1 /****************************************************************************
2 * Copyright (C) 2014-2016 Intel Corporation. All Rights Reserved.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * @brief API definitions
27 ******************************************************************************/
32 #include "common/os.h"
37 #include "common/intrin.h"
38 #include "common/formats.h"
39 #include "core/state.h"
41 typedef void(SWR_API
*PFN_CALLBACK_FUNC
)(uint64_t data
, uint64_t data2
, uint64_t data3
);
43 //////////////////////////////////////////////////////////////////////////
44 /// @brief Rectangle structure
47 int32_t xmin
; ///< inclusive
48 int32_t ymin
; ///< inclusive
49 int32_t xmax
; ///< exclusive
50 int32_t ymax
; ///< exclusive
52 bool operator == (const SWR_RECT
& rhs
)
54 return (this->ymin
== rhs
.ymin
&&
55 this->ymax
== rhs
.ymax
&&
56 this->xmin
== rhs
.xmin
&&
57 this->xmax
== rhs
.xmax
);
60 bool operator != (const SWR_RECT
& rhs
)
62 return !(*this == rhs
);
65 SWR_RECT
& Intersect(const SWR_RECT
& other
)
67 this->xmin
= std::max(this->xmin
, other
.xmin
);
68 this->ymin
= std::max(this->ymin
, other
.ymin
);
69 this->xmax
= std::min(this->xmax
, other
.xmax
);
70 this->ymax
= std::min(this->ymax
, other
.ymax
);
72 if (xmax
- xmin
< 0 ||
76 ymin
= ymax
= xmin
= xmax
= 0;
81 SWR_RECT
& operator &= (const SWR_RECT
& other
)
83 return Intersect(other
);
86 SWR_RECT
& Union(const SWR_RECT
& other
)
88 this->xmin
= std::min(this->xmin
, other
.xmin
);
89 this->ymin
= std::min(this->ymin
, other
.ymin
);
90 this->xmax
= std::max(this->xmax
, other
.xmax
);
91 this->ymax
= std::max(this->ymax
, other
.ymax
);
96 SWR_RECT
& operator |= (const SWR_RECT
& other
)
101 void Translate(int32_t x
, int32_t y
)
110 //////////////////////////////////////////////////////////////////////////
111 /// @brief Function signature for load hot tiles
112 /// @param hPrivateContext - handle to private data
113 /// @param dstFormat - format of the hot tile
114 /// @param renderTargetIndex - render target to store, can be color, depth or stencil
115 /// @param x - destination x coordinate
116 /// @param y - destination y coordinate
117 /// @param pDstHotTile - pointer to the hot tile surface
118 typedef void(SWR_API
*PFN_LOAD_TILE
)(HANDLE hPrivateContext
, SWR_FORMAT dstFormat
,
119 SWR_RENDERTARGET_ATTACHMENT renderTargetIndex
,
120 uint32_t x
, uint32_t y
, uint32_t renderTargetArrayIndex
, uint8_t *pDstHotTile
);
122 //////////////////////////////////////////////////////////////////////////
123 /// @brief Function signature for store hot tiles
124 /// @param hPrivateContext - handle to private data
125 /// @param srcFormat - format of the hot tile
126 /// @param renderTargetIndex - render target to store, can be color, depth or stencil
127 /// @param x - destination x coordinate
128 /// @param y - destination y coordinate
129 /// @param pSrcHotTile - pointer to the hot tile surface
130 typedef void(SWR_API
*PFN_STORE_TILE
)(HANDLE hPrivateContext
, SWR_FORMAT srcFormat
,
131 SWR_RENDERTARGET_ATTACHMENT renderTargetIndex
,
132 uint32_t x
, uint32_t y
, uint32_t renderTargetArrayIndex
, uint8_t *pSrcHotTile
);
134 //////////////////////////////////////////////////////////////////////////
135 /// @brief Function signature for clearing from the hot tiles clear value
136 /// @param hPrivateContext - handle to private data
137 /// @param renderTargetIndex - render target to store, can be color, depth or stencil
138 /// @param x - destination x coordinate
139 /// @param y - destination y coordinate
140 /// @param renderTargetArrayIndex - render target array offset from arrayIndex
141 /// @param pClearColor - pointer to the hot tile's clear value
142 typedef void(SWR_API
*PFN_CLEAR_TILE
)(HANDLE hPrivateContext
,
143 SWR_RENDERTARGET_ATTACHMENT rtIndex
,
144 uint32_t x
, uint32_t y
, uint32_t renderTargetArrayIndex
, const float* pClearColor
);
146 //////////////////////////////////////////////////////////////////////////
147 /// @brief Callback to allow driver to update their copy of streamout write offset.
