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25 * @brief Definitions for SWR_CONTEXT and DRAW_CONTEXT
26 * The SWR_CONTEXT is our global context and contains the DC ring,
29 * The DRAW_CONTEXT contains all state associated with a draw operation.
31 ******************************************************************************/
34 #include <condition_variable>
38 #include "core/utils.h"
39 #include "core/arena.h"
40 #include "core/fifo.hpp"
41 #include "core/knobs.h"
42 #include "common/simdintrin.h"
43 #include "core/threads.h"
44 #include "ringbuffer.h"
46 // x.8 fixed point precision values
47 #define FIXED_POINT_SHIFT 8
48 #define FIXED_POINT_SCALE 256
50 // x.16 fixed point precision values
51 #define FIXED_POINT16_SHIFT 16
52 #define FIXED_POINT16_SCALE 65536
59 uint32_t frontFacing
: 1;
61 uint32_t coverageMask
: (SIMD_TILE_X_DIM
* SIMD_TILE_Y_DIM
);
62 uint32_t reserved
: 32 - 1 - 1 - (SIMD_TILE_X_DIM
* SIMD_TILE_Y_DIM
);
65 uint32_t renderTargetArrayIndex
;
66 uint32_t viewportIndex
;
69 //////////////////////////////////////////////////////////////////////////
71 /////////////////////////////////////////////////////////////////////////
72 struct SWR_TRIANGLE_DESC
84 float *pUserClipBuffer
;
86 uint64_t coverageMask
[SWR_MAX_NUM_MULTISAMPLES
];
87 uint64_t innerCoverageMask
; // Conservative rasterization inner coverage: marked covered if entire pixel is covered
88 uint64_t anyCoveredSamples
;
93 struct TRIANGLE_WORK_DESC
97 float *pUserClipBuffer
;
115 float clearRTColor
[4]; // RGBA_32F
116 float clearDepth
; // [0..1]
117 uint8_t clearStencil
;
120 struct DISCARD_INVALIDATE_TILES_DESC
122 uint32_t attachmentMask
;
124 SWR_TILE_STATE newTileState
;
131 PFN_CALLBACK_FUNC pfnCallbackFunc
;
137 struct STORE_TILES_DESC
139 SWR_RENDERTARGET_ATTACHMENT attachment
;
140 SWR_TILE_STATE postStoreTileState
;
146 uint32_t threadGroupCountX
;
147 uint32_t threadGroupCountY
;
148 uint32_t threadGroupCountZ
;
151 typedef void(*PFN_WORK_FUNC
)(DRAW_CONTEXT
* pDC
, uint32_t workerId
, uint32_t macroTile
, void* pDesc
);
158 DISCARDINVALIDATETILES
,
165 PFN_WORK_FUNC pfnWork
;
169 TRIANGLE_WORK_DESC tri
;
171 DISCARD_INVALIDATE_TILES_DESC discardInvalidateTiles
;
172 STORE_TILES_DESC storeTiles
;
181 uint32_t numIndices
; // DrawIndexed: Number of indices for draw.
182 uint32_t numVerts
; // Draw: Number of verts (triangles, lines, etc)
186 const int32_t* pIB
; // DrawIndexed: App supplied indices
187 uint32_t startVertex
; // Draw: Starting vertex in VB to render from.
