1 /****************************************************************************
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11 * The above copyright notice and this permission notice (including the next
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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25 * @brief Definitions for SWR_CONTEXT and DRAW_CONTEXT
26 * The SWR_CONTEXT is our global context and contains the DC ring,
29 * The DRAW_CONTEXT contains all state associated with a draw operation.
31 ******************************************************************************/
34 #include <condition_variable>
38 #include "core/utils.h"
39 #include "core/arena.h"
40 #include "core/fifo.hpp"
41 #include "core/knobs.h"
42 #include "common/simdintrin.h"
43 #include "core/threads.h"
44 #include "ringbuffer.h"
45 #include "archrast/archrast.h"
47 // x.8 fixed point precision values
48 #define FIXED_POINT_SHIFT 8
49 #define FIXED_POINT_SCALE 256
51 // x.16 fixed point precision values
52 #define FIXED_POINT16_SHIFT 16
53 #define FIXED_POINT16_SCALE 65536
60 uint32_t frontFacing
: 1;
62 uint32_t coverageMask
: (SIMD_TILE_X_DIM
* SIMD_TILE_Y_DIM
);
63 uint32_t reserved
: 32 - 1 - 1 - (SIMD_TILE_X_DIM
* SIMD_TILE_Y_DIM
);
66 uint32_t renderTargetArrayIndex
;
67 uint32_t viewportIndex
;
70 //////////////////////////////////////////////////////////////////////////
72 /////////////////////////////////////////////////////////////////////////
73 struct SWR_TRIANGLE_DESC
85 float *pUserClipBuffer
;
87 uint64_t coverageMask
[SWR_MAX_NUM_MULTISAMPLES
];
88 uint64_t innerCoverageMask
; // Conservative rasterization inner coverage: marked covered if entire pixel is covered
89 uint64_t anyCoveredSamples
;
94 struct TRIANGLE_WORK_DESC
98 float *pUserClipBuffer
;
106 uint32_t attachmentMask
;
107 float clearRTColor
[4]; // RGBA_32F
108 float clearDepth
; // [0..1]
109 uint8_t clearStencil
;
112 struct DISCARD_INVALIDATE_TILES_DESC
114 uint32_t attachmentMask
;
116 SWR_TILE_STATE newTileState
;
123 PFN_CALLBACK_FUNC pfnCallbackFunc
;
129 struct STORE_TILES_DESC
131 uint32_t attachmentMask
;
132 SWR_TILE_STATE postStoreTileState
;
138 uint32_t threadGroupCountX
;
139 uint32_t threadGroupCountY
;
140 uint32_t threadGroupCountZ
;
143 typedef void(*PFN_WORK_FUNC
)(DRAW_CONTEXT
* pDC
, uint32_t workerId
, uint32_t macroTile
, void* pDesc
);
150 DISCARDINVALIDATETILES
,
155 OSALIGNSIMD(struct) BE_WORK
158 PFN_WORK_FUNC pfnWork
;
162 TRIANGLE_WORK_DESC tri
;
164 DISCARD_INVALIDATE_TILES_DESC discardInvalidateTiles
;
165 STORE_TILES_DESC storeTiles
;
174 uint32_t numIndices
; // DrawIndexed: Number of indices for draw.
175 uint32_t numVerts
; // Draw: Number of verts (triangles, lines, etc)
179 const int32_t* pIB
; // DrawIndexed: App supplied indices
180 uint32_t startVertex
; // Draw: Starting vertex in VB to render from.
