svga: minor code movement in svga_tgsi_insn.c
[mesa.git] / src / gallium / drivers / svga / svga_winsys.h
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
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9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
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14 *
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25
26 /**
27 * @file
28 * VMware SVGA specific winsys interface.
29 *
30 * @author Jose Fonseca <jfonseca@vmware.com>
31 *
32 * Documentation taken from the VMware SVGA DDK.
33 */
34
35 #ifndef SVGA_WINSYS_H_
36 #define SVGA_WINSYS_H_
37
38
39 #include "svga_types.h"
40 #include "svga_reg.h"
41 #include "svga3d_reg.h"
42
43 #include "pipe/p_compiler.h"
44 #include "pipe/p_defines.h"
45
46
47 struct svga_winsys_screen;
48 struct svga_winsys_buffer;
49 struct pipe_screen;
50 struct pipe_context;
51 struct pipe_fence_handle;
52 struct pipe_resource;
53 struct svga_region;
54 struct winsys_handle;
55
56
57 #define SVGA_BUFFER_USAGE_PINNED (1 << 0)
58 #define SVGA_BUFFER_USAGE_WRAPPED (1 << 1)
59
60
61 #define SVGA_RELOC_WRITE 0x1
62 #define SVGA_RELOC_READ 0x2
63
64 #define SVGA_FENCE_FLAG_EXEC (1 << 0)
65 #define SVGA_FENCE_FLAG_QUERY (1 << 1)
66
67 /** Opaque surface handle */
68 struct svga_winsys_surface;
69
70
71 /**
72 * SVGA per-context winsys interface.
73 */
74 struct svga_winsys_context
75 {
76 void
77 (*destroy)(struct svga_winsys_context *swc);
78
79 void *
80 (*reserve)(struct svga_winsys_context *swc,
81 uint32_t nr_bytes, uint32_t nr_relocs );
82
83 /**
84 * Emit a relocation for a host surface.
85 *
86 * @param flags bitmask of SVGA_RELOC_* flags
87 *
88 * NOTE: Order of this call does matter. It should be the same order
89 * as relocations appear in the command buffer.
90 */
91 void
92 (*surface_relocation)(struct svga_winsys_context *swc,
93 uint32 *sid,
94 struct svga_winsys_surface *surface,
95 unsigned flags);
96
97 /**
98 * Emit a relocation for a guest memory region.
99 *
100 * @param flags bitmask of SVGA_RELOC_* flags
101 *
102 * NOTE: Order of this call does matter. It should be the same order
103 * as relocations appear in the command buffer.
104 */
105 void
106 (*region_relocation)(struct svga_winsys_context *swc,
107 struct SVGAGuestPtr *ptr,
108 struct svga_winsys_buffer *buffer,
109 uint32 offset,
110 unsigned flags);
111
112 void
113 (*commit)(struct svga_winsys_context *swc);
114
115 enum pipe_error
116 (*flush)(struct svga_winsys_context *swc,
117 struct pipe_fence_handle **pfence);
118
119 /**
120 * Context ID used to fill in the commands
121 *
122 * Context IDs are arbitrary small non-negative integers,
123 * global to the entire SVGA device.
124 */
125 uint32 cid;
126 };
127
128
129 /**
130 * SVGA per-screen winsys interface.
131 */
132 struct svga_winsys_screen
133 {
134 void
135 (*destroy)(struct svga_winsys_screen *sws);
136
137 SVGA3dHardwareVersion
138 (*get_hw_version)(struct svga_winsys_screen *sws);
139
140 boolean
141 (*get_cap)(struct svga_winsys_screen *sws,
142 SVGA3dDevCapIndex index,
143 SVGA3dDevCapResult *result);
144
145 /**
146 * Create a new context.
147 *
148 * Context objects encapsulate all render state, and shader
149 * objects are per-context.
150 *
151 * Surfaces are not per-context. The same surface can be shared
152 * between multiple contexts, and surface operations can occur
153 * without a context.
154 */
155 struct svga_winsys_context *
156 (*context_create)(struct svga_winsys_screen *sws);
157
158
159 /**
160 * This creates a "surface" object in the SVGA3D device,
161 * and returns the surface ID (sid). Surfaces are generic
162 * containers for host VRAM objects like textures, vertex
163 * buffers, and depth/stencil buffers.
164 *
165 * Surfaces are hierarchial:
166 *
167 * - Surface may have multiple faces (for cube maps)
168 *
169 * - Each face has a list of mipmap levels
170 *
171 * - Each mipmap image may have multiple volume
172 * slices, if the image is three dimensional.