190 uint32_t numInstances
; // Number of instances
191 uint32_t startInstance
; // Instance offset
192 uint32_t startPrimID
; // starting primitiveID for this draw batch
193 uint32_t startVertexID
; // starting VertexID for this draw batch (only needed for non-indexed draws)
194 SWR_FORMAT type
; // index buffer type
197 typedef void(*PFN_FE_WORK_FUNC
)(SWR_CONTEXT
* pContext
, DRAW_CONTEXT
* pDC
, uint32_t workerId
, void* pDesc
);
201 PFN_FE_WORK_FUNC pfnWork
;
207 DISCARD_INVALIDATE_TILES_DESC discardInvalidateTiles
;
208 STORE_TILES_DESC storeTiles
;
214 float left
[KNOB_NUM_VIEWPORTS_SCISSORS
];
215 float right
[KNOB_NUM_VIEWPORTS_SCISSORS
];
216 float top
[KNOB_NUM_VIEWPORTS_SCISSORS
];
217 float bottom
[KNOB_NUM_VIEWPORTS_SCISSORS
];
222 // function signature for pipeline stages that execute after primitive assembly
223 typedef void(*PFN_PROCESS_PRIMS
)(DRAW_CONTEXT
*pDC
, PA_STATE
& pa
, uint32_t workerId
, simdvector prims
[],
224 uint32_t primMask
, simdscalari primID
, simdscalari viewportIdx
);
226 OSALIGNLINE(struct) API_STATE
229 SWR_VERTEX_BUFFER_STATE vertexBuffers
[KNOB_NUM_STREAMS
];
232 SWR_INDEX_BUFFER_STATE indexBuffer
;
234 // FS - Fetch Shader State
235 PFN_FETCH_FUNC pfnFetchFunc
;
237 // VS - Vertex Shader State
238 PFN_VERTEX_FUNC pfnVertexFunc
;
240 // GS - Geometry Shader State
241 PFN_GS_FUNC pfnGsFunc
;
242 SWR_GS_STATE gsState
;
244 // CS - Compute Shader
245 PFN_CS_FUNC pfnCsFunc
;
246 uint32_t totalThreadsInGroup
;
247 uint32_t totalSpillFillSize
;
249 // FE - Frontend State
250 SWR_FRONTEND_STATE frontendState
;
252 // SOS - Streamout Shader State
253 PFN_SO_FUNC pfnSoFunc
[MAX_SO_STREAMS
];
256 SWR_STREAMOUT_STATE soState
;
257 mutable SWR_STREAMOUT_BUFFER soBuffer
[MAX_SO_STREAMS
];
259 // Tessellation State
260 PFN_HS_FUNC pfnHsFunc
;
261 PFN_DS_FUNC pfnDsFunc
;
262 SWR_TS_STATE tsState
;
264 // Number of attributes used by the frontend (vs, so, gs)
265 uint32_t feNumAttributes
;
267 PRIMITIVE_TOPOLOGY topology
;
270 // RS - Rasterizer State
271 SWR_RASTSTATE rastState
;
272 // floating point multisample offsets
273 float samplePos
[SWR_MAX_NUM_MULTISAMPLES
* 2];
277 SWR_VIEWPORT vp
[KNOB_NUM_VIEWPORTS_SCISSORS
];
278 SWR_VIEWPORT_MATRICES vpMatrices
;
280 SWR_RECT scissorRects
[KNOB_NUM_VIEWPORTS_SCISSORS
];
281 SWR_RECT scissorsInFixedPoint
[KNOB_NUM_VIEWPORTS_SCISSORS
];
282 bool scissorsTileAligned
;
285 SWR_BACKEND_STATE backendState
;
287 // PS - Pixel shader state
288 SWR_PS_STATE psState
;
290 SWR_DEPTH_STENCIL_STATE depthStencilState
;
292 // OM - Output Merger State
293 SWR_BLEND_STATE blendState
;
294 PFN_BLEND_JIT_FUNC pfnBlendFunc
[SWR_NUM_RENDERTARGETS
];
296 // Stats are incremented when this is true.
