swr/rast: code cleanup (no functional change)
[mesa.git] / src / gallium / drivers / swr / rasterizer / core / api.cpp
1 /****************************************************************************
2 * Copyright (C) 2014-2016 Intel Corporation. All Rights Reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
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9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
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13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 *
23 * @file api.cpp
24 *
25 * @brief API implementation
26 *
27 ******************************************************************************/
28
29 #include <cfloat>
30 #include <cmath>
31 #include <cstdio>
32 #include <new>
33
34 #include "core/api.h"
35 #include "core/backend.h"
36 #include "core/context.h"
37 #include "core/depthstencil.h"
38 #include "core/frontend.h"
39 #include "core/rasterizer.h"
40 #include "core/rdtsc_core.h"
41 #include "core/threads.h"
42 #include "core/tilemgr.h"
43 #include "core/clip.h"
44 #include "core/utils.h"
45
46 #include "common/os.h"
47
48 static const SWR_RECT g_MaxScissorRect = { 0, 0, KNOB_MAX_SCISSOR_X, KNOB_MAX_SCISSOR_Y };
49
50 void SetupDefaultState(SWR_CONTEXT *pContext);
51
52 static INLINE SWR_CONTEXT* GetContext(HANDLE hContext)
53 {
54 return (SWR_CONTEXT*)hContext;
55 }
56
57 void WakeAllThreads(SWR_CONTEXT *pContext)
58 {
59 pContext->FifosNotEmpty.notify_all();
60 }
61
62 //////////////////////////////////////////////////////////////////////////
63 /// @brief Create SWR Context.
64 /// @param pCreateInfo - pointer to creation info.
65 HANDLE SwrCreateContext(
66 SWR_CREATECONTEXT_INFO* pCreateInfo)
67 {
68 RDTSC_RESET();
69 RDTSC_INIT(0);
70
71 void* pContextMem = AlignedMalloc(sizeof(SWR_CONTEXT), KNOB_SIMD_WIDTH * 4);
72 memset(pContextMem, 0, sizeof(SWR_CONTEXT));
73 SWR_CONTEXT *pContext = new (pContextMem) SWR_CONTEXT();
74
75 pContext->privateStateSize = pCreateInfo->privateStateSize;
76
77 pContext->dcRing.Init(KNOB_MAX_DRAWS_IN_FLIGHT);
78 pContext->dsRing.Init(KNOB_MAX_DRAWS_IN_FLIGHT);
79
80 pContext->pMacroTileManagerArray = (MacroTileMgr*)AlignedMalloc(sizeof(MacroTileMgr) * KNOB_MAX_DRAWS_IN_FLIGHT, 64);
81 pContext->pDispatchQueueArray = (DispatchQueue*)AlignedMalloc(sizeof(DispatchQueue) * KNOB_MAX_DRAWS_IN_FLIGHT, 64);
82
83 for (uint32_t dc = 0; dc < KNOB_MAX_DRAWS_IN_FLIGHT; ++dc)
84 {
85 pContext->dcRing[dc].pArena = new CachingArena(pContext->cachingArenaAllocator);
86 new (&pContext->pMacroTileManagerArray[dc]) MacroTileMgr(*pContext->dcRing[dc].pArena);
87 new (&pContext->pDispatchQueueArray[dc]) DispatchQueue();
88
89 pContext->dsRing[dc].pArena = new CachingArena(pContext->cachingArenaAllocator);
90 }
91
92 pContext->threadInfo.MAX_WORKER_THREADS = KNOB_MAX_WORKER_THREADS;
93 pContext->threadInfo.MAX_NUMA_NODES = KNOB_MAX_NUMA_NODES;
94 pContext->threadInfo.MAX_CORES_PER_NUMA_NODE = KNOB_MAX_CORES_PER_NUMA_NODE;
95 pContext->threadInfo.MAX_THREADS_PER_CORE = KNOB_MAX_THREADS_PER_CORE;
96 pContext->threadInfo.SINGLE_THREADED = KNOB_SINGLE_THREADED;
97
98 if (pCreateInfo->pThreadInfo)
99 {
100 pContext->threadInfo = *pCreateInfo->pThreadInfo;
101 }
102
103 memset(&pContext->WaitLock, 0, sizeof(pContext->WaitLock));
104 memset(&pContext->FifosNotEmpty, 0, sizeof(pContext->FifosNotEmpty));
105 new (&pContext->WaitLock) std::mutex();
106 new (&pContext->FifosNotEmpty) std::condition_variable();
107
108 CreateThreadPool(pContext, &pContext->threadPool);
109
110 pContext->ppScratch = new uint8_t*[pContext->NumWorkerThreads];
111 pContext->pStats = new SWR_STATS[pContext->NumWorkerThreads];
112
113 #if defined(KNOB_ENABLE_AR)
114 // Setup ArchRast thread contexts which includes +1 for API thread.
115 pContext->pArContext = new HANDLE[pContext->NumWorkerThreads+1];
116 pContext->pArContext[pContext->NumWorkerThreads] = ArchRast::CreateThreadContext(ArchRast::AR_THREAD::API);
117 #endif
118
119 // Allocate scratch space for workers.
120 ///@note We could lazily allocate this but its rather small amount of memory.
121 for (uint32_t i = 0; i < pContext->NumWorkerThreads; ++i)
122 {
123 #if defined(_WIN32)
124 uint32_t numaNode = pContext->threadPool.pThreadData ?
125 pContext->threadPool.pThreadData[i].numaId : 0;
126 pContext->ppScratch[i] = (uint8_t*)VirtualAllocExNuma(
127 GetCurrentProcess(), nullptr, 32 * sizeof(KILOBYTE),
128 MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE,
129 numaNode);
130 #else
131 pContext->ppScratch[i] = (uint8_t*)AlignedMalloc(32 * sizeof(KILOBYTE), KNOB_SIMD_WIDTH * 4);
132 #endif
133
134 #if defined(KNOB_ENABLE_AR)
135 // Initialize worker thread context for ArchRast.
136 pContext->pArContext[i] = ArchRast::CreateThreadContext(ArchRast::AR_THREAD::WORKER);
137 #endif
138 }
139
140 // State setup AFTER context is fully initialized
141 SetupDefaultState(pContext);
142
143 // initialize hot tile manager
144 pContext->pHotTileMgr = new HotTileMgr();
145
146 // initialize callback functions
147 pContext->pfnLoadTile = pCreateInfo->pfnLoadTile;
148 pContext->pfnStoreTile = pCreateInfo->pfnStoreTile;
149 pContext->pfnClearTile = pCreateInfo->pfnClearTile;
150 pContext->pfnUpdateSoWriteOffset = pCreateInfo->pfnUpdateSoWriteOffset;
151 pContext->pfnUpdateStats = pCreateInfo->pfnUpdateStats;
152 pContext->pfnUpdateStatsFE = pCreateInfo->pfnUpdateStatsFE;
153
154
155 // pass pointer to bucket manager back to caller
156 #ifdef KNOB_ENABLE_RDTSC
157 pCreateInfo->pBucketMgr = &gBucketMgr;
158 #endif
159
160 pCreateInfo->contextSaveSize = sizeof(API_STATE);
161
162 StartThreadPool(pContext, &pContext->threadPool);
163
164 return (HANDLE)pContext;
165 }
166
167 void CopyState(DRAW_STATE& dst, const DRAW_STATE& src)
168 {
169 memcpy(&dst.state, &src.state, sizeof(API_STATE));
170 }
171
172 template<bool IsDraw>
173 void QueueWork(SWR_CONTEXT *pContext)
174 {
175 DRAW_CONTEXT* pDC = pContext->pCurDrawContext;
176 uint32_t dcIndex = pDC->drawId % KNOB_MAX_DRAWS_IN_FLIGHT;
177
178 if (IsDraw)
179 {
180 pDC->pTileMgr = &pContext->pMacroTileManagerArray[dcIndex];
181 pDC->pTileMgr->initialize();
182 }
183
184 // Each worker thread looks at a DC for both FE and BE work at different times and so we
185 // multiply threadDone by 2. When the threadDone counter has reached 0 then all workers
186 // have moved past this DC. (i.e. Each worker has checked this DC for both FE and BE work and
187 // then moved on if all work is done.)
188 pContext->pCurDrawContext->threadsDone = pContext->NumFEThreads + pContext->NumBEThreads;
189
190 if (IsDraw)
191 {
192 InterlockedIncrement((volatile LONG*)&pContext->drawsOutstandingFE);
193 }
194
195 _ReadWriteBarrier();
196 {
197 std::unique_lock<std::mutex> lock(pContext->WaitLock);
198 pContext->dcRing.Enqueue();
199 }
200
201 if (pContext->threadInfo.SINGLE_THREADED)
202 {
203 // flush denormals to 0
204 uint32_t mxcsr = _mm_getcsr();
205 _mm_setcsr(mxcsr | _MM_FLUSH_ZERO_ON | _MM_DENORMALS_ZERO_ON);
206
207 if (IsDraw)
208 {
209 uint32_t curDraw[2] = { pContext->pCurDrawContext->drawId, pContext->pCurDrawContext->drawId };
210 WorkOnFifoFE(pContext, 0, curDraw[0]);
211 WorkOnFifoBE(pContext, 0, curDraw[1], pContext->singleThreadLockedTiles, 0, 0);
212 }
213 else
214 {
215 uint32_t curDispatch = pContext->pCurDrawContext->drawId;
216 WorkOnCompute(pContext, 0, curDispatch);
217 }
218
219 // Dequeue the work here, if not already done, since we're single threaded (i.e. no workers).
