svga, winsys/svga: Fix persistent memory discard maps
[mesa.git] / src / gallium / drivers / svga / svga_winsys.h
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25
26 /**
27 * @file
28 * VMware SVGA specific winsys interface.
29 *
30 * @author Jose Fonseca <jfonseca@vmware.com>
31 *
32 * Documentation taken from the VMware SVGA DDK.
33 */
34
35 #ifndef SVGA_WINSYS_H_
36 #define SVGA_WINSYS_H_
37
38 #include "svga_types.h"
39 #include "svga3d_types.h"
40 #include "svga_reg.h"
41 #include "svga3d_reg.h"
42
43 #include "pipe/p_compiler.h"
44 #include "pipe/p_defines.h"
45
46 #include "svga_mksstats.h"
47
48 struct svga_winsys_screen;
49 struct svga_winsys_buffer;
50 struct pipe_screen;
51 struct pipe_context;
52 struct pipe_debug_callback;
53 struct pipe_fence_handle;
54 struct pipe_resource;
55 struct svga_region;
56 struct winsys_handle;
57
58
59 #define SVGA_BUFFER_USAGE_PINNED (1 << 0)
60 #define SVGA_BUFFER_USAGE_WRAPPED (1 << 1)
61 #define SVGA_BUFFER_USAGE_SHADER (1 << 2)
62
63 /**
64 * Relocation flags to help with dirty tracking
65 * SVGA_RELOC_WRITE - The command will cause a GPU write to this
66 * resource.
67 * SVGA_RELOC_READ - The command will cause a GPU read from this
68 * resource.
69 * SVGA_RELOC_INTERNAL The command will only transfer data internally
70 * within the resource, and optionally clear
71 * dirty bits
72 * SVGA_RELOC_DMA - Only set for resource buffer DMA uploads for winsys
73 * implementations that want to track the amount
74 * of such data referenced in the command stream.
75 */
76 #define SVGA_RELOC_WRITE (1 << 0)
77 #define SVGA_RELOC_READ (1 << 1)
78 #define SVGA_RELOC_INTERNAL (1 << 2)
79 #define SVGA_RELOC_DMA (1 << 3)
80
81 #define SVGA_FENCE_FLAG_EXEC (1 << 0)
82 #define SVGA_FENCE_FLAG_QUERY (1 << 1)
83
84 #define SVGA_SURFACE_USAGE_SHARED (1 << 0)
85 #define SVGA_SURFACE_USAGE_SCANOUT (1 << 1)
86 #define SVGA_SURFACE_USAGE_COHERENT (1 << 2)
87
88 #define SVGA_QUERY_FLAG_SET (1 << 0)
89 #define SVGA_QUERY_FLAG_REF (1 << 1)
90
91 #define SVGA_HINT_FLAG_CAN_PRE_FLUSH (1 << 0) /* Can preemptively flush */
92 #define SVGA_HINT_FLAG_EXPORT_FENCE_FD (1 << 1) /* Export a Fence FD */
93
94 /**
95 * SVGA mks statistics info
96 */
97 struct svga_winsys_stats_timeframe {
98 void *counterTime;
99 uint64 startTime;
100 uint64 adjustedStartTime;
101 struct svga_winsys_stats_timeframe *enclosing;
102 };
103
104 enum svga_stats_count {
105 SVGA_STATS_COUNT_BLENDSTATE,
106 SVGA_STATS_COUNT_BLITBLITTERCOPY,
107 SVGA_STATS_COUNT_DEPTHSTENCILSTATE,
108 SVGA_STATS_COUNT_RASTERIZERSTATE,
109 SVGA_STATS_COUNT_SAMPLER,
110 SVGA_STATS_COUNT_SAMPLERVIEW,
111 SVGA_STATS_COUNT_SURFACEWRITEFLUSH,
