1 /****************************************************************************
2 * Copyright (C) 2014-2016 Intel Corporation. All Rights Reserved.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * @brief API implementation
27 ******************************************************************************/
35 #include "core/backend.h"
36 #include "core/context.h"
37 #include "core/depthstencil.h"
38 #include "core/frontend.h"
39 #include "core/rasterizer.h"
40 #include "core/rdtsc_core.h"
41 #include "core/threads.h"
42 #include "core/tilemgr.h"
43 #include "core/clip.h"
44 #include "core/utils.h"
46 #include "common/os.h"
48 static const SWR_RECT g_MaxScissorRect
= { 0, 0, KNOB_MAX_SCISSOR_X
, KNOB_MAX_SCISSOR_Y
};
50 void SetupDefaultState(SWR_CONTEXT
*pContext
);
52 static INLINE SWR_CONTEXT
* GetContext(HANDLE hContext
)
54 return (SWR_CONTEXT
*)hContext
;
57 void WakeAllThreads(SWR_CONTEXT
*pContext
)
59 pContext
->FifosNotEmpty
.notify_all();
62 //////////////////////////////////////////////////////////////////////////
63 /// @brief Create SWR Context.
64 /// @param pCreateInfo - pointer to creation info.
65 HANDLE
SwrCreateContext(
66 SWR_CREATECONTEXT_INFO
* pCreateInfo
)
71 void* pContextMem
= AlignedMalloc(sizeof(SWR_CONTEXT
), KNOB_SIMD_WIDTH
* 4);
72 memset(pContextMem
, 0, sizeof(SWR_CONTEXT
));
73 SWR_CONTEXT
*pContext
= new (pContextMem
) SWR_CONTEXT();
75 pContext
->privateStateSize
= pCreateInfo
->privateStateSize
;
77 pContext
->dcRing
.Init(KNOB_MAX_DRAWS_IN_FLIGHT
);
78 pContext
->dsRing
.Init(KNOB_MAX_DRAWS_IN_FLIGHT
);
80 pContext
->pMacroTileManagerArray
= (MacroTileMgr
*)AlignedMalloc(sizeof(MacroTileMgr
) * KNOB_MAX_DRAWS_IN_FLIGHT
, 64);
81 pContext
->pDispatchQueueArray
= (DispatchQueue
*)AlignedMalloc(sizeof(DispatchQueue
) * KNOB_MAX_DRAWS_IN_FLIGHT
, 64);
83 for (uint32_t dc
= 0; dc
< KNOB_MAX_DRAWS_IN_FLIGHT
; ++dc
)
85 pContext
->dcRing
[dc
].pArena
= new CachingArena(pContext
->cachingArenaAllocator
);
86 new (&pContext
->pMacroTileManagerArray
[dc
]) MacroTileMgr(*pContext
->dcRing
[dc
].pArena
);
87 new (&pContext
->pDispatchQueueArray
[dc
]) DispatchQueue();
89 pContext
->dsRing
[dc
].pArena
= new CachingArena(pContext
->cachingArenaAllocator
);
92 pContext
->threadInfo
.MAX_WORKER_THREADS
= KNOB_MAX_WORKER_THREADS
;
93 pContext
->threadInfo
.MAX_NUMA_NODES
= KNOB_MAX_NUMA_NODES
;
94 pContext
->threadInfo
.MAX_CORES_PER_NUMA_NODE
= KNOB_MAX_CORES_PER_NUMA_NODE
;
95 pContext
->threadInfo
.MAX_THREADS_PER_CORE
= KNOB_MAX_THREADS_PER_CORE
;
96 pContext
->threadInfo
.SINGLE_THREADED
= KNOB_SINGLE_THREADED
;
98 if (pCreateInfo
->pThreadInfo
)
100 pContext
->threadInfo
= *pCreateInfo
->pThreadInfo
;
103 memset(&pContext
->WaitLock
, 0, sizeof(pContext
->WaitLock
));
104 memset(&pContext
->FifosNotEmpty
, 0, sizeof(pContext
->FifosNotEmpty
));
105 new (&pContext
->WaitLock
) std::mutex();
106 new (&pContext
->FifosNotEmpty
) std::condition_variable();
108 CreateThreadPool(pContext
, &pContext
->threadPool
);
110 pContext
->ppScratch
= new uint8_t*[pContext
->NumWorkerThreads
];
111 pContext
->pStats
= new SWR_STATS
[pContext
->NumWorkerThreads
];
113 #if defined(KNOB_ENABLE_AR)
114 // Setup ArchRast thread contexts which includes +1 for API thread.
115 pContext
->pArContext
= new HANDLE
[pContext
->NumWorkerThreads
+1];
116 pContext
->pArContext
[pContext
->NumWorkerThreads
] = ArchRast::CreateThreadContext(ArchRast::AR_THREAD::API
);
119 // Allocate scratch space for workers.
120 ///@note We could lazily allocate this but its rather small amount of memory.
121 for (uint32_t i
= 0; i
< pContext
->NumWorkerThreads
; ++i
)
124 uint32_t numaNode
= pContext
->threadPool
.pThreadData
?
125 pContext
->threadPool
.pThreadData
[i
].numaId
: 0;
126 pContext
->ppScratch
[i
] = (uint8_t*)VirtualAllocExNuma(
127 GetCurrentProcess(), nullptr, 32 * sizeof(KILOBYTE
),
128 MEM_RESERVE
| MEM_COMMIT
, PAGE_READWRITE
,
131 pContext
->ppScratch
[i
] = (uint8_t*)AlignedMalloc(32 * sizeof(KILOBYTE
), KNOB_SIMD_WIDTH
* 4);
134 #if defined(KNOB_ENABLE_AR)
135 // Initialize worker thread context for ArchRast.
136 pContext
->pArContext
[i
] = ArchRast::CreateThreadContext(ArchRast::AR_THREAD::WORKER
);
140 // State setup AFTER context is fully initialized
141 SetupDefaultState(pContext
);
143 // initialize hot tile manager
144 pContext
->pHotTileMgr
= new HotTileMgr();
146 // initialize callback functions
147 pContext
->pfnLoadTile
= pCreateInfo
->pfnLoadTile
;
148 pContext
->pfnStoreTile
= pCreateInfo
->pfnStoreTile
;
149 pContext
->pfnClearTile
= pCreateInfo
->pfnClearTile
;
150 pContext
->pfnUpdateSoWriteOffset
= pCreateInfo
->pfnUpdateSoWriteOffset
;
151 pContext
->pfnUpdateStats
= pCreateInfo
->pfnUpdateStats
;
152 pContext
->pfnUpdateStatsFE
= pCreateInfo
->pfnUpdateStatsFE
;
155 // pass pointer to bucket manager back to caller
156 #ifdef KNOB_ENABLE_RDTSC
157 pCreateInfo
->pBucketMgr
= &gBucketMgr
;
160 pCreateInfo
->contextSaveSize
= sizeof(API_STATE
);
162 StartThreadPool(pContext
, &pContext
->threadPool
);
164 return (HANDLE
)pContext
;
167 void CopyState(DRAW_STATE
& dst
, const DRAW_STATE
& src
)
169 memcpy(&dst
.state
, &src
.state
, sizeof(API_STATE
));
172 template<bool IsDraw
>
173 void QueueWork(SWR_CONTEXT
*pContext
)
175 DRAW_CONTEXT
* pDC
= pContext
->pCurDrawContext
;
176 uint32_t dcIndex
= pDC
->drawId
% KNOB_MAX_DRAWS_IN_FLIGHT
;
180 pDC
->pTileMgr
= &pContext
->pMacroTileManagerArray
[dcIndex
];
181 pDC
->pTileMgr
->initialize();
184 // Each worker thread looks at a DC for both FE and BE work at different times and so we
185 // multiply threadDone by 2. When the threadDone counter has reached 0 then all workers
186 // have moved past this DC. (i.e. Each worker has checked this DC for both FE and BE work and
187 // then moved on if all work is done.)
188 pContext
->pCurDrawContext
->threadsDone
= pContext
->NumFEThreads
+ pContext
->NumBEThreads
;
192 InterlockedIncrement((volatile LONG
*)&pContext
->drawsOutstandingFE
);
197 std::unique_lock
<std::mutex
> lock(pContext
->WaitLock
);
198 pContext
->dcRing
.Enqueue();
201 if (pContext
->threadInfo
.SINGLE_THREADED
)
203 // flush denormals to 0
204 uint32_t mxcsr
= _mm_getcsr();
205 _mm_setcsr(mxcsr
| _MM_FLUSH_ZERO_ON
| _MM_DENORMALS_ZERO_ON
);
209 uint32_t curDraw
[2] = { pContext
->pCurDrawContext
->drawId
, pContext
->pCurDrawContext
->drawId
};
210 WorkOnFifoFE(pContext
, 0, curDraw
[0]);
211 WorkOnFifoBE(pContext
, 0, curDraw
[1], pContext
->singleThreadLockedTiles
, 0, 0);
215 uint32_t curDispatch
= pContext
->pCurDrawContext
->drawId
;
216 WorkOnCompute(pContext
, 0, curDispatch
);
219 // Dequeue the work here, if not already done, since we're single threaded (i.e. no workers).