220 while (CompleteDrawContext(pContext, pContext->pCurDrawContext) > 0) {}
221
222 // restore csr
223 _mm_setcsr(mxcsr);
224 }
225 else
226 {
227 AR_API_BEGIN(APIDrawWakeAllThreads, pDC->drawId);
228 WakeAllThreads(pContext);
229 AR_API_END(APIDrawWakeAllThreads, 1);
230 }
231
232 // Set current draw context to NULL so that next state call forces a new draw context to be created and populated.
233 pContext->pPrevDrawContext = pContext->pCurDrawContext;
234 pContext->pCurDrawContext = nullptr;
235 }
236
237 INLINE void QueueDraw(SWR_CONTEXT* pContext)
238 {
239 QueueWork<true>(pContext);
240 }
241
242 INLINE void QueueDispatch(SWR_CONTEXT* pContext)
243 {
244 QueueWork<false>(pContext);
245 }
246
247 DRAW_CONTEXT* GetDrawContext(SWR_CONTEXT *pContext, bool isSplitDraw = false)
248 {
249 AR_API_BEGIN(APIGetDrawContext, 0);
250 // If current draw context is null then need to obtain a new draw context to use from ring.
251 if (pContext->pCurDrawContext == nullptr)
252 {
253 // Need to wait for a free entry.
254 while (pContext->dcRing.IsFull())
255 {
256 _mm_pause();
257 }
258
259 uint64_t curDraw = pContext->dcRing.GetHead();
260 uint32_t dcIndex = curDraw % KNOB_MAX_DRAWS_IN_FLIGHT;
261
262 if ((pContext->frameCount - pContext->lastFrameChecked) > 2 ||
263 (curDraw - pContext->lastDrawChecked) > 0x10000)
264 {
265 // Take this opportunity to clean-up old arena allocations
266 pContext->cachingArenaAllocator.FreeOldBlocks();
267
268 pContext->lastFrameChecked = pContext->frameCount;
269 pContext->lastDrawChecked = curDraw;
270 }
271
272 DRAW_CONTEXT* pCurDrawContext = &pContext->dcRing[dcIndex];
273 pContext->pCurDrawContext = pCurDrawContext;
274
275 // Assign next available entry in DS ring to this DC.
276 uint32_t dsIndex = pContext->curStateId % KNOB_MAX_DRAWS_IN_FLIGHT;
277 pCurDrawContext->pState = &pContext->dsRing[dsIndex];
278
279 // Copy previous state to current state.
280 if (pContext->pPrevDrawContext)
281 {
282 DRAW_CONTEXT* pPrevDrawContext = pContext->pPrevDrawContext;
283
284 // If we're splitting our draw then we can just use the same state from the previous
285 // draw. In this case, we won't increment the DS ring index so the next non-split
286 // draw can receive the state.
287 if (isSplitDraw == false)
288 {
289 CopyState(*pCurDrawContext->pState, *pPrevDrawContext->pState);
290
291 // Should have been cleaned up previously
292 SWR_ASSERT(pCurDrawContext->pState->pArena->IsEmpty() == true);
293
294 pCurDrawContext->pState->pPrivateState = nullptr;
295
296 pContext->curStateId++; // Progress state ring index forward.
297 }
298 else
299 {
300 // If its a split draw then just copy the state pointer over
301 // since its the same draw.
302 pCurDrawContext->pState = pPrevDrawContext->pState;
303 SWR_ASSERT(pPrevDrawContext->cleanupState == false);
304 }
305 }
306 else
307 {
308 SWR_ASSERT(pCurDrawContext->pState->pArena->IsEmpty() == true);
309 pContext->curStateId++; // Progress state ring index forward.
310 }
311
312 SWR_ASSERT(pCurDrawContext->pArena->IsEmpty() == true);
313
314 // Reset dependency
315 pCurDrawContext->dependent = false;
316 pCurDrawContext->dependentFE = false;
317
318 pCurDrawContext->pContext = pContext;
319 pCurDrawContext->isCompute = false; // Dispatch has to set this to true.
320
321 pCurDrawContext->doneFE = false;
322 pCurDrawContext->FeLock = 0;
323 pCurDrawContext->threadsDone = 0;
324 pCurDrawContext->retireCallback.pfnCallbackFunc = nullptr;
325
326 pCurDrawContext->dynState.Reset(pContext->NumWorkerThreads);
327
328 // Assign unique drawId for this DC
329 pCurDrawContext->drawId = pContext->dcRing.GetHead();
330
331 pCurDrawContext->cleanupState = true;
332
333 }
334 else
335 {
336 SWR_ASSERT(isSplitDraw == false, "Split draw should only be used when obtaining a new DC");
337 }
338
339 AR_API_END(APIGetDrawContext, 0);
340 return pContext->pCurDrawContext;
341 }
342
343 API_STATE* GetDrawState(SWR_CONTEXT *pContext)
344 {
345 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
346 SWR_ASSERT(pDC->pState != nullptr);
347
348 return &pDC->pState->state;
349 }
350
351 void SwrDestroyContext(HANDLE hContext)
352 {
353 SWR_CONTEXT *pContext = GetContext(hContext);
354 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
355
356 pDC->FeWork.type = SHUTDOWN;
357 pDC->FeWork.pfnWork = ProcessShutdown;
358
359 //enqueue
360 QueueDraw(pContext);
361
362 DestroyThreadPool(pContext, &pContext->threadPool);
363
364 // free the fifos
365 for (uint32_t i = 0; i < KNOB_MAX_DRAWS_IN_FLIGHT; ++i)
366 {
367 delete[] pContext->dcRing[i].dynState.pStats;
368 delete pContext->dcRing[i].pArena;
369 delete pContext->dsRing[i].pArena;
370 pContext->pMacroTileManagerArray[i].~MacroTileMgr();
371 pContext->pDispatchQueueArray[i].~DispatchQueue();
372 }
373
374 AlignedFree(pContext->pDispatchQueueArray);
375 AlignedFree(pContext->pMacroTileManagerArray);
376
377 // Free scratch space.
378 for (uint32_t i = 0; i < pContext->NumWorkerThreads; ++i)
379 {
380 #if defined(_WIN32)
381 VirtualFree(pContext->ppScratch[i], 0, MEM_RELEASE);
382 #else
383 AlignedFree(pContext->ppScratch[i]);
384 #endif
385
386 #if defined(KNOB_ENABLE_AR)
387 ArchRast::DestroyThreadContext(pContext->pArContext[i]);
388 #endif
389 }
390
391 delete[] pContext->ppScratch;
392 delete[] pContext->pStats;
393
394 delete(pContext->pHotTileMgr);
395
396 pContext->~SWR_CONTEXT();
397 AlignedFree(GetContext(hContext));
398 }
399
400 void SWR_API SwrSaveState(
401 HANDLE hContext,
402 void* pOutputStateBlock,
403 size_t memSize)
404 {
405 SWR_CONTEXT *pContext = GetContext(hContext);
406 auto pSrc = GetDrawState(pContext);
407 SWR_ASSERT(pOutputStateBlock && memSize >= sizeof(*pSrc));
408
409 memcpy(pOutputStateBlock, pSrc, sizeof(*pSrc));
410 }
411
412 void SWR_API SwrRestoreState(
413 HANDLE hContext,
414 const void* pStateBlock,
415 size_t memSize)
416 {
417 SWR_CONTEXT *pContext = GetContext(hContext);
418 auto pDst = GetDrawState(pContext);
419 SWR_ASSERT(pStateBlock && memSize >= sizeof(*pDst));
420
421 memcpy(pDst, pStateBlock, sizeof(*pDst));
422 }
423
424 void SetupDefaultState(SWR_CONTEXT *pContext)
425 {
426 API_STATE* pState = GetDrawState(pContext);
427
428 pState->rastState.cullMode = SWR_CULLMODE_NONE;
429 pState->rastState.frontWinding = SWR_FRONTWINDING_CCW;
430
431 pState->depthBoundsState.depthBoundsTestEnable = false;
432 pState->depthBoundsState.depthBoundsTestMinValue = 0.0f;
433 pState->depthBoundsState.depthBoundsTestMaxValue = 1.0f;
434 }
435
436 void SwrSync(HANDLE hContext, PFN_CALLBACK_FUNC pfnFunc, uint64_t userData, uint64_t userData2, uint64_t userData3)
437 {
438 SWR_ASSERT(pfnFunc != nullptr);
439
440 SWR_CONTEXT *pContext = GetContext(hContext);
441 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
442
443 AR_API_BEGIN(APISync, 0);
444
445 pDC->FeWork.type = SYNC;
446 pDC->FeWork.pfnWork = ProcessSync;
447
448 // Setup callback function
449 pDC->retireCallback.pfnCallbackFunc = pfnFunc;
450 pDC->retireCallback.userData = userData;
