swr: don't claim to allow setting layer/viewport from VS
[mesa.git] / src / gallium / drivers / swr / rasterizer / core / context.h
1 /****************************************************************************
2 * Copyright (C) 2014-2016 Intel Corporation. All Rights Reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
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10 *
11 * The above copyright notice and this permission notice (including the next
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13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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22 *
23 * @file context.h
24 *
25 * @brief Definitions for SWR_CONTEXT and DRAW_CONTEXT
26 * The SWR_CONTEXT is our global context and contains the DC ring,
27 * thread state, etc.
28 *
29 * The DRAW_CONTEXT contains all state associated with a draw operation.
30 *
31 ******************************************************************************/
32 #pragma once
33
34 #include <condition_variable>
35 #include <algorithm>
36
37 #include "core/api.h"
38 #include "core/utils.h"
39 #include "core/arena.h"
40 #include "core/fifo.hpp"
41 #include "core/knobs.h"
42 #include "common/simdintrin.h"
43 #include "core/threads.h"
44 #include "ringbuffer.h"
45 #include "archrast/archrast.h"
46
47 // x.8 fixed point precision values
48 #define FIXED_POINT_SHIFT 8
49 #define FIXED_POINT_SCALE 256
50
51 // x.16 fixed point precision values
52 #define FIXED_POINT16_SHIFT 16
53 #define FIXED_POINT16_SCALE 65536
54
55 struct SWR_CONTEXT;
56 struct DRAW_CONTEXT;
57
58 struct TRI_FLAGS
59 {
60 uint32_t frontFacing : 1;
61 uint32_t yMajor : 1;
62 uint32_t coverageMask : (SIMD_TILE_X_DIM * SIMD_TILE_Y_DIM);
63 uint32_t reserved : 32 - 1 - 1 - (SIMD_TILE_X_DIM * SIMD_TILE_Y_DIM);
64 float pointSize;
65 uint32_t primID;
66 uint32_t renderTargetArrayIndex;
67 uint32_t viewportIndex;
68 };
69
70 //////////////////////////////////////////////////////////////////////////
71 /// SWR_TRIANGLE_DESC
72 /////////////////////////////////////////////////////////////////////////
73 struct SWR_TRIANGLE_DESC
74 {
75 float I[3];
76 float J[3];
77 float Z[3];
78 float OneOverW[3];
79 float recipDet;
80
81 float *pRecipW;
82 float *pAttribs;
83 float *pPerspAttribs;
84 float *pSamplePos;
85 float *pUserClipBuffer;
86
87 uint64_t coverageMask[SWR_MAX_NUM_MULTISAMPLES];
88 uint64_t innerCoverageMask; // Conservative rasterization inner coverage: marked covered if entire pixel is covered
89 uint64_t anyCoveredSamples;
90
91 TRI_FLAGS triFlags;
92 };
93
94 struct TRIANGLE_WORK_DESC
95 {
96 float *pTriBuffer;
97 float *pAttribs;
98 float *pUserClipBuffer;
99 uint32_t numAttribs;
100 TRI_FLAGS triFlags;
101 };
102
103 struct CLEAR_DESC
104 {
105 SWR_RECT rect;
106 uint32_t attachmentMask;
107 float clearRTColor[4]; // RGBA_32F
108 float clearDepth; // [0..1]
109 uint8_t clearStencil;
110 };
111
112 struct DISCARD_INVALIDATE_TILES_DESC
113 {
114 uint32_t attachmentMask;
115 SWR_RECT rect;
116 SWR_TILE_STATE newTileState;
117 bool createNewTiles;
118 bool fullTilesOnly;
119 };
120
121 struct SYNC_DESC
122 {
123 PFN_CALLBACK_FUNC pfnCallbackFunc;
124 uint64_t userData;
125 uint64_t userData2;
126 uint64_t userData3;
127 };
128
129 struct STORE_TILES_DESC
130 {
131 uint32_t attachmentMask;
132 SWR_TILE_STATE postStoreTileState;
133 SWR_RECT rect;
134 };
135
136 struct COMPUTE_DESC
137 {
138 uint32_t threadGroupCountX;
139 uint32_t threadGroupCountY;
140 uint32_t threadGroupCountZ;
141 };
142
143 typedef void(*PFN_WORK_FUNC)(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t macroTile, void* pDesc);
144
145 enum WORK_TYPE
146 {
147 SYNC,
148 DRAW,
149 CLEAR,
150 DISCARDINVALIDATETILES,
151 STORETILES,
152 SHUTDOWN,
153 };
154
155 OSALIGNSIMD(struct) BE_WORK
156 {
157 WORK_TYPE type;
158 PFN_WORK_FUNC pfnWork;
159 union
160 {
161 SYNC_DESC sync;
162 TRIANGLE_WORK_DESC tri;
163 CLEAR_DESC clear;
164 DISCARD_INVALIDATE_TILES_DESC discardInvalidateTiles;
165 STORE_TILES_DESC storeTiles;
166 } desc;
167 };
168
169 struct DRAW_WORK
170 {
171 DRAW_CONTEXT* pDC;
172 union
173 {
174 uint32_t numIndices; // DrawIndexed: Number of indices for draw.
