1 /****************************************************************************
2 * Copyright (C) 2014-2015 Intel Corporation. All Rights Reserved.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * @brief Implementation for Frontend which handles vertex processing,
26 * primitive assembly, clipping, binning, etc.
28 ******************************************************************************/
34 #include "rdtsc_core.h"
40 #include "tessellator.h"
43 //////////////////////////////////////////////////////////////////////////
44 /// @brief Helper macro to generate a bitmask
45 static INLINE
uint32_t GenMask(uint32_t numBits
)
47 SWR_ASSERT(numBits
<= (sizeof(uint32_t) * 8), "Too many bits (%d) for %s", numBits
, __FUNCTION__
);
48 return ((1U << numBits
) - 1);
51 //////////////////////////////////////////////////////////////////////////
52 /// @brief FE handler for SwrSync.
53 /// @param pContext - pointer to SWR context.
54 /// @param pDC - pointer to draw context.
55 /// @param workerId - thread's worker id. Even thread has a unique id.
56 /// @param pUserData - Pointer to user data passed back to sync callback.
57 /// @todo This should go away when we switch this to use compute threading.
59 SWR_CONTEXT
*pContext
,
66 work
.pfnWork
= ProcessSyncBE
;
68 MacroTileMgr
*pTileMgr
= pDC
->pTileMgr
;
69 pTileMgr
->enqueue(0, 0, &work
);
72 //////////////////////////////////////////////////////////////////////////
73 /// @brief FE handler for SwrDestroyContext.
74 /// @param pContext - pointer to SWR context.
75 /// @param pDC - pointer to draw context.
76 /// @param workerId - thread's worker id. Even thread has a unique id.
77 /// @param pUserData - Pointer to user data passed back to sync callback.
79 SWR_CONTEXT
*pContext
,
86 work
.pfnWork
= ProcessShutdownBE
;
88 MacroTileMgr
*pTileMgr
= pDC
->pTileMgr
;
89 // Enqueue at least 1 work item for each worker thread
90 // account for number of numa nodes
91 uint32_t numNumaNodes
= pContext
->threadPool
.numaMask
+ 1;
93 for (uint32_t i
= 0; i
< pContext
->threadPool
.numThreads
; ++i
)
95 for (uint32_t n
= 0; n
< numNumaNodes
; ++n
)
97 pTileMgr
->enqueue(i
, n
, &work
);
102 //////////////////////////////////////////////////////////////////////////
103 /// @brief FE handler for SwrClearRenderTarget.
104 /// @param pContext - pointer to SWR context.
105 /// @param pDC - pointer to draw context.
106 /// @param workerId - thread's worker id. Even thread has a unique id.
107 /// @param pUserData - Pointer to user data passed back to clear callback.
108 /// @todo This should go away when we switch this to use compute threading.
110 SWR_CONTEXT
*pContext
,
115 CLEAR_DESC
*pDesc
= (CLEAR_DESC
*)pUserData
;
116 MacroTileMgr
*pTileMgr
= pDC
->pTileMgr
;
118 // queue a clear to each macro tile
119 // compute macro tile bounds for the specified rect
120 uint32_t macroTileXMin
= pDesc
->rect
.xmin
/ KNOB_MACROTILE_X_DIM
;
121 uint32_t macroTileXMax
= (pDesc
->rect
.xmax
- 1) / KNOB_MACROTILE_X_DIM
;
122 uint32_t macroTileYMin
= pDesc
->rect
.ymin
/ KNOB_MACROTILE_Y_DIM
;
123 uint32_t macroTileYMax
= (pDesc
->rect
.ymax
- 1) / KNOB_MACROTILE_Y_DIM
;
127 work
.pfnWork
= ProcessClearBE
;
128 work
.desc
.clear
= *pDesc
;
130 for (uint32_t y
= macroTileYMin
; y
<= macroTileYMax
; ++y
)
132 for (uint32_t x
= macroTileXMin
; x
<= macroTileXMax
; ++x
)
134 pTileMgr
->enqueue(x
, y
, &work
);
139 //////////////////////////////////////////////////////////////////////////
140 /// @brief FE handler for SwrStoreTiles.
141 /// @param pContext - pointer to SWR context.
142 /// @param pDC - pointer to draw context.
143 /// @param workerId - thread's worker id. Even thread has a unique id.
144 /// @param pUserData - Pointer to user data passed back to callback.
145 /// @todo This should go away when we switch this to use compute threading.
146 void ProcessStoreTiles(
147 SWR_CONTEXT
*pContext
,
152 AR_BEGIN(FEProcessStoreTiles
, pDC
->drawId
);
153 MacroTileMgr
*pTileMgr
= pDC
->pTileMgr
;
154 STORE_TILES_DESC
* pDesc
= (STORE_TILES_DESC
*)pUserData
;
156 // queue a store to each macro tile
157 // compute macro tile bounds for the specified rect
158 uint32_t macroTileXMin
= pDesc
->rect
.xmin
/ KNOB_MACROTILE_X_DIM
;
159 uint32_t macroTileXMax
= (pDesc
->rect
.xmax
- 1) / KNOB_MACROTILE_X_DIM
;
160 uint32_t macroTileYMin
= pDesc
->rect
.ymin
/ KNOB_MACROTILE_Y_DIM
;
161 uint32_t macroTileYMax
= (pDesc
->rect
.ymax
- 1) / KNOB_MACROTILE_Y_DIM
;
165 work
.type
= STORETILES
;
166 work
.pfnWork
= ProcessStoreTilesBE
;
167 work
.desc
.storeTiles
= *pDesc
;
169 for (uint32_t y
= macroTileYMin
; y
<= macroTileYMax
; ++y
)
171 for (uint32_t x
= macroTileXMin
; x
<= macroTileXMax
; ++x
)
173 pTileMgr
->enqueue(x
, y
, &work
);
177 AR_END(FEProcessStoreTiles
, 0);
180 //////////////////////////////////////////////////////////////////////////
181 /// @brief FE handler for SwrInvalidateTiles.
182 /// @param pContext - pointer to SWR context.
183 /// @param pDC - pointer to draw context.
184 /// @param workerId - thread's worker id. Even thread has a unique id.
185 /// @param pUserData - Pointer to user data passed back to callback.
186 /// @todo This should go away when we switch this to use compute threading.
187 void ProcessDiscardInvalidateTiles(
188 SWR_CONTEXT
*pContext
,
193 AR_BEGIN(FEProcessInvalidateTiles
, pDC
->drawId
);
194 DISCARD_INVALIDATE_TILES_DESC
*pDesc
= (DISCARD_INVALIDATE_TILES_DESC
*)pUserData
;
195 MacroTileMgr
*pTileMgr
= pDC
->pTileMgr
;
197 // compute macro tile bounds for the specified rect
198 uint32_t macroTileXMin
= (pDesc
->rect
.xmin
+ KNOB_MACROTILE_X_DIM
- 1) / KNOB_MACROTILE_X_DIM
;
199 uint32_t macroTileXMax
= (pDesc
->rect
.xmax
/ KNOB_MACROTILE_X_DIM
) - 1;
200 uint32_t macroTileYMin
= (pDesc
->rect
.ymin
+ KNOB_MACROTILE_Y_DIM
- 1) / KNOB_MACROTILE_Y_DIM
;
201 uint32_t macroTileYMax
= (pDesc
->rect
.ymax
/ KNOB_MACROTILE_Y_DIM
) - 1;
203 if (pDesc
->fullTilesOnly
== false)
205 // include partial tiles
206 macroTileXMin
= pDesc
->rect
.xmin
/ KNOB_MACROTILE_X_DIM
;
207 macroTileXMax
= (pDesc
->rect
.xmax
- 1) / KNOB_MACROTILE_X_DIM
;
208 macroTileYMin
= pDesc
->rect
.ymin
/ KNOB_MACROTILE_Y_DIM
;
209 macroTileYMax
= (pDesc
->rect
.ymax
- 1) / KNOB_MACROTILE_Y_DIM
;
212 SWR_ASSERT(macroTileXMax
<= KNOB_NUM_HOT_TILES_X
);
213 SWR_ASSERT(macroTileYMax
<= KNOB_NUM_HOT_TILES_Y
);
215 macroTileXMax
= std::min
<int32_t>(macroTileXMax
, KNOB_NUM_HOT_TILES_X
);
216 macroTileYMax
= std::min
<int32_t>(macroTileYMax
, KNOB_NUM_HOT_TILES_Y
);
220 work
.type
= DISCARDINVALIDATETILES
;
221 work
.pfnWork
= ProcessDiscardInvalidateTilesBE
;
222 work
.desc
.discardInvalidateTiles
= *pDesc
;
224 for (uint32_t x
= macroTileXMin
; x
<= macroTileXMax
; ++x
)
226 for (uint32_t y
= macroTileYMin
; y
<= macroTileYMax
; ++y
)
228 pTileMgr
->enqueue(x
, y
, &work
);
232 AR_END(FEProcessInvalidateTiles
, 0);
235 //////////////////////////////////////////////////////////////////////////
236 /// @brief Computes the number of primitives given the number of verts.
