swr/rast: Separate RDTSC code from archrast
[mesa.git] / src / gallium / drivers / swr / rasterizer / core / api.h
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22 *
23 * @file api.h
24 *
25 * @brief API definitions
26 *
27 ******************************************************************************/
28
29 #ifndef __SWR_API_H__
30 #define __SWR_API_H__
31
32 #include "common/os.h"
33
34 #include <assert.h>
35 #include <algorithm>
36
37 #include "common/intrin.h"
38 #include "common/formats.h"
39 #include "core/state.h"
40
41 typedef void(SWR_API *PFN_CALLBACK_FUNC)(uint64_t data, uint64_t data2, uint64_t data3);
42
43 //////////////////////////////////////////////////////////////////////////
44 /// @brief Rectangle structure
45 struct SWR_RECT
46 {
47 int32_t xmin; ///< inclusive
48 int32_t ymin; ///< inclusive
49 int32_t xmax; ///< exclusive
50 int32_t ymax; ///< exclusive
51
52 bool operator == (const SWR_RECT& rhs)
53 {
54 return (this->ymin == rhs.ymin &&
55 this->ymax == rhs.ymax &&
56 this->xmin == rhs.xmin &&
57 this->xmax == rhs.xmax);
58 }
59
60 bool operator != (const SWR_RECT& rhs)
61 {
62 return !(*this == rhs);
63 }
64
65 SWR_RECT& Intersect(const SWR_RECT& other)
66 {
67 this->xmin = std::max(this->xmin, other.xmin);
68 this->ymin = std::max(this->ymin, other.ymin);
69 this->xmax = std::min(this->xmax, other.xmax);
70 this->ymax = std::min(this->ymax, other.ymax);
71
72 if (xmax - xmin < 0 ||
73 ymax - ymin < 0)
74 {
75 // Zero area
76 ymin = ymax = xmin = xmax = 0;
77 }
78
79 return *this;
80 }
81 SWR_RECT& operator &= (const SWR_RECT& other)
82 {
83 return Intersect(other);
84 }
85
86 SWR_RECT& Union(const SWR_RECT& other)
87 {
88 this->xmin = std::min(this->xmin, other.xmin);
89 this->ymin = std::min(this->ymin, other.ymin);
90 this->xmax = std::max(this->xmax, other.xmax);
91 this->ymax = std::max(this->ymax, other.ymax);
92
93 return *this;
94 }
95
96 SWR_RECT& operator |= (const SWR_RECT& other)
97 {
98 return Union(other);
99 }
100
101 void Translate(int32_t x, int32_t y)
102 {
103 xmin += x;
104 ymin += y;
105 xmax += x;
106 ymax += y;
107 }
108 };
109
110 //////////////////////////////////////////////////////////////////////////
111 /// @brief Function signature for load hot tiles
112 /// @param hPrivateContext - handle to private data
113 /// @param dstFormat - format of the hot tile
114 /// @param renderTargetIndex - render target to store, can be color, depth or stencil
115 /// @param x - destination x coordinate
116 /// @param y - destination y coordinate
117 /// @param pDstHotTile - pointer to the hot tile surface
118 typedef void(SWR_API *PFN_LOAD_TILE)(HANDLE hPrivateContext, SWR_FORMAT dstFormat,
119 SWR_RENDERTARGET_ATTACHMENT renderTargetIndex,
120 uint32_t x, uint32_t y, uint32_t renderTargetArrayIndex, uint8_t *pDstHotTile);
121
122 //////////////////////////////////////////////////////////////////////////
123 /// @brief Function signature for store hot tiles
124 /// @param hPrivateContext - handle to private data
125 /// @param srcFormat - format of the hot tile
126 /// @param renderTargetIndex - render target to store, can be color, depth or stencil
127 /// @param x - destination x coordinate
128 /// @param y - destination y coordinate
129 /// @param pSrcHotTile - pointer to the hot tile surface
130 typedef void(SWR_API *PFN_STORE_TILE)(HANDLE hPrivateContext, SWR_FORMAT srcFormat,
131 SWR_RENDERTARGET_ATTACHMENT renderTargetIndex,
132 uint32_t x, uint32_t y, uint32_t renderTargetArrayIndex, uint8_t *pSrcHotTile);
133
134 //////////////////////////////////////////////////////////////////////////
135 /// @brief Function signature for clearing from the hot tiles clear value
136 /// @param hPrivateContext - handle to private data
137 /// @param renderTargetIndex - render target to store, can be color, depth or stencil
138 /// @param x - destination x coordinate
139 /// @param y - destination y coordinate
140 /// @param renderTargetArrayIndex - render target array offset from arrayIndex
141 /// @param pClearColor - pointer to the hot tile's clear value
142 typedef void(SWR_API *PFN_CLEAR_TILE)(HANDLE hPrivateContext,
143 SWR_RENDERTARGET_ATTACHMENT rtIndex,
144 uint32_t x, uint32_t y, uint32_t renderTargetArrayIndex, const float* pClearColor);
145
146 //////////////////////////////////////////////////////////////////////////
147 /// @brief Callback to allow driver to update their copy of streamout write offset.
