swr/rast: fix USE_SIMD16_FRONTEND issues
[mesa.git] / src / gallium / drivers / swr / rasterizer / core / backend.cpp
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22 *
23 * @file backend.cpp
24 *
25 * @brief Backend handles rasterization, pixel shading and output merger
26 * operations.
27 *
28 ******************************************************************************/
29
30 #include <smmintrin.h>
31
32 #include "backend.h"
33 #include "backend_impl.h"
34 #include "tilemgr.h"
35 #include "memory/tilingtraits.h"
36 #include "core/multisample.h"
37 #include "backends/gen_BackendPixelRate.hpp"
38
39 #include <algorithm>
40
41
42 //////////////////////////////////////////////////////////////////////////
43 /// @brief Process compute work.
44 /// @param pDC - pointer to draw context (dispatch).
45 /// @param workerId - The unique worker ID that is assigned to this thread.
46 /// @param threadGroupId - the linear index for the thread group within the dispatch.
47 void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer, void*& pScratchSpace)
48 {
49 SWR_CONTEXT *pContext = pDC->pContext;
50
51 AR_BEGIN(BEDispatch, pDC->drawId);
52
53 const COMPUTE_DESC* pTaskData = (COMPUTE_DESC*)pDC->pDispatch->GetTasksData();
54 SWR_ASSERT(pTaskData != nullptr);
55
56 // Ensure spill fill memory has been allocated.
57 size_t spillFillSize = pDC->pState->state.totalSpillFillSize;
58 if (spillFillSize && pSpillFillBuffer == nullptr)
59 {
60 pSpillFillBuffer = pDC->pArena->AllocAlignedSync(spillFillSize, KNOB_SIMD_BYTES);
61 }
62
63 size_t scratchSpaceSize = pDC->pState->state.scratchSpaceSize * pDC->pState->state.scratchSpaceNumInstances;
64 if (scratchSpaceSize && pScratchSpace == nullptr)
65 {
66 pScratchSpace = pDC->pArena->AllocAlignedSync(scratchSpaceSize, KNOB_SIMD_BYTES);
67 }
68
69 const API_STATE& state = GetApiState(pDC);
70
71 SWR_CS_CONTEXT csContext{ 0 };
72 csContext.tileCounter = threadGroupId;
73 csContext.dispatchDims[0] = pTaskData->threadGroupCountX;
74 csContext.dispatchDims[1] = pTaskData->threadGroupCountY;
75 csContext.dispatchDims[2] = pTaskData->threadGroupCountZ;
76 csContext.pTGSM = pContext->ppScratch[workerId];
77 csContext.pSpillFillBuffer = (uint8_t*)pSpillFillBuffer;
78 csContext.pScratchSpace = (uint8_t*)pScratchSpace;
79 csContext.scratchSpacePerSimd = pDC->pState->state.scratchSpaceSize;
80
81 state.pfnCsFunc(GetPrivateState(pDC), &csContext);
82
83 UPDATE_STAT_BE(CsInvocations, state.totalThreadsInGroup);
84
85 AR_END(BEDispatch, 1);
86 }
87
88 //////////////////////////////////////////////////////////////////////////
89 /// @brief Process shutdown.
90 /// @param pDC - pointer to draw context (dispatch).
91 /// @param workerId - The unique worker ID that is assigned to this thread.
92 /// @param threadGroupId - the linear index for the thread group within the dispatch.