148 /// This is call is made for any draw operation that has streamout enabled
149 /// and has updated the write offset.
150 /// @param hPrivateContext - handle to private data
151 /// @param soBufferSlot - buffer slot for write offset
152 /// @param soWriteOffset - update value for so write offset.
153 typedef void(SWR_API
*PFN_UPDATE_SO_WRITE_OFFSET
)(HANDLE hPrivateContext
,
154 uint32_t soBufferSlot
, uint32_t soWriteOffset
);
156 //////////////////////////////////////////////////////////////////////////
157 /// @brief Callback to allow driver to update their copy of stats.
158 /// @param hPrivateContext - handle to private data
159 /// @param pStats - pointer to draw stats
160 typedef void(SWR_API
*PFN_UPDATE_STATS
)(HANDLE hPrivateContext
,
161 const SWR_STATS
* pStats
);
163 //////////////////////////////////////////////////////////////////////////
164 /// @brief Callback to allow driver to update their copy of FE stats.
165 /// @note Its optimal to have a separate callback for FE stats since
166 /// there is only one DC per FE thread. This means we do not have
167 /// to sum up the stats across all of the workers.
168 /// @param hPrivateContext - handle to private data
169 /// @param pStats - pointer to draw stats
170 typedef void(SWR_API
*PFN_UPDATE_STATS_FE
)(HANDLE hPrivateContext
,
171 const SWR_STATS_FE
* pStats
);
173 //////////////////////////////////////////////////////////////////////////
175 /// Forward Declaration (see rdtsc_buckets.h for full definition)
176 /////////////////////////////////////////////////////////////////////////
179 //////////////////////////////////////////////////////////////////////////
180 /// SWR_THREADING_INFO
181 /////////////////////////////////////////////////////////////////////////
182 struct SWR_THREADING_INFO
184 uint32_t MAX_WORKER_THREADS
;
185 uint32_t MAX_NUMA_NODES
;
186 uint32_t MAX_CORES_PER_NUMA_NODE
;
187 uint32_t MAX_THREADS_PER_CORE
;
188 bool SINGLE_THREADED
;
191 //////////////////////////////////////////////////////////////////////////
192 /// SWR_CREATECONTEXT_INFO
193 /////////////////////////////////////////////////////////////////////////
194 struct SWR_CREATECONTEXT_INFO
196 // External functions (e.g. sampler) need per draw context state.
197 // Use SwrGetPrivateContextState() to access private state.
198 uint32_t privateStateSize
;
200 // Callback functions
201 PFN_LOAD_TILE pfnLoadTile
;
202 PFN_STORE_TILE pfnStoreTile
;
203 PFN_CLEAR_TILE pfnClearTile
;
204 PFN_UPDATE_SO_WRITE_OFFSET pfnUpdateSoWriteOffset
;
205 PFN_UPDATE_STATS pfnUpdateStats
;
206 PFN_UPDATE_STATS_FE pfnUpdateStatsFE
;
209 // Pointer to rdtsc buckets mgr returned to the caller.
210 // Only populated when KNOB_ENABLE_RDTSC is set
211 BucketManager
* pBucketMgr
;
213 // Output: size required memory passed to for SwrSaveState / SwrRestoreState
214 size_t contextSaveSize
;
216 // Input (optional): Threading info that overrides any set KNOB values.
217 SWR_THREADING_INFO
* pThreadInfo
;
220 //////////////////////////////////////////////////////////////////////////
221 /// @brief Create SWR Context.
222 /// @param pCreateInfo - pointer to creation info.