175 uint32_t numVerts; // Draw: Number of verts (triangles, lines, etc)
176 };
177 union
178 {
179 const int32_t* pIB; // DrawIndexed: App supplied indices
180 uint32_t startVertex; // Draw: Starting vertex in VB to render from.
181 };
182 int32_t baseVertex;
183 uint32_t numInstances; // Number of instances
184 uint32_t startInstance; // Instance offset
185 uint32_t startPrimID; // starting primitiveID for this draw batch
186 uint32_t startVertexID; // starting VertexID for this draw batch (only needed for non-indexed draws)
187 SWR_FORMAT type; // index buffer type
188 };
189
190 typedef void(*PFN_FE_WORK_FUNC)(SWR_CONTEXT* pContext, DRAW_CONTEXT* pDC, uint32_t workerId, void* pDesc);
191 struct FE_WORK
192 {
193 WORK_TYPE type;
194 PFN_FE_WORK_FUNC pfnWork;
195 union
196 {
197 SYNC_DESC sync;
198 DRAW_WORK draw;
199 CLEAR_DESC clear;
200 DISCARD_INVALIDATE_TILES_DESC discardInvalidateTiles;
201 STORE_TILES_DESC storeTiles;
202 } desc;
203 };
204
205 struct GUARDBANDS
206 {
207 float left[KNOB_NUM_VIEWPORTS_SCISSORS];
208 float right[KNOB_NUM_VIEWPORTS_SCISSORS];
209 float top[KNOB_NUM_VIEWPORTS_SCISSORS];
210 float bottom[KNOB_NUM_VIEWPORTS_SCISSORS];
211 };
212
213 struct PA_STATE;
214
215 // function signature for pipeline stages that execute after primitive assembly
216 typedef void(*PFN_PROCESS_PRIMS)(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[],
217 uint32_t primMask, simdscalari primID, simdscalari viewportIdx);
218
219 OSALIGNLINE(struct) API_STATE
220 {
221 // Vertex Buffers
222 SWR_VERTEX_BUFFER_STATE vertexBuffers[KNOB_NUM_STREAMS];
223
224 // Index Buffer
225 SWR_INDEX_BUFFER_STATE indexBuffer;
226
227 // FS - Fetch Shader State
228 PFN_FETCH_FUNC pfnFetchFunc;
229
230 // VS - Vertex Shader State
231 PFN_VERTEX_FUNC pfnVertexFunc;
232
233 // GS - Geometry Shader State
234 PFN_GS_FUNC pfnGsFunc;
235 SWR_GS_STATE gsState;
236
237 // CS - Compute Shader
238 PFN_CS_FUNC pfnCsFunc;
239 uint32_t totalThreadsInGroup;
240 uint32_t totalSpillFillSize;
241
242 // FE - Frontend State
243 SWR_FRONTEND_STATE frontendState;
244
245 // SOS - Streamout Shader State
246 PFN_SO_FUNC pfnSoFunc[MAX_SO_STREAMS];
247
248 // Streamout state
249 SWR_STREAMOUT_STATE soState;
250 mutable SWR_STREAMOUT_BUFFER soBuffer[MAX_SO_STREAMS];
251
252 // Tessellation State
253 PFN_HS_FUNC pfnHsFunc;
254 PFN_DS_FUNC pfnDsFunc;
255 SWR_TS_STATE tsState;
256
257 // Number of attributes used by the frontend (vs, so, gs)
258 uint32_t feNumAttributes;
259
260 PRIMITIVE_TOPOLOGY topology;
261 bool forceFront;
262
263 // RS - Rasterizer State
264 SWR_RASTSTATE rastState;
265 // floating point multisample offsets
