swr/rast: whitespace changes
[mesa.git] / src / gallium / drivers / swr / rasterizer / core / context.h
1 /****************************************************************************
2 * Copyright (C) 2014-2016 Intel Corporation. All Rights Reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
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8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * @file context.h
24 *
25 * @brief Definitions for SWR_CONTEXT and DRAW_CONTEXT
26 * The SWR_CONTEXT is our global context and contains the DC ring,
27 * thread state, etc.
28 *
29 * The DRAW_CONTEXT contains all state associated with a draw operation.
30 *
31 ******************************************************************************/
32 #pragma once
33
34 #include <condition_variable>
35 #include <algorithm>
36
37 #include "core/api.h"
38 #include "core/utils.h"
39 #include "core/arena.h"
40 #include "core/fifo.hpp"
41 #include "core/knobs.h"
42 #include "common/simdintrin.h"
43 #include "core/threads.h"
44 #include "ringbuffer.h"
45 #include "archrast/archrast.h"
46
47 // x.8 fixed point precision values
48 #define FIXED_POINT_SHIFT 8
49 #define FIXED_POINT_SCALE 256
50
51 // x.16 fixed point precision values
52 #define FIXED_POINT16_SHIFT 16
53 #define FIXED_POINT16_SCALE 65536
54
55 struct SWR_CONTEXT;
56 struct DRAW_CONTEXT;
57
58 struct TRI_FLAGS
59 {
60 uint32_t frontFacing : 1;
61 uint32_t yMajor : 1;
62 uint32_t coverageMask : (SIMD_TILE_X_DIM * SIMD_TILE_Y_DIM);
63 uint32_t reserved : 32 - 1 - 1 - (SIMD_TILE_X_DIM * SIMD_TILE_Y_DIM);
64 float pointSize;
65 uint32_t primID;
66 uint32_t renderTargetArrayIndex;
67 uint32_t viewportIndex;
68 };
69
70 //////////////////////////////////////////////////////////////////////////
71 /// SWR_TRIANGLE_DESC
72 /////////////////////////////////////////////////////////////////////////
73 struct SWR_TRIANGLE_DESC
74 {
75 float I[3];
76 float J[3];
77 float Z[3];
78 float OneOverW[3];
79 float recipDet;
80
81 float *pRecipW;
82 float *pAttribs;
83 float *pPerspAttribs;
84 float *pSamplePos;
85 float *pUserClipBuffer;
86
87 uint64_t coverageMask[SWR_MAX_NUM_MULTISAMPLES];
88 uint64_t innerCoverageMask; // Conservative rasterization inner coverage: marked covered if entire pixel is covered
89 uint64_t anyCoveredSamples;
90
91 TRI_FLAGS triFlags;
92 };
93
94 struct TRIANGLE_WORK_DESC
95 {
96 float *pTriBuffer;
97 float *pAttribs;
98 float *pUserClipBuffer;
99 uint32_t numAttribs;
100 TRI_FLAGS triFlags;
101 };
102
103 struct CLEAR_DESC
104 {
105 SWR_RECT rect;
106 uint32_t attachmentMask;
107 uint32_t renderTargetArrayIndex;
108 float clearRTColor[4]; // RGBA_32F
109 float clearDepth; // [0..1]
110 uint8_t clearStencil;
111 };
112
113 struct DISCARD_INVALIDATE_TILES_DESC
114 {
115 uint32_t attachmentMask;
116 SWR_RECT rect;
117 SWR_TILE_STATE newTileState;
118 bool createNewTiles;
119 bool fullTilesOnly;
120 };
121
122 struct SYNC_DESC
123 {
124 PFN_CALLBACK_FUNC pfnCallbackFunc;
125 uint64_t userData;
126 uint64_t userData2;
127 uint64_t userData3;
128 };
129
130 struct STORE_TILES_DESC
131 {
132 uint32_t attachmentMask;
133 SWR_TILE_STATE postStoreTileState;
134 SWR_RECT rect;
135 };
136
137 struct COMPUTE_DESC
138 {
139 uint32_t threadGroupCountX;
140 uint32_t threadGroupCountY;
141 uint32_t threadGroupCountZ;
142 };
143
144 typedef void(*PFN_WORK_FUNC)(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t macroTile, void* pDesc);
145
146 enum WORK_TYPE
147 {
148 SYNC,
149 DRAW,
150 CLEAR,
151 DISCARDINVALIDATETILES,
152 STORETILES,
153 SHUTDOWN,
154 };
155
156 OSALIGNSIMD(struct) BE_WORK
157 {
158 WORK_TYPE type;
159 PFN_WORK_FUNC pfnWork;
160 union
161 {
162 SYNC_DESC sync;
163 TRIANGLE_WORK_DESC tri;
164 CLEAR_DESC clear;
165 DISCARD_INVALIDATE_TILES_DESC discardInvalidateTiles;
166 STORE_TILES_DESC storeTiles;
167 } desc;
168 };
169
170 struct DRAW_WORK
171 {
172 DRAW_CONTEXT* pDC;
173 union
174 {
175 uint32_t numIndices; // DrawIndexed: Number of indices for draw.