237 /// @param mode - primitive topology for draw operation.
238 /// @param numPrims - number of vertices or indices for draw.
239 /// @todo Frontend needs to be refactored. This will go in appropriate place then.
240 uint32_t GetNumPrims(
241 PRIMITIVE_TOPOLOGY mode
,
246 case TOP_POINT_LIST
: return numPrims
;
247 case TOP_TRIANGLE_LIST
: return numPrims
/ 3;
248 case TOP_TRIANGLE_STRIP
: return numPrims
< 3 ? 0 : numPrims
- 2;
249 case TOP_TRIANGLE_FAN
: return numPrims
< 3 ? 0 : numPrims
- 2;
250 case TOP_TRIANGLE_DISC
: return numPrims
< 2 ? 0 : numPrims
- 1;
251 case TOP_QUAD_LIST
: return numPrims
/ 4;
252 case TOP_QUAD_STRIP
: return numPrims
< 4 ? 0 : (numPrims
- 2) / 2;
253 case TOP_LINE_STRIP
: return numPrims
< 2 ? 0 : numPrims
- 1;
254 case TOP_LINE_LIST
: return numPrims
/ 2;
255 case TOP_LINE_LOOP
: return numPrims
;
256 case TOP_RECT_LIST
: return numPrims
/ 3;
257 case TOP_LINE_LIST_ADJ
: return numPrims
/ 4;
258 case TOP_LISTSTRIP_ADJ
: return numPrims
< 3 ? 0 : numPrims
- 3;
259 case TOP_TRI_LIST_ADJ
: return numPrims
/ 6;
260 case TOP_TRI_STRIP_ADJ
: return numPrims
< 4 ? 0 : (numPrims
/ 2) - 2;
262 case TOP_PATCHLIST_1
:
263 case TOP_PATCHLIST_2
:
264 case TOP_PATCHLIST_3
:
265 case TOP_PATCHLIST_4
:
266 case TOP_PATCHLIST_5
:
267 case TOP_PATCHLIST_6
:
268 case TOP_PATCHLIST_7
:
269 case TOP_PATCHLIST_8
:
270 case TOP_PATCHLIST_9
:
271 case TOP_PATCHLIST_10
:
272 case TOP_PATCHLIST_11
:
273 case TOP_PATCHLIST_12
:
274 case TOP_PATCHLIST_13
:
275 case TOP_PATCHLIST_14
:
276 case TOP_PATCHLIST_15
:
277 case TOP_PATCHLIST_16
:
278 case TOP_PATCHLIST_17
:
279 case TOP_PATCHLIST_18
:
280 case TOP_PATCHLIST_19
:
281 case TOP_PATCHLIST_20
:
282 case TOP_PATCHLIST_21
:
283 case TOP_PATCHLIST_22
:
284 case TOP_PATCHLIST_23
:
285 case TOP_PATCHLIST_24
:
286 case TOP_PATCHLIST_25
:
287 case TOP_PATCHLIST_26
:
288 case TOP_PATCHLIST_27
:
289 case TOP_PATCHLIST_28
:
290 case TOP_PATCHLIST_29
:
291 case TOP_PATCHLIST_30
:
292 case TOP_PATCHLIST_31
:
293 case TOP_PATCHLIST_32
:
294 return numPrims
/ (mode
- TOP_PATCHLIST_BASE
);
297 case TOP_POINT_LIST_BF
:
298 case TOP_LINE_STRIP_CONT
:
299 case TOP_LINE_STRIP_BF
:
300 case TOP_LINE_STRIP_CONT_BF
:
301 case TOP_TRIANGLE_FAN_NOSTIPPLE
:
302 case TOP_TRI_STRIP_REVERSE
:
303 case TOP_PATCHLIST_BASE
:
305 SWR_ASSERT(false, "Unsupported topology: %d", mode
);
312 //////////////////////////////////////////////////////////////////////////
313 /// @brief Computes the number of verts given the number of primitives.
314 /// @param mode - primitive topology for draw operation.
315 /// @param numPrims - number of primitives for draw.
316 uint32_t GetNumVerts(
317 PRIMITIVE_TOPOLOGY mode
,
322 case TOP_POINT_LIST
: return numPrims
;
323 case TOP_TRIANGLE_LIST
: return numPrims
* 3;
324 case TOP_TRIANGLE_STRIP
: return numPrims
? numPrims
+ 2 : 0;
325 case TOP_TRIANGLE_FAN
: return numPrims
? numPrims
+ 2 : 0;
326 case TOP_TRIANGLE_DISC
: return numPrims
? numPrims
+ 1 : 0;
327 case TOP_QUAD_LIST
: return numPrims
* 4;
328 case TOP_QUAD_STRIP
: return numPrims
? numPrims
* 2 + 2 : 0;
329 case TOP_LINE_STRIP
: return numPrims
? numPrims
+ 1 : 0;
330 case TOP_LINE_LIST
: return numPrims
* 2;
331 case TOP_LINE_LOOP
: return numPrims
;
332 case TOP_RECT_LIST
: return numPrims
* 3;
333 case TOP_LINE_LIST_ADJ
: return numPrims
* 4;
334 case TOP_LISTSTRIP_ADJ
: return numPrims
? numPrims
+ 3 : 0;
335 case TOP_TRI_LIST_ADJ
: return numPrims
* 6;
336 case TOP_TRI_STRIP_ADJ
: return numPrims
? (numPrims
+ 2) * 2 : 0;
338 case TOP_PATCHLIST_1
:
339 case TOP_PATCHLIST_2
:
340 case TOP_PATCHLIST_3
:
341 case TOP_PATCHLIST_4
:
342 case TOP_PATCHLIST_5
:
343 case TOP_PATCHLIST_6
:
344 case TOP_PATCHLIST_7
:
345 case TOP_PATCHLIST_8
:
346 case TOP_PATCHLIST_9
:
347 case TOP_PATCHLIST_10
:
348 case TOP_PATCHLIST_11
:
349 case TOP_PATCHLIST_12
:
350 case TOP_PATCHLIST_13
:
351 case TOP_PATCHLIST_14
:
352 case TOP_PATCHLIST_15
:
353 case TOP_PATCHLIST_16
:
354 case TOP_PATCHLIST_17
:
355 case TOP_PATCHLIST_18
:
356 case TOP_PATCHLIST_19
:
357 case TOP_PATCHLIST_20
:
358 case TOP_PATCHLIST_21
:
359 case TOP_PATCHLIST_22
:
360 case TOP_PATCHLIST_23
:
361 case TOP_PATCHLIST_24
:
362 case TOP_PATCHLIST_25
:
363 case TOP_PATCHLIST_26
:
364 case TOP_PATCHLIST_27
:
365 case TOP_PATCHLIST_28
:
366 case TOP_PATCHLIST_29
:
367 case TOP_PATCHLIST_30
:
368 case TOP_PATCHLIST_31
:
369 case TOP_PATCHLIST_32
:
370 return numPrims
* (mode
- TOP_PATCHLIST_BASE
);
373 case TOP_POINT_LIST_BF
:
374 case TOP_LINE_STRIP_CONT
:
375 case TOP_LINE_STRIP_BF
:
376 case TOP_LINE_STRIP_CONT_BF
:
377 case TOP_TRIANGLE_FAN_NOSTIPPLE
:
378 case TOP_TRI_STRIP_REVERSE
:
379 case TOP_PATCHLIST_BASE
:
381 SWR_ASSERT(false, "Unsupported topology: %d", mode
);
388 //////////////////////////////////////////////////////////////////////////
389 /// @brief Return number of verts per primitive.