148 /// This is call is made for any draw operation that has streamout enabled
149 /// and has updated the write offset.
150 /// @param hPrivateContext - handle to private data
151 /// @param soBufferSlot - buffer slot for write offset
152 /// @param soWriteOffset - update value for so write offset.
153 typedef void(SWR_API *PFN_UPDATE_SO_WRITE_OFFSET)(HANDLE hPrivateContext,
154 uint32_t soBufferSlot, uint32_t soWriteOffset);
155
156 //////////////////////////////////////////////////////////////////////////
157 /// @brief Callback to allow driver to update their copy of stats.
158 /// @param hPrivateContext - handle to private data
159 /// @param pStats - pointer to draw stats
160 typedef void(SWR_API *PFN_UPDATE_STATS)(HANDLE hPrivateContext,
161 const SWR_STATS* pStats);
162
163 //////////////////////////////////////////////////////////////////////////
164 /// @brief Callback to allow driver to update their copy of FE stats.
165 /// @note Its optimal to have a separate callback for FE stats since
166 /// there is only one DC per FE thread. This means we do not have
167 /// to sum up the stats across all of the workers.
168 /// @param hPrivateContext - handle to private data
169 /// @param pStats - pointer to draw stats
170 typedef void(SWR_API *PFN_UPDATE_STATS_FE)(HANDLE hPrivateContext,
171 const SWR_STATS_FE* pStats);
172
173 //////////////////////////////////////////////////////////////////////////
174 /// BucketManager
175 /// Forward Declaration (see rdtsc_buckets.h for full definition)
176 /////////////////////////////////////////////////////////////////////////
177 class BucketManager;
178
179 //////////////////////////////////////////////////////////////////////////
180 /// SWR_THREADING_INFO
181 /////////////////////////////////////////////////////////////////////////
182 struct SWR_THREADING_INFO
183 {
184 uint32_t BASE_NUMA_NODE;
185 uint32_t BASE_CORE;
186 uint32_t BASE_THREAD;
187 uint32_t MAX_WORKER_THREADS;
188 uint32_t MAX_NUMA_NODES;
189 uint32_t MAX_CORES_PER_NUMA_NODE;
190 uint32_t MAX_THREADS_PER_CORE;
191 bool SINGLE_THREADED;
192 };
193
194 //////////////////////////////////////////////////////////////////////////
195 /// SWR_API_THREADING_INFO
196 /// Data used to reserve HW threads for API use
197 /// API Threads are reserved from numa nodes / cores used for
198 /// SWR Worker threads. Specifying reserved threads here can reduce
199 /// the total number of SWR worker threads.
200 /////////////////////////////////////////////////////////////////////////
201 struct SWR_API_THREADING_INFO
202 {
203 uint32_t numAPIReservedThreads; // Default is 1 if SWR_API_THREADING_INFO is not sent
204 uint32_t bindAPIThread0; // Default is true if numAPIReservedThreads is > 0,
205 // binds thread used in SwrCreateContext to API Reserved
206 // thread 0
207 uint32_t numAPIThreadsPerCore; // 0 - means use all threads per core, else clamp to this number.
208 // Independent of KNOB_MAX_THREADS_PER_CORE.
209 };
210
211
212 //////////////////////////////////////////////////////////////////////////
213 /// SWR_CREATECONTEXT_INFO
214 /////////////////////////////////////////////////////////////////////////
215 struct SWR_CREATECONTEXT_INFO
216 {
217 // External functions (e.g. sampler) need per draw context state.
218 // Use SwrGetPrivateContextState() to access private state.
219 uint32_t privateStateSize;
220
221 // Callback functions
222 PFN_LOAD_TILE pfnLoadTile;
223 PFN_STORE_TILE pfnStoreTile;
224 PFN_CLEAR_TILE pfnClearTile;
225 PFN_UPDATE_SO_WRITE_OFFSET pfnUpdateSoWriteOffset;
226 PFN_UPDATE_STATS pfnUpdateStats;
227 PFN_UPDATE_STATS_FE pfnUpdateStatsFE;
228
229
230 // Pointer to rdtsc buckets mgr returned to the caller.
231 // Only populated when KNOB_ENABLE_RDTSC is set
232 BucketManager* pBucketMgr;
233
234 // Output: size required memory passed to for SwrSaveState / SwrRestoreState
235 size_t contextSaveSize;
236
237 // ArchRast event manager.
