1 /****************************************************************************
2 * Copyright (C) 2014-2015 Intel Corporation. All Rights Reserved.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * @brief Definitions for API state.
27 ******************************************************************************/
30 #include "common/formats.h"
31 #include "common/simdintrin.h"
35 //////////////////////////////////////////////////////////////////////////
36 /// PRIMITIVE_TOPOLOGY.
37 //////////////////////////////////////////////////////////////////////////
38 enum PRIMITIVE_TOPOLOGY
44 TOP_TRIANGLE_LIST
= 0x4,
45 TOP_TRIANGLE_STRIP
= 0x5,
46 TOP_TRIANGLE_FAN
= 0x6,
49 TOP_LINE_LIST_ADJ
= 0x9,
50 TOP_LISTSTRIP_ADJ
= 0xA,
51 TOP_TRI_LIST_ADJ
= 0xB,
52 TOP_TRI_STRIP_ADJ
= 0xC,
53 TOP_TRI_STRIP_REVERSE
= 0xD,
57 TOP_POINT_LIST_BF
= 0x11,
58 TOP_LINE_STRIP_CONT
= 0x12,
59 TOP_LINE_STRIP_BF
= 0x13,
60 TOP_LINE_STRIP_CONT_BF
= 0x14,
61 TOP_TRIANGLE_FAN_NOSTIPPLE
= 0x16,
62 TOP_TRIANGLE_DISC
= 0x17, /// @todo What is this??
64 TOP_PATCHLIST_BASE
= 0x1F, // Invalid topology, used to calculate num verts for a patchlist.
65 TOP_PATCHLIST_1
= 0x20, // List of 1-vertex patches
66 TOP_PATCHLIST_2
= 0x21,
67 TOP_PATCHLIST_3
= 0x22,
68 TOP_PATCHLIST_4
= 0x23,
69 TOP_PATCHLIST_5
= 0x24,
70 TOP_PATCHLIST_6
= 0x25,
71 TOP_PATCHLIST_7
= 0x26,
72 TOP_PATCHLIST_8
= 0x27,
73 TOP_PATCHLIST_9
= 0x28,
74 TOP_PATCHLIST_10
= 0x29,
75 TOP_PATCHLIST_11
= 0x2A,
76 TOP_PATCHLIST_12
= 0x2B,
77 TOP_PATCHLIST_13
= 0x2C,
78 TOP_PATCHLIST_14
= 0x2D,
79 TOP_PATCHLIST_15
= 0x2E,
80 TOP_PATCHLIST_16
= 0x2F,
81 TOP_PATCHLIST_17
= 0x30,
82 TOP_PATCHLIST_18
= 0x31,
83 TOP_PATCHLIST_19
= 0x32,
84 TOP_PATCHLIST_20
= 0x33,
85 TOP_PATCHLIST_21
= 0x34,
86 TOP_PATCHLIST_22
= 0x35,
87 TOP_PATCHLIST_23
= 0x36,
88 TOP_PATCHLIST_24
= 0x37,
89 TOP_PATCHLIST_25
= 0x38,
90 TOP_PATCHLIST_26
= 0x39,
91 TOP_PATCHLIST_27
= 0x3A,
92 TOP_PATCHLIST_28
= 0x3B,
93 TOP_PATCHLIST_29
= 0x3C,
94 TOP_PATCHLIST_30
= 0x3D,
95 TOP_PATCHLIST_31
= 0x3E,
96 TOP_PATCHLIST_32
= 0x3F, // List of 32-vertex patches
99 //////////////////////////////////////////////////////////////////////////
101 //////////////////////////////////////////////////////////////////////////
114 //////////////////////////////////////////////////////////////////////////
115 /// SWR_RENDERTARGET_ATTACHMENT
116 /// @todo Its not clear what an "attachment" means. Its not common term.