390 /// @param topology - topology
391 /// @param includeAdjVerts - include adjacent verts in primitive vertices
392 INLINE
uint32_t NumVertsPerPrim(PRIMITIVE_TOPOLOGY topology
, bool includeAdjVerts
)
394 uint32_t numVerts
= 0;
398 case TOP_POINT_LIST_BF
:
403 case TOP_LINE_LIST_ADJ
:
405 case TOP_LINE_STRIP_CONT
:
406 case TOP_LINE_STRIP_BF
:
407 case TOP_LISTSTRIP_ADJ
:
410 case TOP_TRIANGLE_LIST
:
411 case TOP_TRIANGLE_STRIP
:
412 case TOP_TRIANGLE_FAN
:
413 case TOP_TRI_LIST_ADJ
:
414 case TOP_TRI_STRIP_ADJ
:
415 case TOP_TRI_STRIP_REVERSE
:
423 case TOP_PATCHLIST_1
:
424 case TOP_PATCHLIST_2
:
425 case TOP_PATCHLIST_3
:
426 case TOP_PATCHLIST_4
:
427 case TOP_PATCHLIST_5
:
428 case TOP_PATCHLIST_6
:
429 case TOP_PATCHLIST_7
:
430 case TOP_PATCHLIST_8
:
431 case TOP_PATCHLIST_9
:
432 case TOP_PATCHLIST_10
:
433 case TOP_PATCHLIST_11
:
434 case TOP_PATCHLIST_12
:
435 case TOP_PATCHLIST_13
:
436 case TOP_PATCHLIST_14
:
437 case TOP_PATCHLIST_15
:
438 case TOP_PATCHLIST_16
:
439 case TOP_PATCHLIST_17
:
440 case TOP_PATCHLIST_18
:
441 case TOP_PATCHLIST_19
:
442 case TOP_PATCHLIST_20
:
443 case TOP_PATCHLIST_21
:
444 case TOP_PATCHLIST_22
:
445 case TOP_PATCHLIST_23
:
446 case TOP_PATCHLIST_24
:
447 case TOP_PATCHLIST_25
:
448 case TOP_PATCHLIST_26
:
449 case TOP_PATCHLIST_27
:
450 case TOP_PATCHLIST_28
:
451 case TOP_PATCHLIST_29
:
452 case TOP_PATCHLIST_30
:
453 case TOP_PATCHLIST_31
:
454 case TOP_PATCHLIST_32
:
455 numVerts
= topology
- TOP_PATCHLIST_BASE
;
458 SWR_ASSERT(false, "Unsupported topology: %d", topology
);
466 case TOP_LISTSTRIP_ADJ
:
467 case TOP_LINE_LIST_ADJ
: numVerts
= 4; break;
468 case TOP_TRI_STRIP_ADJ
:
469 case TOP_TRI_LIST_ADJ
: numVerts
= 6; break;
477 //////////////////////////////////////////////////////////////////////////
478 /// @brief Generate mask from remaining work.
479 /// @param numWorkItems - Number of items being worked on by a SIMD.
480 static INLINE simdscalari
GenerateMask(uint32_t numItemsRemaining
)
482 uint32_t numActive
= (numItemsRemaining
>= KNOB_SIMD_WIDTH
) ? KNOB_SIMD_WIDTH
: numItemsRemaining
;
483 uint32_t mask
= (numActive
> 0) ? ((1 << numActive
) - 1) : 0;
484 return _simd_castps_si(vMask(mask
));
487 //////////////////////////////////////////////////////////////////////////
488 /// @brief StreamOut - Streams vertex data out to SO buffers.
489 /// Generally, we are only streaming out a SIMDs worth of triangles.
490 /// @param pDC - pointer to draw context.
491 /// @param workerId - thread's worker id. Even thread has a unique id.
492 /// @param numPrims - Number of prims to streamout (e.g. points, lines, tris)
493 static void StreamOut(
498 uint32_t streamIndex
)
500 SWR_CONTEXT
*pContext
= pDC
->pContext
;
502 AR_BEGIN(FEStreamout
, pDC
->drawId
);
504 const API_STATE
& state
= GetApiState(pDC
);
505 const SWR_STREAMOUT_STATE
&soState
= state
.soState
;
507 uint32_t soVertsPerPrim
= NumVertsPerPrim(pa
.binTopology
, false);
509 // The pPrimData buffer is sparse in that we allocate memory for all 32 attributes for each vertex.
510 uint32_t primDataDwordVertexStride
= (KNOB_NUM_ATTRIBUTES
* sizeof(float) * 4) / sizeof(uint32_t);
512 SWR_STREAMOUT_CONTEXT soContext
= { 0 };
514 // Setup buffer state pointers.
515 for (uint32_t i
= 0; i
< 4; ++i
)
517 soContext
.pBuffer
[i
] = &state
.soBuffer
[i
];
520 uint32_t numPrims
= pa
.NumPrims();
521 for (uint32_t primIndex
= 0; primIndex
< numPrims
; ++primIndex
)
524 uint32_t soMask
= soState
.streamMasks
[streamIndex
];
526 // Write all entries into primitive data buffer for SOS.
527 while (_BitScanForward(&slot
, soMask
))
529 __m128 attrib
[MAX_NUM_VERTS_PER_PRIM
]; // prim attribs (always 4 wide)
530 uint32_t paSlot
= slot
+ VERTEX_ATTRIB_START_SLOT
;
531 pa
.AssembleSingle(paSlot
, primIndex
, attrib
);
533 // Attribute offset is relative offset from start of vertex.
534 // Note that attributes start at slot 1 in the PA buffer. We need to write this
535 // to prim data starting at slot 0. Which is why we do (slot - 1).
536 // Also note: GL works slightly differently, and needs slot 0
537 uint32_t primDataAttribOffset
= slot
* sizeof(float) * 4 / sizeof(uint32_t);
539 // Store each vertex's attrib at appropriate locations in pPrimData buffer.
540 for (uint32_t v
= 0; v
< soVertsPerPrim
; ++v
)
542 uint32_t* pPrimDataAttrib
= pPrimData
+ primDataAttribOffset
+ (v
* primDataDwordVertexStride
);
544 _mm_store_ps((float*)pPrimDataAttrib
, attrib
[v
]);
546 soMask
&= ~(1 << slot
);
549 // Update pPrimData pointer
550 soContext
.pPrimData
= pPrimData
;
553 SWR_ASSERT(state
.pfnSoFunc
[streamIndex
] != nullptr, "Trying to execute uninitialized streamout jit function.");
554 state
.pfnSoFunc
[streamIndex
](soContext
);
557 // Update SO write offset. The driver provides memory for the update.
558 for (uint32_t i
= 0; i
< 4; ++i
)
560 if (state
.soBuffer
[i
].pWriteOffset
)
562 *state
.soBuffer
[i
].pWriteOffset
= soContext
.pBuffer
[i
]->streamOffset
* sizeof(uint32_t);
565 if (state
.soBuffer
[i
].soWriteEnable
)
567 pDC
->dynState
.SoWriteOffset
[i
] = soContext
.pBuffer
[i
]->streamOffset
* sizeof(uint32_t);
568 pDC
->dynState
.SoWriteOffsetDirty
[i
] = true;
572 UPDATE_STAT_FE(SoPrimStorageNeeded
[streamIndex
], soContext
.numPrimStorageNeeded
);
573 UPDATE_STAT_FE(SoNumPrimsWritten
[streamIndex
], soContext
.numPrimsWritten
);
575 AR_END(FEStreamout
, 1);
578 //////////////////////////////////////////////////////////////////////////
579 /// @brief Computes number of invocations. The current index represents
580 /// the start of the SIMD. The max index represents how much work
581 /// items are remaining. If there is less then a SIMD's xmin of work
582 /// then return the remaining amount of work.
583 /// @param curIndex - The start index for the SIMD.
584 /// @param maxIndex - The last index for all work items.
585 static INLINE
uint32_t GetNumInvocations(
589 uint32_t remainder
= (maxIndex
- curIndex
);
590 return (remainder
>= KNOB_SIMD_WIDTH
) ? KNOB_SIMD_WIDTH
: remainder
;
593 //////////////////////////////////////////////////////////////////////////
594 /// @brief Converts a streamId buffer to a cut buffer for the given stream id.
595 /// The geometry shader will loop over each active streamout buffer, assembling
596 /// primitives for the downstream stages. When multistream output is enabled,
597 /// the generated stream ID buffer from the GS needs to be converted to a cut
598 /// buffer for the primitive assembler.