220 while (CompleteDrawContext(pContext
, pContext
->pCurDrawContext
) > 0) {}
227 AR_API_BEGIN(APIDrawWakeAllThreads
, pDC
->drawId
);
228 WakeAllThreads(pContext
);
229 AR_API_END(APIDrawWakeAllThreads
, 1);
232 // Set current draw context to NULL so that next state call forces a new draw context to be created and populated.
233 pContext
->pPrevDrawContext
= pContext
->pCurDrawContext
;
234 pContext
->pCurDrawContext
= nullptr;
237 INLINE
void QueueDraw(SWR_CONTEXT
* pContext
)
239 QueueWork
<true>(pContext
);
242 INLINE
void QueueDispatch(SWR_CONTEXT
* pContext
)
244 QueueWork
<false>(pContext
);
247 DRAW_CONTEXT
* GetDrawContext(SWR_CONTEXT
*pContext
, bool isSplitDraw
= false)
249 AR_API_BEGIN(APIGetDrawContext
, 0);
250 // If current draw context is null then need to obtain a new draw context to use from ring.
251 if (pContext
->pCurDrawContext
== nullptr)
253 // Need to wait for a free entry.
254 while (pContext
->dcRing
.IsFull())
259 uint64_t curDraw
= pContext
->dcRing
.GetHead();
260 uint32_t dcIndex
= curDraw
% KNOB_MAX_DRAWS_IN_FLIGHT
;
262 if ((pContext
->frameCount
- pContext
->lastFrameChecked
) > 2 ||
263 (curDraw
- pContext
->lastDrawChecked
) > 0x10000)
265 // Take this opportunity to clean-up old arena allocations
266 pContext
->cachingArenaAllocator
.FreeOldBlocks();
268 pContext
->lastFrameChecked
= pContext
->frameCount
;
269 pContext
->lastDrawChecked
= curDraw
;
272 DRAW_CONTEXT
* pCurDrawContext
= &pContext
->dcRing
[dcIndex
];
273 pContext
->pCurDrawContext
= pCurDrawContext
;
275 // Assign next available entry in DS ring to this DC.
276 uint32_t dsIndex
= pContext
->curStateId
% KNOB_MAX_DRAWS_IN_FLIGHT
;
277 pCurDrawContext
->pState
= &pContext
->dsRing
[dsIndex
];
279 // Copy previous state to current state.
280 if (pContext
->pPrevDrawContext
)
282 DRAW_CONTEXT
* pPrevDrawContext
= pContext
->pPrevDrawContext
;
284 // If we're splitting our draw then we can just use the same state from the previous
285 // draw. In this case, we won't increment the DS ring index so the next non-split
286 // draw can receive the state.
287 if (isSplitDraw
== false)
289 CopyState(*pCurDrawContext
->pState
, *pPrevDrawContext
->pState
);
291 // Should have been cleaned up previously
292 SWR_ASSERT(pCurDrawContext
->pState
->pArena
->IsEmpty() == true);
294 pCurDrawContext
->pState
->pPrivateState
= nullptr;
296 pContext
->curStateId
++; // Progress state ring index forward.
300 // If its a split draw then just copy the state pointer over
301 // since its the same draw.
302 pCurDrawContext
->pState
= pPrevDrawContext
->pState
;
303 SWR_ASSERT(pPrevDrawContext
->cleanupState
== false);
308 SWR_ASSERT(pCurDrawContext
->pState
->pArena
->IsEmpty() == true);
309 pContext
->curStateId
++; // Progress state ring index forward.
312 SWR_ASSERT(pCurDrawContext
->pArena
->IsEmpty() == true);
315 pCurDrawContext
->dependent
= false;
316 pCurDrawContext
->dependentFE
= false;
318 pCurDrawContext
->pContext
= pContext
;
319 pCurDrawContext
->isCompute
= false; // Dispatch has to set this to true.
321 pCurDrawContext
->doneFE
= false;
322 pCurDrawContext
->FeLock
= 0;
323 pCurDrawContext
->threadsDone
= 0;
324 pCurDrawContext
->retireCallback
.pfnCallbackFunc
= nullptr;
326 pCurDrawContext
->dynState
.Reset(pContext
->NumWorkerThreads
);
328 // Assign unique drawId for this DC
329 pCurDrawContext
->drawId
= pContext
->dcRing
.GetHead();
331 pCurDrawContext
->cleanupState
= true;
335 SWR_ASSERT(isSplitDraw
== false, "Split draw should only be used when obtaining a new DC");
338 AR_API_END(APIGetDrawContext
, 0);
339 return pContext
->pCurDrawContext
;
342 API_STATE
* GetDrawState(SWR_CONTEXT
*pContext
)
344 DRAW_CONTEXT
* pDC
= GetDrawContext(pContext
);
345 SWR_ASSERT(pDC
->pState
!= nullptr);
347 return &pDC
->pState
->state
;
350 void SwrDestroyContext(HANDLE hContext
)
352 SWR_CONTEXT
*pContext
= GetContext(hContext
);
353 DRAW_CONTEXT
* pDC
= GetDrawContext(pContext
);
355 pDC
->FeWork
.type
= SHUTDOWN
;
356 pDC
->FeWork
.pfnWork
= ProcessShutdown
;
361 DestroyThreadPool(pContext
, &pContext
->threadPool
);
364 for (uint32_t i
= 0; i
< KNOB_MAX_DRAWS_IN_FLIGHT
; ++i
)
366 delete[] pContext
->dcRing
[i
].dynState
.pStats
;
367 delete pContext
->dcRing
[i
].pArena
;
368 delete pContext
->dsRing
[i
].pArena
;
369 pContext
->pMacroTileManagerArray
[i
].~MacroTileMgr();
370 pContext
->pDispatchQueueArray
[i
].~DispatchQueue();
373 AlignedFree(pContext
->pDispatchQueueArray
);
374 AlignedFree(pContext
->pMacroTileManagerArray
);
376 // Free scratch space.
377 for (uint32_t i
= 0; i
< pContext
->NumWorkerThreads
; ++i
)
380 VirtualFree(pContext
->ppScratch
[i
], 0, MEM_RELEASE
);
382 AlignedFree(pContext
->ppScratch
[i
]);
385 #if defined(KNOB_ENABLE_AR)
386 ArchRast::DestroyThreadContext(pContext
->pArContext
[i
]);
390 delete[] pContext
->ppScratch
;
391 delete[] pContext
->pStats
;
393 delete(pContext
->pHotTileMgr
);
395 pContext
->~SWR_CONTEXT();
396 AlignedFree(GetContext(hContext
));
399 void SWR_API
SwrSaveState(
401 void* pOutputStateBlock
,
404 SWR_CONTEXT
*pContext
= GetContext(hContext
);
405 auto pSrc
= GetDrawState(pContext
);
406 SWR_ASSERT(pOutputStateBlock
&& memSize
>= sizeof(*pSrc
));
408 memcpy(pOutputStateBlock
, pSrc
, sizeof(*pSrc
));
411 void SWR_API
SwrRestoreState(
413 const void* pStateBlock
,
416 SWR_CONTEXT
*pContext
= GetContext(hContext
);
417 auto pDst
= GetDrawState(pContext
);
418 SWR_ASSERT(pStateBlock
&& memSize
>= sizeof(*pDst
));
420 memcpy(pDst
, pStateBlock
, sizeof(*pDst
));
423 void SetupDefaultState(SWR_CONTEXT
*pContext
)
425 API_STATE
* pState
= GetDrawState(pContext
);
427 pState
->rastState
.cullMode
= SWR_CULLMODE_NONE
;
428 pState
->rastState
.frontWinding
= SWR_FRONTWINDING_CCW
;
430 pState
->depthBoundsState
.depthBoundsTestEnable
= false;
431 pState
->depthBoundsState
.depthBoundsTestMinValue
= 0.0f
;
432 pState
->depthBoundsState
.depthBoundsTestMaxValue
= 1.0f
;
435 void SwrSync(HANDLE hContext
, PFN_CALLBACK_FUNC pfnFunc
, uint64_t userData
, uint64_t userData2
, uint64_t userData3
)
437 SWR_ASSERT(pfnFunc
!= nullptr);
439 SWR_CONTEXT
*pContext
= GetContext(hContext
);
440 DRAW_CONTEXT
* pDC
= GetDrawContext(pContext
);
442 AR_API_BEGIN(APISync
, 0);
444 pDC
->FeWork
.type
= SYNC
;
445 pDC
->FeWork
.pfnWork
= ProcessSync
;
447 // Setup callback function
448 pDC
->retireCallback
.pfnCallbackFunc
= pfnFunc
;
449 pDC
->retireCallback
.userData
= userData
;
450 pDC
->retireCallback
.userData2
= userData2
;
451 pDC
->retireCallback
.userData3
= userData3
;
453 AR_API_EVENT(SwrSyncEvent(pDC
->drawId
));
458 AR_API_END(APISync
, 1);
461 void SwrWaitForIdle(HANDLE hContext
)
463 SWR_CONTEXT