451 pDC->retireCallback.userData2 = userData2;
452 pDC->retireCallback.userData3 = userData3;
453
454 AR_API_EVENT(SwrSyncEvent(pDC->drawId));
455
456 //enqueue
457 QueueDraw(pContext);
458
459 AR_API_END(APISync, 1);
460 }
461
462 void SwrWaitForIdle(HANDLE hContext)
463 {
464 SWR_CONTEXT *pContext = GetContext(hContext);
465
466 AR_API_BEGIN(APIWaitForIdle, 0);
467
468 while (!pContext->dcRing.IsEmpty())
469 {
470 _mm_pause();
471 }
472
473 AR_API_END(APIWaitForIdle, 1);
474 }
475
476 void SwrWaitForIdleFE(HANDLE hContext)
477 {
478 SWR_CONTEXT *pContext = GetContext(hContext);
479
480 AR_API_BEGIN(APIWaitForIdle, 0);
481
482 while (pContext->drawsOutstandingFE > 0)
483 {
484 _mm_pause();
485 }
486
487 AR_API_END(APIWaitForIdle, 1);
488 }
489
490 void SwrSetVertexBuffers(
491 HANDLE hContext,
492 uint32_t numBuffers,
493 const SWR_VERTEX_BUFFER_STATE* pVertexBuffers)
494 {
495 API_STATE* pState = GetDrawState(GetContext(hContext));
496
497 for (uint32_t i = 0; i < numBuffers; ++i)
498 {
499 const SWR_VERTEX_BUFFER_STATE *pVB = &pVertexBuffers[i];
500 pState->vertexBuffers[pVB->index] = *pVB;
501 }
502 }
503
504 void SwrSetIndexBuffer(
505 HANDLE hContext,
506 const SWR_INDEX_BUFFER_STATE* pIndexBuffer)
507 {
508 API_STATE* pState = GetDrawState(GetContext(hContext));
509
510 pState->indexBuffer = *pIndexBuffer;
511 }
512
513 void SwrSetFetchFunc(
514 HANDLE hContext,
515 PFN_FETCH_FUNC pfnFetchFunc)
516 {
517 API_STATE* pState = GetDrawState(GetContext(hContext));
518
519 pState->pfnFetchFunc = pfnFetchFunc;
520 }
521
522 void SwrSetSoFunc(
523 HANDLE hContext,
524 PFN_SO_FUNC pfnSoFunc,
525 uint32_t streamIndex)
526 {
527 API_STATE* pState = GetDrawState(GetContext(hContext));
528
529 SWR_ASSERT(streamIndex < MAX_SO_STREAMS);
530
531 pState->pfnSoFunc[streamIndex] = pfnSoFunc;
532 }
533
534 void SwrSetSoState(
535 HANDLE hContext,
536 SWR_STREAMOUT_STATE* pSoState)
537 {
538 API_STATE* pState = GetDrawState(GetContext(hContext));
539
540 pState->soState = *pSoState;
541 }
542
543 void SwrSetSoBuffers(
544 HANDLE hContext,
545 SWR_STREAMOUT_BUFFER* pSoBuffer,
546 uint32_t slot)
547 {
548 API_STATE* pState = GetDrawState(GetContext(hContext));
549
550 SWR_ASSERT((slot < 4), "There are only 4 SO buffer slots [0, 3]\nSlot requested: %d", slot);
551
552 pState->soBuffer[slot] = *pSoBuffer;
553 }
554
555 void SwrSetVertexFunc(
556 HANDLE hContext,
557 PFN_VERTEX_FUNC pfnVertexFunc)
558 {
559 API_STATE* pState = GetDrawState(GetContext(hContext));
560
561 pState->pfnVertexFunc = pfnVertexFunc;
562 }
563
564 void SwrSetFrontendState(
565 HANDLE hContext,
566 SWR_FRONTEND_STATE *pFEState)
567 {
568 API_STATE* pState = GetDrawState(GetContext(hContext));
569 pState->frontendState = *pFEState;
570 }
571
572 void SwrSetGsState(
573 HANDLE hContext,
574 SWR_GS_STATE *pGSState)
575 {
576 API_STATE* pState = GetDrawState(GetContext(hContext));
577 pState->gsState = *pGSState;
578 }
579
580 void SwrSetGsFunc(
581 HANDLE hContext,
582 PFN_GS_FUNC pfnGsFunc)
583 {
584 API_STATE* pState = GetDrawState(GetContext(hContext));
585 pState->pfnGsFunc = pfnGsFunc;
586 }
587
588 void SwrSetCsFunc(
589 HANDLE hContext,
590 PFN_CS_FUNC pfnCsFunc,
591 uint32_t totalThreadsInGroup,
592 uint32_t totalSpillFillSize,
593 uint32_t scratchSpaceSizePerInstance,
594 uint32_t numInstances)
595 {
596 API_STATE* pState = GetDrawState(GetContext(hContext));
597 pState->pfnCsFunc = pfnCsFunc;
598 pState->totalThreadsInGroup = totalThreadsInGroup;
599 pState->totalSpillFillSize = totalSpillFillSize;
600 pState->scratchSpaceSize = scratchSpaceSizePerInstance;
601 pState->scratchSpaceNumInstances = numInstances;
602 }
603
604 void SwrSetTsState(
605 HANDLE hContext,
606 SWR_TS_STATE *pState)
607 {
608 API_STATE* pApiState = GetDrawState(GetContext(hContext));
609 pApiState->tsState = *pState;
610 }
611
612 void SwrSetHsFunc(
613 HANDLE hContext,
614 PFN_HS_FUNC pfnFunc)
615 {
616 API_STATE* pApiState = GetDrawState(GetContext(hContext));
617 pApiState->pfnHsFunc = pfnFunc;
618 }
619
620 void SwrSetDsFunc(
621 HANDLE hContext,
622 PFN_DS_FUNC pfnFunc)
623 {
624 API_STATE* pApiState = GetDrawState(GetContext(hContext));
625 pApiState->pfnDsFunc = pfnFunc;
626 }
627
628 void SwrSetDepthStencilState(
629 HANDLE hContext,
630 SWR_DEPTH_STENCIL_STATE *pDSState)
631 {
632 API_STATE* pState = GetDrawState(GetContext(hContext));
633
634 pState->depthStencilState = *pDSState;
635 }
636
637 void SwrSetBackendState(
638 HANDLE hContext,
639 SWR_BACKEND_STATE *pBEState)
640 {
641 API_STATE* pState = GetDrawState(GetContext(hContext));
642
643 pState->backendState = *pBEState;
644 }
645
646 void SwrSetDepthBoundsState(
647 HANDLE hContext,
648 SWR_DEPTH_BOUNDS_STATE *pDBState)
649 {
650 API_STATE* pState = GetDrawState(GetContext(hContext));
651
652 pState->depthBoundsState = *pDBState;
653 }
654
655 void SwrSetPixelShaderState(
656 HANDLE hContext,
657 SWR_PS_STATE *pPSState)
658 {
659 API_STATE *pState = GetDrawState(GetContext(hContext));
660 pState->psState = *pPSState;
661 }
662
663 void SwrSetBlendState(
664 HANDLE hContext,
665 SWR_BLEND_STATE *pBlendState)
666 {
667 API_STATE *pState = GetDrawState(GetContext(hContext));
668 memcpy(&pState->blendState, pBlendState, sizeof(SWR_BLEND_STATE));
669 }
670
671 void SwrSetBlendFunc(
672 HANDLE hContext,
673 uint32_t renderTarget,
674 PFN_BLEND_JIT_FUNC pfnBlendFunc)
675 {
676 SWR_ASSERT(renderTarget < SWR_NUM_RENDERTARGETS);
677 API_STATE *pState = GetDrawState(GetContext(hContext));
678 pState->pfnBlendFunc[renderTarget] = pfnBlendFunc;
679 }
680
681 // update guardband multipliers for the viewport
682 void updateGuardbands(API_STATE *pState)
683 {
684 uint32_t numGbs = pState->gsState.emitsRenderTargetArrayIndex ? KNOB_NUM_VIEWPORTS_SCISSORS : 1;
685
686 for(uint32_t i = 0; i < numGbs; ++i)
687 {
688 // guardband center is viewport center
689 pState->gbState.left[i] = KNOB_GUARDBAND_WIDTH / pState->vp[i].width;
690 pState->gbState.right[i] = KNOB_GUARDBAND_WIDTH / pState->vp[i].width;
691 pState->gbState.top[i] = KNOB_GUARDBAND_HEIGHT / pState->vp[i].height;
692 pState->gbState.bottom[i] = KNOB_GUARDBAND_HEIGHT / pState->vp[i].height;
693 }
694 }
695
696 void SwrSetRastState(
697 HANDLE hContext,
698 const SWR_RASTSTATE *pRastState)
699 {
700 SWR_CONTEXT *pContext = GetContext(hContext);
701 API_STATE* pState = GetDrawState(pContext);
702
703 memcpy(&pState->rastState, pRastState, sizeof(SWR_RASTSTATE));
704 }
705
706 void SwrSetViewports(
707 HANDLE hContext,
708 uint32_t numViewports,
709 const SWR_VIEWPORT* pViewports,
710 const SWR_VIEWPORT_MATRICES* pMatrices)
711 {
712 SWR_ASSERT(numViewports <= KNOB_NUM_VIEWPORTS_SCISSORS,
713 "Invalid number of viewports.");
714
715 SWR_CONTEXT *pContext = GetContext(hContext);
716 API_STATE* pState = GetDrawState(pContext);
717
718 memcpy(&pState->vp[0], pViewports, sizeof(SWR_VIEWPORT) * numViewports);
719 // @todo Faster to copy portions of the SOA or just copy all of it?