176 uint32_t numVerts; // Draw: Number of verts (triangles, lines, etc)
177 };
178 union
179 {
180 const int32_t* pIB; // DrawIndexed: App supplied indices
181 uint32_t startVertex; // Draw: Starting vertex in VB to render from.
182 };
183 int32_t baseVertex;
184 uint32_t numInstances; // Number of instances
185 uint32_t startInstance; // Instance offset
186 uint32_t startPrimID; // starting primitiveID for this draw batch
187 uint32_t startVertexID; // starting VertexID for this draw batch (only needed for non-indexed draws)
188 SWR_FORMAT type; // index buffer type
189 };
190
191 typedef void(*PFN_FE_WORK_FUNC)(SWR_CONTEXT* pContext, DRAW_CONTEXT* pDC, uint32_t workerId, void* pDesc);
192 struct FE_WORK
193 {
194 WORK_TYPE type;
195 PFN_FE_WORK_FUNC pfnWork;
196 union
197 {
198 SYNC_DESC sync;
199 DRAW_WORK draw;
200 CLEAR_DESC clear;
201 DISCARD_INVALIDATE_TILES_DESC discardInvalidateTiles;
202 STORE_TILES_DESC storeTiles;
203 } desc;
204 };
205
206 struct GUARDBANDS
207 {
208 float left[KNOB_NUM_VIEWPORTS_SCISSORS];
209 float right[KNOB_NUM_VIEWPORTS_SCISSORS];
210 float top[KNOB_NUM_VIEWPORTS_SCISSORS];
211 float bottom[KNOB_NUM_VIEWPORTS_SCISSORS];
212 };
213
214 struct PA_STATE;
215
216 // function signature for pipeline stages that execute after primitive assembly
217 typedef void(*PFN_PROCESS_PRIMS)(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[],
218 uint32_t primMask, simdscalari primID, simdscalari viewportIdx);
219
220 #if ENABLE_AVX512_SIMD16
221 // function signature for pipeline stages that execute after primitive assembly
222 typedef void(SIMDAPI *PFN_PROCESS_PRIMS_SIMD16)(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simd16vector prims[],
223 uint32_t primMask, simd16scalari primID, simd16scalari viewportIdx);
224
225 #endif
226 OSALIGNLINE(struct) API_STATE
227 {
228 // Vertex Buffers
229 SWR_VERTEX_BUFFER_STATE vertexBuffers[KNOB_NUM_STREAMS];
230
231 // Index Buffer
232 SWR_INDEX_BUFFER_STATE indexBuffer;
233
234 // FS - Fetch Shader State
235 PFN_FETCH_FUNC pfnFetchFunc;
236
237 // VS - Vertex Shader State
238 PFN_VERTEX_FUNC pfnVertexFunc;
239
240 // GS - Geometry Shader State
241 PFN_GS_FUNC pfnGsFunc;
242 SWR_GS_STATE gsState;
243
244 // CS - Compute Shader
245 PFN_CS_FUNC pfnCsFunc;
246 uint32_t totalThreadsInGroup;
247 uint32_t totalSpillFillSize;
248 uint32_t scratchSpaceSize;
249 uint32_t scratchSpaceNumInstances;
250
251 // FE - Frontend State
252 SWR_FRONTEND_STATE frontendState;
253
254 // SOS - Streamout Shader State
255 PFN_SO_FUNC pfnSoFunc[MAX_SO_STREAMS];
256
257 // Streamout state
258 SWR_STREAMOUT_STATE soState;
259 mutable SWR_STREAMOUT_BUFFER soBuffer[MAX_SO_STREAMS];
260
261 // Tessellation State
262 PFN_HS_FUNC pfnHsFunc;
263 PFN_DS_FUNC pfnDsFunc;
264 SWR_TS_STATE tsState;
265
266 // Number of attributes used by the frontend (vs, so, gs)
