swr: [rasterizer core] viewport rounding for disabled scissor
[mesa.git] / src / gallium / drivers / swr / rasterizer / core / api.cpp
1 /****************************************************************************
2 * Copyright (C) 2014-2015 Intel Corporation. All Rights Reserved.
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11 * The above copyright notice and this permission notice (including the next
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13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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22 *
23 * @file api.cpp
24 *
25 * @brief API implementation
26 *
27 ******************************************************************************/
28
29 #include <cfloat>
30 #include <cmath>
31 #include <cstdio>
32 #include <new>
33
34 #include "core/api.h"
35 #include "core/backend.h"
36 #include "core/context.h"
37 #include "core/depthstencil.h"
38 #include "core/frontend.h"
39 #include "core/rasterizer.h"
40 #include "core/rdtsc_core.h"
41 #include "core/threads.h"
42 #include "core/tilemgr.h"
43 #include "core/clip.h"
44 #include "core/utils.h"
45
46 #include "common/simdintrin.h"
47 #include "common/os.h"
48
49 void SetupDefaultState(SWR_CONTEXT *pContext);
50
51 static INLINE SWR_CONTEXT* GetContext(HANDLE hContext)
52 {
53 return (SWR_CONTEXT*)hContext;
54 }
55
56 //////////////////////////////////////////////////////////////////////////
57 /// @brief Create SWR Context.
58 /// @param pCreateInfo - pointer to creation info.
59 HANDLE SwrCreateContext(
60 SWR_CREATECONTEXT_INFO* pCreateInfo)
61 {
62 RDTSC_RESET();
63 RDTSC_INIT(0);
64
65 void* pContextMem = AlignedMalloc(sizeof(SWR_CONTEXT), KNOB_SIMD_WIDTH * 4);
66 memset(pContextMem, 0, sizeof(SWR_CONTEXT));
67 SWR_CONTEXT *pContext = new (pContextMem) SWR_CONTEXT();
68
69 pContext->driverType = pCreateInfo->driver;
70 pContext->privateStateSize = pCreateInfo->privateStateSize;
71
72 pContext->dcRing.Init(KNOB_MAX_DRAWS_IN_FLIGHT);
73 pContext->dsRing.Init(KNOB_MAX_DRAWS_IN_FLIGHT);
74
75 pContext->pMacroTileManagerArray = (MacroTileMgr*)AlignedMalloc(sizeof(MacroTileMgr) * KNOB_MAX_DRAWS_IN_FLIGHT, 64);
76 pContext->pDispatchQueueArray = (DispatchQueue*)AlignedMalloc(sizeof(DispatchQueue) * KNOB_MAX_DRAWS_IN_FLIGHT, 64);
77
78 for (uint32_t dc = 0; dc < KNOB_MAX_DRAWS_IN_FLIGHT; ++dc)
79 {
80 pContext->dcRing[dc].pArena = new CachingArena(pContext->cachingArenaAllocator);
81 new (&pContext->pMacroTileManagerArray[dc]) MacroTileMgr(*pContext->dcRing[dc].pArena);
82 new (&pContext->pDispatchQueueArray[dc]) DispatchQueue();
83
84 pContext->dsRing[dc].pArena = new CachingArena(pContext->cachingArenaAllocator);
85 }
86
87 if (!KNOB_SINGLE_THREADED)
88 {
89 memset(&pContext->WaitLock, 0, sizeof(pContext->WaitLock));
90 memset(&pContext->FifosNotEmpty, 0, sizeof(pContext->FifosNotEmpty));
91 new (&pContext->WaitLock) std::mutex();
92 new (&pContext->FifosNotEmpty) std::condition_variable();
93
94 CreateThreadPool(pContext, &pContext->threadPool);
95 }
96
97 // Calling createThreadPool() above can set SINGLE_THREADED
98 if (KNOB_SINGLE_THREADED)
99 {
100 SET_KNOB(HYPERTHREADED_FE, false);
101 pContext->NumWorkerThreads = 1;
102 pContext->NumFEThreads = 1;
103 pContext->NumBEThreads = 1;
104 }
105
106 // Allocate scratch space for workers.
107 ///@note We could lazily allocate this but its rather small amount of memory.
108 for (uint32_t i = 0; i < pContext->NumWorkerThreads; ++i)
109 {
110 #if defined(_WIN32)
111 uint32_t numaNode = pContext->threadPool.pThreadData ?
112 pContext->threadPool.pThreadData[i].numaId : 0;
113 pContext->pScratch[i] = (uint8_t*)VirtualAllocExNuma(
114 GetCurrentProcess(), nullptr, 32 * sizeof(KILOBYTE),
115 MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE,
116 numaNode);
117 #else
118 pContext->pScratch[i] = (uint8_t*)AlignedMalloc(32 * sizeof(KILOBYTE), KNOB_SIMD_WIDTH * 4);
119 #endif
120 }
121
122 // State setup AFTER context is fully initialized
123 SetupDefaultState(pContext);
124
125 // initialize hot tile manager
126 pContext->pHotTileMgr = new HotTileMgr();
127
128 // initialize function pointer tables
129 InitClearTilesTable();
130
131 // initialize store tiles function
132 pContext->pfnLoadTile = pCreateInfo->pfnLoadTile;
133 pContext->pfnStoreTile = pCreateInfo->pfnStoreTile;
134 pContext->pfnClearTile = pCreateInfo->pfnClearTile;
135
136 // pass pointer to bucket manager back to caller
137 #ifdef KNOB_ENABLE_RDTSC
138 pCreateInfo->pBucketMgr = &gBucketMgr;
139 #endif
140
141 pCreateInfo->contextSaveSize = sizeof(API_STATE);
142
143 return (HANDLE)pContext;
144 }
145
146 void SwrDestroyContext(HANDLE hContext)
147 {
148 SWR_CONTEXT *pContext = GetContext(hContext);
149 DestroyThreadPool(pContext, &pContext->threadPool);
150
151 // free the fifos
152 for (uint32_t i = 0; i < KNOB_MAX_DRAWS_IN_FLIGHT; ++i)
153 {
154 delete pContext->dcRing[i].pArena;
155 delete pContext->dsRing[i].pArena;
156 pContext->pMacroTileManagerArray[i].~MacroTileMgr();
157 pContext->pDispatchQueueArray[i].~DispatchQueue();
158 }
159
160 AlignedFree(pContext->pDispatchQueueArray);
161 AlignedFree(pContext->pMacroTileManagerArray);
162
163 // Free scratch space.
164 for (uint32_t i = 0; i < pContext->NumWorkerThreads; ++i)
165 {
166 #if defined(_WIN32)
167 VirtualFree(pContext->pScratch[i], 0, MEM_RELEASE);
168 #else
169 AlignedFree(pContext->pScratch[i]);
170 #endif
171 }
172
173 delete(pContext->pHotTileMgr);
174
175 pContext->~SWR_CONTEXT();
176 AlignedFree(GetContext(hContext));
177 }
178
179 void CopyState(DRAW_STATE& dst, const DRAW_STATE& src)
180 {
181 memcpy(&dst.state, &src.state, sizeof(API_STATE));
182 }
183
184 void WakeAllThreads(SWR_CONTEXT *pContext)
185 {
186 pContext->FifosNotEmpty.notify_all();
187 }
188
189 static TileSet gSingleThreadLockedTiles;
190
191 template<bool IsDraw>
192 void QueueWork(SWR_CONTEXT *pContext)
193 {
194 DRAW_CONTEXT* pDC = pContext->pCurDrawContext;
195 uint32_t dcIndex = pDC->drawId % KNOB_MAX_DRAWS_IN_FLIGHT;
196
197 if (IsDraw)
198 {
199 pDC->pTileMgr = &pContext->pMacroTileManagerArray[dcIndex];
200 pDC->pTileMgr->initialize();
201 }
202
203 // Each worker thread looks at a DC for both FE and BE work at different times and so we
204 // multiply threadDone by 2. When the threadDone counter has reached 0 then all workers
205 // have moved past this DC. (i.e. Each worker has checked this DC for both FE and BE work and
206 // then moved on if all work is done.)