266 float samplePos[SWR_MAX_NUM_MULTISAMPLES * 2];
267
268 GUARDBANDS gbState;
269
270 SWR_VIEWPORT vp[KNOB_NUM_VIEWPORTS_SCISSORS];
271 SWR_VIEWPORT_MATRICES vpMatrices;
272
273 SWR_RECT scissorRects[KNOB_NUM_VIEWPORTS_SCISSORS];
274 SWR_RECT scissorsInFixedPoint[KNOB_NUM_VIEWPORTS_SCISSORS];
275 bool scissorsTileAligned;
276
277 // Backend state
278 SWR_BACKEND_STATE backendState;
279
280 SWR_DEPTH_BOUNDS_STATE depthBoundsState;
281
282 // PS - Pixel shader state
283 SWR_PS_STATE psState;
284
285 SWR_DEPTH_STENCIL_STATE depthStencilState;
286
287 // OM - Output Merger State
288 SWR_BLEND_STATE blendState;
289 PFN_BLEND_JIT_FUNC pfnBlendFunc[SWR_NUM_RENDERTARGETS];
290
291 struct
292 {
293 uint32_t enableStatsFE : 1; // Enable frontend pipeline stats
294 uint32_t enableStatsBE : 1; // Enable backend pipeline stats
295 uint32_t colorHottileEnable : 8; // Bitmask of enabled color hottiles
296 uint32_t depthHottileEnable: 1; // Enable depth buffer hottile
297 uint32_t stencilHottileEnable : 1; // Enable stencil buffer hottile
298 };
299
300 PFN_QUANTIZE_DEPTH pfnQuantizeDepth;
301 };
302
303 class MacroTileMgr;
304 class DispatchQueue;
305
306 struct RenderOutputBuffers
307 {
308 uint8_t* pColor[SWR_NUM_RENDERTARGETS];
309 uint8_t* pDepth;
310 uint8_t* pStencil;
311 };
312
313 // Plane equation A/B/C coeffs used to evaluate I/J barycentric coords
314 struct BarycentricCoeffs
315 {
316 simdscalar vIa;
317 simdscalar vIb;
318 simdscalar vIc;
319
320 simdscalar vJa;
321 simdscalar vJb;
322 simdscalar vJc;
323
324 simdscalar vZa;
325 simdscalar vZb;
326 simdscalar vZc;
327
328 simdscalar vRecipDet;
329
330 simdscalar vAOneOverW;
331 simdscalar vBOneOverW;
332 simdscalar vCOneOverW;
333 };
334
335 // pipeline function pointer types
336 typedef void(*PFN_BACKEND_FUNC)(DRAW_CONTEXT*, uint32_t, uint32_t, uint32_t, SWR_TRIANGLE_DESC&, RenderOutputBuffers&);
337 typedef void(*PFN_OUTPUT_MERGER)(SWR_PS_CONTEXT &, uint8_t* (&)[SWR_NUM_RENDERTARGETS], uint32_t, const SWR_BLEND_STATE*,
338 const PFN_BLEND_JIT_FUNC (&)[SWR_NUM_RENDERTARGETS], simdscalar&, simdscalar);
339 typedef void(*PFN_CALC_PIXEL_BARYCENTRICS)(const BarycentricCoeffs&, SWR_PS_CONTEXT &);
340 typedef void(*PFN_CALC_SAMPLE_BARYCENTRICS)(const BarycentricCoeffs&, SWR_PS_CONTEXT&);
341 typedef void(*PFN_CALC_CENTROID_BARYCENTRICS)(const BarycentricCoeffs&, SWR_PS_CONTEXT &, const uint64_t *const, const uint32_t,
342 const simdscalar, const simdscalar);
343
344 struct BACKEND_FUNCS
345 {
346 PFN_BACKEND_FUNC pfnBackend;
347 };
348
349 // Draw State
350 struct DRAW_STATE
351 {
352 API_STATE state;
353
354 void* pPrivateState; // Its required the driver sets this up for each draw.