267 uint32_t feNumAttributes;
268
269 PRIMITIVE_TOPOLOGY topology;
270 bool forceFront;
271
272 // RS - Rasterizer State
273 SWR_RASTSTATE rastState;
274 // floating point multisample offsets
275 float samplePos[SWR_MAX_NUM_MULTISAMPLES * 2];
276
277 GUARDBANDS gbState;
278
279 SWR_VIEWPORT vp[KNOB_NUM_VIEWPORTS_SCISSORS];
280 SWR_VIEWPORT_MATRICES vpMatrices;
281
282 SWR_RECT scissorRects[KNOB_NUM_VIEWPORTS_SCISSORS];
283 SWR_RECT scissorsInFixedPoint[KNOB_NUM_VIEWPORTS_SCISSORS];
284 bool scissorsTileAligned;
285
286 // Backend state
287 SWR_BACKEND_STATE backendState;
288
289 SWR_DEPTH_BOUNDS_STATE depthBoundsState;
290
291 // PS - Pixel shader state
292 SWR_PS_STATE psState;
293
294 SWR_DEPTH_STENCIL_STATE depthStencilState;
295
296 // OM - Output Merger State
297 SWR_BLEND_STATE blendState;
298 PFN_BLEND_JIT_FUNC pfnBlendFunc[SWR_NUM_RENDERTARGETS];
299
300 struct
301 {
302 uint32_t enableStatsFE : 1; // Enable frontend pipeline stats
303 uint32_t enableStatsBE : 1; // Enable backend pipeline stats
304 uint32_t colorHottileEnable : 8; // Bitmask of enabled color hottiles
305 uint32_t depthHottileEnable: 1; // Enable depth buffer hottile
306 uint32_t stencilHottileEnable : 1; // Enable stencil buffer hottile
307 };
308
309 PFN_QUANTIZE_DEPTH pfnQuantizeDepth;
310 };
311
312 class MacroTileMgr;
313 class DispatchQueue;
314
315 struct RenderOutputBuffers
316 {
317 uint8_t* pColor[SWR_NUM_RENDERTARGETS];
318 uint8_t* pDepth;
319 uint8_t* pStencil;
320 };
321
322 // Plane equation A/B/C coeffs used to evaluate I/J barycentric coords
323 struct BarycentricCoeffs
324 {
325 simdscalar vIa;
326 simdscalar vIb;
327 simdscalar vIc;
328
329 simdscalar vJa;
330 simdscalar vJb;
331 simdscalar vJc;
332
333 simdscalar vZa;
334 simdscalar vZb;
335 simdscalar vZc;
336
337 simdscalar vRecipDet;
338
339 simdscalar vAOneOverW;
340 simdscalar vBOneOverW;
341 simdscalar vCOneOverW;
342 };
343
344 // pipeline function pointer types
345 typedef void(*PFN_BACKEND_FUNC)(DRAW_CONTEXT*, uint32_t, uint32_t, uint32_t, SWR_TRIANGLE_DESC&, RenderOutputBuffers&);
346 typedef void(*PFN_OUTPUT_MERGER)(SWR_PS_CONTEXT &, uint8_t* (&)[SWR_NUM_RENDERTARGETS], uint32_t, const SWR_BLEND_STATE*,
347 const PFN_BLEND_JIT_FUNC (&)[SWR_NUM_RENDERTARGETS], simdscalar&, simdscalar);
348 typedef void(*PFN_CALC_PIXEL_BARYCENTRICS)(const BarycentricCoeffs&, SWR_PS_CONTEXT &);
349 typedef void(*PFN_CALC_SAMPLE_BARYCENTRICS)(const BarycentricCoeffs&, SWR_PS_CONTEXT&);
350 typedef void(*PFN_CALC_CENTROID_BARYCENTRICS)(const BarycentricCoeffs&, SWR_PS_CONTEXT &, const uint64_t *const, const uint32_t,
351 const simdscalar, const simdscalar);
352
353 struct BACKEND_FUNCS
354 {
355 PFN_BACKEND_FUNC pfnBackend;
356 };
357
358 // Draw State
359 struct DRAW_STATE
360 {
361 API_STATE state;
362
363 void* pPrivateState; // Its required the driver sets this up for each draw.
