1 /****************************************************************************
2 * Copyright (C) 2014-2018 Intel Corporation. All Rights Reserved.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * @brief Definitions for API state.
27 ******************************************************************************/
28 // Skipping clang-format due to parsing by simplistic python scripts
32 #include "common/formats.h"
33 #include "common/intrin.h"
37 using gfxptr_t
= unsigned long long;
39 //////////////////////////////////////////////////////////////////////////
40 /// PRIMITIVE_TOPOLOGY.
41 //////////////////////////////////////////////////////////////////////////
42 enum PRIMITIVE_TOPOLOGY
48 TOP_TRIANGLE_LIST
= 0x4,
49 TOP_TRIANGLE_STRIP
= 0x5,
50 TOP_TRIANGLE_FAN
= 0x6,
53 TOP_LINE_LIST_ADJ
= 0x9,
54 TOP_LISTSTRIP_ADJ
= 0xA,
55 TOP_TRI_LIST_ADJ
= 0xB,
56 TOP_TRI_STRIP_ADJ
= 0xC,
57 TOP_TRI_STRIP_REVERSE
= 0xD,
61 TOP_POINT_LIST_BF
= 0x11,
62 TOP_LINE_STRIP_CONT
= 0x12,
63 TOP_LINE_STRIP_BF
= 0x13,
64 TOP_LINE_STRIP_CONT_BF
= 0x14,
65 TOP_TRIANGLE_FAN_NOSTIPPLE
= 0x16,
66 TOP_TRIANGLE_DISC
= 0x17, /// @todo What is this??
68 TOP_PATCHLIST_BASE
= 0x1F, // Invalid topology, used to calculate num verts for a patchlist.
69 TOP_PATCHLIST_1
= 0x20, // List of 1-vertex patches
70 TOP_PATCHLIST_2
= 0x21,
71 TOP_PATCHLIST_3
= 0x22,
72 TOP_PATCHLIST_4
= 0x23,
73 TOP_PATCHLIST_5
= 0x24,
74 TOP_PATCHLIST_6
= 0x25,
75 TOP_PATCHLIST_7
= 0x26,
76 TOP_PATCHLIST_8
= 0x27,
77 TOP_PATCHLIST_9
= 0x28,
78 TOP_PATCHLIST_10
= 0x29,
79 TOP_PATCHLIST_11
= 0x2A,
80 TOP_PATCHLIST_12
= 0x2B,
81 TOP_PATCHLIST_13
= 0x2C,
82 TOP_PATCHLIST_14
= 0x2D,
83 TOP_PATCHLIST_15
= 0x2E,
84 TOP_PATCHLIST_16
= 0x2F,
85 TOP_PATCHLIST_17
= 0x30,
86 TOP_PATCHLIST_18
= 0x31,
87 TOP_PATCHLIST_19
= 0x32,
88 TOP_PATCHLIST_20
= 0x33,
89 TOP_PATCHLIST_21
= 0x34,
90 TOP_PATCHLIST_22
= 0x35,
91 TOP_PATCHLIST_23
= 0x36,
92 TOP_PATCHLIST_24
= 0x37,
93 TOP_PATCHLIST_25
= 0x38,
94 TOP_PATCHLIST_26
= 0x39,
95 TOP_PATCHLIST_27
= 0x3A,
96 TOP_PATCHLIST_28
= 0x3B,
97 TOP_PATCHLIST_29
= 0x3C,
98 TOP_PATCHLIST_30
= 0x3D,
99 TOP_PATCHLIST_31
= 0x3E,
100 TOP_PATCHLIST_32
= 0x3F, // List of 32-vertex patches
103 //////////////////////////////////////////////////////////////////////////
105 //////////////////////////////////////////////////////////////////////////
118 //////////////////////////////////////////////////////////////////////////
119 /// SWR_RENDERTARGET_ATTACHMENT
120 /// @todo Its not clear what an "attachment" means. Its not common term.
121 //////////////////////////////////////////////////////////////////////////
122 enum SWR_RENDERTARGET_ATTACHMENT
124 SWR_ATTACHMENT_COLOR0
,
125 SWR_ATTACHMENT_COLOR1
,
126 SWR_ATTACHMENT_COLOR2
,
127 SWR_ATTACHMENT_COLOR3
,
128 SWR_ATTACHMENT_COLOR4
,
129 SWR_ATTACHMENT_COLOR5
,
130 SWR_ATTACHMENT_COLOR6
,
131 SWR_ATTACHMENT_COLOR7
,
132 SWR_ATTACHMENT_DEPTH
,
133 SWR_ATTACHMENT_STENCIL
,
138 #define SWR_NUM_RENDERTARGETS 8
140 #define SWR_ATTACHMENT_COLOR0_BIT 0x001
141 #define SWR_ATTACHMENT_COLOR1_BIT 0x002
142 #define SWR_ATTACHMENT_COLOR2_BIT 0x004
143 #define SWR_ATTACHMENT_COLOR3_BIT 0x008
144 #define SWR_ATTACHMENT_COLOR4_BIT 0x010
145 #define SWR_ATTACHMENT_COLOR5_BIT 0x020
146 #define SWR_ATTACHMENT_COLOR6_BIT 0x040
147 #define SWR_ATTACHMENT_COLOR7_BIT 0x080
148 #define SWR_ATTACHMENT_DEPTH_BIT 0x100
149 #define SWR_ATTACHMENT_STENCIL_BIT 0x200
150 #define SWR_ATTACHMENT_MASK_ALL 0x3ff
151 #define SWR_ATTACHMENT_MASK_COLOR 0x0ff
154 //////////////////////////////////////////////////////////////////////////
155 /// @brief SWR Inner Tessellation factor ID
156 /// See above GetTessFactorOutputPosition code for documentation
157 enum SWR_INNER_TESSFACTOR_ID
159 SWR_QUAD_U_TRI_INSIDE
,
162 SWR_NUM_INNER_TESS_FACTORS
,
165 //////////////////////////////////////////////////////////////////////////
166 /// @brief SWR Outer Tessellation factor ID
167 /// See above GetTessFactorOutputPosition code for documentation
168 enum SWR_OUTER_TESSFACTOR_ID
170 SWR_QUAD_U_EQ0_TRI_U_LINE_DETAIL
,
171 SWR_QUAD_V_EQ0_TRI_V_LINE_DENSITY
,
172 SWR_QUAD_U_EQ1_TRI_W
,
175 SWR_NUM_OUTER_TESS_FACTORS
,
178 /////////////////////////////////////////////////////////////////////////
180 /// @brief Defines a vertex element that holds all the data for SIMD vertices.
