swr: [rasterizer core] apply KNOB_TOSS_DRAW to more functions
[mesa.git] / src / gallium / drivers / swr / rasterizer / core / api.cpp
1 /****************************************************************************
2 * Copyright (C) 2014-2015 Intel Corporation. All Rights Reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * @file api.cpp
24 *
25 * @brief API implementation
26 *
27 ******************************************************************************/
28
29 #include <cfloat>
30 #include <cmath>
31 #include <cstdio>
32 #include <new>
33
34 #include "core/api.h"
35 #include "core/backend.h"
36 #include "core/context.h"
37 #include "core/depthstencil.h"
38 #include "core/frontend.h"
39 #include "core/rasterizer.h"
40 #include "core/rdtsc_core.h"
41 #include "core/threads.h"
42 #include "core/tilemgr.h"
43 #include "core/clip.h"
44 #include "core/utils.h"
45
46 #include "common/simdintrin.h"
47 #include "common/os.h"
48
49 void SetupDefaultState(SWR_CONTEXT *pContext);
50
51 //////////////////////////////////////////////////////////////////////////
52 /// @brief Create SWR Context.
53 /// @param pCreateInfo - pointer to creation info.
54 HANDLE SwrCreateContext(
55 SWR_CREATECONTEXT_INFO* pCreateInfo)
56 {
57 RDTSC_RESET();
58 RDTSC_INIT(0);
59
60 void* pContextMem = AlignedMalloc(sizeof(SWR_CONTEXT), KNOB_SIMD_WIDTH * 4);
61 memset(pContextMem, 0, sizeof(SWR_CONTEXT));
62 SWR_CONTEXT *pContext = new (pContextMem) SWR_CONTEXT();
63
64 pContext->driverType = pCreateInfo->driver;
65 pContext->privateStateSize = pCreateInfo->privateStateSize;
66
67 pContext->dcRing.Init(KNOB_MAX_DRAWS_IN_FLIGHT);
68 pContext->dsRing.Init(KNOB_MAX_DRAWS_IN_FLIGHT);
69
70 pContext->pMacroTileManagerArray = (MacroTileMgr*)AlignedMalloc(sizeof(MacroTileMgr) * KNOB_MAX_DRAWS_IN_FLIGHT, 64);
71 pContext->pDispatchQueueArray = (DispatchQueue*)AlignedMalloc(sizeof(DispatchQueue) * KNOB_MAX_DRAWS_IN_FLIGHT, 64);
72
73 for (uint32_t dc = 0; dc < KNOB_MAX_DRAWS_IN_FLIGHT; ++dc)
74 {
75 pContext->dcRing[dc].pArena = new CachingArena(pContext->cachingArenaAllocator);
76 new (&pContext->pMacroTileManagerArray[dc]) MacroTileMgr(*pContext->dcRing[dc].pArena);
77 new (&pContext->pDispatchQueueArray[dc]) DispatchQueue();
78
79 pContext->dsRing[dc].pArena = new CachingArena(pContext->cachingArenaAllocator);
80 }
81
82 if (!KNOB_SINGLE_THREADED)
83 {
84 memset(&pContext->WaitLock, 0, sizeof(pContext->WaitLock));
85 memset(&pContext->FifosNotEmpty, 0, sizeof(pContext->FifosNotEmpty));
86 new (&pContext->WaitLock) std::mutex();
87 new (&pContext->FifosNotEmpty) std::condition_variable();
88
89 CreateThreadPool(pContext, &pContext->threadPool);
90 }
91
92 // Calling createThreadPool() above can set SINGLE_THREADED
93 if (KNOB_SINGLE_THREADED)
94 {
95 SET_KNOB(HYPERTHREADED_FE, false);
96 pContext->NumWorkerThreads = 1;
97 pContext->NumFEThreads = 1;
98 pContext->NumBEThreads = 1;
99 }
100
101 // Allocate scratch space for workers.
102 ///@note We could lazily allocate this but its rather small amount of memory.
103 for (uint32_t i = 0; i < pContext->NumWorkerThreads; ++i)
104 {
105 #if defined(_WIN32)
106 uint32_t numaNode = pContext->threadPool.pThreadData ?
107 pContext->threadPool.pThreadData[i].numaId : 0;
108 pContext->pScratch[i] = (uint8_t*)VirtualAllocExNuma(
109 GetCurrentProcess(), nullptr, 32 * sizeof(KILOBYTE),
110 MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE,
111 numaNode);
112 #else
113 pContext->pScratch[i] = (uint8_t*)AlignedMalloc(32 * sizeof(KILOBYTE), KNOB_SIMD_WIDTH * 4);
114 #endif
115 }
116
117 // State setup AFTER context is fully initialized
118 SetupDefaultState(pContext);
119
120 // initialize hot tile manager
121 pContext->pHotTileMgr = new HotTileMgr();
122
123 // initialize function pointer tables
124 InitClearTilesTable();
125
126 // initialize store tiles function
127 pContext->pfnLoadTile = pCreateInfo->pfnLoadTile;
128 pContext->pfnStoreTile = pCreateInfo->pfnStoreTile;
129 pContext->pfnClearTile = pCreateInfo->pfnClearTile;
130
131 // pass pointer to bucket manager back to caller
132 #ifdef KNOB_ENABLE_RDTSC
133 pCreateInfo->pBucketMgr = &gBucketMgr;
134 #endif
135
136 pCreateInfo->contextSaveSize = sizeof(API_STATE);
137
138 return (HANDLE)pContext;
139 }
140
141 void SwrDestroyContext(HANDLE hContext)
142 {
143 SWR_CONTEXT *pContext = (SWR_CONTEXT*)hContext;
144 DestroyThreadPool(pContext, &pContext->threadPool);
145
146 // free the fifos
147 for (uint32_t i = 0; i < KNOB_MAX_DRAWS_IN_FLIGHT; ++i)
148 {
149 delete pContext->dcRing[i].pArena;
150 delete pContext->dsRing[i].pArena;
151 pContext->pMacroTileManagerArray[i].~MacroTileMgr();
152 pContext->pDispatchQueueArray[i].~DispatchQueue();
153 }
154
155 AlignedFree(pContext->pDispatchQueueArray);
156 AlignedFree(pContext->pMacroTileManagerArray);
157
158 // Free scratch space.
159 for (uint32_t i = 0; i < pContext->NumWorkerThreads; ++i)
160 {
161 #if defined(_WIN32)
162 VirtualFree(pContext->pScratch[i], 0, MEM_RELEASE);
163 #else
164 AlignedFree(pContext->pScratch[i]);
165 #endif
166 }
167
168 delete(pContext->pHotTileMgr);
169
170 pContext->~SWR_CONTEXT();
171 AlignedFree((SWR_CONTEXT*)hContext);
172 }
173
174 void CopyState(DRAW_STATE& dst, const DRAW_STATE& src)
175 {
176 memcpy(&dst.state, &src.state, sizeof(API_STATE));
177 }
178
179 void WakeAllThreads(SWR_CONTEXT *pContext)
180 {
181 pContext->FifosNotEmpty.notify_all();
182 }
183
184 template<bool IsDraw>
185 void QueueWork(SWR_CONTEXT *pContext)
186 {
187 DRAW_CONTEXT* pDC = pContext->pCurDrawContext;
188 uint32_t dcIndex = pDC->drawId % KNOB_MAX_DRAWS_IN_FLIGHT;
189
190 if (IsDraw)
191 {
192 pDC->pTileMgr = &pContext->pMacroTileManagerArray[dcIndex];
193 pDC->pTileMgr->initialize();
194 }
195
196 // Each worker thread looks at a DC for both FE and BE work at different times and so we
197 // multiply threadDone by 2. When the threadDone counter has reached 0 then all workers
198 // have moved past this DC. (i.e. Each worker has checked this DC for both FE and BE work and
199 // then moved on if all work is done.)