112 SVGA_STATS_COUNT_TEXREADBACK,
113 SVGA_STATS_COUNT_VERTEXELEMENT,
114 SVGA_STATS_COUNT_MAX
115 };
116
117 enum svga_stats_time {
118 SVGA_STATS_TIME_BLIT,
119 SVGA_STATS_TIME_BLITBLITTER,
120 SVGA_STATS_TIME_BLITFALLBACK,
121 SVGA_STATS_TIME_BUFFERSFLUSH,
122 SVGA_STATS_TIME_BUFFERTRANSFERMAP,
123 SVGA_STATS_TIME_BUFFERTRANSFERUNMAP,
124 SVGA_STATS_TIME_CONTEXTFINISH,
125 SVGA_STATS_TIME_CONTEXTFLUSH,
126 SVGA_STATS_TIME_COPYREGION,
127 SVGA_STATS_TIME_COPYREGIONFALLBACK,
128 SVGA_STATS_TIME_CREATEBACKEDSURFACEVIEW,
129 SVGA_STATS_TIME_CREATEBUFFER,
130 SVGA_STATS_TIME_CREATECONTEXT,
131 SVGA_STATS_TIME_CREATEFS,
132 SVGA_STATS_TIME_CREATEGS,
133 SVGA_STATS_TIME_CREATESURFACE,
134 SVGA_STATS_TIME_CREATESURFACEVIEW,
135 SVGA_STATS_TIME_CREATETEXTURE,
136 SVGA_STATS_TIME_CREATEVS,
137 SVGA_STATS_TIME_DEFINESHADER,
138 SVGA_STATS_TIME_DESTROYSURFACE,
139 SVGA_STATS_TIME_DRAWVBO,
140 SVGA_STATS_TIME_DRAWARRAYS,
141 SVGA_STATS_TIME_DRAWELEMENTS,
142 SVGA_STATS_TIME_EMITFS,
143 SVGA_STATS_TIME_EMITGS,
144 SVGA_STATS_TIME_EMITVS,
145 SVGA_STATS_TIME_EMULATESURFACEVIEW,
146 SVGA_STATS_TIME_FENCEFINISH,
147 SVGA_STATS_TIME_GENERATEINDICES,
148 SVGA_STATS_TIME_HWTNLDRAWARRAYS,
149 SVGA_STATS_TIME_HWTNLDRAWELEMENTS,
150 SVGA_STATS_TIME_HWTNLFLUSH,
151 SVGA_STATS_TIME_HWTNLPRIM,
152 SVGA_STATS_TIME_PROPAGATESURFACE,
153 SVGA_STATS_TIME_SETSAMPLERVIEWS,
154 SVGA_STATS_TIME_SURFACEFLUSH,
155 SVGA_STATS_TIME_SWTNLDRAWVBO,
156 SVGA_STATS_TIME_SWTNLUPDATEDRAW,
157 SVGA_STATS_TIME_SWTNLUPDATEVDECL,
158 SVGA_STATS_TIME_TEXTRANSFERMAP,
159 SVGA_STATS_TIME_TEXTRANSFERUNMAP,
160 SVGA_STATS_TIME_TGSIVGPU10TRANSLATE,
161 SVGA_STATS_TIME_TGSIVGPU9TRANSLATE,
162 SVGA_STATS_TIME_UPDATESTATE,
163 SVGA_STATS_TIME_VALIDATESURFACEVIEW,
164 SVGA_STATS_TIME_VBUFDRAWARRAYS,
165 SVGA_STATS_TIME_VBUFDRAWELEMENTS,
166 SVGA_STATS_TIME_VBUFRENDERALLOCVERT,
167 SVGA_STATS_TIME_VBUFRENDERMAPVERT,
168 SVGA_STATS_TIME_VBUFRENDERUNMAPVERT,
169 SVGA_STATS_TIME_VBUFSUBMITSTATE,
170 SVGA_STATS_TIME_MAX
171 };
172
173 #define SVGA_STATS_PREFIX "GuestGL_"
174
175 #define SVGA_STATS_COUNT_NAMES \
176 SVGA_STATS_PREFIX "BlendState", \
177 SVGA_STATS_PREFIX "BlitBlitterCopy", \
178 SVGA_STATS_PREFIX "DepthStencilState", \
179 SVGA_STATS_PREFIX "RasterizerState", \
180 SVGA_STATS_PREFIX "Sampler", \
181 SVGA_STATS_PREFIX "SamplerView", \
182 SVGA_STATS_PREFIX "SurfaceWriteFlush", \
183 SVGA_STATS_PREFIX "TextureReadback", \
184 SVGA_STATS_PREFIX "VertexElement" \
185
186 #define SVGA_STATS_TIME_NAMES \
187 SVGA_STATS_PREFIX "Blit", \
188 SVGA_STATS_PREFIX "BlitBlitter", \
189 SVGA_STATS_PREFIX "BlitFallback", \
190 SVGA_STATS_PREFIX "BuffersFlush", \
