swr/rasterizer: Events are now grouped and enabled by knobs
[mesa.git] / src / gallium / drivers / swr / rasterizer / archrast / events_private.proto
1 # Copyright (C) 2018 Intel Corporation. All Rights Reserved.
2 #
3 # Permission is hereby granted, free of charge, to any person obtaining a
4 # copy of this software and associated documentation files (the "Software"),
5 # to deal in the Software without restriction, including without limitation
6 # the rights to use, copy, modify, merge, publish, distribute, sublicense,
7 # and/or sell copies of the Software, and to permit persons to whom the
8 # Software is furnished to do so, subject to the following conditions:
9 #
10 # The above copyright notice and this permission notice (including the next
11 # paragraph) shall be included in all copies or substantial portions of the
12 # Software.
13 #
14 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
20 # IN THE SOFTWARE.
21 #
22 # Provides definitions for private internal events that are only used internally
23 # to rasty for communicating information between Rasty and Archrast. One goal for
24 # ArchRast is to not pollute the Rasty code with lots of calculations, etc. that
25 # are needed to compute per draw statistics, etc.
26
27 event Pipeline::EarlyDepthStencilInfoSingleSample
28 {
29 uint64_t depthPassMask;
30 uint64_t stencilPassMask;
31 uint64_t coverageMask;
32 };
33
34 event Pipeline::EarlyDepthStencilInfoSampleRate
35 {
36 uint64_t depthPassMask;
37 uint64_t stencilPassMask;
38 uint64_t coverageMask;
39 };
40
41 event Pipeline::EarlyDepthStencilInfoNullPS
42 {
43 uint64_t depthPassMask;
44 uint64_t stencilPassMask;
45 uint64_t coverageMask;
46 };
47
48 event Pipeline::LateDepthStencilInfoSingleSample
49 {
50 uint64_t depthPassMask;
51 uint64_t stencilPassMask;
52 uint64_t coverageMask;
53 };
54
55 event Pipeline::LateDepthStencilInfoSampleRate
56 {
57 uint64_t depthPassMask;
58 uint64_t stencilPassMask;
59 uint64_t coverageMask;
60 };
61
62 event Pipeline::LateDepthStencilInfoNullPS
63 {
64 uint64_t depthPassMask;
65 uint64_t stencilPassMask;
66 uint64_t coverageMask;
67 };
68
69 event Pipeline::EarlyDepthInfoPixelRate
70 {
71 uint64_t depthPassCount;
72 uint64_t activeLanes;
73 };
74
75
76 event Pipeline::LateDepthInfoPixelRate
77 {
78 uint64_t depthPassCount;
79 uint64_t activeLanes;
80 };
81
82
83 event Pipeline::BackendDrawEndEvent
84 {
85 uint32_t drawId;
86 };
87
88 event Pipeline::FrontendDrawEndEvent
89 {
90 uint32_t drawId;
91 };
92
93 event Memory::MemoryAccessEvent
94 {
95 uint32_t drawId;
96 uint64_t tsc;
97 uint64_t ptr;
98 uint32_t size;
99 uint8_t isRead;
100 uint8_t client;
101 };
102
103 event Memory::MemoryStatsEndEvent
104 {
105 uint32_t drawId;
106 };
107
108 event Pipeline::TessPrimCount
109 {
110 uint64_t primCount;
111 };
112
113 event Pipeline::RasterTileCount
114 {
115 uint32_t drawId;
116 uint64_t rasterTiles;
117 };
118
119 event Pipeline::GSPrimInfo
120 {
121 uint64_t inputPrimCount;
122 uint64_t primGeneratedCount;
123 uint64_t vertsInput;
124 };
125
126 // validMask is primitives that still need to be clipped. They weren't rejected due to trivial reject or nan.
127 // clipMask is primitives that need to be clipped. So trivial accepts will be 0 while validMask for that is 1.
128 // Trivial reject is numInvocations - pop_cnt32(validMask)
129 // Trivial accept is validMask & ~clipMask
130 // Must clip count is pop_cnt32(clipMask)
131 event Pipeline::ClipInfoEvent
132 {
133 uint32_t numInvocations;
134 uint32_t validMask;
135 uint32_t clipMask;
136 };
137
138 event Pipeline::CullInfoEvent
139 {
140 uint32_t drawId;
141 uint64_t degeneratePrimMask;
142 uint64_t backfacePrimMask;
143 uint32_t validMask;
144 };
145
146 event Pipeline::AlphaInfoEvent
147 {
148 uint32_t drawId;
149 uint32_t alphaTestEnable;
150 uint32_t alphaBlendEnable;
151 };
152
153 event SwrApi::DrawInstancedEvent
154 {
155 uint32_t drawId;
156 uint32_t topology;
157 uint32_t numVertices;
158 int32_t startVertex;
159 uint32_t numInstances;
160 uint32_t startInstance;
161 uint32_t tsEnable;
162 uint32_t gsEnable;
163 uint32_t soEnable;
164 uint32_t soTopology;
165 uint32_t splitId; // Split draw count or id.
166 };
167
168 event SwrApi::DrawIndexedInstancedEvent
169 {
170 uint32_t drawId;
171 uint32_t topology;
172 uint32_t numIndices;
173 int32_t indexOffset;
174 int32_t baseVertex;
175 uint32_t numInstances;
176 uint32_t startInstance;
177 uint32_t tsEnable;
178 uint32_t gsEnable;
179 uint32_t soEnable;
180 uint32_t soTopology;
181 uint32_t splitId; // Split draw count or id.
182 };
183
184 event Shader::VSStats
185 {
186 HANDLE hStats; // SWR_SHADER_STATS
187 };
188
189 event Shader::HSStats
190 {
191 HANDLE hStats; // SWR_SHADER_STATS
192 };
193
194 event Shader::DSStats
195 {
196 HANDLE hStats; // SWR_SHADER_STATS
197 };
198
199 event Shader::GSStats
200 {
201 HANDLE hStats; // SWR_SHADER_STATS
202 };
203
204 event Shader::PSStats
205 {
206 HANDLE hStats; // SWR_SHADER_STATS
207 };
208
209 event Shader::CSStats
210 {
211 HANDLE hStats; // SWR_SHADER_STATS
212 };