181 /// Contains space for position, SGV, and 32 generic attributes
182 /////////////////////////////////////////////////////////////////////////
186 VERTEX_SGV_RTAI_COMP
= 0,
187 VERTEX_SGV_VAI_COMP
= 1,
188 VERTEX_SGV_POINT_SIZE_COMP
= 2,
189 VERTEX_POSITION_SLOT
= 1,
190 VERTEX_POSITION_END_SLOT
= 1,
191 VERTEX_CLIPCULL_DIST_LO_SLOT
= (1 + VERTEX_POSITION_END_SLOT
), // VS writes lower 4 clip/cull dist
192 VERTEX_CLIPCULL_DIST_HI_SLOT
= (2 + VERTEX_POSITION_END_SLOT
), // VS writes upper 4 clip/cull dist
193 VERTEX_ATTRIB_START_SLOT
= (3 + VERTEX_POSITION_END_SLOT
),
194 VERTEX_ATTRIB_END_SLOT
= (34 + VERTEX_POSITION_END_SLOT
),
195 SWR_VTX_NUM_SLOTS
= (1 + VERTEX_ATTRIB_END_SLOT
)
201 simdvector attrib
[SWR_VTX_NUM_SLOTS
];
206 simd16vector attrib
[SWR_VTX_NUM_SLOTS
];
209 template <typename SIMD_T
>
212 typename
SIMD_T::Vec4 attrib
[SWR_VTX_NUM_SLOTS
];
215 //////////////////////////////////////////////////////////////////////////
217 /// @brief Structure passed to shader for stats collection.
218 /////////////////////////////////////////////////////////////////////////
219 struct SWR_SHADER_STATS
221 uint32_t numInstExecuted
; // This is roughly the API instructions executed and not x86.
222 uint32_t numSampleExecuted
;
223 uint32_t numSampleLExecuted
;
224 uint32_t numSampleBExecuted
;
225 uint32_t numSampleCExecuted
;
226 uint32_t numSampleCLZExecuted
;
227 uint32_t numSampleCDExecuted
;
228 uint32_t numGather4Executed
;
229 uint32_t numGather4CExecuted
;
230 uint32_t numGather4CPOExecuted
;
231 uint32_t numGather4CPOCExecuted
;
232 uint32_t numLodExecuted
;
235 //////////////////////////////////////////////////////////////////////////
237 /// @brief Input to vertex shader
238 /////////////////////////////////////////////////////////////////////////
239 struct SWR_VS_CONTEXT
241 simdvertex
* pVin
; // IN: SIMD input vertex data store
242 simdvertex
* pVout
; // OUT: SIMD output vertex data store
244 uint32_t InstanceID
; // IN: Instance ID, constant across all verts of the SIMD
245 simdscalari VertexID
; // IN: Vertex ID
246 simdscalari mask
; // IN: Active mask for shader
248 // SIMD16 Frontend fields.
249 uint32_t AlternateOffset
; // IN: amount to offset for interleaving even/odd simd8 in
250 // simd16vertex output
251 simd16scalari mask16
; // IN: Active mask for shader (16-wide)
252 simd16scalari VertexID16
; // IN: Vertex ID (16-wide)
254 SWR_SHADER_STATS stats
; // OUT: shader statistics used for archrast.
257 /////////////////////////////////////////////////////////////////////////
259 /// @brief defines a control point element as passed from the output
260 /// of the hull shader to the input of the domain shader
261 /////////////////////////////////////////////////////////////////////////
272 ScalarAttrib attrib
[SWR_VTX_NUM_SLOTS
];
275 //////////////////////////////////////////////////////////////////////////
276 /// SWR_TESSELLATION_FACTORS
277 /// @brief Tessellation factors structure (non-vector)
278 /////////////////////////////////////////////////////////////////////////
279 struct SWR_TESSELLATION_FACTORS
281 float OuterTessFactors
[SWR_NUM_OUTER_TESS_FACTORS
];
282 float InnerTessFactors
[SWR_NUM_INNER_TESS_FACTORS
];
285 #define MAX_NUM_VERTS_PER_PRIM 32 // support up to 32 control point patches
288 SWR_TESSELLATION_FACTORS tessFactors
;
289 ScalarCPoint cp
[MAX_NUM_VERTS_PER_PRIM
];
290 ScalarCPoint patchData
;
293 //////////////////////////////////////////////////////////////////////////
295 /// @brief Input to hull shader
296 /////////////////////////////////////////////////////////////////////////
297 struct SWR_HS_CONTEXT
299 simdvertex vert
[MAX_NUM_VERTS_PER_PRIM
]; // IN: (SIMD) input primitive data
300 simdscalari PrimitiveID
; // IN: (SIMD) primitive ID generated from the draw call
301 simdscalari mask
; // IN: Active mask for shader
302 ScalarPatch
* pCPout
; // OUT: Output control point patch SIMD-sized-array of SCALAR patches
303 SWR_SHADER_STATS stats
; // OUT: shader statistics used for archrast.