93 void ProcessShutdownBE(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile, void *pUserData)
94 {
95 // Dummy function
96 }
97
98 void ProcessSyncBE(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile, void *pUserData)
99 {
100 uint32_t x, y;
101 MacroTileMgr::getTileIndices(macroTile, x, y);
102 SWR_ASSERT(x == 0 && y == 0);
103 }
104
105 void ProcessStoreTileBE(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile, STORE_TILES_DESC* pDesc,
106 SWR_RENDERTARGET_ATTACHMENT attachment)
107 {
108 SWR_CONTEXT *pContext = pDC->pContext;
109
110 AR_BEGIN(BEStoreTiles, pDC->drawId);
111
112 SWR_FORMAT srcFormat;
113 switch (attachment)
114 {
115 case SWR_ATTACHMENT_COLOR0:
116 case SWR_ATTACHMENT_COLOR1:
117 case SWR_ATTACHMENT_COLOR2:
118 case SWR_ATTACHMENT_COLOR3:
119 case SWR_ATTACHMENT_COLOR4:
120 case SWR_ATTACHMENT_COLOR5:
121 case SWR_ATTACHMENT_COLOR6:
122 case SWR_ATTACHMENT_COLOR7: srcFormat = KNOB_COLOR_HOT_TILE_FORMAT; break;
123 case SWR_ATTACHMENT_DEPTH: srcFormat = KNOB_DEPTH_HOT_TILE_FORMAT; break;
124 case SWR_ATTACHMENT_STENCIL: srcFormat = KNOB_STENCIL_HOT_TILE_FORMAT; break;
125 default: SWR_INVALID("Unknown attachment: %d", attachment); srcFormat = KNOB_COLOR_HOT_TILE_FORMAT; break;
126 }
127
128 uint32_t x, y;
129 MacroTileMgr::getTileIndices(macroTile, x, y);
130
131 // Only need to store the hottile if it's been rendered to...
132 HOTTILE *pHotTile = pContext->pHotTileMgr->GetHotTileNoLoad(pContext, pDC, macroTile, attachment, false);
133 if (pHotTile)
134 {
135 // clear if clear is pending (i.e., not rendered to), then mark as dirty for store.
136 if (pHotTile->state == HOTTILE_CLEAR)
137 {
138 PFN_CLEAR_TILES pfnClearTiles = gClearTilesTable[srcFormat];
139 SWR_ASSERT(pfnClearTiles != nullptr);
140
141 pfnClearTiles(pDC, attachment, macroTile, pHotTile->renderTargetArrayIndex, pHotTile->clearData, pDesc->rect);
142 }
143
144 if (pHotTile->state == HOTTILE_DIRTY || pDesc->postStoreTileState == (SWR_TILE_STATE)HOTTILE_DIRTY)
145 {
146 int32_t destX = KNOB_MACROTILE_X_DIM * x;
147 int32_t destY = KNOB_MACROTILE_Y_DIM * y;
148
149 pContext->pfnStoreTile(GetPrivateState(pDC), srcFormat,
150 attachment, destX, destY, pHotTile->renderTargetArrayIndex, pHotTile->pBuffer);
151 }
152
153
154 if (pHotTile->state == HOTTILE_DIRTY || pHotTile->state == HOTTILE_RESOLVED)
155 {
156 if (!(pDesc->postStoreTileState == (SWR_TILE_STATE)HOTTILE_DIRTY && pHotTile->state == HOTTILE_RESOLVED))
157 {
158 pHotTile->state = (HOTTILE_STATE)pDesc->postStoreTileState;
159 }
160 }
161 }
162 AR_END(BEStoreTiles, 1);
163 }
164
165 void ProcessStoreTilesBE(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile, void *pData)
166 {
167 STORE_TILES_DESC *pDesc = (STORE_TILES_DESC*)pData;
168
169 unsigned long rt = 0;
170 uint32_t mask = pDesc->attachmentMask;
171 while (_BitScanForward(&rt, mask))
172 {
173 mask &= ~(1 << rt);
174 ProcessStoreTileBE(pDC, workerId, macroTile, pDesc, (SWR_RENDERTARGET_ATTACHMENT)rt);
175 }
176 }
177
178 void ProcessDiscardInvalidateTilesBE(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile, void *pData)
