swr: [rasterizer core] only use Viewport/Scissors during SwrDraw* operations
[mesa.git] / src / gallium / drivers / swr / rasterizer / core / api.h
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22 *
23 * @file api.h
24 *
25 * @brief API definitions
26 *
27 ******************************************************************************/
28
29 #ifndef __SWR_API_H__
30 #define __SWR_API_H__
31
32 #include "common/os.h"
33
34 #include <assert.h>
35 #include <algorithm>
36
37 #include "common/simdintrin.h"
38 #include "common/formats.h"
39 #include "core/state.h"
40
41 typedef void(SWR_API *PFN_CALLBACK_FUNC)(uint64_t data, uint64_t data2, uint64_t data3);
42
43 //////////////////////////////////////////////////////////////////////////
44 /// @brief Rectangle structure
45 struct SWR_RECT
46 {
47 int32_t xmin; ///< inclusive
48 int32_t ymin; ///< inclusive
49 int32_t xmax; ///< exclusive
50 int32_t ymax; ///< exclusive
51
52 bool operator == (const SWR_RECT& rhs)
53 {
54 return (this->ymin == rhs.ymin &&
55 this->ymax == rhs.ymax &&
56 this->xmin == rhs.xmin &&
57 this->xmax == rhs.xmax);
58 }
59
60 bool operator != (const SWR_RECT& rhs)
61 {
62 return !(*this == rhs);
63 }
64
65 SWR_RECT& Intersect(const SWR_RECT& other)
66 {
67 this->xmin = std::max(this->xmin, other.xmin);
68 this->ymin = std::max(this->ymin, other.ymin);
69 this->xmax = std::min(this->xmax, other.xmax);
70 this->ymax = std::min(this->ymax, other.ymax);
71
72 if (xmax - xmin < 0 ||
73 ymax - ymin < 0)
74 {
75 // Zero area
76 ymin = ymax = xmin = xmax = 0;
77 }
78
79 return *this;
80 }
81 SWR_RECT& operator &= (const SWR_RECT& other)
82 {
83 return Intersect(other);
84 }
85
86 SWR_RECT& Union(const SWR_RECT& other)
87 {
88 this->xmin = std::min(this->xmin, other.xmin);
89 this->ymin = std::min(this->ymin, other.ymin);
90 this->xmax = std::max(this->xmax, other.xmax);
91 this->ymax = std::max(this->ymax, other.ymax);
92
93 return *this;
94 }
95
96 SWR_RECT& operator |= (const SWR_RECT& other)
97 {
98 return Union(other);
99 }
100
101 void Translate(int32_t x, int32_t y)
102 {
103 xmin += x;
104 ymin += y;
105 xmax += x;
106 ymax += y;
107 }
108 };
109
110 //////////////////////////////////////////////////////////////////////////
111 /// @brief Function signature for load hot tiles
112 /// @param hPrivateContext - handle to private data
113 /// @param dstFormat - format of the hot tile
114 /// @param renderTargetIndex - render target to store, can be color, depth or stencil
115 /// @param x - destination x coordinate
116 /// @param y - destination y coordinate
117 /// @param pDstHotTile - pointer to the hot tile surface
118 typedef void(SWR_API *PFN_LOAD_TILE)(HANDLE hPrivateContext, SWR_FORMAT dstFormat,
119 SWR_RENDERTARGET_ATTACHMENT renderTargetIndex,
120 uint32_t x, uint32_t y, uint32_t renderTargetArrayIndex, uint8_t *pDstHotTile);
121
122 //////////////////////////////////////////////////////////////////////////
123 /// @brief Function signature for store hot tiles
124 /// @param hPrivateContext - handle to private data
125 /// @param srcFormat - format of the hot tile
126 /// @param renderTargetIndex - render target to store, can be color, depth or stencil
127 /// @param x - destination x coordinate
128 /// @param y - destination y coordinate
129 /// @param pSrcHotTile - pointer to the hot tile surface
130 typedef void(SWR_API *PFN_STORE_TILE)(HANDLE hPrivateContext, SWR_FORMAT srcFormat,
131 SWR_RENDERTARGET_ATTACHMENT renderTargetIndex,
132 uint32_t x, uint32_t y, uint32_t renderTargetArrayIndex, uint8_t *pSrcHotTile);
133
134 //////////////////////////////////////////////////////////////////////////
135 /// @brief Function signature for clearing from the hot tiles clear value
136 /// @param hPrivateContext - handle to private data
137 /// @param renderTargetIndex - render target to store, can be color, depth or stencil
138 /// @param x - destination x coordinate
139 /// @param y - destination y coordinate
140 /// @param pClearColor - pointer to the hot tile's clear value
141 typedef void(SWR_API *PFN_CLEAR_TILE)(HANDLE hPrivateContext,
142 SWR_RENDERTARGET_ATTACHMENT rtIndex,
143 uint32_t x, uint32_t y, const float* pClearColor);
144
145 //////////////////////////////////////////////////////////////////////////
146 /// @brief Callback to allow driver to update their copy of streamout write offset.