306 //////////////////////////////////////////////////////////////////////////
308 /// @brief Input to domain shader
309 /////////////////////////////////////////////////////////////////////////
310 struct SWR_DS_CONTEXT
312 uint32_t PrimitiveID
; // IN: (SCALAR) PrimitiveID for the patch associated with the DS invocation
313 uint32_t vectorOffset
; // IN: (SCALAR) vector index offset into SIMD data.
314 uint32_t vectorStride
; // IN: (SCALAR) stride (in vectors) of output data per attribute-component
315 uint32_t outVertexAttribOffset
; // IN: (SCALAR) Offset to the attributes as processed by the next shader stage.
316 ScalarPatch
* pCpIn
; // IN: (SCALAR) Control patch
317 simdscalar
* pDomainU
; // IN: (SIMD) Domain Point U coords
318 simdscalar
* pDomainV
; // IN: (SIMD) Domain Point V coords
319 simdscalari mask
; // IN: Active mask for shader
320 simdscalar
* pOutputData
; // OUT: (SIMD) Vertex Attributes (2D array of vectors, one row per attribute-component)
321 SWR_SHADER_STATS stats
; // OUT: shader statistics used for archrast.
324 //////////////////////////////////////////////////////////////////////////
326 /// @brief Input to geometry shader.
327 /////////////////////////////////////////////////////////////////////////
328 struct SWR_GS_CONTEXT
330 simdvector
* pVerts
; // IN: input primitive data for SIMD prims
331 uint32_t inputVertStride
; // IN: input vertex stride, in attributes
332 simdscalari PrimitiveID
; // IN: input primitive ID generated from the draw call
333 uint32_t InstanceID
; // IN: input instance ID
334 simdscalari mask
; // IN: Active mask for shader
335 uint8_t* pStreams
[KNOB_SIMD_WIDTH
]; // OUT: output stream (contains vertices for all output streams)
336 SWR_SHADER_STATS stats
; // OUT: shader statistics used for archrast.
339 struct PixelPositions
347 #define SWR_MAX_NUM_MULTISAMPLES 16
349 //////////////////////////////////////////////////////////////////////////
351 /// @brief Input to pixel shader.
352 /////////////////////////////////////////////////////////////////////////
353 struct SWR_PS_CONTEXT
355 PixelPositions vX
; // IN: x location(s) of pixels
356 PixelPositions vY
; // IN: x location(s) of pixels
357 simdscalar vZ
; // INOUT: z location of pixels
358 simdscalari activeMask
; // OUT: mask for kill
359 simdscalar inputMask
; // IN: input coverage mask for all samples
360 simdscalari oMask
; // OUT: mask for output coverage
362 PixelPositions vI
; // barycentric coords evaluated at pixel center, sample position, centroid
364 PixelPositions vOneOverW
; // IN: 1/w
366 const float* pAttribs
; // IN: pointer to attribute barycentric coefficients
367 const float* pPerspAttribs
; // IN: pointer to attribute/w barycentric coefficients
368 const float* pRecipW
; // IN: pointer to 1/w coord for each vertex
369 const float* I
; // IN: Barycentric A, B, and C coefs used to compute I
370 const float* J
; // IN: Barycentric A, B, and C coefs used to compute J
371 float recipDet
; // IN: 1/Det, used when barycentric interpolating attributes
372 const float* pSamplePosX
; // IN: array of sample positions
373 const float* pSamplePosY
; // IN: array of sample positions
374 simdvector shaded
[SWR_NUM_RENDERTARGETS
]; // OUT: result color per rendertarget
376 uint32_t frontFace
; // IN: front- 1, back- 0
377 uint32_t sampleIndex
; // IN: sampleIndex
378 uint32_t renderTargetArrayIndex
; // IN: render target array index from GS
379 uint32_t rasterizerSampleCount
; // IN: sample count used by the rasterizer
381 uint8_t* pColorBuffer
[SWR_NUM_RENDERTARGETS
]; // IN: Pointers to render target hottiles
383 SWR_SHADER_STATS stats
; // OUT: shader statistics used for archrast.
386 //////////////////////////////////////////////////////////////////////////
388 /// @brief Input to compute shader.
389 /////////////////////////////////////////////////////////////////////////
390 struct SWR_CS_CONTEXT
392 // The ThreadGroupId is the current thread group index relative
393 // to all thread groups in the Dispatch call. The ThreadId, ThreadIdInGroup,
394 // and ThreadIdInGroupFlattened can be derived from ThreadGroupId in the shader.
396 // Compute shader accepts the following system values.
397 // o ThreadId - Current thread id relative to all other threads in dispatch.
398 // o ThreadGroupId - Current thread group id relative to all other groups in dispatch.
399 // o ThreadIdInGroup - Current thread relative to all threads in the current thread group.
400 // o ThreadIdInGroupFlattened - Flattened linear id derived from ThreadIdInGroup.
402 // All of these system values can be computed in the shader. They will be
403 // derived from the current tile counter. The tile counter is an atomic counter that
404 // resides in the draw context and is initialized to the product of the dispatch dims.
406 // tileCounter = dispatchDims.x * dispatchDims.y * dispatchDims.z
408 // Each CPU worker thread will atomically decrement this counter and passes the current
409 // count into the shader. When the count reaches 0 then all thread groups in the
410 // dispatch call have been completed.
412 uint32_t tileCounter
; // The tile counter value for this thread group.
414 // Dispatch dimensions used by shader to compute system values from the tile counter.
415 uint32_t dispatchDims
[3];
417 uint8_t* pTGSM
; // Thread Group Shared Memory pointer.
418 uint8_t* pSpillFillBuffer
; // Spill/fill buffer for barrier support
419 uint8_t* pScratchSpace
; // Pointer to scratch space buffer used by the shader, shader is
420 // responsible for subdividing scratch space per instance/simd
421 uint32_t scratchSpacePerWarp
; // Scratch space per work item x SIMD_WIDTH
423 SWR_SHADER_STATS stats
; // OUT: shader statistics used for archrast.