207 pContext->pCurDrawContext->threadsDone = pContext->NumFEThreads + pContext->NumBEThreads;
208
209 _ReadWriteBarrier();
210 {
211 std::unique_lock<std::mutex> lock(pContext->WaitLock);
212 pContext->dcRing.Enqueue();
213 }
214
215 if (KNOB_SINGLE_THREADED)
216 {
217 // flush denormals to 0
218 uint32_t mxcsr = _mm_getcsr();
219 _mm_setcsr(mxcsr | _MM_FLUSH_ZERO_ON | _MM_DENORMALS_ZERO_ON);
220
221 if (IsDraw)
222 {
223 uint32_t curDraw[2] = { pContext->pCurDrawContext->drawId, pContext->pCurDrawContext->drawId };
224 WorkOnFifoFE(pContext, 0, curDraw[0]);
225 WorkOnFifoBE(pContext, 0, curDraw[1], gSingleThreadLockedTiles, 0, 0);
226 }
227 else
228 {
229 uint32_t curDispatch = pContext->pCurDrawContext->drawId;
230 WorkOnCompute(pContext, 0, curDispatch);
231 }
232
233 // Dequeue the work here, if not already done, since we're single threaded (i.e. no workers).
234 while (CompleteDrawContext(pContext, pContext->pCurDrawContext) > 0) {}
235
236 // restore csr
237 _mm_setcsr(mxcsr);
238 }
239 else
240 {
241 RDTSC_START(APIDrawWakeAllThreads);
242 WakeAllThreads(pContext);
243 RDTSC_STOP(APIDrawWakeAllThreads, 1, 0);
244 }
245
246 // Set current draw context to NULL so that next state call forces a new draw context to be created and populated.
247 pContext->pPrevDrawContext = pContext->pCurDrawContext;
248 pContext->pCurDrawContext = nullptr;
249 }
250
251 INLINE void QueueDraw(SWR_CONTEXT* pContext)
252 {
253 QueueWork<true>(pContext);
254 }
255
256 INLINE void QueueDispatch(SWR_CONTEXT* pContext)
257 {
258 QueueWork<false>(pContext);
259 }
260
261 DRAW_CONTEXT* GetDrawContext(SWR_CONTEXT *pContext, bool isSplitDraw = false)
262 {
263 RDTSC_START(APIGetDrawContext);
264 // If current draw context is null then need to obtain a new draw context to use from ring.
265 if (pContext->pCurDrawContext == nullptr)
266 {
267 // Need to wait for a free entry.
268 while (pContext->dcRing.IsFull())
269 {
270 _mm_pause();
271 }
272
273 uint64_t curDraw = pContext->dcRing.GetHead();
274 uint32_t dcIndex = curDraw % KNOB_MAX_DRAWS_IN_FLIGHT;
275
276 static uint64_t lastDrawChecked;
277 static uint32_t lastFrameChecked;
278 if ((pContext->frameCount - lastFrameChecked) > 2 ||
279 (curDraw - lastDrawChecked) > 0x10000)
280 {
281 // Take this opportunity to clean-up old arena allocations
282 pContext->cachingArenaAllocator.FreeOldBlocks();
283
284 lastFrameChecked = pContext->frameCount;
285 lastDrawChecked = curDraw;
286 }
287
288 DRAW_CONTEXT* pCurDrawContext = &pContext->dcRing[dcIndex];
289 pContext->pCurDrawContext = pCurDrawContext;
290
291 // Assign next available entry in DS ring to this DC.
292 uint32_t dsIndex = pContext->curStateId % KNOB_MAX_DRAWS_IN_FLIGHT;
293 pCurDrawContext->pState = &pContext->dsRing[dsIndex];
294
295 // Copy previous state to current state.
296 if (pContext->pPrevDrawContext)
297 {
298 DRAW_CONTEXT* pPrevDrawContext = pContext->pPrevDrawContext;
299
300 // If we're splitting our draw then we can just use the same state from the previous
301 // draw. In this case, we won't increment the DS ring index so the next non-split
302 // draw can receive the state.
303 if (isSplitDraw == false)
304 {
305 CopyState(*pCurDrawContext->pState, *pPrevDrawContext->pState);
306
307 // Should have been cleaned up previously
308 SWR_ASSERT(pCurDrawContext->pState->pArena->IsEmpty() == true);
309
310 pCurDrawContext->pState->pPrivateState = nullptr;
311
312 pContext->curStateId++; // Progress state ring index forward.
313 }
314 else
315 {
316 // If its a split draw then just copy the state pointer over
317 // since its the same draw.
318 pCurDrawContext->pState = pPrevDrawContext->pState;
319 SWR_ASSERT(pPrevDrawContext->cleanupState == false);
320 }
321 }
322 else
323 {
324 SWR_ASSERT(pCurDrawContext->pState->pArena->IsEmpty() == true);
325 pContext->curStateId++; // Progress state ring index forward.
326 }
327
328 SWR_ASSERT(pCurDrawContext->pArena->IsEmpty() == true);
329
330 pCurDrawContext->dependent = false;
331 pCurDrawContext->pContext = pContext;
332 pCurDrawContext->isCompute = false; // Dispatch has to set this to true.
333
334 pCurDrawContext->doneFE = false;
335 pCurDrawContext->FeLock = 0;
336 pCurDrawContext->threadsDone = 0;
337
338 // Assign unique drawId for this DC
339 pCurDrawContext->drawId = pContext->dcRing.GetHead();
340
341 pCurDrawContext->cleanupState = true;
342 }
343 else
344 {
345 SWR_ASSERT(isSplitDraw == false, "Split draw should only be used when obtaining a new DC");
346 }
347
348 RDTSC_STOP(APIGetDrawContext, 0, 0);
349 return pContext->pCurDrawContext;
350 }
351
352 API_STATE* GetDrawState(SWR_CONTEXT *pContext)
353 {
354 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
355 SWR_ASSERT(pDC->pState != nullptr);
356
357 return &pDC->pState->state;
358 }
359
360 void SWR_API SwrSaveState(
361 HANDLE hContext,
362 void* pOutputStateBlock,
363 size_t memSize)
364 {
365 SWR_CONTEXT *pContext = GetContext(hContext);
366 auto pSrc = GetDrawState(pContext);
367 SWR_ASSERT(pOutputStateBlock && memSize >= sizeof(*pSrc));
368
369 memcpy(pOutputStateBlock, pSrc, sizeof(*pSrc));
370 }
371
372 void SWR_API SwrRestoreState(
373 HANDLE hContext,
374 const void* pStateBlock,
375 size_t memSize)
376 {
377 SWR_CONTEXT *pContext = GetContext(hContext);
378 auto pDst = GetDrawState(pContext);
379 SWR_ASSERT(pStateBlock && memSize >= sizeof(*pDst));
380
381 memcpy(pDst, pStateBlock, sizeof(*pDst));
382 }
383
384 void SetupDefaultState(SWR_CONTEXT *pContext)
385 {
386 API_STATE* pState = GetDrawState(pContext);
387
388 pState->rastState.cullMode = SWR_CULLMODE_NONE;
389 pState->rastState.frontWinding = SWR_FRONTWINDING_CCW;
390 }
391
392 void SwrSync(HANDLE hContext, PFN_CALLBACK_FUNC pfnFunc, uint64_t userData, uint64_t userData2, uint64_t userData3)
393 {
394 RDTSC_START(APISync);
395
396 SWR_ASSERT(pfnFunc != nullptr);
397
398 SWR_CONTEXT *pContext = GetContext(hContext);
399 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
400
401 pDC->FeWork.type = SYNC;
402 pDC->FeWork.pfnWork = ProcessSync;
403 pDC->FeWork.desc.sync.pfnCallbackFunc = pfnFunc;
404 pDC->FeWork.desc.sync.userData = userData;
405 pDC->FeWork.desc.sync.userData2 = userData2;
406 pDC->FeWork.desc.sync.userData3 = userData3;
407
408 // cannot execute until all previous draws have completed
409 pDC->dependent = true;
410
411 //enqueue
412 QueueDraw(pContext);
413
414 RDTSC_STOP(APISync, 1, 0);
415 }
416
417 void SwrWaitForIdle(HANDLE hContext)
418 {
419 SWR_CONTEXT *pContext = GetContext(hContext);
420
421 RDTSC_START(APIWaitForIdle);