147 /// This is call is made for any draw operation that has streamout enabled
148 /// and has updated the write offset.
149 /// @param hPrivateContext - handle to private data
150 /// @param soBufferSlot - buffer slot for write offset
151 /// @param soWriteOffset - update value for so write offset.
152 typedef void(SWR_API *PFN_UPDATE_SO_WRITE_OFFSET)(HANDLE hPrivateContext,
153 uint32_t soBufferSlot, uint32_t soWriteOffset);
154
155 //////////////////////////////////////////////////////////////////////////
156 /// @brief Callback to allow driver to update their copy of stats.
157 /// @param hPrivateContext - handle to private data
158 /// @param pStats - pointer to draw stats
159 typedef void(SWR_API *PFN_UPDATE_STATS)(HANDLE hPrivateContext,
160 const SWR_STATS* pStats);
161
162 //////////////////////////////////////////////////////////////////////////
163 /// @brief Callback to allow driver to update their copy of FE stats.
164 /// @note Its optimal to have a separate callback for FE stats since
165 /// there is only one DC per FE thread. This means we do not have
166 /// to sum up the stats across all of the workers.
167 /// @param hPrivateContext - handle to private data
168 /// @param pStats - pointer to draw stats
169 typedef void(SWR_API *PFN_UPDATE_STATS_FE)(HANDLE hPrivateContext,
170 const SWR_STATS_FE* pStats);
171
172 //////////////////////////////////////////////////////////////////////////
173 /// BucketManager
174 /// Forward Declaration (see rdtsc_buckets.h for full definition)
175 /////////////////////////////////////////////////////////////////////////
176 class BucketManager;
177
178 //////////////////////////////////////////////////////////////////////////
179 /// SWR_THREADING_INFO
180 /////////////////////////////////////////////////////////////////////////
181 struct SWR_THREADING_INFO
182 {
183 uint32_t MAX_WORKER_THREADS;
184 uint32_t MAX_NUMA_NODES;
185 uint32_t MAX_CORES_PER_NUMA_NODE;
186 uint32_t MAX_THREADS_PER_CORE;
187 bool SINGLE_THREADED;
188 };
189
190 //////////////////////////////////////////////////////////////////////////
191 /// SWR_CREATECONTEXT_INFO
192 /////////////////////////////////////////////////////////////////////////
193 struct SWR_CREATECONTEXT_INFO
194 {
195 DRIVER_TYPE driver;
196
197 // External functions (e.g. sampler) need per draw context state.
198 // Use SwrGetPrivateContextState() to access private state.