301 uint32_t colorHottileEnable
: 8;
302 uint32_t depthHottileEnable
: 1;
303 uint32_t stencilHottileEnable
: 1;
306 PFN_QUANTIZE_DEPTH pfnQuantizeDepth
;
312 struct RenderOutputBuffers
314 uint8_t* pColor
[SWR_NUM_RENDERTARGETS
];
319 // Plane equation A/B/C coeffs used to evaluate I/J barycentric coords
320 struct BarycentricCoeffs
334 simdscalar vRecipDet
;
336 simdscalar vAOneOverW
;
337 simdscalar vBOneOverW
;
338 simdscalar vCOneOverW
;
341 // pipeline function pointer types
342 typedef void(*PFN_BACKEND_FUNC
)(DRAW_CONTEXT
*, uint32_t, uint32_t, uint32_t, SWR_TRIANGLE_DESC
&, RenderOutputBuffers
&);
343 typedef void(*PFN_OUTPUT_MERGER
)(SWR_PS_CONTEXT
&, uint8_t* (&)[SWR_NUM_RENDERTARGETS
], uint32_t, const SWR_BLEND_STATE
*,
344 const PFN_BLEND_JIT_FUNC (&)[SWR_NUM_RENDERTARGETS
], simdscalar
&, simdscalar
);
345 typedef void(*PFN_CALC_PIXEL_BARYCENTRICS
)(const BarycentricCoeffs
&, SWR_PS_CONTEXT
&);
346 typedef void(*PFN_CALC_SAMPLE_BARYCENTRICS
)(const BarycentricCoeffs
&, SWR_PS_CONTEXT
&);
347 typedef void(*PFN_CALC_CENTROID_BARYCENTRICS
)(const BarycentricCoeffs
&, SWR_PS_CONTEXT
&, const uint64_t *const, const uint32_t,
348 const simdscalar
, const simdscalar
);
352 PFN_BACKEND_FUNC pfnBackend
;
360 void* pPrivateState
; // Its required the driver sets this up for each draw.
362 // pipeline function pointers, filled in by API thread when setting up the draw
363 BACKEND_FUNCS backendFuncs
;
364 PFN_PROCESS_PRIMS pfnProcessPrims
;
366 CachingArena
* pArena
; // This should only be used by API thread.
369 struct DRAW_DYNAMIC_STATE
371 void Reset(uint32_t numThreads
)
373 SWR_STATS
* pSavePtr
= pStats
;
374 memset(this, 0, sizeof(*this));
376 memset(pStats
, 0, sizeof(SWR_STATS
) * numThreads
);
378 ///@todo Currently assumes only a single FE can do stream output for a draw.
379 uint32_t SoWriteOffset
[4];
380 bool SoWriteOffsetDirty
[4];
382 SWR_STATS_FE statsFE
; // Only one FE thread per DC.
387 // The api thread sets up a draw context that exists for the life of the draw.
388 // This draw context maintains all of the state needed for the draw operation.
391 SWR_CONTEXT
* pContext
;
394 MacroTileMgr
* pTileMgr
;
395 DispatchQueue
* pDispatch
; // Queue for thread groups. (isCompute)
397 DRAW_STATE
* pState
; // Read-only state. Core should not update this outside of API thread.
398 DRAW_DYNAMIC_STATE dynState
;
400 CachingArena
* pArena
;
404 bool isCompute
; // Is this DC a compute context?
405 bool cleanupState
; // True if this is the last draw using an entry in the state ring.
406 volatile bool doneFE
; // Is FE work done for this draw?
410 volatile OSALIGNLINE(uint32_t) FeLock
;
411 volatile int32_t threadsDone
;
413 SYNC_DESC retireCallback
; // Call this func when this DC is retired.
416 static_assert((sizeof(DRAW_CONTEXT
) & 63) == 0, "Invalid size for DRAW_CONTEXT");
418 INLINE
const API_STATE
& GetApiState(const DRAW_CONTEXT
* pDC
)
420 SWR_ASSERT(pDC
!= nullptr);
421 SWR_ASSERT(pDC
->pState
!= nullptr);
423 return pDC
->pState
->state
;
426 INLINE
void* GetPrivateState(const DRAW_CONTEXT
* pDC
)
428 SWR_ASSERT(pDC
!= nullptr);
429 SWR_ASSERT(pDC
->pState
!= nullptr);
431 return pDC
->pState
->pPrivateState
;
439 // Each draw needs its own state in order to support mulitple draws in flight across multiple threads.