238 HANDLE hArEventManager;
239
240 // Input (optional): Threading info that overrides any set KNOB values.
241 SWR_THREADING_INFO* pThreadInfo;
242
243 // Input (optional}: Info for reserving API threads
244 SWR_API_THREADING_INFO* pApiThreadInfo;
245
246 // Input: if set to non-zero value, overrides KNOB value for maximum
247 // number of draws in flight
248 uint32_t MAX_DRAWS_IN_FLIGHT;
249 };
250
251 //////////////////////////////////////////////////////////////////////////
252 /// @brief Create SWR Context.
253 /// @param pCreateInfo - pointer to creation info.
254 SWR_FUNC(HANDLE, SwrCreateContext,
255 SWR_CREATECONTEXT_INFO* pCreateInfo);
256
257 //////////////////////////////////////////////////////////////////////////
258 /// @brief Destroys SWR Context.
259 /// @param hContext - Handle passed back from SwrCreateContext
260 SWR_FUNC(void, SwrDestroyContext,
261 HANDLE hContext);
262
263 //////////////////////////////////////////////////////////////////////////
264 /// @brief Bind current thread to an API reserved HW thread
265 /// @param hContext - Handle passed back from SwrCreateContext
266 /// @param apiThreadId - index of reserved HW thread to bind to.
267 SWR_FUNC(void, SwrBindApiThread,
268 HANDLE hContext,
269 uint32_t apiThreadId);
270
271 //////////////////////////////////////////////////////////////////////////
272 /// @brief Saves API state associated with hContext
273 /// @param hContext - Handle passed back from SwrCreateContext
274 /// @param pOutputStateBlock - Memory block to receive API state data
275 /// @param memSize - Size of memory pointed to by pOutputStateBlock
276 SWR_FUNC(void, SwrSaveState,
277 HANDLE hContext,
278 void* pOutputStateBlock,
279 size_t memSize);
280
281 //////////////////////////////////////////////////////////////////////////
282 /// @brief Restores API state to hContext previously saved with SwrSaveState
283 /// @param hContext - Handle passed back from SwrCreateContext
284 /// @param pStateBlock - Memory block to read API state data from
285 /// @param memSize - Size of memory pointed to by pStateBlock
286 SWR_FUNC(void, SwrRestoreState,
287 HANDLE hContext,
288 const void* pStateBlock,
289 size_t memSize);
290
291 //////////////////////////////////////////////////////////////////////////
292 /// @brief Sync cmd. Executes the callback func when all rendering up to this sync
293 /// has been completed
294 /// @param hContext - Handle passed back from SwrCreateContext
295 /// @param pfnFunc - pointer to callback function,
296 /// @param userData - user data to pass back
297 SWR_FUNC(void, SwrSync,
298 HANDLE hContext,
299 PFN_CALLBACK_FUNC pfnFunc,
300 uint64_t userData,
301 uint64_t userData2,
302 uint64_t userData3);
303
304 //////////////////////////////////////////////////////////////////////////
305 /// @brief Stall cmd. Stalls the backend until all previous work has been completed.
306 /// Frontend work can continue to make progress
307 /// @param hContext - Handle passed back from SwrCreateContext
308 SWR_FUNC(void, SwrStallBE,
309 HANDLE hContext);
310
311 //////////////////////////////////////////////////////////////////////////
312 /// @brief Blocks until all rendering has been completed.
313 /// @param hContext - Handle passed back from SwrCreateContext
314 SWR_FUNC(void, SwrWaitForIdle,
315 HANDLE hContext);
316
317 //////////////////////////////////////////////////////////////////////////
318 /// @brief Blocks until all FE rendering has been completed.
319 /// @param hContext - Handle passed back from SwrCreateContext
320 SWR_FUNC(void, SwrWaitForIdleFE,
321 HANDLE hContext);
322
323 //////////////////////////////////////////////////////////////////////////
324 /// @brief Set vertex buffer state.
325 /// @param hContext - Handle passed back from SwrCreateContext
326 /// @param numBuffers - Number of vertex buffer state descriptors.
327 /// @param pVertexBuffers - Array of vertex buffer state descriptors.
328 SWR_FUNC(void, SwrSetVertexBuffers,
329 HANDLE hContext,
330 uint32_t numBuffers,
331 const SWR_VERTEX_BUFFER_STATE* pVertexBuffers);
332
333 //////////////////////////////////////////////////////////////////////////
334 /// @brief Set index buffer
335 /// @param hContext - Handle passed back from SwrCreateContext
336 /// @param pIndexBuffer - Index buffer.
