swr/rast: Split backend.cpp to improve compile time
[mesa.git] / src / gallium / drivers / swr / rasterizer / core / backend_sample.cpp
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22 *
23 * @file backend.cpp
24 *
25 * @brief Backend handles rasterization, pixel shading and output merger
26 * operations.
27 *
28 ******************************************************************************/
29
30 #include <smmintrin.h>
31
32 #include "backend.h"
33 #include "backend_impl.h"
34 #include "tilemgr.h"
35 #include "memory/tilingtraits.h"
36 #include "core/multisample.h"
37
38 #include <algorithm>
39
40 template<typename T>
41 void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t y, SWR_TRIANGLE_DESC &work, RenderOutputBuffers &renderBuffers)
42 {
43 SWR_CONTEXT *pContext = pDC->pContext;
44
45 AR_BEGIN(BESampleRateBackend, pDC->drawId);
46 AR_BEGIN(BESetup, pDC->drawId);
47
48 const API_STATE &state = GetApiState(pDC);
49
50 BarycentricCoeffs coeffs;
51 SetupBarycentricCoeffs(&coeffs, work);
52
53 uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], *pDepthBuffer, *pStencilBuffer;
54 SetupRenderBuffers(pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.psState.numRenderTargets, renderBuffers);
55
56 SWR_PS_CONTEXT psContext;
57 const SWR_MULTISAMPLE_POS& samplePos = state.rastState.samplePositions;
58 SetupPixelShaderContext<T>(&psContext, samplePos, work);
59
60 AR_END(BESetup, 0);
61
62 psContext.vY.UL = _simd_add_ps(vULOffsetsY, _simd_set1_ps(static_cast<float>(y)));
63 psContext.vY.center = _simd_add_ps(vCenterOffsetsY, _simd_set1_ps(static_cast<float>(y)));
64
65 const simdscalar dy = _simd_set1_ps(static_cast<float>(SIMD_TILE_Y_DIM));
66
67 for (uint32_t yy = y; yy < y + KNOB_TILE_Y_DIM; yy += SIMD_TILE_Y_DIM)
68 {
69 psContext.vX.UL = _simd_add_ps(vULOffsetsX, _simd_set1_ps(static_cast<float>(x)));
70 psContext.vX.center = _simd_add_ps(vCenterOffsetsX, _simd_set1_ps(static_cast<float>(x)));
71
72 const simdscalar dx = _simd_set1_ps(static_cast<float>(SIMD_TILE_X_DIM));
73
74 for (uint32_t xx = x; xx < x + KNOB_TILE_X_DIM; xx += SIMD_TILE_X_DIM)
75 {
76 #if USE_8x2_TILE_BACKEND
77 const bool useAlternateOffset = ((xx & SIMD_TILE_X_DIM) != 0);
78
79 #endif
80 if (T::InputCoverage != SWR_INPUT_COVERAGE_NONE)
81 {
82 const uint64_t* pCoverageMask = (T::InputCoverage == SWR_INPUT_COVERAGE_INNER_CONSERVATIVE) ? &work.innerCoverageMask : &work.coverageMask[0];
83
84 generateInputCoverage<T, T::InputCoverage>(pCoverageMask, psContext.inputMask, state.blendState.sampleMask);
85 }
86
87 AR_BEGIN(BEBarycentric, pDC->drawId);
88
89 CalcPixelBarycentrics(coeffs, psContext);
90
91 CalcCentroid<T, false>(&psContext, samplePos, coeffs, work.coverageMask, state.blendState.sampleMask);
92
93 AR_END(BEBarycentric, 0);
94
95 for (uint32_t sample = 0; sample < T::MultisampleT::numSamples; sample++)
96 {
97 simdmask coverageMask = work.coverageMask[sample] & MASK;
98
99 if (coverageMask)
100 {
101 // offset depth/stencil buffers current sample
102 uint8_t *pDepthSample = pDepthBuffer + RasterTileDepthOffset(sample);
103 uint8_t *pStencilSample = pStencilBuffer + RasterTileStencilOffset(sample);
104
105 if (state.depthHottileEnable && state.depthBoundsState.depthBoundsTestEnable)
106 {
107 static_assert(KNOB_DEPTH_HOT_TILE_FORMAT == R32_FLOAT, "Unsupported depth hot tile format");
108
109 const simdscalar z = _simd_load_ps(reinterpret_cast<const float *>(pDepthSample));
110
111 const float minz = state.depthBoundsState.depthBoundsTestMinValue;
112 const float maxz = state.depthBoundsState.depthBoundsTestMaxValue;
113
114 coverageMask &= CalcDepthBoundsAcceptMask(z, minz, maxz);
115 }
116
117 AR_BEGIN(BEBarycentric, pDC->drawId);
118
119 // calculate per sample positions
120 psContext.vX.sample = _simd_add_ps(psContext.vX.UL, samplePos.vX(sample));
121 psContext.vY.sample = _simd_add_ps(psContext.vY.UL, samplePos.vY(sample));
122
123 CalcSampleBarycentrics(coeffs, psContext);
124
125 // interpolate and quantize z
126 psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.sample, psContext.vJ.sample);
127 psContext.vZ = state.pfnQuantizeDepth(psContext.vZ);
128
129 AR_END(BEBarycentric, 0);
130
131 // interpolate user clip distance if available
132 if (state.rastState.clipDistanceMask)
133 {
134 coverageMask &= ~ComputeUserClipMask(state.rastState.clipDistanceMask, work.pUserClipBuffer, psContext.vI.sample, psContext.vJ.sample);
135 }
136
137 simdscalar vCoverageMask = vMask(coverageMask);
138 simdscalar depthPassMask = vCoverageMask;
139 simdscalar stencilPassMask = vCoverageMask;
140
141 // Early-Z?