*pContext
= GetContext(hContext
);
465 AR_API_BEGIN(APIWaitForIdle
, 0);
467 while (!pContext
->dcRing
.IsEmpty())
472 AR_API_END(APIWaitForIdle
, 1);
475 void SwrWaitForIdleFE(HANDLE hContext
)
477 SWR_CONTEXT
*pContext
= GetContext(hContext
);
479 AR_API_BEGIN(APIWaitForIdle
, 0);
481 while (pContext
->drawsOutstandingFE
> 0)
486 AR_API_END(APIWaitForIdle
, 1);
489 void SwrSetVertexBuffers(
492 const SWR_VERTEX_BUFFER_STATE
* pVertexBuffers
)
494 API_STATE
* pState
= GetDrawState(GetContext(hContext
));
496 for (uint32_t i
= 0; i
< numBuffers
; ++i
)
498 const SWR_VERTEX_BUFFER_STATE
*pVB
= &pVertexBuffers
[i
];
499 pState
->vertexBuffers
[pVB
->index
] = *pVB
;
503 void SwrSetIndexBuffer(
505 const SWR_INDEX_BUFFER_STATE
* pIndexBuffer
)
507 API_STATE
* pState
= GetDrawState(GetContext(hContext
));
509 pState
->indexBuffer
= *pIndexBuffer
;
512 void SwrSetFetchFunc(
514 PFN_FETCH_FUNC pfnFetchFunc
)
516 API_STATE
* pState
= GetDrawState(GetContext(hContext
));
518 pState
->pfnFetchFunc
= pfnFetchFunc
;
523 PFN_SO_FUNC pfnSoFunc
,
524 uint32_t streamIndex
)
526 API_STATE
* pState
= GetDrawState(GetContext(hContext
));
528 SWR_ASSERT(streamIndex
< MAX_SO_STREAMS
);
530 pState
->pfnSoFunc
[streamIndex
] = pfnSoFunc
;
535 SWR_STREAMOUT_STATE
* pSoState
)
537 API_STATE
* pState
= GetDrawState(GetContext(hContext
));
539 pState
->soState
= *pSoState
;
542 void SwrSetSoBuffers(
544 SWR_STREAMOUT_BUFFER
* pSoBuffer
,
547 API_STATE
* pState
= GetDrawState(GetContext(hContext
));
549 SWR_ASSERT((slot
< 4), "There are only 4 SO buffer slots [0, 3]\nSlot requested: %d", slot
);
551 pState
->soBuffer
[slot
] = *pSoBuffer
;
554 void SwrSetVertexFunc(
556 PFN_VERTEX_FUNC pfnVertexFunc
)
558 API_STATE
* pState
= GetDrawState(GetContext(hContext
));
560 pState
->pfnVertexFunc
= pfnVertexFunc
;
563 void SwrSetFrontendState(
565 SWR_FRONTEND_STATE
*pFEState
)
567 API_STATE
* pState
= GetDrawState(GetContext(hContext
));
568 pState
->frontendState
= *pFEState
;
573 SWR_GS_STATE
*pGSState
)
575 API_STATE
* pState
= GetDrawState(GetContext(hContext
));
576 pState
->gsState
= *pGSState
;
581 PFN_GS_FUNC pfnGsFunc
)
583 API_STATE
* pState
= GetDrawState(GetContext(hContext
));
584 pState
->pfnGsFunc
= pfnGsFunc
;
589 PFN_CS_FUNC pfnCsFunc
,
590 uint32_t totalThreadsInGroup
,
591 uint32_t totalSpillFillSize
,
592 uint32_t scratchSpaceSizePerInstance
,
593 uint32_t numInstances
)
595 API_STATE
* pState
= GetDrawState(GetContext(hContext
));
596 pState
->pfnCsFunc
= pfnCsFunc
;
597 pState
->totalThreadsInGroup
= totalThreadsInGroup
;
598 pState
->totalSpillFillSize
= totalSpillFillSize
;
599 pState
->scratchSpaceSize
= scratchSpaceSizePerInstance
;
600 pState
->scratchSpaceNumInstances
= numInstances
;
605 SWR_TS_STATE
*pState
)
607 API_STATE
* pApiState
= GetDrawState(GetContext(hContext
));
608 pApiState
->tsState
= *pState
;
615 API_STATE
* pApiState
= GetDrawState(GetContext(hContext
));
616 pApiState
->pfnHsFunc
= pfnFunc
;
623 API_STATE
* pApiState
= GetDrawState(GetContext(hContext
));
624 pApiState
->pfnDsFunc
= pfnFunc
;
627 void SwrSetDepthStencilState(
629 SWR_DEPTH_STENCIL_STATE
*pDSState
)
631 API_STATE
* pState
= GetDrawState(GetContext(hContext
));
633 pState
->depthStencilState
= *pDSState
;
636 void SwrSetBackendState(
638 SWR_BACKEND_STATE
*pBEState
)
640 API_STATE
* pState
= GetDrawState(GetContext(hContext
));
642 pState
->backendState
= *pBEState
;
645 void SwrSetDepthBoundsState(
647 SWR_DEPTH_BOUNDS_STATE
*pDBState
)
649 API_STATE
* pState
= GetDrawState(GetContext(hContext
));
651 pState
->depthBoundsState
= *pDBState
;
654 void SwrSetPixelShaderState(
656 SWR_PS_STATE
*pPSState
)
658 API_STATE
*pState
= GetDrawState(GetContext(hContext
));
659 pState
->psState
= *pPSState
;
662 void SwrSetBlendState(
664 SWR_BLEND_STATE
*pBlendState
)
666 API_STATE
*pState
= GetDrawState(GetContext(hContext
));
667 memcpy(&pState
->blendState
, pBlendState
, sizeof(SWR_BLEND_STATE
));
670 void SwrSetBlendFunc(
672 uint32_t renderTarget
,
673 PFN_BLEND_JIT_FUNC pfnBlendFunc
)
675 SWR_ASSERT(renderTarget
< SWR_NUM_RENDERTARGETS
);
676 API_STATE
*pState
= GetDrawState(GetContext(hContext
));
677 pState
->pfnBlendFunc
[renderTarget
] = pfnBlendFunc
;
680 // update guardband multipliers for the viewport
681 void updateGuardbands(API_STATE
*pState
)
683 uint32_t numGbs
= pState
->gsState
.emitsRenderTargetArrayIndex
? KNOB_NUM_VIEWPORTS_SCISSORS
: 1;
685 for(uint32_t i
= 0; i
< numGbs
; ++i
)
687 // guardband center is viewport center
688 pState
->gbState
.left
[i
] = KNOB_GUARDBAND_WIDTH
/ pState
->vp
[i
].width
;
689 pState
->gbState
.right
[i
] = KNOB_GUARDBAND_WIDTH
/ pState
->vp
[i
].width
;
690 pState
->gbState
.top
[i
] = KNOB_GUARDBAND_HEIGHT
/ pState
->vp
[i
].height
;
691 pState
->gbState
.bottom
[i
] = KNOB_GUARDBAND_HEIGHT
/ pState
->vp
[i
].height
;
695 void SwrSetRastState(
697 const SWR_RASTSTATE
*pRastState
)
699 SWR_CONTEXT
*pContext
= GetContext(hContext
);
700 API_STATE
* pState
= GetDrawState(pContext
);
702 memcpy(&pState
->rastState
, pRastState
, sizeof(SWR_RASTSTATE
));
705 void SwrSetViewports(
707 uint32_t numViewports
,
708 const SWR_VIEWPORT
* pViewports
,
709 const SWR_VIEWPORT_MATRICES
* pMatrices
)
711 SWR_ASSERT(numViewports
<= KNOB_NUM_VIEWPORTS_SCISSORS
,
712 "Invalid number of viewports.");
714 SWR_CONTEXT
*pContext
= GetContext(hContext
);
715 API_STATE
* pState
= GetDrawState(pContext
);
717 memcpy(&pState
->vp
[0], pViewports
, sizeof(SWR_VIEWPORT
) * numViewports
);
718 // @todo Faster to copy portions of the SOA or just copy all of it?
719 memcpy(&pState
->vpMatrices
, pMatrices
, sizeof(SWR_VIEWPORT_MATRICES
));
721 updateGuardbands(pState
);
724 void SwrSetScissorRects(
726 uint32_t numScissors
,
727 const SWR_RECT
* pScissors
)
729 SWR_ASSERT(numScissors
<= KNOB_NUM_VIEWPORTS_SCISSORS
,
730 "Invalid number of scissor rects.");
732 API_STATE
* pState
= GetDrawState(GetContext(hContext
));
733 memcpy(&pState
->scissorRects
[0], pScissors
, numScissors
* sizeof(pScissors
[0]));
736 void SetupMacroTileScissors(DRAW_CONTEXT
*pDC
)
738 API_STATE
*pState
= &pDC
->pState
->state
;
739 uint32_t numScissors
= pState
->gsState
.emitsViewportArrayIndex
? KNOB_NUM_VIEWPORTS_SCISSORS
: 1;
740 pState
->scissorsTileAligned
= true;
742 for (uint32_t index
= 0; index
< numScissors
; ++index
)
744 SWR_RECT
&scissorInFixedPoint
= pState
->scissorsInFixedPoint
[index
];
746 // Set up scissor dimensions based on scissor or viewport
747 if (pState
->rastState
.scissorEnable
)
749 scissorInFixedPoint
= pState
->scissorRects
[index
];
753 // the vp width and height must be added to origin un-rounded then the result round to -inf.