337 SWR_FUNC(void, SwrSetIndexBuffer,
338 HANDLE hContext,
339 const SWR_INDEX_BUFFER_STATE* pIndexBuffer);
340
341 //////////////////////////////////////////////////////////////////////////
342 /// @brief Set fetch shader pointer.
343 /// @param hContext - Handle passed back from SwrCreateContext
344 /// @param pfnFetchFunc - Pointer to shader.
345 SWR_FUNC(void, SwrSetFetchFunc,
346 HANDLE hContext,
347 PFN_FETCH_FUNC pfnFetchFunc);
348
349 //////////////////////////////////////////////////////////////////////////
350 /// @brief Set streamout shader pointer.
351 /// @param hContext - Handle passed back from SwrCreateContext
352 /// @param pfnSoFunc - Pointer to shader.
353 /// @param streamIndex - specifies stream
354 SWR_FUNC(void, SwrSetSoFunc,
355 HANDLE hContext,
356 PFN_SO_FUNC pfnSoFunc,
357 uint32_t streamIndex);
358
359 //////////////////////////////////////////////////////////////////////////
360 /// @brief Set streamout state
361 /// @param hContext - Handle passed back from SwrCreateContext
362 /// @param pSoState - Pointer to streamout state.
363 SWR_FUNC(void, SwrSetSoState,
364 HANDLE hContext,
365 SWR_STREAMOUT_STATE* pSoState);
366
367 //////////////////////////////////////////////////////////////////////////
368 /// @brief Set streamout buffer state
369 /// @param hContext - Handle passed back from SwrCreateContext
370 /// @param pSoBuffer - Pointer to streamout buffer.
371 /// @param slot - Slot to bind SO buffer to.
372 SWR_FUNC(void, SwrSetSoBuffers,
373 HANDLE hContext,
374 SWR_STREAMOUT_BUFFER* pSoBuffer,
375 uint32_t slot);
376
377 //////////////////////////////////////////////////////////////////////////
378 /// @brief Set vertex shader pointer.
379 /// @param hContext - Handle passed back from SwrCreateContext
380 /// @param pfnVertexFunc - Pointer to shader.
381 SWR_FUNC(void, SwrSetVertexFunc,
382 HANDLE hContext,
383 PFN_VERTEX_FUNC pfnVertexFunc);
384
385 //////////////////////////////////////////////////////////////////////////
386 /// @brief Set frontend state.
387 /// @param hContext - Handle passed back from SwrCreateContext
388 /// @param pState - Pointer to state
389 SWR_FUNC(void, SwrSetFrontendState,
390 HANDLE hContext,
391 SWR_FRONTEND_STATE *pState);
392
393 //////////////////////////////////////////////////////////////////////////
394 /// @brief Set geometry shader state.
395 /// @param hContext - Handle passed back from SwrCreateContext
396 /// @param pState - Pointer to state
397 SWR_FUNC(void, SwrSetGsState,
398 HANDLE hContext,
399 SWR_GS_STATE *pState);
400
401 //////////////////////////////////////////////////////////////////////////
402 /// @brief Set geometry shader
403 /// @param hContext - Handle passed back from SwrCreateContext
404 /// @param pState - Pointer to geometry shader function
405 SWR_FUNC(void, SwrSetGsFunc,
406 HANDLE hContext,
407 PFN_GS_FUNC pfnGsFunc);
408
409 //////////////////////////////////////////////////////////////////////////
410 /// @brief Set compute shader
411 /// @param hContext - Handle passed back from SwrCreateContext
412 /// @param pfnCsFunc - Pointer to compute shader function
413 /// @param totalThreadsInGroup - product of thread group dimensions.
414 /// @param totalSpillFillSize - size in bytes needed for spill/fill.
415 /// @param scratchSpaceSizePerInstance - size of the scratch space needed per simd instance
416 /// @param numInstances - number of simd instances that are run per execution of the shader
417 SWR_FUNC(void, SwrSetCsFunc,
418 HANDLE hContext,
419 PFN_CS_FUNC pfnCsFunc,
420 uint32_t totalThreadsInGroup,
421 uint32_t totalSpillFillSize,
422 uint32_t scratchSpaceSizePerInstance,
423 uint32_t numInstances
424 );
425
426 //////////////////////////////////////////////////////////////////////////
427 /// @brief Set tessellation state.