179 {
180 DISCARD_INVALIDATE_TILES_DESC *pDesc = (DISCARD_INVALIDATE_TILES_DESC *)pData;
181 SWR_CONTEXT *pContext = pDC->pContext;
182
183 const int32_t numSamples = GetNumSamples(pDC->pState->state.rastState.sampleCount);
184
185 for (uint32_t i = 0; i < SWR_NUM_ATTACHMENTS; ++i)
186 {
187 if (pDesc->attachmentMask & (1 << i))
188 {
189 HOTTILE *pHotTile = pContext->pHotTileMgr->GetHotTileNoLoad(
190 pContext, pDC, macroTile, (SWR_RENDERTARGET_ATTACHMENT)i, pDesc->createNewTiles, numSamples);
191 if (pHotTile)
192 {
193 pHotTile->state = (HOTTILE_STATE)pDesc->newTileState;
194 }
195 }
196 }
197 }
198
199 template<uint32_t sampleCountT>
200 void BackendNullPS(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t y, SWR_TRIANGLE_DESC &work, RenderOutputBuffers &renderBuffers)
201 {
202 SWR_CONTEXT *pContext = pDC->pContext;
203
204 AR_BEGIN(BENullBackend, pDC->drawId);
205 ///@todo: handle center multisample pattern
206 AR_BEGIN(BESetup, pDC->drawId);
207
208 const API_STATE &state = GetApiState(pDC);
209
210 BarycentricCoeffs coeffs;
211 SetupBarycentricCoeffs(&coeffs, work);
212
213 uint8_t *pDepthBuffer, *pStencilBuffer;
214 SetupRenderBuffers(NULL, &pDepthBuffer, &pStencilBuffer, 0, renderBuffers);
215
216 SWR_PS_CONTEXT psContext;
217 // skip SetupPixelShaderContext(&psContext, ...); // not needed here
218
219 AR_END(BESetup, 0);
220
221 simdscalar vYSamplePosUL = _simd_add_ps(vULOffsetsY, _simd_set1_ps(static_cast<float>(y)));
222
223 const simdscalar dy = _simd_set1_ps(static_cast<float>(SIMD_TILE_Y_DIM));
224 const SWR_MULTISAMPLE_POS& samplePos = state.rastState.samplePositions;
225 for (uint32_t yy = y; yy < y + KNOB_TILE_Y_DIM; yy += SIMD_TILE_Y_DIM)
226 {
227 simdscalar vXSamplePosUL = _simd_add_ps(vULOffsetsX, _simd_set1_ps(static_cast<float>(x)));
228
229 const simdscalar dx = _simd_set1_ps(static_cast<float>(SIMD_TILE_X_DIM));
230
231 for (uint32_t xx = x; xx < x + KNOB_TILE_X_DIM; xx += SIMD_TILE_X_DIM)
232 {
233 // iterate over active samples
234 unsigned long sample = 0;
235 uint32_t sampleMask = state.blendState.sampleMask;
236 while (_BitScanForward(&sample, sampleMask))
237 {
238 sampleMask &= ~(1 << sample);
239
240 simdmask coverageMask = work.coverageMask[sample] & MASK;
241
242 if (coverageMask)
243 {
244 // offset depth/stencil buffers current sample
245 uint8_t *pDepthSample = pDepthBuffer + RasterTileDepthOffset(sample);
246 uint8_t *pStencilSample = pStencilBuffer + RasterTileStencilOffset(sample);
247
248 if (state.depthHottileEnable && state.depthBoundsState.depthBoundsTestEnable)
249 {
250 static_assert(KNOB_DEPTH_HOT_TILE_FORMAT == R32_FLOAT, "Unsupported depth hot tile format");
251
252 const simdscalar z = _simd_load_ps(reinterpret_cast<const float *>(pDepthSample));
253
254 const float minz = state.depthBoundsState.depthBoundsTestMinValue;
255 const float maxz = state.depthBoundsState.depthBoundsTestMaxValue;
256
257 coverageMask &= CalcDepthBoundsAcceptMask(z, minz, maxz);
258 }
259
260 AR_BEGIN(BEBarycentric, pDC->drawId);
261
