1 /**********************************************************
2 * Copyright 2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
30 * Generated automatically from svga3d_reg.h by svga_dump.py.
33 #include "svga_types.h"
34 #include "svga_shader_dump.h"
35 #include "svga3d_reg.h"
37 #include "util/u_debug.h"
38 #include "svga_dump.h"
41 dump_SVGA3dVertexDecl(const SVGA3dVertexDecl
*cmd
)
43 switch((*cmd
).identity
.type
) {
44 case SVGA3D_DECLTYPE_FLOAT1
:
45 _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT1\n");
47 case SVGA3D_DECLTYPE_FLOAT2
:
48 _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT2\n");
50 case SVGA3D_DECLTYPE_FLOAT3
:
51 _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT3\n");
53 case SVGA3D_DECLTYPE_FLOAT4
:
54 _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT4\n");
56 case SVGA3D_DECLTYPE_D3DCOLOR
:
57 _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_D3DCOLOR\n");
59 case SVGA3D_DECLTYPE_UBYTE4
:
60 _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_UBYTE4\n");
62 case SVGA3D_DECLTYPE_SHORT2
:
63 _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_SHORT2\n");
65 case SVGA3D_DECLTYPE_SHORT4
:
66 _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_SHORT4\n");
68 case SVGA3D_DECLTYPE_UBYTE4N
:
69 _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_UBYTE4N\n");
71 case SVGA3D_DECLTYPE_SHORT2N
:
72 _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_SHORT2N\n");
74 case SVGA3D_DECLTYPE_SHORT4N
:
75 _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_SHORT4N\n");
77 case SVGA3D_DECLTYPE_USHORT2N
:
78 _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_USHORT2N\n");
80 case SVGA3D_DECLTYPE_USHORT4N
:
81 _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_USHORT4N\n");
83 case SVGA3D_DECLTYPE_UDEC3
:
84 _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_UDEC3\n");
86 case SVGA3D_DECLTYPE_DEC3N
:
87 _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_DEC3N\n");
89 case SVGA3D_DECLTYPE_FLOAT16_2
:
90 _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT16_2\n");
92 case SVGA3D_DECLTYPE_FLOAT16_4
:
93 _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT16_4\n");
95 case SVGA3D_DECLTYPE_MAX
:
96 _debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_MAX\n");
99 _debug_printf("\t\t.identity.type = %i\n", (*cmd
).identity
.type
);
102 switch((*cmd
).identity
.method
) {
103 case SVGA3D_DECLMETHOD_DEFAULT
:
104 _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_DEFAULT\n");
106 case SVGA3D_DECLMETHOD_PARTIALU
:
107 _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_PARTIALU\n");
109 case SVGA3D_DECLMETHOD_PARTIALV
:
110 _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_PARTIALV\n");
112 case SVGA3D_DECLMETHOD_CROSSUV
:
113 _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_CROSSUV\n");
115 case SVGA3D_DECLMETHOD_UV
:
116 _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_UV\n");
118 case SVGA3D_DECLMETHOD_LOOKUP
:
119 _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_LOOKUP\n");
121 case SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED
:
122 _debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED\n");
125 _debug_printf("\t\t.identity.method = %i\n", (*cmd
).identity
.method
);
128 switch((*cmd
).identity
.usage
) {
129 case SVGA3D_DECLUSAGE_POSITION
:
130 _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_POSITION\n");
132 case SVGA3D_DECLUSAGE_BLENDWEIGHT
:
133 _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_BLENDWEIGHT\n");
135 case SVGA3D_DECLUSAGE_BLENDINDICES
:
136 _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_BLENDINDICES\n");
138 case SVGA3D_DECLUSAGE_NORMAL
:
139 _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_NORMAL\n");
141 case SVGA3D_DECLUSAGE_PSIZE
:
142 _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_PSIZE\n");
144 case SVGA3D_DECLUSAGE_TEXCOORD
:
145 _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_TEXCOORD\n");
147 case SVGA3D_DECLUSAGE_TANGENT
:
148 _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_TANGENT\n");
150 case SVGA3D_DECLUSAGE_BINORMAL
:
151 _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_BINORMAL\n");
153 case SVGA3D_DECLUSAGE_TESSFACTOR
:
154 _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_TESSFACTOR\n");
156 case SVGA3D_DECLUSAGE_POSITIONT
:
157 _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_POSITIONT\n");
159 case SVGA3D_DECLUSAGE_COLOR
:
160 _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_COLOR\n");
162 case SVGA3D_DECLUSAGE_FOG
:
163 _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_FOG\n");
165 case SVGA3D_DECLUSAGE_DEPTH
:
166 _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_DEPTH\n");
168 case SVGA3D_DECLUSAGE_SAMPLE
:
169 _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_SAMPLE\n");
171 case SVGA3D_DECLUSAGE_MAX
:
172 _debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_MAX\n");
175 _debug_printf("\t\t.identity.usage = %i\n", (*cmd
).identity
.usage
);
178 _debug_printf("\t\t.identity.usageIndex = %u\n", (*cmd
).identity
.usageIndex
);
179 _debug_printf("\t\t.array.surfaceId = %u\n", (*cmd
).array
.surfaceId
);
180 _debug_printf("\t\t.array.offset = %u\n", (*cmd
).array
.offset
);
181 _debug_printf("\t\t.array.stride = %u\n", (*cmd
).array
.stride
);
182 _debug_printf("\t\t.rangeHint.first = %u\n", (*cmd
).rangeHint
.first
);
183 _debug_printf("\t\t.rangeHint.last = %u\n", (*cmd
).rangeHint
.last
);
187 dump_SVGA3dTextureState(const SVGA3dTextureState
*cmd
)
189 _debug_printf("\t\t.stage = %u\n", (*cmd
).stage
);
190 switch((*cmd
).name
) {
191 case SVGA3D_TS_INVALID
:
192 _debug_printf("\t\t.name = SVGA3D_TS_INVALID\n");
194 case SVGA3D_TS_BIND_TEXTURE
:
195 _debug_printf("\t\t.name = SVGA3D_TS_BIND_TEXTURE\n");
197 case SVGA3D_TS_COLOROP
:
198 _debug_printf("\t\t.name = SVGA3D_TS_COLOROP\n");
200 case SVGA3D_TS_COLORARG1
:
201 _debug_printf("\t\t.name = SVGA3D_TS_COLORARG1\n");
203 case SVGA3D_TS_COLORARG2
:
204 _debug_printf("\t\t.name = SVGA3D_TS_COLORARG2\n");
206 case SVGA3D_TS_ALPHAOP
:
207 _debug_printf("\t\t.name = SVGA3D_TS_ALPHAOP\n");
209 case SVGA3D_TS_ALPHAARG1
:
210 _debug_printf("\t\t.name = SVGA3D_TS_ALPHAARG1\n");
212 case SVGA3D_TS_ALPHAARG2
:
213 _debug_printf("\t\t.name = SVGA3D_TS_ALPHAARG2\n");
215 case SVGA3D_TS_ADDRESSU
:
216 _debug_printf("\t\t.name = SVGA3D_TS_ADDRESSU\n");
218 case SVGA3D_TS_ADDRESSV
:
219 _debug_printf("\t\t.name = SVGA3D_TS_ADDRESSV\n");
221 case SVGA3D_TS_MIPFILTER
:
222 _debug_printf("\t\t.name = SVGA3D_TS_MIPFILTER\n");
224 case SVGA3D_TS_MAGFILTER
:
225 _debug_printf("\t\t.name = SVGA3D_TS_MAGFILTER\n");
227 case SVGA3D_TS_MINFILTER
:
228 _debug_printf("\t\t.name = SVGA3D_TS_MINFILTER\n");
230 case SVGA3D_TS_BORDERCOLOR
:
231 _debug_printf("\t\t.name = SVGA3D_TS_BORDERCOLOR\n");
233 case SVGA3D_TS_TEXCOORDINDEX
:
234 _debug_printf("\t\t.name = SVGA3D_TS_TEXCOORDINDEX\n");
236 case SVGA3D_TS_TEXTURETRANSFORMFLAGS
:
237 _debug_printf("\t\t.name = SVGA3D_TS_TEXTURETRANSFORMFLAGS\n");
239 case SVGA3D_TS_TEXCOORDGEN
:
240 _debug_printf("\t\t.name = SVGA3D_TS_TEXCOORDGEN\n");
242 case SVGA3D_TS_BUMPENVMAT00
:
243 _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVMAT00\n");
