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25 * @brief Definitions for SWR_CONTEXT and DRAW_CONTEXT
26 * The SWR_CONTEXT is our global context and contains the DC ring,
29 * The DRAW_CONTEXT contains all state associated with a draw operation.
31 ******************************************************************************/
34 #include <condition_variable>
38 #include "core/utils.h"
39 #include "core/arena.h"
40 #include "core/fifo.hpp"
41 #include "core/knobs.h"
42 #include "common/simdintrin.h"
43 #include "core/threads.h"
44 #include "ringbuffer.h"
46 // x.8 fixed point precision values
47 #define FIXED_POINT_SHIFT 8
48 #define FIXED_POINT_SCALE 256
50 // x.16 fixed point precision values
51 #define FIXED_POINT16_SHIFT 16
52 #define FIXED_POINT16_SCALE 65536
59 uint32_t frontFacing
: 1;
61 uint32_t coverageMask
: (SIMD_TILE_X_DIM
* SIMD_TILE_Y_DIM
);
62 uint32_t reserved
: 32 - 1 - 1 - (SIMD_TILE_X_DIM
* SIMD_TILE_Y_DIM
);
65 uint32_t renderTargetArrayIndex
;
68 //////////////////////////////////////////////////////////////////////////
70 /////////////////////////////////////////////////////////////////////////
71 struct SWR_TRIANGLE_DESC
83 float *pUserClipBuffer
;
85 uint64_t coverageMask
[SWR_MAX_NUM_MULTISAMPLES
];
86 uint64_t innerCoverageMask
; // Conservative rasterization inner coverage: marked covered if entire pixel is covered
87 uint64_t anyCoveredSamples
;
92 struct TRIANGLE_WORK_DESC
96 float *pUserClipBuffer
;
114 float clearRTColor
[4]; // RGBA_32F
115 float clearDepth
; // [0..1]
116 uint8_t clearStencil
;
119 struct DISCARD_INVALIDATE_TILES_DESC
121 uint32_t attachmentMask
;
123 SWR_TILE_STATE newTileState
;
130 PFN_CALLBACK_FUNC pfnCallbackFunc
;
136 struct STORE_TILES_DESC
138 SWR_RENDERTARGET_ATTACHMENT attachment
;
139 SWR_TILE_STATE postStoreTileState
;
145 uint32_t threadGroupCountX
;
146 uint32_t threadGroupCountY
;
147 uint32_t threadGroupCountZ
;
150 typedef void(*PFN_WORK_FUNC
)(DRAW_CONTEXT
* pDC
, uint32_t workerId
, uint32_t macroTile
, void* pDesc
);
157 DISCARDINVALIDATETILES
,
164 PFN_WORK_FUNC pfnWork
;
168 TRIANGLE_WORK_DESC tri
;
170 DISCARD_INVALIDATE_TILES_DESC discardInvalidateTiles
;
171 STORE_TILES_DESC storeTiles
;
180 uint32_t numIndices
; // DrawIndexed: Number of indices for draw.
181 uint32_t numVerts
; // Draw: Number of verts (triangles, lines, etc)
185 const int32_t* pIB
; // DrawIndexed: App supplied indices
186 uint32_t startVertex
; // Draw: Starting vertex in VB to render from.
189 uint32_t numInstances
; // Number of instances
190 uint32_t startInstance
; // Instance offset
191 uint32_t startPrimID
; // starting primitiveID for this draw batch
192 uint32_t startVertexID
; // starting VertexID for this draw batch (only needed for non-indexed draws)
193 SWR_FORMAT type
; // index buffer type
196 typedef void(*PFN_FE_WORK_FUNC
)(SWR_CONTEXT
* pContext
, DRAW_CONTEXT
* pDC
, uint32_t workerId
, void* pDesc
);
200 PFN_FE_WORK_FUNC pfnWork
;
206 DISCARD_INVALIDATE_TILES_DESC discardInvalidateTiles
;
207 STORE_TILES_DESC storeTiles
;
213 float left
, right
, top
, bottom
;
218 // function signature for pipeline stages that execute after primitive assembly
219 typedef void(*PFN_PROCESS_PRIMS
)(DRAW_CONTEXT
*pDC
, PA_STATE
& pa
, uint32_t workerId
, simdvector prims
[],
220 uint32_t primMask
, simdscalari primID
, simdscalari viewportIdx
);
222 OSALIGNLINE(struct) API_STATE
225 SWR_VERTEX_BUFFER_STATE vertexBuffers
[KNOB_NUM_STREAMS
];
228 SWR_INDEX_BUFFER_STATE indexBuffer