422
423 while (!pContext->dcRing.IsEmpty())
424 {
425 _mm_pause();
426 }
427
428 RDTSC_STOP(APIWaitForIdle, 1, 0);
429 }
430
431 void SwrSetVertexBuffers(
432 HANDLE hContext,
433 uint32_t numBuffers,
434 const SWR_VERTEX_BUFFER_STATE* pVertexBuffers)
435 {
436 API_STATE* pState = GetDrawState(GetContext(hContext));
437
438 for (uint32_t i = 0; i < numBuffers; ++i)
439 {
440 const SWR_VERTEX_BUFFER_STATE *pVB = &pVertexBuffers[i];
441 pState->vertexBuffers[pVB->index] = *pVB;
442 }
443 }
444
445 void SwrSetIndexBuffer(
446 HANDLE hContext,
447 const SWR_INDEX_BUFFER_STATE* pIndexBuffer)
448 {
449 API_STATE* pState = GetDrawState(GetContext(hContext));
450
451 pState->indexBuffer = *pIndexBuffer;
452 }
453
454 void SwrSetFetchFunc(
455 HANDLE hContext,
456 PFN_FETCH_FUNC pfnFetchFunc)
457 {
458 API_STATE* pState = GetDrawState(GetContext(hContext));
459
460 pState->pfnFetchFunc = pfnFetchFunc;
461 }
462
463 void SwrSetSoFunc(
464 HANDLE hContext,
465 PFN_SO_FUNC pfnSoFunc,
466 uint32_t streamIndex)
467 {
468 API_STATE* pState = GetDrawState(GetContext(hContext));
469
470 SWR_ASSERT(streamIndex < MAX_SO_STREAMS);
471
472 pState->pfnSoFunc[streamIndex] = pfnSoFunc;
473 }
474
475 void SwrSetSoState(
476 HANDLE hContext,
477 SWR_STREAMOUT_STATE* pSoState)
478 {
479 API_STATE* pState = GetDrawState(GetContext(hContext));
480
481 pState->soState = *pSoState;
482 }
483
484 void SwrSetSoBuffers(
485 HANDLE hContext,
486 SWR_STREAMOUT_BUFFER* pSoBuffer,
487 uint32_t slot)
488 {
489 API_STATE* pState = GetDrawState(GetContext(hContext));
490
491 SWR_ASSERT((slot < 4), "There are only 4 SO buffer slots [0, 3]\nSlot requested: %d", slot);
492
493 pState->soBuffer[slot] = *pSoBuffer;
494 }
495
496 void SwrSetVertexFunc(
497 HANDLE hContext,
498 PFN_VERTEX_FUNC pfnVertexFunc)
499 {
500 API_STATE* pState = GetDrawState(GetContext(hContext));
501
502 pState->pfnVertexFunc = pfnVertexFunc;
503 }
504
505 void SwrSetFrontendState(
506 HANDLE hContext,
507 SWR_FRONTEND_STATE *pFEState)
508 {
509 API_STATE* pState = GetDrawState(GetContext(hContext));
510 pState->frontendState = *pFEState;
511 }
512
513 void SwrSetGsState(
514 HANDLE hContext,
515 SWR_GS_STATE *pGSState)
516 {
517 API_STATE* pState = GetDrawState(GetContext(hContext));
518 pState->gsState = *pGSState;
519 }
520
521 void SwrSetGsFunc(
522 HANDLE hContext,
523 PFN_GS_FUNC pfnGsFunc)
524 {
525 API_STATE* pState = GetDrawState(GetContext(hContext));
526 pState->pfnGsFunc = pfnGsFunc;
527 }
528
529 void SwrSetCsFunc(
530 HANDLE hContext,
531 PFN_CS_FUNC pfnCsFunc,
532 uint32_t totalThreadsInGroup,
533 uint32_t totalSpillFillSize)
534 {
535 API_STATE* pState = GetDrawState(GetContext(hContext));
536 pState->pfnCsFunc = pfnCsFunc;
537 pState->totalThreadsInGroup = totalThreadsInGroup;
538 pState->totalSpillFillSize = totalSpillFillSize;
539 }
540
541 void SwrSetTsState(
542 HANDLE hContext,
543 SWR_TS_STATE *pState)
544 {
545 API_STATE* pApiState = GetDrawState(GetContext(hContext));
546 pApiState->tsState = *pState;
547 }
548
549 void SwrSetHsFunc(
550 HANDLE hContext,
551 PFN_HS_FUNC pfnFunc)
552 {
553 API_STATE* pApiState = GetDrawState(GetContext(hContext));
554 pApiState->pfnHsFunc = pfnFunc;
555 }
556
557 void SwrSetDsFunc(
558 HANDLE hContext,
559 PFN_DS_FUNC pfnFunc)
560 {
561 API_STATE* pApiState = GetDrawState(GetContext(hContext));
562 pApiState->pfnDsFunc = pfnFunc;
563 }
564
565 void SwrSetDepthStencilState(
566 HANDLE hContext,
567 SWR_DEPTH_STENCIL_STATE *pDSState)
568 {
569 API_STATE* pState = GetDrawState(GetContext(hContext));
570
571 pState->depthStencilState = *pDSState;
572 }
573
574 void SwrSetBackendState(
575 HANDLE hContext,
576 SWR_BACKEND_STATE *pBEState)
577 {
578 API_STATE* pState = GetDrawState(GetContext(hContext));
579
580 pState->backendState = *pBEState;
581 }
582
583 void SwrSetPixelShaderState(
584 HANDLE hContext,
585 SWR_PS_STATE *pPSState)
586 {
587 API_STATE *pState = GetDrawState(GetContext(hContext));
588 pState->psState = *pPSState;
589 }
590
591 void SwrSetBlendState(
592 HANDLE hContext,
593 SWR_BLEND_STATE *pBlendState)
594 {
595 API_STATE *pState = GetDrawState(GetContext(hContext));
596 memcpy(&pState->blendState, pBlendState, sizeof(SWR_BLEND_STATE));
597 }
598
599 void SwrSetBlendFunc(
600 HANDLE hContext,
601 uint32_t renderTarget,
602 PFN_BLEND_JIT_FUNC pfnBlendFunc)
603 {
604 SWR_ASSERT(renderTarget < SWR_NUM_RENDERTARGETS);
605 API_STATE *pState = GetDrawState(GetContext(hContext));
606 pState->pfnBlendFunc[renderTarget] = pfnBlendFunc;
607 }
608
609 void SwrSetLinkage(
610 HANDLE hContext,
611 uint32_t mask,
612 const uint8_t* pMap)
613 {
614 API_STATE* pState = GetDrawState(GetContext(hContext));
615
616 static const uint8_t IDENTITY_MAP[] =
617 {
618 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
619 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
620 };
621 static_assert(sizeof(IDENTITY_MAP) == sizeof(pState->linkageMap),
622 "Update for new value of MAX_ATTRIBUTES");
623
624 pState->linkageMask = mask;
625 pState->linkageCount = _mm_popcnt_u32(mask);
626
627 if (!pMap)
628 {
629 pMap = IDENTITY_MAP;
630 }
631 memcpy(pState->linkageMap, pMap, pState->linkageCount);
632 }
633
634 // update guardband multipliers for the viewport
635 void updateGuardband(API_STATE *pState)
636 {
637 // guardband center is viewport center
638 pState->gbState.left = KNOB_GUARDBAND_WIDTH / pState->vp[0].width;
639 pState->gbState.right = KNOB_GUARDBAND_WIDTH / pState->vp[0].width;
640 pState->gbState.top = KNOB_GUARDBAND_HEIGHT / pState->vp[0].height;
641 pState->gbState.bottom = KNOB_GUARDBAND_HEIGHT / pState->vp[0].height;
642 }
643
644 void SwrSetRastState(
645 HANDLE hContext,
646 const SWR_RASTSTATE *pRastState)
647 {
648 SWR_CONTEXT *pContext = GetContext(hContext);
649 API_STATE* pState = GetDrawState(pContext);
650
651 memcpy(&pState->rastState, pRastState, sizeof(SWR_RASTSTATE));
652 }
653
654 void SwrSetViewports(
655 HANDLE hContext,
656 uint32_t numViewports,
657 const SWR_VIEWPORT* pViewports,
658 const SWR_VIEWPORT_MATRIX* pMatrices)
659 {
660 SWR_ASSERT(numViewports <= KNOB_NUM_VIEWPORTS_SCISSORS,
661 "Invalid number of viewports.");
662
663 SWR_CONTEXT *pContext = GetContext(hContext);
664 API_STATE* pState = GetDrawState(pContext);
665
666 memcpy(&pState->vp[0], pViewports, sizeof(SWR_VIEWPORT) * numViewports);
667
668 if (pMatrices != nullptr)
669 {
670 memcpy(&pState->vpMatrix[0], pMatrices, sizeof(SWR_VIEWPORT_MATRIX) * numViewports);
671 }
672 else
673 {
674 // Compute default viewport transform.