223 SWR_FUNC(HANDLE
, SwrCreateContext
,
224 SWR_CREATECONTEXT_INFO
* pCreateInfo
);
226 //////////////////////////////////////////////////////////////////////////
227 /// @brief Destroys SWR Context.
228 /// @param hContext - Handle passed back from SwrCreateContext
229 SWR_FUNC(void, SwrDestroyContext
,
232 //////////////////////////////////////////////////////////////////////////
233 /// @brief Saves API state associated with hContext
234 /// @param hContext - Handle passed back from SwrCreateContext
235 /// @param pOutputStateBlock - Memory block to receive API state data
236 /// @param memSize - Size of memory pointed to by pOutputStateBlock
237 SWR_FUNC(void, SwrSaveState
,
239 void* pOutputStateBlock
,
242 //////////////////////////////////////////////////////////////////////////
243 /// @brief Restores API state to hContext previously saved with SwrSaveState
244 /// @param hContext - Handle passed back from SwrCreateContext
245 /// @param pStateBlock - Memory block to read API state data from
246 /// @param memSize - Size of memory pointed to by pStateBlock
247 SWR_FUNC(void, SwrRestoreState
,
249 const void* pStateBlock
,
252 //////////////////////////////////////////////////////////////////////////
253 /// @brief Sync cmd. Executes the callback func when all rendering up to this sync
254 /// has been completed
255 /// @param hContext - Handle passed back from SwrCreateContext
256 /// @param pfnFunc - pointer to callback function,
257 /// @param userData - user data to pass back
258 SWR_FUNC(void, SwrSync
,
260 PFN_CALLBACK_FUNC pfnFunc
,
265 //////////////////////////////////////////////////////////////////////////
266 /// @brief Stall cmd. Stalls the backend until all previous work has been completed.
267 /// Frontend work can continue to make progress
268 /// @param hContext - Handle passed back from SwrCreateContext
269 SWR_FUNC(void, SwrStallBE
,
272 //////////////////////////////////////////////////////////////////////////
273 /// @brief Blocks until all rendering has been completed.
274 /// @param hContext - Handle passed back from SwrCreateContext
275 SWR_FUNC(void, SwrWaitForIdle
,
278 //////////////////////////////////////////////////////////////////////////
279 /// @brief Blocks until all FE rendering has been completed.
280 /// @param hContext - Handle passed back from SwrCreateContext
281 SWR_FUNC(void, SwrWaitForIdleFE
,
284 //////////////////////////////////////////////////////////////////////////
285 /// @brief Set vertex buffer state.
286 /// @param hContext - Handle passed back from SwrCreateContext
287 /// @param numBuffers - Number of vertex buffer state descriptors.
288 /// @param pVertexBuffers - Array of vertex buffer state descriptors.
289 SWR_FUNC(void, SwrSetVertexBuffers
,
292 const SWR_VERTEX_BUFFER_STATE
* pVertexBuffers
);
294 //////////////////////////////////////////////////////////////////////////
295 /// @brief Set index buffer
296 /// @param hContext - Handle passed back from SwrCreateContext
297 /// @param pIndexBuffer - Index buffer.
298 SWR_FUNC(void, SwrSetIndexBuffer
,
300 const SWR_INDEX_BUFFER_STATE
* pIndexBuffer
);
302 //////////////////////////////////////////////////////////////////////////
303 /// @brief Set fetch shader pointer.
304 /// @param hContext - Handle passed back from SwrCreateContext
305 /// @param pfnFetchFunc - Pointer to shader.
306 SWR_FUNC(void, SwrSetFetchFunc
,
308 PFN_FETCH_FUNC pfnFetchFunc
);
310 //////////////////////////////////////////////////////////////////////////
311 /// @brief Set streamout shader pointer.
312 /// @param hContext - Handle passed back from SwrCreateContext
313 /// @param pfnSoFunc - Pointer to shader.
314 /// @param streamIndex - specifies stream
315 SWR_FUNC(void, SwrSetSoFunc
,
317 PFN_SO_FUNC pfnSoFunc
,
318 uint32_t streamIndex
);
320 //////////////////////////////////////////////////////////////////////////
321 /// @brief Set streamout state
322 /// @param hContext - Handle passed back from SwrCreateContext
323 /// @param pSoState - Pointer to streamout state.