191 SVGA_STATS_PREFIX "BufferTransferMap", \
192 SVGA_STATS_PREFIX "BufferTransferUnmap", \
193 SVGA_STATS_PREFIX "ContextFinish", \
194 SVGA_STATS_PREFIX "ContextFlush", \
195 SVGA_STATS_PREFIX "CopyRegion", \
196 SVGA_STATS_PREFIX "CopyRegionFallback", \
197 SVGA_STATS_PREFIX "CreateBackedSurfaceView", \
198 SVGA_STATS_PREFIX "CreateBuffer", \
199 SVGA_STATS_PREFIX "CreateContext", \
200 SVGA_STATS_PREFIX "CreateFS", \
201 SVGA_STATS_PREFIX "CreateGS", \
202 SVGA_STATS_PREFIX "CreateSurface", \
203 SVGA_STATS_PREFIX "CreateSurfaceView", \
204 SVGA_STATS_PREFIX "CreateTexture", \
205 SVGA_STATS_PREFIX "CreateVS", \
206 SVGA_STATS_PREFIX "DefineShader", \
207 SVGA_STATS_PREFIX "DestroySurface", \
208 SVGA_STATS_PREFIX "DrawVBO", \
209 SVGA_STATS_PREFIX "DrawArrays", \
210 SVGA_STATS_PREFIX "DrawElements", \
211 SVGA_STATS_PREFIX "EmitFS", \
212 SVGA_STATS_PREFIX "EmitGS", \
213 SVGA_STATS_PREFIX "EmitVS", \
214 SVGA_STATS_PREFIX "EmulateSurfaceView", \
215 SVGA_STATS_PREFIX "FenceFinish", \
216 SVGA_STATS_PREFIX "GenerateIndices", \
217 SVGA_STATS_PREFIX "HWtnlDrawArrays", \
218 SVGA_STATS_PREFIX "HWtnlDrawElements", \
219 SVGA_STATS_PREFIX "HWtnlFlush", \
220 SVGA_STATS_PREFIX "HWtnlPrim", \
221 SVGA_STATS_PREFIX "PropagateSurface", \
222 SVGA_STATS_PREFIX "SetSamplerViews", \
223 SVGA_STATS_PREFIX "SurfaceFlush", \
224 SVGA_STATS_PREFIX "SwtnlDrawVBO", \
225 SVGA_STATS_PREFIX "SwtnlUpdateDraw", \
226 SVGA_STATS_PREFIX "SwtnlUpdateVDecl", \
227 SVGA_STATS_PREFIX "TextureTransferMap", \
228 SVGA_STATS_PREFIX "TextureTransferUnmap", \
229 SVGA_STATS_PREFIX "TGSIVGPU10Translate", \
230 SVGA_STATS_PREFIX "TGSIVGPU9Translate", \
231 SVGA_STATS_PREFIX "UpdateState", \
232 SVGA_STATS_PREFIX "ValidateSurfaceView", \
233 SVGA_STATS_PREFIX "VbufDrawArrays", \
234 SVGA_STATS_PREFIX "VbufDrawElements", \
235 SVGA_STATS_PREFIX "VbufRenderAllocVertices", \
236 SVGA_STATS_PREFIX "VbufRenderMapVertices", \
237 SVGA_STATS_PREFIX "VbufRenderUnmapVertices", \
238 SVGA_STATS_PREFIX "VbufSubmitState"
239
240
241 /** Opaque surface handle */
242 struct svga_winsys_surface;
243
244 /** Opaque guest-backed objects */
245 struct svga_winsys_gb_shader;
246 struct svga_winsys_gb_query;
247
248
249 /**
250 * SVGA per-context winsys interface.
251 */
252 struct svga_winsys_context
253 {
254 void
255 (*destroy)(struct svga_winsys_context *swc);
256
257 void *
258 (*reserve)(struct svga_winsys_context *swc,
259 uint32_t nr_bytes, uint32_t nr_relocs );
260
261 /**
262 * Returns current size of command buffer, in bytes.
263 */
264 unsigned
265 (*get_command_buffer_size)(struct svga_winsys_context *swc);
266
267 /**
268 * Emit a relocation for a host surface.