675 for (uint32_t i = 0; i < numViewports; ++i)
676 {
677 if (pContext->driverType == DX)
678 {
679 pState->vpMatrix[i].m00 = pState->vp[i].width / 2.0f;
680 pState->vpMatrix[i].m11 = -pState->vp[i].height / 2.0f;
681 pState->vpMatrix[i].m22 = pState->vp[i].maxZ - pState->vp[i].minZ;
682 pState->vpMatrix[i].m30 = pState->vp[i].x + pState->vpMatrix[i].m00;
683 pState->vpMatrix[i].m31 = pState->vp[i].y - pState->vpMatrix[i].m11;
684 pState->vpMatrix[i].m32 = pState->vp[i].minZ;
685 }
686 else
687 {
688 // Standard, with the exception that Y is inverted.
689 pState->vpMatrix[i].m00 = (pState->vp[i].width - pState->vp[i].x) / 2.0f;
690 pState->vpMatrix[i].m11 = (pState->vp[i].y - pState->vp[i].height) / 2.0f;
691 pState->vpMatrix[i].m22 = (pState->vp[i].maxZ - pState->vp[i].minZ) / 2.0f;
692 pState->vpMatrix[i].m30 = pState->vp[i].x + pState->vpMatrix[i].m00;
693 pState->vpMatrix[i].m31 = pState->vp[i].height + pState->vpMatrix[i].m11;
694 pState->vpMatrix[i].m32 = pState->vp[i].minZ + pState->vpMatrix[i].m22;
695
696 // Now that the matrix is calculated, clip the view coords to screen size.
697 // OpenGL allows for -ve x,y in the viewport.
698 pState->vp[i].x = std::max(pState->vp[i].x, 0.0f);
699 pState->vp[i].y = std::max(pState->vp[i].y, 0.0f);
700 }
701 }
702 }
703
704 updateGuardband(pState);
705 }
706
707 void SwrSetScissorRects(
708 HANDLE hContext,
709 uint32_t numScissors,
710 const BBOX* pScissors)
711 {
712 SWR_ASSERT(numScissors <= KNOB_NUM_VIEWPORTS_SCISSORS,
713 "Invalid number of scissor rects.");
714
715 API_STATE* pState = GetDrawState(GetContext(hContext));
716 memcpy(&pState->scissorRects[0], pScissors, numScissors * sizeof(BBOX));
717 };
718
719 void SetupMacroTileScissors(DRAW_CONTEXT *pDC)
720 {
721 API_STATE *pState = &pDC->pState->state;
722 uint32_t left, right, top, bottom;
723
724 // Set up scissor dimensions based on scissor or viewport
725 if (pState->rastState.scissorEnable)
726 {
727 // scissor rect right/bottom edge are exclusive, core expects scissor dimensions to be inclusive, so subtract one pixel from right/bottom edges
728 left = pState->scissorRects[0].left;
729 right = pState->scissorRects[0].right;
730 top = pState->scissorRects[0].top;
731 bottom = pState->scissorRects[0].bottom;
732 }
733 else
734 {
735 // the vp width and height must be added to origin un-rounded then the result round to -inf.
736 // The cast to int works for rounding assuming all [left, right, top, bottom] are positive.
737 left = (int32_t)pState->vp[0].x;
738 right = (int32_t)(pState->vp[0].x + pState->vp[0].width);
739 top = (int32_t)pState->vp[0].y;
740 bottom = (int32_t)(pState->vp[0].y + pState->vp[0].height);
741 }
742
743 right = std::min<uint32_t>(right, KNOB_MAX_SCISSOR_X);
744 bottom = std::min<uint32_t>(bottom, KNOB_MAX_SCISSOR_Y);
745
746 if (left > KNOB_MAX_SCISSOR_X || top > KNOB_MAX_SCISSOR_Y)
747 {
748 pState->scissorInFixedPoint.left = 0;
749 pState->scissorInFixedPoint.right = 0;
750 pState->scissorInFixedPoint.top = 0;
751 pState->scissorInFixedPoint.bottom = 0;
752 }
753 else
754 {
755 pState->scissorInFixedPoint.left = left * FIXED_POINT_SCALE;
756 pState->scissorInFixedPoint.right = right * FIXED_POINT_SCALE - 1;
757 pState->scissorInFixedPoint.top = top * FIXED_POINT_SCALE;
758 pState->scissorInFixedPoint.bottom = bottom * FIXED_POINT_SCALE - 1;
759 }
760 }
761
762 // templated backend function tables
763 extern PFN_BACKEND_FUNC gBackendNullPs[SWR_MULTISAMPLE_TYPE_MAX];
764 extern PFN_BACKEND_FUNC gBackendSingleSample[2][2][2];
765 extern PFN_BACKEND_FUNC gBackendPixelRateTable[SWR_MULTISAMPLE_TYPE_MAX][SWR_MSAA_SAMPLE_PATTERN_MAX][2][2][2][2];
766 extern PFN_BACKEND_FUNC gBackendSampleRateTable[SWR_MULTISAMPLE_TYPE_MAX][2][2][2];
767 void SetupPipeline(DRAW_CONTEXT *pDC)
768 {
769 DRAW_STATE* pState = pDC->pState;
770 const SWR_RASTSTATE &rastState = pState->state.rastState;
771 const SWR_PS_STATE &psState = pState->state.psState;
772 BACKEND_FUNCS& backendFuncs = pState->backendFuncs;
773 const uint32_t forcedSampleCount = (rastState.forcedSampleCount) ? 1 : 0;
774
775 // setup backend
776 if (psState.pfnPixelShader == nullptr)
777 {
778 backendFuncs.pfnBackend = gBackendNullPs[pState->state.rastState.sampleCount];
779 }
780 else
781 {
782 const bool bMultisampleEnable = ((rastState.sampleCount > SWR_MULTISAMPLE_1X) || rastState.forcedSampleCount) ? 1 : 0;
783 const uint32_t centroid = ((psState.barycentricsMask & SWR_BARYCENTRIC_CENTROID_MASK) > 0) ? 1 : 0;
784 const uint32_t canEarlyZ = (psState.forceEarlyZ || (!psState.writesODepth && !psState.usesSourceDepth && !psState.usesUAV)) ? 1 : 0;
785 const uint32_t inputCoverage = (psState.inputCoverage != SWR_INPUT_COVERAGE_NONE) ? 1 : 0;
786
787 SWR_BARYCENTRICS_MASK barycentricsMask = (SWR_BARYCENTRICS_MASK)psState.barycentricsMask;
788
789 // select backend function
790 switch(psState.shadingRate)
791 {
792 case SWR_SHADING_RATE_PIXEL:
793 if(bMultisampleEnable)
794 {
795 // always need to generate I & J per sample for Z interpolation
796 barycentricsMask = (SWR_BARYCENTRICS_MASK)(barycentricsMask | SWR_BARYCENTRIC_PER_SAMPLE_MASK);
797 backendFuncs.pfnBackend = gBackendPixelRateTable[rastState.sampleCount][rastState.samplePattern][inputCoverage][centroid][forcedSampleCount][canEarlyZ];
798 }
799 else
800 {
801 // always need to generate I & J per pixel for Z interpolation
802 barycentricsMask = (SWR_BARYCENTRICS_MASK)(barycentricsMask | SWR_BARYCENTRIC_PER_PIXEL_MASK);