720 memcpy(&pState->vpMatrices, pMatrices, sizeof(SWR_VIEWPORT_MATRICES));
721
722 updateGuardbands(pState);
723 }
724
725 void SwrSetScissorRects(
726 HANDLE hContext,
727 uint32_t numScissors,
728 const SWR_RECT* pScissors)
729 {
730 SWR_ASSERT(numScissors <= KNOB_NUM_VIEWPORTS_SCISSORS,
731 "Invalid number of scissor rects.");
732
733 API_STATE* pState = GetDrawState(GetContext(hContext));
734 memcpy(&pState->scissorRects[0], pScissors, numScissors * sizeof(pScissors[0]));
735 };
736
737 void SetupMacroTileScissors(DRAW_CONTEXT *pDC)
738 {
739 API_STATE *pState = &pDC->pState->state;
740 uint32_t numScissors = pState->gsState.emitsViewportArrayIndex ? KNOB_NUM_VIEWPORTS_SCISSORS : 1;
741 pState->scissorsTileAligned = true;
742
743 for (uint32_t index = 0; index < numScissors; ++index)
744 {
745 SWR_RECT &scissorInFixedPoint = pState->scissorsInFixedPoint[index];
746
747 // Set up scissor dimensions based on scissor or viewport
748 if (pState->rastState.scissorEnable)
749 {
750 scissorInFixedPoint = pState->scissorRects[index];
751 }
752 else
753 {
754 // the vp width and height must be added to origin un-rounded then the result round to -inf.
755 // The cast to int works for rounding assuming all [left, right, top, bottom] are positive.
756 scissorInFixedPoint.xmin = (int32_t)pState->vp[index].x;
757 scissorInFixedPoint.xmax = (int32_t)(pState->vp[index].x + pState->vp[index].width);
758 scissorInFixedPoint.ymin = (int32_t)pState->vp[index].y;
759 scissorInFixedPoint.ymax = (int32_t)(pState->vp[index].y + pState->vp[index].height);
760 }
761
762 // Clamp to max rect
763 scissorInFixedPoint &= g_MaxScissorRect;
764
765 // Test for tile alignment
766 bool tileAligned;
767 tileAligned = (scissorInFixedPoint.xmin % KNOB_TILE_X_DIM) == 0;
768 tileAligned &= (scissorInFixedPoint.ymin % KNOB_TILE_Y_DIM) == 0;
769 tileAligned &= (scissorInFixedPoint.xmax % KNOB_TILE_X_DIM) == 0;
770 tileAligned &= (scissorInFixedPoint.ymax % KNOB_TILE_Y_DIM) == 0;
771
772 pState->scissorsTileAligned &= tileAligned;
773
774 // Scale to fixed point
775 scissorInFixedPoint.xmin *= FIXED_POINT_SCALE;
776 scissorInFixedPoint.xmax *= FIXED_POINT_SCALE;
777 scissorInFixedPoint.ymin *= FIXED_POINT_SCALE;
778 scissorInFixedPoint.ymax *= FIXED_POINT_SCALE;
779
780 // Make scissor inclusive
781 scissorInFixedPoint.xmax -= 1;
782 scissorInFixedPoint.ymax -= 1;
783 }
784 }
785
786 // templated backend function tables
787 extern PFN_BACKEND_FUNC gBackendNullPs[SWR_MULTISAMPLE_TYPE_COUNT];
788 extern PFN_BACKEND_FUNC gBackendSingleSample[SWR_INPUT_COVERAGE_COUNT][2][2];
789 extern PFN_BACKEND_FUNC gBackendSampleRateTable[SWR_MULTISAMPLE_TYPE_COUNT][SWR_INPUT_COVERAGE_COUNT][2][2];
790 void SetupPipeline(DRAW_CONTEXT *pDC)
791 {
792 DRAW_STATE* pState = pDC->pState;
793 const SWR_RASTSTATE &rastState = pState->state.rastState;
794 const SWR_PS_STATE &psState = pState->state.psState;
795 BACKEND_FUNCS& backendFuncs = pState->backendFuncs;
796
797 // setup backend
798 if (psState.pfnPixelShader == nullptr)
799 {
800 backendFuncs.pfnBackend = gBackendNullPs[pState->state.rastState.sampleCount];
801 }
802 else
803 {
804 const uint32_t forcedSampleCount = (rastState.forcedSampleCount) ? 1 : 0;
805 const bool bMultisampleEnable = ((rastState.sampleCount > SWR_MULTISAMPLE_1X) || forcedSampleCount) ? 1 : 0;
806 const uint32_t centroid = ((psState.barycentricsMask & SWR_BARYCENTRIC_CENTROID_MASK) > 0) ? 1 : 0;
807 const uint32_t canEarlyZ = (psState.forceEarlyZ || (!psState.writesODepth && !psState.usesUAV)) ? 1 : 0;
808 SWR_BARYCENTRICS_MASK barycentricsMask = (SWR_BARYCENTRICS_MASK)psState.barycentricsMask;
809
810 // select backend function
811 switch(psState.shadingRate)
812 {
813 case SWR_SHADING_RATE_PIXEL:
814 if(bMultisampleEnable)
815 {
816 // always need to generate I & J per sample for Z interpolation
817 barycentricsMask = (SWR_BARYCENTRICS_MASK)(barycentricsMask | SWR_BARYCENTRIC_PER_SAMPLE_MASK);
818 backendFuncs.pfnBackend = gBackendPixelRateTable[rastState.sampleCount][rastState.bIsCenterPattern][psState.inputCoverage]
819 [centroid][forcedSampleCount][canEarlyZ]
820 ;
821 }
822 else
823 {
824 // always need to generate I & J per pixel for Z interpolation
825 barycentricsMask = (SWR_BARYCENTRICS_MASK)(barycentricsMask | SWR_BARYCENTRIC_PER_PIXEL_MASK);
826 backendFuncs.pfnBackend = gBackendSingleSample[psState.inputCoverage][centroid][canEarlyZ];
827 }
828 break;
829 case SWR_SHADING_RATE_SAMPLE:
830 SWR_ASSERT(rastState.bIsCenterPattern != true);
831 // always need to generate I & J per sample for Z interpolation
832 barycentricsMask = (SWR_BARYCENTRICS_MASK)(barycentricsMask | SWR_BARYCENTRIC_PER_SAMPLE_MASK);
833 backendFuncs.pfnBackend = gBackendSampleRateTable[rastState.sampleCount][psState.inputCoverage][centroid][canEarlyZ];
834 break;
835 default:
836 SWR_ASSERT(0 && "Invalid shading rate");
837 break;
838 }
839 }
840
841 PFN_PROCESS_PRIMS pfnBinner;
842 #if USE_SIMD16_FRONTEND
843 PFN_PROCESS_PRIMS_SIMD16 pfnBinner_simd16;
844 #endif
845 switch (pState->state.topology)
846 {
847 case TOP_POINT_LIST:
848 pState->pfnProcessPrims = ClipPoints;
849 pfnBinner = BinPoints;
850 #if USE_SIMD16_FRONTEND
851 pState->pfnProcessPrims_simd16 = ClipPoints_simd16;
852 pfnBinner_simd16 = BinPoints_simd16;
853 #endif
854 break;
855 case TOP_LINE_LIST:
856 case TOP_LINE_STRIP:
857 case TOP_LINE_LOOP:
858 case TOP_LINE_LIST_ADJ:
859 case TOP_LISTSTRIP_ADJ:
860 pState->pfnProcessPrims = ClipLines;
861 pfnBinner = BinLines;
862 #if USE_SIMD16_FRONTEND
863 pState->pfnProcessPrims_simd16 = ClipLines_simd16;
864 pfnBinner_simd16 = BinLines_simd16;
865 #endif
866 break;
867 default:
868 pState->pfnProcessPrims = ClipTriangles;
869 pfnBinner = GetBinTrianglesFunc((rastState.conservativeRast > 0));
870 #if USE_SIMD16_FRONTEND
871 pState->pfnProcessPrims_simd16 = ClipTriangles_simd16;
872 pfnBinner_simd16 = GetBinTrianglesFunc_simd16((rastState.conservativeRast > 0));
873 #endif
874 break;
875 };
876
877
878 // disable clipper if viewport transform is disabled
879 if (pState->state.frontendState.vpTransformDisable)
880 {
881 pState->pfnProcessPrims = pfnBinner;
882 #if USE_SIMD16_FRONTEND
883 pState->pfnProcessPrims_simd16 = pfnBinner_simd16;
884 #endif
885 }
886
887 if ((pState->state.psState.pfnPixelShader == nullptr) &&
888 (pState->state.depthStencilState.depthTestEnable == FALSE) &&
889 (pState->state.depthStencilState.depthWriteEnable == FALSE) &&
890 (pState->state.depthStencilState.stencilTestEnable == FALSE) &&
891 (pState->state.depthStencilState.stencilWriteEnable == FALSE) &&
892 (pState->state.backendState.numAttributes == 0))
893 {
894 pState->pfnProcessPrims = nullptr;
895 #if USE_SIMD16_FRONTEND
896 pState->pfnProcessPrims_simd16 = nullptr;
897 #endif
898 }
899
900 if (pState->state.soState.rasterizerDisable == true)
901 {
902 pState->pfnProcessPrims = nullptr;
903 #if USE_SIMD16_FRONTEND
904 pState->pfnProcessPrims_simd16 = nullptr;
905 #endif
906 }
907
908
909 // set up the frontend attribute count
910 pState->state.feNumAttributes = 0;
911 const SWR_BACKEND_STATE& backendState = pState->state.backendState;
912 if (backendState.swizzleEnable)
913 {
914 // attribute swizzling is enabled, iterate over the map and record the max attribute used
915 for (uint32_t i = 0; i < backendState.numAttributes; ++i)
916 {
917 pState->state.feNumAttributes = std::max(pState->state.feNumAttributes, (uint32_t)backendState.swizzleMap[i].sourceAttrib + 1);
918 }
919 }
920 else
921 {
922 pState->state.feNumAttributes = pState->state.backendState.numAttributes;
923 }
924
925 if (pState->state.soState.soEnable)
926 {
927 uint32_t streamMasks = 0;
928 for (uint32_t i = 0; i < 4; ++i)
929 {
930 streamMasks |= pState->state.soState.streamMasks[i];
931 }
932
933 DWORD maxAttrib;
934 if (_BitScanReverse(&maxAttrib, streamMasks))
935 {
936 pState->state.feNumAttributes = std::max(pState->state.feNumAttributes, (uint32_t)(maxAttrib + 1));
937 }
938 }
939
940 // complicated logic to test for cases where we don't need backing hottile memory for a draw
941 // have to check for the special case where depth/stencil test is enabled but depthwrite is disabled.