199 uint32_t privateStateSize;
200
201 // Callback functions
202 PFN_LOAD_TILE pfnLoadTile;
203 PFN_STORE_TILE pfnStoreTile;
204 PFN_CLEAR_TILE pfnClearTile;
205 PFN_UPDATE_SO_WRITE_OFFSET pfnUpdateSoWriteOffset;
206 PFN_UPDATE_STATS pfnUpdateStats;
207 PFN_UPDATE_STATS_FE pfnUpdateStatsFE;
208
209 // Pointer to rdtsc buckets mgr returned to the caller.
210 // Only populated when KNOB_ENABLE_RDTSC is set
211 BucketManager* pBucketMgr;
212
213 // Output: size required memory passed to for SwrSaveState / SwrRestoreState
214 size_t contextSaveSize;
215
216 // Input (optional): Threading info that overrides any set KNOB values.
217 SWR_THREADING_INFO* pThreadInfo;
218 };
219
220 //////////////////////////////////////////////////////////////////////////
221 /// @brief Create SWR Context.
222 /// @param pCreateInfo - pointer to creation info.
223 HANDLE SWR_API SwrCreateContext(
224 SWR_CREATECONTEXT_INFO* pCreateInfo);
225
226 //////////////////////////////////////////////////////////////////////////
227 /// @brief Destroys SWR Context.
228 /// @param hContext - Handle passed back from SwrCreateContext
229 void SWR_API SwrDestroyContext(
230 HANDLE hContext);
231
232 //////////////////////////////////////////////////////////////////////////
233 /// @brief Saves API state associated with hContext
234 /// @param hContext - Handle passed back from SwrCreateContext
235 /// @param pOutputStateBlock - Memory block to receive API state data
236 /// @param memSize - Size of memory pointed to by pOutputStateBlock
237 void SWR_API SwrSaveState(
238 HANDLE hContext,
239 void* pOutputStateBlock,
240 size_t memSize);
241
242 //////////////////////////////////////////////////////////////////////////
243 /// @brief Restores API state to hContext previously saved with SwrSaveState
244 /// @param hContext - Handle passed back from SwrCreateContext
245 /// @param pStateBlock - Memory block to read API state data from
246 /// @param memSize - Size of memory pointed to by pStateBlock
247 void SWR_API SwrRestoreState(
248 HANDLE hContext,
249 const void* pStateBlock,
250 size_t memSize);
251
252 //////////////////////////////////////////////////////////////////////////
253 /// @brief Sync cmd. Executes the callback func when all rendering up to this sync
254 /// has been completed
255 /// @param hContext - Handle passed back from SwrCreateContext
256 /// @param pfnFunc - pointer to callback function,
257 /// @param userData - user data to pass back
258 void SWR_API SwrSync(
259 HANDLE hContext,
260 PFN_CALLBACK_FUNC pfnFunc,
261 uint64_t userData,
262 uint64_t userData2,
263 uint64_t userData3 = 0);
264
265 //////////////////////////////////////////////////////////////////////////
266 /// @brief Blocks until all rendering has been completed.
267 /// @param hContext - Handle passed back from SwrCreateContext
268 void SWR_API SwrWaitForIdle(
269 HANDLE hContext);
270
271 //////////////////////////////////////////////////////////////////////////
272 /// @brief Blocks until all FE rendering has been completed.
273 /// @param hContext - Handle passed back from SwrCreateContext
274 void SWR_API SwrWaitForIdleFE(
275 HANDLE hContext);
276
277 //////////////////////////////////////////////////////////////////////////
278 /// @brief Set vertex buffer state.
279 /// @param hContext - Handle passed back from SwrCreateContext
280 /// @param numBuffers - Number of vertex buffer state descriptors.
281 /// @param pVertexBuffers - Array of vertex buffer state descriptors.
282 void SWR_API SwrSetVertexBuffers(
283 HANDLE hContext,
284 uint32_t numBuffers,
285 const SWR_VERTEX_BUFFER_STATE* pVertexBuffers);
286
287 //////////////////////////////////////////////////////////////////////////
288 /// @brief Set index buffer
289 /// @param hContext - Handle passed back from SwrCreateContext
290 /// @param pIndexBuffer - Index buffer.