324 SWR_FUNC(void, SwrSetSoState
,
326 SWR_STREAMOUT_STATE
* pSoState
);
328 //////////////////////////////////////////////////////////////////////////
329 /// @brief Set streamout buffer state
330 /// @param hContext - Handle passed back from SwrCreateContext
331 /// @param pSoBuffer - Pointer to streamout buffer.
332 /// @param slot - Slot to bind SO buffer to.
333 SWR_FUNC(void, SwrSetSoBuffers
,
335 SWR_STREAMOUT_BUFFER
* pSoBuffer
,
338 //////////////////////////////////////////////////////////////////////////
339 /// @brief Set vertex shader pointer.
340 /// @param hContext - Handle passed back from SwrCreateContext
341 /// @param pfnVertexFunc - Pointer to shader.
342 SWR_FUNC(void, SwrSetVertexFunc
,
344 PFN_VERTEX_FUNC pfnVertexFunc
);
346 //////////////////////////////////////////////////////////////////////////
347 /// @brief Set frontend state.
348 /// @param hContext - Handle passed back from SwrCreateContext
349 /// @param pState - Pointer to state
350 SWR_FUNC(void, SwrSetFrontendState
,
352 SWR_FRONTEND_STATE
*pState
);
354 //////////////////////////////////////////////////////////////////////////
355 /// @brief Set geometry shader state.
356 /// @param hContext - Handle passed back from SwrCreateContext
357 /// @param pState - Pointer to state
358 SWR_FUNC(void, SwrSetGsState
,
360 SWR_GS_STATE
*pState
);
362 //////////////////////////////////////////////////////////////////////////
363 /// @brief Set geometry shader
364 /// @param hContext - Handle passed back from SwrCreateContext
365 /// @param pState - Pointer to geometry shader function
366 SWR_FUNC(void, SwrSetGsFunc
,
368 PFN_GS_FUNC pfnGsFunc
);
370 //////////////////////////////////////////////////////////////////////////
371 /// @brief Set compute shader
372 /// @param hContext - Handle passed back from SwrCreateContext
373 /// @param pfnCsFunc - Pointer to compute shader function
374 /// @param totalThreadsInGroup - product of thread group dimensions.
375 /// @param totalSpillFillSize - size in bytes needed for spill/fill.
376 /// @param scratchSpaceSizePerInstance - size of the scratch space needed per simd instance
377 /// @param numInstances - number of simd instances that are run per execution of the shader
378 SWR_FUNC(void, SwrSetCsFunc
,
380 PFN_CS_FUNC pfnCsFunc
,
381 uint32_t totalThreadsInGroup
,
382 uint32_t totalSpillFillSize
,
383 uint32_t scratchSpaceSizePerInstance
,
384 uint32_t numInstances
387 //////////////////////////////////////////////////////////////////////////
388 /// @brief Set tessellation state.
389 /// @param hContext - Handle passed back from SwrCreateContext
390 /// @param pState - Pointer to state
391 SWR_FUNC(void, SwrSetTsState
,
393 SWR_TS_STATE
*pState
);
395 //////////////////////////////////////////////////////////////////////////
396 /// @brief Set hull shader
397 /// @param hContext - Handle passed back from SwrCreateContext
398 /// @param pfnFunc - Pointer to shader function
399 SWR_FUNC(void, SwrSetHsFunc
,
401 PFN_HS_FUNC pfnFunc
);
403 //////////////////////////////////////////////////////////////////////////
404 /// @brief Set domain shader
405 /// @param hContext - Handle passed back from SwrCreateContext
406 /// @param pfnFunc - Pointer to shader function
407 SWR_FUNC(void, SwrSetDsFunc
,
409 PFN_DS_FUNC pfnFunc
);
411 //////////////////////////////////////////////////////////////////////////
412 /// @brief Set depth stencil state
413 /// @param hContext - Handle passed back from SwrCreateContext
414 /// @param pState - Pointer to state.
415 SWR_FUNC(void, SwrSetDepthStencilState
,
417 SWR_DEPTH_STENCIL_STATE
*pState
);
419 //////////////////////////////////////////////////////////////////////////
420 /// @brief Set backend state
421 /// @param hContext - Handle passed back from SwrCreateContext
422 /// @param pState - Pointer to state.