245 case SVGA3D_TS_BUMPENVMAT01
:
246 _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVMAT01\n");
248 case SVGA3D_TS_BUMPENVMAT10
:
249 _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVMAT10\n");
251 case SVGA3D_TS_BUMPENVMAT11
:
252 _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVMAT11\n");
254 case SVGA3D_TS_TEXTURE_MIPMAP_LEVEL
:
255 _debug_printf("\t\t.name = SVGA3D_TS_TEXTURE_MIPMAP_LEVEL\n");
257 case SVGA3D_TS_TEXTURE_LOD_BIAS
:
258 _debug_printf("\t\t.name = SVGA3D_TS_TEXTURE_LOD_BIAS\n");
260 case SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL
:
261 _debug_printf("\t\t.name = SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL\n");
263 case SVGA3D_TS_ADDRESSW
:
264 _debug_printf("\t\t.name = SVGA3D_TS_ADDRESSW\n");
266 case SVGA3D_TS_GAMMA
:
267 _debug_printf("\t\t.name = SVGA3D_TS_GAMMA\n");
269 case SVGA3D_TS_BUMPENVLSCALE
:
270 _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVLSCALE\n");
272 case SVGA3D_TS_BUMPENVLOFFSET
:
273 _debug_printf("\t\t.name = SVGA3D_TS_BUMPENVLOFFSET\n");
275 case SVGA3D_TS_COLORARG0
:
276 _debug_printf("\t\t.name = SVGA3D_TS_COLORARG0\n");
278 case SVGA3D_TS_ALPHAARG0
:
279 _debug_printf("\t\t.name = SVGA3D_TS_ALPHAARG0\n");
282 _debug_printf("\t\t.name = SVGA3D_TS_MAX\n");
285 _debug_printf("\t\t.name = %i\n", (*cmd
).name
);
288 _debug_printf("\t\t.value = %u\n", (*cmd
).value
);
289 _debug_printf("\t\t.floatValue = %f\n", (*cmd
).floatValue
);
293 dump_SVGA3dCopyBox(const SVGA3dCopyBox
*cmd
)
295 _debug_printf("\t\t.x = %u\n", (*cmd
).x
);
296 _debug_printf("\t\t.y = %u\n", (*cmd
).y
);
297 _debug_printf("\t\t.z = %u\n", (*cmd
).z
);
298 _debug_printf("\t\t.w = %u\n", (*cmd
).w
);
299 _debug_printf("\t\t.h = %u\n", (*cmd
).h
);
300 _debug_printf("\t\t.d = %u\n", (*cmd
).d
);
301 _debug_printf("\t\t.srcx = %u\n", (*cmd
).srcx
);
302 _debug_printf("\t\t.srcy = %u\n", (*cmd
).srcy
);
303 _debug_printf("\t\t.srcz = %u\n", (*cmd
).srcz
);
307 dump_SVGA3dCmdSetClipPlane(const SVGA3dCmdSetClipPlane
*cmd
)
309 _debug_printf("\t\t.cid = %u\n", (*cmd
).cid
);
310 _debug_printf("\t\t.index = %u\n", (*cmd
).index
);
311 _debug_printf("\t\t.plane[0] = %f\n", (*cmd
).plane
[0]);
312 _debug_printf("\t\t.plane[1] = %f\n", (*cmd
).plane
[1]);
313 _debug_printf("\t\t.plane[2] = %f\n", (*cmd
).plane
[2]);
314 _debug_printf("\t\t.plane[3] = %f\n", (*cmd
).plane
[3]);
318 dump_SVGA3dCmdWaitForQuery(const SVGA3dCmdWaitForQuery
*cmd
)
320 _debug_printf("\t\t.cid = %u\n", (*cmd
).cid
);
321 switch((*cmd
).type
) {
322 case SVGA3D_QUERYTYPE_OCCLUSION
:
323 _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_OCCLUSION\n");
325 case SVGA3D_QUERYTYPE_MAX
:
326 _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_MAX\n");
329 _debug_printf("\t\t.type = %i\n", (*cmd
).type
);
332 _debug_printf("\t\t.guestResult.gmrId = %u\n", (*cmd
).guestResult
.gmrId
);
333 _debug_printf("\t\t.guestResult.offset = %u\n", (*cmd
).guestResult
.offset
);
337 dump_SVGA3dCmdSetRenderTarget(const SVGA3dCmdSetRenderTarget
*cmd
)
339 _debug_printf("\t\t.cid = %u\n", (*cmd
).cid
);
340 switch((*cmd
).type
) {
341 case SVGA3D_RT_DEPTH
:
342 _debug_printf("\t\t.type = SVGA3D_RT_DEPTH\n");
344 case SVGA3D_RT_STENCIL
:
345 _debug_printf("\t\t.type = SVGA3D_RT_STENCIL\n");
348 _debug_printf("\t\t.type = SVGA3D_RT_COLOR%u\n", (*cmd
).type
- SVGA3D_RT_COLOR0
);
351 _debug_printf("\t\t.target.sid = %u\n", (*cmd
).target
.sid
);
352 _debug_printf("\t\t.target.face = %u\n", (*cmd
).target
.face
);
353 _debug_printf("\t\t.target.mipmap = %u\n", (*cmd
).target
.mipmap
);
357 dump_SVGA3dCmdSetTextureState(const SVGA3dCmdSetTextureState
*cmd
)
359 _debug_printf("\t\t.cid = %u\n", (*cmd
).cid
);
363 dump_SVGA3dCmdSurfaceCopy(const SVGA3dCmdSurfaceCopy
*cmd
)
365 _debug_printf("\t\t.src.sid = %u\n", (*cmd
).src
.sid
);
366 _debug_printf("\t\t.src.face = %u\n", (*cmd
).src
.face
);
367 _debug_printf("\t\t.src.mipmap = %u\n", (*cmd
).src
.mipmap
);
368 _debug_printf("\t\t.dest.sid = %u\n", (*cmd
).dest
.sid
);
369 _debug_printf("\t\t.dest.face = %u\n", (*cmd
).dest
.face
);
370 _debug_printf("\t\t.dest.mipmap = %u\n", (*cmd
).dest
.mipmap
);
374 dump_SVGA3dCmdSetMaterial(const SVGA3dCmdSetMaterial
*cmd
)
376 _debug_printf("\t\t.cid = %u\n", (*cmd
).cid
);
377 switch((*cmd
).face
) {
378 case SVGA3D_FACE_INVALID
:
379 _debug_printf("\t\t.face = SVGA3D_FACE_INVALID\n");
381 case SVGA3D_FACE_NONE
:
382 _debug_printf("\t\t.face = SVGA3D_FACE_NONE\n");
384 case SVGA3D_FACE_FRONT
:
385 _debug_printf("\t\t.face = SVGA3D_FACE_FRONT\n");
387 case SVGA3D_FACE_BACK
:
388 _debug_printf("\t\t.face = SVGA3D_FACE_BACK\n");
390 case SVGA3D_FACE_FRONT_BACK
:
391 _debug_printf("\t\t.face = SVGA3D_FACE_FRONT_BACK\n");
393 case SVGA3D_FACE_MAX
:
394 _debug_printf("\t\t.face = SVGA3D_FACE_MAX\n");
397 _debug_printf("\t\t.face = %i\n", (*cmd
).face
);
400 _debug_printf("\t\t.material.diffuse[0] = %f\n", (*cmd
).material
.diffuse
[0]);
401 _debug_printf("\t\t.material.diffuse[1] = %f\n", (*cmd
).material
.diffuse
[1]);
402 _debug_printf("\t\t.material.diffuse[2] = %f\n", (*cmd
).material
.diffuse
[2]);
403 _debug_printf("\t\t.material.diffuse[3] = %f\n", (*cmd
).material
.diffuse
[3]);
404 _debug_printf("\t\t.material.ambient[0] = %f\n", (*cmd
).material
.ambient
[0]);
405 _debug_printf("\t\t.material.ambient[1] = %f\n", (*cmd
).material
.ambient
[1]);
406 _debug_printf("\t\t.material.ambient[2] = %f\n", (*cmd
).material
.ambient
[2]);
407 _debug_printf("\t\t.material.ambient[3] = %f\n", (*cmd
).material
.ambient
[3]);
408 _debug_printf("\t\t.material.specular[0] = %f\n", (*cmd
).material
.specular
[0]);
409 _debug_printf("\t\t.material.specular[1] = %f\n", (*cmd
).material
.specular
[1]);
410 _debug_printf("\t\t.material.specular[2] = %f\n", (*cmd
).material
.specular
[2]);
411 _debug_printf("\t\t.material.specular[3] = %f\n", (*cmd
).material
.specular
[3]);
412 _debug_printf("\t\t.material.emissive[0] = %f\n", (*cmd
).material
.emissive
[0]);
413 _debug_printf("\t\t.material.emissive[1] = %f\n", (*cmd
).material
.emissive
[1]);
414 _debug_printf("\t\t.material.emissive[2] = %f\n", (*cmd
).material
.emissive
[2]);
415 _debug_printf("\t\t.material.emissive[3] = %f\n", (*cmd
).material
.emissive
[3]);
416 _debug_printf("\t\t.material.shininess = %f\n", (*cmd
).material
.shininess
);
420 dump_SVGA3dCmdSetLightData(const SVGA3dCmdSetLightData
*cmd
)
422 _debug_printf("\t\t.cid = %u\n", (*cmd
).cid
);
423 _debug_printf("\t\t.index = %u\n", (*cmd
).index
);
424 switch((*cmd
).data
.type
) {
425 case SVGA3D_LIGHTTYPE_INVALID
:
426 _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_INVALID\n");
428 case SVGA3D_LIGHTTYPE_POINT
:
429 _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_POINT\n");
431 case SVGA3D_LIGHTTYPE_SPOT1
:
432 _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_SPOT1\n");
434 case SVGA3D_LIGHTTYPE_SPOT2
:
435 _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_SPOT2\n");
437 case SVGA3D_LIGHTTYPE_DIRECTIONAL
:
438 _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_DIRECTIONAL\n");
440 case SVGA3D_LIGHTTYPE_MAX
:
441 _debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_MAX\n");
444 _debug_printf("\t\t.data.type = %i\n", (*cmd
).data
.type
);