942 pState->state.depthHottileEnable = ((!(pState->state.depthStencilState.depthTestEnable &&
943 !pState->state.depthStencilState.depthWriteEnable &&
944 !pState->state.depthBoundsState.depthBoundsTestEnable &&
945 pState->state.depthStencilState.depthTestFunc == ZFUNC_ALWAYS)) &&
946 (pState->state.depthStencilState.depthTestEnable ||
947 pState->state.depthStencilState.depthWriteEnable ||
948 pState->state.depthBoundsState.depthBoundsTestEnable)) ? true : false;
949
950 pState->state.stencilHottileEnable = (((!(pState->state.depthStencilState.stencilTestEnable &&
951 !pState->state.depthStencilState.stencilWriteEnable &&
952 pState->state.depthStencilState.stencilTestFunc == ZFUNC_ALWAYS)) ||
953 // for stencil we have to check the double sided state as well
954 (!(pState->state.depthStencilState.doubleSidedStencilTestEnable &&
955 !pState->state.depthStencilState.stencilWriteEnable &&
956 pState->state.depthStencilState.backfaceStencilTestFunc == ZFUNC_ALWAYS))) &&
957 (pState->state.depthStencilState.stencilTestEnable ||
958 pState->state.depthStencilState.stencilWriteEnable)) ? true : false;
959
960 uint32_t numRTs = pState->state.psState.numRenderTargets;
961 pState->state.colorHottileEnable = 0;
962 if (psState.pfnPixelShader != nullptr)
963 {
964 for (uint32_t rt = 0; rt < numRTs; ++rt)
965 {
966 pState->state.colorHottileEnable |=
967 (!pState->state.blendState.renderTarget[rt].writeDisableAlpha ||
968 !pState->state.blendState.renderTarget[rt].writeDisableRed ||
969 !pState->state.blendState.renderTarget[rt].writeDisableGreen ||
970 !pState->state.blendState.renderTarget[rt].writeDisableBlue) ? (1 << rt) : 0;
971 }
972 }
973
974 // Setup depth quantization function
975 if (pState->state.depthHottileEnable)
976 {
977 switch (pState->state.rastState.depthFormat)
978 {
979 case R32_FLOAT_X8X24_TYPELESS: pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT_X8X24_TYPELESS > ; break;
980 case R32_FLOAT: pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT > ; break;
981 case R24_UNORM_X8_TYPELESS: pState->state.pfnQuantizeDepth = QuantizeDepth < R24_UNORM_X8_TYPELESS > ; break;
982 case R16_UNORM: pState->state.pfnQuantizeDepth = QuantizeDepth < R16_UNORM > ; break;
983 default: SWR_INVALID("Unsupported depth format for depth quantiztion.");
984 pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT > ;
985 }
986 }
987 else
988 {
989 // set up pass-through quantize if depth isn't enabled
990 pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT > ;
991 }
992 }
993
994 //////////////////////////////////////////////////////////////////////////
995 /// @brief InitDraw
996 /// @param pDC - Draw context to initialize for this draw.
997 void InitDraw(
998 DRAW_CONTEXT *pDC,
999 bool isSplitDraw)
1000 {
1001 // We don't need to re-setup the scissors/pipeline state again for split draw.
1002 if (isSplitDraw == false)
1003 {
1004 SetupMacroTileScissors(pDC);
1005 SetupPipeline(pDC);
1006 }
1007
1008
1009 }
1010
1011 //////////////////////////////////////////////////////////////////////////
1012 /// @brief We can split the draw for certain topologies for better performance.
1013 /// @param totalVerts - Total vertices for draw
1014 /// @param topology - Topology used for draw
1015 uint32_t MaxVertsPerDraw(
1016 DRAW_CONTEXT* pDC,
1017 uint32_t totalVerts,
1018 PRIMITIVE_TOPOLOGY topology)
1019 {
1020 API_STATE& state = pDC->pState->state;
1021
1022 uint32_t vertsPerDraw = totalVerts;
1023
1024 if (state.soState.soEnable)
1025 {
1026 return totalVerts;
1027 }
1028
1029 switch (topology)
1030 {
1031 case TOP_POINT_LIST:
1032 case TOP_TRIANGLE_LIST:
1033 vertsPerDraw = KNOB_MAX_PRIMS_PER_DRAW;
1034 break;
1035
1036 case TOP_PATCHLIST_1:
1037 case TOP_PATCHLIST_2:
1038 case TOP_PATCHLIST_3:
1039 case TOP_PATCHLIST_4:
1040 case TOP_PATCHLIST_5:
1041 case TOP_PATCHLIST_6:
1042 case TOP_PATCHLIST_7:
1043 case TOP_PATCHLIST_8:
1044 case TOP_PATCHLIST_9:
1045 case TOP_PATCHLIST_10:
1046 case TOP_PATCHLIST_11:
1047 case TOP_PATCHLIST_12:
1048 case TOP_PATCHLIST_13:
1049 case TOP_PATCHLIST_14:
1050 case TOP_PATCHLIST_15:
1051 case TOP_PATCHLIST_16:
1052 case TOP_PATCHLIST_17:
1053 case TOP_PATCHLIST_18:
1054 case TOP_PATCHLIST_19:
1055 case TOP_PATCHLIST_20:
1056 case TOP_PATCHLIST_21:
1057 case TOP_PATCHLIST_22:
1058 case TOP_PATCHLIST_23:
1059 case TOP_PATCHLIST_24:
1060 case TOP_PATCHLIST_25:
1061 case TOP_PATCHLIST_26:
1062 case TOP_PATCHLIST_27:
1063 case TOP_PATCHLIST_28:
1064 case TOP_PATCHLIST_29:
1065 case TOP_PATCHLIST_30:
1066 case TOP_PATCHLIST_31:
1067 case TOP_PATCHLIST_32:
1068 if (pDC->pState->state.tsState.tsEnable)
1069 {
1070 uint32_t vertsPerPrim = topology - TOP_PATCHLIST_BASE;
1071 vertsPerDraw = vertsPerPrim * KNOB_MAX_TESS_PRIMS_PER_DRAW;
1072 }
1073 break;
1074
1075 // The Primitive Assembly code can only handle 1 RECT at a time.
1076 case TOP_RECT_LIST:
1077 vertsPerDraw = 3;
1078 break;
1079
1080 default:
1081 // We are not splitting up draws for other topologies.
1082 break;
1083 }
1084
1085 return vertsPerDraw;
1086 }
1087
1088
1089 //////////////////////////////////////////////////////////////////////////
1090 /// @brief DrawInstanced
1091 /// @param hContext - Handle passed back from SwrCreateContext
1092 /// @param topology - Specifies topology for draw.
1093 /// @param numVerts - How many vertices to read sequentially from vertex data (per instance).
1094 /// @param startVertex - Specifies start vertex for draw. (vertex data)
1095 /// @param numInstances - How many instances to render.
1096 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
1097 void DrawInstanced(
1098 HANDLE hContext,
1099 PRIMITIVE_TOPOLOGY topology,
1100 uint32_t numVertices,
1101 uint32_t startVertex,
1102 uint32_t numInstances = 1,
1103 uint32_t startInstance = 0)
1104 {
1105 if (KNOB_TOSS_DRAW)
1106 {
1107 return;
1108 }
1109
1110 SWR_CONTEXT *pContext = GetContext(hContext);
1111 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1112
1113 AR_API_BEGIN(APIDraw, pDC->drawId);
1114 AR_API_EVENT(DrawInstancedEvent(pDC->drawId, topology, numVertices, startVertex, numInstances, startInstance));
1115
1116 uint32_t maxVertsPerDraw = MaxVertsPerDraw(pDC, numVertices, topology);
1117 uint32_t primsPerDraw = GetNumPrims(topology, maxVertsPerDraw);
1118 uint32_t remainingVerts = numVertices;
1119
1120 API_STATE *pState = &pDC->pState->state;
1121 pState->topology = topology;
1122 pState->forceFront = false;
1123
1124 // disable culling for points/lines
1125 uint32_t oldCullMode = pState->rastState.cullMode;
1126 if (topology == TOP_POINT_LIST)
1127 {
1128 pState->rastState.cullMode = SWR_CULLMODE_NONE;
1129 pState->forceFront = true;
1130 }
1131 else if (topology == TOP_RECT_LIST)
1132 {
1133 pState->rastState.cullMode = SWR_CULLMODE_NONE;
1134 }
1135
1136
1137 int draw = 0;
1138 while (remainingVerts)
1139 {
1140 uint32_t numVertsForDraw = (remainingVerts < maxVertsPerDraw) ?