803 backendFuncs.pfnBackend = gBackendSingleSample[inputCoverage][centroid][canEarlyZ];
804 }
805 break;
806 case SWR_SHADING_RATE_SAMPLE:
807 SWR_ASSERT(rastState.samplePattern == SWR_MSAA_STANDARD_PATTERN);
808 // always need to generate I & J per sample for Z interpolation
809 barycentricsMask = (SWR_BARYCENTRICS_MASK)(barycentricsMask | SWR_BARYCENTRIC_PER_SAMPLE_MASK);
810 backendFuncs.pfnBackend = gBackendSampleRateTable[rastState.sampleCount][inputCoverage][centroid][canEarlyZ];
811 break;
812 default:
813 SWR_ASSERT(0 && "Invalid shading rate");
814 break;
815 }
816 }
817
818 PFN_PROCESS_PRIMS pfnBinner;
819 switch (pState->state.topology)
820 {
821 case TOP_POINT_LIST:
822 pState->pfnProcessPrims = ClipPoints;
823 pfnBinner = BinPoints;
824 break;
825 case TOP_LINE_LIST:
826 case TOP_LINE_STRIP:
827 case TOP_LINE_LOOP:
828 case TOP_LINE_LIST_ADJ:
829 case TOP_LISTSTRIP_ADJ:
830 pState->pfnProcessPrims = ClipLines;
831 pfnBinner = BinLines;
832 break;
833 default:
834 pState->pfnProcessPrims = ClipTriangles;
835 pfnBinner = GetBinTrianglesFunc((rastState.conservativeRast > 0));
836 break;
837 };
838
839 // disable clipper if viewport transform is disabled
840 if (pState->state.frontendState.vpTransformDisable)
841 {
842 pState->pfnProcessPrims = pfnBinner;
843 }
844
845 if ((pState->state.psState.pfnPixelShader == nullptr) &&
846 (pState->state.depthStencilState.depthTestEnable == FALSE) &&
847 (pState->state.depthStencilState.depthWriteEnable == FALSE) &&
848 (pState->state.depthStencilState.stencilTestEnable == FALSE) &&
849 (pState->state.depthStencilState.stencilWriteEnable == FALSE) &&
850 (pState->state.linkageCount == 0))
851 {
852 pState->pfnProcessPrims = nullptr;
853 pState->state.linkageMask = 0;
854 }
855
856 if (pState->state.soState.rasterizerDisable == true)
857 {
858 pState->pfnProcessPrims = nullptr;
859 pState->state.linkageMask = 0;
860 }
861
862 // set up the frontend attrib mask
863 pState->state.feAttribMask = pState->state.linkageMask;
864 if (pState->state.soState.soEnable)
865 {
866 for (uint32_t i = 0; i < 4; ++i)
867 {
868 pState->state.feAttribMask |= pState->state.soState.streamMasks[i];
869 }
870 }
871
872 // complicated logic to test for cases where we don't need backing hottile memory for a draw
873 // have to check for the special case where depth/stencil test is enabled but depthwrite is disabled.
874 pState->state.depthHottileEnable = ((!(pState->state.depthStencilState.depthTestEnable &&
875 !pState->state.depthStencilState.depthWriteEnable &&
876 pState->state.depthStencilState.depthTestFunc == ZFUNC_ALWAYS)) &&
877 (pState->state.depthStencilState.depthTestEnable ||
878 pState->state.depthStencilState.depthWriteEnable)) ? true : false;
879
880 pState->state.stencilHottileEnable = (((!(pState->state.depthStencilState.stencilTestEnable &&
881 !pState->state.depthStencilState.stencilWriteEnable &&
882 pState->state.depthStencilState.stencilTestFunc == ZFUNC_ALWAYS)) ||
883 // for stencil we have to check the double sided state as well
884 (!(pState->state.depthStencilState.doubleSidedStencilTestEnable &&
885 !pState->state.depthStencilState.stencilWriteEnable &&
886 pState->state.depthStencilState.backfaceStencilTestFunc == ZFUNC_ALWAYS))) &&
887 (pState->state.depthStencilState.stencilTestEnable ||
888 pState->state.depthStencilState.stencilWriteEnable)) ? true : false;
889
890 uint32_t numRTs = pState->state.psState.numRenderTargets;
891 pState->state.colorHottileEnable = 0;
892 if (psState.pfnPixelShader != nullptr)
893 {
894 for (uint32_t rt = 0; rt < numRTs; ++rt)
895 {
896 pState->state.colorHottileEnable |=
897 (!pState->state.blendState.renderTarget[rt].writeDisableAlpha ||
898 !pState->state.blendState.renderTarget[rt].writeDisableRed ||
899 !pState->state.blendState.renderTarget[rt].writeDisableGreen ||
900 !pState->state.blendState.renderTarget[rt].writeDisableBlue) ? (1 << rt) : 0;
901 }
902 }
903
904 // Setup depth quantization function
905 if (pState->state.depthHottileEnable)
906 {
907 switch (pState->state.rastState.depthFormat)
908 {
909 case R32_FLOAT_X8X24_TYPELESS: pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT_X8X24_TYPELESS > ; break;
910 case R32_FLOAT: pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT > ; break;
911 case R24_UNORM_X8_TYPELESS: pState->state.pfnQuantizeDepth = QuantizeDepth < R24_UNORM_X8_TYPELESS > ; break;
912 case R16_UNORM: pState->state.pfnQuantizeDepth = QuantizeDepth < R16_UNORM > ; break;
913 default: SWR_ASSERT(false, "Unsupported depth format for depth quantiztion.");
914 pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT > ;
915 }
916 }
917 else
918 {
919 // set up pass-through quantize if depth isn't enabled
920 pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT > ;
921 }
922 }
923
924 //////////////////////////////////////////////////////////////////////////
925 /// @brief InitDraw
926 /// @param pDC - Draw context to initialize for this draw.
927 void InitDraw(
928 DRAW_CONTEXT *pDC,
929 bool isSplitDraw)
930 {
931 // We don't need to re-setup the scissors/pipeline state again for split draw.
932 if (isSplitDraw == false)
933 {
934 SetupMacroTileScissors(pDC);
935 SetupPipeline(pDC);
936 }
937 }
938
939 //////////////////////////////////////////////////////////////////////////
940 /// @brief We can split the draw for certain topologies for better performance.