429 SWR_TILE_NONE
= 0x0, // Linear mode (no tiling)
430 SWR_TILE_MODE_WMAJOR
, // W major tiling
431 SWR_TILE_MODE_XMAJOR
, // X major tiling
432 SWR_TILE_MODE_YMAJOR
, // Y major tiling
433 SWR_TILE_SWRZ
, // SWR-Z tiling
439 enum SWR_SURFACE_TYPE
446 SURFACE_STRUCTURED_BUFFER
= 5,
475 enum SWR_BLEND_FACTOR
478 BLENDFACTOR_SRC_COLOR
,
479 BLENDFACTOR_SRC_ALPHA
,
480 BLENDFACTOR_DST_ALPHA
,
481 BLENDFACTOR_DST_COLOR
,
482 BLENDFACTOR_SRC_ALPHA_SATURATE
,
483 BLENDFACTOR_CONST_COLOR
,
484 BLENDFACTOR_CONST_ALPHA
,
485 BLENDFACTOR_SRC1_COLOR
,
486 BLENDFACTOR_SRC1_ALPHA
,
488 BLENDFACTOR_INV_SRC_COLOR
,
489 BLENDFACTOR_INV_SRC_ALPHA
,
490 BLENDFACTOR_INV_DST_ALPHA
,
491 BLENDFACTOR_INV_DST_COLOR
,
492 BLENDFACTOR_INV_CONST_COLOR
,
493 BLENDFACTOR_INV_CONST_ALPHA
,
494 BLENDFACTOR_INV_SRC1_COLOR
,
495 BLENDFACTOR_INV_SRC1_ALPHA
511 LOGICOP_AND_INVERTED
,
512 LOGICOP_COPY_INVERTED
,
527 //////////////////////////////////////////////////////////////////////////
529 /// @brief Specifies how the auxiliary buffer is used by the driver.
530 //////////////////////////////////////////////////////////////////////////
539 // vertex fetch state
540 // WARNING- any changes to this struct need to be reflected
541 // in the fetch shader jit
542 struct SWR_VERTEX_BUFFER_STATE
548 uint32_t minVertex
; // min vertex (for bounds checking)
549 uint32_t maxVertex
; // size / pitch. precalculated value used by fetch shader for OOB checks
550 uint32_t partialInboundsSize
; // size % pitch. precalculated value used by fetch shader for
551 // partially OOB vertices
554 struct SWR_INDEX_BUFFER_STATE
557 // Format type for indices (e.g. UINT16, UINT32, etc.)
558 SWR_FORMAT format
; // @llvm_enum
562 //////////////////////////////////////////////////////////////////////////
563 /// SWR_FETCH_CONTEXT
564 /// @brief Input to fetch shader.
565 /// @note WARNING - Changes to this struct need to be reflected in the
566 /// fetch shader jit.
567 /////////////////////////////////////////////////////////////////////////
568 struct SWR_FETCH_CONTEXT
570 const SWR_VERTEX_BUFFER_STATE
* pStreams
; // IN: array of bound vertex buffers
571 gfxptr_t xpIndices
; // IN: pointer to int32 index buffer for indexed draws
572 gfxptr_t xpLastIndex
; // IN: pointer to end of index buffer, used for bounds checking
573 uint32_t CurInstance
; // IN: current instance
574 uint32_t BaseVertex
; // IN: base vertex
575 uint32_t StartVertex
; // IN: start vertex
576 uint32_t StartInstance
; // IN: start instance
577 simdscalari VertexID
; // OUT: vector of vertex IDs
578 simdscalari CutMask
; // OUT: vector mask of indices which have the cut index value
579 #if USE_SIMD16_SHADERS
580 // simd16scalari VertexID; // OUT: vector of vertex IDs
581 // simd16scalari CutMask; // OUT: vector mask of indices which have the
583 simdscalari VertexID2
; // OUT: vector of vertex IDs
584 simdscalari CutMask2
; // OUT: vector mask of indices which have the cut index value
588 //////////////////////////////////////////////////////////////////////////
591 /// @brief All statistics generated by SWR go here. These are public
593 /////////////////////////////////////////////////////////////////////////
594 OSALIGNLINE(struct) SWR_STATS
597 uint64_t DepthPassCount
; // Number of passing depth tests. Not exact.
600 uint64_t PsInvocations
; // Number of Pixel Shader invocations
601 uint64_t CsInvocations
; // Number of Compute Shader invocations
605 //////////////////////////////////////////////////////////////////////////
608 /// @brief All statistics generated by FE.
609 /////////////////////////////////////////////////////////////////////////
610 OSALIGNLINE(struct) SWR_STATS_FE
612 uint64_t IaVertices
; // Number of Fetch Shader vertices
613 uint64_t IaPrimitives
; // Number of PA primitives.
614 uint64_t VsInvocations
; // Number of Vertex Shader invocations
615 uint64_t HsInvocations
; // Number of Hull Shader invocations
616 uint64_t DsInvocations
; // Number of Domain Shader invocations
617 uint64_t GsInvocations
; // Number of Geometry Shader invocations
618 uint64_t GsPrimitives
; // Number of prims GS outputs.
619 uint64_t CInvocations
; // Number of clipper invocations
620 uint64_t CPrimitives
; // Number of clipper primitives.
623 uint64_t SoPrimStorageNeeded
[4];
624 uint64_t SoNumPrimsWritten
[4];
627 //////////////////////////////////////////////////////////////////////////
628 /// STREAMOUT_BUFFERS
629 /////////////////////////////////////////////////////////////////////////
631 #define MAX_SO_STREAMS 4
632 #define MAX_SO_BUFFERS 4
633 #define MAX_ATTRIBUTES 32
635 struct SWR_STREAMOUT_BUFFER
637 // Pointers to streamout buffers.