173 *
174 * - Each slice is a 2D array of 'blocks'
175 *
176 * - Each block may be one or more pixels.
177 * (Usually 1, more for DXT or YUV formats.)
178 *
179 * Surfaces are generic host VRAM objects. The SVGA3D device
180 * may optimize surfaces according to the format they were
181 * created with, but this format does not limit the ways in
182 * which the surface may be used. For example, a depth surface
183 * can be used as a texture, or a floating point image may
184 * be used as a vertex buffer. Some surface usages may be
185 * lower performance, due to software emulation, but any
186 * usage should work with any surface.
187 */
188 struct svga_winsys_surface *
189 (*surface_create)(struct svga_winsys_screen *sws,
190 SVGA3dSurfaceFlags flags,
191 SVGA3dSurfaceFormat format,
192 SVGA3dSize size,
193 uint32 numFaces,
194 uint32 numMipLevels);
195
196 /**
197 * Creates a surface from a winsys handle.
198 * Used to implement pipe_screen::resource_from_handle.
199 */
200 struct svga_winsys_surface *
201 (*surface_from_handle)(struct svga_winsys_screen *sws,
202 struct winsys_handle *whandle,
203 SVGA3dSurfaceFormat *format);
204
205 /**
206 * Get a winsys_handle from a surface.
207 * Used to implement pipe_screen::resource_get_handle.
208 */
209 boolean
210 (*surface_get_handle)(struct svga_winsys_screen *sws,
211 struct svga_winsys_surface *surface,
212 unsigned stride,
213 struct winsys_handle *whandle);
214
215 /**
216 * Whether this surface is sitting in a validate list
217 */
218 boolean
219 (*surface_is_flushed)(struct svga_winsys_screen *sws,
220 struct svga_winsys_surface *surface);
221
222 /**
223 * Reference a SVGA3D surface object. This allows sharing of a
224 * surface between different objects.
225 */
226 void
227 (*surface_reference)(struct svga_winsys_screen *sws,
228 struct svga_winsys_surface **pdst,
229 struct svga_winsys_surface *src);
230
231 /**
232 * Buffer management. Buffer attributes are mostly fixed over its lifetime.
233 *
234 * @param usage bitmask of SVGA_BUFFER_USAGE_* flags.
235 *
236 * alignment indicates the client's alignment requirements, eg for
237 * SSE instructions.
238 */
239 struct svga_winsys_buffer *
240 (*buffer_create)( struct svga_winsys_screen *sws,
241 unsigned alignment,
242 unsigned usage,
243 unsigned size );
244
245 /**
246 * Map the entire data store of a buffer object into the client's address.
247 * usage is a bitmask of PIPE_TRANSFER_*
248 */
249 void *
250 (*buffer_map)( struct svga_winsys_screen *sws,
251 struct svga_winsys_buffer *buf,
252 unsigned usage );
253
254 void
255 (*buffer_unmap)( struct svga_winsys_screen *sws,
256 struct svga_winsys_buffer *buf );
257
258 void
259 (*buffer_destroy)( struct svga_winsys_screen *sws,
260 struct svga_winsys_buffer *buf );
261
262
263 /**
264 * Reference a fence object.
265 */
266 void
267 (*fence_reference)( struct svga_winsys_screen *sws,
268 struct pipe_fence_handle **pdst,
269 struct pipe_fence_handle *src );
270
271 /**
272 * Checks whether the fence has been signalled.
273 * \param flags driver-specific meaning
274 * \return zero on success.
275 */
276 int (*fence_signalled)( struct svga_winsys_screen *sws,
277 struct pipe_fence_handle *fence,
278 unsigned flag );
279
280 /**
281 * Wait for the fence to finish.
282 * \param flags driver-specific meaning
283 * \return zero on success.
284 */
285 int (*fence_finish)( struct svga_winsys_screen *sws,
286 struct pipe_fence_handle *fence,
287 unsigned flag );
288
289 };
290
291
292 struct svga_winsys_screen *
293 svga_winsys_screen(struct pipe_screen *screen);
294
295 struct svga_winsys_context *
296 svga_winsys_context(struct pipe_context *context);
297
298 struct pipe_resource *
299 svga_screen_buffer_wrap_surface(struct pipe_screen *screen,
300 enum SVGA3dSurfaceFormat format,
301 struct svga_winsys_surface *srf);
302
303 struct svga_winsys_surface *
304 svga_screen_buffer_get_winsys_surface(struct pipe_resource *buffer);
305
306 #endif /* SVGA_WINSYS_H_ */