423 SWR_FUNC(void, SwrSetBackendState
,
425 SWR_BACKEND_STATE
*pState
);
427 //////////////////////////////////////////////////////////////////////////
428 /// @brief Set depth bounds state
429 /// @param hContext - Handle passed back from SwrCreateContext
430 /// @param pState - Pointer to state.
431 SWR_FUNC(void, SwrSetDepthBoundsState
,
433 SWR_DEPTH_BOUNDS_STATE
*pState
);
435 //////////////////////////////////////////////////////////////////////////
436 /// @brief Set pixel shader state
437 /// @param hContext - Handle passed back from SwrCreateContext
438 /// @param pState - Pointer to state.
439 SWR_FUNC(void, SwrSetPixelShaderState
,
441 SWR_PS_STATE
*pState
);
443 //////////////////////////////////////////////////////////////////////////
444 /// @brief Set blend state
445 /// @param hContext - Handle passed back from SwrCreateContext
446 /// @param pState - Pointer to state.
447 SWR_FUNC(void, SwrSetBlendState
,
449 SWR_BLEND_STATE
*pState
);
451 //////////////////////////////////////////////////////////////////////////
452 /// @brief Set blend function
453 /// @param hContext - Handle passed back from SwrCreateContext
454 /// @param renderTarget - render target index
455 /// @param pfnBlendFunc - function pointer
456 SWR_FUNC(void, SwrSetBlendFunc
,
458 uint32_t renderTarget
,
459 PFN_BLEND_JIT_FUNC pfnBlendFunc
);
461 //////////////////////////////////////////////////////////////////////////
463 /// @param hContext - Handle passed back from SwrCreateContext
464 /// @param topology - Specifies topology for draw.
465 /// @param startVertex - Specifies start vertex in vertex buffer for draw.
466 /// @param primCount - Number of vertices.
467 SWR_FUNC(void, SwrDraw
,
469 PRIMITIVE_TOPOLOGY topology
,
470 uint32_t startVertex
,
473 //////////////////////////////////////////////////////////////////////////
474 /// @brief SwrDrawInstanced
475 /// @param hContext - Handle passed back from SwrCreateContext
476 /// @param topology - Specifies topology for draw.
477 /// @param numVertsPerInstance - How many vertices to read sequentially from vertex data.
478 /// @param numInstances - How many instances to render.
479 /// @param startVertex - Specifies start vertex for draw. (vertex data)
480 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
481 SWR_FUNC(void, SwrDrawInstanced
,
483 PRIMITIVE_TOPOLOGY topology
,
484 uint32_t numVertsPerInstance
,
485 uint32_t numInstances
,
486 uint32_t startVertex
,
487 uint32_t startInstance
);
489 //////////////////////////////////////////////////////////////////////////
490 /// @brief DrawIndexed
491 /// @param hContext - Handle passed back from SwrCreateContext
492 /// @param topology - Specifies topology for draw.
493 /// @param numIndices - Number of indices to read sequentially from index buffer.
494 /// @param indexOffset - Starting index into index buffer.
495 /// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
496 SWR_FUNC(void, SwrDrawIndexed
,
498 PRIMITIVE_TOPOLOGY topology
,
500 uint32_t indexOffset
,
503 //////////////////////////////////////////////////////////////////////////
504 /// @brief SwrDrawIndexedInstanced
505 /// @param hContext - Handle passed back from SwrCreateContext
506 /// @param topology - Specifies topology for draw.
507 /// @param numIndices - Number of indices to read sequentially from index buffer.
508 /// @param numInstances - Number of instances to render.
509 /// @param indexOffset - Starting index into index buffer.
510 /// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
511 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
512 SWR_FUNC(void, SwrDrawIndexedInstanced
,
514 PRIMITIVE_TOPOLOGY topology
,
516 uint32_t numInstances
,
517 uint32_t indexOffset
,
519 uint32_t startInstance
);
521 //////////////////////////////////////////////////////////////////////////
522 /// @brief SwrInvalidateTiles
523 /// @param hContext - Handle passed back from SwrCreateContext
524 /// @param attachmentMask - The mask specifies which surfaces attached to the hottiles to invalidate.