447 _debug_printf("\t\t.data.inWorldSpace = %u\n", (*cmd
).data
.inWorldSpace
);
448 _debug_printf("\t\t.data.diffuse[0] = %f\n", (*cmd
).data
.diffuse
[0]);
449 _debug_printf("\t\t.data.diffuse[1] = %f\n", (*cmd
).data
.diffuse
[1]);
450 _debug_printf("\t\t.data.diffuse[2] = %f\n", (*cmd
).data
.diffuse
[2]);
451 _debug_printf("\t\t.data.diffuse[3] = %f\n", (*cmd
).data
.diffuse
[3]);
452 _debug_printf("\t\t.data.specular[0] = %f\n", (*cmd
).data
.specular
[0]);
453 _debug_printf("\t\t.data.specular[1] = %f\n", (*cmd
).data
.specular
[1]);
454 _debug_printf("\t\t.data.specular[2] = %f\n", (*cmd
).data
.specular
[2]);
455 _debug_printf("\t\t.data.specular[3] = %f\n", (*cmd
).data
.specular
[3]);
456 _debug_printf("\t\t.data.ambient[0] = %f\n", (*cmd
).data
.ambient
[0]);
457 _debug_printf("\t\t.data.ambient[1] = %f\n", (*cmd
).data
.ambient
[1]);
458 _debug_printf("\t\t.data.ambient[2] = %f\n", (*cmd
).data
.ambient
[2]);
459 _debug_printf("\t\t.data.ambient[3] = %f\n", (*cmd
).data
.ambient
[3]);
460 _debug_printf("\t\t.data.position[0] = %f\n", (*cmd
).data
.position
[0]);
461 _debug_printf("\t\t.data.position[1] = %f\n", (*cmd
).data
.position
[1]);
462 _debug_printf("\t\t.data.position[2] = %f\n", (*cmd
).data
.position
[2]);
463 _debug_printf("\t\t.data.position[3] = %f\n", (*cmd
).data
.position
[3]);
464 _debug_printf("\t\t.data.direction[0] = %f\n", (*cmd
).data
.direction
[0]);
465 _debug_printf("\t\t.data.direction[1] = %f\n", (*cmd
).data
.direction
[1]);
466 _debug_printf("\t\t.data.direction[2] = %f\n", (*cmd
).data
.direction
[2]);
467 _debug_printf("\t\t.data.direction[3] = %f\n", (*cmd
).data
.direction
[3]);
468 _debug_printf("\t\t.data.range = %f\n", (*cmd
).data
.range
);
469 _debug_printf("\t\t.data.falloff = %f\n", (*cmd
).data
.falloff
);
470 _debug_printf("\t\t.data.attenuation0 = %f\n", (*cmd
).data
.attenuation0
);
471 _debug_printf("\t\t.data.attenuation1 = %f\n", (*cmd
).data
.attenuation1
);
472 _debug_printf("\t\t.data.attenuation2 = %f\n", (*cmd
).data
.attenuation2
);
473 _debug_printf("\t\t.data.theta = %f\n", (*cmd
).data
.theta
);
474 _debug_printf("\t\t.data.phi = %f\n", (*cmd
).data
.phi
);
478 dump_SVGA3dCmdSetViewport(const SVGA3dCmdSetViewport
*cmd
)
480 _debug_printf("\t\t.cid = %u\n", (*cmd
).cid
);
481 _debug_printf("\t\t.rect.x = %u\n", (*cmd
).rect
.x
);
482 _debug_printf("\t\t.rect.y = %u\n", (*cmd
).rect
.y
);
483 _debug_printf("\t\t.rect.w = %u\n", (*cmd
).rect
.w
);
484 _debug_printf("\t\t.rect.h = %u\n", (*cmd
).rect
.h
);
488 dump_SVGA3dCmdSetScissorRect(const SVGA3dCmdSetScissorRect
*cmd
)
490 _debug_printf("\t\t.cid = %u\n", (*cmd
).cid
);
491 _debug_printf("\t\t.rect.x = %u\n", (*cmd
).rect
.x
);
492 _debug_printf("\t\t.rect.y = %u\n", (*cmd
).rect
.y
);
493 _debug_printf("\t\t.rect.w = %u\n", (*cmd
).rect
.w
);
494 _debug_printf("\t\t.rect.h = %u\n", (*cmd
).rect
.h
);
498 dump_SVGA3dCopyRect(const SVGA3dCopyRect
*cmd
)
500 _debug_printf("\t\t.x = %u\n", (*cmd
).x
);
501 _debug_printf("\t\t.y = %u\n", (*cmd
).y
);
502 _debug_printf("\t\t.w = %u\n", (*cmd
).w
);
503 _debug_printf("\t\t.h = %u\n", (*cmd
).h
);
504 _debug_printf("\t\t.srcx = %u\n", (*cmd
).srcx
);
505 _debug_printf("\t\t.srcy = %u\n", (*cmd
).srcy
);
509 dump_SVGA3dCmdSetShader(const SVGA3dCmdSetShader
*cmd
)
511 _debug_printf("\t\t.cid = %u\n", (*cmd
).cid
);
512 switch((*cmd
).type
) {
513 case SVGA3D_SHADERTYPE_VS
:
514 _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_VS\n");
516 case SVGA3D_SHADERTYPE_PS
:
517 _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_PS\n");
519 case SVGA3D_SHADERTYPE_MAX
:
520 _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_MAX\n");
523 _debug_printf("\t\t.type = %i\n", (*cmd
).type
);
526 _debug_printf("\t\t.shid = %u\n", (*cmd
).shid
);
530 dump_SVGA3dCmdEndQuery(const SVGA3dCmdEndQuery
*cmd
)
532 _debug_printf("\t\t.cid = %u\n", (*cmd
).cid
);
533 switch((*cmd
).type
) {
534 case SVGA3D_QUERYTYPE_OCCLUSION
:
535 _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_OCCLUSION\n");
537 case SVGA3D_QUERYTYPE_MAX
:
538 _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_MAX\n");
541 _debug_printf("\t\t.type = %i\n", (*cmd
).type
);
544 _debug_printf("\t\t.guestResult.gmrId = %u\n", (*cmd
).guestResult
.gmrId
);
545 _debug_printf("\t\t.guestResult.offset = %u\n", (*cmd
).guestResult
.offset
);
549 dump_SVGA3dSize(const SVGA3dSize
*cmd
)
551 _debug_printf("\t\t.width = %u\n", (*cmd
).width
);
552 _debug_printf("\t\t.height = %u\n", (*cmd
).height
);
553 _debug_printf("\t\t.depth = %u\n", (*cmd
).depth
);
557 dump_SVGA3dCmdDestroySurface(const SVGA3dCmdDestroySurface
*cmd
)
559 _debug_printf("\t\t.sid = %u\n", (*cmd
).sid
);
563 dump_SVGA3dCmdDefineContext(const SVGA3dCmdDefineContext
*cmd
)
565 _debug_printf("\t\t.cid = %u\n", (*cmd
).cid
);
569 dump_SVGA3dRect(const SVGA3dRect
*cmd
)
571 _debug_printf("\t\t.x = %u\n", (*cmd
).x
);
572 _debug_printf("\t\t.y = %u\n", (*cmd
).y
);
573 _debug_printf("\t\t.w = %u\n", (*cmd
).w
);
574 _debug_printf("\t\t.h = %u\n", (*cmd
).h
);
578 dump_SVGA3dCmdBeginQuery(const SVGA3dCmdBeginQuery
*cmd
)
580 _debug_printf("\t\t.cid = %u\n", (*cmd
).cid
);
581 switch((*cmd
).type
) {
582 case SVGA3D_QUERYTYPE_OCCLUSION
:
583 _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_OCCLUSION\n");
585 case SVGA3D_QUERYTYPE_MAX
:
586 _debug_printf("\t\t.type = SVGA3D_QUERYTYPE_MAX\n");
589 _debug_printf("\t\t.type = %i\n", (*cmd
).type
);
595 dump_SVGA3dRenderState(const SVGA3dRenderState
*cmd
)
597 switch((*cmd
).state
) {
598 case SVGA3D_RS_INVALID
:
599 _debug_printf("\t\t.state = SVGA3D_RS_INVALID\n");
601 case SVGA3D_RS_ZENABLE
:
602 _debug_printf("\t\t.state = SVGA3D_RS_ZENABLE\n");
604 case SVGA3D_RS_ZWRITEENABLE
:
605 _debug_printf("\t\t.state = SVGA3D_RS_ZWRITEENABLE\n");
607 case SVGA3D_RS_ALPHATESTENABLE
:
608 _debug_printf("\t\t.state = SVGA3D_RS_ALPHATESTENABLE\n");
610 case SVGA3D_RS_DITHERENABLE
:
611 _debug_printf("\t\t.state = SVGA3D_RS_DITHERENABLE\n");
613 case SVGA3D_RS_BLENDENABLE
:
614 _debug_printf("\t\t.state = SVGA3D_RS_BLENDENABLE\n");
616 case SVGA3D_RS_FOGENABLE
:
617 _debug_printf("\t\t.state = SVGA3D_RS_FOGENABLE\n");
619 case SVGA3D_RS_SPECULARENABLE
:
620 _debug_printf("\t\t.state = SVGA3D_RS_SPECULARENABLE\n");
622 case SVGA3D_RS_STENCILENABLE
:
623 _debug_printf("\t\t.state = SVGA3D_RS_STENCILENABLE\n");
625 case SVGA3D_RS_LIGHTINGENABLE
:
626 _debug_printf("\t\t.state = SVGA3D_RS_LIGHTINGENABLE\n");
628 case SVGA3D_RS_NORMALIZENORMALS
:
629 _debug_printf("\t\t.state = SVGA3D_RS_NORMALIZENORMALS\n");
631 case SVGA3D_RS_POINTSPRITEENABLE
:
632 _debug_printf("\t\t.state = SVGA3D_RS_POINTSPRITEENABLE\n");
634 case SVGA3D_RS_POINTSCALEENABLE
:
635 _debug_printf("\t\t.state = SVGA3D_RS_POINTSCALEENABLE\n");
637 case SVGA3D_RS_STENCILREF
:
638 _debug_printf("\t\t.state = SVGA3D_RS_STENCILREF\n");
640 case SVGA3D_RS_STENCILMASK
:
641 _debug_printf("\t\t.state = SVGA3D_RS_STENCILMASK\n");
643 case SVGA3D_RS_STENCILWRITEMASK
:
644 _debug_printf("\t\t.state = SVGA3D_RS_STENCILWRITEMASK\n");
646 case SVGA3D_RS_FOGSTART
:
647 _debug_printf("\t\t.state = SVGA3D_RS_FOGSTART\n");
649 case SVGA3D_RS_FOGEND
:
650 _debug_printf("\t\t.state = SVGA3D_RS_FOGEND\n");
652 case SVGA3D_RS_FOGDENSITY