754 // The cast to int works for rounding assuming all [left, right, top, bottom] are positive.
755 scissorInFixedPoint
.xmin
= (int32_t)pState
->vp
[index
].x
;
756 scissorInFixedPoint
.xmax
= (int32_t)(pState
->vp
[index
].x
+ pState
->vp
[index
].width
);
757 scissorInFixedPoint
.ymin
= (int32_t)pState
->vp
[index
].y
;
758 scissorInFixedPoint
.ymax
= (int32_t)(pState
->vp
[index
].y
+ pState
->vp
[index
].height
);
762 scissorInFixedPoint
&= g_MaxScissorRect
;
764 // Test for tile alignment
766 tileAligned
= (scissorInFixedPoint
.xmin
% KNOB_TILE_X_DIM
) == 0;
767 tileAligned
&= (scissorInFixedPoint
.ymin
% KNOB_TILE_Y_DIM
) == 0;
768 tileAligned
&= (scissorInFixedPoint
.xmax
% KNOB_TILE_X_DIM
) == 0;
769 tileAligned
&= (scissorInFixedPoint
.ymax
% KNOB_TILE_Y_DIM
) == 0;
771 pState
->scissorsTileAligned
&= tileAligned
;
773 // Scale to fixed point
774 scissorInFixedPoint
.xmin
*= FIXED_POINT_SCALE
;
775 scissorInFixedPoint
.xmax
*= FIXED_POINT_SCALE
;
776 scissorInFixedPoint
.ymin
*= FIXED_POINT_SCALE
;
777 scissorInFixedPoint
.ymax
*= FIXED_POINT_SCALE
;
779 // Make scissor inclusive
780 scissorInFixedPoint
.xmax
-= 1;
781 scissorInFixedPoint
.ymax
-= 1;
786 // templated backend function tables
787 extern PFN_BACKEND_FUNC gBackendNullPs
[SWR_MULTISAMPLE_TYPE_COUNT
];
788 extern PFN_BACKEND_FUNC gBackendSingleSample
[SWR_INPUT_COVERAGE_COUNT
][2][2];
789 extern PFN_BACKEND_FUNC gBackendSampleRateTable
[SWR_MULTISAMPLE_TYPE_COUNT
][SWR_INPUT_COVERAGE_COUNT
][2][2];
791 void SetupPipeline(DRAW_CONTEXT
*pDC
)
793 DRAW_STATE
* pState
= pDC
->pState
;
794 const SWR_RASTSTATE
&rastState
= pState
->state
.rastState
;
795 const SWR_PS_STATE
&psState
= pState
->state
.psState
;
796 BACKEND_FUNCS
& backendFuncs
= pState
->backendFuncs
;
799 if (psState
.pfnPixelShader
== nullptr)
801 backendFuncs
.pfnBackend
= gBackendNullPs
[pState
->state
.rastState
.sampleCount
];
805 const uint32_t forcedSampleCount
= (rastState
.forcedSampleCount
) ? 1 : 0;
806 const bool bMultisampleEnable
= ((rastState
.sampleCount
> SWR_MULTISAMPLE_1X
) || forcedSampleCount
) ? 1 : 0;
807 const uint32_t centroid
= ((psState
.barycentricsMask
& SWR_BARYCENTRIC_CENTROID_MASK
) > 0) ? 1 : 0;
808 const uint32_t canEarlyZ
= (psState
.forceEarlyZ
|| (!psState
.writesODepth
&& !psState
.usesUAV
)) ? 1 : 0;
809 SWR_BARYCENTRICS_MASK barycentricsMask
= (SWR_BARYCENTRICS_MASK
)psState
.barycentricsMask
;
811 // select backend function
812 switch(psState
.shadingRate
)
814 case SWR_SHADING_RATE_PIXEL
:
815 if(bMultisampleEnable
)
817 // always need to generate I & J per sample for Z interpolation
818 barycentricsMask
= (SWR_BARYCENTRICS_MASK
)(barycentricsMask
| SWR_BARYCENTRIC_PER_SAMPLE_MASK
);
819 backendFuncs
.pfnBackend
= gBackendPixelRateTable
[rastState
.sampleCount
][rastState
.bIsCenterPattern
][psState
.inputCoverage
]
820 [centroid
][forcedSampleCount
][canEarlyZ
]
825 // always need to generate I & J per pixel for Z interpolation
826 barycentricsMask
= (SWR_BARYCENTRICS_MASK
)(barycentricsMask
| SWR_BARYCENTRIC_PER_PIXEL_MASK
);
827 backendFuncs
.pfnBackend
= gBackendSingleSample
[psState
.inputCoverage
][centroid
][canEarlyZ
];
830 case SWR_SHADING_RATE_SAMPLE
:
831 SWR_ASSERT(rastState
.bIsCenterPattern
!= true);
832 // always need to generate I & J per sample for Z interpolation
833 barycentricsMask
= (SWR_BARYCENTRICS_MASK
)(barycentricsMask
| SWR_BARYCENTRIC_PER_SAMPLE_MASK
);
834 backendFuncs
.pfnBackend
= gBackendSampleRateTable
[rastState
.sampleCount
][psState
.inputCoverage
][centroid
][canEarlyZ
];
837 SWR_ASSERT(0 && "Invalid shading rate");
842 PFN_PROCESS_PRIMS pfnBinner
;
843 #if USE_SIMD16_FRONTEND
844 PFN_PROCESS_PRIMS_SIMD16 pfnBinner_simd16
;
846 switch (pState
->state
.topology
)
849 pState
->pfnProcessPrims
= ClipPoints
;
850 pfnBinner
= BinPoints
;
851 #if USE_SIMD16_FRONTEND
852 pState
->pfnProcessPrims_simd16
= ClipPoints_simd16
;
853 pfnBinner_simd16
= BinPoints_simd16
;
859 case TOP_LINE_LIST_ADJ
:
860 case TOP_LISTSTRIP_ADJ
:
861 pState
->pfnProcessPrims
= ClipLines
;
862 pfnBinner
= BinLines
;
863 #if USE_SIMD16_FRONTEND
864 pState
->pfnProcessPrims_simd16
= ClipLines_simd16
;
865 pfnBinner_simd16
= BinLines_simd16
;
869 pState
->pfnProcessPrims
= ClipTriangles
;
870 pfnBinner
= GetBinTrianglesFunc((rastState
.conservativeRast
> 0));
871 #if USE_SIMD16_FRONTEND
872 pState
->pfnProcessPrims_simd16
= ClipTriangles_simd16
;
873 pfnBinner_simd16
= GetBinTrianglesFunc_simd16((rastState
.conservativeRast
> 0));
879 // disable clipper if viewport transform is disabled
880 if (pState
->state
.frontendState
.vpTransformDisable
)
882 pState
->pfnProcessPrims
= pfnBinner
;
883 #if USE_SIMD16_FRONTEND
884 pState
->pfnProcessPrims_simd16
= pfnBinner_simd16
;
888 if ((pState
->state
.psState
.pfnPixelShader
== nullptr) &&
889 (pState
->state
.depthStencilState
.depthTestEnable
== FALSE
) &&
890 (pState
->state
.depthStencilState
.depthWriteEnable
== FALSE
) &&
891 (pState
->state
.depthStencilState
.stencilTestEnable
== FALSE
) &&
892 (pState
->state
.depthStencilState
.stencilWriteEnable
== FALSE
) &&
893 (pState
->state
.backendState
.numAttributes
== 0))
895 pState
->pfnProcessPrims
= nullptr;
896 #if USE_SIMD16_FRONTEND
897 pState
->pfnProcessPrims_simd16
= nullptr;
901 if (pState
->state
.soState
.rasterizerDisable
== true)
903 pState
->pfnProcessPrims
= nullptr;
904 #if USE_SIMD16_FRONTEND
905 pState
->pfnProcessPrims_simd16
= nullptr;
910 // set up the frontend attribute count
911 pState
->state
.feNumAttributes
= 0;
912 const SWR_BACKEND_STATE
& backendState
= pState
->state
.backendState
;
913 if (backendState
.swizzleEnable
)
915 // attribute swizzling is enabled, iterate over the map and record the max attribute used
916 for (uint32_t i
= 0; i
< backendState
.numAttributes
; ++i
)
918 pState
->state
.feNumAttributes
= std::max(pState
->state
.feNumAttributes
, (uint32_t)backendState
.swizzleMap
[i
].sourceAttrib
+ 1);
923 pState
->state
.feNumAttributes
= pState
->state
.backendState
.numAttributes
;
926 if (pState
->state
.soState
.soEnable
)
928 uint32_t streamMasks
= 0;
929 for (uint32_t i
= 0; i
< 4; ++i
)
931 streamMasks
|= pState
->state
.soState
.streamMasks
[i
];
935 if (_BitScanReverse(&maxAttrib
, streamMasks
))
937 pState
->state
.feNumAttributes
= std::max(pState
->state
.feNumAttributes
, (uint32_t)(maxAttrib
+ 1));
941 // complicated logic to test for cases where we don't need backing hottile memory for a draw
942 // have to check for the special case where depth/stencil test is enabled but depthwrite is disabled.