262 // calculate per sample positions
263 psContext.vX.sample = _simd_add_ps(vXSamplePosUL, samplePos.vX(sample));
264 psContext.vY.sample = _simd_add_ps(vYSamplePosUL, samplePos.vY(sample));
265
266 CalcSampleBarycentrics(coeffs, psContext);
267
268 // interpolate and quantize z
269 psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.sample, psContext.vJ.sample);
270 psContext.vZ = state.pfnQuantizeDepth(psContext.vZ);
271
272 AR_END(BEBarycentric, 0);
273
274 // interpolate user clip distance if available
275 if (state.rastState.clipDistanceMask)
276 {
277 coverageMask &= ~ComputeUserClipMask(state.rastState.clipDistanceMask, work.pUserClipBuffer, psContext.vI.sample, psContext.vJ.sample);
278 }
279
280 simdscalar vCoverageMask = _simd_vmask_ps(coverageMask);
281 simdscalar stencilPassMask = vCoverageMask;
282
283 AR_BEGIN(BEEarlyDepthTest, pDC->drawId);
284 simdscalar depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
285 psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask);
286 AR_EVENT(EarlyDepthStencilInfoNullPS(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
287 DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
288 pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask);
289 AR_END(BEEarlyDepthTest, 0);
290
291 uint32_t statMask = _simd_movemask_ps(depthPassMask);
292 uint32_t statCount = _mm_popcnt_u32(statMask);
293 UPDATE_STAT_BE(DepthPassCount, statCount);
294 }
295
296 Endtile:
297 ATTR_UNUSED;
298 work.coverageMask[sample] >>= (SIMD_TILE_Y_DIM * SIMD_TILE_X_DIM);
299 }
300
301 pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
302 pStencilBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_STENCIL_HOT_TILE_FORMAT>::bpp) / 8;
303
304 vXSamplePosUL = _simd_add_ps(vXSamplePosUL, dx);
305 }
306
307 vYSamplePosUL = _simd_add_ps(vYSamplePosUL, dy);
308 }
309
310 AR_END(BENullBackend, 0);
311 }
312
313 PFN_CLEAR_TILES gClearTilesTable[NUM_SWR_FORMATS] = {};
314 PFN_BACKEND_FUNC gBackendNullPs[SWR_MULTISAMPLE_TYPE_COUNT];
315 PFN_BACKEND_FUNC gBackendSingleSample[SWR_INPUT_COVERAGE_COUNT]
316 [2] // centroid
317 [2] // canEarlyZ
318 = {};
319 PFN_BACKEND_FUNC gBackendPixelRateTable[SWR_MULTISAMPLE_TYPE_COUNT]
320 [2] // isCenterPattern
321 [SWR_INPUT_COVERAGE_COUNT]
322 [2] // centroid
323 [2] // forcedSampleCount
324 [2] // canEarlyZ
325 = {};
326 PFN_BACKEND_FUNC gBackendSampleRateTable[SWR_MULTISAMPLE_TYPE_COUNT]
327 [SWR_INPUT_COVERAGE_COUNT]
328 [2] // centroid
329 [2] // canEarlyZ
330 = {};
331
332 void InitBackendFuncTables()
333 {
334 InitBackendPixelRate();
335 InitBackendSingleFuncTable(gBackendSingleSample);
336 InitBackendSampleFuncTable(gBackendSampleRateTable);
337
338 gBackendNullPs[SWR_MULTISAMPLE_1X] = &BackendNullPS < SWR_MULTISAMPLE_1X > ;
339 gBackendNullPs[SWR_MULTISAMPLE_2X] = &BackendNullPS < SWR_MULTISAMPLE_2X > ;
340 gBackendNullPs[SWR_MULTISAMPLE_4X] = &BackendNullPS < SWR_MULTISAMPLE_4X > ;
341 gBackendNullPs[SWR_MULTISAMPLE_8X] = &BackendNullPS < SWR_MULTISAMPLE_8X > ;
342 gBackendNullPs[SWR_MULTISAMPLE_16X] = &BackendNullPS < SWR_MULTISAMPLE_16X > ;
343 }