640 // Offset to the SO write offset. If not null then we update offset here.
641 gfxptr_t pWriteOffset
;
646 // Size of buffer in dwords.
649 // Vertex pitch of buffer in dwords.
652 // Offset into buffer in dwords. SOS will increment this offset.
653 uint32_t streamOffset
;
656 //////////////////////////////////////////////////////////////////////////
658 /////////////////////////////////////////////////////////////////////////
659 struct SWR_STREAMOUT_STATE
661 // This disables stream output.
664 // which streams are enabled for streamout
665 bool streamEnable
[MAX_SO_STREAMS
];
667 // If set then do not send any streams to the rasterizer.
668 bool rasterizerDisable
;
670 // Specifies which stream to send to the rasterizer.
671 uint32_t streamToRasterizer
;
673 // The stream masks specify which attributes are sent to which streams.
674 // These masks help the FE to setup the pPrimData buffer that is passed
675 // the Stream Output Shader (SOS) function.
676 uint64_t streamMasks
[MAX_SO_STREAMS
];
678 // Number of attributes, including position, per vertex that are streamed out.
679 // This should match number of bits in stream mask.
680 uint32_t streamNumEntries
[MAX_SO_STREAMS
];
682 // Offset to the start of the attributes of the input vertices, in simdvector units
683 uint32_t vertexAttribOffset
[MAX_SO_STREAMS
];
686 //////////////////////////////////////////////////////////////////////////
687 /// STREAMOUT_CONTEXT - Passed to SOS
688 /////////////////////////////////////////////////////////////////////////
689 struct SWR_STREAMOUT_CONTEXT
692 SWR_STREAMOUT_BUFFER
* pBuffer
[MAX_SO_STREAMS
];
694 // Num prims written for this stream
695 uint32_t numPrimsWritten
;
697 // Num prims that should have been written if there were no overflow.
698 uint32_t numPrimStorageNeeded
;
701 //////////////////////////////////////////////////////////////////////////
702 /// SWR_GS_STATE - Geometry shader state
703 /////////////////////////////////////////////////////////////////////////
708 // If true, geometry shader emits a single stream, with separate cut buffer.
709 // If false, geometry shader emits vertices for multiple streams to the stream buffer, with a
710 // separate StreamID buffer to map vertices to streams
713 // Number of input attributes per vertex. Used by the frontend to
714 // optimize assembling primitives for GS
715 uint32_t numInputAttribs
;
717 // Stride of incoming verts in attributes
718 uint32_t inputVertStride
;
720 // Output topology - can be point, tristrip, linestrip, or rectlist
721 PRIMITIVE_TOPOLOGY outputTopology
; // @llvm_enum
723 // Maximum number of verts that can be emitted by a single instance of the GS
724 uint32_t maxNumVerts
;
727 uint32_t instanceCount
;
729 // When single stream is enabled, singleStreamID dictates which stream is being output.
730 // field ignored if isSingleStream is false
731 uint32_t singleStreamID
;
733 // Total amount of memory to allocate for one instance of the shader output in bytes
734 uint32_t allocationSize
;
736 // Offset to the start of the attributes of the input vertices, in simdvector units, as read by
738 uint32_t vertexAttribOffset
;
740 // Offset to the attributes as stored by the preceding shader stage.
741 uint32_t srcVertexAttribOffset
;
743 // Size of the control data section which contains cut or streamID data, in simdscalar units.
744 // Should be sized to handle the maximum number of verts output by the GS. Can be 0 if there are
745 // no cuts or streamID bits.
746 uint32_t controlDataSize
;
748 // Offset to the control data section, in bytes
749 uint32_t controlDataOffset
;
751 // Total size of an output vertex, in simdvector units
752 uint32_t outputVertexSize
;
754 // Offset to the start of the vertex section, in bytes
755 uint32_t outputVertexOffset
;
757 // Set this to non-zero to indicate that the shader outputs a static number of verts. If zero,
758 // shader is expected to store the final vertex count in the first dword of the gs output
760 uint32_t staticVertexCount
;
764 static_assert(sizeof(SWR_GS_STATE
) == 64, "Adjust padding to keep size (or remove this assert)");
766 //////////////////////////////////////////////////////////////////////////
767 /// SWR_TS_OUTPUT_TOPOLOGY - Defines data output by the tessellator / DS
768 /////////////////////////////////////////////////////////////////////////
769 enum SWR_TS_OUTPUT_TOPOLOGY
773 SWR_TS_OUTPUT_TRI_CW
,
774 SWR_TS_OUTPUT_TRI_CCW
,
776 SWR_TS_OUTPUT_TOPOLOGY_COUNT
779 //////////////////////////////////////////////////////////////////////////