364
365 // pipeline function pointers, filled in by API thread when setting up the draw
366 BACKEND_FUNCS backendFuncs;
367 PFN_PROCESS_PRIMS pfnProcessPrims;
368 #if USE_SIMD16_FRONTEND
369 PFN_PROCESS_PRIMS_SIMD16 pfnProcessPrims_simd16;
370 #endif
371
372 CachingArena* pArena; // This should only be used by API thread.
373 };
374
375 struct DRAW_DYNAMIC_STATE
376 {
377 void Reset(uint32_t numThreads)
378 {
379 SWR_STATS* pSavePtr = pStats;
380 memset(this, 0, sizeof(*this));
381 pStats = pSavePtr;
382 memset(pStats, 0, sizeof(SWR_STATS) * numThreads);
383 }
384 ///@todo Currently assumes only a single FE can do stream output for a draw.
385 uint32_t SoWriteOffset[4];
386 bool SoWriteOffsetDirty[4];
387
388 SWR_STATS_FE statsFE; // Only one FE thread per DC.
389 SWR_STATS* pStats;
390 };
391
392 // Draw Context
393 // The api thread sets up a draw context that exists for the life of the draw.
394 // This draw context maintains all of the state needed for the draw operation.
395 struct DRAW_CONTEXT
396 {
397 SWR_CONTEXT* pContext;
398 union
399 {
400 MacroTileMgr* pTileMgr;
401 DispatchQueue* pDispatch; // Queue for thread groups. (isCompute)
402 };
403 DRAW_STATE* pState; // Read-only state. Core should not update this outside of API thread.
404 DRAW_DYNAMIC_STATE dynState;
405
406 CachingArena* pArena;
407
408 uint32_t drawId;
409 bool dependentFE; // Frontend work is dependent on all previous FE
410 bool dependent; // Backend work is dependent on all previous BE
411 bool isCompute; // Is this DC a compute context?
412 bool cleanupState; // True if this is the last draw using an entry in the state ring.
413 volatile bool doneFE; // Is FE work done for this draw?
414
415 FE_WORK FeWork;
416
417 volatile OSALIGNLINE(uint32_t) FeLock;
418 volatile int32_t threadsDone;
419
420 SYNC_DESC retireCallback; // Call this func when this DC is retired.
421 };
422
423 static_assert((sizeof(DRAW_CONTEXT) & 63) == 0, "Invalid size for DRAW_CONTEXT");
424
425 INLINE const API_STATE& GetApiState(const DRAW_CONTEXT* pDC)
426 {
427 SWR_ASSERT(pDC != nullptr);
428 SWR_ASSERT(pDC->pState != nullptr);
429
430 return pDC->pState->state;
431 }
432
433 INLINE void* GetPrivateState(const DRAW_CONTEXT* pDC)
434 {
435 SWR_ASSERT(pDC != nullptr);
436 SWR_ASSERT(pDC->pState != nullptr);
437
438 return pDC->pState->pPrivateState;
439 }
440
441 class HotTileMgr;
442
443 struct SWR_CONTEXT
444 {
445 // Draw Context Ring
446 // Each draw needs its own state in order to support mulitple draws in flight across multiple threads.
447 // We maintain N draw contexts configured as a ring. The size of the ring limits the maximum number
448 // of draws that can be in flight at any given time.
449 //
450 // Description:
451 // 1. State - When an application first sets state we'll request a new draw context to use.
452 // a. If there are no available draw contexts then we'll have to wait until one becomes free.
453 // b. If one is available then set pCurDrawContext to point to it and mark it in use.
454 // c. All state calls set state on pCurDrawContext.
455 // 2. Draw - Creates submits a work item that is associated with current draw context.
456 // a. Set pPrevDrawContext = pCurDrawContext
457 // b. Set pCurDrawContext to NULL.
458 // 3. State - When an applications sets state after draw
459 // a. Same as step 1.
460 // b. State is copied from prev draw context to current.
461 RingBuffer<DRAW_CONTEXT> dcRing;
462
463 DRAW_CONTEXT *pCurDrawContext; // This points to DC entry in ring for an unsubmitted draw.
464 DRAW_CONTEXT *pPrevDrawContext; // This points to DC entry for the previous context submitted that we can copy state from.