525 /// @param invalidateRect - The pixel-coordinate rectangle to invalidate. This will be expanded to
526 /// be hottile size-aligned.
527 SWR_FUNC(void, SwrInvalidateTiles
,
529 uint32_t attachmentMask
,
530 const SWR_RECT
& invalidateRect
);
532 //////////////////////////////////////////////////////////////////////////
533 /// @brief SwrDiscardRect
534 /// @param hContext - Handle passed back from SwrCreateContext
535 /// @param attachmentMask - The mask specifies which surfaces attached to the hottiles to discard.
536 /// @param rect - The pixel-coordinate rectangle to discard. Only fully-covered hottiles will be
538 SWR_FUNC(void, SwrDiscardRect
,
540 uint32_t attachmentMask
,
541 const SWR_RECT
& rect
);
543 //////////////////////////////////////////////////////////////////////////
544 /// @brief SwrDispatch
545 /// @param hContext - Handle passed back from SwrCreateContext
546 /// @param threadGroupCountX - Number of thread groups dispatched in X direction
547 /// @param threadGroupCountY - Number of thread groups dispatched in Y direction
548 /// @param threadGroupCountZ - Number of thread groups dispatched in Z direction
549 SWR_FUNC(void, SwrDispatch
,
551 uint32_t threadGroupCountX
,
552 uint32_t threadGroupCountY
,
553 uint32_t threadGroupCountZ
);
558 SWR_TILE_INVALID
= 0, // tile is in unitialized state and should be loaded with surface contents before rendering
559 SWR_TILE_DIRTY
= 2, // tile contains newer data than surface it represents
560 SWR_TILE_RESOLVED
= 3, // is in sync with surface it represents
563 /// @todo Add a good description for what attachments are and when and why you would use the different SWR_TILE_STATEs.
564 SWR_FUNC(void, SwrStoreTiles
,
566 uint32_t attachmentMask
,
567 SWR_TILE_STATE postStoreTileState
,
568 const SWR_RECT
& storeRect
);
571 //////////////////////////////////////////////////////////////////////////
572 /// @brief SwrClearRenderTarget - Clear attached render targets / depth / stencil
573 /// @param hContext - Handle passed back from SwrCreateContext
574 /// @param attachmentMask - combination of SWR_ATTACHMENT_*_BIT attachments to clear
575 /// @param renderTargetArrayIndex - the RT array index to clear
576 /// @param clearColor - color use for clearing render targets
577 /// @param z - depth value use for clearing depth buffer
578 /// @param stencil - stencil value used for clearing stencil buffer
579 /// @param clearRect - The pixel-coordinate rectangle to clear in all cleared buffers
580 SWR_FUNC(void, SwrClearRenderTarget
,
582 uint32_t attachmentMask
,
583 uint32_t renderTargetArrayIndex
,
584 const float clearColor
[4],
587 const SWR_RECT
& clearRect
);
589 //////////////////////////////////////////////////////////////////////////
590 /// @brief SwrSetRastState
591 /// @param hContext - Handle passed back from SwrCreateContext
592 /// @param pRastState - New SWR_RASTSTATE used for SwrDraw* commands
593 SWR_FUNC(void, SwrSetRastState
,
595 const SWR_RASTSTATE
*pRastState
);
597 //////////////////////////////////////////////////////////////////////////
598 /// @brief SwrSetViewports
599 /// @param hContext - Handle passed back from SwrCreateContext
600 /// @param numViewports - number of viewports passed in
601 /// @param pViewports - Specifies extents of viewport.
602 /// @param pMatrices - If not specified then SWR computes a default one.
603 SWR_FUNC(void, SwrSetViewports
,
605 uint32_t numViewports
,
606 const SWR_VIEWPORT
* pViewports
,
607 const SWR_VIEWPORT_MATRICES
* pMatrices
);
609 //////////////////////////////////////////////////////////////////////////
610 /// @brief SwrSetScissorRects
611 /// @param hContext - Handle passed back from SwrCreateContext
612 /// @param numScissors - number of scissors passed in
613 /// @param pScissors - array of scissors
614 SWR_FUNC(void, SwrSetScissorRects
,
616 uint32_t numScissors
,
617 const SWR_RECT
* pScissors
);
619 //////////////////////////////////////////////////////////////////////////
620 /// @brief Returns a pointer to the private context state for the current
621 /// draw operation. This is used for external componets such as the
624 /// @note Client needs to resend private state prior to each draw call.