269 *
270 * @param flags bitmask of SVGA_RELOC_* flags
271 *
272 * NOTE: Order of this call does matter. It should be the same order
273 * as relocations appear in the command buffer.
274 */
275 void
276 (*surface_relocation)(struct svga_winsys_context *swc,
277 uint32 *sid,
278 uint32 *mobid,
279 struct svga_winsys_surface *surface,
280 unsigned flags);
281
282 /**
283 * Emit a relocation for a guest memory region.
284 *
285 * @param flags bitmask of SVGA_RELOC_* flags
286 *
287 * NOTE: Order of this call does matter. It should be the same order
288 * as relocations appear in the command buffer.
289 */
290 void
291 (*region_relocation)(struct svga_winsys_context *swc,
292 struct SVGAGuestPtr *ptr,
293 struct svga_winsys_buffer *buffer,
294 uint32 offset,
295 unsigned flags);
296
297 /**
298 * Emit a relocation for a guest-backed shader object.
299 *
300 * NOTE: Order of this call does matter. It should be the same order
301 * as relocations appear in the command buffer.
302 */
303 void
304 (*shader_relocation)(struct svga_winsys_context *swc,
305 uint32 *shid,
306 uint32 *mobid,
307 uint32 *offset,
308 struct svga_winsys_gb_shader *shader,
309 unsigned flags);
310
311 /**
312 * Emit a relocation for a guest-backed context.
313 *
314 * NOTE: Order of this call does matter. It should be the same order
315 * as relocations appear in the command buffer.
316 */
317 void
318 (*context_relocation)(struct svga_winsys_context *swc, uint32 *cid);
319
320 /**
321 * Emit a relocation for a guest Memory OBject.
322 *
323 * @param flags bitmask of SVGA_RELOC_* flags
324 * @param offset_into_mob Buffer starts at this offset into the MOB.
325 *
326 * Note that not all commands accept an offset into the MOB and
327 * those commands can't use suballocated buffer pools. To trap
328 * errors from improper buffer pool usage, set the offset_into_mob
329 * pointer to NULL.
330 */
331 void
332 (*mob_relocation)(struct svga_winsys_context *swc,
333 SVGAMobId *id,
334 uint32 *offset_into_mob,
335 struct svga_winsys_buffer *buffer,
336 uint32 offset,
337 unsigned flags);
338
339 /**
340 * Emit a relocation for a guest-backed query object.
341 *
342 * NOTE: Order of this call does matter. It should be the same order
343 * as relocations appear in the command buffer.
344 */
345 void
346 (*query_relocation)(struct svga_winsys_context *swc,
347 SVGAMobId *id,
348 struct svga_winsys_gb_query *query);
349
350 /**
351 * Bind queries to context.
352 * \param flags exactly one of SVGA_QUERY_FLAG_SET/REF
353 */
354 enum pipe_error
355 (*query_bind)(struct svga_winsys_context *sws,
356 struct svga_winsys_gb_query *query,
357 unsigned flags);
358
359 void
360 (*commit)(struct svga_winsys_context *swc);
361
362 enum pipe_error
363 (*flush)(struct svga_winsys_context *swc,
364 struct pipe_fence_handle **pfence);
365
366 /**
367 * Context ID used to fill in the commands
368 *
369 * Context IDs are arbitrary small non-negative integers,
370 * global to the entire SVGA device.
371 */
372 uint32 cid;
373
374 /**
375 * Flags to hint the current context state
376 */
377 uint32 hints;
378
379 /**
380 * File descriptor for imported fence
381 */
382 int32 imported_fence_fd;
383
384 /**
385 ** BEGIN new functions for guest-backed surfaces.
386 **/
387
388 boolean have_gb_objects;
389 boolean force_coherent;
390
391 /**
392 * Map a guest-backed surface.
393 * \param swc The winsys context
394 * \param surface The surface to map
395 * \param flags bitmaks of PIPE_TRANSFER_x flags
396 * \param retry Whether to flush and retry the map
397 * \param rebind Whether to issue an immediate rebind and flush.
398 *
399 * The surface_map() member is allowed to fail due to a
400 * shortage of command buffer space, if the
401 * PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE bit is set in flags.
402 * In that case, the caller must flush the current command
403 * buffer and reissue the map.