142 if (T::bCanEarlyZ)
143 {
144 AR_BEGIN(BEEarlyDepthTest, pDC->drawId);
145 depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
146 psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask);
147 AR_EVENT(EarlyDepthStencilInfoSampleRate(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
148 AR_END(BEEarlyDepthTest, 0);
149
150 // early-exit if no samples passed depth or earlyZ is forced on.
151 if (state.psState.forceEarlyZ || !_simd_movemask_ps(depthPassMask))
152 {
153 DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
154 pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask);
155
156 if (!_simd_movemask_ps(depthPassMask))
157 {
158 work.coverageMask[sample] >>= (SIMD_TILE_Y_DIM * SIMD_TILE_X_DIM);
159 continue;
160 }
161 }
162 }
163
164 psContext.sampleIndex = sample;
165 psContext.activeMask = _simd_castps_si(vCoverageMask);
166
167 // execute pixel shader
168 AR_BEGIN(BEPixelShader, pDC->drawId);
169 UPDATE_STAT_BE(PsInvocations, _mm_popcnt_u32(_simd_movemask_ps(vCoverageMask)));
170 state.psState.pfnPixelShader(GetPrivateState(pDC), &psContext);
171 AR_END(BEPixelShader, 0);
172
173 vCoverageMask = _simd_castsi_ps(psContext.activeMask);
174
175 // late-Z
176 if (!T::bCanEarlyZ)
177 {
178 AR_BEGIN(BELateDepthTest, pDC->drawId);
179 depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
180 psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask);
181 AR_EVENT(LateDepthStencilInfoSampleRate(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
182 AR_END(BELateDepthTest, 0);
183
184 if (!_simd_movemask_ps(depthPassMask))
185 {
186 // need to call depth/stencil write for stencil write
187 DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
188 pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask);
189
190 work.coverageMask[sample] >>= (SIMD_TILE_Y_DIM * SIMD_TILE_X_DIM);
191 continue;
192 }
193 }
194
195 uint32_t statMask = _simd_movemask_ps(depthPassMask);
196 uint32_t statCount = _mm_popcnt_u32(statMask);
197 UPDATE_STAT_BE(DepthPassCount, statCount);
198
199 // output merger
200 AR_BEGIN(BEOutputMerger, pDC->drawId);
201 #if USE_8x2_TILE_BACKEND
202 OutputMerger8x2(psContext, pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets, state.colorHottileEnable, useAlternateOffset);
203 #else
204 OutputMerger4x2(psContext, pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets);
205 #endif
206
207 // do final depth write after all pixel kills
208 if (!state.psState.forceEarlyZ)
209 {
210 DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
211 pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask);
212 }
213 AR_END(BEOutputMerger, 0);
214 }
215 work.coverageMask[sample] >>= (SIMD_TILE_Y_DIM * SIMD_TILE_X_DIM);
216 }
217
218 Endtile:
219 ATTR_UNUSED;
220
221 AR_BEGIN(BEEndTile, pDC->drawId);
222
223 if (T::InputCoverage == SWR_INPUT_COVERAGE_INNER_CONSERVATIVE)
224 {
225 work.innerCoverageMask >>= (SIMD_TILE_Y_DIM * SIMD_TILE_X_DIM);
226 }
227
228 #if USE_8x2_TILE_BACKEND
229 if (useAlternateOffset)
230 {
231 for (uint32_t rt = 0; rt < state.psState.numRenderTargets; ++rt)
232 {
233 pColorBuffer[rt] += (2 * KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8;
234 }
235 }
236 #else
237 for (uint32_t rt = 0; rt < state.psState.numRenderTargets; ++rt)
238 {
239 pColorBuffer[rt] += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8;
240 }
241 #endif
242 pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
243 pStencilBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_STENCIL_HOT_TILE_FORMAT>::bpp) / 8;
244
245 AR_END(BEEndTile, 0);
246
247 psContext.vX.UL = _simd_add_ps(psContext.vX.UL, dx);
248 psContext.vX.center = _simd_add_ps(psContext.vX.center, dx);
249 }
250
251 psContext.vY.UL = _simd_add_ps(psContext.vY.UL, dy);
252 psContext.vY.center = _simd_add_ps(psContext.vY.center, dy);
253 }
254
255 AR_END(BESampleRateBackend, 0);
256 }
257
258 // Recursive template used to auto-nest conditionals. Converts dynamic enum function
259 // arguments to static template arguments.