428 /// @param hContext - Handle passed back from SwrCreateContext
429 /// @param pState - Pointer to state
430 SWR_FUNC(void, SwrSetTsState,
431 HANDLE hContext,
432 SWR_TS_STATE *pState);
433
434 //////////////////////////////////////////////////////////////////////////
435 /// @brief Set hull shader
436 /// @param hContext - Handle passed back from SwrCreateContext
437 /// @param pfnFunc - Pointer to shader function
438 SWR_FUNC(void, SwrSetHsFunc,
439 HANDLE hContext,
440 PFN_HS_FUNC pfnFunc);
441
442 //////////////////////////////////////////////////////////////////////////
443 /// @brief Set domain shader
444 /// @param hContext - Handle passed back from SwrCreateContext
445 /// @param pfnFunc - Pointer to shader function
446 SWR_FUNC(void, SwrSetDsFunc,
447 HANDLE hContext,
448 PFN_DS_FUNC pfnFunc);
449
450 //////////////////////////////////////////////////////////////////////////
451 /// @brief Set depth stencil state
452 /// @param hContext - Handle passed back from SwrCreateContext
453 /// @param pState - Pointer to state.
454 SWR_FUNC(void, SwrSetDepthStencilState,
455 HANDLE hContext,
456 SWR_DEPTH_STENCIL_STATE *pState);
457
458 //////////////////////////////////////////////////////////////////////////
459 /// @brief Set backend state
460 /// @param hContext - Handle passed back from SwrCreateContext
461 /// @param pState - Pointer to state.
462 SWR_FUNC(void, SwrSetBackendState,
463 HANDLE hContext,
464 SWR_BACKEND_STATE *pState);
465
466 //////////////////////////////////////////////////////////////////////////
467 /// @brief Set depth bounds state
468 /// @param hContext - Handle passed back from SwrCreateContext
469 /// @param pState - Pointer to state.
470 SWR_FUNC(void, SwrSetDepthBoundsState,
471 HANDLE hContext,
472 SWR_DEPTH_BOUNDS_STATE *pState);
473
474 //////////////////////////////////////////////////////////////////////////
475 /// @brief Set pixel shader state
476 /// @param hContext - Handle passed back from SwrCreateContext
477 /// @param pState - Pointer to state.
478 SWR_FUNC(void, SwrSetPixelShaderState,
479 HANDLE hContext,
480 SWR_PS_STATE *pState);
481
482 //////////////////////////////////////////////////////////////////////////
483 /// @brief Set blend state
484 /// @param hContext - Handle passed back from SwrCreateContext
485 /// @param pState - Pointer to state.
486 SWR_FUNC(void, SwrSetBlendState,
487 HANDLE hContext,
488 SWR_BLEND_STATE *pState);
489
490 //////////////////////////////////////////////////////////////////////////
491 /// @brief Set blend function
492 /// @param hContext - Handle passed back from SwrCreateContext
493 /// @param renderTarget - render target index
494 /// @param pfnBlendFunc - function pointer
495 SWR_FUNC(void, SwrSetBlendFunc,
496 HANDLE hContext,
497 uint32_t renderTarget,
498 PFN_BLEND_JIT_FUNC pfnBlendFunc);
499
500 //////////////////////////////////////////////////////////////////////////
501 /// @brief SwrDraw
502 /// @param hContext - Handle passed back from SwrCreateContext
503 /// @param topology - Specifies topology for draw.
504 /// @param startVertex - Specifies start vertex in vertex buffer for draw.
505 /// @param primCount - Number of vertices.
506 SWR_FUNC(void, SwrDraw,
507 HANDLE hContext,
508 PRIMITIVE_TOPOLOGY topology,
509 uint32_t startVertex,
510 uint32_t primCount);
511
512 //////////////////////////////////////////////////////////////////////////
513 /// @brief SwrDrawInstanced
514 /// @param hContext - Handle passed back from SwrCreateContext
515 /// @param topology - Specifies topology for draw.
516 /// @param numVertsPerInstance - How many vertices to read sequentially from vertex data.
517 /// @param numInstances - How many instances to render.
518 /// @param startVertex - Specifies start vertex for draw. (vertex data)
519 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
520 SWR_FUNC(void, SwrDrawInstanced,
521 HANDLE hContext,
522 PRIMITIVE_TOPOLOGY topology,
523 uint32_t numVertsPerInstance,
524 uint32_t numInstances,
525 uint32_t startVertex,
526 uint32_t startInstance);
527
528 //////////////////////////////////////////////////////////////////////////
529 /// @brief DrawIndexed
530 /// @param hContext - Handle passed back from SwrCreateContext
531 /// @param topology - Specifies topology for draw.
532 /// @param numIndices - Number of indices to read sequentially from index buffer.
533 /// @param indexOffset - Starting index into index buffer.
534 /// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
535 SWR_FUNC(void, SwrDrawIndexed,
536 HANDLE hContext,
537 PRIMITIVE_TOPOLOGY topology,
538 uint32_t numIndices,
539 uint32_t indexOffset,
540 int32_t baseVertex);
541
542 //////////////////////////////////////////////////////////////////////////
543 /// @brief SwrDrawIndexedInstanced
544 /// @param hContext - Handle passed back from SwrCreateContext
545 /// @param topology - Specifies topology for draw.