404 */
405 void *
406 (*surface_map)(struct svga_winsys_context *swc,
407 struct svga_winsys_surface *surface,
408 unsigned flags, boolean *retry,
409 boolean *rebind);
410
411 /**
412 * Unmap a guest-backed surface.
413 * \param rebind returns a flag indicating whether the caller should
414 * issue a SVGA3D_BindGBSurface() call.
415 */
416 void
417 (*surface_unmap)(struct svga_winsys_context *swc,
418 struct svga_winsys_surface *surface,
419 boolean *rebind);
420
421 /**
422 * Create and define a DX GB shader that resides in the device COTable.
423 * Caller of this function will issue the DXDefineShader command.
424 */
425 struct svga_winsys_gb_shader *
426 (*shader_create)(struct svga_winsys_context *swc,
427 uint32 shaderId,
428 SVGA3dShaderType shaderType,
429 const uint32 *bytecode,
430 uint32 bytecodeLen);
431
432 /**
433 * Destroy a DX GB shader.
434 * This function will issue the DXDestroyShader command.
435 */
436 void
437 (*shader_destroy)(struct svga_winsys_context *swc,
438 struct svga_winsys_gb_shader *shader);
439
440 /**
441 * Rebind a DX GB resource to a context.
442 * This is called to reference a DX GB resource in the command stream in
443 * order to page in the associated resource in case the memory has been
444 * paged out, and to fence it if necessary after command submission.
445 */
446 enum pipe_error
447 (*resource_rebind)(struct svga_winsys_context *swc,
448 struct svga_winsys_surface *surface,
449 struct svga_winsys_gb_shader *shader,
450 unsigned flags);
451
452 /** To report perf/conformance/etc issues to the state tracker */
453 struct pipe_debug_callback *debug_callback;
454
455 /** The more recent command issued to command buffer */
456 SVGAFifo3dCmdId last_command;
457
458 /** For HUD queries */
459 uint64_t num_commands;
460 uint64_t num_draw_commands;
461 };
462
463
464 /**
465 * SVGA per-screen winsys interface.
466 */
467 struct svga_winsys_screen
468 {
469 void
470 (*destroy)(struct svga_winsys_screen *sws);
471
472 SVGA3dHardwareVersion
473 (*get_hw_version)(struct svga_winsys_screen *sws);
474
475 boolean
476 (*get_cap)(struct svga_winsys_screen *sws,
477 SVGA3dDevCapIndex index,
478 SVGA3dDevCapResult *result);
479
480 /**
481 * Create a new context.
482 *
483 * Context objects encapsulate all render state, and shader
484 * objects are per-context.
485 *
486 * Surfaces are not per-context. The same surface can be shared
487 * between multiple contexts, and surface operations can occur
488 * without a context.
489 */
490 struct svga_winsys_context *
491 (*context_create)(struct svga_winsys_screen *sws);
492
493 /**
494 * This creates a "surface" object in the SVGA3D device.
495 *
496 * \param sws Pointer to an svga_winsys_context
497 * \param flags Device surface create flags
498 * \param format Format Device surface format
499 * \param usage Winsys usage: bitmask of SVGA_SURFACE_USAGE_x flags
500 * \param size Surface size given in device format
501 * \param numLayers Number of layers of the surface (or cube faces)
502 * \param numMipLevels Number of mipmap levels for each face
503 *
504 * Returns the surface ID (sid). Surfaces are generic
505 * containers for host VRAM objects like textures, vertex
506 * buffers, and depth/stencil buffers.
507 *
508 * Surfaces are hierarchial:
509 *
510 * - Surface may have multiple faces (for cube maps)
511 *
512 * - Each face has a list of mipmap levels
513 *
514 * - Each mipmap image may have multiple volume
515 * slices for 3D image, or multiple 2D slices for texture array.
516 *
517 * - Each slice is a 2D array of 'blocks'
518 *
519 * - Each block may be one or more pixels.
520 * (Usually 1, more for DXT or YUV formats.)
521 *
522 * Surfaces are generic host VRAM objects. The SVGA3D device
523 * may optimize surfaces according to the format they were
524 * created with, but this format does not limit the ways in
525 * which the surface may be used. For example, a depth surface
526 * can be used as a texture, or a floating point image may
527 * be used as a vertex buffer. Some surface usages may be
528 * lower performance, due to software emulation, but any
529 * usage should work with any surface.