599 /// @param stream - stream id to generate the cut buffer for
600 /// @param pStreamIdBase - pointer to the stream ID buffer
601 /// @param numEmittedVerts - Number of total verts emitted by the GS
602 /// @param pCutBuffer - output buffer to write cuts to
603 void ProcessStreamIdBuffer(uint32_t stream
, uint8_t* pStreamIdBase
, uint32_t numEmittedVerts
, uint8_t *pCutBuffer
)
605 SWR_ASSERT(stream
< MAX_SO_STREAMS
);
607 uint32_t numInputBytes
= (numEmittedVerts
* 2 + 7) / 8;
608 uint32_t numOutputBytes
= std::max(numInputBytes
/ 2, 1U);
610 for (uint32_t b
= 0; b
< numOutputBytes
; ++b
)
612 uint8_t curInputByte
= pStreamIdBase
[2*b
];
614 for (uint32_t i
= 0; i
< 4; ++i
)
616 if ((curInputByte
& 0x3) != stream
)
623 curInputByte
= pStreamIdBase
[2 * b
+ 1];
624 for (uint32_t i
= 0; i
< 4; ++i
)
626 if ((curInputByte
& 0x3) != stream
)
628 outByte
|= (1 << (i
+ 4));
633 *pCutBuffer
++ = outByte
;
637 THREAD SWR_GS_CONTEXT tlsGsContext
;
639 //////////////////////////////////////////////////////////////////////////
640 /// @brief Implements GS stage.
641 /// @param pDC - pointer to draw context.
642 /// @param workerId - thread's worker id. Even thread has a unique id.
643 /// @param pa - The primitive assembly object.
644 /// @param pGsOut - output stream for GS
646 typename HasStreamOutT
,
648 static void GeometryShaderStage(
654 void* pStreamCutBuffer
,
655 uint32_t* pSoPrimData
,
658 SWR_CONTEXT
*pContext
= pDC
->pContext
;
660 AR_BEGIN(FEGeometryShader
, pDC
->drawId
);
662 const API_STATE
& state
= GetApiState(pDC
);
663 const SWR_GS_STATE
* pState
= &state
.gsState
;
665 SWR_ASSERT(pGsOut
!= nullptr, "GS output buffer should be initialized");
666 SWR_ASSERT(pCutBuffer
!= nullptr, "GS output cut buffer should be initialized");
668 tlsGsContext
.pStream
= (uint8_t*)pGsOut
;
669 tlsGsContext
.pCutOrStreamIdBuffer
= (uint8_t*)pCutBuffer
;
670 tlsGsContext
.PrimitiveID
= primID
;
672 uint32_t numVertsPerPrim
= NumVertsPerPrim(pa
.binTopology
, true);
673 simdvector attrib
[MAX_ATTRIBUTES
];
675 // assemble all attributes for the input primitive
676 for (uint32_t slot
= 0; slot
< pState
->numInputAttribs
; ++slot
)
678 uint32_t attribSlot
= VERTEX_ATTRIB_START_SLOT
+ slot
;
679 pa
.Assemble(attribSlot
, attrib
);
681 for (uint32_t i
= 0; i
< numVertsPerPrim
; ++i
)
683 tlsGsContext
.vert
[i
].attrib
[attribSlot
] = attrib
[i
];
688 pa
.Assemble(VERTEX_POSITION_SLOT
, attrib
);
689 for (uint32_t i
= 0; i
< numVertsPerPrim
; ++i
)
691 tlsGsContext
.vert
[i
].attrib
[VERTEX_POSITION_SLOT
] = attrib
[i
];
694 const uint32_t vertexStride
= sizeof(simdvertex
);
695 const uint32_t numSimdBatches
= (state
.gsState
.maxNumVerts
+ KNOB_SIMD_WIDTH
- 1) / KNOB_SIMD_WIDTH
;
696 const uint32_t inputPrimStride
= numSimdBatches
* vertexStride
;
697 const uint32_t instanceStride
= inputPrimStride
* KNOB_SIMD_WIDTH
;
698 uint32_t cutPrimStride
;
699 uint32_t cutInstanceStride
;
701 if (pState
->isSingleStream
)
703 cutPrimStride
= (state
.gsState
.maxNumVerts
+ 7) / 8;
704 cutInstanceStride
= cutPrimStride
* KNOB_SIMD_WIDTH
;
708 cutPrimStride
= AlignUp(state
.gsState
.maxNumVerts
* 2 / 8, 4);
709 cutInstanceStride
= cutPrimStride
* KNOB_SIMD_WIDTH
;
712 // record valid prims from the frontend to avoid over binning the newly generated
714 uint32_t numInputPrims
= pa
.NumPrims();
716 for (uint32_t instance
= 0; instance
< pState
->instanceCount
; ++instance
)
718 tlsGsContext
.InstanceID
= instance
;
719 tlsGsContext
.mask
= GenerateMask(numInputPrims
);
721 // execute the geometry shader
722 state
.pfnGsFunc(GetPrivateState(pDC
), &tlsGsContext
);
724 tlsGsContext
.pStream
+= instanceStride
;
725 tlsGsContext
.pCutOrStreamIdBuffer
+= cutInstanceStride
;
728 // set up new binner and state for the GS output topology
729 PFN_PROCESS_PRIMS pfnClipFunc
= nullptr;
732 switch (pState
->outputTopology
)
734 case TOP_TRIANGLE_STRIP
: pfnClipFunc
= ClipTriangles
; break;
735 case TOP_LINE_STRIP
: pfnClipFunc
= ClipLines
; break;
736 case TOP_POINT_LIST
: pfnClipFunc
= ClipPoints
; break;
737 default: SWR_ASSERT(false, "Unexpected GS output topology: %d", pState
->outputTopology
);
741 // foreach input prim:
742 // - setup a new PA based on the emitted verts for that prim
743 // - loop over the new verts, calling PA to assemble each prim
744 uint32_t* pVertexCount
= (uint32_t*)&tlsGsContext
.vertexCount
;
745 uint32_t* pPrimitiveId
= (uint32_t*)&primID
;
747 uint32_t totalPrimsGenerated
= 0;
748 for (uint32_t inputPrim
= 0; inputPrim
< numInputPrims
; ++inputPrim
)
750 uint8_t* pInstanceBase
= (uint8_t*)pGsOut
+ inputPrim
* inputPrimStride
;
751 uint8_t* pCutBufferBase
= (uint8_t*)pCutBuffer
+ inputPrim
* cutPrimStride
;
752 for (uint32_t instance
= 0; instance
< pState
->instanceCount
; ++instance
)
754 uint32_t numEmittedVerts
= pVertexCount
[inputPrim
];
755 if (numEmittedVerts
== 0)
760 uint8_t* pBase
= pInstanceBase
+ instance
* instanceStride
;
761 uint8_t* pCutBase
= pCutBufferBase
+ instance
* cutInstanceStride
;
763 uint32_t numAttribs
= state
.feNumAttributes
;
765 for (uint32_t stream
= 0; stream
< MAX_SO_STREAMS
; ++stream
)
767 bool processCutVerts
= false;
769 uint8_t* pCutBuffer
= pCutBase
;
771 // assign default stream ID, only relevant when GS is outputting a single stream
772 uint32_t streamID
= 0;
773 if (pState
->isSingleStream
)
775 processCutVerts
= true;
776 streamID
= pState
->singleStreamID
;
777 if (streamID
!= stream
) continue;
781 // early exit if this stream is not enabled for streamout
782 if (HasStreamOutT::value
&& !state
.soState
.streamEnable
[stream
])
787 // multi-stream output, need to translate StreamID buffer to a cut buffer
788 ProcessStreamIdBuffer(stream
, pCutBase
, numEmittedVerts
, (uint8_t*)pStreamCutBuffer
);
789 pCutBuffer
= (uint8_t*)pStreamCutBuffer
;
790 processCutVerts
= false;
793 PA_STATE_CUT
gsPa(pDC
, pBase
, numEmittedVerts
, pCutBuffer
, numEmittedVerts
, numAttribs
, pState
->outputTopology
, processCutVerts
);
795 while (gsPa
.GetNextStreamOutput())
799 bool assemble
= gsPa
.Assemble(VERTEX_POSITION_SLOT
, attrib
);
803 totalPrimsGenerated
+= gsPa
.NumPrims();
805 if (HasStreamOutT::value
)
807 StreamOut(pDC
, gsPa
, workerId
, pSoPrimData
, stream
);
810 if (HasRastT::value
&& state
.soState
.streamToRasterizer
== stream
)
813 // pull primitiveID from the GS output if available
814 if (state
.gsState
.emitsPrimitiveID
)
816 simdvector primIdAttrib
[3];
817 gsPa
.Assemble(VERTEX_PRIMID_SLOT
, primIdAttrib
);
818 vPrimId
= _simd_castps_si(primIdAttrib
[0].x
);
822 vPrimId
= _simd_set1_epi32(pPrimitiveId
[inputPrim
]);
825 // use viewport array index if GS declares it as an output attribute. Otherwise use index 0.