943 pState
->state
.depthHottileEnable
= ((!(pState
->state
.depthStencilState
.depthTestEnable
&&
944 !pState
->state
.depthStencilState
.depthWriteEnable
&&
945 !pState
->state
.depthBoundsState
.depthBoundsTestEnable
&&
946 pState
->state
.depthStencilState
.depthTestFunc
== ZFUNC_ALWAYS
)) &&
947 (pState
->state
.depthStencilState
.depthTestEnable
||
948 pState
->state
.depthStencilState
.depthWriteEnable
||
949 pState
->state
.depthBoundsState
.depthBoundsTestEnable
)) ? true : false;
951 pState
->state
.stencilHottileEnable
= (((!(pState
->state
.depthStencilState
.stencilTestEnable
&&
952 !pState
->state
.depthStencilState
.stencilWriteEnable
&&
953 pState
->state
.depthStencilState
.stencilTestFunc
== ZFUNC_ALWAYS
)) ||
954 // for stencil we have to check the double sided state as well
955 (!(pState
->state
.depthStencilState
.doubleSidedStencilTestEnable
&&
956 !pState
->state
.depthStencilState
.stencilWriteEnable
&&
957 pState
->state
.depthStencilState
.backfaceStencilTestFunc
== ZFUNC_ALWAYS
))) &&
958 (pState
->state
.depthStencilState
.stencilTestEnable
||
959 pState
->state
.depthStencilState
.stencilWriteEnable
)) ? true : false;
961 uint32_t numRTs
= pState
->state
.psState
.numRenderTargets
;
962 pState
->state
.colorHottileEnable
= 0;
963 if (psState
.pfnPixelShader
!= nullptr)
965 for (uint32_t rt
= 0; rt
< numRTs
; ++rt
)
967 pState
->state
.colorHottileEnable
|=
968 (!pState
->state
.blendState
.renderTarget
[rt
].writeDisableAlpha
||
969 !pState
->state
.blendState
.renderTarget
[rt
].writeDisableRed
||
970 !pState
->state
.blendState
.renderTarget
[rt
].writeDisableGreen
||
971 !pState
->state
.blendState
.renderTarget
[rt
].writeDisableBlue
) ? (1 << rt
) : 0;
975 // Setup depth quantization function
976 if (pState
->state
.depthHottileEnable
)
978 switch (pState
->state
.rastState
.depthFormat
)
980 case R32_FLOAT_X8X24_TYPELESS
: pState
->state
.pfnQuantizeDepth
= QuantizeDepth
< R32_FLOAT_X8X24_TYPELESS
> ; break;
981 case R32_FLOAT
: pState
->state
.pfnQuantizeDepth
= QuantizeDepth
< R32_FLOAT
> ; break;
982 case R24_UNORM_X8_TYPELESS
: pState
->state
.pfnQuantizeDepth
= QuantizeDepth
< R24_UNORM_X8_TYPELESS
> ; break;
983 case R16_UNORM
: pState
->state
.pfnQuantizeDepth
= QuantizeDepth
< R16_UNORM
> ; break;
984 default: SWR_INVALID("Unsupported depth format for depth quantiztion.");
985 pState
->state
.pfnQuantizeDepth
= QuantizeDepth
< R32_FLOAT
> ;
990 // set up pass-through quantize if depth isn't enabled
991 pState
->state
.pfnQuantizeDepth
= QuantizeDepth
< R32_FLOAT
> ;
995 //////////////////////////////////////////////////////////////////////////
997 /// @param pDC - Draw context to initialize for this draw.
1002 // We don't need to re-setup the scissors/pipeline state again for split draw.
1003 if (isSplitDraw
== false)
1005 SetupMacroTileScissors(pDC
);
1012 //////////////////////////////////////////////////////////////////////////
1013 /// @brief We can split the draw for certain topologies for better performance.
1014 /// @param totalVerts - Total vertices for draw
1015 /// @param topology - Topology used for draw
1016 uint32_t MaxVertsPerDraw(
1018 uint32_t totalVerts
,
1019 PRIMITIVE_TOPOLOGY topology
)
1021 API_STATE
& state
= pDC
->pState
->state
;
1023 uint32_t vertsPerDraw
= totalVerts
;
1025 if (state
.soState
.soEnable
)
1032 case TOP_POINT_LIST
:
1033 case TOP_TRIANGLE_LIST
:
1034 vertsPerDraw
= KNOB_MAX_PRIMS_PER_DRAW
;
1037 case TOP_PATCHLIST_1
:
1038 case TOP_PATCHLIST_2
:
1039 case TOP_PATCHLIST_3
:
1040 case TOP_PATCHLIST_4
:
1041 case TOP_PATCHLIST_5
:
1042 case TOP_PATCHLIST_6
:
1043 case TOP_PATCHLIST_7
:
1044 case TOP_PATCHLIST_8
:
1045 case TOP_PATCHLIST_9
:
1046 case TOP_PATCHLIST_10
:
1047 case TOP_PATCHLIST_11
:
1048 case TOP_PATCHLIST_12
:
1049 case TOP_PATCHLIST_13
:
1050 case TOP_PATCHLIST_14
:
1051 case TOP_PATCHLIST_15
:
1052 case TOP_PATCHLIST_16
:
1053 case TOP_PATCHLIST_17
:
1054 case TOP_PATCHLIST_18
:
1055 case TOP_PATCHLIST_19
:
1056 case TOP_PATCHLIST_20
:
1057 case TOP_PATCHLIST_21
:
1058 case TOP_PATCHLIST_22
:
1059 case TOP_PATCHLIST_23
:
1060 case TOP_PATCHLIST_24
:
1061 case TOP_PATCHLIST_25
:
1062 case TOP_PATCHLIST_26
:
1063 case TOP_PATCHLIST_27
:
1064 case TOP_PATCHLIST_28
:
1065 case TOP_PATCHLIST_29
:
1066 case TOP_PATCHLIST_30
:
1067 case TOP_PATCHLIST_31
:
1068 case TOP_PATCHLIST_32
:
1069 if (pDC
->pState
->state
.tsState
.tsEnable
)
1071 uint32_t vertsPerPrim
= topology
- TOP_PATCHLIST_BASE
;
1072 vertsPerDraw
= vertsPerPrim
* KNOB_MAX_TESS_PRIMS_PER_DRAW
;
1076 // The Primitive Assembly code can only handle 1 RECT at a time.
1082 // We are not splitting up draws for other topologies.
1086 return vertsPerDraw
;
1090 //////////////////////////////////////////////////////////////////////////
1091 /// @brief DrawInstanced
1092 /// @param hContext - Handle passed back from SwrCreateContext
1093 /// @param topology - Specifies topology for draw.
1094 /// @param numVerts - How many vertices to read sequentially from vertex data (per instance).
1095 /// @param startVertex - Specifies start vertex for draw. (vertex data)
1096 /// @param numInstances - How many instances to render.
1097 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
1100 PRIMITIVE_TOPOLOGY topology
,
1101 uint32_t numVertices
,
1102 uint32_t startVertex
,
1103 uint32_t numInstances
= 1,
1104 uint32_t startInstance
= 0)
1111 SWR_CONTEXT
*pContext
= GetContext(hContext
);
1112 DRAW_CONTEXT
* pDC
= GetDrawContext(pContext
);
1114 AR_API_BEGIN(APIDraw
, pDC
->drawId
);
1115 AR_API_EVENT(DrawInstancedEvent(pDC
->drawId
, topology
, numVertices
, startVertex
, numInstances
, startInstance
));
1117 uint32_t maxVertsPerDraw
= MaxVertsPerDraw(pDC
, numVertices
, topology
);
1118 uint32_t primsPerDraw
= GetNumPrims(topology
, maxVertsPerDraw
);
1119 uint32_t remainingVerts
= numVertices
;
1121 API_STATE
*pState
= &pDC
->pState
->state
;
1122 pState
->topology
= topology
;
1123 pState
->forceFront
= false;
1125 // disable culling for points/lines
1126 uint32_t oldCullMode
= pState
->rastState
.cullMode
;
1127 if (topology
== TOP_POINT_LIST
)
1129 pState
->rastState
.cullMode
= SWR_CULLMODE_NONE
;
1130 pState
->forceFront
= true;
1132 else if (topology
== TOP_RECT_LIST
)
1134 pState
->rastState
.cullMode
= SWR_CULLMODE_NONE
;
1138 while (remainingVerts
)
1140 uint32_t numVertsForDraw
= (remainingVerts
< maxVertsPerDraw
) ?