1141 remainingVerts : maxVertsPerDraw;
1142
1143 bool isSplitDraw = (draw > 0) ? true : false;
1144 DRAW_CONTEXT* pDC = GetDrawContext(pContext, isSplitDraw);
1145 InitDraw(pDC, isSplitDraw);
1146
1147 pDC->FeWork.type = DRAW;
1148 pDC->FeWork.pfnWork = GetProcessDrawFunc(
1149 false, // IsIndexed
1150 false, // bEnableCutIndex
1151 pState->tsState.tsEnable,
1152 pState->gsState.gsEnable,
1153 pState->soState.soEnable,
1154 pDC->pState->pfnProcessPrims != nullptr);
1155 pDC->FeWork.desc.draw.numVerts = numVertsForDraw;
1156 pDC->FeWork.desc.draw.startVertex = startVertex;
1157 pDC->FeWork.desc.draw.numInstances = numInstances;
1158 pDC->FeWork.desc.draw.startInstance = startInstance;
1159 pDC->FeWork.desc.draw.startPrimID = draw * primsPerDraw;
1160 pDC->FeWork.desc.draw.startVertexID = draw * maxVertsPerDraw;
1161
1162 pDC->cleanupState = (remainingVerts == numVertsForDraw);
1163
1164 //enqueue DC
1165 QueueDraw(pContext);
1166
1167 AR_API_EVENT(DrawInstancedSplitEvent(pDC->drawId));
1168
1169 remainingVerts -= numVertsForDraw;
1170 draw++;
1171 }
1172
1173 // restore culling state
1174 pDC = GetDrawContext(pContext);
1175 pDC->pState->state.rastState.cullMode = oldCullMode;
1176
1177
1178 AR_API_END(APIDraw, numVertices * numInstances);
1179 }
1180
1181 //////////////////////////////////////////////////////////////////////////
1182 /// @brief SwrDraw
1183 /// @param hContext - Handle passed back from SwrCreateContext
1184 /// @param topology - Specifies topology for draw.
1185 /// @param startVertex - Specifies start vertex in vertex buffer for draw.
1186 /// @param primCount - Number of vertices.
1187 void SwrDraw(
1188 HANDLE hContext,
1189 PRIMITIVE_TOPOLOGY topology,
1190 uint32_t startVertex,
1191 uint32_t numVertices)
1192 {
1193 DrawInstanced(hContext, topology, numVertices, startVertex);
1194 }
1195
1196 //////////////////////////////////////////////////////////////////////////
1197 /// @brief SwrDrawInstanced
1198 /// @param hContext - Handle passed back from SwrCreateContext
1199 /// @param topology - Specifies topology for draw.
1200 /// @param numVertsPerInstance - How many vertices to read sequentially from vertex data.
1201 /// @param numInstances - How many instances to render.
1202 /// @param startVertex - Specifies start vertex for draw. (vertex data)
1203 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
1204 void SwrDrawInstanced(
1205 HANDLE hContext,
1206 PRIMITIVE_TOPOLOGY topology,
1207 uint32_t numVertsPerInstance,
1208 uint32_t numInstances,
1209 uint32_t startVertex,
1210 uint32_t startInstance
1211 )
1212 {
1213 DrawInstanced(hContext, topology, numVertsPerInstance, startVertex, numInstances, startInstance);
1214 }
1215
1216 //////////////////////////////////////////////////////////////////////////
1217 /// @brief DrawIndexedInstanced
1218 /// @param hContext - Handle passed back from SwrCreateContext
1219 /// @param topology - Specifies topology for draw.
1220 /// @param numIndices - Number of indices to read sequentially from index buffer.
1221 /// @param indexOffset - Starting index into index buffer.
1222 /// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
1223 /// @param numInstances - Number of instances to render.
1224 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
1225 void DrawIndexedInstance(
1226 HANDLE hContext,
1227 PRIMITIVE_TOPOLOGY topology,
1228 uint32_t numIndices,
1229 uint32_t indexOffset,
1230 int32_t baseVertex,
1231 uint32_t numInstances = 1,
1232 uint32_t startInstance = 0)
1233 {
1234 if (KNOB_TOSS_DRAW)
1235 {
1236 return;
1237 }
1238
1239 SWR_CONTEXT *pContext = GetContext(hContext);
1240 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1241 API_STATE* pState = &pDC->pState->state;
1242
1243 AR_API_BEGIN(APIDrawIndexed, pDC->drawId);
1244 AR_API_EVENT(DrawIndexedInstancedEvent(pDC->drawId, topology, numIndices, indexOffset, baseVertex, numInstances, startInstance));
1245
1246 uint32_t maxIndicesPerDraw = MaxVertsPerDraw(pDC, numIndices, topology);
1247 uint32_t primsPerDraw = GetNumPrims(topology, maxIndicesPerDraw);
1248 uint32_t remainingIndices = numIndices;
1249
1250 uint32_t indexSize = 0;
1251 switch (pState->indexBuffer.format)
1252 {
1253 case R32_UINT: indexSize = sizeof(uint32_t); break;
1254 case R16_UINT: indexSize = sizeof(uint16_t); break;
1255 case R8_UINT: indexSize = sizeof(uint8_t); break;
1256 default:
1257 SWR_INVALID("Invalid index buffer format: %d", pState->indexBuffer.format);
1258 }
1259
1260 int draw = 0;
1261 uint8_t *pIB = (uint8_t*)pState->indexBuffer.pIndices;
1262 pIB += (uint64_t)indexOffset * (uint64_t)indexSize;
1263
1264 pState->topology = topology;
1265 pState->forceFront = false;
1266
1267 // disable culling for points/lines
1268 uint32_t oldCullMode = pState->rastState.cullMode;
1269 if (topology == TOP_POINT_LIST)
1270 {
1271 pState->rastState.cullMode = SWR_CULLMODE_NONE;
1272 pState->forceFront = true;
1273 }
1274 else if (topology == TOP_RECT_LIST)
1275 {
1276 pState->rastState.cullMode = SWR_CULLMODE_NONE;
1277 }
1278
1279
1280 while (remainingIndices)
1281 {
1282 uint32_t numIndicesForDraw = (remainingIndices < maxIndicesPerDraw) ?
1283 remainingIndices : maxIndicesPerDraw;
1284
1285 // When breaking up draw, we need to obtain new draw context for each iteration.
1286 bool isSplitDraw = (draw > 0) ? true : false;
1287
1288 pDC = GetDrawContext(pContext, isSplitDraw);
1289 InitDraw(pDC, isSplitDraw);
1290
1291 pDC->FeWork.type = DRAW;
1292 pDC->FeWork.pfnWork = GetProcessDrawFunc(
1293 true, // IsIndexed
1294 pState->frontendState.bEnableCutIndex,
1295 pState->tsState.tsEnable,
1296 pState->gsState.gsEnable,
1297 pState->soState.soEnable,
1298 pDC->pState->pfnProcessPrims != nullptr);
1299 pDC->FeWork.desc.draw.pDC = pDC;
1300 pDC->FeWork.desc.draw.numIndices = numIndicesForDraw;
1301 pDC->FeWork.desc.draw.pIB = (int*)pIB;
1302 pDC->FeWork.desc.draw.type = pDC->pState->state.indexBuffer.format;
1303
1304 pDC->FeWork.desc.draw.numInstances = numInstances;
1305 pDC->FeWork.desc.draw.startInstance = startInstance;
1306 pDC->FeWork.desc.draw.baseVertex = baseVertex;
1307 pDC->FeWork.desc.draw.startPrimID = draw * primsPerDraw;
1308
1309 pDC->cleanupState = (remainingIndices == numIndicesForDraw);
1310
1311 //enqueue DC
1312 QueueDraw(pContext);
1313
1314 AR_API_EVENT(DrawIndexedInstancedSplitEvent(pDC->drawId));
1315
1316 pIB += maxIndicesPerDraw * indexSize;
1317 remainingIndices -= numIndicesForDraw;
1318 draw++;
1319 }
1320
1321 // Restore culling state
1322 pDC = GetDrawContext(pContext);
1323 pDC->pState->state.rastState.cullMode = oldCullMode;
1324
1325
1326 AR_API_END(APIDrawIndexed, numIndices * numInstances);
1327 }
1328
1329
1330 //////////////////////////////////////////////////////////////////////////
1331 /// @brief DrawIndexed
1332 /// @param hContext - Handle passed back from SwrCreateContext
1333 /// @param topology - Specifies topology for draw.
1334 /// @param numIndices - Number of indices to read sequentially from index buffer.