546 /// @param numIndices - Number of indices to read sequentially from index buffer.
547 /// @param numInstances - Number of instances to render.
548 /// @param indexOffset - Starting index into index buffer.
549 /// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
550 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
551 SWR_FUNC(void, SwrDrawIndexedInstanced,
552 HANDLE hContext,
553 PRIMITIVE_TOPOLOGY topology,
554 uint32_t numIndices,
555 uint32_t numInstances,
556 uint32_t indexOffset,
557 int32_t baseVertex,
558 uint32_t startInstance);
559
560 //////////////////////////////////////////////////////////////////////////
561 /// @brief SwrInvalidateTiles
562 /// @param hContext - Handle passed back from SwrCreateContext
563 /// @param attachmentMask - The mask specifies which surfaces attached to the hottiles to invalidate.
564 /// @param invalidateRect - The pixel-coordinate rectangle to invalidate. This will be expanded to
565 /// be hottile size-aligned.
566 SWR_FUNC(void, SwrInvalidateTiles,
567 HANDLE hContext,
568 uint32_t attachmentMask,
569 const SWR_RECT& invalidateRect);
570
571 //////////////////////////////////////////////////////////////////////////
572 /// @brief SwrDiscardRect
573 /// @param hContext - Handle passed back from SwrCreateContext
574 /// @param attachmentMask - The mask specifies which surfaces attached to the hottiles to discard.
575 /// @param rect - The pixel-coordinate rectangle to discard. Only fully-covered hottiles will be
576 /// discarded.
577 SWR_FUNC(void, SwrDiscardRect,
578 HANDLE hContext,
579 uint32_t attachmentMask,
580 const SWR_RECT& rect);
581
582 //////////////////////////////////////////////////////////////////////////
583 /// @brief SwrDispatch
584 /// @param hContext - Handle passed back from SwrCreateContext
585 /// @param threadGroupCountX - Number of thread groups dispatched in X direction
586 /// @param threadGroupCountY - Number of thread groups dispatched in Y direction
587 /// @param threadGroupCountZ - Number of thread groups dispatched in Z direction
588 SWR_FUNC(void, SwrDispatch,
589 HANDLE hContext,
590 uint32_t threadGroupCountX,
591 uint32_t threadGroupCountY,
592 uint32_t threadGroupCountZ);
593
594
595 enum SWR_TILE_STATE
596 {
597 SWR_TILE_INVALID = 0, // tile is in unitialized state and should be loaded with surface contents before rendering
598 SWR_TILE_DIRTY = 2, // tile contains newer data than surface it represents
599 SWR_TILE_RESOLVED = 3, // is in sync with surface it represents
600 };
601
602 /// @todo Add a good description for what attachments are and when and why you would use the different SWR_TILE_STATEs.
603 SWR_FUNC(void, SwrStoreTiles,
604 HANDLE hContext,
605 uint32_t attachmentMask,
606 SWR_TILE_STATE postStoreTileState,
607 const SWR_RECT& storeRect);
608
609
610 //////////////////////////////////////////////////////////////////////////
611 /// @brief SwrClearRenderTarget - Clear attached render targets / depth / stencil
612 /// @param hContext - Handle passed back from SwrCreateContext
613 /// @param attachmentMask - combination of SWR_ATTACHMENT_*_BIT attachments to clear
614 /// @param renderTargetArrayIndex - the RT array index to clear
615 /// @param clearColor - color use for clearing render targets
616 /// @param z - depth value use for clearing depth buffer
617 /// @param stencil - stencil value used for clearing stencil buffer
618 /// @param clearRect - The pixel-coordinate rectangle to clear in all cleared buffers
619 SWR_FUNC(void, SwrClearRenderTarget,
620 HANDLE hContext,
621 uint32_t attachmentMask,
622 uint32_t renderTargetArrayIndex,
623 const float clearColor[4],
624 float z,
625 uint8_t stencil,
626 const SWR_RECT& clearRect);
627
628 //////////////////////////////////////////////////////////////////////////
629 /// @brief SwrSetRastState
630 /// @param hContext - Handle passed back from SwrCreateContext
631 /// @param pRastState - New SWR_RASTSTATE used for SwrDraw* commands
632 SWR_FUNC(void, SwrSetRastState,
633 HANDLE hContext,
634 const SWR_RASTSTATE *pRastState);
635
636 //////////////////////////////////////////////////////////////////////////
637 /// @brief SwrSetViewports
638 /// @param hContext - Handle passed back from SwrCreateContext
639 /// @param numViewports - number of viewports passed in
640 /// @param pViewports - Specifies extents of viewport.