1141 remainingVerts
: maxVertsPerDraw
;
1143 bool isSplitDraw
= (draw
> 0) ? true : false;
1144 DRAW_CONTEXT
* pDC
= GetDrawContext(pContext
, isSplitDraw
);
1145 InitDraw(pDC
, isSplitDraw
);
1147 pDC
->FeWork
.type
= DRAW
;
1148 pDC
->FeWork
.pfnWork
= GetProcessDrawFunc(
1150 false, // bEnableCutIndex
1151 pState
->tsState
.tsEnable
,
1152 pState
->gsState
.gsEnable
,
1153 pState
->soState
.soEnable
,
1154 pDC
->pState
->pfnProcessPrims
!= nullptr);
1155 pDC
->FeWork
.desc
.draw
.numVerts
= numVertsForDraw
;
1156 pDC
->FeWork
.desc
.draw
.startVertex
= startVertex
;
1157 pDC
->FeWork
.desc
.draw
.numInstances
= numInstances
;
1158 pDC
->FeWork
.desc
.draw
.startInstance
= startInstance
;
1159 pDC
->FeWork
.desc
.draw
.startPrimID
= draw
* primsPerDraw
;
1160 pDC
->FeWork
.desc
.draw
.startVertexID
= draw
* maxVertsPerDraw
;
1162 pDC
->cleanupState
= (remainingVerts
== numVertsForDraw
);
1165 QueueDraw(pContext
);
1167 AR_API_EVENT(DrawInstancedSplitEvent(pDC
->drawId
));
1169 remainingVerts
-= numVertsForDraw
;
1173 // restore culling state
1174 pDC
= GetDrawContext(pContext
);
1175 pDC
->pState
->state
.rastState
.cullMode
= oldCullMode
;
1177 AR_API_END(APIDraw
, numVertices
* numInstances
);
1180 //////////////////////////////////////////////////////////////////////////
1182 /// @param hContext - Handle passed back from SwrCreateContext
1183 /// @param topology - Specifies topology for draw.
1184 /// @param startVertex - Specifies start vertex in vertex buffer for draw.
1185 /// @param primCount - Number of vertices.
1188 PRIMITIVE_TOPOLOGY topology
,
1189 uint32_t startVertex
,
1190 uint32_t numVertices
)
1192 DrawInstanced(hContext
, topology
, numVertices
, startVertex
);
1195 //////////////////////////////////////////////////////////////////////////
1196 /// @brief SwrDrawInstanced
1197 /// @param hContext - Handle passed back from SwrCreateContext
1198 /// @param topology - Specifies topology for draw.
1199 /// @param numVertsPerInstance - How many vertices to read sequentially from vertex data.
1200 /// @param numInstances - How many instances to render.
1201 /// @param startVertex - Specifies start vertex for draw. (vertex data)
1202 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
1203 void SwrDrawInstanced(
1205 PRIMITIVE_TOPOLOGY topology
,
1206 uint32_t numVertsPerInstance
,
1207 uint32_t numInstances
,
1208 uint32_t startVertex
,
1209 uint32_t startInstance
1212 DrawInstanced(hContext
, topology
, numVertsPerInstance
, startVertex
, numInstances
, startInstance
);
1215 //////////////////////////////////////////////////////////////////////////
1216 /// @brief DrawIndexedInstanced
1217 /// @param hContext - Handle passed back from SwrCreateContext
1218 /// @param topology - Specifies topology for draw.
1219 /// @param numIndices - Number of indices to read sequentially from index buffer.
1220 /// @param indexOffset - Starting index into index buffer.
1221 /// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
1222 /// @param numInstances - Number of instances to render.
1223 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
1224 void DrawIndexedInstance(
1226 PRIMITIVE_TOPOLOGY topology
,
1227 uint32_t numIndices
,
1228 uint32_t indexOffset
,
1230 uint32_t numInstances
= 1,
1231 uint32_t startInstance
= 0)
1238 SWR_CONTEXT
*pContext
= GetContext(hContext
);
1239 DRAW_CONTEXT
* pDC
= GetDrawContext(pContext
);
1240 API_STATE
* pState
= &pDC
->pState
->state
;
1242 AR_API_BEGIN(APIDrawIndexed
, pDC
->drawId
);
1243 AR_API_EVENT(DrawIndexedInstancedEvent(pDC
->drawId
, topology
, numIndices
, indexOffset
, baseVertex
, numInstances
, startInstance
));
1245 uint32_t maxIndicesPerDraw
= MaxVertsPerDraw(pDC
, numIndices
, topology
);
1246 uint32_t primsPerDraw
= GetNumPrims(topology
, maxIndicesPerDraw
);
1247 uint32_t remainingIndices
= numIndices
;
1249 uint32_t indexSize
= 0;
1250 switch (pState
->indexBuffer
.format
)
1252 case R32_UINT
: indexSize
= sizeof(uint32_t); break;
1253 case R16_UINT
: indexSize
= sizeof(uint16_t); break;
1254 case R8_UINT
: indexSize
= sizeof(uint8_t); break;
1256 SWR_INVALID("Invalid index buffer format: %d", pState
->indexBuffer
.format
);
1260 uint8_t *pIB
= (uint8_t*)pState
->indexBuffer
.pIndices
;
1261 pIB
+= (uint64_t)indexOffset
* (uint64_t)indexSize
;
1263 pState
->topology
= topology
;
1264 pState
->forceFront
= false;
1266 // disable culling for points/lines
1267 uint32_t oldCullMode
= pState
->rastState
.cullMode
;
1268 if (topology
== TOP_POINT_LIST
)
1270 pState
->rastState
.cullMode
= SWR_CULLMODE_NONE
;
1271 pState
->forceFront
= true;
1273 else if (topology
== TOP_RECT_LIST
)
1275 pState
->rastState
.cullMode
= SWR_CULLMODE_NONE
;
1278 while (remainingIndices
)
1280 uint32_t numIndicesForDraw
= (remainingIndices
< maxIndicesPerDraw
) ?
1281 remainingIndices
: maxIndicesPerDraw
;
1283 // When breaking up draw, we need to obtain new draw context for each iteration.
1284 bool isSplitDraw
= (draw
> 0) ? true : false;
1286 pDC
= GetDrawContext(pContext
, isSplitDraw
);
1287 InitDraw(pDC
, isSplitDraw
);
1289 pDC
->FeWork
.type
= DRAW
;
1290 pDC
->FeWork
.pfnWork
= GetProcessDrawFunc(
1292 pState
->frontendState
.bEnableCutIndex
,
1293 pState
->tsState
.tsEnable
,
1294 pState
->gsState
.gsEnable
,
1295 pState
->soState
.soEnable
,
1296 pDC
->pState
->pfnProcessPrims
!= nullptr);
1297 pDC
->FeWork
.desc
.draw
.pDC
= pDC
;
1298 pDC
->FeWork
.desc
.draw
.numIndices
= numIndicesForDraw
;
1299 pDC
->FeWork
.desc
.draw
.pIB
= (int*)pIB
;
1300 pDC
->FeWork
.desc
.draw
.type
= pDC
->pState
->state
.indexBuffer
.format
;
1302 pDC
->FeWork
.desc
.draw
.numInstances
= numInstances
;
1303 pDC
->FeWork
.desc
.draw
.startInstance
= startInstance
;
1304 pDC
->FeWork
.desc
.draw
.baseVertex
= baseVertex
;
1305 pDC
->FeWork
.desc
.draw
.startPrimID
= draw
* primsPerDraw
;
1307 pDC
->cleanupState
= (remainingIndices
== numIndicesForDraw
);
1310 QueueDraw(pContext
);
1312 AR_API_EVENT(DrawIndexedInstancedSplitEvent(pDC
->drawId
));
1314 pIB
+= maxIndicesPerDraw
* indexSize
;
1315 remainingIndices
-= numIndicesForDraw
;
1319 // Restore culling state
1320 pDC
= GetDrawContext(pContext
);
1321 pDC
->pState
->state
.rastState
.cullMode
= oldCullMode
;
1323 AR_API_END(APIDrawIndexed
, numIndices
* numInstances
);
1327 //////////////////////////////////////////////////////////////////////////
1328 /// @brief DrawIndexed
1329 /// @param hContext - Handle passed back from SwrCreateContext
1330 /// @param topology - Specifies topology for draw.
1331 /// @param numIndices - Number of indices to read sequentially from index buffer.
1332 /// @param indexOffset - Starting index into index buffer.
1333 /// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
1334 void SwrDrawIndexed(
1336 PRIMITIVE_TOPOLOGY topology
,
1337 uint32_t numIndices
,
1338 uint32_t indexOffset
,
1342 DrawIndexedInstance(hContext
, topology
, numIndices
, indexOffset
, baseVertex
);
1345 //////////////////////////////////////////////////////////////////////////
1346 /// @brief SwrDrawIndexedInstanced
1347 /// @param hContext - Handle passed back from SwrCreateContext
1348 /// @param topology - Specifies topology for draw.