1335 /// @param indexOffset - Starting index into index buffer.
1336 /// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
1337 void SwrDrawIndexed(
1338 HANDLE hContext,
1339 PRIMITIVE_TOPOLOGY topology,
1340 uint32_t numIndices,
1341 uint32_t indexOffset,
1342 int32_t baseVertex
1343 )
1344 {
1345 DrawIndexedInstance(hContext, topology, numIndices, indexOffset, baseVertex);
1346 }
1347
1348 //////////////////////////////////////////////////////////////////////////
1349 /// @brief SwrDrawIndexedInstanced
1350 /// @param hContext - Handle passed back from SwrCreateContext
1351 /// @param topology - Specifies topology for draw.
1352 /// @param numIndices - Number of indices to read sequentially from index buffer.
1353 /// @param numInstances - Number of instances to render.
1354 /// @param indexOffset - Starting index into index buffer.
1355 /// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
1356 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
1357 void SwrDrawIndexedInstanced(
1358 HANDLE hContext,
1359 PRIMITIVE_TOPOLOGY topology,
1360 uint32_t numIndices,
1361 uint32_t numInstances,
1362 uint32_t indexOffset,
1363 int32_t baseVertex,
1364 uint32_t startInstance)
1365 {
1366 DrawIndexedInstance(hContext, topology, numIndices, indexOffset, baseVertex, numInstances, startInstance);
1367 }
1368
1369 //////////////////////////////////////////////////////////////////////////
1370 /// @brief SwrInvalidateTiles
1371 /// @param hContext - Handle passed back from SwrCreateContext
1372 /// @param attachmentMask - The mask specifies which surfaces attached to the hottiles to invalidate.
1373 /// @param invalidateRect - The pixel-coordinate rectangle to invalidate. This will be expanded to
1374 /// be hottile size-aligned.
1375 void SWR_API SwrInvalidateTiles(
1376 HANDLE hContext,
1377 uint32_t attachmentMask,
1378 const SWR_RECT& invalidateRect)
1379 {
1380 if (KNOB_TOSS_DRAW)
1381 {
1382 return;
1383 }
1384
1385 SWR_CONTEXT *pContext = GetContext(hContext);
1386 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1387
1388 pDC->FeWork.type = DISCARDINVALIDATETILES;
1389 pDC->FeWork.pfnWork = ProcessDiscardInvalidateTiles;
1390 pDC->FeWork.desc.discardInvalidateTiles.attachmentMask = attachmentMask;
1391 pDC->FeWork.desc.discardInvalidateTiles.rect = invalidateRect;
1392 pDC->FeWork.desc.discardInvalidateTiles.rect &= g_MaxScissorRect;
1393 pDC->FeWork.desc.discardInvalidateTiles.newTileState = SWR_TILE_INVALID;
1394 pDC->FeWork.desc.discardInvalidateTiles.createNewTiles = false;
1395 pDC->FeWork.desc.discardInvalidateTiles.fullTilesOnly = false;
1396
1397 //enqueue
1398 QueueDraw(pContext);
1399
1400 AR_API_EVENT(SwrInvalidateTilesEvent(pDC->drawId));
1401 }
1402
1403 //////////////////////////////////////////////////////////////////////////
1404 /// @brief SwrDiscardRect
1405 /// @param hContext - Handle passed back from SwrCreateContext
1406 /// @param attachmentMask - The mask specifies which surfaces attached to the hottiles to discard.
1407 /// @param rect - The pixel-coordinate rectangle to discard. Only fully-covered hottiles will be
1408 /// discarded.
1409 void SWR_API SwrDiscardRect(
1410 HANDLE hContext,
1411 uint32_t attachmentMask,
1412 const SWR_RECT& rect)
1413 {
1414 if (KNOB_TOSS_DRAW)
1415 {
1416 return;
1417 }
1418
1419 SWR_CONTEXT *pContext = GetContext(hContext);
1420 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1421
1422 // Queue a load to the hottile
1423 pDC->FeWork.type = DISCARDINVALIDATETILES;
1424 pDC->FeWork.pfnWork = ProcessDiscardInvalidateTiles;
1425 pDC->FeWork.desc.discardInvalidateTiles.attachmentMask = attachmentMask;
1426 pDC->FeWork.desc.discardInvalidateTiles.rect = rect;
1427 pDC->FeWork.desc.discardInvalidateTiles.rect &= g_MaxScissorRect;
1428 pDC->FeWork.desc.discardInvalidateTiles.newTileState = SWR_TILE_RESOLVED;
1429 pDC->FeWork.desc.discardInvalidateTiles.createNewTiles = true;
1430 pDC->FeWork.desc.discardInvalidateTiles.fullTilesOnly = true;
1431
1432 //enqueue
1433 QueueDraw(pContext);
1434
1435 AR_API_EVENT(SwrDiscardRectEvent(pDC->drawId));
1436 }
1437
1438 //////////////////////////////////////////////////////////////////////////
1439 /// @brief SwrDispatch
1440 /// @param hContext - Handle passed back from SwrCreateContext
1441 /// @param threadGroupCountX - Number of thread groups dispatched in X direction
1442 /// @param threadGroupCountY - Number of thread groups dispatched in Y direction
1443 /// @param threadGroupCountZ - Number of thread groups dispatched in Z direction
1444 void SwrDispatch(
1445 HANDLE hContext,
1446 uint32_t threadGroupCountX,
1447 uint32_t threadGroupCountY,
1448 uint32_t threadGroupCountZ)
1449 {
1450 if (KNOB_TOSS_DRAW)
1451 {
1452 return;
1453 }
1454
1455 SWR_CONTEXT *pContext = GetContext(hContext);
1456 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1457
1458 AR_API_BEGIN(APIDispatch, pDC->drawId);
1459 AR_API_EVENT(DispatchEvent(pDC->drawId, threadGroupCountX, threadGroupCountY, threadGroupCountZ));
1460 pDC->isCompute = true; // This is a compute context.
1461
1462 COMPUTE_DESC* pTaskData = (COMPUTE_DESC*)pDC->pArena->AllocAligned(sizeof(COMPUTE_DESC), 64);
1463
1464 pTaskData->threadGroupCountX = threadGroupCountX;
1465 pTaskData->threadGroupCountY = threadGroupCountY;
1466 pTaskData->threadGroupCountZ = threadGroupCountZ;
1467
1468 uint32_t totalThreadGroups = threadGroupCountX * threadGroupCountY * threadGroupCountZ;
1469 uint32_t dcIndex = pDC->drawId % KNOB_MAX_DRAWS_IN_FLIGHT;
1470 pDC->pDispatch = &pContext->pDispatchQueueArray[dcIndex];
1471 pDC->pDispatch->initialize(totalThreadGroups, pTaskData, &ProcessComputeBE);
1472
1473 QueueDispatch(pContext);
1474 AR_API_END(APIDispatch, threadGroupCountX * threadGroupCountY * threadGroupCountZ);
1475 }
1476
1477 // Deswizzles, converts and stores current contents of the hot tiles to surface
1478 // described by pState
1479 void SWR_API SwrStoreTiles(
1480 HANDLE hContext,
1481 uint32_t attachmentMask,
1482 SWR_TILE_STATE postStoreTileState,
1483 const SWR_RECT& storeRect)
1484 {
1485 if (KNOB_TOSS_DRAW)
1486 {
1487 return;
1488 }
1489
1490 SWR_CONTEXT *pContext = GetContext(hContext);
1491 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1492
1493 AR_API_BEGIN(APIStoreTiles, pDC->drawId);
1494
1495 pDC->FeWork.type = STORETILES;
1496 pDC->FeWork.pfnWork = ProcessStoreTiles;
1497 pDC->FeWork.desc.storeTiles.attachmentMask = attachmentMask;
1498 pDC->FeWork.desc.storeTiles.postStoreTileState = postStoreTileState;
1499 pDC->FeWork.desc.storeTiles.rect = storeRect;
1500 pDC->FeWork.desc.storeTiles.rect &= g_MaxScissorRect;
1501
1502 //enqueue
1503 QueueDraw(pContext);
1504
1505 AR_API_EVENT(SwrStoreTilesEvent(pDC->drawId));
1506
1507 AR_API_END(APIStoreTiles, 1);
1508 }
1509
1510 //////////////////////////////////////////////////////////////////////////
1511 /// @brief SwrClearRenderTarget - Clear attached render targets / depth / stencil
1512 /// @param hContext - Handle passed back from SwrCreateContext
1513 /// @param attachmentMask - combination of SWR_ATTACHMENT_*_BIT attachments to clear
1514 /// @param renderTargetArrayIndex - the RT array index to clear
1515 /// @param clearColor - color use for clearing render targets
1516 /// @param z - depth value use for clearing depth buffer
1517 /// @param stencil - stencil value used for clearing stencil buffer
1518 /// @param clearRect - The pixel-coordinate rectangle to clear in all cleared buffers
1519 void SWR_API SwrClearRenderTarget(
1520 HANDLE hContext,
1521 uint32_t attachmentMask,
1522 uint32_t renderTargetArrayIndex,
1523 const float clearColor[4],
1524 float z,
1525 uint8_t stencil,
1526 const SWR_RECT& clearRect)
1527 {
1528 if (KNOB_TOSS_DRAW)
1529 {
1530 return;
1531 }
1532
1533 SWR_CONTEXT *pContext = GetContext(hContext);
1534 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1535
1536 AR_API_BEGIN(APIClearRenderTarget, pDC->drawId);
1537
1538 pDC->FeWork.type = CLEAR;
1539 pDC->FeWork.pfnWork = ProcessClear;
1540 pDC->FeWork.desc.clear.rect = clearRect;
1541 pDC->FeWork.desc.clear.rect &= g_MaxScissorRect;
1542 pDC->FeWork.desc.clear.attachmentMask = attachmentMask;
1543 pDC->FeWork.desc.clear.renderTargetArrayIndex = renderTargetArrayIndex;
1544 pDC->FeWork.desc.clear.clearDepth = z;
1545 pDC->FeWork.desc.clear.clearRTColor[0] = clearColor[0];
1546 pDC->FeWork.desc.clear.clearRTColor[1] = clearColor[1];
1547 pDC->FeWork.desc.clear.clearRTColor[2] = clearColor[2];
1548 pDC->FeWork.desc.clear.clearRTColor[3] = clearColor[3];
1549 pDC->FeWork.desc.clear.clearStencil = stencil;
1550
1551 // enqueue draw
1552 QueueDraw(pContext);
1553
1554 AR_API_END(APIClearRenderTarget, 1);
1555 }
1556
1557 //////////////////////////////////////////////////////////////////////////
1558 /// @brief Returns a pointer to the private context state for the current
1559 /// draw operation. This is used for external componets such as the
1560 /// sampler.