826 simdscalari vViewPortIdx
;
827 if (state
.gsState
.emitsViewportArrayIndex
)
829 simdvector vpiAttrib
[3];
830 gsPa
.Assemble(VERTEX_VIEWPORT_ARRAY_INDEX_SLOT
, vpiAttrib
);
832 // OOB indices => forced to zero.
833 simdscalari vNumViewports
= _simd_set1_epi32(KNOB_NUM_VIEWPORTS_SCISSORS
);
834 simdscalari vClearMask
= _simd_cmplt_epi32(_simd_castps_si(vpiAttrib
[0].x
), vNumViewports
);
835 vpiAttrib
[0].x
= _simd_and_ps(_simd_castsi_ps(vClearMask
), vpiAttrib
[0].x
);
837 vViewPortIdx
= _simd_castps_si(vpiAttrib
[0].x
);
841 vViewPortIdx
= _simd_set1_epi32(0);
844 pfnClipFunc(pDC
, gsPa
, workerId
, attrib
, GenMask(gsPa
.NumPrims()), vPrimId
, vViewPortIdx
);
847 } while (gsPa
.NextPrim());
853 // update GS pipeline stats
854 UPDATE_STAT_FE(GsInvocations
, numInputPrims
* pState
->instanceCount
);
855 UPDATE_STAT_FE(GsPrimitives
, totalPrimsGenerated
);
856 AR_EVENT(GSPrimInfo(numInputPrims
, totalPrimsGenerated
, numVertsPerPrim
*numInputPrims
));
857 AR_END(FEGeometryShader
, 1);
860 //////////////////////////////////////////////////////////////////////////
861 /// @brief Allocate GS buffers
862 /// @param pDC - pointer to draw context.
863 /// @param state - API state
864 /// @param ppGsOut - pointer to GS output buffer allocation
865 /// @param ppCutBuffer - pointer to GS output cut buffer allocation
866 static INLINE
void AllocateGsBuffers(DRAW_CONTEXT
* pDC
, const API_STATE
& state
, void** ppGsOut
, void** ppCutBuffer
,
867 void **ppStreamCutBuffer
)
869 auto pArena
= pDC
->pArena
;
870 SWR_ASSERT(pArena
!= nullptr);
871 SWR_ASSERT(state
.gsState
.gsEnable
);
872 // allocate arena space to hold GS output verts
873 // @todo pack attribs
874 // @todo support multiple streams
875 const uint32_t vertexStride
= sizeof(simdvertex
);
876 const uint32_t numSimdBatches
= (state
.gsState
.maxNumVerts
+ KNOB_SIMD_WIDTH
- 1) / KNOB_SIMD_WIDTH
;
877 uint32_t size
= state
.gsState
.instanceCount
* numSimdBatches
* vertexStride
* KNOB_SIMD_WIDTH
;
878 *ppGsOut
= pArena
->AllocAligned(size
, KNOB_SIMD_WIDTH
* sizeof(float));
880 const uint32_t cutPrimStride
= (state
.gsState
.maxNumVerts
+ 7) / 8;
881 const uint32_t streamIdPrimStride
= AlignUp(state
.gsState
.maxNumVerts
* 2 / 8, 4);
882 const uint32_t cutBufferSize
= cutPrimStride
* state
.gsState
.instanceCount
* KNOB_SIMD_WIDTH
;
883 const uint32_t streamIdSize
= streamIdPrimStride
* state
.gsState
.instanceCount
* KNOB_SIMD_WIDTH
;
885 // allocate arena space to hold cut or streamid buffer, which is essentially a bitfield sized to the
886 // maximum vertex output as defined by the GS state, per SIMD lane, per GS instance
888 // allocate space for temporary per-stream cut buffer if multi-stream is enabled
889 if (state
.gsState
.isSingleStream
)
891 *ppCutBuffer
= pArena
->AllocAligned(cutBufferSize
, KNOB_SIMD_WIDTH
* sizeof(float));
892 *ppStreamCutBuffer
= nullptr;
896 *ppCutBuffer
= pArena
->AllocAligned(streamIdSize
, KNOB_SIMD_WIDTH
* sizeof(float));
897 *ppStreamCutBuffer
= pArena
->AllocAligned(cutBufferSize
, KNOB_SIMD_WIDTH
* sizeof(float));
902 //////////////////////////////////////////////////////////////////////////
903 /// @brief Contains all data generated by the HS and passed to the
904 /// tessellator and DS.
905 struct TessellationThreadLocalData
907 SWR_HS_CONTEXT hsContext
;
908 ScalarPatch patchData
[KNOB_SIMD_WIDTH
];
912 simdscalar
* pDSOutput
;
913 size_t numDSOutputVectors
;
916 THREAD TessellationThreadLocalData
* gt_pTessellationThreadData
= nullptr;
918 //////////////////////////////////////////////////////////////////////////
919 /// @brief Allocate tessellation data for this worker thread.
921 static void AllocateTessellationData(SWR_CONTEXT
* pContext
)
923 /// @TODO - Don't use thread local storage. Use Worker local storage instead.
924 if (gt_pTessellationThreadData
== nullptr)
926 gt_pTessellationThreadData
= (TessellationThreadLocalData
*)
927 AlignedMalloc(sizeof(TessellationThreadLocalData
), 64);
928 memset(gt_pTessellationThreadData
, 0, sizeof(*gt_pTessellationThreadData
));
932 //////////////////////////////////////////////////////////////////////////
933 /// @brief Implements Tessellation Stages.
934 /// @param pDC - pointer to draw context.
935 /// @param workerId - thread's worker id. Even thread has a unique id.
936 /// @param pa - The primitive assembly object.
937 /// @param pGsOut - output stream for GS
939 typename HasGeometryShaderT
,
940 typename HasStreamOutT
,
942 static void TessellationStages(
948 void* pCutStreamBuffer
,
949 uint32_t* pSoPrimData
,
952 SWR_CONTEXT
*pContext
= pDC
->pContext
;
953 const API_STATE
& state
= GetApiState(pDC
);
954 const SWR_TS_STATE
& tsState
= state
.tsState
;
956 SWR_ASSERT(gt_pTessellationThreadData
);
958 HANDLE tsCtx
= TSInitCtx(
960 tsState
.partitioning
,
961 tsState
.tsOutputTopology
,
962 gt_pTessellationThreadData
->pTxCtx
,
963 gt_pTessellationThreadData
->tsCtxSize
);
964 if (tsCtx
== nullptr)
966 gt_pTessellationThreadData
->pTxCtx
= AlignedMalloc(gt_pTessellationThreadData
->tsCtxSize
, 64);
969 tsState
.partitioning
,
970 tsState
.tsOutputTopology
,
971 gt_pTessellationThreadData
->pTxCtx
,
972 gt_pTessellationThreadData
->tsCtxSize
);
976 PFN_PROCESS_PRIMS pfnClipFunc
= nullptr;
979 switch (tsState
.postDSTopology
)
981 case TOP_TRIANGLE_LIST
: pfnClipFunc
= ClipTriangles
; break;
982 case TOP_LINE_LIST
: pfnClipFunc
= ClipLines
; break;
983 case TOP_POINT_LIST
: pfnClipFunc
= ClipPoints
; break;
984 default: SWR_ASSERT(false, "Unexpected DS output topology: %d", tsState
.postDSTopology
);
988 SWR_HS_CONTEXT
& hsContext
= gt_pTessellationThreadData
->hsContext
;
989 hsContext
.pCPout
= gt_pTessellationThreadData
->patchData
;
990 hsContext
.PrimitiveID
= primID
;
992 uint32_t numVertsPerPrim