:
653 _debug_printf("\t\t.state = SVGA3D_RS_FOGDENSITY\n");
655 case SVGA3D_RS_POINTSIZE
:
656 _debug_printf("\t\t.state = SVGA3D_RS_POINTSIZE\n");
658 case SVGA3D_RS_POINTSIZEMIN
:
659 _debug_printf("\t\t.state = SVGA3D_RS_POINTSIZEMIN\n");
661 case SVGA3D_RS_POINTSIZEMAX
:
662 _debug_printf("\t\t.state = SVGA3D_RS_POINTSIZEMAX\n");
664 case SVGA3D_RS_POINTSCALE_A
:
665 _debug_printf("\t\t.state = SVGA3D_RS_POINTSCALE_A\n");
667 case SVGA3D_RS_POINTSCALE_B
:
668 _debug_printf("\t\t.state = SVGA3D_RS_POINTSCALE_B\n");
670 case SVGA3D_RS_POINTSCALE_C
:
671 _debug_printf("\t\t.state = SVGA3D_RS_POINTSCALE_C\n");
673 case SVGA3D_RS_FOGCOLOR
:
674 _debug_printf("\t\t.state = SVGA3D_RS_FOGCOLOR\n");
676 case SVGA3D_RS_AMBIENT
:
677 _debug_printf("\t\t.state = SVGA3D_RS_AMBIENT\n");
679 case SVGA3D_RS_CLIPPLANEENABLE
:
680 _debug_printf("\t\t.state = SVGA3D_RS_CLIPPLANEENABLE\n");
682 case SVGA3D_RS_FOGMODE
:
683 _debug_printf("\t\t.state = SVGA3D_RS_FOGMODE\n");
685 case SVGA3D_RS_FILLMODE
:
686 _debug_printf("\t\t.state = SVGA3D_RS_FILLMODE\n");
688 case SVGA3D_RS_SHADEMODE
:
689 _debug_printf("\t\t.state = SVGA3D_RS_SHADEMODE\n");
691 case SVGA3D_RS_LINEPATTERN
:
692 _debug_printf("\t\t.state = SVGA3D_RS_LINEPATTERN\n");
694 case SVGA3D_RS_SRCBLEND
:
695 _debug_printf("\t\t.state = SVGA3D_RS_SRCBLEND\n");
697 case SVGA3D_RS_DSTBLEND
:
698 _debug_printf("\t\t.state = SVGA3D_RS_DSTBLEND\n");
700 case SVGA3D_RS_BLENDEQUATION
:
701 _debug_printf("\t\t.state = SVGA3D_RS_BLENDEQUATION\n");
703 case SVGA3D_RS_CULLMODE
:
704 _debug_printf("\t\t.state = SVGA3D_RS_CULLMODE\n");
706 case SVGA3D_RS_ZFUNC
:
707 _debug_printf("\t\t.state = SVGA3D_RS_ZFUNC\n");
709 case SVGA3D_RS_ALPHAFUNC
:
710 _debug_printf("\t\t.state = SVGA3D_RS_ALPHAFUNC\n");
712 case SVGA3D_RS_STENCILFUNC
:
713 _debug_printf("\t\t.state = SVGA3D_RS_STENCILFUNC\n");
715 case SVGA3D_RS_STENCILFAIL
:
716 _debug_printf("\t\t.state = SVGA3D_RS_STENCILFAIL\n");
718 case SVGA3D_RS_STENCILZFAIL
:
719 _debug_printf("\t\t.state = SVGA3D_RS_STENCILZFAIL\n");
721 case SVGA3D_RS_STENCILPASS
:
722 _debug_printf("\t\t.state = SVGA3D_RS_STENCILPASS\n");
724 case SVGA3D_RS_ALPHAREF
:
725 _debug_printf("\t\t.state = SVGA3D_RS_ALPHAREF\n");
727 case SVGA3D_RS_FRONTWINDING
:
728 _debug_printf("\t\t.state = SVGA3D_RS_FRONTWINDING\n");
730 case SVGA3D_RS_COORDINATETYPE
:
731 _debug_printf("\t\t.state = SVGA3D_RS_COORDINATETYPE\n");
733 case SVGA3D_RS_ZBIAS
:
734 _debug_printf("\t\t.state = SVGA3D_RS_ZBIAS\n");
736 case SVGA3D_RS_RANGEFOGENABLE
:
737 _debug_printf("\t\t.state = SVGA3D_RS_RANGEFOGENABLE\n");
739 case SVGA3D_RS_COLORWRITEENABLE
:
740 _debug_printf("\t\t.state = SVGA3D_RS_COLORWRITEENABLE\n");
742 case SVGA3D_RS_VERTEXMATERIALENABLE
:
743 _debug_printf("\t\t.state = SVGA3D_RS_VERTEXMATERIALENABLE\n");
745 case SVGA3D_RS_DIFFUSEMATERIALSOURCE
:
746 _debug_printf("\t\t.state = SVGA3D_RS_DIFFUSEMATERIALSOURCE\n");
748 case SVGA3D_RS_SPECULARMATERIALSOURCE
:
749 _debug_printf("\t\t.state = SVGA3D_RS_SPECULARMATERIALSOURCE\n");
751 case SVGA3D_RS_AMBIENTMATERIALSOURCE
:
752 _debug_printf("\t\t.state = SVGA3D_RS_AMBIENTMATERIALSOURCE\n");
754 case SVGA3D_RS_EMISSIVEMATERIALSOURCE
:
755 _debug_printf("\t\t.state = SVGA3D_RS_EMISSIVEMATERIALSOURCE\n");
757 case SVGA3D_RS_TEXTUREFACTOR
:
758 _debug_printf("\t\t.state = SVGA3D_RS_TEXTUREFACTOR\n");
760 case SVGA3D_RS_LOCALVIEWER
:
761 _debug_printf("\t\t.state = SVGA3D_RS_LOCALVIEWER\n");
763 case SVGA3D_RS_SCISSORTESTENABLE
:
764 _debug_printf("\t\t.state = SVGA3D_RS_SCISSORTESTENABLE\n");
766 case SVGA3D_RS_BLENDCOLOR
:
767 _debug_printf("\t\t.state = SVGA3D_RS_BLENDCOLOR\n");
769 case SVGA3D_RS_STENCILENABLE2SIDED
:
770 _debug_printf("\t\t.state = SVGA3D_RS_STENCILENABLE2SIDED\n");
772 case SVGA3D_RS_CCWSTENCILFUNC
:
773 _debug_printf("\t\t.state = SVGA3D_RS_CCWSTENCILFUNC\n");
775 case SVGA3D_RS_CCWSTENCILFAIL
:
776 _debug_printf("\t\t.state = SVGA3D_RS_CCWSTENCILFAIL\n");
778 case SVGA3D_RS_CCWSTENCILZFAIL
:
779 _debug_printf("\t\t.state = SVGA3D_RS_CCWSTENCILZFAIL\n");
781 case SVGA3D_RS_CCWSTENCILPASS
:
782 _debug_printf("\t\t.state = SVGA3D_RS_CCWSTENCILPASS\n");
784 case SVGA3D_RS_VERTEXBLEND
:
785 _debug_printf("\t\t.state = SVGA3D_RS_VERTEXBLEND\n");
787 case SVGA3D_RS_SLOPESCALEDEPTHBIAS
:
788 _debug_printf("\t\t.state = SVGA3D_RS_SLOPESCALEDEPTHBIAS\n");
790 case SVGA3D_RS_DEPTHBIAS
:
791 _debug_printf("\t\t.state = SVGA3D_RS_DEPTHBIAS\n");
793 case SVGA3D_RS_OUTPUTGAMMA
:
794 _debug_printf("\t\t.state = SVGA3D_RS_OUTPUTGAMMA\n");
796 case SVGA3D_RS_ZVISIBLE
:
797 _debug_printf("\t\t.state = SVGA3D_RS_ZVISIBLE\n");
799 case SVGA3D_RS_LASTPIXEL
:
800 _debug_printf("\t\t.state = SVGA3D_RS_LASTPIXEL\n");
802 case SVGA3D_RS_CLIPPING
:
803 _debug_printf("\t\t.state = SVGA3D_RS_CLIPPING\n");
805 case SVGA3D_RS_WRAP0
:
806 _debug_printf("\t\t.state = SVGA3D_RS_WRAP0\n");
808 case SVGA3D_RS_WRAP1
:
809 _debug_printf("\t\t.state = SVGA3D_RS_WRAP1\n");
811 case SVGA3D_RS_WRAP2
:
812 _debug_printf("\t\t.state = SVGA3D_RS_WRAP2\n");
814 case SVGA3D_RS_WRAP3
:
815 _debug_printf("\t\t.state = SVGA3D_RS_WRAP3\n");
817 case SVGA3D_RS_WRAP4
:
818 _debug_printf("\t\t.state = SVGA3D_RS_WRAP4\n");
820 case SVGA3D_RS_WRAP5
:
821 _debug_printf("\t\t.state = SVGA3D_RS_WRAP5\n");
823 case SVGA3D_RS_WRAP6
:
824 _debug_printf("\t\t.state = SVGA3D_RS_WRAP6\n");
826 case SVGA3D_RS_WRAP7
:
827 _debug_printf("\t\t.state = SVGA3D_RS_WRAP7\n");
829 case SVGA3D_RS_WRAP8
:
830 _debug_printf("\t\t.state = SVGA3D_RS_WRAP8\n");
832 case SVGA3D_RS_WRAP9
:
833 _debug_printf("\t\t.state = SVGA3D_RS_WRAP9\n");
835 case SVGA3D_RS_WRAP10
:
836 _debug_printf("\t\t.state = SVGA3D_RS_WRAP10\n");
838 case SVGA3D_RS_WRAP11
:
839 _debug_printf("\t\t.state = SVGA3D_RS_WRAP11\n");
841 case SVGA3D_RS_WRAP12
:
842 _debug_printf("\t\t.state = SVGA3D_RS_WRAP12\n");
844 case SVGA3D_RS_WRAP13
:
845 _debug_printf("\t\t.state = SVGA3D_RS_WRAP13\n");
847 case SVGA3D_RS_WRAP14
:
848 _debug_printf("\t\t.state = SVGA3D_RS_WRAP14\n");
850 case SVGA3D_RS_WRAP15
:
851 _debug_printf("\t\t.state = SVGA3D_RS_WRAP15\n");
853 case SVGA3D_RS_MULTISAMPLEANTIALIAS
:
854 _debug_printf("\t\t.state = SVGA3D_RS_MULTISAMPLEANTIALIAS\n");
856 case SVGA3D_RS_MULTISAMPLEMASK
:
857 _debug_printf("\t\t.state = SVGA3D_RS_MULTISAMPLEMASK\n");
859 case SVGA3D_RS_INDEXEDVERTEXBLENDENABLE
:
860 _debug_printf("\t\t.state = SVGA3D_RS_INDEXEDVERTEXBLENDENABLE\n");
862 case SVGA3D_RS_TWEENFACTOR
:
863 _debug_printf("\t\t.state = SVGA3D_RS_TWEENFACTOR\n");
865 case SVGA3D_RS_ANTIALIASEDLINEENABLE
:
866 _debug_printf("\t\t.state = SVGA3D_RS_ANTIALIASEDLINEENABLE\n");
868 case SVGA3D_RS_COLORWRITEENABLE1
:
869 _debug_printf("\t\t.state = SVGA3D_RS_COLORWRITEENABLE1\n");
871 case SVGA3D_RS_COLORWRITEENABLE2
:
872 _debug_printf("\t\t.state = SVGA3D_RS_COLORWRITEENABLE2\n");
874 case SVGA3D_RS_COLORWRITEENABLE3
:
875 _debug_printf("\t\t.state = SVGA3D_RS_COLORWRITEENABLE3\n");
877 case SVGA3D_RS_SEPARATEALPHABLENDENABLE
:
878 _debug_printf("\t\t.state = SVGA3D_RS_SEPARATEALPHABLENDENABLE\n");
880 case SVGA3D_RS_SRCBLENDALPHA
:
881 _debug_printf("\t\t.state = SVGA3D_RS_SRCBLENDALPHA\n");
883 case SVGA3D_RS_DSTBLENDALPHA
:
884 _debug_printf("\t\t.state = SVGA3D_RS_DSTBLENDALPHA\n");