780 /// SWR_TS_PARTITIONING - Defines tessellation algorithm
781 /////////////////////////////////////////////////////////////////////////
782 enum SWR_TS_PARTITIONING
785 SWR_TS_ODD_FRACTIONAL
,
786 SWR_TS_EVEN_FRACTIONAL
,
788 SWR_TS_PARTITIONING_COUNT
791 //////////////////////////////////////////////////////////////////////////
792 /// SWR_TS_DOMAIN - Defines Tessellation Domain
793 /////////////////////////////////////////////////////////////////////////
803 //////////////////////////////////////////////////////////////////////////
804 /// SWR_TS_STATE - Tessellation state
805 /////////////////////////////////////////////////////////////////////////
810 SWR_TS_OUTPUT_TOPOLOGY tsOutputTopology
; // @llvm_enum
811 SWR_TS_PARTITIONING partitioning
; // @llvm_enum
812 SWR_TS_DOMAIN domain
; // @llvm_enum
814 PRIMITIVE_TOPOLOGY postDSTopology
; // @llvm_enum
816 uint32_t numHsInputAttribs
;
817 uint32_t numHsOutputAttribs
;
818 uint32_t numDsOutputAttribs
;
819 uint32_t dsAllocationSize
;
820 uint32_t dsOutVtxAttribOffset
;
822 // Offset to the start of the attributes of the input vertices, in simdvector units
823 uint32_t vertexAttribOffset
;
826 // output merger state
827 struct SWR_RENDER_TARGET_BLEND_STATE
829 uint8_t writeDisableRed
: 1;
830 uint8_t writeDisableGreen
: 1;
831 uint8_t writeDisableBlue
: 1;
832 uint8_t writeDisableAlpha
: 1;
834 static_assert(sizeof(SWR_RENDER_TARGET_BLEND_STATE
) == 1,
835 "Invalid SWR_RENDER_TARGET_BLEND_STATE size");
837 enum SWR_MULTISAMPLE_COUNT
839 SWR_MULTISAMPLE_1X
= 0,
844 SWR_MULTISAMPLE_TYPE_COUNT
847 static INLINE
uint32_t GetNumSamples(/* SWR_SAMPLE_COUNT */ int sampleCountEnum
) // @llvm_func_start
849 return uint32_t(1) << sampleCountEnum
;
852 struct SWR_BLEND_STATE
854 // constant blend factor color in RGBA float
855 float constantColor
[4];
857 // alpha test reference value in unorm8 or float32
858 uint32_t alphaTestReference
;
860 // all RT's have the same sample count
861 ///@todo move this to Output Merger state when we refactor
862 SWR_MULTISAMPLE_COUNT sampleCount
; // @llvm_enum
864 SWR_RENDER_TARGET_BLEND_STATE renderTarget
[SWR_NUM_RENDERTARGETS
];
866 static_assert(sizeof(SWR_BLEND_STATE
) == 36, "Invalid SWR_BLEND_STATE size");
868 struct SWR_BLEND_CONTEXT
870 const SWR_BLEND_STATE
* pBlendState
;
873 simdvector
* src0alpha
;
879 uint32_t isAlphaTested
;
880 uint32_t isAlphaBlended
;
883 //////////////////////////////////////////////////////////////////////////
884 /// FUNCTION POINTERS FOR SHADERS
886 #if USE_SIMD16_SHADERS
887 typedef void(__cdecl
*PFN_FETCH_FUNC
)(HANDLE hPrivateData
, HANDLE hWorkerPrivateData
, SWR_FETCH_CONTEXT
& fetchInfo
, simd16vertex
& out
);
889 typedef void(__cdecl
*PFN_FETCH_FUNC
)(HANDLE hPrivateData
, HANDLE hWorkerPrivateData
, SWR_FETCH_CONTEXT
& fetchInfo
, simdvertex
& out
);
891 typedef void(__cdecl
*PFN_VERTEX_FUNC
)(HANDLE hPrivateData
, HANDLE hWorkerPrivateData
, SWR_VS_CONTEXT
* pVsContext
);
892 typedef void(__cdecl
*PFN_HS_FUNC
)(HANDLE hPrivateData
, HANDLE hWorkerPrivateData
, SWR_HS_CONTEXT
* pHsContext
);
893 typedef void(__cdecl
*PFN_DS_FUNC
)(HANDLE hPrivateData
, HANDLE hWorkerPrivateData
, SWR_DS_CONTEXT
* pDsContext
);
894 typedef void(__cdecl
*PFN_GS_FUNC
)(HANDLE hPrivateData
, HANDLE hWorkerPrivateData
, SWR_GS_CONTEXT
* pGsContext
);
895 typedef void(__cdecl
*PFN_CS_FUNC
)(HANDLE hPrivateData
, HANDLE hWorkerPrivateData
, SWR_CS_CONTEXT
* pCsContext
);
896 typedef void(__cdecl
*PFN_SO_FUNC
)(HANDLE hPrivateData
, SWR_STREAMOUT_CONTEXT
& soContext
);
897 typedef void(__cdecl
*PFN_PIXEL_KERNEL
)(HANDLE hPrivateData
, HANDLE hWorkerPrivateData
, SWR_PS_CONTEXT
* pContext
);
898 typedef void(__cdecl
*PFN_CPIXEL_KERNEL
)(HANDLE hPrivateData
, HANDLE hWorkerPrivateData
, SWR_PS_CONTEXT
* pContext
);
899 typedef void(__cdecl
*PFN_BLEND_JIT_FUNC
)(SWR_BLEND_CONTEXT
*);
900 typedef simdscalar(*PFN_QUANTIZE_DEPTH
)(simdscalar
const &);
903 //////////////////////////////////////////////////////////////////////////
905 /////////////////////////////////////////////////////////////////////////
906 struct SWR_FRONTEND_STATE
908 // skip clip test, perspective divide, and viewport transform
909 // intended for verts in screen space
910 bool vpTransformDisable
;
911 bool bEnableCutIndex
;
917 uint32_t lineStripList
: 1;
918 uint32_t triStripList
: 2;
922 uint32_t topologyProvokingVertex
; // provoking vertex for the draw topology
924 // Size of a vertex in simdvector units. Should be sized to the
925 // maximum of the input/output of the vertex shader.