260 template <uint32_t... ArgsT>
261 struct BEChooserSampleRate
262 {
263 // Last Arg Terminator
264 static PFN_BACKEND_FUNC GetFunc(SWR_BACKEND_FUNCS tArg)
265 {
266 switch (tArg)
267 {
268 case SWR_BACKEND_MSAA_SAMPLE_RATE: return BackendSampleRate<SwrBackendTraits<ArgsT...>>; break;
269 case SWR_BACKEND_SINGLE_SAMPLE:
270 case SWR_BACKEND_MSAA_PIXEL_RATE:
271 SWR_ASSERT(0 && "Invalid backend func\n");
272 return nullptr;
273 break;
274 default:
275 SWR_ASSERT(0 && "Invalid backend func\n");
276 return nullptr;
277 break;
278 }
279 }
280
281 // Recursively parse args
282 template <typename... TArgsT>
283 static PFN_BACKEND_FUNC GetFunc(SWR_INPUT_COVERAGE tArg, TArgsT... remainingArgs)
284 {
285 switch (tArg)
286 {
287 case SWR_INPUT_COVERAGE_NONE: return BEChooserSampleRate<ArgsT..., SWR_INPUT_COVERAGE_NONE>::GetFunc(remainingArgs...); break;
288 case SWR_INPUT_COVERAGE_NORMAL: return BEChooserSampleRate<ArgsT..., SWR_INPUT_COVERAGE_NORMAL>::GetFunc(remainingArgs...); break;
289 case SWR_INPUT_COVERAGE_INNER_CONSERVATIVE: return BEChooserSampleRate<ArgsT..., SWR_INPUT_COVERAGE_INNER_CONSERVATIVE>::GetFunc(remainingArgs...); break;
290 default:
291 SWR_ASSERT(0 && "Invalid sample pattern\n");
292 return BEChooserSampleRate<ArgsT..., SWR_INPUT_COVERAGE_NONE>::GetFunc(remainingArgs...);
293 break;
294 }
295 }
296
297 // Recursively parse args
298 template <typename... TArgsT>
299 static PFN_BACKEND_FUNC GetFunc(SWR_MULTISAMPLE_COUNT tArg, TArgsT... remainingArgs)
300 {
301 switch (tArg)
302 {
303 case SWR_MULTISAMPLE_1X: return BEChooserSampleRate<ArgsT..., SWR_MULTISAMPLE_1X>::GetFunc(remainingArgs...); break;
304 case SWR_MULTISAMPLE_2X: return BEChooserSampleRate<ArgsT..., SWR_MULTISAMPLE_2X>::GetFunc(remainingArgs...); break;
305 case SWR_MULTISAMPLE_4X: return BEChooserSampleRate<ArgsT..., SWR_MULTISAMPLE_4X>::GetFunc(remainingArgs...); break;
306 case SWR_MULTISAMPLE_8X: return BEChooserSampleRate<ArgsT..., SWR_MULTISAMPLE_8X>::GetFunc(remainingArgs...); break;
307 case SWR_MULTISAMPLE_16X: return BEChooserSampleRate<ArgsT..., SWR_MULTISAMPLE_16X>::GetFunc(remainingArgs...); break;
308 default:
309 SWR_ASSERT(0 && "Invalid sample count\n");
310 return BEChooserSampleRate<ArgsT..., SWR_MULTISAMPLE_1X>::GetFunc(remainingArgs...);
311 break;
312 }
313 }
314
315 // Recursively parse args
316 template <typename... TArgsT>
317 static PFN_BACKEND_FUNC GetFunc(bool tArg, TArgsT... remainingArgs)
318 {
319 if (tArg == true)
320 {
321 return BEChooserSampleRate<ArgsT..., 1>::GetFunc(remainingArgs...);
322 }
323
324 return BEChooserSampleRate<ArgsT..., 0>::GetFunc(remainingArgs...);
325 }
326 };
327
328 void InitBackendSampleFuncTable(PFN_BACKEND_FUNC(&table)[SWR_MULTISAMPLE_TYPE_COUNT][SWR_INPUT_COVERAGE_COUNT][2][2])
329 {
330 for (uint32_t sampleCount = SWR_MULTISAMPLE_1X; sampleCount < SWR_MULTISAMPLE_TYPE_COUNT; sampleCount++)
331 {
332 for (uint32_t inputCoverage = 0; inputCoverage < SWR_INPUT_COVERAGE_COUNT; inputCoverage++)
333 {
334 for (uint32_t centroid = 0; centroid < 2; centroid++)
335 {
336 for (uint32_t canEarlyZ = 0; canEarlyZ < 2; canEarlyZ++)
337 {
338 table[sampleCount][inputCoverage][centroid][canEarlyZ] =
339 BEChooserSampleRate<>::GetFunc((SWR_MULTISAMPLE_COUNT)sampleCount, false, (SWR_INPUT_COVERAGE)inputCoverage,
340 (centroid > 0), false, (canEarlyZ > 0), (SWR_BACKEND_FUNCS)SWR_BACKEND_MSAA_SAMPLE_RATE);
341 }
342 }
343 }
344 }
345 }