886 case SVGA3D_RS_BLENDEQUATIONALPHA
:
887 _debug_printf("\t\t.state = SVGA3D_RS_BLENDEQUATIONALPHA\n");
890 _debug_printf("\t\t.state = SVGA3D_RS_MAX\n");
893 _debug_printf("\t\t.state = %i\n", (*cmd
).state
);
896 _debug_printf("\t\t.uintValue = %u\n", (*cmd
).uintValue
);
897 _debug_printf("\t\t.floatValue = %f\n", (*cmd
).floatValue
);
901 dump_SVGA3dVertexDivisor(const SVGA3dVertexDivisor
*cmd
)
903 _debug_printf("\t\t.value = %u\n", (*cmd
).value
);
904 _debug_printf("\t\t.count = %u\n", (*cmd
).count
);
905 _debug_printf("\t\t.indexedData = %u\n", (*cmd
).indexedData
);
906 _debug_printf("\t\t.instanceData = %u\n", (*cmd
).instanceData
);
910 dump_SVGA3dCmdDefineShader(const SVGA3dCmdDefineShader
*cmd
)
912 _debug_printf("\t\t.cid = %u\n", (*cmd
).cid
);
913 _debug_printf("\t\t.shid = %u\n", (*cmd
).shid
);
914 switch((*cmd
).type
) {
915 case SVGA3D_SHADERTYPE_VS
:
916 _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_VS\n");
918 case SVGA3D_SHADERTYPE_PS
:
919 _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_PS\n");
921 case SVGA3D_SHADERTYPE_MAX
:
922 _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_MAX\n");
925 _debug_printf("\t\t.type = %i\n", (*cmd
).type
);
931 dump_SVGA3dCmdSetShaderConst(const SVGA3dCmdSetShaderConst
*cmd
, uint32 numConsts
)
934 const float (*fvalues
)[4];
935 const int32 (*ivalues
)[4];
936 _debug_printf("\t\t.cid = %u\n", (*cmd
).cid
);
937 _debug_printf("\t\t.reg = %u\n", (*cmd
).reg
);
938 switch((*cmd
).type
) {
939 case SVGA3D_SHADERTYPE_VS
:
940 _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_VS\n");
942 case SVGA3D_SHADERTYPE_PS
:
943 _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_PS\n");
945 case SVGA3D_SHADERTYPE_MAX
:
946 _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_MAX\n");
949 _debug_printf("\t\t.type = %i\n", (*cmd
).type
);
952 switch((*cmd
).ctype
) {
953 case SVGA3D_CONST_TYPE_FLOAT
:
954 _debug_printf("\t\t.ctype = SVGA3D_CONST_TYPE_FLOAT\n");
955 fvalues
= (const float (*)[4])cmd
->values
;
956 for (i
= 0; i
< numConsts
; ++i
) {
957 _debug_printf("\t\t.values[%u] = {%f, %f, %f, %f}\n",
965 case SVGA3D_CONST_TYPE_INT
:
966 _debug_printf("\t\t.ctype = SVGA3D_CONST_TYPE_INT\n");
967 ivalues
= (const int32 (*)[4])cmd
->values
;
968 for (i
= 0; i
< numConsts
; ++i
) {
969 _debug_printf("\t\t.values[%u] = {%i, %i, %i, %i}\n",
977 case SVGA3D_CONST_TYPE_BOOL
:
978 _debug_printf("\t\t.ctype = SVGA3D_CONST_TYPE_BOOL\n");
979 ivalues
= (const int32 (*)[4])cmd
->values
;
980 for (i
= 0; i
< numConsts
; ++i
) {
981 _debug_printf("\t\t.values[%u] = {%i, %i, %i, %i}\n",
990 _debug_printf("\t\t.ctype = %i\n", (*cmd
).ctype
);
991 ivalues
= (const int32 (*)[4])cmd
->values
;
992 for (i
= 0; i
< numConsts
; ++i
) {
993 _debug_printf("\t\t.values[%u] = {%i, %i, %i, %i}\n",
1005 dump_SVGA3dCmdSetZRange(const SVGA3dCmdSetZRange
*cmd
)
1007 _debug_printf("\t\t.cid = %u\n", (*cmd
).cid
);
1008 _debug_printf("\t\t.zRange.min = %f\n", (*cmd
).zRange
.min
);
1009 _debug_printf("\t\t.zRange.max = %f\n", (*cmd
).zRange
.max
);
1013 dump_SVGA3dCmdDrawPrimitives(const SVGA3dCmdDrawPrimitives
*cmd
)
1015 _debug_printf("\t\t.cid = %u\n", (*cmd
).cid
);
1016 _debug_printf("\t\t.numVertexDecls = %u\n", (*cmd
).numVertexDecls
);
1017 _debug_printf("\t\t.numRanges = %u\n", (*cmd
).numRanges
);
1021 dump_SVGA3dCmdSetLightEnabled(const SVGA3dCmdSetLightEnabled
*cmd
)
1023 _debug_printf("\t\t.cid = %u\n", (*cmd
).cid
);
1024 _debug_printf("\t\t.index = %u\n", (*cmd
).index
);
1025 _debug_printf("\t\t.enabled = %u\n", (*cmd
).enabled
);
1029 dump_SVGA3dPrimitiveRange(const SVGA3dPrimitiveRange
*cmd
)
1031 switch((*cmd
).primType
) {
1032 case SVGA3D_PRIMITIVE_INVALID
:
1033 _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_INVALID\n");
1035 case SVGA3D_PRIMITIVE_TRIANGLELIST
:
1036 _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_TRIANGLELIST\n");
1038 case SVGA3D_PRIMITIVE_POINTLIST
:
1039 _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_POINTLIST\n");
1041 case SVGA3D_PRIMITIVE_LINELIST
:
1042 _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_LINELIST\n");
1044 case SVGA3D_PRIMITIVE_LINESTRIP
:
1045 _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_LINESTRIP\n");
1047 case SVGA3D_PRIMITIVE_TRIANGLESTRIP
:
1048 _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_TRIANGLESTRIP\n");
1050 case SVGA3D_PRIMITIVE_TRIANGLEFAN
:
1051 _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_TRIANGLEFAN\n");
1053 case SVGA3D_PRIMITIVE_MAX
:
1054 _debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_MAX\n");
1057 _debug_printf("\t\t.primType = %i\n", (*cmd
).primType
);
1060 _debug_printf("\t\t.primitiveCount = %u\n", (*cmd
).primitiveCount
);
1061 _debug_printf("\t\t.indexArray.surfaceId = %u\n", (*cmd
).indexArray
.surfaceId
);
1062 _debug_printf("\t\t.indexArray.offset = %u\n", (*cmd
).indexArray
.offset
);
1063 _debug_printf("\t\t.indexArray.stride = %u\n", (*cmd
).indexArray
.stride
);
1064 _debug_printf("\t\t.indexWidth = %u\n", (*cmd
).indexWidth
);
1065 _debug_printf("\t\t.indexBias = %i\n", (*cmd
).indexBias
);
1069 dump_SVGA3dCmdPresent(const SVGA3dCmdPresent
*cmd
)
1071 _debug_printf("\t\t.sid = %u\n", (*cmd
).sid
);
1075 dump_SVGA3dCmdSetRenderState(const SVGA3dCmdSetRenderState
*cmd
)
1077 _debug_printf("\t\t.cid = %u\n", (*cmd
).cid
);
1081 dump_SVGA3dCmdSurfaceStretchBlt(const SVGA3dCmdSurfaceStretchBlt
*cmd
)
1083 _debug_printf("\t\t.src.sid = %u\n", (*cmd
).src
.sid
);
1084 _debug_printf("\t\t.src.face = %u\n", (*cmd
).src
.face
);
1085 _debug_printf("\t\t.src.mipmap = %u\n", (*cmd
).src
.mipmap
);
1086 _debug_printf("\t\t.dest.sid = %u\n", (*cmd
).dest
.sid
);
1087 _debug_printf("\t\t.dest.face = %u\n", (*cmd
).dest
.face
);
1088 _debug_printf("\t\t.dest.mipmap = %u\n", (*cmd
).dest
.mipmap
);
1089 _debug_printf("\t\t.boxSrc.x = %u\n", (*cmd
).boxSrc
.x
);
1090 _debug_printf("\t\t.boxSrc.y = %u\n", (*cmd
).boxSrc
.y
);
1091 _debug_printf("\t\t.boxSrc.z = %u\n", (*cmd
).boxSrc
.z
);
1092 _debug_printf("\t\t.boxSrc.w = %u\n", (*cmd
).boxSrc
.w
);
1093 _debug_printf("\t\t.boxSrc.h = %u\n", (*cmd
).boxSrc
.h
);
1094 _debug_printf("\t\t.boxSrc.d = %u\n", (*cmd
).boxSrc
.d
);
1095 _debug_printf("\t\t.boxDest.x = %u\n", (*cmd
).boxDest
.x
);
1096 _debug_printf("\t\t.boxDest.y = %u\n", (*cmd
).boxDest
.y
);
1097 _debug_printf("\t\t.boxDest.z = %u\n", (*cmd
).boxDest
.z
);
1098 _debug_printf("\t\t.boxDest.w = %u\n", (*cmd
).boxDest
.w
);
1099 _debug_printf("\t\t.boxDest.h = %u\n", (*cmd
).boxDest
.h
);
1100 _debug_printf("\t\t.boxDest.d = %u\n", (*cmd
).boxDest
.d
);
1101 switch((*cmd
).mode
) {
1102 case SVGA3D_STRETCH_BLT_POINT
:
1103 _debug_printf("\t\t.mode = SVGA3D_STRETCH_BLT_POINT\n");
1105 case SVGA3D_STRETCH_BLT_LINEAR
:
1106 _debug_printf("\t\t.mode = SVGA3D_STRETCH_BLT_LINEAR\n");
1108 case SVGA3D_STRETCH_BLT_MAX
:
1109 _debug_printf("\t\t.mode = SVGA3D_STRETCH_BLT_MAX\n");
1112 _debug_printf("\t\t.mode = %i\n", (*cmd
).mode
);
1118 dump_SVGA3dCmdSurfaceDMA(const SVGA3dCmdSurfaceDMA
*cmd
)
1120 _debug_printf("\t\t.guest.ptr.gmrId = %u\n", (*cmd
).guest
.ptr
.gmrId
);
1121 _debug_printf("\t\t.guest.ptr.offset = %u\n", (*cmd
).guest
.ptr
.offset
);