= NumVertsPerPrim(pa
.binTopology
, false);
993 // Max storage for one attribute for an entire simdprimitive
994 simdvector simdattrib
[MAX_NUM_VERTS_PER_PRIM
];
996 // assemble all attributes for the input primitives
997 for (uint32_t slot
= 0; slot
< tsState
.numHsInputAttribs
; ++slot
)
999 uint32_t attribSlot
= VERTEX_ATTRIB_START_SLOT
+ slot
;
1000 pa
.Assemble(attribSlot
, simdattrib
);
1002 for (uint32_t i
= 0; i
< numVertsPerPrim
; ++i
)
1004 hsContext
.vert
[i
].attrib
[attribSlot
] = simdattrib
[i
];
1009 memset(hsContext
.pCPout
, 0x90, sizeof(ScalarPatch
) * KNOB_SIMD_WIDTH
);
1012 uint32_t numPrims
= pa
.NumPrims();
1013 hsContext
.mask
= GenerateMask(numPrims
);
1016 AR_BEGIN(FEHullShader
, pDC
->drawId
);
1017 state
.pfnHsFunc(GetPrivateState(pDC
), &hsContext
);
1018 AR_END(FEHullShader
, 0);
1020 UPDATE_STAT_FE(HsInvocations
, numPrims
);
1022 const uint32_t* pPrimId
= (const uint32_t*)&primID
;
1024 for (uint32_t p
= 0; p
< numPrims
; ++p
)
1027 SWR_TS_TESSELLATED_DATA tsData
= { 0 };
1028 AR_BEGIN(FETessellation
, pDC
->drawId
);
1029 TSTessellate(tsCtx
, hsContext
.pCPout
[p
].tessFactors
, tsData
);
1030 AR_EVENT(TessPrimCount(1));
1031 AR_END(FETessellation
, 0);
1033 if (tsData
.NumPrimitives
== 0)
1037 SWR_ASSERT(tsData
.NumDomainPoints
);
1039 // Allocate DS Output memory
1040 uint32_t requiredDSVectorInvocations
= AlignUp(tsData
.NumDomainPoints
, KNOB_SIMD_WIDTH
) / KNOB_SIMD_WIDTH
;
1041 size_t requiredDSOutputVectors
= requiredDSVectorInvocations
* tsState
.numDsOutputAttribs
;
1042 size_t requiredAllocSize
= sizeof(simdvector
) * requiredDSOutputVectors
;
1043 if (requiredDSOutputVectors
> gt_pTessellationThreadData
->numDSOutputVectors
)
1045 AlignedFree(gt_pTessellationThreadData
->pDSOutput
);
1046 gt_pTessellationThreadData
->pDSOutput
= (simdscalar
*)AlignedMalloc(requiredAllocSize
, 64);
1047 gt_pTessellationThreadData
->numDSOutputVectors
= requiredDSOutputVectors
;
1049 SWR_ASSERT(gt_pTessellationThreadData
->pDSOutput
);
1050 SWR_ASSERT(gt_pTessellationThreadData
->numDSOutputVectors
>= requiredDSOutputVectors
);
1053 memset(gt_pTessellationThreadData
->pDSOutput
, 0x90, requiredAllocSize
);
1056 // Run Domain Shader
1057 SWR_DS_CONTEXT dsContext
;
1058 dsContext
.PrimitiveID
= pPrimId
[p
];
1059 dsContext
.pCpIn
= &hsContext
.pCPout
[p
];
1060 dsContext
.pDomainU
= (simdscalar
*)tsData
.pDomainPointsU
;
1061 dsContext
.pDomainV
= (simdscalar
*)tsData
.pDomainPointsV
;
1062 dsContext
.pOutputData
= gt_pTessellationThreadData
->pDSOutput
;
1063 dsContext
.vectorStride
= requiredDSVectorInvocations
;
1065 uint32_t dsInvocations
= 0;
1067 for (dsContext
.vectorOffset
= 0; dsContext
.vectorOffset
< requiredDSVectorInvocations
; ++dsContext
.vectorOffset
)
1069 dsContext
.mask
= GenerateMask(tsData
.NumDomainPoints
- dsInvocations
);
1071 AR_BEGIN(FEDomainShader
, pDC
->drawId
);
1072 state
.pfnDsFunc(GetPrivateState(pDC
), &dsContext
);
1073 AR_END(FEDomainShader
, 0);
1075 dsInvocations
+= KNOB_SIMD_WIDTH
;
1077 UPDATE_STAT_FE(DsInvocations
, tsData
.NumDomainPoints
);
1081 dsContext
.pOutputData
,
1082 dsContext
.vectorStride
,
1083 tsState
.numDsOutputAttribs
,
1085 tsData
.NumPrimitives
,
1086 tsState
.postDSTopology
);
1088 while (tessPa
.HasWork())
1090 if (HasGeometryShaderT::value
)
1092 GeometryShaderStage
<HasStreamOutT
, HasRastT
>(
1093 pDC
, workerId
, tessPa
, pGsOut
, pCutBuffer
, pCutStreamBuffer
, pSoPrimData
,
1094 _simd_set1_epi32(dsContext
.PrimitiveID
));
1098 if (HasStreamOutT::value
)
1100 StreamOut(pDC
, tessPa
, workerId
, pSoPrimData
, 0);
1103 if (HasRastT::value
)
1105 simdvector prim
[3]; // Only deal with triangles, lines, or points
1106 AR_BEGIN(FEPAAssemble
, pDC
->drawId
);
1107 #if SWR_ENABLE_ASSERTS
1110 tessPa
.Assemble(VERTEX_POSITION_SLOT
, prim
);
1111 AR_END(FEPAAssemble
, 1);
1112 SWR_ASSERT(assemble
);
1114 SWR_ASSERT(pfnClipFunc
);
1115 pfnClipFunc(pDC
, tessPa
, workerId
, prim
,
1116 GenMask(tessPa
.NumPrims()), _simd_set1_epi32(dsContext
.PrimitiveID
), _simd_set1_epi32(0));
1122 } // while (tessPa.HasWork())
1123 } // for (uint32_t p = 0; p < numPrims; ++p)
1125 TSDestroyCtx(tsCtx
);
1128 //////////////////////////////////////////////////////////////////////////
1129 /// @brief FE handler for SwrDraw.
1130 /// @tparam IsIndexedT - Is indexed drawing enabled
1131 /// @tparam HasTessellationT - Is tessellation enabled
1132 /// @tparam HasGeometryShaderT::value - Is the geometry shader stage enabled
1133 /// @tparam HasStreamOutT - Is stream-out enabled
1134 /// @tparam HasRastT - Is rasterization enabled
1135 /// @param pContext - pointer to SWR context.
1136 /// @param pDC - pointer to draw context.
1137 /// @param workerId - thread's worker id.
1138 /// @param pUserData - Pointer to DRAW_WORK
1140 typename IsIndexedT
,
1141 typename IsCutIndexEnabledT
,
1142 typename HasTessellationT
,
1143 typename HasGeometryShaderT
,
1144 typename HasStreamOutT
,
1147 SWR_CONTEXT
*pContext
,
1153 #if KNOB_ENABLE_TOSS_POINTS
1154 if (KNOB_TOSS_QUEUE_FE
)
1160 AR_BEGIN(FEProcessDraw
, pDC
->drawId
);
1162 DRAW_WORK
& work
= *(DRAW_WORK
*)pUserData
;
1163 const API_STATE
& state
= GetApiState(pDC
);
1165 uint32_t indexSize
= 0;
1166 uint32_t endVertex
= work
.numVerts
;
1168 const int32_t* pLastRequestedIndex
= nullptr;
1169 if (IsIndexedT::value
)
1174 indexSize
= sizeof(uint32_t);
1175 pLastRequestedIndex
= &(work
.pIB
[endVertex
]);
1178 indexSize
= sizeof(uint16_t);
1179 // nasty address offset to last index
1180 pLastRequestedIndex
= (int32_t*)(&(((uint16_t*)work
.pIB
)[endVertex
]));
1183 indexSize
= sizeof(uint8_t);
1184 // nasty address offset to last index
1185 pLastRequestedIndex
= (int32_t*)(&(((uint8_t*)work
.pIB
)[endVertex
]));
1193 // No cuts, prune partial primitives.