200 pContext->pCurDrawContext->threadsDone = pContext->NumFEThreads + pContext->NumBEThreads;
201
202 _ReadWriteBarrier();
203 {
204 std::unique_lock<std::mutex> lock(pContext->WaitLock);
205 pContext->dcRing.Enqueue();
206 }
207
208 if (KNOB_SINGLE_THREADED)
209 {
210 // flush denormals to 0
211 uint32_t mxcsr = _mm_getcsr();
212 _mm_setcsr(mxcsr | _MM_FLUSH_ZERO_ON | _MM_DENORMALS_ZERO_ON);
213
214 if (IsDraw)
215 {
216 static TileSet lockedTiles;
217 uint64_t curDraw[2] = { pContext->pCurDrawContext->drawId, pContext->pCurDrawContext->drawId };
218 WorkOnFifoFE(pContext, 0, curDraw[0]);
219 WorkOnFifoBE(pContext, 0, curDraw[1], lockedTiles, 0, 0);
220 }
221 else
222 {
223 uint64_t curDispatch = pContext->pCurDrawContext->drawId;
224 WorkOnCompute(pContext, 0, curDispatch);
225 }
226
227 // Dequeue the work here, if not already done, since we're single threaded (i.e. no workers).
228 while (CompleteDrawContext(pContext, pContext->pCurDrawContext) > 0) {}
229
230 // restore csr
231 _mm_setcsr(mxcsr);
232 }
233 else
234 {
235 RDTSC_START(APIDrawWakeAllThreads);
236 WakeAllThreads(pContext);
237 RDTSC_STOP(APIDrawWakeAllThreads, 1, 0);
238 }
239
240 // Set current draw context to NULL so that next state call forces a new draw context to be created and populated.
241 pContext->pPrevDrawContext = pContext->pCurDrawContext;
242 pContext->pCurDrawContext = nullptr;
243 }
244
245 INLINE void QueueDraw(SWR_CONTEXT* pContext)
246 {
247 QueueWork<true>(pContext);
248 }
249
250 INLINE void QueueDispatch(SWR_CONTEXT* pContext)
251 {
252 QueueWork<false>(pContext);
253 }
254
255 DRAW_CONTEXT* GetDrawContext(SWR_CONTEXT *pContext, bool isSplitDraw = false)
256 {
257 RDTSC_START(APIGetDrawContext);
258 // If current draw context is null then need to obtain a new draw context to use from ring.
259 if (pContext->pCurDrawContext == nullptr)
260 {
261 // Need to wait for a free entry.
262 while (pContext->dcRing.IsFull())
263 {
264 _mm_pause();
265 }
266
267 uint64_t curDraw = pContext->dcRing.GetHead();
268 uint32_t dcIndex = curDraw % KNOB_MAX_DRAWS_IN_FLIGHT;
269
270 static uint64_t lastDrawChecked;
271 static uint32_t lastFrameChecked;
272 if ((pContext->frameCount - lastFrameChecked) > 2 ||
273 (curDraw - lastDrawChecked) > 0x10000)
274 {
275 // Take this opportunity to clean-up old arena allocations
276 pContext->cachingArenaAllocator.FreeOldBlocks();
277
278 lastFrameChecked = pContext->frameCount;
279 lastDrawChecked = curDraw;
280 }
281
282 DRAW_CONTEXT* pCurDrawContext = &pContext->dcRing[dcIndex];
283 pContext->pCurDrawContext = pCurDrawContext;
284
285 // Assign next available entry in DS ring to this DC.
286 uint32_t dsIndex = pContext->curStateId % KNOB_MAX_DRAWS_IN_FLIGHT;
287 pCurDrawContext->pState = &pContext->dsRing[dsIndex];
288
289 // Copy previous state to current state.
290 if (pContext->pPrevDrawContext)
291 {
292 DRAW_CONTEXT* pPrevDrawContext = pContext->pPrevDrawContext;
293
294 // If we're splitting our draw then we can just use the same state from the previous
295 // draw. In this case, we won't increment the DS ring index so the next non-split
296 // draw can receive the state.
297 if (isSplitDraw == false)
298 {
299 CopyState(*pCurDrawContext->pState, *pPrevDrawContext->pState);
300
301 // Should have been cleaned up previously
302 SWR_ASSERT(pCurDrawContext->pState->pArena->IsEmpty() == true);
303
304 pCurDrawContext->pState->pPrivateState = nullptr;
305
306 pContext->curStateId++; // Progress state ring index forward.
307 }
308 else
309 {
310 // If its a split draw then just copy the state pointer over
311 // since its the same draw.
312 pCurDrawContext->pState = pPrevDrawContext->pState;
313 SWR_ASSERT(pPrevDrawContext->cleanupState == false);
314 }
315 }
316 else
317 {
318 SWR_ASSERT(pCurDrawContext->pState->pArena->IsEmpty() == true);
319 pContext->curStateId++; // Progress state ring index forward.
320 }
321
322 SWR_ASSERT(pCurDrawContext->pArena->IsEmpty() == true);
323
324 pCurDrawContext->dependency = 0;
325 pCurDrawContext->pContext = pContext;
326 pCurDrawContext->isCompute = false; // Dispatch has to set this to true.
327
328 pCurDrawContext->doneFE = false;
329 pCurDrawContext->FeLock = 0;
330 pCurDrawContext->threadsDone = 0;
331
332 // Assign unique drawId for this DC
333 pCurDrawContext->drawId = pContext->dcRing.GetHead();
334
335 pCurDrawContext->cleanupState = true;
336 }
337 else
338 {
339 SWR_ASSERT(isSplitDraw == false, "Split draw should only be used when obtaining a new DC");
340 }
341
342 RDTSC_STOP(APIGetDrawContext, 0, 0);
343 return pContext->pCurDrawContext;
344 }
345
346 API_STATE* GetDrawState(SWR_CONTEXT *pContext)
347 {
348 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
349 SWR_ASSERT(pDC->pState != nullptr);
350
351 return &pDC->pState->state;
352 }
353
354 void SWR_API SwrSaveState(
355 HANDLE hContext,
356 void* pOutputStateBlock,
357 size_t memSize)
358 {
359 SWR_CONTEXT *pContext = (SWR_CONTEXT*)hContext;
360 auto pSrc = GetDrawState(pContext);
361 SWR_ASSERT(pOutputStateBlock && memSize >= sizeof(*pSrc));
362
363 memcpy(pOutputStateBlock, pSrc, sizeof(*pSrc));
364 }
365
366 void SWR_API SwrRestoreState(
367 HANDLE hContext,
368 const void* pStateBlock,
369 size_t memSize)
370 {
371 SWR_CONTEXT *pContext = (SWR_CONTEXT*)hContext;
372 auto pDst = GetDrawState(pContext);
373 SWR_ASSERT(pStateBlock && memSize >= sizeof(*pDst));
374
375 memcpy(pDst, pStateBlock, sizeof(*pDst));
376 }
377
378 void SetupDefaultState(SWR_CONTEXT *pContext)
379 {
380 API_STATE* pState = GetDrawState(pContext);
381
382 pState->rastState.cullMode = SWR_CULLMODE_NONE;
383 pState->rastState.frontWinding = SWR_FRONTWINDING_CCW;
384 }
385
386 static INLINE SWR_CONTEXT* GetContext(HANDLE hContext)
387 {
388 return (SWR_CONTEXT*)hContext;
389 }
390
391 void SwrSync(HANDLE hContext, PFN_CALLBACK_FUNC pfnFunc, uint64_t userData, uint64_t userData2, uint64_t userData3)
392 {
393 RDTSC_START(APISync);
394
395 SWR_ASSERT(pfnFunc != nullptr);
396
397 SWR_CONTEXT *pContext = GetContext(hContext);
398 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
399
400 pDC->FeWork.type = SYNC;
401 pDC->FeWork.pfnWork = ProcessSync;
402 pDC->FeWork.desc.sync.pfnCallbackFunc = pfnFunc;
403 pDC->FeWork.desc.sync.userData = userData;
404 pDC->FeWork.desc.sync.userData2 = userData2;
405 pDC->FeWork.desc.sync.userData3 = userData3;
406
407 // cannot execute until all previous draws have completed
408 pDC->dependency = pDC->drawId - 1;
409
410 //enqueue
411 QueueDraw(pContext);
412
413 RDTSC_STOP(APISync, 1, 0);
414 }
415
416 void SwrWaitForIdle(HANDLE hContext)
417 {