355
356 // pipeline function pointers, filled in by API thread when setting up the draw
357 BACKEND_FUNCS backendFuncs;
358 PFN_PROCESS_PRIMS pfnProcessPrims;
359
360 CachingArena* pArena; // This should only be used by API thread.
361 };
362
363 struct DRAW_DYNAMIC_STATE
364 {
365 void Reset(uint32_t numThreads)
366 {
367 SWR_STATS* pSavePtr = pStats;
368 memset(this, 0, sizeof(*this));
369 pStats = pSavePtr;
370 memset(pStats, 0, sizeof(SWR_STATS) * numThreads);
371 }
372 ///@todo Currently assumes only a single FE can do stream output for a draw.
373 uint32_t SoWriteOffset[4];
374 bool SoWriteOffsetDirty[4];
375
376 SWR_STATS_FE statsFE; // Only one FE thread per DC.
377 SWR_STATS* pStats;
378 };
379
380 // Draw Context
381 // The api thread sets up a draw context that exists for the life of the draw.
382 // This draw context maintains all of the state needed for the draw operation.
383 struct DRAW_CONTEXT
384 {
385 SWR_CONTEXT* pContext;
386 union
387 {
388 MacroTileMgr* pTileMgr;
389 DispatchQueue* pDispatch; // Queue for thread groups. (isCompute)
390 };
391 DRAW_STATE* pState; // Read-only state. Core should not update this outside of API thread.
392 DRAW_DYNAMIC_STATE dynState;
393
394 CachingArena* pArena;
395
396 uint32_t drawId;
397 bool dependentFE; // Frontend work is dependent on all previous FE
398 bool dependent; // Backend work is dependent on all previous BE
399 bool isCompute; // Is this DC a compute context?
400 bool cleanupState; // True if this is the last draw using an entry in the state ring.
401 volatile bool doneFE; // Is FE work done for this draw?
402
403 FE_WORK FeWork;
404
405 volatile OSALIGNLINE(uint32_t) FeLock;
406 volatile int32_t threadsDone;
407
408 SYNC_DESC retireCallback; // Call this func when this DC is retired.
409
410
411 };
412
413 static_assert((sizeof(DRAW_CONTEXT) & 63) == 0, "Invalid size for DRAW_CONTEXT");
414
415 INLINE const API_STATE& GetApiState(const DRAW_CONTEXT* pDC)
416 {
417 SWR_ASSERT(pDC != nullptr);
418 SWR_ASSERT(pDC->pState != nullptr);
419
420 return pDC->pState->state;
421 }
422
423 INLINE void* GetPrivateState(const DRAW_CONTEXT* pDC)
424 {
425 SWR_ASSERT(pDC != nullptr);
426 SWR_ASSERT(pDC->pState != nullptr);
427
428 return pDC->pState->pPrivateState;
429 }
430
431 class HotTileMgr;
432
433 struct SWR_CONTEXT
434 {
435 // Draw Context Ring
436 // Each draw needs its own state in order to support mulitple draws in flight across multiple threads.
437 // We maintain N draw contexts configured as a ring. The size of the ring limits the maximum number
438 // of draws that can be in flight at any given time.
439 //
440 // Description:
441 // 1. State - When an application first sets state we'll request a new draw context to use.
442 // a. If there are no available draw contexts then we'll have to wait until one becomes free.
443 // b. If one is available then set pCurDrawContext to point to it and mark it in use.
444 // c. All state calls set state on pCurDrawContext.
445 // 2. Draw - Creates submits a work item that is associated with current draw context.
446 // a. Set pPrevDrawContext = pCurDrawContext
447 // b. Set pCurDrawContext to NULL.
448 // 3. State - When an applications sets state after draw
449 // a. Same as step 1.
450 // b. State is copied from prev draw context to current.
451 RingBuffer<DRAW_CONTEXT> dcRing;
452
453 DRAW_CONTEXT *pCurDrawContext; // This points to DC entry in ring for an unsubmitted draw.
454 DRAW_CONTEXT *pPrevDrawContext; // This points to DC entry for the previous context submitted that we can copy state from.