291 void SWR_API SwrSetIndexBuffer(
292 HANDLE hContext,
293 const SWR_INDEX_BUFFER_STATE* pIndexBuffer);
294
295 //////////////////////////////////////////////////////////////////////////
296 /// @brief Set fetch shader pointer.
297 /// @param hContext - Handle passed back from SwrCreateContext
298 /// @param pfnFetchFunc - Pointer to shader.
299 void SWR_API SwrSetFetchFunc(
300 HANDLE hContext,
301 PFN_FETCH_FUNC pfnFetchFunc);
302
303 //////////////////////////////////////////////////////////////////////////
304 /// @brief Set streamout shader pointer.
305 /// @param hContext - Handle passed back from SwrCreateContext
306 /// @param pfnSoFunc - Pointer to shader.
307 /// @param streamIndex - specifies stream
308 void SWR_API SwrSetSoFunc(
309 HANDLE hContext,
310 PFN_SO_FUNC pfnSoFunc,
311 uint32_t streamIndex);
312
313 //////////////////////////////////////////////////////////////////////////
314 /// @brief Set streamout state
315 /// @param hContext - Handle passed back from SwrCreateContext
316 /// @param pSoState - Pointer to streamout state.
317 void SWR_API SwrSetSoState(
318 HANDLE hContext,
319 SWR_STREAMOUT_STATE* pSoState);
320
321 //////////////////////////////////////////////////////////////////////////
322 /// @brief Set streamout buffer state
323 /// @param hContext - Handle passed back from SwrCreateContext
324 /// @param pSoBuffer - Pointer to streamout buffer.
325 /// @param slot - Slot to bind SO buffer to.
326 void SWR_API SwrSetSoBuffers(
327 HANDLE hContext,
328 SWR_STREAMOUT_BUFFER* pSoBuffer,
329 uint32_t slot);
330
331 //////////////////////////////////////////////////////////////////////////
332 /// @brief Set vertex shader pointer.
333 /// @param hContext - Handle passed back from SwrCreateContext
334 /// @param pfnVertexFunc - Pointer to shader.
335 void SWR_API SwrSetVertexFunc(
336 HANDLE hContext,
337 PFN_VERTEX_FUNC pfnVertexFunc);
338
339 //////////////////////////////////////////////////////////////////////////
340 /// @brief Set frontend state.
341 /// @param hContext - Handle passed back from SwrCreateContext
342 /// @param pState - Pointer to state
343 void SWR_API SwrSetFrontendState(
344 HANDLE hContext,
345 SWR_FRONTEND_STATE *pState);
346
347 //////////////////////////////////////////////////////////////////////////
348 /// @brief Set geometry shader state.
349 /// @param hContext - Handle passed back from SwrCreateContext
350 /// @param pState - Pointer to state
351 void SWR_API SwrSetGsState(
352 HANDLE hContext,
353 SWR_GS_STATE *pState);
354
355 //////////////////////////////////////////////////////////////////////////
356 /// @brief Set geometry shader
357 /// @param hContext - Handle passed back from SwrCreateContext
358 /// @param pState - Pointer to geometry shader function
359 void SWR_API SwrSetGsFunc(
360 HANDLE hContext,
361 PFN_GS_FUNC pfnGsFunc);
362
363 //////////////////////////////////////////////////////////////////////////
364 /// @brief Set compute shader
365 /// @param hContext - Handle passed back from SwrCreateContext
366 /// @param pfnCsFunc - Pointer to compute shader function
367 /// @param totalThreadsInGroup - product of thread group dimensions.
368 /// @param totalSpillFillSize - size in bytes needed for spill/fill.
369 void SWR_API SwrSetCsFunc(
370 HANDLE hContext,
371 PFN_CS_FUNC pfnCsFunc,
372 uint32_t totalThreadsInGroup,
373 uint32_t totalSpillFillSize);
374
375 //////////////////////////////////////////////////////////////////////////
376 /// @brief Set tessellation state.