941 /// @param totalVerts - Total vertices for draw
942 /// @param topology - Topology used for draw
943 uint32_t MaxVertsPerDraw(
944 DRAW_CONTEXT* pDC,
945 uint32_t totalVerts,
946 PRIMITIVE_TOPOLOGY topology)
947 {
948 API_STATE& state = pDC->pState->state;
949
950 uint32_t vertsPerDraw = totalVerts;
951
952 if (state.soState.soEnable)
953 {
954 return totalVerts;
955 }
956
957 switch (topology)
958 {
959 case TOP_POINT_LIST:
960 case TOP_TRIANGLE_LIST:
961 vertsPerDraw = KNOB_MAX_PRIMS_PER_DRAW;
962 break;
963
964 case TOP_PATCHLIST_1:
965 case TOP_PATCHLIST_2:
966 case TOP_PATCHLIST_3:
967 case TOP_PATCHLIST_4:
968 case TOP_PATCHLIST_5:
969 case TOP_PATCHLIST_6:
970 case TOP_PATCHLIST_7:
971 case TOP_PATCHLIST_8:
972 case TOP_PATCHLIST_9:
973 case TOP_PATCHLIST_10:
974 case TOP_PATCHLIST_11:
975 case TOP_PATCHLIST_12:
976 case TOP_PATCHLIST_13:
977 case TOP_PATCHLIST_14:
978 case TOP_PATCHLIST_15:
979 case TOP_PATCHLIST_16:
980 case TOP_PATCHLIST_17:
981 case TOP_PATCHLIST_18:
982 case TOP_PATCHLIST_19:
983 case TOP_PATCHLIST_20:
984 case TOP_PATCHLIST_21:
985 case TOP_PATCHLIST_22:
986 case TOP_PATCHLIST_23:
987 case TOP_PATCHLIST_24:
988 case TOP_PATCHLIST_25:
989 case TOP_PATCHLIST_26:
990 case TOP_PATCHLIST_27:
991 case TOP_PATCHLIST_28:
992 case TOP_PATCHLIST_29:
993 case TOP_PATCHLIST_30:
994 case TOP_PATCHLIST_31:
995 case TOP_PATCHLIST_32:
996 if (pDC->pState->state.tsState.tsEnable)
997 {
998 uint32_t vertsPerPrim = topology - TOP_PATCHLIST_BASE;
999 vertsPerDraw = vertsPerPrim * KNOB_MAX_TESS_PRIMS_PER_DRAW;
1000 }
1001 break;
1002
1003 // The Primitive Assembly code can only handle 1 RECT at a time.
1004 case TOP_RECT_LIST:
1005 vertsPerDraw = 3;
1006 break;
1007
1008 default:
1009 // We are not splitting up draws for other topologies.
1010 break;
1011 }
1012
1013 return vertsPerDraw;
1014 }
1015
1016
1017 //////////////////////////////////////////////////////////////////////////
1018 /// @brief DrawInstanced
1019 /// @param hContext - Handle passed back from SwrCreateContext
1020 /// @param topology - Specifies topology for draw.
1021 /// @param numVerts - How many vertices to read sequentially from vertex data (per instance).
1022 /// @param startVertex - Specifies start vertex for draw. (vertex data)
1023 /// @param numInstances - How many instances to render.
1024 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
1025 void DrawInstanced(
1026 HANDLE hContext,
1027 PRIMITIVE_TOPOLOGY topology,
1028 uint32_t numVertices,
1029 uint32_t startVertex,
1030 uint32_t numInstances = 1,
1031 uint32_t startInstance = 0)
1032 {
1033 if (KNOB_TOSS_DRAW)
1034 {
1035 return;
1036 }
1037
1038 RDTSC_START(APIDraw);
1039
1040 SWR_CONTEXT *pContext = GetContext(hContext);
1041 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1042
1043 uint32_t maxVertsPerDraw = MaxVertsPerDraw(pDC, numVertices, topology);
1044 uint32_t primsPerDraw = GetNumPrims(topology, maxVertsPerDraw);
1045 uint32_t remainingVerts = numVertices;
1046
1047 API_STATE *pState = &pDC->pState->state;
1048 pState->topology = topology;
1049 pState->forceFront = false;
1050
1051 // disable culling for points/lines
1052 uint32_t oldCullMode = pState->rastState.cullMode;
1053 if (topology == TOP_POINT_LIST)
1054 {
1055 pState->rastState.cullMode = SWR_CULLMODE_NONE;
1056 pState->forceFront = true;
1057 }
1058
1059 int draw = 0;
1060 while (remainingVerts)
1061 {
1062 uint32_t numVertsForDraw = (remainingVerts < maxVertsPerDraw) ?
1063 remainingVerts : maxVertsPerDraw;
1064
1065 bool isSplitDraw = (draw > 0) ? true : false;
1066 DRAW_CONTEXT* pDC = GetDrawContext(pContext, isSplitDraw);
1067 InitDraw(pDC, isSplitDraw);
1068
1069 pDC->FeWork.type = DRAW;
1070 pDC->FeWork.pfnWork = GetProcessDrawFunc(
1071 false, // IsIndexed
1072 false, // bEnableCutIndex
1073 pState->tsState.tsEnable,
1074 pState->gsState.gsEnable,
1075 pState->soState.soEnable,
1076 pDC->pState->pfnProcessPrims != nullptr);
1077 pDC->FeWork.desc.draw.numVerts = numVertsForDraw;
1078 pDC->FeWork.desc.draw.startVertex = startVertex;
1079 pDC->FeWork.desc.draw.numInstances = numInstances;
1080 pDC->FeWork.desc.draw.startInstance = startInstance;
1081 pDC->FeWork.desc.draw.startPrimID = draw * primsPerDraw;
1082 pDC->FeWork.desc.draw.startVertexID = draw * maxVertsPerDraw;
1083
1084 pDC->cleanupState = (remainingVerts == numVertsForDraw);
1085
1086 //enqueue DC
1087 QueueDraw(pContext);
1088
1089 remainingVerts -= numVertsForDraw;
1090 draw++;
1091 }
1092
1093 // restore culling state
1094 pDC = GetDrawContext(pContext);
1095 pDC->pState->state.rastState.cullMode = oldCullMode;
1096
1097 RDTSC_STOP(APIDraw, numVertices * numInstances, 0);
1098 }
1099
1100 //////////////////////////////////////////////////////////////////////////
1101 /// @brief SwrDraw
1102 /// @param hContext - Handle passed back from SwrCreateContext
1103 /// @param topology - Specifies topology for draw.
1104 /// @param startVertex - Specifies start vertex in vertex buffer for draw.
1105 /// @param primCount - Number of vertices.
1106 void SwrDraw(
1107 HANDLE hContext,
1108 PRIMITIVE_TOPOLOGY topology,
1109 uint32_t startVertex,
1110 uint32_t numVertices)
1111 {
1112 DrawInstanced(hContext, topology, numVertices, startVertex);
1113 }
1114
1115 //////////////////////////////////////////////////////////////////////////
1116 /// @brief SwrDrawInstanced
1117 /// @param hContext - Handle passed back from SwrCreateContext
1118 /// @param topology - Specifies topology for draw.
1119 /// @param numVertsPerInstance - How many vertices to read sequentially from vertex data.
1120 /// @param numInstances - How many instances to render.
1121 /// @param startVertex - Specifies start vertex for draw. (vertex data)
1122 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
1123 void SwrDrawInstanced(
1124 HANDLE hContext,
1125 PRIMITIVE_TOPOLOGY topology,
1126 uint32_t numVertsPerInstance,
1127 uint32_t numInstances,
1128 uint32_t startVertex,
1129 uint32_t startInstance
1130 )
1131 {
1132 DrawInstanced(hContext, topology, numVertsPerInstance, startVertex, numInstances, startInstance);
1133 }
1134
1135 //////////////////////////////////////////////////////////////////////////
1136 /// @brief DrawIndexedInstanced
1137 /// @param hContext - Handle passed back from SwrCreateContext
1138 /// @param topology - Specifies topology for draw.
1139 /// @param numIndices - Number of indices to read sequentially from index buffer.
1140 /// @param indexOffset - Starting index into index buffer.
1141 /// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
1142 /// @param numInstances - Number of instances to render.