418 SWR_CONTEXT *pContext = GetContext(hContext);
419
420 RDTSC_START(APIWaitForIdle);
421
422 while (!pContext->dcRing.IsEmpty())
423 {
424 _mm_pause();
425 }
426
427 RDTSC_STOP(APIWaitForIdle, 1, 0);
428 }
429
430 void SwrSetVertexBuffers(
431 HANDLE hContext,
432 uint32_t numBuffers,
433 const SWR_VERTEX_BUFFER_STATE* pVertexBuffers)
434 {
435 API_STATE* pState = GetDrawState(GetContext(hContext));
436
437 for (uint32_t i = 0; i < numBuffers; ++i)
438 {
439 const SWR_VERTEX_BUFFER_STATE *pVB = &pVertexBuffers[i];
440 pState->vertexBuffers[pVB->index] = *pVB;
441 }
442 }
443
444 void SwrSetIndexBuffer(
445 HANDLE hContext,
446 const SWR_INDEX_BUFFER_STATE* pIndexBuffer)
447 {
448 API_STATE* pState = GetDrawState(GetContext(hContext));
449
450 pState->indexBuffer = *pIndexBuffer;
451 }
452
453 void SwrSetFetchFunc(
454 HANDLE hContext,
455 PFN_FETCH_FUNC pfnFetchFunc)
456 {
457 API_STATE* pState = GetDrawState(GetContext(hContext));
458
459 pState->pfnFetchFunc = pfnFetchFunc;
460 }
461
462 void SwrSetSoFunc(
463 HANDLE hContext,
464 PFN_SO_FUNC pfnSoFunc,
465 uint32_t streamIndex)
466 {
467 API_STATE* pState = GetDrawState(GetContext(hContext));
468
469 SWR_ASSERT(streamIndex < MAX_SO_STREAMS);
470
471 pState->pfnSoFunc[streamIndex] = pfnSoFunc;
472 }
473
474 void SwrSetSoState(
475 HANDLE hContext,
476 SWR_STREAMOUT_STATE* pSoState)
477 {
478 API_STATE* pState = GetDrawState(GetContext(hContext));
479
480 pState->soState = *pSoState;
481 }
482
483 void SwrSetSoBuffers(
484 HANDLE hContext,
485 SWR_STREAMOUT_BUFFER* pSoBuffer,
486 uint32_t slot)
487 {
488 API_STATE* pState = GetDrawState(GetContext(hContext));
489
490 SWR_ASSERT((slot < 4), "There are only 4 SO buffer slots [0, 3]\nSlot requested: %d", slot);
491
492 pState->soBuffer[slot] = *pSoBuffer;
493 }
494
495 void SwrSetVertexFunc(
496 HANDLE hContext,
497 PFN_VERTEX_FUNC pfnVertexFunc)
498 {
499 API_STATE* pState = GetDrawState(GetContext(hContext));
500
501 pState->pfnVertexFunc = pfnVertexFunc;
502 }
503
504 void SwrSetFrontendState(
505 HANDLE hContext,
506 SWR_FRONTEND_STATE *pFEState)
507 {
508 API_STATE* pState = GetDrawState(GetContext(hContext));
509 pState->frontendState = *pFEState;
510 }
511
512 void SwrSetGsState(
513 HANDLE hContext,
514 SWR_GS_STATE *pGSState)
515 {
516 API_STATE* pState = GetDrawState(GetContext(hContext));
517 pState->gsState = *pGSState;
518 }
519
520 void SwrSetGsFunc(
521 HANDLE hContext,
522 PFN_GS_FUNC pfnGsFunc)
523 {
524 API_STATE* pState = GetDrawState(GetContext(hContext));
525 pState->pfnGsFunc = pfnGsFunc;
526 }
527
528 void SwrSetCsFunc(
529 HANDLE hContext,
530 PFN_CS_FUNC pfnCsFunc,
531 uint32_t totalThreadsInGroup,
532 uint32_t totalSpillFillSize)
533 {
534 API_STATE* pState = GetDrawState(GetContext(hContext));
535 pState->pfnCsFunc = pfnCsFunc;
536 pState->totalThreadsInGroup = totalThreadsInGroup;
537 pState->totalSpillFillSize = totalSpillFillSize;
538 }
539
540 void SwrSetTsState(
541 HANDLE hContext,
542 SWR_TS_STATE *pState)
543 {
544 API_STATE* pApiState = GetDrawState(GetContext(hContext));
545 pApiState->tsState = *pState;
546 }
547
548 void SwrSetHsFunc(
549 HANDLE hContext,
550 PFN_HS_FUNC pfnFunc)
551 {
552 API_STATE* pApiState = GetDrawState(GetContext(hContext));
553 pApiState->pfnHsFunc = pfnFunc;
554 }
555
556 void SwrSetDsFunc(
557 HANDLE hContext,
558 PFN_DS_FUNC pfnFunc)
559 {
560 API_STATE* pApiState = GetDrawState(GetContext(hContext));
561 pApiState->pfnDsFunc = pfnFunc;
562 }
563
564 void SwrSetDepthStencilState(
565 HANDLE hContext,
566 SWR_DEPTH_STENCIL_STATE *pDSState)
567 {
568 API_STATE* pState = GetDrawState(GetContext(hContext));
569
570 pState->depthStencilState = *pDSState;
571 }
572
573 void SwrSetBackendState(
574 HANDLE hContext,
575 SWR_BACKEND_STATE *pBEState)
576 {
577 API_STATE* pState = GetDrawState(GetContext(hContext));
578
579 pState->backendState = *pBEState;
580 }
581
582 void SwrSetPixelShaderState(
583 HANDLE hContext,
584 SWR_PS_STATE *pPSState)
585 {
586 API_STATE *pState = GetDrawState(GetContext(hContext));
587 pState->psState = *pPSState;
588 }
589
590 void SwrSetBlendState(
591 HANDLE hContext,
592 SWR_BLEND_STATE *pBlendState)
593 {
594 API_STATE *pState = GetDrawState(GetContext(hContext));
595 memcpy(&pState->blendState, pBlendState, sizeof(SWR_BLEND_STATE));
596 }
597
598 void SwrSetBlendFunc(
599 HANDLE hContext,
600 uint32_t renderTarget,
601 PFN_BLEND_JIT_FUNC pfnBlendFunc)
602 {
603 SWR_ASSERT(renderTarget < SWR_NUM_RENDERTARGETS);
604 API_STATE *pState = GetDrawState(GetContext(hContext));
605 pState->pfnBlendFunc[renderTarget] = pfnBlendFunc;
606 }
607
608 void SwrSetLinkage(
609 HANDLE hContext,
610 uint32_t mask,
611 const uint8_t* pMap)
612 {
613 API_STATE* pState = GetDrawState(GetContext(hContext));
614
615 static const uint8_t IDENTITY_MAP[] =
616 {
617 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
618 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
619 };
620 static_assert(sizeof(IDENTITY_MAP) == sizeof(pState->linkageMap),
621 "Update for new value of MAX_ATTRIBUTES");
622
623 pState->linkageMask = mask;
624 pState->linkageCount = _mm_popcnt_u32(mask);
625
626 if (!pMap)
627 {
628 pMap = IDENTITY_MAP;
629 }
630 memcpy(pState->linkageMap, pMap, pState->linkageCount);
631 }
632
633 // update guardband multipliers for the viewport
634 void updateGuardband(API_STATE *pState)
635 {
636 // guardband center is viewport center
637 pState->gbState.left = KNOB_GUARDBAND_WIDTH / pState->vp[0].width;
638 pState->gbState.right = KNOB_GUARDBAND_WIDTH / pState->vp[0].width;
639 pState->gbState.top = KNOB_GUARDBAND_HEIGHT / pState->vp[0].height;
640 pState->gbState.bottom = KNOB_GUARDBAND_HEIGHT / pState->vp[0].height;
641 }
642
643 void SwrSetRastState(
644 HANDLE hContext,
645 const SWR_RASTSTATE *pRastState)
646 {
647 SWR_CONTEXT *pContext = GetContext(hContext);
648 API_STATE* pState = GetDrawState(pContext);
649
650 memcpy(&pState->rastState, pRastState, sizeof(SWR_RASTSTATE));
651 }
652
653 void SwrSetViewports(
654 HANDLE hContext,
655 uint32_t numViewports,
656 const SWR_VIEWPORT* pViewports,
657 const SWR_VIEWPORT_MATRIX* pMatrices)
658 {
659 SWR_ASSERT(numViewports <= KNOB_NUM_VIEWPORTS_SCISSORS,
660 "Invalid number of viewports.");
661
662 SWR_CONTEXT *pContext = GetContext(hContext);
663 API_STATE* pState = GetDrawState(pContext);
664
665 memcpy(&pState->vp[0], pViewports, sizeof(SWR_VIEWPORT) * numViewports);
666
667 if (pMatrices != nullptr)
668 {
669 memcpy(&pState->vpMatrix[0], pMatrices, sizeof(SWR_VIEWPORT_MATRIX) * numViewports);
670 }
671 else
672 {
673 // Compute default viewport transform.