377 /// @param hContext - Handle passed back from SwrCreateContext
378 /// @param pState - Pointer to state
379 void SWR_API SwrSetTsState(
380 HANDLE hContext,
381 SWR_TS_STATE *pState);
382
383 //////////////////////////////////////////////////////////////////////////
384 /// @brief Set hull shader
385 /// @param hContext - Handle passed back from SwrCreateContext
386 /// @param pfnFunc - Pointer to shader function
387 void SWR_API SwrSetHsFunc(
388 HANDLE hContext,
389 PFN_HS_FUNC pfnFunc);
390
391 //////////////////////////////////////////////////////////////////////////
392 /// @brief Set domain shader
393 /// @param hContext - Handle passed back from SwrCreateContext
394 /// @param pfnFunc - Pointer to shader function
395 void SWR_API SwrSetDsFunc(
396 HANDLE hContext,
397 PFN_DS_FUNC pfnFunc);
398
399 //////////////////////////////////////////////////////////////////////////
400 /// @brief Set depth stencil state
401 /// @param hContext - Handle passed back from SwrCreateContext
402 /// @param pState - Pointer to state.
403 void SWR_API SwrSetDepthStencilState(
404 HANDLE hContext,
405 SWR_DEPTH_STENCIL_STATE *pState);
406
407 //////////////////////////////////////////////////////////////////////////
408 /// @brief Set backend state
409 /// @param hContext - Handle passed back from SwrCreateContext
410 /// @param pState - Pointer to state.
411 void SWR_API SwrSetBackendState(
412 HANDLE hContext,
413 SWR_BACKEND_STATE *pState);
414
415 //////////////////////////////////////////////////////////////////////////
416 /// @brief Set pixel shader state
417 /// @param hContext - Handle passed back from SwrCreateContext
418 /// @param pState - Pointer to state.
419 void SWR_API SwrSetPixelShaderState(
420 HANDLE hContext,
421 SWR_PS_STATE *pState);
422
423 //////////////////////////////////////////////////////////////////////////
424 /// @brief Set blend state
425 /// @param hContext - Handle passed back from SwrCreateContext
426 /// @param pState - Pointer to state.
427 void SWR_API SwrSetBlendState(
428 HANDLE hContext,
429 SWR_BLEND_STATE *pState);
430
431 //////////////////////////////////////////////////////////////////////////
432 /// @brief Set blend function
433 /// @param hContext - Handle passed back from SwrCreateContext
434 /// @param renderTarget - render target index
435 /// @param pfnBlendFunc - function pointer
436 void SWR_API SwrSetBlendFunc(
437 HANDLE hContext,
438 uint32_t renderTarget,
439 PFN_BLEND_JIT_FUNC pfnBlendFunc);
440
441 //////////////////////////////////////////////////////////////////////////
442 /// @brief SwrDraw
443 /// @param hContext - Handle passed back from SwrCreateContext
444 /// @param topology - Specifies topology for draw.
445 /// @param startVertex - Specifies start vertex in vertex buffer for draw.
446 /// @param primCount - Number of vertices.
447 void SWR_API SwrDraw(
448 HANDLE hContext,
449 PRIMITIVE_TOPOLOGY topology,
450 uint32_t startVertex,
451 uint32_t primCount);
452
453 //////////////////////////////////////////////////////////////////////////
454 /// @brief SwrDrawInstanced
455 /// @param hContext - Handle passed back from SwrCreateContext
456 /// @param topology - Specifies topology for draw.
457 /// @param numVertsPerInstance - How many vertices to read sequentially from vertex data.
458 /// @param numInstances - How many instances to render.