183 uint32_t numInstances
; // Number of instances
184 uint32_t startInstance
; // Instance offset
185 uint32_t startPrimID
; // starting primitiveID for this draw batch
186 uint32_t startVertexID
; // starting VertexID for this draw batch (only needed for non-indexed draws)
187 SWR_FORMAT type
; // index buffer type
190 typedef void(*PFN_FE_WORK_FUNC
)(SWR_CONTEXT
* pContext
, DRAW_CONTEXT
* pDC
, uint32_t workerId
, void* pDesc
);
194 PFN_FE_WORK_FUNC pfnWork
;
200 DISCARD_INVALIDATE_TILES_DESC discardInvalidateTiles
;
201 STORE_TILES_DESC storeTiles
;
207 float left
[KNOB_NUM_VIEWPORTS_SCISSORS
];
208 float right
[KNOB_NUM_VIEWPORTS_SCISSORS
];
209 float top
[KNOB_NUM_VIEWPORTS_SCISSORS
];
210 float bottom
[KNOB_NUM_VIEWPORTS_SCISSORS
];
215 // function signature for pipeline stages that execute after primitive assembly
216 typedef void(*PFN_PROCESS_PRIMS
)(DRAW_CONTEXT
*pDC
, PA_STATE
& pa
, uint32_t workerId
, simdvector prims
[],
217 uint32_t primMask
, simdscalari primID
, simdscalari viewportIdx
);
219 OSALIGNLINE(struct) API_STATE
222 SWR_VERTEX_BUFFER_STATE vertexBuffers
[KNOB_NUM_STREAMS
];
225 SWR_INDEX_BUFFER_STATE indexBuffer
;
227 // FS - Fetch Shader State
228 PFN_FETCH_FUNC pfnFetchFunc
;
230 // VS - Vertex Shader State
231 PFN_VERTEX_FUNC pfnVertexFunc
;
233 // GS - Geometry Shader State
234 PFN_GS_FUNC pfnGsFunc
;
235 SWR_GS_STATE gsState
;
237 // CS - Compute Shader
238 PFN_CS_FUNC pfnCsFunc
;
239 uint32_t totalThreadsInGroup
;
240 uint32_t totalSpillFillSize
;
242 // FE - Frontend State
243 SWR_FRONTEND_STATE frontendState
;
245 // SOS - Streamout Shader State
246 PFN_SO_FUNC pfnSoFunc
[MAX_SO_STREAMS
];
249 SWR_STREAMOUT_STATE soState
;
250 mutable SWR_STREAMOUT_BUFFER soBuffer
[MAX_SO_STREAMS
];
252 // Tessellation State
253 PFN_HS_FUNC pfnHsFunc
;
254 PFN_DS_FUNC pfnDsFunc
;
255 SWR_TS_STATE tsState
;
257 // Number of attributes used by the frontend (vs, so, gs)
258 uint32_t feNumAttributes
;
260 PRIMITIVE_TOPOLOGY topology
;
263 // RS - Rasterizer State
264 SWR_RASTSTATE rastState
;
265 // floating point multisample offsets
266 float samplePos
[SWR_MAX_NUM_MULTISAMPLES
* 2];
270 SWR_VIEWPORT vp
[KNOB_NUM_VIEWPORTS_SCISSORS
];
271 SWR_VIEWPORT_MATRICES vpMatrices
;
273 SWR_RECT scissorRects
[KNOB_NUM_VIEWPORTS_SCISSORS
];
274 SWR_RECT scissorsInFixedPoint
[KNOB_NUM_VIEWPORTS_SCISSORS
];
275 bool scissorsTileAligned
;
278 SWR_BACKEND_STATE backendState
;
280 SWR_DEPTH_BOUNDS_STATE depthBoundsState
;
282 // PS - Pixel shader state
283 SWR_PS_STATE psState
;
285 SWR_DEPTH_STENCIL_STATE depthStencilState
;
287 // OM - Output Merger State
288 SWR_BLEND_STATE blendState
;
289 PFN_BLEND_JIT_FUNC pfnBlendFunc
[SWR_NUM_RENDERTARGETS
];
293 uint32_t enableStatsFE
: 1; // Enable frontend pipeline stats
294 uint32_t enableStatsBE
: 1; // Enable backend pipeline stats
295 uint32_t colorHottileEnable
: 8; // Bitmask of enabled color hottiles
296 uint32_t depthHottileEnable
: 1; // Enable depth buffer hottile
297 uint32_t stencilHottileEnable
: 1; // Enable stencil buffer hottile
300 PFN_QUANTIZE_DEPTH pfnQuantizeDepth
;
306 struct RenderOutputBuffers
308 uint8_t* pColor
[SWR_NUM_RENDERTARGETS
];
313 // Plane equation A/B/C coeffs used to evaluate I/J barycentric coords
314 struct BarycentricCoeffs
328 simdscalar vRecipDet
;
330 simdscalar vAOneOverW
;
331 simdscalar vBOneOverW
;
332 simdscalar vCOneOverW
;
335 // pipeline function pointer types
336 typedef void(*PFN_BACKEND_FUNC
)(DRAW_CONTEXT
*, uint32_t, uint32_t, uint32_t, SWR_TRIANGLE_DESC
&, RenderOutputBuffers
&);
337 typedef void(*PFN_OUTPUT_MERGER
)(SWR_PS_CONTEXT
&, uint8_t* (&)[SWR_NUM_RENDERTARGETS
], uint32_t, const SWR_BLEND_STATE
*,
338 const PFN_BLEND_JIT_FUNC (&)[SWR_NUM_RENDERTARGETS
], simdscalar
&, simdscalar
);
339 typedef void(*PFN_CALC_PIXEL_BARYCENTRICS
)(const BarycentricCoeffs
&, SWR_PS_CONTEXT
&);
340 typedef void(*PFN_CALC_SAMPLE_BARYCENTRICS
)(const BarycentricCoeffs
&, SWR_PS_CONTEXT
&);
341 typedef void(*PFN_CALC_CENTROID_BARYCENTRICS
)(const BarycentricCoeffs
&, SWR_PS_CONTEXT
&, const uint64_t *const, const uint32_t,
342 const simdscalar
, const simdscalar
);
346 PFN_BACKEND_FUNC pfnBackend
;
354 void* pPrivateState
; // Its required the driver sets this up for each draw.