926 uint32_t vsVertexSize
;
929 //////////////////////////////////////////////////////////////////////////
931 /////////////////////////////////////////////////////////////////////////
932 struct SWR_VIEWPORT_MATRIX
942 //////////////////////////////////////////////////////////////////////////
943 /// VIEWPORT_MATRIXES
944 /////////////////////////////////////////////////////////////////////////
945 struct SWR_VIEWPORT_MATRICES
947 float m00
[KNOB_NUM_VIEWPORTS_SCISSORS
];
948 float m11
[KNOB_NUM_VIEWPORTS_SCISSORS
];
949 float m22
[KNOB_NUM_VIEWPORTS_SCISSORS
];
950 float m30
[KNOB_NUM_VIEWPORTS_SCISSORS
];
951 float m31
[KNOB_NUM_VIEWPORTS_SCISSORS
];
952 float m32
[KNOB_NUM_VIEWPORTS_SCISSORS
];
955 //////////////////////////////////////////////////////////////////////////
957 /////////////////////////////////////////////////////////////////////////
968 //////////////////////////////////////////////////////////////////////////
970 //////////////////////////////////////////////////////////////////////////
982 SWR_FILLMODE_WIREFRAME
,
986 enum SWR_FRONTWINDING
993 enum SWR_PIXEL_LOCATION
995 SWR_PIXEL_LOCATION_CENTER
,
996 SWR_PIXEL_LOCATION_UL
,
999 // fixed point screen space sample locations within a pixel
1000 struct SWR_MULTISAMPLE_POS
1003 INLINE
void SetXi(uint32_t sampleNum
, uint32_t val
) { _xi
[sampleNum
] = val
; }; // @llvm_func
1004 INLINE
void SetYi(uint32_t sampleNum
, uint32_t val
) { _yi
[sampleNum
] = val
; }; // @llvm_func
1005 INLINE
uint32_t Xi(uint32_t sampleNum
) const { return _xi
[sampleNum
]; }; // @llvm_func
1006 INLINE
uint32_t Yi(uint32_t sampleNum
) const { return _yi
[sampleNum
]; }; // @llvm_func
1007 INLINE
void SetX(uint32_t sampleNum
, float val
) { _x
[sampleNum
] = val
; }; // @llvm_func
1008 INLINE
void SetY(uint32_t sampleNum
, float val
) { _y
[sampleNum
] = val
; }; // @llvm_func
1009 INLINE
float X(uint32_t sampleNum
) const { return _x
[sampleNum
]; }; // @llvm_func
1010 INLINE
float Y(uint32_t sampleNum
) const { return _y
[sampleNum
]; }; // @llvm_func
1011 typedef const float (&sampleArrayT
)[SWR_MAX_NUM_MULTISAMPLES
]; //@llvm_typedef
1012 INLINE sampleArrayT
X() const { return _x
; }; // @llvm_func
1013 INLINE sampleArrayT
Y() const { return _y
; }; // @llvm_func
1014 INLINE
const __m128i
& vXi(uint32_t sampleNum
) const { return _vXi
[sampleNum
]; }; // @llvm_func
1015 INLINE
const __m128i
& vYi(uint32_t sampleNum
) const { return _vYi
[sampleNum
]; }; // @llvm_func
1016 INLINE
const simdscalar
& vX(uint32_t sampleNum
) const { return _vX
[sampleNum
]; }; // @llvm_func
1017 INLINE
const simdscalar
& vY(uint32_t sampleNum
) const { return _vY
[sampleNum
]; }; // @llvm_func
1018 INLINE
const __m128i
& TileSampleOffsetsX() const { return tileSampleOffsetsX
; }; // @llvm_func
1019 INLINE
const __m128i
& TileSampleOffsetsY() const { return tileSampleOffsetsY
; }; // @llvm_func
1021 INLINE
void PrecalcSampleData(int numSamples
); //@llvm_func
1024 template <typename MaskT
>
1025 INLINE __m128i
expandThenBlend4(uint32_t* min
, uint32_t* max
); // @llvm_func
1026 INLINE
void CalcTileSampleOffsets(int numSamples
); // @llvm_func
1028 // scalar sample values
1029 uint32_t _xi
[SWR_MAX_NUM_MULTISAMPLES
];
1030 uint32_t _yi
[SWR_MAX_NUM_MULTISAMPLES
];
1031 float _x
[SWR_MAX_NUM_MULTISAMPLES
];
1032 float _y
[SWR_MAX_NUM_MULTISAMPLES
];
1034 // precalc'd / vectorized samples
1035 __m128i _vXi
[SWR_MAX_NUM_MULTISAMPLES
];
1036 __m128i _vYi
[SWR_MAX_NUM_MULTISAMPLES
];
1037 simdscalar _vX
[SWR_MAX_NUM_MULTISAMPLES
];
1038 simdscalar _vY
[SWR_MAX_NUM_MULTISAMPLES
];
1039 __m128i tileSampleOffsetsX
;
1040 __m128i tileSampleOffsetsY
;
1043 //////////////////////////////////////////////////////////////////////////
1045 //////////////////////////////////////////////////////////////////////////
1046 struct SWR_RASTSTATE
1048 uint32_t cullMode
: 2;
1049 uint32_t fillMode
: 2;
1050 uint32_t frontWinding
: 1;
1051 uint32_t scissorEnable
: 1;
1052 uint32_t depthClipEnable
: 1;
1053 uint32_t clipHalfZ
: 1;
1054 uint32_t pointParam
: 1;
1055 uint32_t pointSpriteEnable
: 1;
1056 uint32_t pointSpriteTopOrigin
: 1;
1057 uint32_t forcedSampleCount
: 1;
1058 uint32_t pixelOffset
: 1;
1059 uint32_t depthBiasPreAdjusted
: 1; ///< depth bias constant is in float units, not per-format Z units
1060 uint32_t conservativeRast
: 1;
1066 float slopeScaledDepthBias
;
1067 float depthBiasClamp
;
1068 SWR_FORMAT depthFormat
; // @llvm_enum
1070 // sample count the rasterizer is running at
1071 SWR_MULTISAMPLE_COUNT sampleCount
; // @llvm_enum
1072 uint32_t pixelLocation
; // UL or Center
1073 SWR_MULTISAMPLE_POS samplePositions
; // @llvm_struct
1074 bool bIsCenterPattern
; // @llvm_enum
1078 enum SWR_CONSTANT_SOURCE
1080 SWR_CONSTANT_SOURCE_CONST_0000
,
1081 SWR_CONSTANT_SOURCE_CONST_0001_FLOAT
,
1082 SWR_CONSTANT_SOURCE_CONST_1111_FLOAT
,
1083 SWR_CONSTANT_SOURCE_PRIM_ID
1086 struct SWR_ATTRIB_SWIZZLE
1088 uint16_t sourceAttrib
: 5; // source attribute
1089 uint16_t constantSource
: 2; // constant source to apply
1090 uint16_t componentOverrideMask
: 4; // override component with constant source
1094 struct SWR_BACKEND_STATE
1096 uint32_t constantInterpolationMask
; // bitmask indicating which attributes have constant
1098 uint32_t pointSpriteTexCoordMask
; // bitmask indicating the attribute(s) which should be
1099 // interpreted as tex coordinates
1101 bool swizzleEnable
; // when enabled, core will parse the swizzle map when
1102 // setting up attributes for the backend, otherwise
1103 // all attributes up to numAttributes will be sent
1104 uint8_t numAttributes
; // total number of attributes to send to backend (up to 32)
1105 uint8_t numComponents
[32]; // number of components to setup per attribute, this reduces some
1106 // calculations for unneeded components
1108 bool readRenderTargetArrayIndex
; // Forward render target array index from last FE stage to the
1110 bool readViewportArrayIndex
; // Read viewport array index from last FE stage during binning
1112 // User clip/cull distance enables
1113 uint8_t cullDistanceMask
;
1114 uint8_t clipDistanceMask
;
1116 // padding to ensure swizzleMap starts 64B offset from start of the struct
1117 // and that the next fields are dword aligned.