641 /// @param pMatrices - If not specified then SWR computes a default one.
642 SWR_FUNC(void, SwrSetViewports,
643 HANDLE hContext,
644 uint32_t numViewports,
645 const SWR_VIEWPORT* pViewports,
646 const SWR_VIEWPORT_MATRICES* pMatrices);
647
648 //////////////////////////////////////////////////////////////////////////
649 /// @brief SwrSetScissorRects
650 /// @param hContext - Handle passed back from SwrCreateContext
651 /// @param numScissors - number of scissors passed in
652 /// @param pScissors - array of scissors
653 SWR_FUNC(void, SwrSetScissorRects,
654 HANDLE hContext,
655 uint32_t numScissors,
656 const SWR_RECT* pScissors);
657
658 //////////////////////////////////////////////////////////////////////////
659 /// @brief Returns a pointer to the private context state for the current
660 /// draw operation. This is used for external componets such as the
661 /// sampler.
662 ///
663 /// @note Client needs to resend private state prior to each draw call.
664 /// Also, SWR is responsible for the private state memory.
665 /// @param hContext - Handle passed back from SwrCreateContext
666 SWR_FUNC(void*, SwrGetPrivateContextState,
667 HANDLE hContext);
668
669 //////////////////////////////////////////////////////////////////////////
670 /// @brief Clients can use this to allocate memory for draw/dispatch
671 /// operations. The memory will automatically be freed once operation
672 /// has completed. Client can use this to allocate binding tables,
673 /// etc. needed for shader execution.
674 /// @param hContext - Handle passed back from SwrCreateContext
675 /// @param size - Size of allocation
676 /// @param align - Alignment needed for allocation.
677 SWR_FUNC(void*, SwrAllocDrawContextMemory,
678 HANDLE hContext,
679 uint32_t size,
680 uint32_t align);
681
682 //////////////////////////////////////////////////////////////////////////
683 /// @brief Enables stats counting
684 /// @param hContext - Handle passed back from SwrCreateContext
685 /// @param enable - If true then counts are incremented.
686 SWR_FUNC(void, SwrEnableStatsFE,
687 HANDLE hContext,
688 bool enable);
689
690 //////////////////////////////////////////////////////////////////////////
691 /// @brief Enables stats counting
692 /// @param hContext - Handle passed back from SwrCreateContext
693 /// @param enable - If true then counts are incremented.
694 SWR_FUNC(void, SwrEnableStatsBE,
695 HANDLE hContext,
696 bool enable);
697
698 //////////////////////////////////////////////////////////////////////////
699 /// @brief Mark end of frame - used for performance profiling
700 /// @param hContext - Handle passed back from SwrCreateContext
701 SWR_FUNC(void, SwrEndFrame,
702 HANDLE hContext);
703
704 //////////////////////////////////////////////////////////////////////////
705 /// @brief Initialize swr backend and memory internal tables
706 SWR_FUNC(void, SwrInit);
707
708
709 //////////////////////////////////////////////////////////////////////////
710 /// @brief Loads a full hottile from a render surface
711 /// @param hPrivateContext - Handle to private DC
712 /// @param dstFormat - Format for hot tile.
713 /// @param renderTargetIndex - Index to src render target
714 /// @param x, y - Coordinates to raster tile.
715 /// @param pDstHotTile - Pointer to Hot Tile
716 SWR_FUNC(void, SwrLoadHotTile,
717 const SWR_SURFACE_STATE *pSrcSurface,
718 SWR_FORMAT dstFormat,
719 SWR_RENDERTARGET_ATTACHMENT renderTargetIndex,
720 uint32_t x, uint32_t y, uint32_t renderTargetArrayIndex,
721 uint8_t *pDstHotTile);
722
723 //////////////////////////////////////////////////////////////////////////
724 /// @brief Deswizzles and stores a full hottile to a render surface
725 /// @param hPrivateContext - Handle to private DC
726 /// @param srcFormat - Format for hot tile.
727 /// @param renderTargetIndex - Index to destination render target
728 /// @param x, y - Coordinates to raster tile.
729 /// @param pSrcHotTile - Pointer to Hot Tile
730 SWR_FUNC(void, SwrStoreHotTileToSurface,
731 SWR_SURFACE_STATE *pDstSurface,
732 SWR_FORMAT srcFormat,
733 SWR_RENDERTARGET_ATTACHMENT renderTargetIndex,
734 uint32_t x, uint32_t y, uint32_t renderTargetArrayIndex,
735 uint8_t *pSrcHotTile);
736
737 //////////////////////////////////////////////////////////////////////////
738 /// @brief Writes clear color to every pixel of a render surface
739 /// @param hPrivateContext - Handle to private DC
740 /// @param renderTargetIndex - Index to destination render target
741 /// @param x, y - Coordinates to raster tile.