1143 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
1144 void DrawIndexedInstance(
1145 HANDLE hContext,
1146 PRIMITIVE_TOPOLOGY topology,
1147 uint32_t numIndices,
1148 uint32_t indexOffset,
1149 int32_t baseVertex,
1150 uint32_t numInstances = 1,
1151 uint32_t startInstance = 0)
1152 {
1153 if (KNOB_TOSS_DRAW)
1154 {
1155 return;
1156 }
1157
1158 RDTSC_START(APIDrawIndexed);
1159
1160 SWR_CONTEXT *pContext = GetContext(hContext);
1161 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1162 API_STATE* pState = &pDC->pState->state;
1163
1164 uint32_t maxIndicesPerDraw = MaxVertsPerDraw(pDC, numIndices, topology);
1165 uint32_t primsPerDraw = GetNumPrims(topology, maxIndicesPerDraw);
1166 uint32_t remainingIndices = numIndices;
1167
1168 uint32_t indexSize = 0;
1169 switch (pState->indexBuffer.format)
1170 {
1171 case R32_UINT: indexSize = sizeof(uint32_t); break;
1172 case R16_UINT: indexSize = sizeof(uint16_t); break;
1173 case R8_UINT: indexSize = sizeof(uint8_t); break;
1174 default:
1175 SWR_ASSERT(0);
1176 }
1177
1178 int draw = 0;
1179 uint8_t *pIB = (uint8_t*)pState->indexBuffer.pIndices;
1180 pIB += (uint64_t)indexOffset * (uint64_t)indexSize;
1181
1182 pState->topology = topology;
1183 pState->forceFront = false;
1184
1185 // disable culling for points/lines
1186 uint32_t oldCullMode = pState->rastState.cullMode;
1187 if (topology == TOP_POINT_LIST)
1188 {
1189 pState->rastState.cullMode = SWR_CULLMODE_NONE;
1190 pState->forceFront = true;
1191 }
1192
1193 while (remainingIndices)
1194 {
1195 uint32_t numIndicesForDraw = (remainingIndices < maxIndicesPerDraw) ?
1196 remainingIndices : maxIndicesPerDraw;
1197
1198 // When breaking up draw, we need to obtain new draw context for each iteration.
1199 bool isSplitDraw = (draw > 0) ? true : false;
1200 pDC = GetDrawContext(pContext, isSplitDraw);
1201 InitDraw(pDC, isSplitDraw);
1202
1203 pDC->FeWork.type = DRAW;
1204 pDC->FeWork.pfnWork = GetProcessDrawFunc(
1205 true, // IsIndexed
1206 pState->frontendState.bEnableCutIndex,
1207 pState->tsState.tsEnable,
1208 pState->gsState.gsEnable,
1209 pState->soState.soEnable,
1210 pDC->pState->pfnProcessPrims != nullptr);
1211 pDC->FeWork.desc.draw.pDC = pDC;
1212 pDC->FeWork.desc.draw.numIndices = numIndicesForDraw;
1213 pDC->FeWork.desc.draw.pIB = (int*)pIB;
1214 pDC->FeWork.desc.draw.type = pDC->pState->state.indexBuffer.format;
1215
1216 pDC->FeWork.desc.draw.numInstances = numInstances;
1217 pDC->FeWork.desc.draw.startInstance = startInstance;
1218 pDC->FeWork.desc.draw.baseVertex = baseVertex;
1219 pDC->FeWork.desc.draw.startPrimID = draw * primsPerDraw;
1220
1221 pDC->cleanupState = (remainingIndices == numIndicesForDraw);
1222
1223 //enqueue DC
1224 QueueDraw(pContext);
1225
1226 pIB += maxIndicesPerDraw * indexSize;
1227 remainingIndices -= numIndicesForDraw;
1228 draw++;
1229 }
1230
1231 // restore culling state
1232 pDC = GetDrawContext(pContext);
1233 pDC->pState->state.rastState.cullMode = oldCullMode;
1234
1235 RDTSC_STOP(APIDrawIndexed, numIndices * numInstances, 0);
1236 }
1237
1238
1239 //////////////////////////////////////////////////////////////////////////
1240 /// @brief DrawIndexed
1241 /// @param hContext - Handle passed back from SwrCreateContext
1242 /// @param topology - Specifies topology for draw.
1243 /// @param numIndices - Number of indices to read sequentially from index buffer.
1244 /// @param indexOffset - Starting index into index buffer.
1245 /// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
1246 void SwrDrawIndexed(
1247 HANDLE hContext,
1248 PRIMITIVE_TOPOLOGY topology,
1249 uint32_t numIndices,
1250 uint32_t indexOffset,
1251 int32_t baseVertex
1252 )
1253 {
1254 DrawIndexedInstance(hContext, topology, numIndices, indexOffset, baseVertex);
1255 }
1256
1257 //////////////////////////////////////////////////////////////////////////
1258 /// @brief SwrDrawIndexedInstanced
1259 /// @param hContext - Handle passed back from SwrCreateContext
1260 /// @param topology - Specifies topology for draw.
1261 /// @param numIndices - Number of indices to read sequentially from index buffer.
1262 /// @param numInstances - Number of instances to render.
1263 /// @param indexOffset - Starting index into index buffer.
1264 /// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
1265 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
1266 void SwrDrawIndexedInstanced(
1267 HANDLE hContext,
1268 PRIMITIVE_TOPOLOGY topology,
1269 uint32_t numIndices,
1270 uint32_t numInstances,
1271 uint32_t indexOffset,
1272 int32_t baseVertex,
1273 uint32_t startInstance)
1274 {
1275 DrawIndexedInstance(hContext, topology, numIndices, indexOffset, baseVertex, numInstances, startInstance);
1276 }
1277
1278 //////////////////////////////////////////////////////////////////////////
1279 /// @brief SwrInvalidateTiles
1280 /// @param hContext - Handle passed back from SwrCreateContext
1281 /// @param attachmentMask - The mask specifies which surfaces attached to the hottiles to invalidate.
1282 void SwrInvalidateTiles(
1283 HANDLE hContext,
1284 uint32_t attachmentMask)
1285 {
1286 if (KNOB_TOSS_DRAW)
1287 {
1288 return;
1289 }
1290
1291 SWR_CONTEXT *pContext = GetContext(hContext);
1292 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1293
1294 pDC->FeWork.type = DISCARDINVALIDATETILES;
1295 pDC->FeWork.pfnWork = ProcessDiscardInvalidateTiles;
1296 pDC->FeWork.desc.discardInvalidateTiles.attachmentMask = attachmentMask;
1297 memset(&pDC->FeWork.desc.discardInvalidateTiles.rect, 0, sizeof(SWR_RECT));
1298 pDC->FeWork.desc.discardInvalidateTiles.newTileState = SWR_TILE_INVALID;
1299 pDC->FeWork.desc.discardInvalidateTiles.createNewTiles = false;
1300 pDC->FeWork.desc.discardInvalidateTiles.fullTilesOnly = false;
1301
1302 //enqueue
1303 QueueDraw(pContext);
1304 }
1305
1306 //////////////////////////////////////////////////////////////////////////
1307 /// @brief SwrDiscardRect
1308 /// @param hContext - Handle passed back from SwrCreateContext
1309 /// @param attachmentMask - The mask specifies which surfaces attached to the hottiles to discard.
1310 /// @param rect - if rect is all zeros, the entire attachment surface will be discarded
1311 void SwrDiscardRect(
1312 HANDLE hContext,
1313 uint32_t attachmentMask,
1314 SWR_RECT rect)
1315 {
1316 if (KNOB_TOSS_DRAW)
1317 {
1318 return;
1319 }
1320
1321 SWR_CONTEXT *pContext = GetContext(hContext);
1322 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1323
1324 // Queue a load to the hottile
1325 pDC->FeWork.type = DISCARDINVALIDATETILES;
1326 pDC->FeWork.pfnWork = ProcessDiscardInvalidateTiles;
1327 pDC->FeWork.desc.discardInvalidateTiles.attachmentMask = attachmentMask;
1328 pDC->FeWork.desc.discardInvalidateTiles.rect = rect;
1329 pDC->FeWork.desc.discardInvalidateTiles.newTileState = SWR_TILE_RESOLVED;
1330 pDC->FeWork.desc.discardInvalidateTiles.createNewTiles = true;
1331 pDC->FeWork.desc.discardInvalidateTiles.fullTilesOnly = true;
1332
1333 //enqueue
1334 QueueDraw(pContext);
1335 }
1336
1337 //////////////////////////////////////////////////////////////////////////
1338 /// @brief SwrDispatch
1339 /// @param hContext - Handle passed back from SwrCreateContext
1340 /// @param threadGroupCountX - Number of thread groups dispatched in X direction
1341 /// @param threadGroupCountY - Number of thread groups dispatched in Y direction
1342 /// @param threadGroupCountZ - Number of thread groups dispatched in Z direction
1343 void SwrDispatch(
1344 HANDLE hContext,
1345 uint32_t threadGroupCountX,
1346 uint32_t threadGroupCountY,
1347 uint32_t threadGroupCountZ)
1348 {
1349 if (KNOB_TOSS_DRAW)
1350 {
1351 return;
1352 }
1353
1354 RDTSC_START(APIDispatch);
1355 SWR_CONTEXT *pContext = GetContext(hContext);
1356 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1357
1358 pDC->isCompute = true; // This is a compute context.