1349 /// @param numIndices - Number of indices to read sequentially from index buffer.
1350 /// @param numInstances - Number of instances to render.
1351 /// @param indexOffset - Starting index into index buffer.
1352 /// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
1353 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
1354 void SwrDrawIndexedInstanced(
1356 PRIMITIVE_TOPOLOGY topology
,
1357 uint32_t numIndices
,
1358 uint32_t numInstances
,
1359 uint32_t indexOffset
,
1361 uint32_t startInstance
)
1363 DrawIndexedInstance(hContext
, topology
, numIndices
, indexOffset
, baseVertex
, numInstances
, startInstance
);
1366 //////////////////////////////////////////////////////////////////////////
1367 /// @brief SwrInvalidateTiles
1368 /// @param hContext - Handle passed back from SwrCreateContext
1369 /// @param attachmentMask - The mask specifies which surfaces attached to the hottiles to invalidate.
1370 /// @param invalidateRect - The pixel-coordinate rectangle to invalidate. This will be expanded to
1371 /// be hottile size-aligned.
1372 void SWR_API
SwrInvalidateTiles(
1374 uint32_t attachmentMask
,
1375 const SWR_RECT
& invalidateRect
)
1382 SWR_CONTEXT
*pContext
= GetContext(hContext
);
1383 DRAW_CONTEXT
* pDC
= GetDrawContext(pContext
);
1385 pDC
->FeWork
.type
= DISCARDINVALIDATETILES
;
1386 pDC
->FeWork
.pfnWork
= ProcessDiscardInvalidateTiles
;
1387 pDC
->FeWork
.desc
.discardInvalidateTiles
.attachmentMask
= attachmentMask
;
1388 pDC
->FeWork
.desc
.discardInvalidateTiles
.rect
= invalidateRect
;
1389 pDC
->FeWork
.desc
.discardInvalidateTiles
.rect
&= g_MaxScissorRect
;
1390 pDC
->FeWork
.desc
.discardInvalidateTiles
.newTileState
= SWR_TILE_INVALID
;
1391 pDC
->FeWork
.desc
.discardInvalidateTiles
.createNewTiles
= false;
1392 pDC
->FeWork
.desc
.discardInvalidateTiles
.fullTilesOnly
= false;
1395 QueueDraw(pContext
);
1397 AR_API_EVENT(SwrInvalidateTilesEvent(pDC
->drawId
));
1400 //////////////////////////////////////////////////////////////////////////
1401 /// @brief SwrDiscardRect
1402 /// @param hContext - Handle passed back from SwrCreateContext
1403 /// @param attachmentMask - The mask specifies which surfaces attached to the hottiles to discard.
1404 /// @param rect - The pixel-coordinate rectangle to discard. Only fully-covered hottiles will be
1406 void SWR_API
SwrDiscardRect(
1408 uint32_t attachmentMask
,
1409 const SWR_RECT
& rect
)
1416 SWR_CONTEXT
*pContext
= GetContext(hContext
);
1417 DRAW_CONTEXT
* pDC
= GetDrawContext(pContext
);
1419 // Queue a load to the hottile
1420 pDC
->FeWork
.type
= DISCARDINVALIDATETILES
;
1421 pDC
->FeWork
.pfnWork
= ProcessDiscardInvalidateTiles
;
1422 pDC
->FeWork
.desc
.discardInvalidateTiles
.attachmentMask
= attachmentMask
;
1423 pDC
->FeWork
.desc
.discardInvalidateTiles
.rect
= rect
;
1424 pDC
->FeWork
.desc
.discardInvalidateTiles
.rect
&= g_MaxScissorRect
;
1425 pDC
->FeWork
.desc
.discardInvalidateTiles
.newTileState
= SWR_TILE_RESOLVED
;
1426 pDC
->FeWork
.desc
.discardInvalidateTiles
.createNewTiles
= true;
1427 pDC
->FeWork
.desc
.discardInvalidateTiles
.fullTilesOnly
= true;
1430 QueueDraw(pContext
);
1432 AR_API_EVENT(SwrDiscardRectEvent(pDC
->drawId
));
1435 //////////////////////////////////////////////////////////////////////////
1436 /// @brief SwrDispatch
1437 /// @param hContext - Handle passed back from SwrCreateContext
1438 /// @param threadGroupCountX - Number of thread groups dispatched in X direction
1439 /// @param threadGroupCountY - Number of thread groups dispatched in Y direction
1440 /// @param threadGroupCountZ - Number of thread groups dispatched in Z direction
1443 uint32_t threadGroupCountX
,
1444 uint32_t threadGroupCountY
,
1445 uint32_t threadGroupCountZ
)
1452 SWR_CONTEXT
*pContext
= GetContext(hContext
);
1453 DRAW_CONTEXT
* pDC
= GetDrawContext(pContext
);
1455 AR_API_BEGIN(APIDispatch
, pDC
->drawId
);
1456 AR_API_EVENT(DispatchEvent(pDC
->drawId
, threadGroupCountX
, threadGroupCountY
, threadGroupCountZ
));
1457 pDC
->isCompute
= true; // This is a compute context.
1459 COMPUTE_DESC
* pTaskData
= (COMPUTE_DESC
*)pDC
->pArena
->AllocAligned(sizeof(COMPUTE_DESC
), 64);
1461 pTaskData
->threadGroupCountX
= threadGroupCountX
;
1462 pTaskData
->threadGroupCountY
= threadGroupCountY
;
1463 pTaskData
->threadGroupCountZ
= threadGroupCountZ
;
1465 uint32_t totalThreadGroups
= threadGroupCountX
* threadGroupCountY
* threadGroupCountZ
;
1466 uint32_t dcIndex
= pDC
->drawId
% KNOB_MAX_DRAWS_IN_FLIGHT
;
1467 pDC
->pDispatch
= &pContext
->pDispatchQueueArray
[dcIndex
];
1468 pDC
->pDispatch
->initialize(totalThreadGroups
, pTaskData
, &ProcessComputeBE
);
1470 QueueDispatch(pContext
);
1471 AR_API_END(APIDispatch
, threadGroupCountX
* threadGroupCountY
* threadGroupCountZ
);
1474 // Deswizzles, converts and stores current contents of the hot tiles to surface
1475 // described by pState
1476 void SWR_API
SwrStoreTiles(
1478 uint32_t attachmentMask
,
1479 SWR_TILE_STATE postStoreTileState
,
1480 const SWR_RECT
& storeRect
)
1487 SWR_CONTEXT
*pContext
= GetContext(hContext
);
1488 DRAW_CONTEXT
* pDC
= GetDrawContext(pContext
);
1490 AR_API_BEGIN(APIStoreTiles
, pDC
->drawId
);
1492 pDC
->FeWork
.type
= STORETILES
;
1493 pDC
->FeWork
.pfnWork
= ProcessStoreTiles
;
1494 pDC
->FeWork
.desc
.storeTiles
.attachmentMask
= attachmentMask
;
1495 pDC
->FeWork
.desc
.storeTiles
.postStoreTileState
= postStoreTileState
;
1496 pDC
->FeWork
.desc
.storeTiles
.rect
= storeRect
;
1497 pDC
->FeWork
.desc
.storeTiles
.rect
&= g_MaxScissorRect
;
1500 QueueDraw(pContext
);
1502 AR_API_EVENT(SwrStoreTilesEvent(pDC
->drawId
));
1504 AR_API_END(APIStoreTiles
, 1);
1507 //////////////////////////////////////////////////////////////////////////
1508 /// @brief SwrClearRenderTarget - Clear attached render targets / depth / stencil
1509 /// @param hContext - Handle passed back from SwrCreateContext
1510 /// @param attachmentMask - combination of SWR_ATTACHMENT_*_BIT attachments to clear
1511 /// @param renderTargetArrayIndex - the RT array index to clear
1512 /// @param clearColor - color use for clearing render targets
1513 /// @param z - depth value use for clearing depth buffer
1514 /// @param stencil - stencil value used for clearing stencil buffer
1515 /// @param clearRect - The pixel-coordinate rectangle to clear in all cleared buffers
1516 void SWR_API
SwrClearRenderTarget(
1518 uint32_t attachmentMask
,
1519 uint32_t renderTargetArrayIndex
,
1520 const float clearColor
[4],
1523 const SWR_RECT
& clearRect
)
1530 SWR_CONTEXT
*pContext
= GetContext(hContext
);
1531 DRAW_CONTEXT
* pDC
= GetDrawContext(pContext
);
1533 AR_API_BEGIN(APIClearRenderTarget
, pDC
->drawId
);
1535 pDC
->FeWork
.type
= CLEAR
;
1536 pDC
->FeWork
.pfnWork
= ProcessClear
;
1537 pDC
->FeWork
.desc
.clear
.rect
= clearRect
;
1538 pDC
->FeWork
.desc
.clear
.rect
&= g_MaxScissorRect
;
1539 pDC
->FeWork
.desc
.clear
.attachmentMask
= attachmentMask
;
1540 pDC
->FeWork
.desc
.clear
.renderTargetArrayIndex
= renderTargetArrayIndex
;
1541 pDC
->FeWork
.desc
.clear
.clearDepth
= z
;
1542 pDC
->FeWork
.desc
.clear
.clearRTColor
[0] = clearColor
[0];
1543 pDC
->FeWork
.desc
.clear
.clearRTColor
[1] = clearColor
[1];
1544 pDC
->FeWork
.desc
.clear
.clearRTColor
[2] = clearColor
[2];
1545 pDC
->FeWork
.desc
.clear
.clearRTColor
[3] = clearColor
[3];
1546 pDC
->FeWork
.desc
.clear
.clearStencil
= stencil
;
1549 QueueDraw(pContext
);
1551 AR_API_END(APIClearRenderTarget
, 1);
1554 //////////////////////////////////////////////////////////////////////////
1555 /// @brief Returns a pointer to the private context state for the current
1556 /// draw operation. This is used for external componets such as the
1558 /// SWR is responsible for the allocation of the private context state.