356 // pipeline function pointers, filled in by API thread when setting up the draw
357 BACKEND_FUNCS backendFuncs
;
358 PFN_PROCESS_PRIMS pfnProcessPrims
;
360 CachingArena
* pArena
; // This should only be used by API thread.
363 struct DRAW_DYNAMIC_STATE
365 void Reset(uint32_t numThreads
)
367 SWR_STATS
* pSavePtr
= pStats
;
368 memset(this, 0, sizeof(*this));
370 memset(pStats
, 0, sizeof(SWR_STATS
) * numThreads
);
372 ///@todo Currently assumes only a single FE can do stream output for a draw.
373 uint32_t SoWriteOffset
[4];
374 bool SoWriteOffsetDirty
[4];
376 SWR_STATS_FE statsFE
; // Only one FE thread per DC.
381 // The api thread sets up a draw context that exists for the life of the draw.
382 // This draw context maintains all of the state needed for the draw operation.
385 SWR_CONTEXT
* pContext
;
388 MacroTileMgr
* pTileMgr
;
389 DispatchQueue
* pDispatch
; // Queue for thread groups. (isCompute)
391 DRAW_STATE
* pState
; // Read-only state. Core should not update this outside of API thread.
392 DRAW_DYNAMIC_STATE dynState
;
394 CachingArena
* pArena
;
397 bool dependentFE
; // Frontend work is dependent on all previous FE
398 bool dependent
; // Backend work is dependent on all previous BE
399 bool isCompute
; // Is this DC a compute context?
400 bool cleanupState
; // True if this is the last draw using an entry in the state ring.
401 volatile bool doneFE
; // Is FE work done for this draw?
405 volatile OSALIGNLINE(uint32_t) FeLock
;
406 volatile int32_t threadsDone
;
408 SYNC_DESC retireCallback
; // Call this func when this DC is retired.
413 static_assert((sizeof(DRAW_CONTEXT
) & 63) == 0, "Invalid size for DRAW_CONTEXT");
415 INLINE
const API_STATE
& GetApiState(const DRAW_CONTEXT
* pDC
)
417 SWR_ASSERT(pDC
!= nullptr);
418 SWR_ASSERT(pDC
->pState
!= nullptr);
420 return pDC
->pState
->state
;
423 INLINE
void* GetPrivateState(const DRAW_CONTEXT
* pDC
)
425 SWR_ASSERT(pDC
!= nullptr);
426 SWR_ASSERT(pDC
->pState
!= nullptr);
428 return pDC
->pState
->pPrivateState
;
436 // Each draw needs its own state in order to support mulitple draws in flight across multiple threads.
437 // We maintain N draw contexts configured as a ring. The size of the ring limits the maximum number
438 // of draws that can be in flight at any given time.
441 // 1. State - When an application first sets state we'll request a new draw context to use.
442 // a. If there are no available draw contexts then we'll have to wait until one becomes free.
443 // b. If one is available then set pCurDrawContext to point to it and mark it in use.
444 // c. All state calls set state on pCurDrawContext.
445 // 2. Draw - Creates submits a work item that is associated with current draw context.