1122 _debug_printf("\t\t.guest.pitch = %u\n", (*cmd
).guest
.pitch
);
1123 _debug_printf("\t\t.host.sid = %u\n", (*cmd
).host
.sid
);
1124 _debug_printf("\t\t.host.face = %u\n", (*cmd
).host
.face
);
1125 _debug_printf("\t\t.host.mipmap = %u\n", (*cmd
).host
.mipmap
);
1126 switch((*cmd
).transfer
) {
1127 case SVGA3D_WRITE_HOST_VRAM
:
1128 _debug_printf("\t\t.transfer = SVGA3D_WRITE_HOST_VRAM\n");
1130 case SVGA3D_READ_HOST_VRAM
:
1131 _debug_printf("\t\t.transfer = SVGA3D_READ_HOST_VRAM\n");
1134 _debug_printf("\t\t.transfer = %i\n", (*cmd
).transfer
);
1140 dump_SVGA3dCmdSurfaceDMASuffix(const SVGA3dCmdSurfaceDMASuffix
*cmd
)
1142 _debug_printf("\t\t.suffixSize = %u\n", (*cmd
).suffixSize
);
1143 _debug_printf("\t\t.maximumOffset = %u\n", (*cmd
).maximumOffset
);
1144 _debug_printf("\t\t.flags.discard = %u\n", (*cmd
).flags
.discard
);
1145 _debug_printf("\t\t.flags.unsynchronized = %u\n", (*cmd
).flags
.unsynchronized
);
1149 dump_SVGA3dCmdSetTransform(const SVGA3dCmdSetTransform
*cmd
)
1151 _debug_printf("\t\t.cid = %u\n", (*cmd
).cid
);
1152 switch((*cmd
).type
) {
1153 case SVGA3D_TRANSFORM_INVALID
:
1154 _debug_printf("\t\t.type = SVGA3D_TRANSFORM_INVALID\n");
1156 case SVGA3D_TRANSFORM_WORLD
:
1157 _debug_printf("\t\t.type = SVGA3D_TRANSFORM_WORLD\n");
1159 case SVGA3D_TRANSFORM_VIEW
:
1160 _debug_printf("\t\t.type = SVGA3D_TRANSFORM_VIEW\n");
1162 case SVGA3D_TRANSFORM_PROJECTION
:
1163 _debug_printf("\t\t.type = SVGA3D_TRANSFORM_PROJECTION\n");
1165 case SVGA3D_TRANSFORM_TEXTURE0
:
1166 _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE0\n");
1168 case SVGA3D_TRANSFORM_TEXTURE1
:
1169 _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE1\n");
1171 case SVGA3D_TRANSFORM_TEXTURE2
:
1172 _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE2\n");
1174 case SVGA3D_TRANSFORM_TEXTURE3
:
1175 _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE3\n");
1177 case SVGA3D_TRANSFORM_TEXTURE4
:
1178 _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE4\n");
1180 case SVGA3D_TRANSFORM_TEXTURE5
:
1181 _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE5\n");
1183 case SVGA3D_TRANSFORM_TEXTURE6
:
1184 _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE6\n");
1186 case SVGA3D_TRANSFORM_TEXTURE7
:
1187 _debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE7\n");
1189 case SVGA3D_TRANSFORM_WORLD1
:
1190 _debug_printf("\t\t.type = SVGA3D_TRANSFORM_WORLD1\n");
1192 case SVGA3D_TRANSFORM_WORLD2
:
1193 _debug_printf("\t\t.type = SVGA3D_TRANSFORM_WORLD2\n");
1195 case SVGA3D_TRANSFORM_WORLD3
:
1196 _debug_printf("\t\t.type = SVGA3D_TRANSFORM_WORLD3\n");
1198 case SVGA3D_TRANSFORM_MAX
:
1199 _debug_printf("\t\t.type = SVGA3D_TRANSFORM_MAX\n");
1202 _debug_printf("\t\t.type = %i\n", (*cmd
).type
);
1205 _debug_printf("\t\t.matrix[0] = %f\n", (*cmd
).matrix
[0]);
1206 _debug_printf("\t\t.matrix[1] = %f\n", (*cmd
).matrix
[1]);
1207 _debug_printf("\t\t.matrix[2] = %f\n", (*cmd
).matrix
[2]);
1208 _debug_printf("\t\t.matrix[3] = %f\n", (*cmd
).matrix
[3]);
1209 _debug_printf("\t\t.matrix[4] = %f\n", (*cmd
).matrix
[4]);
1210 _debug_printf("\t\t.matrix[5] = %f\n", (*cmd
).matrix
[5]);
1211 _debug_printf("\t\t.matrix[6] = %f\n", (*cmd
).matrix
[6]);
1212 _debug_printf("\t\t.matrix[7] = %f\n", (*cmd
).matrix
[7]);
1213 _debug_printf("\t\t.matrix[8] = %f\n", (*cmd
).matrix
[8]);
1214 _debug_printf("\t\t.matrix[9] = %f\n", (*cmd
).matrix
[9]);
1215 _debug_printf("\t\t.matrix[10] = %f\n", (*cmd
).matrix
[10]);
1216 _debug_printf("\t\t.matrix[11] = %f\n", (*cmd
).matrix
[11]);
1217 _debug_printf("\t\t.matrix[12] = %f\n", (*cmd
).matrix
[12]);
1218 _debug_printf("\t\t.matrix[13] = %f\n", (*cmd
).matrix
[13]);
1219 _debug_printf("\t\t.matrix[14] = %f\n", (*cmd
).matrix
[14]);
1220 _debug_printf("\t\t.matrix[15] = %f\n", (*cmd
).matrix
[15]);
1224 dump_SVGA3dCmdDestroyShader(const SVGA3dCmdDestroyShader
*cmd
)
1226 _debug_printf("\t\t.cid = %u\n", (*cmd
).cid
);
1227 _debug_printf("\t\t.shid = %u\n", (*cmd
).shid
);
1228 switch((*cmd
).type
) {
1229 case SVGA3D_SHADERTYPE_VS
:
1230 _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_VS\n");
1232 case SVGA3D_SHADERTYPE_PS
:
1233 _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_PS\n");
1235 case SVGA3D_SHADERTYPE_MAX
:
1236 _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_MAX\n");
1239 _debug_printf("\t\t.type = %i\n", (*cmd
).type
);
1245 dump_SVGA3dCmdDestroyContext(const SVGA3dCmdDestroyContext
*cmd
)
1247 _debug_printf("\t\t.cid = %u\n", (*cmd
).cid
);
1251 dump_SVGA3dCmdClear(const SVGA3dCmdClear
*cmd
)
1253 _debug_printf("\t\t.cid = %u\n", (*cmd
).cid
);
1254 switch((*cmd
).clearFlag
) {
1255 case SVGA3D_CLEAR_COLOR
:
1256 _debug_printf("\t\t.clearFlag = SVGA3D_CLEAR_COLOR\n");
1258 case SVGA3D_CLEAR_DEPTH
:
1259 _debug_printf("\t\t.clearFlag = SVGA3D_CLEAR_DEPTH\n");
1261 case SVGA3D_CLEAR_STENCIL
:
1262 _debug_printf("\t\t.clearFlag = SVGA3D_CLEAR_STENCIL\n");
1265 _debug_printf("\t\t.clearFlag = %i\n", (*cmd
).clearFlag
);
1268 _debug_printf("\t\t.color = %u\n", (*cmd
).color
);
1269 _debug_printf("\t\t.depth = %f\n", (*cmd
).depth
);
1270 _debug_printf("\t\t.stencil = %u\n", (*cmd
).stencil
);
1274 dump_SVGA3dCmdDefineSurface(const SVGA3dCmdDefineSurface
*cmd
)
1276 _debug_printf("\t\t.sid = %u\n", (*cmd
).sid
);
1277 switch((*cmd
).surfaceFlags
) {
1278 case SVGA3D_SURFACE_CUBEMAP
:
1279 _debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_CUBEMAP\n");
1281 case SVGA3D_SURFACE_HINT_STATIC
:
1282 _debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_HINT_STATIC\n");
1284 case SVGA3D_SURFACE_HINT_DYNAMIC
:
1285 _debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_HINT_DYNAMIC\n");
1287 case SVGA3D_SURFACE_HINT_INDEXBUFFER
:
1288 _debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_HINT_INDEXBUFFER\n");
1290 case SVGA3D_SURFACE_HINT_VERTEXBUFFER
:
1291 _debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_HINT_VERTEXBUFFER\n");
1294 _debug_printf("\t\t.surfaceFlags = %i\n", (*cmd
).surfaceFlags
);
1297 switch((*cmd
).format
) {
1298 case SVGA3D_FORMAT_INVALID
:
1299 _debug_printf("\t\t.format = SVGA3D_FORMAT_INVALID\n");
1301 case SVGA3D_X8R8G8B8
:
1302 _debug_printf("\t\t.format = SVGA3D_X8R8G8B8\n");
1304 case SVGA3D_A8R8G8B8
:
1305 _debug_printf("\t\t.format = SVGA3D_A8R8G8B8\n");
1308 _debug_printf("\t\t.format = SVGA3D_R5G6B5\n");
1310 case SVGA3D_X1R5G5B5
:
1311 _debug_printf("\t\t.format = SVGA3D_X1R5G5B5\n");
1313 case SVGA3D_A1R5G5B5
:
1314 _debug_printf("\t\t.format = SVGA3D_A1R5G5B5\n");
1316 case SVGA3D_A4R4G4B4
:
1317 _debug_printf("\t\t.format = SVGA3D_A4R4G4B4\n");
1320 _debug_printf("\t\t.format = SVGA3D_Z_D32\n");
1323 _debug_printf("\t\t.format = SVGA3D_Z_D16\n");
1325 case SVGA3D_Z_D24S8
:
1326 _debug_printf("\t\t.format = SVGA3D_Z_D24S8\n");
1328 case SVGA3D_Z_D15S1
:
1329 _debug_printf("\t\t.format = SVGA3D_Z_D15S1\n");
1331 case SVGA3D_LUMINANCE8
:
1332 _debug_printf("\t\t.format = SVGA3D_LUMINANCE8\n");
1334 case SVGA3D_LUMINANCE4_ALPHA4
:
1335 _debug_printf("\t\t.format = SVGA3D_LUMINANCE4_ALPHA4\n");
1337 case SVGA3D_LUMINANCE16
:
1338 _debug_printf("\t\t.format = SVGA3D_LUMINANCE16\n");
1340 case SVGA3D_LUMINANCE8_ALPHA8
:
1341 _debug_printf("\t\t.format = SVGA3D_LUMINANCE8_ALPHA8\n");