674 for (uint32_t i = 0; i < numViewports; ++i)
675 {
676 if (pContext->driverType == DX)
677 {
678 pState->vpMatrix[i].m00 = pState->vp[i].width / 2.0f;
679 pState->vpMatrix[i].m11 = -pState->vp[i].height / 2.0f;
680 pState->vpMatrix[i].m22 = pState->vp[i].maxZ - pState->vp[i].minZ;
681 pState->vpMatrix[i].m30 = pState->vp[i].x + pState->vpMatrix[i].m00;
682 pState->vpMatrix[i].m31 = pState->vp[i].y - pState->vpMatrix[i].m11;
683 pState->vpMatrix[i].m32 = pState->vp[i].minZ;
684 }
685 else
686 {
687 // Standard, with the exception that Y is inverted.
688 pState->vpMatrix[i].m00 = (pState->vp[i].width - pState->vp[i].x) / 2.0f;
689 pState->vpMatrix[i].m11 = (pState->vp[i].y - pState->vp[i].height) / 2.0f;
690 pState->vpMatrix[i].m22 = (pState->vp[i].maxZ - pState->vp[i].minZ) / 2.0f;
691 pState->vpMatrix[i].m30 = pState->vp[i].x + pState->vpMatrix[i].m00;
692 pState->vpMatrix[i].m31 = pState->vp[i].height + pState->vpMatrix[i].m11;
693 pState->vpMatrix[i].m32 = pState->vp[i].minZ + pState->vpMatrix[i].m22;
694
695 // Now that the matrix is calculated, clip the view coords to screen size.
696 // OpenGL allows for -ve x,y in the viewport.
697 pState->vp[i].x = std::max(pState->vp[i].x, 0.0f);
698 pState->vp[i].y = std::max(pState->vp[i].y, 0.0f);
699 }
700 }
701 }
702
703 updateGuardband(pState);
704 }
705
706 void SwrSetScissorRects(
707 HANDLE hContext,
708 uint32_t numScissors,
709 const BBOX* pScissors)
710 {
711 SWR_ASSERT(numScissors <= KNOB_NUM_VIEWPORTS_SCISSORS,
712 "Invalid number of scissor rects.");
713
714 API_STATE* pState = GetDrawState(GetContext(hContext));
715 memcpy(&pState->scissorRects[0], pScissors, numScissors * sizeof(BBOX));
716 };
717
718 void SetupMacroTileScissors(DRAW_CONTEXT *pDC)
719 {
720 API_STATE *pState = &pDC->pState->state;
721 uint32_t left, right, top, bottom;
722
723 // Set up scissor dimensions based on scissor or viewport
724 if (pState->rastState.scissorEnable)
725 {
726 // scissor rect right/bottom edge are exclusive, core expects scissor dimensions to be inclusive, so subtract one pixel from right/bottom edges
727 left = pState->scissorRects[0].left;
728 right = pState->scissorRects[0].right;
729 top = pState->scissorRects[0].top;
730 bottom = pState->scissorRects[0].bottom;
731 }
732 else
733 {
734 left = (int32_t)pState->vp[0].x;
735 right = (int32_t)pState->vp[0].x + (int32_t)pState->vp[0].width;
736 top = (int32_t)pState->vp[0].y;
737 bottom = (int32_t)pState->vp[0].y + (int32_t)pState->vp[0].height;
738 }
739
740 right = std::min<uint32_t>(right, KNOB_MAX_SCISSOR_X);
741 bottom = std::min<uint32_t>(bottom, KNOB_MAX_SCISSOR_Y);
742
743 if (left > KNOB_MAX_SCISSOR_X || top > KNOB_MAX_SCISSOR_Y)
744 {
745 pState->scissorInFixedPoint.left = 0;
746 pState->scissorInFixedPoint.right = 0;
747 pState->scissorInFixedPoint.top = 0;
748 pState->scissorInFixedPoint.bottom = 0;
749 }
750 else
751 {
752 pState->scissorInFixedPoint.left = left * FIXED_POINT_SCALE;
753 pState->scissorInFixedPoint.right = right * FIXED_POINT_SCALE - 1;
754 pState->scissorInFixedPoint.top = top * FIXED_POINT_SCALE;
755 pState->scissorInFixedPoint.bottom = bottom * FIXED_POINT_SCALE - 1;
756 }
757 }
758
759 // templated backend function tables
760 extern PFN_BACKEND_FUNC gBackendNullPs[SWR_MULTISAMPLE_TYPE_MAX];
761 extern PFN_BACKEND_FUNC gBackendSingleSample[2][2][2];
762 extern PFN_BACKEND_FUNC gBackendPixelRateTable[SWR_MULTISAMPLE_TYPE_MAX][SWR_MSAA_SAMPLE_PATTERN_MAX][SWR_INPUT_COVERAGE_MAX][2][2][2];
763 extern PFN_BACKEND_FUNC gBackendSampleRateTable[SWR_MULTISAMPLE_TYPE_MAX][SWR_INPUT_COVERAGE_MAX][2][2];
764 void SetupPipeline(DRAW_CONTEXT *pDC)
765 {
766 DRAW_STATE* pState = pDC->pState;
767 const SWR_RASTSTATE &rastState = pState->state.rastState;
768 const SWR_PS_STATE &psState = pState->state.psState;
769 BACKEND_FUNCS& backendFuncs = pState->backendFuncs;
770 const uint32_t forcedSampleCount = (rastState.forcedSampleCount) ? 1 : 0;
771
772 // setup backend
773 if (psState.pfnPixelShader == nullptr)
774 {
775 backendFuncs.pfnBackend = gBackendNullPs[pState->state.rastState.sampleCount];
776 }
777 else
778 {
779 const bool bMultisampleEnable = ((rastState.sampleCount > SWR_MULTISAMPLE_1X) || rastState.forcedSampleCount) ? 1 : 0;
780 const uint32_t centroid = ((psState.barycentricsMask & SWR_BARYCENTRIC_CENTROID_MASK) > 0) ? 1 : 0;
781 const uint32_t canEarlyZ = (psState.forceEarlyZ || (!psState.writesODepth && !psState.usesSourceDepth && !psState.usesUAV)) ? 1 : 0;
782
783 // currently only support 'normal' input coverage
784 SWR_ASSERT(psState.inputCoverage == SWR_INPUT_COVERAGE_NORMAL ||
785 psState.inputCoverage == SWR_INPUT_COVERAGE_NONE);
786
787 SWR_BARYCENTRICS_MASK barycentricsMask = (SWR_BARYCENTRICS_MASK)psState.barycentricsMask;
788
789 // select backend function
790 switch(psState.shadingRate)
791 {
792 case SWR_SHADING_RATE_PIXEL:
793 if(bMultisampleEnable)
794 {
795 // always need to generate I & J per sample for Z interpolation
796 barycentricsMask = (SWR_BARYCENTRICS_MASK)(barycentricsMask | SWR_BARYCENTRIC_PER_SAMPLE_MASK);
797 backendFuncs.pfnBackend = gBackendPixelRateTable[rastState.sampleCount][rastState.samplePattern][psState.inputCoverage][centroid][forcedSampleCount][canEarlyZ];
798 }
799 else
800 {
801 // always need to generate I & J per pixel for Z interpolation
802 barycentricsMask = (SWR_BARYCENTRICS_MASK)(barycentricsMask | SWR_BARYCENTRIC_PER_PIXEL_MASK);