459 /// @param startVertex - Specifies start vertex for draw. (vertex data)
460 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
461 void SWR_API SwrDrawInstanced(
462 HANDLE hContext,
463 PRIMITIVE_TOPOLOGY topology,
464 uint32_t numVertsPerInstance,
465 uint32_t numInstances,
466 uint32_t startVertex,
467 uint32_t startInstance);
468
469 //////////////////////////////////////////////////////////////////////////
470 /// @brief DrawIndexed
471 /// @param hContext - Handle passed back from SwrCreateContext
472 /// @param topology - Specifies topology for draw.
473 /// @param numIndices - Number of indices to read sequentially from index buffer.
474 /// @param indexOffset - Starting index into index buffer.
475 /// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
476 void SWR_API SwrDrawIndexed(
477 HANDLE hContext,
478 PRIMITIVE_TOPOLOGY topology,
479 uint32_t numIndices,
480 uint32_t indexOffset,
481 int32_t baseVertex);
482
483 //////////////////////////////////////////////////////////////////////////
484 /// @brief SwrDrawIndexedInstanced
485 /// @param hContext - Handle passed back from SwrCreateContext
486 /// @param topology - Specifies topology for draw.
487 /// @param numIndices - Number of indices to read sequentially from index buffer.
488 /// @param numInstances - Number of instances to render.
489 /// @param indexOffset - Starting index into index buffer.
490 /// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
491 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
492 void SWR_API SwrDrawIndexedInstanced(
493 HANDLE hContext,
494 PRIMITIVE_TOPOLOGY topology,
495 uint32_t numIndices,
496 uint32_t numInstances,
497 uint32_t indexOffset,
498 int32_t baseVertex,
499 uint32_t startInstance);
500
501 //////////////////////////////////////////////////////////////////////////
502 /// @brief SwrInvalidateTiles
503 /// @param hContext - Handle passed back from SwrCreateContext
504 /// @param attachmentMask - The mask specifies which surfaces attached to the hottiles to invalidate.
505 /// @param invalidateRect - The pixel-coordinate rectangle to invalidate. This will be expanded to
506 /// be hottile size-aligned.
507 void SWR_API SwrInvalidateTiles(
508 HANDLE hContext,
509 uint32_t attachmentMask,
510 const SWR_RECT& invalidateRect);
511
512 //////////////////////////////////////////////////////////////////////////
513 /// @brief SwrDiscardRect
514 /// @param hContext - Handle passed back from SwrCreateContext
515 /// @param attachmentMask - The mask specifies which surfaces attached to the hottiles to discard.
516 /// @param rect - The pixel-coordinate rectangle to discard. Only fully-covered hottiles will be
517 /// discarded.
518 void SWR_API SwrDiscardRect(
519 HANDLE hContext,
520 uint32_t attachmentMask,
521 const SWR_RECT& rect);
522
523 //////////////////////////////////////////////////////////////////////////
524 /// @brief SwrDispatch
525 /// @param hContext - Handle passed back from SwrCreateContext
526 /// @param threadGroupCountX - Number of thread groups dispatched in X direction
527 /// @param threadGroupCountY - Number of thread groups dispatched in Y direction
528 /// @param threadGroupCountZ - Number of thread groups dispatched in Z direction
529 void SWR_API SwrDispatch(
530 HANDLE hContext,
531 uint32_t threadGroupCountX,
532 uint32_t threadGroupCountY,
533 uint32_t threadGroupCountZ);
534
535
536 enum SWR_TILE_STATE
537 {
538 SWR_TILE_INVALID = 0, // tile is in unitialized state and should be loaded with surface contents before rendering
539 SWR_TILE_DIRTY = 2, // tile contains newer data than surface it represents
540 SWR_TILE_RESOLVED = 3, // is in sync with surface it represents
541 };
542
543 /// @todo Add a good description for what attachments are and when and why you would use the different SWR_TILE_STATEs.