1344 _debug_printf("\t\t.format = SVGA3D_DXT1\n");
1347 _debug_printf("\t\t.format = SVGA3D_DXT2\n");
1350 _debug_printf("\t\t.format = SVGA3D_DXT3\n");
1353 _debug_printf("\t\t.format = SVGA3D_DXT4\n");
1356 _debug_printf("\t\t.format = SVGA3D_DXT5\n");
1358 case SVGA3D_BUMPU8V8
:
1359 _debug_printf("\t\t.format = SVGA3D_BUMPU8V8\n");
1361 case SVGA3D_BUMPL6V5U5
:
1362 _debug_printf("\t\t.format = SVGA3D_BUMPL6V5U5\n");
1364 case SVGA3D_BUMPX8L8V8U8
:
1365 _debug_printf("\t\t.format = SVGA3D_BUMPX8L8V8U8\n");
1367 case SVGA3D_BUMPL8V8U8
:
1368 _debug_printf("\t\t.format = SVGA3D_BUMPL8V8U8\n");
1370 case SVGA3D_ARGB_S10E5
:
1371 _debug_printf("\t\t.format = SVGA3D_ARGB_S10E5\n");
1373 case SVGA3D_ARGB_S23E8
:
1374 _debug_printf("\t\t.format = SVGA3D_ARGB_S23E8\n");
1376 case SVGA3D_A2R10G10B10
:
1377 _debug_printf("\t\t.format = SVGA3D_A2R10G10B10\n");
1380 _debug_printf("\t\t.format = SVGA3D_V8U8\n");
1382 case SVGA3D_Q8W8V8U8
:
1383 _debug_printf("\t\t.format = SVGA3D_Q8W8V8U8\n");
1386 _debug_printf("\t\t.format = SVGA3D_CxV8U8\n");
1388 case SVGA3D_X8L8V8U8
:
1389 _debug_printf("\t\t.format = SVGA3D_X8L8V8U8\n");
1391 case SVGA3D_A2W10V10U10
:
1392 _debug_printf("\t\t.format = SVGA3D_A2W10V10U10\n");
1395 _debug_printf("\t\t.format = SVGA3D_ALPHA8\n");
1397 case SVGA3D_R_S10E5
:
1398 _debug_printf("\t\t.format = SVGA3D_R_S10E5\n");
1400 case SVGA3D_R_S23E8
:
1401 _debug_printf("\t\t.format = SVGA3D_R_S23E8\n");
1403 case SVGA3D_RG_S10E5
:
1404 _debug_printf("\t\t.format = SVGA3D_RG_S10E5\n");
1406 case SVGA3D_RG_S23E8
:
1407 _debug_printf("\t\t.format = SVGA3D_RG_S23E8\n");
1410 _debug_printf("\t\t.format = SVGA3D_BUFFER\n");
1412 case SVGA3D_Z_D24X8
:
1413 _debug_printf("\t\t.format = SVGA3D_Z_D24X8\n");
1416 _debug_printf("\t\t.format = SVGA3D_G16R16\n");
1418 case SVGA3D_A16B16G16R16
:
1419 _debug_printf("\t\t.format = SVGA3D_A16B16G16R16\n");
1422 _debug_printf("\t\t.format = SVGA3D_UYVY\n");
1425 _debug_printf("\t\t.format = SVGA3D_YUY2\n");
1428 _debug_printf("\t\t.format = SVGA3D_NV12\n");
1431 _debug_printf("\t\t.format = SVGA3D_AYUV\n");
1434 _debug_printf("\t\t.format = %i\n", (*cmd
).format
);
1437 _debug_printf("\t\t.face[0].numMipLevels = %u\n", (*cmd
).face
[0].numMipLevels
);
1438 _debug_printf("\t\t.face[1].numMipLevels = %u\n", (*cmd
).face
[1].numMipLevels
);
1439 _debug_printf("\t\t.face[2].numMipLevels = %u\n", (*cmd
).face
[2].numMipLevels
);
1440 _debug_printf("\t\t.face[3].numMipLevels = %u\n", (*cmd
).face
[3].numMipLevels
);
1441 _debug_printf("\t\t.face[4].numMipLevels = %u\n", (*cmd
).face
[4].numMipLevels
);
1442 _debug_printf("\t\t.face[5].numMipLevels = %u\n", (*cmd
).face
[5].numMipLevels
);
1446 dump_SVGASignedRect(const SVGASignedRect
*cmd
)
1448 _debug_printf("\t\t.left = %i\n", (*cmd
).left
);
1449 _debug_printf("\t\t.top = %i\n", (*cmd
).top
);
1450 _debug_printf("\t\t.right = %i\n", (*cmd
).right
);
1451 _debug_printf("\t\t.bottom = %i\n", (*cmd
).bottom
);
1455 dump_SVGA3dCmdBlitSurfaceToScreen(const SVGA3dCmdBlitSurfaceToScreen
*cmd
)
1457 _debug_printf("\t\t.srcImage.sid = %u\n", (*cmd
).srcImage
.sid
);
1458 _debug_printf("\t\t.srcImage.face = %u\n", (*cmd
).srcImage
.face
);
1459 _debug_printf("\t\t.srcImage.mipmap = %u\n", (*cmd
).srcImage
.mipmap
);
1460 _debug_printf("\t\t.srcRect.left = %i\n", (*cmd
).srcRect
.left
);
1461 _debug_printf("\t\t.srcRect.top = %i\n", (*cmd
).srcRect
.top
);
1462 _debug_printf("\t\t.srcRect.right = %i\n", (*cmd
).srcRect
.right
);
1463 _debug_printf("\t\t.srcRect.bottom = %i\n", (*cmd
).srcRect
.bottom
);
1464 _debug_printf("\t\t.destScreenId = %u\n", (*cmd
).destScreenId
);
1465 _debug_printf("\t\t.destRect.left = %i\n", (*cmd
).destRect
.left
);
1466 _debug_printf("\t\t.destRect.top = %i\n", (*cmd
).destRect
.top
);
1467 _debug_printf("\t\t.destRect.right = %i\n", (*cmd
).destRect
.right
);
1468 _debug_printf("\t\t.destRect.bottom = %i\n", (*cmd
).destRect
.bottom
);
1473 svga_dump_command(uint32_t cmd_id
, const void *data
, uint32_t size
)
1475 const uint8_t *body
= (const uint8_t *)data
;
1476 const uint8_t *next
= body
+ size
;
1479 case SVGA_3D_CMD_SURFACE_DEFINE
:
1480 _debug_printf("\tSVGA_3D_CMD_SURFACE_DEFINE\n");
1482 const SVGA3dCmdDefineSurface
*cmd
= (const SVGA3dCmdDefineSurface
*)body
;
1483 dump_SVGA3dCmdDefineSurface(cmd
);
1484 body
= (const uint8_t *)&cmd
[1];
1485 while(body
+ sizeof(SVGA3dSize
) <= next
) {
1486 dump_SVGA3dSize((const SVGA3dSize
*)body
);
1487 body
+= sizeof(SVGA3dSize
);
1491 case SVGA_3D_CMD_SURFACE_DESTROY
:
1492 _debug_printf("\tSVGA_3D_CMD_SURFACE_DESTROY\n");
1494 const SVGA3dCmdDestroySurface
*cmd
= (const SVGA3dCmdDestroySurface
*)body
;
1495 dump_SVGA3dCmdDestroySurface(cmd
);
1496 body
= (const uint8_t *)&cmd
[1];
1499 case SVGA_3D_CMD_SURFACE_COPY
:
1500 _debug_printf("\tSVGA_3D_CMD_SURFACE_COPY\n");
1502 const SVGA3dCmdSurfaceCopy
*cmd
= (const SVGA3dCmdSurfaceCopy
*)body
;
1503 dump_SVGA3dCmdSurfaceCopy(cmd
);
1504 body
= (const uint8_t *)&cmd
[1];
1505 while(body
+ sizeof(SVGA3dCopyBox
) <= next
) {
1506 dump_SVGA3dCopyBox((const SVGA3dCopyBox
*)body
);
1507 body
+= sizeof(SVGA3dCopyBox
);
1511 case SVGA_3D_CMD_SURFACE_STRETCHBLT
:
1512 _debug_printf("\tSVGA_3D_CMD_SURFACE_STRETCHBLT\n");
1514 const SVGA3dCmdSurfaceStretchBlt
*cmd
= (const SVGA3dCmdSurfaceStretchBlt
*)body
;
1515 dump_SVGA3dCmdSurfaceStretchBlt(cmd
);
1516 body
= (const uint8_t *)&cmd
[1];
1519 case SVGA_3D_CMD_SURFACE_DMA
:
1520 _debug_printf("\tSVGA_3D_CMD_SURFACE_DMA\n");
1522 const SVGA3dCmdSurfaceDMA
*cmd
= (const SVGA3dCmdSurfaceDMA
*)body
;
1523 dump_SVGA3dCmdSurfaceDMA(cmd
);
1524 body
= (const uint8_t *)&cmd
[1];
1525 while(body
+ sizeof(SVGA3dCopyBox
) <= next
) {
1526 dump_SVGA3dCopyBox((const SVGA3dCopyBox
*)body
);
1527 body
+= sizeof(SVGA3dCopyBox
);
1529 while(body
+ sizeof(SVGA3dCmdSurfaceDMASuffix
) <= next
) {
1530 dump_SVGA3dCmdSurfaceDMASuffix((const SVGA3dCmdSurfaceDMASuffix
*)body
);
1531 body
+= sizeof(SVGA3dCmdSurfaceDMASuffix
);
1535 case SVGA_3D_CMD_CONTEXT_DEFINE
:
1536 _debug_printf("\tSVGA_3D_CMD_CONTEXT_DEFINE\n");
1538 const SVGA3dCmdDefineContext
*cmd
= (const SVGA3dCmdDefineContext
*)body
;
1539 dump_SVGA3dCmdDefineContext(cmd
);
1540 body
= (const uint8_t *)&cmd
[1];
1543 case SVGA_3D_CMD_CONTEXT_DESTROY
:
1544 _debug_printf("\tSVGA_3D_CMD_CONTEXT_DESTROY\n");
1546 const SVGA3dCmdDestroyContext
*cmd
= (const SVGA3dCmdDestroyContext
*)body
;
1547 dump_SVGA3dCmdDestroyContext(cmd
);
1548 body
= (const uint8_t *)&cmd
[1];
1551 case SVGA_3D_CMD_SETTRANSFORM
:
1552 _debug_printf("\tSVGA_3D_CMD_SETTRANSFORM\n");
1554 const SVGA3dCmdSetTransform
*cmd
= (const SVGA3dCmdSetTransform
*)body
;
1555 dump_SVGA3dCmdSetTransform(cmd
);
1556 body
= (const uint8_t *)&cmd
[1];
1559 case SVGA_3D_CMD_SETZRANGE
:
1560 _debug_printf("\tSVGA_3D_CMD_SETZRANGE\n");
1562 const SVGA3dCmdSetZRange
*cmd
= (const SVGA3dCmdSetZRange
*)body
;
1563 dump_SVGA3dCmdSetZRange(cmd
);
1564 body
= (const uint8_t *)&cmd
[1];
1567 case SVGA_3D_CMD_SETRENDERSTATE
:
1568 _debug_printf("\tSVGA_3D_CMD_SETRENDERSTATE\n");
1570 const SVGA3dCmdSetRenderState
*cmd
= (const SVGA3dCmdSetRenderState
*)body
;
1571 dump_SVGA3dCmdSetRenderState(cmd
);
1572 body