803 backendFuncs.pfnBackend = gBackendSingleSample[psState.inputCoverage][centroid][canEarlyZ];
804 }
805 break;
806 case SWR_SHADING_RATE_SAMPLE:
807 SWR_ASSERT(rastState.samplePattern == SWR_MSAA_STANDARD_PATTERN);
808 // always need to generate I & J per sample for Z interpolation
809 barycentricsMask = (SWR_BARYCENTRICS_MASK)(barycentricsMask | SWR_BARYCENTRIC_PER_SAMPLE_MASK);
810 backendFuncs.pfnBackend = gBackendSampleRateTable[rastState.sampleCount][psState.inputCoverage][centroid][canEarlyZ];
811 break;
812 default:
813 SWR_ASSERT(0 && "Invalid shading rate");
814 break;
815 }
816 }
817
818 PFN_PROCESS_PRIMS pfnBinner;
819 switch (pState->state.topology)
820 {
821 case TOP_POINT_LIST:
822 pState->pfnProcessPrims = ClipPoints;
823 pfnBinner = BinPoints;
824 break;
825 case TOP_LINE_LIST:
826 case TOP_LINE_STRIP:
827 case TOP_LINE_LOOP:
828 case TOP_LINE_LIST_ADJ:
829 case TOP_LISTSTRIP_ADJ:
830 pState->pfnProcessPrims = ClipLines;
831 pfnBinner = BinLines;
832 break;
833 default:
834 pState->pfnProcessPrims = ClipTriangles;
835 pfnBinner = BinTriangles;
836 break;
837 };
838
839 // disable clipper if viewport transform is disabled
840 if (pState->state.frontendState.vpTransformDisable)
841 {
842 pState->pfnProcessPrims = pfnBinner;
843 }
844
845 if ((pState->state.psState.pfnPixelShader == nullptr) &&
846 (pState->state.depthStencilState.depthTestEnable == FALSE) &&
847 (pState->state.depthStencilState.depthWriteEnable == FALSE) &&
848 (pState->state.depthStencilState.stencilTestEnable == FALSE) &&
849 (pState->state.depthStencilState.stencilWriteEnable == FALSE) &&
850 (pState->state.linkageCount == 0))
851 {
852 pState->pfnProcessPrims = nullptr;
853 pState->state.linkageMask = 0;
854 }
855
856 if (pState->state.soState.rasterizerDisable == true)
857 {
858 pState->pfnProcessPrims = nullptr;
859 pState->state.linkageMask = 0;
860 }
861
862 // set up the frontend attrib mask
863 pState->state.feAttribMask = pState->state.linkageMask;
864 if (pState->state.soState.soEnable)
865 {
866 for (uint32_t i = 0; i < 4; ++i)
867 {
868 pState->state.feAttribMask |= pState->state.soState.streamMasks[i];
869 }
870 }
871
872 // complicated logic to test for cases where we don't need backing hottile memory for a draw
873 // have to check for the special case where depth/stencil test is enabled but depthwrite is disabled.
874 pState->state.depthHottileEnable = ((!(pState->state.depthStencilState.depthTestEnable &&
875 !pState->state.depthStencilState.depthWriteEnable &&
876 pState->state.depthStencilState.depthTestFunc == ZFUNC_ALWAYS)) &&
877 (pState->state.depthStencilState.depthTestEnable ||
878 pState->state.depthStencilState.depthWriteEnable)) ? true : false;
879
880 pState->state.stencilHottileEnable = (((!(pState->state.depthStencilState.stencilTestEnable &&
881 !pState->state.depthStencilState.stencilWriteEnable &&
882 pState->state.depthStencilState.stencilTestFunc == ZFUNC_ALWAYS)) ||
883 // for stencil we have to check the double sided state as well
884 (!(pState->state.depthStencilState.doubleSidedStencilTestEnable &&
885 !pState->state.depthStencilState.stencilWriteEnable &&
886 pState->state.depthStencilState.backfaceStencilTestFunc == ZFUNC_ALWAYS))) &&
887 (pState->state.depthStencilState.stencilTestEnable ||
888 pState->state.depthStencilState.stencilWriteEnable)) ? true : false;
889
890 uint32_t numRTs = pState->state.psState.numRenderTargets;
891 pState->state.colorHottileEnable = 0;
892 if (psState.pfnPixelShader != nullptr)
893 {
894 for (uint32_t rt = 0; rt < numRTs; ++rt)
895 {
896 pState->state.colorHottileEnable |=
897 (!pState->state.blendState.renderTarget[rt].writeDisableAlpha ||
898 !pState->state.blendState.renderTarget[rt].writeDisableRed ||
899 !pState->state.blendState.renderTarget[rt].writeDisableGreen ||
900 !pState->state.blendState.renderTarget[rt].writeDisableBlue) ? (1 << rt) : 0;
901 }
902 }
903
904 // Setup depth quantization function
905 if (pState->state.depthHottileEnable)
906 {
907 switch (pState->state.rastState.depthFormat)
908 {
909 case R32_FLOAT_X8X24_TYPELESS: pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT_X8X24_TYPELESS > ; break;
910 case R32_FLOAT: pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT > ; break;
911 case R24_UNORM_X8_TYPELESS: pState->state.pfnQuantizeDepth = QuantizeDepth < R24_UNORM_X8_TYPELESS > ; break;
912 case R16_UNORM: pState->state.pfnQuantizeDepth = QuantizeDepth < R16_UNORM > ; break;
913 default: SWR_ASSERT(false, "Unsupported depth format for depth quantiztion.");
914 pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT > ;
915 }
916 }
917 else
918 {
919 // set up pass-through quantize if depth isn't enabled
920 pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT > ;
921 }
922 }
923
924 //////////////////////////////////////////////////////////////////////////
925 /// @brief InitDraw
926 /// @param pDC - Draw context to initialize for this draw.
927 void InitDraw(
928 DRAW_CONTEXT *pDC,
929 bool isSplitDraw)
930 {
931 // We don't need to re-setup the scissors/pipeline state again for split draw.
932 if (isSplitDraw == false)
933 {
934 SetupMacroTileScissors(pDC);
935 SetupPipeline(pDC);
936 }
937 }
938
939 //////////////////////////////////////////////////////////////////////////
940 /// @brief We can split the draw for certain topologies for better performance.