1561 /// SWR is responsible for the allocation of the private context state.
1562 /// @param hContext - Handle passed back from SwrCreateContext
1563 VOID* SwrGetPrivateContextState(
1564 HANDLE hContext)
1565 {
1566 SWR_CONTEXT* pContext = GetContext(hContext);
1567 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1568 DRAW_STATE* pState = pDC->pState;
1569
1570 if (pState->pPrivateState == nullptr)
1571 {
1572 pState->pPrivateState = pState->pArena->AllocAligned(pContext->privateStateSize, KNOB_SIMD_WIDTH*sizeof(float));
1573 }
1574
1575 return pState->pPrivateState;
1576 }
1577
1578 //////////////////////////////////////////////////////////////////////////
1579 /// @brief Clients can use this to allocate memory for draw/dispatch
1580 /// operations. The memory will automatically be freed once operation
1581 /// has completed. Client can use this to allocate binding tables,
1582 /// etc. needed for shader execution.
1583 /// @param hContext - Handle passed back from SwrCreateContext
1584 /// @param size - Size of allocation
1585 /// @param align - Alignment needed for allocation.
1586 VOID* SwrAllocDrawContextMemory(
1587 HANDLE hContext,
1588 uint32_t size,
1589 uint32_t align)
1590 {
1591 SWR_CONTEXT* pContext = GetContext(hContext);
1592 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1593
1594 return pDC->pState->pArena->AllocAligned(size, align);
1595 }
1596
1597 //////////////////////////////////////////////////////////////////////////
1598 /// @brief Enables stats counting
1599 /// @param hContext - Handle passed back from SwrCreateContext
1600 /// @param enable - If true then counts are incremented.
1601 void SwrEnableStatsFE(
1602 HANDLE hContext,
1603 bool enable)
1604 {
1605 SWR_CONTEXT *pContext = GetContext(hContext);
1606 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1607
1608 pDC->pState->state.enableStatsFE = enable;
1609 }
1610
1611 //////////////////////////////////////////////////////////////////////////
1612 /// @brief Enables stats counting
1613 /// @param hContext - Handle passed back from SwrCreateContext
1614 /// @param enable - If true then counts are incremented.
1615 void SwrEnableStatsBE(
1616 HANDLE hContext,
1617 bool enable)
1618 {
1619 SWR_CONTEXT *pContext = GetContext(hContext);
1620 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1621
1622 pDC->pState->state.enableStatsBE = enable;
1623 }
1624
1625 //////////////////////////////////////////////////////////////////////////
1626 /// @brief Mark end of frame - used for performance profiling
1627 /// @param hContext - Handle passed back from SwrCreateContext
1628 void SWR_API SwrEndFrame(
1629 HANDLE hContext)
1630 {
1631 SWR_CONTEXT *pContext = GetContext(hContext);
1632 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1633 (void)pDC; // var used
1634
1635 RDTSC_ENDFRAME();
1636 AR_API_EVENT(FrameEndEvent(pContext->frameCount, pDC->drawId));
1637
1638 pContext->frameCount++;
1639 }
1640
1641 void InitSimLoadTilesTable();
1642 void InitSimStoreTilesTable();
1643 void InitSimClearTilesTable();
1644
1645 void InitClearTilesTable();
1646 void InitBackendFuncTables();
1647
1648 //////////////////////////////////////////////////////////////////////////
1649 /// @brief Initialize swr backend and memory internal tables
1650 void SwrInit()
1651 {
1652 InitSimLoadTilesTable();
1653 InitSimStoreTilesTable();
1654 InitSimClearTilesTable();
1655
1656 InitClearTilesTable();
1657 InitBackendFuncTables();
1658 }
1659
1660
1661 void SwrGetInterface(SWR_INTERFACE &out_funcs)
1662 {
1663 out_funcs.pfnSwrCreateContext = SwrCreateContext;
1664 out_funcs.pfnSwrDestroyContext = SwrDestroyContext;
1665 out_funcs.pfnSwrSaveState = SwrSaveState;
1666 out_funcs.pfnSwrRestoreState = SwrRestoreState;
1667 out_funcs.pfnSwrSync = SwrSync;
1668 out_funcs.pfnSwrWaitForIdle = SwrWaitForIdle;
1669 out_funcs.pfnSwrWaitForIdleFE = SwrWaitForIdleFE;
1670 out_funcs.pfnSwrSetVertexBuffers = SwrSetVertexBuffers;
1671 out_funcs.pfnSwrSetIndexBuffer = SwrSetIndexBuffer;
1672 out_funcs.pfnSwrSetFetchFunc = SwrSetFetchFunc;
1673 out_funcs.pfnSwrSetSoFunc = SwrSetSoFunc;
1674 out_funcs.pfnSwrSetSoState = SwrSetSoState;
1675 out_funcs.pfnSwrSetSoBuffers = SwrSetSoBuffers;
1676 out_funcs.pfnSwrSetVertexFunc = SwrSetVertexFunc;
1677 out_funcs.pfnSwrSetFrontendState = SwrSetFrontendState;
1678 out_funcs.pfnSwrSetGsState = SwrSetGsState;
1679 out_funcs.pfnSwrSetGsFunc = SwrSetGsFunc;
1680 out_funcs.pfnSwrSetCsFunc = SwrSetCsFunc;
1681 out_funcs.pfnSwrSetTsState = SwrSetTsState;
1682 out_funcs.pfnSwrSetHsFunc = SwrSetHsFunc;
1683 out_funcs.pfnSwrSetDsFunc = SwrSetDsFunc;
1684 out_funcs.pfnSwrSetDepthStencilState = SwrSetDepthStencilState;
1685 out_funcs.pfnSwrSetBackendState = SwrSetBackendState;
1686 out_funcs.pfnSwrSetDepthBoundsState = SwrSetDepthBoundsState;
1687 out_funcs.pfnSwrSetPixelShaderState = SwrSetPixelShaderState;
1688 out_funcs.pfnSwrSetBlendState = SwrSetBlendState;
1689 out_funcs.pfnSwrSetBlendFunc = SwrSetBlendFunc;
1690 out_funcs.pfnSwrDraw = SwrDraw;
1691 out_funcs.pfnSwrDrawInstanced = SwrDrawInstanced;
1692 out_funcs.pfnSwrDrawIndexed = SwrDrawIndexed;
1693 out_funcs.pfnSwrDrawIndexedInstanced = SwrDrawIndexedInstanced;
1694 out_funcs.pfnSwrInvalidateTiles = SwrInvalidateTiles;
1695 out_funcs.pfnSwrDiscardRect = SwrDiscardRect;
1696 out_funcs.pfnSwrDispatch = SwrDispatch;
1697 out_funcs.pfnSwrStoreTiles = SwrStoreTiles;
1698 out_funcs.pfnSwrClearRenderTarget = SwrClearRenderTarget;
1699 out_funcs.pfnSwrSetRastState = SwrSetRastState;
1700 out_funcs.pfnSwrSetViewports = SwrSetViewports;
1701 out_funcs.pfnSwrSetScissorRects = SwrSetScissorRects;
1702 out_funcs.pfnSwrGetPrivateContextState = SwrGetPrivateContextState;
1703 out_funcs.pfnSwrAllocDrawContextMemory = SwrAllocDrawContextMemory;
1704 out_funcs.pfnSwrEnableStatsFE = SwrEnableStatsFE;
1705 out_funcs.pfnSwrEnableStatsBE = SwrEnableStatsBE;
1706 out_funcs.pfnSwrEndFrame = SwrEndFrame;
1707 out_funcs.pfnSwrInit = SwrInit;
1708 out_funcs.pfnSwrLoadHotTile = SwrLoadHotTile;
1709 out_funcs.pfnSwrStoreHotTileToSurface = SwrStoreHotTileToSurface;
1710 out_funcs.pfnSwrStoreHotTileClear = SwrStoreHotTileClear;
1711 }