455
456 MacroTileMgr* pMacroTileManagerArray;
457 DispatchQueue* pDispatchQueueArray;
458
459 // Draw State Ring
460 // When draw are very large (lots of primitives) then the API thread will break these up.
461 // These split draws all have identical state. So instead of storing the state directly
462 // in the Draw Context (DC) we instead store it in a Draw State (DS). This allows multiple DCs
463 // to reference a single entry in the DS ring.
464 RingBuffer<DRAW_STATE> dsRing;
465
466 uint32_t curStateId; // Current index to the next available entry in the DS ring.
467
468 uint32_t NumWorkerThreads;
469 uint32_t NumFEThreads;
470 uint32_t NumBEThreads;
471
472 THREAD_POOL threadPool; // Thread pool associated with this context
473 SWR_THREADING_INFO threadInfo;
474
475 std::condition_variable FifosNotEmpty;
476 std::mutex WaitLock;
477
478 uint32_t privateStateSize;
479
480 HotTileMgr *pHotTileMgr;
481
482 // Callback functions, passed in at create context time
483 PFN_LOAD_TILE pfnLoadTile;
484 PFN_STORE_TILE pfnStoreTile;
485 PFN_CLEAR_TILE pfnClearTile;
486 PFN_UPDATE_SO_WRITE_OFFSET pfnUpdateSoWriteOffset;
487 PFN_UPDATE_STATS pfnUpdateStats;
488 PFN_UPDATE_STATS_FE pfnUpdateStatsFE;
489
490
491 // Global Stats
492 SWR_STATS* pStats;
493
494 // Scratch space for workers.
495 uint8_t** ppScratch;
496
497 volatile int32_t drawsOutstandingFE;
498
499 CachingAllocator cachingArenaAllocator;
500 uint32_t frameCount;
501
502 uint32_t lastFrameChecked;
503 uint64_t lastDrawChecked;
504 TileSet singleThreadLockedTiles;
505
506 // ArchRast thread contexts.
507 HANDLE* pArContext;
508 };
509
510 #define UPDATE_STAT_BE(name, count) if (GetApiState(pDC).enableStatsBE) { pDC->dynState.pStats[workerId].name += count; }
511 #define UPDATE_STAT_FE(name, count) if (GetApiState(pDC).enableStatsFE) { pDC->dynState.statsFE.name += count; }
512
513 // ArchRast instrumentation framework
514 #define AR_WORKER_CTX pContext->pArContext[workerId]
515 #define AR_API_CTX pContext->pArContext[pContext->NumWorkerThreads]
516
517 #ifdef KNOB_ENABLE_AR
518 #define _AR_BEGIN(ctx, type, id) ArchRast::Dispatch(ctx, ArchRast::Start(ArchRast::type, id))
519 #define _AR_END(ctx, type, count) ArchRast::Dispatch(ctx, ArchRast::End(ArchRast::type, count))
520 #define _AR_EVENT(ctx, event) ArchRast::Dispatch(ctx, ArchRast::event)
521 #else
522 #ifdef KNOB_ENABLE_RDTSC
523 #define _AR_BEGIN(ctx, type, id) (void)ctx; RDTSC_START(type)
524 #define _AR_END(ctx, type, id) RDTSC_STOP(type, id, 0)
525 #else
526 #define _AR_BEGIN(ctx, type, id) (void)ctx
527 #define _AR_END(ctx, type, id)
528 #endif
529 #define _AR_EVENT(ctx, event)
530 #endif
531
532 // Use these macros for api thread.
533 #define AR_API_BEGIN(type, id) _AR_BEGIN(AR_API_CTX, type, id)
534 #define AR_API_END(type, count) _AR_END(AR_API_CTX, type, count)
535 #define AR_API_EVENT(event) _AR_EVENT(AR_API_CTX, event)
536
537 // Use these macros for worker threads.
538 #define AR_BEGIN(type, id) _AR_BEGIN(AR_WORKER_CTX, type, id)
539 #define AR_END(type, count) _AR_END(AR_WORKER_CTX, type, count)
540 #define AR_EVENT(event) _AR_EVENT(AR_WORKER_CTX, event)