;
230 // FS - Fetch Shader State
231 PFN_FETCH_FUNC pfnFetchFunc
;
233 // VS - Vertex Shader State
234 PFN_VERTEX_FUNC pfnVertexFunc
;
236 // GS - Geometry Shader State
237 PFN_GS_FUNC pfnGsFunc
;
238 SWR_GS_STATE gsState
;
240 // CS - Compute Shader
241 PFN_CS_FUNC pfnCsFunc
;
242 uint32_t totalThreadsInGroup
;
243 uint32_t totalSpillFillSize
;
245 // FE - Frontend State
246 SWR_FRONTEND_STATE frontendState
;
248 // SOS - Streamout Shader State
249 PFN_SO_FUNC pfnSoFunc
[MAX_SO_STREAMS
];
252 SWR_STREAMOUT_STATE soState
;
253 mutable SWR_STREAMOUT_BUFFER soBuffer
[MAX_SO_STREAMS
];
255 // Tessellation State
256 PFN_HS_FUNC pfnHsFunc
;
257 PFN_DS_FUNC pfnDsFunc
;
258 SWR_TS_STATE tsState
;
260 // Number of attributes used by the frontend (vs, so, gs)
261 uint32_t feNumAttributes
;
263 PRIMITIVE_TOPOLOGY topology
;
266 // RS - Rasterizer State
267 SWR_RASTSTATE rastState
;
268 // floating point multisample offsets
269 float samplePos
[SWR_MAX_NUM_MULTISAMPLES
* 2];
273 SWR_VIEWPORT vp
[KNOB_NUM_VIEWPORTS_SCISSORS
];
274 SWR_VIEWPORT_MATRICES vpMatrices
;
276 SWR_RECT scissorRects
[KNOB_NUM_VIEWPORTS_SCISSORS
];
277 SWR_RECT scissorInFixedPoint
;
280 SWR_BACKEND_STATE backendState
;
282 // PS - Pixel shader state
283 SWR_PS_STATE psState
;
285 SWR_DEPTH_STENCIL_STATE depthStencilState
;
287 // OM - Output Merger State
288 SWR_BLEND_STATE blendState
;
289 PFN_BLEND_JIT_FUNC pfnBlendFunc
[SWR_NUM_RENDERTARGETS
];
291 // Stats are incremented when this is true.
296 uint32_t colorHottileEnable
: 8;
297 uint32_t depthHottileEnable
: 1;
298 uint32_t stencilHottileEnable
: 1;
301 PFN_QUANTIZE_DEPTH pfnQuantizeDepth
;
307 struct RenderOutputBuffers
309 uint8_t* pColor
[SWR_NUM_RENDERTARGETS
];
314 // Plane equation A/B/C coeffs used to evaluate I/J barycentric coords
315 struct BarycentricCoeffs
329 simdscalar vRecipDet
;
331 simdscalar vAOneOverW
;
332 simdscalar vBOneOverW
;
333 simdscalar vCOneOverW
;
336 // pipeline function pointer types
337 typedef void(*PFN_BACKEND_FUNC
)(DRAW_CONTEXT
*, uint32_t, uint32_t, uint32_t, SWR_TRIANGLE_DESC
&, RenderOutputBuffers
&);
338 typedef void(*PFN_OUTPUT_MERGER
)(SWR_PS_CONTEXT
&, uint8_t* (&)[SWR_NUM_RENDERTARGETS
], uint32_t, const SWR_BLEND_STATE
*,
339 const PFN_BLEND_JIT_FUNC (&)[SWR_NUM_RENDERTARGETS
], simdscalar
&, simdscalar
);
340 typedef void(*PFN_CALC_PIXEL_BARYCENTRICS
)(const BarycentricCoeffs
&, SWR_PS_CONTEXT
&);
341 typedef void(*PFN_CALC_SAMPLE_BARYCENTRICS
)(const BarycentricCoeffs
&, SWR_PS_CONTEXT
&);
342 typedef void(*PFN_CALC_CENTROID_BARYCENTRICS
)(const BarycentricCoeffs
&, SWR_PS_CONTEXT
&, const uint64_t *const, const uint32_t,
343 const simdscalar
, const simdscalar
);
347 PFN_BACKEND_FUNC pfnBackend
;
355 void* pPrivateState
; // Its required the driver sets this up for each draw.
357 // pipeline function pointers, filled in by API thread when setting up the draw
358 BACKEND_FUNCS backendFuncs
;
359 PFN_PROCESS_PRIMS pfnProcessPrims
;
361 CachingArena
* pArena
; // This should only be used by API thread.
364 struct DRAW_DYNAMIC_STATE
366 ///@todo Currently assumes only a single FE can do stream output for a draw.
367 uint32_t SoWriteOffset
[4];
368 bool SoWriteOffsetDirty
[4];
370 SWR_STATS_FE statsFE
; // Only one FE thread per DC.
371 SWR_STATS stats
[KNOB_MAX_NUM_THREADS
];
375 // The api thread sets up a draw context that exists for the life of the draw.
376 // This draw context maintains all of the state needed for the draw operation.
