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25 * @brief Definitions for the event manager.
27 ******************************************************************************/
30 #include "common/os.h"
32 #include "gen_ar_event.h"
33 #include "gen_ar_eventhandler.h"
39 //////////////////////////////////////////////////////////////////////////
40 /// EventManager - interface to dispatch events to handlers.
41 /// Event handling occurs only on a single thread.
42 //////////////////////////////////////////////////////////////////////////
50 // Event manager owns destroying handler objects once attached.
51 ///@note See comment for Detach.
52 for (auto pHandler
: mHandlers
)
58 void Attach(EventHandler
* pHandler
)
60 mHandlers
.push_back(pHandler
);
63 void Dispatch(Event
& event
)
65 ///@todo Add event filter check here.
67 for (auto pHandler
: mHandlers
)
69 event
.Accept(pHandler
);
74 // Handlers stay registered for life
75 void Detach(EventHandler
* pHandler
) { SWR_ASSERT(0); }
77 std::vector
<EventHandler
*> mHandlers
;