742 /// @param pClearColor - Pointer to clear color
743 SWR_FUNC(void, SwrStoreHotTileClear,
744 SWR_SURFACE_STATE *pDstSurface,
745 SWR_RENDERTARGET_ATTACHMENT renderTargetIndex,
746 uint32_t x,
747 uint32_t y,
748 uint32_t renderTargetArrayIndex,
749 const float* pClearColor);
750
751 struct SWR_INTERFACE
752 {
753 PFNSwrCreateContext pfnSwrCreateContext;
754 PFNSwrDestroyContext pfnSwrDestroyContext;
755 PFNSwrBindApiThread pfnSwrBindApiThread;
756 PFNSwrSaveState pfnSwrSaveState;
757 PFNSwrRestoreState pfnSwrRestoreState;
758 PFNSwrSync pfnSwrSync;
759 PFNSwrStallBE pfnSwrStallBE;
760 PFNSwrWaitForIdle pfnSwrWaitForIdle;
761 PFNSwrWaitForIdleFE pfnSwrWaitForIdleFE;
762 PFNSwrSetVertexBuffers pfnSwrSetVertexBuffers;
763 PFNSwrSetIndexBuffer pfnSwrSetIndexBuffer;
764 PFNSwrSetFetchFunc pfnSwrSetFetchFunc;
765 PFNSwrSetSoFunc pfnSwrSetSoFunc;
766 PFNSwrSetSoState pfnSwrSetSoState;
767 PFNSwrSetSoBuffers pfnSwrSetSoBuffers;
768 PFNSwrSetVertexFunc pfnSwrSetVertexFunc;
769 PFNSwrSetFrontendState pfnSwrSetFrontendState;
770 PFNSwrSetGsState pfnSwrSetGsState;
771 PFNSwrSetGsFunc pfnSwrSetGsFunc;
772 PFNSwrSetCsFunc pfnSwrSetCsFunc;
773 PFNSwrSetTsState pfnSwrSetTsState;
774 PFNSwrSetHsFunc pfnSwrSetHsFunc;
775 PFNSwrSetDsFunc pfnSwrSetDsFunc;
776 PFNSwrSetDepthStencilState pfnSwrSetDepthStencilState;
777 PFNSwrSetBackendState pfnSwrSetBackendState;
778 PFNSwrSetDepthBoundsState pfnSwrSetDepthBoundsState;
779 PFNSwrSetPixelShaderState pfnSwrSetPixelShaderState;
780 PFNSwrSetBlendState pfnSwrSetBlendState;
781 PFNSwrSetBlendFunc pfnSwrSetBlendFunc;
782 PFNSwrDraw pfnSwrDraw;
783 PFNSwrDrawInstanced pfnSwrDrawInstanced;
784 PFNSwrDrawIndexed pfnSwrDrawIndexed;
785 PFNSwrDrawIndexedInstanced pfnSwrDrawIndexedInstanced;
786 PFNSwrInvalidateTiles pfnSwrInvalidateTiles;
787 PFNSwrDiscardRect pfnSwrDiscardRect;
788 PFNSwrDispatch pfnSwrDispatch;
789 PFNSwrStoreTiles pfnSwrStoreTiles;
790 PFNSwrClearRenderTarget pfnSwrClearRenderTarget;
791 PFNSwrSetRastState pfnSwrSetRastState;
792 PFNSwrSetViewports pfnSwrSetViewports;
793 PFNSwrSetScissorRects pfnSwrSetScissorRects;
794 PFNSwrGetPrivateContextState pfnSwrGetPrivateContextState;
795 PFNSwrAllocDrawContextMemory pfnSwrAllocDrawContextMemory;
796 PFNSwrEnableStatsFE pfnSwrEnableStatsFE;
797 PFNSwrEnableStatsBE pfnSwrEnableStatsBE;
798 PFNSwrEndFrame pfnSwrEndFrame;
799 PFNSwrInit pfnSwrInit;
800 PFNSwrLoadHotTile pfnSwrLoadHotTile;
801 PFNSwrStoreHotTileToSurface pfnSwrStoreHotTileToSurface;
802 PFNSwrStoreHotTileClear pfnSwrStoreHotTileClear;
803 };
804
805 extern "C" {
806 typedef void (SWR_API * PFNSwrGetInterface)(SWR_INTERFACE &out_funcs);
807 SWR_VISIBLE void SWR_API SwrGetInterface(SWR_INTERFACE &out_funcs);
808 }
809
810 #endif