379 SWR_CONTEXT
* pContext
;
382 MacroTileMgr
* pTileMgr
;
383 DispatchQueue
* pDispatch
; // Queue for thread groups. (isCompute)
385 DRAW_STATE
* pState
; // Read-only state. Core should not update this outside of API thread.
386 DRAW_DYNAMIC_STATE dynState
;
388 CachingArena
* pArena
;
392 bool isCompute
; // Is this DC a compute context?
393 bool cleanupState
; // True if this is the last draw using an entry in the state ring.
394 volatile bool doneFE
; // Is FE work done for this draw?
398 volatile OSALIGNLINE(uint32_t) FeLock
;
399 volatile int32_t threadsDone
;
401 SYNC_DESC retireCallback
; // Call this func when this DC is retired.
404 static_assert((sizeof(DRAW_CONTEXT
) & 63) == 0, "Invalid size for DRAW_CONTEXT");
406 INLINE
const API_STATE
& GetApiState(const DRAW_CONTEXT
* pDC
)
408 SWR_ASSERT(pDC
!= nullptr);
409 SWR_ASSERT(pDC
->pState
!= nullptr);
411 return pDC
->pState
->state
;
414 INLINE
void* GetPrivateState(const DRAW_CONTEXT
* pDC
)
416 SWR_ASSERT(pDC
!= nullptr);
417 SWR_ASSERT(pDC
->pState
!= nullptr);
419 return pDC
->pState
->pPrivateState
;
427 // Each draw needs its own state in order to support mulitple draws in flight across multiple threads.
428 // We maintain N draw contexts configured as a ring. The size of the ring limits the maximum number
429 // of draws that can be in flight at any given time.
432 // 1. State - When an application first sets state we'll request a new draw context to use.
433 // a. If there are no available draw contexts then we'll have to wait until one becomes free.
434 // b. If one is available then set pCurDrawContext to point to it and mark it in use.
435 // c. All state calls set state on pCurDrawContext.
436 // 2. Draw - Creates submits a work item that is associated with current draw context.
437 // a. Set pPrevDrawContext = pCurDrawContext
438 // b. Set pCurDrawContext to NULL.
439 // 3. State - When an applications sets state after draw
440 // a. Same as step 1.
441 // b. State is copied from prev draw context to current.
442 RingBuffer
<DRAW_CONTEXT
> dcRing
;
444 DRAW_CONTEXT
*pCurDrawContext
; // This points to DC entry in ring for an unsubmitted draw.
445 DRAW_CONTEXT
*pPrevDrawContext
; // This points to DC entry for the previous context submitted that we can copy state from.
447 MacroTileMgr
* pMacroTileManagerArray
;
448 DispatchQueue
* pDispatchQueueArray
;
451 // When draw are very large (lots of primitives) then the API thread will break these up.
452 // These split draws all have identical state. So instead of storing the state directly
453 // in the Draw Context (DC) we instead store it in a Draw State (DS). This allows multiple DCs
454 // to reference a single entry in the DS ring.
455 RingBuffer
<DRAW_STATE
> dsRing
;
457 uint32_t curStateId
; // Current index to the next available entry in the DS ring.
459 uint32_t NumWorkerThreads
;
460 uint32_t NumFEThreads
;
461 uint32_t NumBEThreads
;
463 THREAD_POOL threadPool
; // Thread pool associated with this context
464 SWR_THREADING_INFO threadInfo
;
466 std::condition_variable FifosNotEmpty
;
469 DRIVER_TYPE driverType
;
471 uint32_t privateStateSize
;
473 HotTileMgr
*pHotTileMgr
;
475 // Callback functions, passed in at create context time
476 PFN_LOAD_TILE pfnLoadTile
;
477 PFN_STORE_TILE pfnStoreTile
;
478 PFN_CLEAR_TILE pfnClearTile
;
479 PFN_UPDATE_SO_WRITE_OFFSET pfnUpdateSoWriteOffset
;
480 PFN_UPDATE_STATS pfnUpdateStats
;
481 PFN_UPDATE_STATS_FE pfnUpdateStatsFE
;
484 SWR_STATS stats
[KNOB_MAX_NUM_THREADS
];
486 // Scratch space for workers.
487 uint8_t* pScratch
[KNOB_MAX_NUM_THREADS
];
489 volatile int32_t drawsOutstandingFE
;
491 CachingAllocator cachingArenaAllocator
;
494 uint32_t lastFrameChecked
;
495 uint64_t lastDrawChecked
;
496 TileSet singleThreadLockedTiles
;
499 #define UPDATE_STAT(name, count) if (GetApiState(pDC).enableStats) { pDC->dynState.stats[workerId].name += count; }
500 #define UPDATE_STAT_FE(name, count) if (GetApiState(pDC).enableStats) { pDC->dynState.statsFE.name += count; }