941 /// @param totalVerts - Total vertices for draw
942 /// @param topology - Topology used for draw
943 uint32_t MaxVertsPerDraw(
944 DRAW_CONTEXT* pDC,
945 uint32_t totalVerts,
946 PRIMITIVE_TOPOLOGY topology)
947 {
948 API_STATE& state = pDC->pState->state;
949
950 uint32_t vertsPerDraw = totalVerts;
951
952 if (state.soState.soEnable)
953 {
954 return totalVerts;
955 }
956
957 switch (topology)
958 {
959 case TOP_POINT_LIST:
960 case TOP_TRIANGLE_LIST:
961 vertsPerDraw = KNOB_MAX_PRIMS_PER_DRAW;
962 break;
963
964 case TOP_PATCHLIST_1:
965 case TOP_PATCHLIST_2:
966 case TOP_PATCHLIST_3:
967 case TOP_PATCHLIST_4:
968 case TOP_PATCHLIST_5:
969 case TOP_PATCHLIST_6:
970 case TOP_PATCHLIST_7:
971 case TOP_PATCHLIST_8:
972 case TOP_PATCHLIST_9:
973 case TOP_PATCHLIST_10:
974 case TOP_PATCHLIST_11:
975 case TOP_PATCHLIST_12:
976 case TOP_PATCHLIST_13:
977 case TOP_PATCHLIST_14:
978 case TOP_PATCHLIST_15:
979 case TOP_PATCHLIST_16:
980 case TOP_PATCHLIST_17:
981 case TOP_PATCHLIST_18:
982 case TOP_PATCHLIST_19:
983 case TOP_PATCHLIST_20:
984 case TOP_PATCHLIST_21:
985 case TOP_PATCHLIST_22:
986 case TOP_PATCHLIST_23:
987 case TOP_PATCHLIST_24:
988 case TOP_PATCHLIST_25:
989 case TOP_PATCHLIST_26:
990 case TOP_PATCHLIST_27:
991 case TOP_PATCHLIST_28:
992 case TOP_PATCHLIST_29:
993 case TOP_PATCHLIST_30:
994 case TOP_PATCHLIST_31:
995 case TOP_PATCHLIST_32:
996 if (pDC->pState->state.tsState.tsEnable)
997 {
998 uint32_t vertsPerPrim = topology - TOP_PATCHLIST_BASE;
999 vertsPerDraw = vertsPerPrim * KNOB_MAX_TESS_PRIMS_PER_DRAW;
1000 }
1001 break;
1002
1003 // The Primitive Assembly code can only handle 1 RECT at a time.
1004 case TOP_RECT_LIST:
1005 vertsPerDraw = 3;
1006 break;
1007
1008 default:
1009 // We are not splitting up draws for other topologies.
1010 break;
1011 }
1012
1013 return vertsPerDraw;
1014 }
1015
1016
1017 //////////////////////////////////////////////////////////////////////////
1018 /// @brief DrawInstanced
1019 /// @param hContext - Handle passed back from SwrCreateContext
1020 /// @param topology - Specifies topology for draw.
1021 /// @param numVerts - How many vertices to read sequentially from vertex data (per instance).
1022 /// @param startVertex - Specifies start vertex for draw. (vertex data)
1023 /// @param numInstances - How many instances to render.
1024 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
1025 void DrawInstanced(
1026 HANDLE hContext,
1027 PRIMITIVE_TOPOLOGY topology,
1028 uint32_t numVertices,
1029 uint32_t startVertex,
1030 uint32_t numInstances = 1,
1031 uint32_t startInstance = 0)
1032 {
1033 if (KNOB_TOSS_DRAW)
1034 {
1035 return;
1036 }
1037
1038 RDTSC_START(APIDraw);
1039
1040 SWR_CONTEXT *pContext = GetContext(hContext);
1041 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1042
1043 uint32_t maxVertsPerDraw = MaxVertsPerDraw(pDC, numVertices, topology);
1044 uint32_t primsPerDraw = GetNumPrims(topology, maxVertsPerDraw);
1045 uint32_t remainingVerts = numVertices;
1046
1047 API_STATE *pState = &pDC->pState->state;
1048 pState->topology = topology;
1049 pState->forceFront = false;
1050
1051 // disable culling for points/lines
1052 uint32_t oldCullMode = pState->rastState.cullMode;
1053 if (topology == TOP_POINT_LIST)
1054 {
1055 pState->rastState.cullMode = SWR_CULLMODE_NONE;
1056 pState->forceFront = true;
1057 }
1058
1059 int draw = 0;
1060 while (remainingVerts)
1061 {
1062 uint32_t numVertsForDraw = (remainingVerts < maxVertsPerDraw) ?
1063 remainingVerts : maxVertsPerDraw;
1064
1065 bool isSplitDraw = (draw > 0) ? true : false;
1066 DRAW_CONTEXT* pDC = GetDrawContext(pContext, isSplitDraw);
1067 InitDraw(pDC, isSplitDraw);
1068
1069 pDC->FeWork.type = DRAW;
1070 pDC->FeWork.pfnWork = GetProcessDrawFunc(
1071 false, // IsIndexed
1072 pState->tsState.tsEnable,
1073 pState->gsState.gsEnable,
1074 pState->soState.soEnable,
1075 pDC->pState->pfnProcessPrims != nullptr);
1076 pDC->FeWork.desc.draw.numVerts = numVertsForDraw;
1077 pDC->FeWork.desc.draw.startVertex = startVertex;
1078 pDC->FeWork.desc.draw.numInstances = numInstances;
1079 pDC->FeWork.desc.draw.startInstance = startInstance;
1080 pDC->FeWork.desc.draw.startPrimID = draw * primsPerDraw;
1081 pDC->FeWork.desc.draw.startVertexID = draw * maxVertsPerDraw;
1082
1083 pDC->cleanupState = (remainingVerts == numVertsForDraw);
1084
1085 //enqueue DC
1086 QueueDraw(pContext);
1087
1088 remainingVerts -= numVertsForDraw;
1089 draw++;
1090 }
1091
1092 // restore culling state
1093 pDC = GetDrawContext(pContext);
1094 pDC->pState->state.rastState.cullMode = oldCullMode;
1095
1096 RDTSC_STOP(APIDraw, numVertices * numInstances, 0);
1097 }
1098
1099 //////////////////////////////////////////////////////////////////////////
1100 /// @brief SwrDraw
1101 /// @param hContext - Handle passed back from SwrCreateContext
1102 /// @param topology - Specifies topology for draw.
1103 /// @param startVertex - Specifies start vertex in vertex buffer for draw.
1104 /// @param primCount - Number of vertices.
1105 void SwrDraw(
1106 HANDLE hContext,
1107 PRIMITIVE_TOPOLOGY topology,
1108 uint32_t startVertex,
1109 uint32_t numVertices)
1110 {
1111 DrawInstanced(hContext, topology, numVertices, startVertex);
1112 }
1113
1114 //////////////////////////////////////////////////////////////////////////
1115 /// @brief SwrDrawInstanced
1116 /// @param hContext - Handle passed back from SwrCreateContext
1117 /// @param topology - Specifies topology for draw.
1118 /// @param numVertsPerInstance - How many vertices to read sequentially from vertex data.
1119 /// @param numInstances - How many instances to render.
1120 /// @param startVertex - Specifies start vertex for draw. (vertex data)
1121 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
1122 void SwrDrawInstanced(
1123 HANDLE hContext,
1124 PRIMITIVE_TOPOLOGY topology,
1125 uint32_t numVertsPerInstance,
1126 uint32_t numInstances,
1127 uint32_t startVertex,
1128 uint32_t startInstance
1129 )
1130 {
1131 DrawInstanced(hContext, topology, numVertsPerInstance, startVertex, numInstances, startInstance);
1132 }
1133
1134 //////////////////////////////////////////////////////////////////////////
1135 /// @brief DrawIndexedInstanced
1136 /// @param hContext - Handle passed back from SwrCreateContext
1137 /// @param topology - Specifies topology for draw.
1138 /// @param numIndices - Number of indices to read sequentially from index buffer.
1139 /// @param indexOffset - Starting index into index buffer.
1140 /// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
1141 /// @param numInstances - Number of instances to render.