530 */
531 struct svga_winsys_surface *
532 (*surface_create)(struct svga_winsys_screen *sws,
533 SVGA3dSurfaceAllFlags flags,
534 SVGA3dSurfaceFormat format,
535 unsigned usage,
536 SVGA3dSize size,
537 uint32 numLayers,
538 uint32 numMipLevels,
539 unsigned sampleCount);
540
541 /**
542 * Creates a surface from a winsys handle.
543 * Used to implement pipe_screen::resource_from_handle.
544 */
545 struct svga_winsys_surface *
546 (*surface_from_handle)(struct svga_winsys_screen *sws,
547 struct winsys_handle *whandle,
548 SVGA3dSurfaceFormat *format);
549
550 /**
551 * Get a winsys_handle from a surface.
552 * Used to implement pipe_screen::resource_get_handle.
553 */
554 boolean
555 (*surface_get_handle)(struct svga_winsys_screen *sws,
556 struct svga_winsys_surface *surface,
557 unsigned stride,
558 struct winsys_handle *whandle);
559
560 /**
561 * Whether this surface is sitting in a validate list
562 */
563 boolean
564 (*surface_is_flushed)(struct svga_winsys_screen *sws,
565 struct svga_winsys_surface *surface);
566
567 /**
568 * Reference a SVGA3D surface object. This allows sharing of a
569 * surface between different objects.
570 */
571 void
572 (*surface_reference)(struct svga_winsys_screen *sws,
573 struct svga_winsys_surface **pdst,
574 struct svga_winsys_surface *src);
575
576 /**
577 * Check if a resource (texture, buffer) of the given size
578 * and format can be created.
579 * \Return TRUE if OK, FALSE if too large.
580 */
581 boolean
582 (*surface_can_create)(struct svga_winsys_screen *sws,
583 SVGA3dSurfaceFormat format,
584 SVGA3dSize size,
585 uint32 numLayers,
586 uint32 numMipLevels,
587 uint32 numSamples);
588
589 /**
590 * Buffer management. Buffer attributes are mostly fixed over its lifetime.
591 *
592 * @param usage bitmask of SVGA_BUFFER_USAGE_* flags.
593 *
594 * alignment indicates the client's alignment requirements, eg for
595 * SSE instructions.
596 */
597 struct svga_winsys_buffer *
598 (*buffer_create)( struct svga_winsys_screen *sws,
599 unsigned alignment,
600 unsigned usage,
601 unsigned size );
602
603 /**
604 * Map the entire data store of a buffer object into the client's address.
605 * usage is a bitmask of PIPE_TRANSFER_*
606 */
607 void *
608 (*buffer_map)( struct svga_winsys_screen *sws,
609 struct svga_winsys_buffer *buf,
610 unsigned usage );
611
612 void
613 (*buffer_unmap)( struct svga_winsys_screen *sws,
614 struct svga_winsys_buffer *buf );
615
616 void
617 (*buffer_destroy)( struct svga_winsys_screen *sws,
618 struct svga_winsys_buffer *buf );
619
620
621 /**
622 * Reference a fence object.
623 */
624 void
625 (*fence_reference)( struct svga_winsys_screen *sws,
626 struct pipe_fence_handle **pdst,
627 struct pipe_fence_handle *src );
628
629 /**
630 * Checks whether the fence has been signalled.
631 * \param flags driver-specific meaning
632 * \return zero on success.
633 */
634 int (*fence_signalled)( struct svga_winsys_screen *sws,
635 struct pipe_fence_handle *fence,
636 unsigned flag );
637
638 /**
639 * Wait for the fence to finish.
640 * \param timeout in nanoseconds (may be PIPE_TIMEOUT_INFINITE).
641 * 0 to return immediately, if the API suports it.
642 * \param flags driver-specific meaning
643 * \return zero on success.
644 */
645 int (*fence_finish)( struct svga_winsys_screen *sws,
646 struct pipe_fence_handle *fence,
647 uint64_t timeout,
648 unsigned flag );
649
650 /**
651 * Get the file descriptor associated with the fence
652 * \param duplicate duplicate the fd before returning it
653 * \return zero on success.
