug_printf("#####################################\n");
6746 debug_printf("### TGSI Shader %u\n", shader
->id
);
6747 tgsi_dump(tokens
, 0);
6751 * Rescan the header if the token string is different from the one
6752 * included in the shader; otherwise, the header info is already up-to-date
6754 if (tokens
!= shader
->tokens
) {
6755 tgsi_scan_shader(tokens
, &emit
->info
);
6757 emit
->info
= shader
->info
;
6760 emit
->num_outputs
= emit
->info
.num_outputs
;
6762 if (unit
== PIPE_SHADER_FRAGMENT
) {
6763 /* Compute FS input remapping to match the output from VS/GS */
6765 svga_link_shaders(&gs
->base
.info
, &emit
->info
, &emit
->linkage
);
6768 svga_link_shaders(&vs
->base
.info
, &emit
->info
, &emit
->linkage
);
6770 } else if (unit
== PIPE_SHADER_GEOMETRY
) {
6772 svga_link_shaders(&vs
->base
.info
, &emit
->info
, &emit
->linkage
);
6775 determine_clipping_mode(emit
);
6777 if (unit
== PIPE_SHADER_GEOMETRY
|| unit
== PIPE_SHADER_VERTEX
) {
6778 if (shader
->stream_output
!= NULL
|| emit
->clip_mode
== CLIP_DISTANCE
) {
6779 /* if there is stream output declarations associated
6780 * with this shader or the shader writes to ClipDistance
6781 * then reserve extra registers for the non-adjusted vertex position
6782 * and the ClipDistance shadow copy
6784 emit
->vposition
.so_index
= emit
->num_outputs
++;
6786 if (emit
->clip_mode
== CLIP_DISTANCE
) {
6787 emit
->clip_dist_so_index
= emit
->num_outputs
++;
6788 if (emit
->info
.num_written_clipdistance
> 4)
6789 emit
->num_outputs
++;
6795 * Do actual shader translation.
6797 if (!emit_vgpu10_header(emit
)) {
6798 debug_printf("svga: emit VGPU10 header failed\n");
6802 if (!emit_vgpu10_instructions(emit
, tokens
)) {
6803 debug_printf("svga: emit VGPU10 instructions failed\n");
6807 if (!emit_vgpu10_tail(emit
)) {
6808 debug_printf("svga: emit VGPU10 tail failed\n");
6812 if (emit
->register_overflow
) {
6817 * Create, initialize the 'variant' object.
6819 variant
= svga_new_shader_variant(svga
);
6823 variant
->shader
= shader
;
6824 variant
->nr_tokens
= emit_get_num_tokens(emit
);
6825 variant
->tokens
= (const unsigned *)emit
->buf
;
6826 emit
->buf
= NULL
; /* buffer is no longer owed by emitter context */
6827 memcpy(&variant
->key
, key
, sizeof(*key
));
6828 variant
->id
= UTIL_BITMASK_INVALID_INDEX
;
6830 /* The extra constant starting offset starts with the number of
6831 * shader constants declared in the shader.
6833 variant
->extra_const_start
= emit
->num_shader_consts
[0];
6834 if (key
->gs
.wide_point
) {
6836 * The extra constant added in the transformed shader
6837 * for inverse viewport scale is to be supplied by the driver.
6838 * So the extra constant starting offset needs to be reduced by 1.
6840 assert(variant
->extra_const_start
> 0);
6841 variant
->extra_const_start
--;
6844 variant
->pstipple_sampler_unit
= emit
->fs
.pstipple_sampler_unit
;
6846 /* If there was exactly one write to a fragment shader output register
6847 * and it came from a constant buffer, we know all fragments will have
6848 * the same color (except for blending).
6850 variant
->constant_color_output
=
6851 emit
->constant_color_output
&& emit
->num_output_writes
== 1;
6853 /** keep track in the variant if flat interpolation is used
6854 * for any of the varyings.
6856 variant
->uses_flat_interp
= emit
->uses_flat_interp
;
6858 if (tokens
!= shader
->tokens
) {
6859 tgsi_free_tokens(tokens
);
6866 SVGA_STATS_TIME_POP(svga_sws(svga
));