1142 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
1143 void DrawIndexedInstance(
1144 HANDLE hContext,
1145 PRIMITIVE_TOPOLOGY topology,
1146 uint32_t numIndices,
1147 uint32_t indexOffset,
1148 int32_t baseVertex,
1149 uint32_t numInstances = 1,
1150 uint32_t startInstance = 0)
1151 {
1152 if (KNOB_TOSS_DRAW)
1153 {
1154 return;
1155 }
1156
1157 RDTSC_START(APIDrawIndexed);
1158
1159 SWR_CONTEXT *pContext = GetContext(hContext);
1160 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1161 API_STATE* pState = &pDC->pState->state;
1162
1163 uint32_t maxIndicesPerDraw = MaxVertsPerDraw(pDC, numIndices, topology);
1164 uint32_t primsPerDraw = GetNumPrims(topology, maxIndicesPerDraw);
1165 uint32_t remainingIndices = numIndices;
1166
1167 uint32_t indexSize = 0;
1168 switch (pState->indexBuffer.format)
1169 {
1170 case R32_UINT: indexSize = sizeof(uint32_t); break;
1171 case R16_UINT: indexSize = sizeof(uint16_t); break;
1172 case R8_UINT: indexSize = sizeof(uint8_t); break;
1173 default:
1174 SWR_ASSERT(0);
1175 }
1176
1177 int draw = 0;
1178 uint8_t *pIB = (uint8_t*)pState->indexBuffer.pIndices;
1179 pIB += (uint64_t)indexOffset * (uint64_t)indexSize;
1180
1181 pState->topology = topology;
1182 pState->forceFront = false;
1183
1184 // disable culling for points/lines
1185 uint32_t oldCullMode = pState->rastState.cullMode;
1186 if (topology == TOP_POINT_LIST)
1187 {
1188 pState->rastState.cullMode = SWR_CULLMODE_NONE;
1189 pState->forceFront = true;
1190 }
1191
1192 while (remainingIndices)
1193 {
1194 uint32_t numIndicesForDraw = (remainingIndices < maxIndicesPerDraw) ?
1195 remainingIndices : maxIndicesPerDraw;
1196
1197 // When breaking up draw, we need to obtain new draw context for each iteration.
1198 bool isSplitDraw = (draw > 0) ? true : false;
1199 pDC = GetDrawContext(pContext, isSplitDraw);
1200 InitDraw(pDC, isSplitDraw);
1201
1202 pDC->FeWork.type = DRAW;
1203 pDC->FeWork.pfnWork = GetProcessDrawFunc(
1204 true, // IsIndexed
1205 pState->tsState.tsEnable,
1206 pState->gsState.gsEnable,
1207 pState->soState.soEnable,
1208 pDC->pState->pfnProcessPrims != nullptr);
1209 pDC->FeWork.desc.draw.pDC = pDC;
1210 pDC->FeWork.desc.draw.numIndices = numIndicesForDraw;
1211 pDC->FeWork.desc.draw.pIB = (int*)pIB;
1212 pDC->FeWork.desc.draw.type = pDC->pState->state.indexBuffer.format;
1213
1214 pDC->FeWork.desc.draw.numInstances = numInstances;
1215 pDC->FeWork.desc.draw.startInstance = startInstance;
1216 pDC->FeWork.desc.draw.baseVertex = baseVertex;
1217 pDC->FeWork.desc.draw.startPrimID = draw * primsPerDraw;
1218
1219 pDC->cleanupState = (remainingIndices == numIndicesForDraw);
1220
1221 //enqueue DC
1222 QueueDraw(pContext);
1223
1224 pIB += maxIndicesPerDraw * indexSize;
1225 remainingIndices -= numIndicesForDraw;
1226 draw++;
1227 }
1228
1229 // restore culling state
1230 pDC = GetDrawContext(pContext);
1231 pDC->pState->state.rastState.cullMode = oldCullMode;
1232
1233 RDTSC_STOP(APIDrawIndexed, numIndices * numInstances, 0);
1234 }
1235
1236
1237 //////////////////////////////////////////////////////////////////////////
1238 /// @brief DrawIndexed
1239 /// @param hContext - Handle passed back from SwrCreateContext
1240 /// @param topology - Specifies topology for draw.
1241 /// @param numIndices - Number of indices to read sequentially from index buffer.
1242 /// @param indexOffset - Starting index into index buffer.
1243 /// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
1244 void SwrDrawIndexed(
1245 HANDLE hContext,
1246 PRIMITIVE_TOPOLOGY topology,
1247 uint32_t numIndices,
1248 uint32_t indexOffset,
1249 int32_t baseVertex
1250 )
1251 {
1252 DrawIndexedInstance(hContext, topology, numIndices, indexOffset, baseVertex);
1253 }
1254
1255 //////////////////////////////////////////////////////////////////////////
1256 /// @brief SwrDrawIndexedInstanced
1257 /// @param hContext - Handle passed back from SwrCreateContext
1258 /// @param topology - Specifies topology for draw.
1259 /// @param numIndices - Number of indices to read sequentially from index buffer.
1260 /// @param numInstances - Number of instances to render.
1261 /// @param indexOffset - Starting index into index buffer.
1262 /// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
1263 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
1264 void SwrDrawIndexedInstanced(
1265 HANDLE hContext,
1266 PRIMITIVE_TOPOLOGY topology,
1267 uint32_t numIndices,
1268 uint32_t numInstances,
1269 uint32_t indexOffset,
1270 int32_t baseVertex,
1271 uint32_t startInstance)
1272 {
1273 DrawIndexedInstance(hContext, topology, numIndices, indexOffset, baseVertex, numInstances, startInstance);
1274 }
1275
1276 //////////////////////////////////////////////////////////////////////////
1277 /// @brief SwrInvalidateTiles
1278 /// @param hContext - Handle passed back from SwrCreateContext
1279 /// @param attachmentMask - The mask specifies which surfaces attached to the hottiles to invalidate.
1280 void SwrInvalidateTiles(
1281 HANDLE hContext,
1282 uint32_t attachmentMask)
1283 {
1284 if (KNOB_TOSS_DRAW)
1285 {
1286 return;
1287 }
1288
1289 SWR_CONTEXT *pContext = (SWR_CONTEXT*)hContext;
1290 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1291
1292 pDC->FeWork.type = DISCARDINVALIDATETILES;
1293 pDC->FeWork.pfnWork = ProcessDiscardInvalidateTiles;
1294 pDC->FeWork.desc.discardInvalidateTiles.attachmentMask = attachmentMask;
1295 memset(&pDC->FeWork.desc.discardInvalidateTiles.rect, 0, sizeof(SWR_RECT));
1296 pDC->FeWork.desc.discardInvalidateTiles.newTileState = SWR_TILE_INVALID;
1297 pDC->FeWork.desc.discardInvalidateTiles.createNewTiles = false;
1298 pDC->FeWork.desc.discardInvalidateTiles.fullTilesOnly = false;
1299
1300 //enqueue
1301 QueueDraw(pContext);
1302 }
1303
1304 //////////////////////////////////////////////////////////////////////////
1305 /// @brief SwrDiscardRect
1306 /// @param hContext - Handle passed back from SwrCreateContext
1307 /// @param attachmentMask - The mask specifies which surfaces attached to the hottiles to discard.
1308 /// @param rect - if rect is all zeros, the entire attachment surface will be discarded
1309 void SwrDiscardRect(
1310 HANDLE hContext,
1311 uint32_t attachmentMask,
1312 SWR_RECT rect)
1313 {
1314 if (KNOB_TOSS_DRAW)
1315 {
1316 return;
1317 }
1318
1319 SWR_CONTEXT *pContext = (SWR_CONTEXT*)hContext;
1320 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1321
1322 // Queue a load to the hottile
1323 pDC->FeWork.type = DISCARDINVALIDATETILES;
1324 pDC->FeWork.pfnWork = ProcessDiscardInvalidateTiles;
1325 pDC->FeWork.desc.discardInvalidateTiles.attachmentMask = attachmentMask;
1326 pDC->FeWork.desc.discardInvalidateTiles.rect = rect;
1327 pDC->FeWork.desc.discardInvalidateTiles.newTileState = SWR_TILE_RESOLVED;
1328 pDC->FeWork.desc.discardInvalidateTiles.createNewTiles = true;
1329 pDC->FeWork.desc.discardInvalidateTiles.fullTilesOnly = true;
1330
1331 //enqueue
1332 QueueDraw(pContext);
1333 }
1334
1335 //////////////////////////////////////////////////////////////////////////
1336 /// @brief SwrDispatch
1337 /// @param hContext - Handle passed back from SwrCreateContext
1338 /// @param threadGroupCountX - Number of thread groups dispatched in X direction
1339 /// @param threadGroupCountY - Number of thread groups dispatched in Y direction
1340 /// @param threadGroupCountZ - Number of thread groups dispatched in Z direction
1341 void SwrDispatch(
1342 HANDLE hContext,
1343 uint32_t threadGroupCountX,
1344 uint32_t threadGroupCountY,
1345 uint32_t threadGroupCountZ)
1346 {
1347 if (KNOB_TOSS_DRAW)
1348 {
1349 return;
1350 }
1351
1352 RDTSC_START(APIDispatch);
1353 SWR_CONTEXT *pContext = (SWR_CONTEXT*)hContext;
1354 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1355
1356 pDC->isCompute = true; // This is a compute context.