1194 endVertex
= GetNumVerts(state
.topology
, GetNumPrims(state
.topology
, work
.numVerts
));
1197 #if defined(KNOB_ENABLE_RDTSC) || defined(KNOB_ENABLE_AR)
1198 uint32_t numPrims
= GetNumPrims(state
.topology
, work
.numVerts
);
1201 void* pGsOut
= nullptr;
1202 void* pCutBuffer
= nullptr;
1203 void* pStreamCutBuffer
= nullptr;
1204 if (HasGeometryShaderT::value
)
1206 AllocateGsBuffers(pDC
, state
, &pGsOut
, &pCutBuffer
, &pStreamCutBuffer
);
1209 if (HasTessellationT::value
)
1211 SWR_ASSERT(state
.tsState
.tsEnable
== true);
1212 SWR_ASSERT(state
.pfnHsFunc
!= nullptr);
1213 SWR_ASSERT(state
.pfnDsFunc
!= nullptr);
1215 AllocateTessellationData(pContext
);
1219 SWR_ASSERT(state
.tsState
.tsEnable
== false);
1220 SWR_ASSERT(state
.pfnHsFunc
== nullptr);
1221 SWR_ASSERT(state
.pfnDsFunc
== nullptr);
1224 // allocate space for streamout input prim data
1225 uint32_t* pSoPrimData
= nullptr;
1226 if (HasStreamOutT::value
)
1228 pSoPrimData
= (uint32_t*)pDC
->pArena
->AllocAligned(4096, 16);
1231 // choose primitive assembler
1232 PA_FACTORY
<IsIndexedT
, IsCutIndexEnabledT
> paFactory(pDC
, state
.topology
, work
.numVerts
);
1233 PA_STATE
& pa
= paFactory
.GetPA();
1235 #if USE_SIMD16_FRONTEND
1238 SWR_VS_CONTEXT vsContext_lo
;
1239 SWR_VS_CONTEXT vsContext_hi
;
1241 vsContext_lo
.pVin
= &vin_lo
;
1242 vsContext_hi
.pVin
= &vin_hi
;
1244 SWR_FETCH_CONTEXT fetchInfo_lo
= { 0 };
1246 fetchInfo_lo
.pStreams
= &state
.vertexBuffers
[0];
1247 fetchInfo_lo
.StartInstance
= work
.startInstance
;
1248 fetchInfo_lo
.StartVertex
= 0;
1250 if (IsIndexedT::value
)
1252 fetchInfo_lo
.BaseVertex
= work
.baseVertex
;
1254 // if the entire index buffer isn't being consumed, set the last index
1255 // so that fetches < a SIMD wide will be masked off
1256 fetchInfo_lo
.pLastIndex
= (const int32_t*)(((uint8_t*)state
.indexBuffer
.pIndices
) + state
.indexBuffer
.size
);
1257 if (pLastRequestedIndex
< fetchInfo_lo
.pLastIndex
)
1259 fetchInfo_lo
.pLastIndex
= pLastRequestedIndex
;
1264 fetchInfo_lo
.StartVertex
= work
.startVertex
;
1267 SWR_FETCH_CONTEXT fetchInfo_hi
= fetchInfo_lo
;
1269 const simd16scalari vScale
= _simd16_set_epi32(15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0);
1271 for (uint32_t instanceNum
= 0; instanceNum
< work
.numInstances
; instanceNum
++)
1275 simd16scalari vIndex
;
1277 if (IsIndexedT::value
)
1279 fetchInfo_lo
.pIndices
= work
.pIB
;
1280 fetchInfo_hi
.pIndices
= (int32_t *)((uint8_t *)fetchInfo_lo
.pIndices
+ KNOB_SIMD_WIDTH
* indexSize
); // 1/2 of KNOB_SIMD16_WIDTH
1284 vIndex
= _simd16_add_epi32(_simd16_set1_epi32(work
.startVertexID
), vScale
);
1286 fetchInfo_lo
.pIndices
= (const int32_t *)&vIndex
.lo
;
1287 fetchInfo_hi
.pIndices
= (const int32_t *)&vIndex
.hi
;
1290 fetchInfo_lo
.CurInstance
= instanceNum
;
1291 fetchInfo_hi
.CurInstance
= instanceNum
;
1293 vsContext_lo
.InstanceID
= instanceNum
;
1294 vsContext_hi
.InstanceID
= instanceNum
;
1296 while (pa
.HasWork())
1298 // GetNextVsOutput currently has the side effect of updating some PA state machine state.
1299 // So we need to keep this outside of (i < endVertex) check.
1301 simdmask
*pvCutIndices_lo
= nullptr;
1302 simdmask
*pvCutIndices_hi
= nullptr;
1304 if (IsIndexedT::value
)
1306 // simd16mask <=> simdmask[2]
1308 pvCutIndices_lo
= &reinterpret_cast<simdmask
*>(&pa
.GetNextVsIndices())[0];
1309 pvCutIndices_hi
= &reinterpret_cast<simdmask
*>(&pa
.GetNextVsIndices())[1];
1315 vsContext_lo
.pVout
= &vout_lo
;
1316 vsContext_hi
.pVout
= &vout_hi
;
1318 simd16vertex
&vout
= pa
.GetNextVsOutput();
1322 // 1. Execute FS/VS for a single SIMD.
1323 AR_BEGIN(FEFetchShader
, pDC
->drawId
);
1324 state
.pfnFetchFunc(fetchInfo_lo
, vin_lo
);
1325 if ((i
+ KNOB_SIMD_WIDTH
) < endVertex
)
1327 state
.pfnFetchFunc(fetchInfo_hi
, vin_hi
);
1329 AR_END(FEFetchShader
, 0);
1331 // forward fetch generated vertex IDs to the vertex shader
1332 vsContext_lo
.VertexID
= fetchInfo_lo
.VertexID
;
1333 vsContext_hi
.VertexID
= fetchInfo_hi
.VertexID
;
1335 // Setup active mask for vertex shader.
1336 vsContext_lo
.mask
= GenerateMask(endVertex
- i
);
1337 vsContext_hi
.mask
= GenerateMask(endVertex
- (i
+ KNOB_SIMD_WIDTH
));
1339 // forward cut mask to the PA
1340 if (IsIndexedT::value
)
1342 *pvCutIndices_lo
= _simd_movemask_ps(_simd_castsi_ps(fetchInfo_lo
.CutMask
));
1343 *pvCutIndices_hi
= _simd_movemask_ps(_simd_castsi_ps(fetchInfo_hi
.CutMask
));
1346 UPDATE_STAT_FE(IaVertices
, GetNumInvocations(i
, endVertex
));
1348 #if KNOB_ENABLE_TOSS_POINTS
1349 if (!KNOB_TOSS_FETCH
)
1352 AR_BEGIN(FEVertexShader
, pDC
->drawId
);
1353 state
.pfnVertexFunc(GetPrivateState(pDC
), &vsContext_lo
);
1355 // copy SIMD vout_lo to lo part of SIMD16 vout
1357 const uint32_t voutNumSlots
= VERTEX_ATTRIB_START_SLOT
+ state
.feNumAttributes
;
1359 for (uint32_t i
= 0; i
< voutNumSlots
; i
+= 1)
1361 for (uint32_t j
= 0; j
< 4; j
+= 1)
1363 vout
.attrib
[i
][j
].lo
= vout_lo
.attrib
[i
][j
];
1368 if ((i
+ KNOB_SIMD_WIDTH
) < endVertex
)
1370 state
.pfnVertexFunc(GetPrivateState(pDC
), &vsContext_hi
);
1372 // copy SIMD vout_hi to hi part of SIMD16 vout
1374 const uint32_t voutNumSlots
= VERTEX_ATTRIB_START_SLOT
+ state
.feNumAttributes
;
1376 for (uint32_t i
= 0; i
< voutNumSlots
; i
+= 1)
1378 for (uint32_t j
= 0; j
< 4; j
+= 1)
1380 vout
.attrib
[i
][j
].hi
= vout_hi
.attrib
[i
][j
];
1385 AR_END(FEVertexShader
, 0);
1387 UPDATE_STAT_FE(VsInvocations
, GetNumInvocations(i
, endVertex
));
1391 // 2. Assemble primitives given the last two SIMD.
1394 simd16vector prim_simd16
[MAX_NUM_VERTS_PER_PRIM
];
1396 RDTSC_START(FEPAAssemble
);
1397 bool assemble
= pa
.Assemble_simd16(VERTEX_POSITION_SLOT
, prim_simd16
);
1398 RDTSC_STOP(FEPAAssemble
, 1, 0);
1400 #if KNOB_ENABLE_TOSS_POINTS
1401 if (!KNOB_TOSS_FETCH
)
1404 #if KNOB_ENABLE_TOSS_POINTS
1410 UPDATE_STAT_FE(IaPrimitives
, pa
.NumPrims());
1413 if (HasTessellationT::value
)
1415 TessellationStages
<HasGeometryShaderT
, HasStreamOutT
, HasRastT
>(
1416 pDC
, workerId
, pa
, pGsOut
, pCutBuffer
, pStreamCutBuffer
, pSoPrimData
, pa
.GetPrimID(work
.startPrimID
));
1418 else if (HasGeometryShaderT::value
)
1420 GeometryShaderStage
<HasStreamOutT
, HasRastT
>(
1421 pDC
, workerId
, pa
, pGsOut
, pCutBuffer
, pStreamCutBuffer
, pSoPrimData
, pa
.GetPrimID(work
.startPrimID
));
1427 // If streamout is enabled then stream vertices out to memory.
