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25 * @brief Definitions for the event manager.
27 ******************************************************************************/
30 #include "common/os.h"
32 #include "gen_ar_event.hpp"
33 #include "gen_ar_eventhandler.hpp"
39 //////////////////////////////////////////////////////////////////////////
40 /// EventManager - interface to dispatch events to handlers.
41 /// Event handling occurs only on a single thread.
42 //////////////////////////////////////////////////////////////////////////
50 // Event manager owns destroying handler objects once attached.
51 ///@note See comment for Detach.
52 for (auto pHandler
: mHandlers
)
58 void Attach(EventHandler
* pHandler
)
60 SWR_ASSERT(pHandler
!= nullptr);
61 mHandlers
.push_back(pHandler
);
64 void Dispatch(const Event
& event
)
66 ///@todo Add event filter check here.
68 for (auto pHandler
: mHandlers
)
70 event
.Accept(pHandler
);
74 void FlushDraw(uint32_t drawId
)
76 for (auto pHandler
: mHandlers
)
78 pHandler
->FlushDraw(drawId
);
83 // Handlers stay registered for life
84 void Detach(EventHandler
* pHandler
) { SWR_INVALID("Should not be called"); }
86 std::vector
<EventHandler
*> mHandlers
;
88 }; // namespace ArchRast