440 // We maintain N draw contexts configured as a ring. The size of the ring limits the maximum number
441 // of draws that can be in flight at any given time.
444 // 1. State - When an application first sets state we'll request a new draw context to use.
445 // a. If there are no available draw contexts then we'll have to wait until one becomes free.
446 // b. If one is available then set pCurDrawContext to point to it and mark it in use.
447 // c. All state calls set state on pCurDrawContext.
448 // 2. Draw - Creates submits a work item that is associated with current draw context.
449 // a. Set pPrevDrawContext = pCurDrawContext
450 // b. Set pCurDrawContext to NULL.
451 // 3. State - When an applications sets state after draw
452 // a. Same as step 1.
453 // b. State is copied from prev draw context to current.
454 RingBuffer
<DRAW_CONTEXT
> dcRing
;
456 DRAW_CONTEXT
*pCurDrawContext
; // This points to DC entry in ring for an unsubmitted draw.
457 DRAW_CONTEXT
*pPrevDrawContext
; // This points to DC entry for the previous context submitted that we can copy state from.
459 MacroTileMgr
* pMacroTileManagerArray
;
460 DispatchQueue
* pDispatchQueueArray
;
463 // When draw are very large (lots of primitives) then the API thread will break these up.
464 // These split draws all have identical state. So instead of storing the state directly
465 // in the Draw Context (DC) we instead store it in a Draw State (DS). This allows multiple DCs
466 // to reference a single entry in the DS ring.
467 RingBuffer
<DRAW_STATE
> dsRing
;
469 uint32_t curStateId
; // Current index to the next available entry in the DS ring.
471 uint32_t NumWorkerThreads
;
472 uint32_t NumFEThreads
;
473 uint32_t NumBEThreads
;
475 THREAD_POOL threadPool
; // Thread pool associated with this context
476 SWR_THREADING_INFO threadInfo
;
478 std::condition_variable FifosNotEmpty
;
481 DRIVER_TYPE driverType
;
483 uint32_t privateStateSize
;
485 HotTileMgr
*pHotTileMgr
;
487 // Callback functions, passed in at create context time
488 PFN_LOAD_TILE pfnLoadTile
;
489 PFN_STORE_TILE pfnStoreTile
;
490 PFN_CLEAR_TILE pfnClearTile
;
491 PFN_UPDATE_SO_WRITE_OFFSET pfnUpdateSoWriteOffset
;
492 PFN_UPDATE_STATS pfnUpdateStats
;
493 PFN_UPDATE_STATS_FE pfnUpdateStatsFE
;
498 // Scratch space for workers.
501 volatile int32_t drawsOutstandingFE
;
503 CachingAllocator cachingArenaAllocator
;
506 uint32_t lastFrameChecked
;
507 uint64_t lastDrawChecked
;
508 TileSet singleThreadLockedTiles
;
510 // ArchRast thread contexts.
514 #define UPDATE_STAT(name, count) if (GetApiState(pDC).enableStats) { pDC->dynState.pStats[workerId].name += count; }
515 #define UPDATE_STAT_FE(name, count) if (GetApiState(pDC).enableStats) { pDC->dynState.statsFE.name += count; }
517 // ArchRast instrumentation framework
518 #ifdef KNOB_ENABLE_AR
519 #define AR_WORKER_CTX pDC->pContext->pArContext[workerId]
520 #define AR_API_CTX pDC->pContext->pArContext[pContext->NumWorkerThreads]
522 #define AR_BEGIN(ctx, type, id) ArchRast::dispatch(ctx, ArchRast::Start(ArchRast::type, id))
523 #define AR_END(ctx, type, count) ArchRast::dispatch(ctx, ArchRast::End(ArchRast::type, count))
524 #define AR_EVENT(ctx, event) ArchRast::dispatch(ctx, ArchRast::event)
526 #define AR_BEGIN(ctx, type, id)
527 #define AR_END(ctx, type, id)
528 #define AR_EVENT(ctx, event)