= (const uint8_t *)&cmd
[1];
1573 while(body
+ sizeof(SVGA3dRenderState
) <= next
) {
1574 dump_SVGA3dRenderState((const SVGA3dRenderState
*)body
);
1575 body
+= sizeof(SVGA3dRenderState
);
1579 case SVGA_3D_CMD_SETRENDERTARGET
:
1580 _debug_printf("\tSVGA_3D_CMD_SETRENDERTARGET\n");
1582 const SVGA3dCmdSetRenderTarget
*cmd
= (const SVGA3dCmdSetRenderTarget
*)body
;
1583 dump_SVGA3dCmdSetRenderTarget(cmd
);
1584 body
= (const uint8_t *)&cmd
[1];
1587 case SVGA_3D_CMD_SETTEXTURESTATE
:
1588 _debug_printf("\tSVGA_3D_CMD_SETTEXTURESTATE\n");
1590 const SVGA3dCmdSetTextureState
*cmd
= (const SVGA3dCmdSetTextureState
*)body
;
1591 dump_SVGA3dCmdSetTextureState(cmd
);
1592 body
= (const uint8_t *)&cmd
[1];
1593 while(body
+ sizeof(SVGA3dTextureState
) <= next
) {
1594 dump_SVGA3dTextureState((const SVGA3dTextureState
*)body
);
1595 body
+= sizeof(SVGA3dTextureState
);
1599 case SVGA_3D_CMD_SETMATERIAL
:
1600 _debug_printf("\tSVGA_3D_CMD_SETMATERIAL\n");
1602 const SVGA3dCmdSetMaterial
*cmd
= (const SVGA3dCmdSetMaterial
*)body
;
1603 dump_SVGA3dCmdSetMaterial(cmd
);
1604 body
= (const uint8_t *)&cmd
[1];
1607 case SVGA_3D_CMD_SETLIGHTDATA
:
1608 _debug_printf("\tSVGA_3D_CMD_SETLIGHTDATA\n");
1610 const SVGA3dCmdSetLightData
*cmd
= (const SVGA3dCmdSetLightData
*)body
;
1611 dump_SVGA3dCmdSetLightData(cmd
);
1612 body
= (const uint8_t *)&cmd
[1];
1615 case SVGA_3D_CMD_SETLIGHTENABLED
:
1616 _debug_printf("\tSVGA_3D_CMD_SETLIGHTENABLED\n");
1618 const SVGA3dCmdSetLightEnabled
*cmd
= (const SVGA3dCmdSetLightEnabled
*)body
;
1619 dump_SVGA3dCmdSetLightEnabled(cmd
);
1620 body
= (const uint8_t *)&cmd
[1];
1623 case SVGA_3D_CMD_SETVIEWPORT
:
1624 _debug_printf("\tSVGA_3D_CMD_SETVIEWPORT\n");
1626 const SVGA3dCmdSetViewport
*cmd
= (const SVGA3dCmdSetViewport
*)body
;
1627 dump_SVGA3dCmdSetViewport(cmd
);
1628 body
= (const uint8_t *)&cmd
[1];
1631 case SVGA_3D_CMD_SETCLIPPLANE
:
1632 _debug_printf("\tSVGA_3D_CMD_SETCLIPPLANE\n");
1634 const SVGA3dCmdSetClipPlane
*cmd
= (const SVGA3dCmdSetClipPlane
*)body
;
1635 dump_SVGA3dCmdSetClipPlane(cmd
);
1636 body
= (const uint8_t *)&cmd
[1];
1639 case SVGA_3D_CMD_CLEAR
:
1640 _debug_printf("\tSVGA_3D_CMD_CLEAR\n");
1642 const SVGA3dCmdClear
*cmd
= (const SVGA3dCmdClear
*)body
;
1643 dump_SVGA3dCmdClear(cmd
);
1644 body
= (const uint8_t *)&cmd
[1];
1645 while(body
+ sizeof(SVGA3dRect
) <= next
) {
1646 dump_SVGA3dRect((const SVGA3dRect
*)body
);
1647 body
+= sizeof(SVGA3dRect
);
1651 case SVGA_3D_CMD_PRESENT
:
1652 _debug_printf("\tSVGA_3D_CMD_PRESENT\n");
1654 const SVGA3dCmdPresent
*cmd
= (const SVGA3dCmdPresent
*)body
;
1655 dump_SVGA3dCmdPresent(cmd
);
1656 body
= (const uint8_t *)&cmd
[1];
1657 while(body
+ sizeof(SVGA3dCopyRect
) <= next
) {
1658 dump_SVGA3dCopyRect((const SVGA3dCopyRect
*)body
);
1659 body
+= sizeof(SVGA3dCopyRect
);
1663 case SVGA_3D_CMD_SHADER_DEFINE
:
1664 _debug_printf("\tSVGA_3D_CMD_SHADER_DEFINE\n");
1666 const SVGA3dCmdDefineShader
*cmd
= (const SVGA3dCmdDefineShader
*)body
;
1667 dump_SVGA3dCmdDefineShader(cmd
);
1668 body
= (const uint8_t *)&cmd
[1];
1669 svga_shader_dump((const uint32_t *)body
,
1670 (unsigned)(next
- body
)/sizeof(uint32_t),
1675 case SVGA_3D_CMD_SHADER_DESTROY
:
1676 _debug_printf("\tSVGA_3D_CMD_SHADER_DESTROY\n");
1678 const SVGA3dCmdDestroyShader
*cmd
= (const SVGA3dCmdDestroyShader
*)body
;
1679 dump_SVGA3dCmdDestroyShader(cmd
);
1680 body
= (const uint8_t *)&cmd
[1];
1683 case SVGA_3D_CMD_SET_SHADER
:
1684 _debug_printf("\tSVGA_3D_CMD_SET_SHADER\n");
1686 const SVGA3dCmdSetShader
*cmd
= (const SVGA3dCmdSetShader
*)body
;
1687 dump_SVGA3dCmdSetShader(cmd
);
1688 body
= (const uint8_t *)&cmd
[1];
1691 case SVGA_3D_CMD_SET_SHADER_CONST
:
1692 _debug_printf("\tSVGA_3D_CMD_SET_SHADER_CONST\n");
1694 const SVGA3dCmdSetShaderConst
*cmd
= (const SVGA3dCmdSetShaderConst
*)body
;
1695 uint32 numConsts
= 1 + (size
- sizeof *cmd
) / (4 * sizeof(uint32
));
1696 dump_SVGA3dCmdSetShaderConst(cmd
, numConsts
);
1700 case SVGA_3D_CMD_DRAW_PRIMITIVES
:
1701 _debug_printf("\tSVGA_3D_CMD_DRAW_PRIMITIVES\n");
1703 const SVGA3dCmdDrawPrimitives
*cmd
= (const SVGA3dCmdDrawPrimitives
*)body
;
1705 dump_SVGA3dCmdDrawPrimitives(cmd
);
1706 body
= (const uint8_t *)&cmd
[1];
1707 for(i
= 0; i
< cmd
->numVertexDecls
; ++i
) {
1708 dump_SVGA3dVertexDecl((const SVGA3dVertexDecl
*)body
);
1709 body
+= sizeof(SVGA3dVertexDecl
);
1711 for(j
= 0; j
< cmd
->numRanges
; ++j
) {
1712 dump_SVGA3dPrimitiveRange((const SVGA3dPrimitiveRange
*)body
);
1713 body
+= sizeof(SVGA3dPrimitiveRange
);
1715 while(body
+ sizeof(SVGA3dVertexDivisor
) <= next
) {
1716 dump_SVGA3dVertexDivisor((const SVGA3dVertexDivisor
*)body
);
1717 body
+= sizeof(SVGA3dVertexDivisor
);
1721 case SVGA_3D_CMD_SETSCISSORRECT
:
1722 _debug_printf("\tSVGA_3D_CMD_SETSCISSORRECT\n");
1724 const SVGA3dCmdSetScissorRect
*cmd
= (const SVGA3dCmdSetScissorRect
*)body
;
1725 dump_SVGA3dCmdSetScissorRect(cmd
);
1726 body
= (const uint8_t *)&cmd
[1];
1729 case SVGA_3D_CMD_BEGIN_QUERY
:
1730 _debug_printf("\tSVGA_3D_CMD_BEGIN_QUERY\n");
1732 const SVGA3dCmdBeginQuery
*cmd
= (const SVGA3dCmdBeginQuery
*)body
;
1733 dump_SVGA3dCmdBeginQuery(cmd
);
1734 body
= (const uint8_t *)&cmd
[1];
1737 case SVGA_3D_CMD_END_QUERY
:
1738 _debug_printf("\tSVGA_3D_CMD_END_QUERY\n");
1740 const SVGA3dCmdEndQuery
*cmd
= (const SVGA3dCmdEndQuery
*)body
;
1741 dump_SVGA3dCmdEndQuery(cmd
);
1742 body
= (const uint8_t *)&cmd
[1];
1745 case SVGA_3D_CMD_WAIT_FOR_QUERY
:
1746 _debug_printf("\tSVGA_3D_CMD_WAIT_FOR_QUERY\n");
1748 const SVGA3dCmdWaitForQuery
*cmd
= (const SVGA3dCmdWaitForQuery
*)body
;
1749 dump_SVGA3dCmdWaitForQuery(cmd
);
1750 body
= (const uint8_t *)&cmd
[1];
1753 case SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN
:
1754 _debug_printf("\tSVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN\n");
1756 const SVGA3dCmdBlitSurfaceToScreen
*cmd
= (const SVGA3dCmdBlitSurfaceToScreen
*)body
;
1757 dump_SVGA3dCmdBlitSurfaceToScreen(cmd
);
1758 body
= (const uint8_t *)&cmd
[1];
1759 while(body
+ sizeof(SVGASignedRect
) <= next
) {
1760 dump_SVGASignedRect((const SVGASignedRect
*)body
);
1761 body
+= sizeof(SVGASignedRect
);
1766 _debug_printf("\t0x%08x\n", cmd_id
);
1770 while(body
+ sizeof(uint32_t) <= next
) {
1771 _debug_printf("\t\t0x%08x\n", *(const uint32_t *)body
);
1772 body
+= sizeof(uint32_t);
1774 while(body
+ sizeof(uint32_t) <= next
)
1775 _debug_printf("\t\t0x%02x\n", *body
++);
1780 svga_dump_commands(const void *commands
, uint32_t size
)
1782 const uint8_t *next
= commands
;
1783 const uint8_t *last
= next
+ size
;
1785 assert(size
% sizeof(uint32_t) == 0);
1787 while(next
< last
) {
1788 const uint32_t cmd_id
= *(const uint32_t *)next
;
1790 if(SVGA_3D_CMD_BASE
<= cmd_id
&& cmd_id
< SVGA_3D_CMD_MAX
) {
1791 const SVGA3dCmdHeader
*header
= (const SVGA3dCmdHeader
*)next
;
1792 const uint8_t *body
= (const uint8_t *)&header
[1];
1794 next
= body
+ header
->size
;
1798 svga_dump_command(cmd_id
, body
, header
->size
);
1800 else if(cmd_id
== SVGA_CMD_FENCE
) {
1801 _debug_printf("\tSVGA_CMD_FENCE\n");
1802 _debug_printf("\t\t0x%08x\n", ((const uint32_t *)next
)[1]);
1803 next
+= 2*sizeof(uint32_t);
1806 _debug_printf("\t0x%08x\n", cmd_id
);
1807 next
+= sizeof(uint32_t);