446 // a. Set pPrevDrawContext = pCurDrawContext
447 // b. Set pCurDrawContext to NULL.
448 // 3. State - When an applications sets state after draw
449 // a. Same as step 1.
450 // b. State is copied from prev draw context to current.
451 RingBuffer
<DRAW_CONTEXT
> dcRing
;
453 DRAW_CONTEXT
*pCurDrawContext
; // This points to DC entry in ring for an unsubmitted draw.
454 DRAW_CONTEXT
*pPrevDrawContext
; // This points to DC entry for the previous context submitted that we can copy state from.
456 MacroTileMgr
* pMacroTileManagerArray
;
457 DispatchQueue
* pDispatchQueueArray
;
460 // When draw are very large (lots of primitives) then the API thread will break these up.
461 // These split draws all have identical state. So instead of storing the state directly
462 // in the Draw Context (DC) we instead store it in a Draw State (DS). This allows multiple DCs
463 // to reference a single entry in the DS ring.
464 RingBuffer
<DRAW_STATE
> dsRing
;
466 uint32_t curStateId
; // Current index to the next available entry in the DS ring.
468 uint32_t NumWorkerThreads
;
469 uint32_t NumFEThreads
;
470 uint32_t NumBEThreads
;
472 THREAD_POOL threadPool
; // Thread pool associated with this context
473 SWR_THREADING_INFO threadInfo
;
475 std::condition_variable FifosNotEmpty
;
478 uint32_t privateStateSize
;
480 HotTileMgr
*pHotTileMgr
;
482 // Callback functions, passed in at create context time
483 PFN_LOAD_TILE pfnLoadTile
;
484 PFN_STORE_TILE pfnStoreTile
;
485 PFN_CLEAR_TILE pfnClearTile
;
486 PFN_UPDATE_SO_WRITE_OFFSET pfnUpdateSoWriteOffset
;
487 PFN_UPDATE_STATS pfnUpdateStats
;
488 PFN_UPDATE_STATS_FE pfnUpdateStatsFE
;
494 // Scratch space for workers.
497 volatile int32_t drawsOutstandingFE
;
499 CachingAllocator cachingArenaAllocator
;
502 uint32_t lastFrameChecked
;
503 uint64_t lastDrawChecked
;
504 TileSet singleThreadLockedTiles
;
506 // ArchRast thread contexts.
510 #define UPDATE_STAT_BE(name, count) if (GetApiState(pDC).enableStatsBE) { pDC->dynState.pStats[workerId].name += count; }
511 #define UPDATE_STAT_FE(name, count) if (GetApiState(pDC).enableStatsFE) { pDC->dynState.statsFE.name += count; }
513 // ArchRast instrumentation framework
514 #define AR_WORKER_CTX pContext->pArContext[workerId]
515 #define AR_API_CTX pContext->pArContext[pContext->NumWorkerThreads]
517 #ifdef KNOB_ENABLE_AR
518 #define _AR_BEGIN(ctx, type, id) ArchRast::Dispatch(ctx, ArchRast::Start(ArchRast::type, id))
519 #define _AR_END(ctx, type, count) ArchRast::Dispatch(ctx, ArchRast::End(ArchRast::type, count))
520 #define _AR_EVENT(ctx, event) ArchRast::Dispatch(ctx, ArchRast::event)
522 #ifdef KNOB_ENABLE_RDTSC
523 #define _AR_BEGIN(ctx, type, id) (void)ctx; RDTSC_START(type)
524 #define _AR_END(ctx, type, id) RDTSC_STOP(type, id, 0)
526 #define _AR_BEGIN(ctx, type, id) (void)ctx
527 #define _AR_END(ctx, type, id)
529 #define _AR_EVENT(ctx, event)
532 // Use these macros for api thread.
533 #define AR_API_BEGIN(type, id) _AR_BEGIN(AR_API_CTX, type, id)
534 #define AR_API_END(type, count) _AR_END(AR_API_CTX, type, count)
535 #define AR_API_EVENT(event) _AR_EVENT(AR_API_CTX, event)
537 // Use these macros for worker threads.
538 #define AR_BEGIN(type, id) _AR_BEGIN(AR_WORKER_CTX, type, id)
539 #define AR_END(type, count) _AR_END(AR_WORKER_CTX, type, count)
540 #define AR_EVENT(event) _AR_EVENT(AR_WORKER_CTX, event)