625 /// Also, SWR is responsible for the private state memory.
626 /// @param hContext - Handle passed back from SwrCreateContext
627 SWR_FUNC(void*, SwrGetPrivateContextState
,
630 //////////////////////////////////////////////////////////////////////////
631 /// @brief Clients can use this to allocate memory for draw/dispatch
632 /// operations. The memory will automatically be freed once operation
633 /// has completed. Client can use this to allocate binding tables,
634 /// etc. needed for shader execution.
635 /// @param hContext - Handle passed back from SwrCreateContext
636 /// @param size - Size of allocation
637 /// @param align - Alignment needed for allocation.
638 SWR_FUNC(void*, SwrAllocDrawContextMemory
,
643 //////////////////////////////////////////////////////////////////////////
644 /// @brief Enables stats counting
645 /// @param hContext - Handle passed back from SwrCreateContext
646 /// @param enable - If true then counts are incremented.
647 SWR_FUNC(void, SwrEnableStatsFE
,
651 //////////////////////////////////////////////////////////////////////////
652 /// @brief Enables stats counting
653 /// @param hContext - Handle passed back from SwrCreateContext
654 /// @param enable - If true then counts are incremented.
655 SWR_FUNC(void, SwrEnableStatsBE
,
659 //////////////////////////////////////////////////////////////////////////
660 /// @brief Mark end of frame - used for performance profiling
661 /// @param hContext - Handle passed back from SwrCreateContext
662 SWR_FUNC(void, SwrEndFrame
,
665 //////////////////////////////////////////////////////////////////////////
666 /// @brief Initialize swr backend and memory internal tables
667 SWR_FUNC(void, SwrInit
);
670 //////////////////////////////////////////////////////////////////////////
671 /// @brief Loads a full hottile from a render surface
672 /// @param hPrivateContext - Handle to private DC
673 /// @param dstFormat - Format for hot tile.
674 /// @param renderTargetIndex - Index to src render target
675 /// @param x, y - Coordinates to raster tile.
676 /// @param pDstHotTile - Pointer to Hot Tile
677 SWR_FUNC(void, SwrLoadHotTile
,
678 const SWR_SURFACE_STATE
*pSrcSurface
,
679 SWR_FORMAT dstFormat
,
680 SWR_RENDERTARGET_ATTACHMENT renderTargetIndex
,
681 uint32_t x
, uint32_t y
, uint32_t renderTargetArrayIndex
,
682 uint8_t *pDstHotTile
);
684 //////////////////////////////////////////////////////////////////////////
685 /// @brief Deswizzles and stores a full hottile to a render surface
686 /// @param hPrivateContext - Handle to private DC
687 /// @param srcFormat - Format for hot tile.
688 /// @param renderTargetIndex - Index to destination render target
689 /// @param x, y - Coordinates to raster tile.
690 /// @param pSrcHotTile - Pointer to Hot Tile
691 SWR_FUNC(void, SwrStoreHotTileToSurface
,
692 SWR_SURFACE_STATE
*pDstSurface
,
693 SWR_FORMAT srcFormat
,
694 SWR_RENDERTARGET_ATTACHMENT renderTargetIndex
,
695 uint32_t x
, uint32_t y
, uint32_t renderTargetArrayIndex
,
696 uint8_t *pSrcHotTile
);
698 //////////////////////////////////////////////////////////////////////////
699 /// @brief Writes clear color to every pixel of a render surface
700 /// @param hPrivateContext - Handle to private DC
701 /// @param renderTargetIndex - Index to destination render target
702 /// @param x, y - Coordinates to raster tile.