1359
1360 COMPUTE_DESC* pTaskData = (COMPUTE_DESC*)pDC->pArena->AllocAligned(sizeof(COMPUTE_DESC), 64);
1361
1362 pTaskData->threadGroupCountX = threadGroupCountX;
1363 pTaskData->threadGroupCountY = threadGroupCountY;
1364 pTaskData->threadGroupCountZ = threadGroupCountZ;
1365
1366 uint32_t totalThreadGroups = threadGroupCountX * threadGroupCountY * threadGroupCountZ;
1367 uint32_t dcIndex = pDC->drawId % KNOB_MAX_DRAWS_IN_FLIGHT;
1368 pDC->pDispatch = &pContext->pDispatchQueueArray[dcIndex];
1369 pDC->pDispatch->initialize(totalThreadGroups, pTaskData);
1370
1371 QueueDispatch(pContext);
1372 RDTSC_STOP(APIDispatch, threadGroupCountX * threadGroupCountY * threadGroupCountZ, 0);
1373 }
1374
1375 // Deswizzles, converts and stores current contents of the hot tiles to surface
1376 // described by pState
1377 void SwrStoreTiles(
1378 HANDLE hContext,
1379 SWR_RENDERTARGET_ATTACHMENT attachment,
1380 SWR_TILE_STATE postStoreTileState)
1381 {
1382 if (KNOB_TOSS_DRAW)
1383 {
1384 return;
1385 }
1386
1387 RDTSC_START(APIStoreTiles);
1388
1389 SWR_CONTEXT *pContext = GetContext(hContext);
1390 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1391
1392 SetupMacroTileScissors(pDC);
1393
1394 pDC->FeWork.type = STORETILES;
1395 pDC->FeWork.pfnWork = ProcessStoreTiles;
1396 pDC->FeWork.desc.storeTiles.attachment = attachment;
1397 pDC->FeWork.desc.storeTiles.postStoreTileState = postStoreTileState;
1398
1399 //enqueue
1400 QueueDraw(pContext);
1401
1402 RDTSC_STOP(APIStoreTiles, 0, 0);
1403 }
1404
1405 void SwrClearRenderTarget(
1406 HANDLE hContext,
1407 uint32_t clearMask,
1408 const float clearColor[4],
1409 float z,
1410 uint8_t stencil)
1411 {
1412 if (KNOB_TOSS_DRAW)
1413 {
1414 return;
1415 }
1416
1417 RDTSC_START(APIClearRenderTarget);
1418
1419 SWR_CONTEXT *pContext = GetContext(hContext);
1420
1421 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1422
1423 SetupMacroTileScissors(pDC);
1424
1425 CLEAR_FLAGS flags;
1426 flags.mask = clearMask;
1427
1428 pDC->FeWork.type = CLEAR;
1429 pDC->FeWork.pfnWork = ProcessClear;
1430 pDC->FeWork.desc.clear.flags = flags;
1431 pDC->FeWork.desc.clear.clearDepth = z;
1432 pDC->FeWork.desc.clear.clearRTColor[0] = clearColor[0];
1433 pDC->FeWork.desc.clear.clearRTColor[1] = clearColor[1];
1434 pDC->FeWork.desc.clear.clearRTColor[2] = clearColor[2];
1435 pDC->FeWork.desc.clear.clearRTColor[3] = clearColor[3];
1436 pDC->FeWork.desc.clear.clearStencil = stencil;
1437
1438 // enqueue draw
1439 QueueDraw(pContext);
1440
1441 RDTSC_STOP(APIClearRenderTarget, 0, pDC->drawId);
1442 }
1443
1444 //////////////////////////////////////////////////////////////////////////
1445 /// @brief Returns a pointer to the private context state for the current
1446 /// draw operation. This is used for external componets such as the
1447 /// sampler.
1448 /// SWR is responsible for the allocation of the private context state.
1449 /// @param hContext - Handle passed back from SwrCreateContext
1450 VOID* SwrGetPrivateContextState(
1451 HANDLE hContext)
1452 {
1453 SWR_CONTEXT* pContext = GetContext(hContext);
1454 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1455 DRAW_STATE* pState = pDC->pState;
1456
1457 if (pState->pPrivateState == nullptr)
1458 {
1459 pState->pPrivateState = pState->pArena->AllocAligned(pContext->privateStateSize, KNOB_SIMD_WIDTH*sizeof(float));
1460 }
1461
1462 return pState->pPrivateState;
1463 }
1464
1465 //////////////////////////////////////////////////////////////////////////
1466 /// @brief Clients can use this to allocate memory for draw/dispatch
1467 /// operations. The memory will automatically be freed once operation
1468 /// has completed. Client can use this to allocate binding tables,
1469 /// etc. needed for shader execution.
1470 /// @param hContext - Handle passed back from SwrCreateContext
1471 /// @param size - Size of allocation
1472 /// @param align - Alignment needed for allocation.
1473 VOID* SwrAllocDrawContextMemory(
1474 HANDLE hContext,
1475 uint32_t size,
1476 uint32_t align)
1477 {
1478 SWR_CONTEXT* pContext = GetContext(hContext);
1479 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1480
1481 return pDC->pState->pArena->AllocAligned(size, align);
1482 }
1483
1484 //////////////////////////////////////////////////////////////////////////
1485 /// @brief Returns pointer to SWR stats.
1486 /// @note The counters are atomically incremented by multiple threads.
1487 /// When calling this, you need to ensure all previous operations
1488 /// have completed.
1489 /// @todo If necessary, add a callback to avoid stalling the pipe to
1490 /// sample the counters.
1491 /// @param hContext - Handle passed back from SwrCreateContext
1492 /// @param pStats - SWR will fill this out for caller.
1493 void SwrGetStats(
1494 HANDLE hContext,
1495 SWR_STATS* pStats)
1496 {
1497 SWR_CONTEXT *pContext = GetContext(hContext);
1498 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1499
1500 pDC->FeWork.type = QUERYSTATS;
1501 pDC->FeWork.pfnWork = ProcessQueryStats;
1502 pDC->FeWork.desc.queryStats.pStats = pStats;
1503
1504 // cannot execute until all previous draws have completed
1505 pDC->dependent = true;
1506
1507 //enqueue
1508 QueueDraw(pContext);
1509 }
1510
1511 //////////////////////////////////////////////////////////////////////////
1512 /// @brief Enables stats counting
1513 /// @param hContext - Handle passed back from SwrCreateContext
1514 /// @param enable - If true then counts are incremented.
1515 void SwrEnableStats(
1516 HANDLE hContext,
1517 bool enable)
1518 {
1519 SWR_CONTEXT *pContext = GetContext(hContext);
1520 DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1521
1522 pDC->pState->state.enableStats = enable;
1523 }
1524
1525 //////////////////////////////////////////////////////////////////////////
1526 /// @brief Mark end of frame - used for performance profiling
1527 /// @param hContext - Handle passed back from SwrCreateContext
1528 void SWR_API SwrEndFrame(
1529 HANDLE hContext)
1530 {
1531 RDTSC_ENDFRAME();
1532 SWR_CONTEXT *pContext = GetContext(hContext);
1533 pContext->frameCount++;
1534 }