1559 /// @param hContext - Handle passed back from SwrCreateContext
1560 VOID
* SwrGetPrivateContextState(
1563 SWR_CONTEXT
* pContext
= GetContext(hContext
);
1564 DRAW_CONTEXT
* pDC
= GetDrawContext(pContext
);
1565 DRAW_STATE
* pState
= pDC
->pState
;
1567 if (pState
->pPrivateState
== nullptr)
1569 pState
->pPrivateState
= pState
->pArena
->AllocAligned(pContext
->privateStateSize
, KNOB_SIMD_WIDTH
*sizeof(float));
1572 return pState
->pPrivateState
;
1575 //////////////////////////////////////////////////////////////////////////
1576 /// @brief Clients can use this to allocate memory for draw/dispatch
1577 /// operations. The memory will automatically be freed once operation
1578 /// has completed. Client can use this to allocate binding tables,
1579 /// etc. needed for shader execution.
1580 /// @param hContext - Handle passed back from SwrCreateContext
1581 /// @param size - Size of allocation
1582 /// @param align - Alignment needed for allocation.
1583 VOID
* SwrAllocDrawContextMemory(
1588 SWR_CONTEXT
* pContext
= GetContext(hContext
);
1589 DRAW_CONTEXT
* pDC
= GetDrawContext(pContext
);
1591 return pDC
->pState
->pArena
->AllocAligned(size
, align
);
1594 //////////////////////////////////////////////////////////////////////////
1595 /// @brief Enables stats counting
1596 /// @param hContext - Handle passed back from SwrCreateContext
1597 /// @param enable - If true then counts are incremented.
1598 void SwrEnableStatsFE(
1602 SWR_CONTEXT
*pContext
= GetContext(hContext
);
1603 DRAW_CONTEXT
* pDC
= GetDrawContext(pContext
);
1605 pDC
->pState
->state
.enableStatsFE
= enable
;
1608 //////////////////////////////////////////////////////////////////////////
1609 /// @brief Enables stats counting
1610 /// @param hContext - Handle passed back from SwrCreateContext
1611 /// @param enable - If true then counts are incremented.
1612 void SwrEnableStatsBE(
1616 SWR_CONTEXT
*pContext
= GetContext(hContext
);
1617 DRAW_CONTEXT
* pDC
= GetDrawContext(pContext
);
1619 pDC
->pState
->state
.enableStatsBE
= enable
;
1622 //////////////////////////////////////////////////////////////////////////
1623 /// @brief Mark end of frame - used for performance profiling
1624 /// @param hContext - Handle passed back from SwrCreateContext
1625 void SWR_API
SwrEndFrame(
1628 SWR_CONTEXT
*pContext
= GetContext(hContext
);
1629 DRAW_CONTEXT
* pDC
= GetDrawContext(pContext
);
1630 (void)pDC
; // var used
1633 AR_API_EVENT(FrameEndEvent(pContext
->frameCount
, pDC
->drawId
));
1635 pContext
->frameCount
++;
1638 void InitSimLoadTilesTable();
1639 void InitSimStoreTilesTable();
1640 void InitSimClearTilesTable();
1642 void InitClearTilesTable();
1643 void InitBackendFuncTables();
1645 //////////////////////////////////////////////////////////////////////////
1646 /// @brief Initialize swr backend and memory internal tables
1649 InitSimLoadTilesTable();
1650 InitSimStoreTilesTable();
1651 InitSimClearTilesTable();
1653 InitClearTilesTable();
1654 InitBackendFuncTables();
1657 void SwrGetInterface(SWR_INTERFACE
&out_funcs
)
1659 out_funcs
.pfnSwrCreateContext
= SwrCreateContext
;
1660 out_funcs
.pfnSwrDestroyContext
= SwrDestroyContext
;
1661 out_funcs
.pfnSwrSaveState
= SwrSaveState
;
1662 out_funcs
.pfnSwrRestoreState
= SwrRestoreState
;
1663 out_funcs
.pfnSwrSync
= SwrSync
;
1664 out_funcs
.pfnSwrWaitForIdle
= SwrWaitForIdle
;
1665 out_funcs
.pfnSwrWaitForIdleFE
= SwrWaitForIdleFE
;
1666 out_funcs
.pfnSwrSetVertexBuffers
= SwrSetVertexBuffers
;
1667 out_funcs
.pfnSwrSetIndexBuffer
= SwrSetIndexBuffer
;
1668 out_funcs
.pfnSwrSetFetchFunc
= SwrSetFetchFunc
;
1669 out_funcs
.pfnSwrSetSoFunc
= SwrSetSoFunc
;
1670 out_funcs
.pfnSwrSetSoState
= SwrSetSoState
;
1671 out_funcs
.pfnSwrSetSoBuffers
= SwrSetSoBuffers
;
1672 out_funcs
.pfnSwrSetVertexFunc
= SwrSetVertexFunc
;
1673 out_funcs
.pfnSwrSetFrontendState
= SwrSetFrontendState
;
1674 out_funcs
.pfnSwrSetGsState
= SwrSetGsState
;
1675 out_funcs
.pfnSwrSetGsFunc
= SwrSetGsFunc
;
1676 out_funcs
.pfnSwrSetCsFunc
= SwrSetCsFunc
;
1677 out_funcs
.pfnSwrSetTsState
= SwrSetTsState
;
1678 out_funcs
.pfnSwrSetHsFunc
= SwrSetHsFunc
;
1679 out_funcs
.pfnSwrSetDsFunc
= SwrSetDsFunc
;
1680 out_funcs
.pfnSwrSetDepthStencilState
= SwrSetDepthStencilState
;
1681 out_funcs
.pfnSwrSetBackendState
= SwrSetBackendState
;
1682 out_funcs
.pfnSwrSetDepthBoundsState
= SwrSetDepthBoundsState
;
1683 out_funcs
.pfnSwrSetPixelShaderState
= SwrSetPixelShaderState
;
1684 out_funcs
.pfnSwrSetBlendState
= SwrSetBlendState
;
1685 out_funcs
.pfnSwrSetBlendFunc
= SwrSetBlendFunc
;
1686 out_funcs
.pfnSwrDraw
= SwrDraw
;
1687 out_funcs
.pfnSwrDrawInstanced
= SwrDrawInstanced
;
1688 out_funcs
.pfnSwrDrawIndexed
= SwrDrawIndexed
;
1689 out_funcs
.pfnSwrDrawIndexedInstanced
= SwrDrawIndexedInstanced
;
1690 out_funcs
.pfnSwrInvalidateTiles
= SwrInvalidateTiles
;
1691 out_funcs
.pfnSwrDiscardRect
= SwrDiscardRect
;
1692 out_funcs
.pfnSwrDispatch
= SwrDispatch
;
1693 out_funcs
.pfnSwrStoreTiles
= SwrStoreTiles
;
1694 out_funcs
.pfnSwrClearRenderTarget
= SwrClearRenderTarget
;
1695 out_funcs
.pfnSwrSetRastState
= SwrSetRastState
;
1696 out_funcs
.pfnSwrSetViewports
= SwrSetViewports
;
1697 out_funcs
.pfnSwrSetScissorRects
= SwrSetScissorRects
;
1698 out_funcs
.pfnSwrGetPrivateContextState
= SwrGetPrivateContextState
;
1699 out_funcs
.pfnSwrAllocDrawContextMemory
= SwrAllocDrawContextMemory
;
1700 out_funcs
.pfnSwrEnableStatsFE
= SwrEnableStatsFE
;
1701 out_funcs
.pfnSwrEnableStatsBE
= SwrEnableStatsBE
;
1702 out_funcs
.pfnSwrEndFrame
= SwrEndFrame
;
1703 out_funcs
.pfnSwrInit
= SwrInit
;
1704 out_funcs
.pfnSwrLoadHotTile
= SwrLoadHotTile
;
1705 out_funcs
.pfnSwrStoreHotTileToSurface
= SwrStoreHotTileToSurface
;
1706 out_funcs
.pfnSwrStoreHotTileClear
= SwrStoreHotTileClear
;