703 /// @param pClearColor - Pointer to clear color
704 SWR_FUNC(void, SwrStoreHotTileClear
,
705 SWR_SURFACE_STATE
*pDstSurface
,
706 SWR_RENDERTARGET_ATTACHMENT renderTargetIndex
,
709 uint32_t renderTargetArrayIndex
,
710 const float* pClearColor
);
714 PFNSwrCreateContext pfnSwrCreateContext
;
715 PFNSwrDestroyContext pfnSwrDestroyContext
;
716 PFNSwrSaveState pfnSwrSaveState
;
717 PFNSwrRestoreState pfnSwrRestoreState
;
718 PFNSwrSync pfnSwrSync
;
719 PFNSwrStallBE pfnSwrStallBE
;
720 PFNSwrWaitForIdle pfnSwrWaitForIdle
;
721 PFNSwrWaitForIdleFE pfnSwrWaitForIdleFE
;
722 PFNSwrSetVertexBuffers pfnSwrSetVertexBuffers
;
723 PFNSwrSetIndexBuffer pfnSwrSetIndexBuffer
;
724 PFNSwrSetFetchFunc pfnSwrSetFetchFunc
;
725 PFNSwrSetSoFunc pfnSwrSetSoFunc
;
726 PFNSwrSetSoState pfnSwrSetSoState
;
727 PFNSwrSetSoBuffers pfnSwrSetSoBuffers
;
728 PFNSwrSetVertexFunc pfnSwrSetVertexFunc
;
729 PFNSwrSetFrontendState pfnSwrSetFrontendState
;
730 PFNSwrSetGsState pfnSwrSetGsState
;
731 PFNSwrSetGsFunc pfnSwrSetGsFunc
;
732 PFNSwrSetCsFunc pfnSwrSetCsFunc
;
733 PFNSwrSetTsState pfnSwrSetTsState
;
734 PFNSwrSetHsFunc pfnSwrSetHsFunc
;
735 PFNSwrSetDsFunc pfnSwrSetDsFunc
;
736 PFNSwrSetDepthStencilState pfnSwrSetDepthStencilState
;
737 PFNSwrSetBackendState pfnSwrSetBackendState
;
738 PFNSwrSetDepthBoundsState pfnSwrSetDepthBoundsState
;
739 PFNSwrSetPixelShaderState pfnSwrSetPixelShaderState
;
740 PFNSwrSetBlendState pfnSwrSetBlendState
;
741 PFNSwrSetBlendFunc pfnSwrSetBlendFunc
;
742 PFNSwrDraw pfnSwrDraw
;
743 PFNSwrDrawInstanced pfnSwrDrawInstanced
;
744 PFNSwrDrawIndexed pfnSwrDrawIndexed
;
745 PFNSwrDrawIndexedInstanced pfnSwrDrawIndexedInstanced
;
746 PFNSwrInvalidateTiles pfnSwrInvalidateTiles
;
747 PFNSwrDiscardRect pfnSwrDiscardRect
;
748 PFNSwrDispatch pfnSwrDispatch
;
749 PFNSwrStoreTiles pfnSwrStoreTiles
;
750 PFNSwrClearRenderTarget pfnSwrClearRenderTarget
;
751 PFNSwrSetRastState pfnSwrSetRastState
;
752 PFNSwrSetViewports pfnSwrSetViewports
;
753 PFNSwrSetScissorRects pfnSwrSetScissorRects
;
754 PFNSwrGetPrivateContextState pfnSwrGetPrivateContextState
;
755 PFNSwrAllocDrawContextMemory pfnSwrAllocDrawContextMemory
;
756 PFNSwrEnableStatsFE pfnSwrEnableStatsFE
;
757 PFNSwrEnableStatsBE pfnSwrEnableStatsBE
;
758 PFNSwrEndFrame pfnSwrEndFrame
;
759 PFNSwrInit pfnSwrInit
;
760 PFNSwrLoadHotTile pfnSwrLoadHotTile
;
761 PFNSwrStoreHotTileToSurface pfnSwrStoreHotTileToSurface
;
762 PFNSwrStoreHotTileClear pfnSwrStoreHotTileClear
;
766 typedef void (SWR_API
* PFNSwrGetInterface
)(SWR_INTERFACE
&out_funcs
);
767 SWR_VISIBLE
void SWR_API
SwrGetInterface(SWR_INTERFACE
&out_funcs
);