544 void SWR_API SwrStoreTiles(
545 HANDLE hContext,
546 SWR_RENDERTARGET_ATTACHMENT attachment,
547 SWR_TILE_STATE postStoreTileState,
548 const SWR_RECT& storeRect);
549
550
551 //////////////////////////////////////////////////////////////////////////
552 /// @brief SwrClearRenderTarget - Clear attached render targets / depth / stencil
553 /// @param hContext - Handle passed back from SwrCreateContext
554 /// @param clearMask - combination of SWR_CLEAR_COLOR / SWR_CLEAR_DEPTH / SWR_CLEAR_STENCIL flags (or SWR_CLEAR_NONE)
555 /// @param clearColor - color use for clearing render targets
556 /// @param z - depth value use for clearing depth buffer
557 /// @param stencil - stencil value used for clearing stencil buffer
558 /// @param clearRect - The pixel-coordinate rectangle to clear in all cleared buffers
559 void SWR_API SwrClearRenderTarget(
560 HANDLE hContext,
561 uint32_t clearMask,
562 const float clearColor[4],
563 float z,
564 uint8_t stencil,
565 const SWR_RECT& clearRect);
566
567 //////////////////////////////////////////////////////////////////////////
568 /// @brief SwrSetRastyState
569 /// @param hContext - Handle passed back from SwrCreateContext
570 /// @param pRastState - New SWR_RASTSTATE used for SwrDraw* commands
571 void SWR_API SwrSetRastState(
572 HANDLE hContext,
573 const SWR_RASTSTATE *pRastState);
574
575 //////////////////////////////////////////////////////////////////////////
576 /// @brief SwrSetViewports
577 /// @param hContext - Handle passed back from SwrCreateContext
578 /// @param numViewports - number of viewports passed in
579 /// @param pViewports - Specifies extents of viewport.
580 /// @param pMatrices - If not specified then SWR computes a default one.
581 void SWR_API SwrSetViewports(
582 HANDLE hContext,
583 uint32_t numViewports,
584 const SWR_VIEWPORT* pViewports,
585 const SWR_VIEWPORT_MATRICES* pMatrices);
586
587 //////////////////////////////////////////////////////////////////////////
588 /// @brief SwrSetScissorRects
589 /// @param hContext - Handle passed back from SwrCreateContext
590 /// @param numScissors - number of scissors passed in
591 /// @param pScissors - array of scissors
592 void SWR_API SwrSetScissorRects(
593 HANDLE hContext,
594 uint32_t numScissors,
595 const SWR_RECT* pScissors);
596
597 //////////////////////////////////////////////////////////////////////////
598 /// @brief Returns a pointer to the private context state for the current
599 /// draw operation. This is used for external componets such as the
600 /// sampler.
601 ///
602 /// @note Client needs to resend private state prior to each draw call.
603 /// Also, SWR is responsible for the private state memory.
604 /// @param hContext - Handle passed back from SwrCreateContext
605 VOID* SWR_API SwrGetPrivateContextState(
606 HANDLE hContext);
607
608 //////////////////////////////////////////////////////////////////////////
609 /// @brief Clients can use this to allocate memory for draw/dispatch
610 /// operations. The memory will automatically be freed once operation
611 /// has completed. Client can use this to allocate binding tables,
612 /// etc. needed for shader execution.
613 /// @param hContext - Handle passed back from SwrCreateContext
614 /// @param size - Size of allocation
615 /// @param align - Alignment needed for allocation.
616 VOID* SWR_API SwrAllocDrawContextMemory(
617 HANDLE hContext,
618 uint32_t size,
619 uint32_t align);
620
621 //////////////////////////////////////////////////////////////////////////
622 /// @brief Enables stats counting
623 /// @param hContext - Handle passed back from SwrCreateContext
624 /// @param enable - If true then counts are incremented.
625 void SWR_API SwrEnableStats(
626 HANDLE hContext,
627 bool enable);
628
629 //////////////////////////////////////////////////////////////////////////
630 /// @brief Mark end of frame - used for performance profiling
631 /// @param hContext - Handle passed back from SwrCreateContext
632 void SWR_API SwrEndFrame(
633 HANDLE hContext);
634
635 #endif//__SWR_API_H__