1428 if (HasStreamOutT::value
)
1430 StreamOut(pDC
, pa
, workerId
, pSoPrimData
, 0);
1434 if (HasRastT::value
)
1436 SWR_ASSERT(pDC
->pState
->pfnProcessPrims
);
1438 uint32_t mask
= GenMask(pa
.NumPrims());
1439 uint32_t mask_lo
= mask
& 255;
1440 uint32_t mask_hi
= (mask
>> 8) & 255;
1442 simd16scalari primid
= pa
.GetPrimID(work
.startPrimID
);
1443 simdscalari primid_lo
= primid
.lo
;
1444 simdscalari primid_hi
= primid
.hi
;
1446 simdvector prim
[MAX_NUM_VERTS_PER_PRIM
];
1448 for (uint32_t i
= 0; i
< 3; i
+= 1)
1450 for (uint32_t j
= 0; j
< 4; j
+= 1)
1452 prim
[i
][j
] = prim_simd16
[i
][j
].lo
;
1456 pa
.useAlternateOffset
= false;
1457 pDC
->pState
->pfnProcessPrims(pDC
, pa
, workerId
, prim
, mask_lo
, primid_lo
, _simd_setzero_si());
1461 for (uint32_t i
= 0; i
< 3; i
+= 1)
1463 for (uint32_t j
= 0; j
< 4; j
+= 1)
1465 prim
[i
][j
] = prim_simd16
[i
][j
].hi
;
1469 pa
.useAlternateOffset
= true;
1470 pDC
->pState
->pfnProcessPrims(pDC
, pa
, workerId
, prim
, mask_hi
, primid_hi
, _simd_setzero_si());
1477 } while (pa
.NextPrim());
1479 if (IsIndexedT::value
)
1481 fetchInfo_lo
.pIndices
= (int32_t *)((uint8_t*)fetchInfo_lo
.pIndices
+ KNOB_SIMD16_WIDTH
* indexSize
);
1482 fetchInfo_hi
.pIndices
= (int32_t *)((uint8_t*)fetchInfo_hi
.pIndices
+ KNOB_SIMD16_WIDTH
* indexSize
);
1486 vIndex
= _simd16_add_epi32(vIndex
, _simd16_set1_epi32(KNOB_SIMD16_WIDTH
));
1489 i
+= KNOB_SIMD16_WIDTH
;
1497 SWR_VS_CONTEXT vsContext
;
1499 vsContext
.pVin
= &vin
;
1501 SWR_FETCH_CONTEXT fetchInfo
= { 0 };
1503 fetchInfo
.pStreams
= &state
.vertexBuffers
[0];
1504 fetchInfo
.StartInstance
= work
.startInstance
;
1505 fetchInfo
.StartVertex
= 0;
1507 if (IsIndexedT::value
)
1509 fetchInfo
.BaseVertex
= work
.baseVertex
;
1511 // if the entire index buffer isn't being consumed, set the last index
1512 // so that fetches < a SIMD wide will be masked off
1513 fetchInfo
.pLastIndex
= (const int32_t*)(((uint8_t*)state
.indexBuffer
.pIndices
) + state
.indexBuffer
.size
);
1514 if (pLastRequestedIndex
< fetchInfo
.pLastIndex
)
1516 fetchInfo
.pLastIndex
= pLastRequestedIndex
;
1521 fetchInfo
.StartVertex
= work
.startVertex
;
1524 const simdscalari vScale
= _mm256_set_epi32(7, 6, 5, 4, 3, 2, 1, 0);
1526 /// @todo: temporarily move instance loop in the FE to ensure SO ordering
1527 for (uint32_t instanceNum
= 0; instanceNum
< work
.numInstances
; instanceNum
++)
1532 if (IsIndexedT::value
)
1534 fetchInfo
.pIndices
= work
.pIB
;
1538 vIndex
= _simd_add_epi32(_simd_set1_epi32(work
.startVertexID
), vScale
);
1539 fetchInfo
.pIndices
= (const int32_t*)&vIndex
;
1542 fetchInfo
.CurInstance
= instanceNum
;
1543 vsContext
.InstanceID
= instanceNum
;
1545 while (pa
.HasWork())
1547 // GetNextVsOutput currently has the side effect of updating some PA state machine state.
1548 // So we need to keep this outside of (i < endVertex) check.
1549 simdmask
* pvCutIndices
= nullptr;
1550 if (IsIndexedT::value
)
1552 pvCutIndices
= &pa
.GetNextVsIndices();
1555 simdvertex
& vout
= pa
.GetNextVsOutput();
1556 vsContext
.pVout
= &vout
;
1561 // 1. Execute FS/VS for a single SIMD.
1562 AR_BEGIN(FEFetchShader
, pDC
->drawId
);
1563 state
.pfnFetchFunc(fetchInfo
, vin
);
1564 AR_END(FEFetchShader
, 0);
1566 // forward fetch generated vertex IDs to the vertex shader
1567 vsContext
.VertexID
= fetchInfo
.VertexID
;
1569 // Setup active mask for vertex shader.
1570 vsContext
.mask
= GenerateMask(endVertex
- i
);
1572 // forward cut mask to the PA
1573 if (IsIndexedT::value
)
1575 *pvCutIndices
= _simd_movemask_ps(_simd_castsi_ps(fetchInfo
.CutMask
));
1578 UPDATE_STAT_FE(IaVertices
, GetNumInvocations(i
, endVertex
));
1580 #if KNOB_ENABLE_TOSS_POINTS
1581 if (!KNOB_TOSS_FETCH
)
1584 AR_BEGIN(FEVertexShader
, pDC
->drawId
);
1585 state
.pfnVertexFunc(GetPrivateState(pDC
), &vsContext
);
1586 AR_END(FEVertexShader
, 0);
1588 UPDATE_STAT_FE(VsInvocations
, GetNumInvocations(i
, endVertex
));
1592 // 2. Assemble primitives given the last two SIMD.
1595 simdvector prim
[MAX_NUM_VERTS_PER_PRIM
];
1596 // PaAssemble returns false if there is not enough verts to assemble.
1597 AR_BEGIN(FEPAAssemble
, pDC
->drawId
);
1598 bool assemble
= pa
.Assemble(VERTEX_POSITION_SLOT
, prim
);
1599 AR_END(FEPAAssemble
, 1);
1601 #if KNOB_ENABLE_TOSS_POINTS
1602 if (!KNOB_TOSS_FETCH
)
1605 #if KNOB_ENABLE_TOSS_POINTS
1611 UPDATE_STAT_FE(IaPrimitives
, pa
.NumPrims());
1613 if (HasTessellationT::value
)
1615 TessellationStages
<HasGeometryShaderT
, HasStreamOutT
, HasRastT
>(
1616 pDC
, workerId
, pa
, pGsOut
, pCutBuffer
, pStreamCutBuffer
, pSoPrimData
, pa
.GetPrimID(work
.startPrimID
));
1618 else if (HasGeometryShaderT::value
)
1620 GeometryShaderStage
<HasStreamOutT
, HasRastT
>(
1621 pDC
, workerId
, pa
, pGsOut
, pCutBuffer
, pStreamCutBuffer
, pSoPrimData
, pa
.GetPrimID(work
.startPrimID
));
1625 // If streamout is enabled then stream vertices out to memory.
1626 if (HasStreamOutT::value
)
1628 StreamOut(pDC
, pa
, workerId
, pSoPrimData
, 0);
1631 if (HasRastT::value
)
1633 SWR_ASSERT(pDC
->pState
->pfnProcessPrims
);
1635 pDC
->pState
->pfnProcessPrims(pDC
, pa
, workerId
, prim
,
1636 GenMask(pa
.NumPrims()), pa
.GetPrimID(work
.startPrimID
), _simd_set1_epi32(0));
1642 } while (pa
.NextPrim());
1644 if (IsIndexedT::value
)
1646 fetchInfo
.pIndices
= (int*)((uint8_t*)fetchInfo
.pIndices
+ KNOB_SIMD_WIDTH
* indexSize
);
1650 vIndex
= _simd_add_epi32(vIndex
, _simd_set1_epi32(KNOB_SIMD_WIDTH
));
1653 i
+= KNOB_SIMD_WIDTH
;
1660 AR_END(FEProcessDraw
, numPrims
* work
.numInstances
);
1663 struct FEDrawChooser
1665 typedef PFN_FE_WORK_FUNC FuncType
;
1667 template <typename
... ArgsB
>
1668 static FuncType
GetFunc()
1670 return ProcessDraw
<ArgsB
...>;
1675 // Selector for correct templated Draw front-end function
1676 PFN_FE_WORK_FUNC
GetProcessDrawFunc(
1678 bool IsCutIndexEnabled
,
1679 bool HasTessellation
,
1680 bool HasGeometryShader
,
1682 bool HasRasterization
)
1684 return TemplateArgUnroller
<FEDrawChooser
>::GetFunc(IsIndexed
, IsCutIndexEnabled
, HasTessellation
, HasGeometryShader
, HasStreamOut
, HasRasterization
);