465
466 MacroTileMgr* pMacroTileManagerArray;
467 DispatchQueue* pDispatchQueueArray;
468
469 // Draw State Ring
470 // When draw are very large (lots of primitives) then the API thread will break these up.
471 // These split draws all have identical state. So instead of storing the state directly
472 // in the Draw Context (DC) we instead store it in a Draw State (DS). This allows multiple DCs
473 // to reference a single entry in the DS ring.
474 RingBuffer<DRAW_STATE> dsRing;
475
476 uint32_t curStateId; // Current index to the next available entry in the DS ring.
477
478 uint32_t NumWorkerThreads;
479 uint32_t NumFEThreads;
480 uint32_t NumBEThreads;
481
482 THREAD_POOL threadPool; // Thread pool associated with this context
483 SWR_THREADING_INFO threadInfo;
484
485 std::condition_variable FifosNotEmpty;
486 std::mutex WaitLock;
487
488 uint32_t privateStateSize;
489
490 HotTileMgr *pHotTileMgr;
491
492 // Callback functions, passed in at create context time
493 PFN_LOAD_TILE pfnLoadTile;
494 PFN_STORE_TILE pfnStoreTile;
495 PFN_CLEAR_TILE pfnClearTile;
496 PFN_UPDATE_SO_WRITE_OFFSET pfnUpdateSoWriteOffset;
497 PFN_UPDATE_STATS pfnUpdateStats;
498 PFN_UPDATE_STATS_FE pfnUpdateStatsFE;
499
500
501 // Global Stats
502 SWR_STATS* pStats;
503
504 // Scratch space for workers.
505 uint8_t** ppScratch;
506
507 volatile int32_t drawsOutstandingFE;
508
509 CachingAllocator cachingArenaAllocator;
510 uint32_t frameCount;
511
512 uint32_t lastFrameChecked;
513 uint64_t lastDrawChecked;
514 TileSet singleThreadLockedTiles;
515
516 // ArchRast thread contexts.
517 HANDLE* pArContext;
518 };
519
520 #define UPDATE_STAT_BE(name, count) if (GetApiState(pDC).enableStatsBE) { pDC->dynState.pStats[workerId].name += count; }
521 #define UPDATE_STAT_FE(name, count) if (GetApiState(pDC).enableStatsFE) { pDC->dynState.statsFE.name += count; }
522
523 // ArchRast instrumentation framework
524 #define AR_WORKER_CTX pContext->pArContext[workerId]
525 #define AR_API_CTX pContext->pArContext[pContext->NumWorkerThreads]
526
527 #ifdef KNOB_ENABLE_AR
528 #define _AR_BEGIN(ctx, type, id) ArchRast::Dispatch(ctx, ArchRast::Start(ArchRast::type, id))
529 #define _AR_END(ctx, type, count) ArchRast::Dispatch(ctx, ArchRast::End(ArchRast::type, count))
530 #define _AR_EVENT(ctx, event) ArchRast::Dispatch(ctx, ArchRast::event)
531 #define _AR_FLUSH(ctx, id) ArchRast::FlushDraw(ctx, id)
532 #else
533 #ifdef KNOB_ENABLE_RDTSC
534 #define _AR_BEGIN(ctx, type, id) (void)ctx; RDTSC_START(type)
535 #define _AR_END(ctx, type, id) RDTSC_STOP(type, id, 0)
536 #else
537 #define _AR_BEGIN(ctx, type, id) (void)ctx
538 #define _AR_END(ctx, type, id)
539 #endif
540 #define _AR_EVENT(ctx, event)
541 #define _AR_FLUSH(ctx, id)
542 #endif
543
544 // Use these macros for api thread.
545 #define AR_API_BEGIN(type, id) _AR_BEGIN(AR_API_CTX, type, id)
546 #define AR_API_END(type, count) _AR_END(AR_API_CTX, type, count)
547 #define AR_API_EVENT(event) _AR_EVENT(AR_API_CTX, event)
548
549 // Use these macros for worker threads.
550 #define AR_BEGIN(type, id) _AR_BEGIN(AR_WORKER_CTX, type, id)
551 #define AR_END(type, count) _AR_END(AR_WORKER_CTX, type, count)
552 #define AR_EVENT(event) _AR_EVENT(AR_WORKER_CTX, event)
553 #define AR_FLUSH(id) _AR_FLUSH(AR_WORKER_CTX, id)