1357
1358 COMPUTE_DESC* pTaskData = (COMPUTE_DESC*)pDC->pArena->AllocAligned(sizeof(COMPUTE_DESC), 64);
1359
1360 pTaskData->threadGroupCountX = threadGroupCountX;
1361 pTaskData->threadGroupCountY = threadGroupCountY;
1362 pTaskData->threadGroupCountZ = threadGroupCountZ;
1363
1364 uint32_t totalThreadGroups = threadGroupCountX * threadGroupCountY * threadGroupCountZ;
1365 uint32_t dcIndex = pDC->drawId % KNOB_MAX_DRAWS_IN_FLIGHT;
1366 pDC->pDispatch = &pContext->pDispatchQueueArray[dcIndex];
1367 pDC->pDispatch->initialize(totalThreadGroups, pTaskData);
1368
1369 QueueDispatch(pContext);
1370 RDTSC_STOP(APIDispatch, threadGroupCountX * threadGroupCountY * threadGroupCountZ, 0);
1371 }
1372
1373 // Deswizzles, converts and stores current contents of the hot tiles to surface
1374 // described by pState
1375 void SwrStoreTiles(
1376 HANDLE hContext,
1377 SWR_RENDERTARGET_ATTACHMENT attachment,
1378 SWR_TILE_STATE postStoreTileState)
1379 {
1380 if (KNOB_TOSS_DRAW)
1381 {
1382 return;
1383 }
1384
1385 RDTSC_START(APIStoreTiles);
1386
1387 SWR_CONTEXT *pContext = (SWR_CONTEXT*)hContext;
1388 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1389
1390 SetupMacroTileScissors(pDC);
1391
1392 pDC->FeWork.type = STORETILES;
1393 pDC->FeWork.pfnWork = ProcessStoreTiles;
1394 pDC->FeWork.desc.storeTiles.attachment = attachment;
1395 pDC->FeWork.desc.storeTiles.postStoreTileState = postStoreTileState;
1396
1397 //enqueue
1398 QueueDraw(pContext);
1399
1400 RDTSC_STOP(APIStoreTiles, 0, 0);
1401 }
1402
1403 void SwrClearRenderTarget(
1404 HANDLE hContext,
1405 uint32_t clearMask,
1406 const float clearColor[4],
1407 float z,
1408 uint8_t stencil)
1409 {
1410 if (KNOB_TOSS_DRAW)
1411 {
1412 return;
1413 }
1414
1415 RDTSC_START(APIClearRenderTarget);
1416
1417 SWR_CONTEXT *pContext = (SWR_CONTEXT*)hContext;
1418
1419 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1420
1421 SetupMacroTileScissors(pDC);
1422
1423 CLEAR_FLAGS flags;
1424 flags.mask = clearMask;
1425
1426 pDC->FeWork.type = CLEAR;
1427 pDC->FeWork.pfnWork = ProcessClear;
1428 pDC->FeWork.desc.clear.flags = flags;
1429 pDC->FeWork.desc.clear.clearDepth = z;
1430 pDC->FeWork.desc.clear.clearRTColor[0] = clearColor[0];
1431 pDC->FeWork.desc.clear.clearRTColor[1] = clearColor[1];
1432 pDC->FeWork.desc.clear.clearRTColor[2] = clearColor[2];
1433 pDC->FeWork.desc.clear.clearRTColor[3] = clearColor[3];
1434 pDC->FeWork.desc.clear.clearStencil = stencil;
1435
1436 // enqueue draw
1437 QueueDraw(pContext);
1438
1439 RDTSC_STOP(APIClearRenderTarget, 0, pDC->drawId);
1440 }
1441
1442 //////////////////////////////////////////////////////////////////////////
1443 /// @brief Returns a pointer to the private context state for the current
1444 /// draw operation. This is used for external componets such as the
1445 /// sampler.
1446 /// SWR is responsible for the allocation of the private context state.
1447 /// @param hContext - Handle passed back from SwrCreateContext
1448 VOID* SwrGetPrivateContextState(
1449 HANDLE hContext)
1450 {
1451 SWR_CONTEXT* pContext = GetContext(hContext);
1452 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1453 DRAW_STATE* pState = pDC->pState;
1454
1455 if (pState->pPrivateState == nullptr)
1456 {
1457 pState->pPrivateState = pState->pArena->AllocAligned(pContext->privateStateSize, KNOB_SIMD_WIDTH*sizeof(float));
1458 }
1459
1460 return pState->pPrivateState;
1461 }
1462
1463 //////////////////////////////////////////////////////////////////////////
1464 /// @brief Clients can use this to allocate memory for draw/dispatch
1465 /// operations. The memory will automatically be freed once operation
1466 /// has completed. Client can use this to allocate binding tables,
1467 /// etc. needed for shader execution.
1468 /// @param hContext - Handle passed back from SwrCreateContext
1469 /// @param size - Size of allocation
1470 /// @param align - Alignment needed for allocation.
1471 VOID* SwrAllocDrawContextMemory(
1472 HANDLE hContext,
1473 uint32_t size,
1474 uint32_t align)
1475 {
1476 SWR_CONTEXT* pContext = GetContext(hContext);
1477 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1478
1479 return pDC->pState->pArena->AllocAligned(size, align);
1480 }
1481
1482 //////////////////////////////////////////////////////////////////////////
1483 /// @brief Returns pointer to SWR stats.
1484 /// @note The counters are atomically incremented by multiple threads.
1485 /// When calling this, you need to ensure all previous operations
1486 /// have completed.
1487 /// @todo If necessary, add a callback to avoid stalling the pipe to
1488 /// sample the counters.
1489 /// @param hContext - Handle passed back from SwrCreateContext
1490 /// @param pStats - SWR will fill this out for caller.
1491 void SwrGetStats(
1492 HANDLE hContext,
1493 SWR_STATS* pStats)
1494 {
1495 SWR_CONTEXT *pContext = GetContext(hContext);
1496 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1497
1498 pDC->FeWork.type = QUERYSTATS;
1499 pDC->FeWork.pfnWork = ProcessQueryStats;
1500 pDC->FeWork.desc.queryStats.pStats = pStats;
1501
1502 // cannot execute until all previous draws have completed
1503 pDC->dependency = pDC->drawId - 1;
1504
1505 //enqueue
1506 QueueDraw(pContext);
1507 }
1508
1509 //////////////////////////////////////////////////////////////////////////
1510 /// @brief Enables stats counting
1511 /// @param hContext - Handle passed back from SwrCreateContext
1512 /// @param enable - If true then counts are incremented.
1513 void SwrEnableStats(
1514 HANDLE hContext,
1515 bool enable)
1516 {
1517 SWR_CONTEXT *pContext = GetContext(hContext);
1518 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1519
1520 pDC->pState->state.enableStats = enable;
1521 }
1522
1523 //////////////////////////////////////////////////////////////////////////
1524 /// @brief Mark end of frame - used for performance profiling
1525 /// @param hContext - Handle passed back from SwrCreateContext
1526 void SWR_API SwrEndFrame(
1527 HANDLE hContext)
1528 {
1529 RDTSC_ENDFRAME();
1530 SWR_CONTEXT *pContext = GetContext(hContext);
1531 pContext->frameCount++;
1532 }