654 */
655 int (*fence_get_fd)( struct svga_winsys_screen *sws,
656 struct pipe_fence_handle *fence,
657 boolean duplicate );
658
659 /**
660 * Create a fence using the given file descriptor
661 * \return zero on success.
662 */
663 void (*fence_create_fd)( struct svga_winsys_screen *sws,
664 struct pipe_fence_handle **fence,
665 int32_t fd );
666
667 /**
668 * Accumulates fence FD from other devices into the current context
669 * \param context_fd FD the context will be waiting on
670 * \return zero on success
671 */
672 int (*fence_server_sync)( struct svga_winsys_screen *sws,
673 int32_t *context_fd,
674 struct pipe_fence_handle *fence );
675
676 /**
677 ** BEGIN new functions for guest-backed surfaces.
678 **/
679
680 /** Are guest-backed objects enabled? */
681 bool have_gb_objects;
682
683 /** Can we do DMA with guest-backed objects enabled? */
684 bool have_gb_dma;
685
686 /** Do we support coherent surface memory? */
687 bool have_coherent;
688 /**
689 * Create and define a GB shader.
690 */
691 struct svga_winsys_gb_shader *
692 (*shader_create)(struct svga_winsys_screen *sws,
693 SVGA3dShaderType shaderType,
694 const uint32 *bytecode,
695 uint32 bytecodeLen);
696
697 /**
698 * Destroy a GB shader. It's safe to call this function even
699 * if the shader is referenced in a context's command stream.
700 */
701 void
702 (*shader_destroy)(struct svga_winsys_screen *sws,
703 struct svga_winsys_gb_shader *shader);
704
705 /**
706 * Create and define a GB query.
707 */
708 struct svga_winsys_gb_query *
709 (*query_create)(struct svga_winsys_screen *sws, uint32 len);
710
711 /**
712 * Destroy a GB query.
713 */
714 void
715 (*query_destroy)(struct svga_winsys_screen *sws,
716 struct svga_winsys_gb_query *query);
717
718 /**
719 * Initialize the query state of the query that resides in the slot
720 * specified in offset
721 * \return zero on success.
722 */
723 int
724 (*query_init)(struct svga_winsys_screen *sws,
725 struct svga_winsys_gb_query *query,
726 unsigned offset,
727 SVGA3dQueryState queryState);
728
729 /**
730 * Inquire for the query state and result of the query that resides
731 * in the slot specified in offset
732 */
733 void
734 (*query_get_result)(struct svga_winsys_screen *sws,
735 struct svga_winsys_gb_query *query,
736 unsigned offset,
737 SVGA3dQueryState *queryState,
738 void *result, uint32 resultLen);
739
740 /**
741 * Increment a statistic counter
742 */
743 void
744 (*stats_inc)(enum svga_stats_count);
745
746 /**
747 * Push a time frame onto the stack
748 */
749 void
750 (*stats_time_push)(enum svga_stats_time, struct svga_winsys_stats_timeframe *);
751
752 /**
753 * Pop a time frame.
754 */
755 void
756 (*stats_time_pop)();
757
758 /**
759 * Send a host log message
760 */
761 void
762 (*host_log)(struct svga_winsys_screen *sws, const char *message);
763
764 /** Have VGPU v10 hardware? */
765 boolean have_vgpu10;
766
767 /** Have SM4_1 hardware? */
768 boolean have_sm4_1;
769
770 /** To rebind resources at the beginnning of a new command buffer */
771 boolean need_to_rebind_resources;
772
773 boolean have_generate_mipmap_cmd;
774 boolean have_set_predication_cmd;
775 boolean have_transfer_from_buffer_cmd;
776 boolean have_fence_fd;
777 boolean have_intra_surface_copy;
778 };
779
780
781 struct svga_winsys_screen *
782 svga_winsys_screen(struct pipe_screen *screen);
783
784 struct svga_winsys_context *
785 svga_winsys_context(struct pipe_context *context);
786
787 struct pipe_resource *
788 svga_screen_buffer_wrap_surface(struct pipe_screen *screen,
789 enum SVGA3dSurfaceFormat format,
790 struct svga_winsys_surface *srf);
791
792 struct svga_winsys_surface *
793 svga_screen_buffer_get_winsys_surface(struct pipe_resource *buffer);
794
795 #endif /* SVGA_WINSYS_H_ */