1120 // Offset to the start of the attributes of the input vertices, in simdvector units
1121 uint32_t vertexAttribOffset
;
1123 // Offset to clip/cull attrib section of the vertex, in simdvector units
1124 uint32_t vertexClipCullOffset
;
1126 SWR_ATTRIB_SWIZZLE swizzleMap
[32];
1128 static_assert(sizeof(SWR_BACKEND_STATE
) == 128,
1129 "Adjust padding to keep size (or remove this assert)");
1132 union SWR_DEPTH_STENCIL_STATE
1137 uint32_t depthWriteEnable
: 1;
1138 uint32_t depthTestEnable
: 1;
1139 uint32_t stencilWriteEnable
: 1;
1140 uint32_t stencilTestEnable
: 1;
1141 uint32_t doubleSidedStencilTestEnable
: 1;
1143 uint32_t depthTestFunc
: 3;
1144 uint32_t stencilTestFunc
: 3;
1146 uint32_t backfaceStencilPassDepthPassOp
: 3;
1147 uint32_t backfaceStencilPassDepthFailOp
: 3;
1148 uint32_t backfaceStencilFailOp
: 3;
1149 uint32_t backfaceStencilTestFunc
: 3;
1150 uint32_t stencilPassDepthPassOp
: 3;
1151 uint32_t stencilPassDepthFailOp
: 3;
1152 uint32_t stencilFailOp
: 3;
1155 uint8_t backfaceStencilWriteMask
;
1156 uint8_t backfaceStencilTestMask
;
1157 uint8_t stencilWriteMask
;
1158 uint8_t stencilTestMask
;
1161 uint8_t backfaceStencilRefValue
;
1162 uint8_t stencilRefValue
;
1167 enum SWR_SHADING_RATE
1169 SWR_SHADING_RATE_PIXEL
,
1170 SWR_SHADING_RATE_SAMPLE
,
1171 SWR_SHADING_RATE_COUNT
,
1174 enum SWR_INPUT_COVERAGE
1176 SWR_INPUT_COVERAGE_NONE
,
1177 SWR_INPUT_COVERAGE_NORMAL
,
1178 SWR_INPUT_COVERAGE_INNER_CONSERVATIVE
,
1179 SWR_INPUT_COVERAGE_COUNT
,
1182 enum SWR_PS_POSITION_OFFSET
1184 SWR_PS_POSITION_SAMPLE_NONE
,
1185 SWR_PS_POSITION_SAMPLE_OFFSET
,
1186 SWR_PS_POSITION_CENTROID_OFFSET
,
1187 SWR_PS_POSITION_OFFSET_COUNT
,
1190 enum SWR_BARYCENTRICS_MASK
1192 SWR_BARYCENTRIC_PER_PIXEL_MASK
= 0x1,
1193 SWR_BARYCENTRIC_CENTROID_MASK
= 0x2,
1194 SWR_BARYCENTRIC_PER_SAMPLE_MASK
= 0x4,
1197 // pixel shader state
1201 PFN_PIXEL_KERNEL pfnPixelShader
; // @llvm_pfn
1204 uint32_t killsPixel
: 1; // pixel shader can kill pixels
1205 uint32_t inputCoverage
: 2; // ps uses input coverage
1206 uint32_t writesODepth
: 1; // pixel shader writes to depth
1207 uint32_t usesSourceDepth
: 1; // pixel shader reads depth
1208 uint32_t shadingRate
: 2; // shading per pixel / sample / coarse pixel
1209 uint32_t posOffset
: 2; // type of offset (none, sample, centroid) to add to pixel position
1210 uint32_t barycentricsMask
: 3; // which type(s) of barycentric coords does the PS interpolate
1212 uint32_t usesUAV
: 1; // pixel shader accesses UAV
1213 uint32_t forceEarlyZ
: 1; // force execution of early depth/stencil test
1215 uint8_t renderTargetMask
; // Mask of render targets written
1218 // depth bounds state
1219 struct SWR_DEPTH_BOUNDS_STATE
1221 bool depthBoundsTestEnable
;
1222 float depthBoundsTestMinValue
;
1223 float depthBoundsTestMaxValue
;