117 //////////////////////////////////////////////////////////////////////////
118 enum SWR_RENDERTARGET_ATTACHMENT
120 SWR_ATTACHMENT_COLOR0
,
121 SWR_ATTACHMENT_COLOR1
,
122 SWR_ATTACHMENT_COLOR2
,
123 SWR_ATTACHMENT_COLOR3
,
124 SWR_ATTACHMENT_COLOR4
,
125 SWR_ATTACHMENT_COLOR5
,
126 SWR_ATTACHMENT_COLOR6
,
127 SWR_ATTACHMENT_COLOR7
,
128 SWR_ATTACHMENT_DEPTH
,
129 SWR_ATTACHMENT_STENCIL
,
134 #define SWR_NUM_RENDERTARGETS 8
136 #define SWR_ATTACHMENT_COLOR0_BIT 0x001
137 #define SWR_ATTACHMENT_COLOR1_BIT 0x002
138 #define SWR_ATTACHMENT_COLOR2_BIT 0x004
139 #define SWR_ATTACHMENT_COLOR3_BIT 0x008
140 #define SWR_ATTACHMENT_COLOR4_BIT 0x010
141 #define SWR_ATTACHMENT_COLOR5_BIT 0x020
142 #define SWR_ATTACHMENT_COLOR6_BIT 0x040
143 #define SWR_ATTACHMENT_COLOR7_BIT 0x080
144 #define SWR_ATTACHMENT_DEPTH_BIT 0x100
145 #define SWR_ATTACHMENT_STENCIL_BIT 0x200
146 #define SWR_ATTACHMENT_MASK_ALL 0x3ff
147 #define SWR_ATTACHMENT_MASK_COLOR 0x0ff
150 //////////////////////////////////////////////////////////////////////////
151 /// @brief SWR Inner Tessellation factor ID
152 /// See above GetTessFactorOutputPosition code for documentation
153 enum SWR_INNER_TESSFACTOR_ID
155 SWR_QUAD_U_TRI_INSIDE
,
158 SWR_NUM_INNER_TESS_FACTORS
,
161 //////////////////////////////////////////////////////////////////////////
162 /// @brief SWR Outer Tessellation factor ID
163 /// See above GetTessFactorOutputPosition code for documentation
164 enum SWR_OUTER_TESSFACTOR_ID
166 SWR_QUAD_U_EQ0_TRI_U_LINE_DETAIL
,
167 SWR_QUAD_V_EQ0_TRI_V_LINE_DENSITY
,
168 SWR_QUAD_U_EQ1_TRI_W
,
171 SWR_NUM_OUTER_TESS_FACTORS
,
175 /////////////////////////////////////////////////////////////////////////
177 /// @brief Defines a vertex element that holds all the data for SIMD vertices.
178 /// Contains position in clip space, hardcoded to attribute 0,
179 /// space for up to 32 attributes, as well as any SGV values generated
181 /////////////////////////////////////////////////////////////////////////
184 VERTEX_POSITION_SLOT
= 0,
185 VERTEX_POSITION_END_SLOT
= 0,
186 VERTEX_ATTRIB_START_SLOT
= ( 1 + VERTEX_POSITION_END_SLOT
),
187 VERTEX_ATTRIB_END_SLOT
= (32 + VERTEX_POSITION_END_SLOT
),
188 VERTEX_RTAI_SLOT
= (33 + VERTEX_POSITION_END_SLOT
), // GS writes RenderTargetArrayIndex here
189 VERTEX_PRIMID_SLOT
= (34 + VERTEX_POSITION_END_SLOT
), // GS writes PrimId here
190 VERTEX_CLIPCULL_DIST_LO_SLOT
= (35 + VERTEX_POSITION_END_SLOT
), // VS writes lower 4 clip/cull dist
191 VERTEX_CLIPCULL_DIST_HI_SLOT
= (36 + VERTEX_POSITION_END_SLOT
), // VS writes upper 4 clip/cull dist
192 VERTEX_POINT_SIZE_SLOT
= (37 + VERTEX_POSITION_END_SLOT
), // VS writes point size here
193 VERTEX_VIEWPORT_ARRAY_INDEX_SLOT
= (38 + VERTEX_POSITION_END_SLOT
),
194 SWR_VTX_NUM_SLOTS
= VERTEX_VIEWPORT_ARRAY_INDEX_SLOT
,
200 simdvector attrib
[SWR_VTX_NUM_SLOTS
];
203 //////////////////////////////////////////////////////////////////////////
205 /// @brief Input to vertex shader
206 /////////////////////////////////////////////////////////////////////////
207 struct SWR_VS_CONTEXT
209 simdvertex
* pVin
; // IN: SIMD input vertex data store
210 simdvertex
* pVout
; // OUT: SIMD output vertex data store
212 uint32_t InstanceID
; // IN: Instance ID, constant across all verts of the SIMD
213 simdscalari VertexID
; // IN: Vertex ID
214 simdscalari mask
; // IN: Active mask for shader
215 #if USE_SIMD16_FRONTEND
216 uint32_t AlternateOffset
; // IN: amount to offset for interleaving even/odd simd8 in simd16vertex output
220 /////////////////////////////////////////////////////////////////////////
222 /// @brief defines a control point element as passed from the output
223 /// of the hull shader to the input of the domain shader
224 /////////////////////////////////////////////////////////////////////////
235 ScalarAttrib attrib
[SWR_VTX_NUM_SLOTS
];
238 //////////////////////////////////////////////////////////////////////////
239 /// SWR_TESSELLATION_FACTORS
240 /// @brief Tessellation factors structure (non-vector)
241 /////////////////////////////////////////////////////////////////////////
242 struct SWR_TESSELLATION_FACTORS
244 float OuterTessFactors
[SWR_NUM_OUTER_TESS_FACTORS
];
245 float InnerTessFactors
[SWR_NUM_INNER_TESS_FACTORS
];
248 #define MAX_NUM_VERTS_PER_PRIM 32 // support up to 32 control point patches
251 SWR_TESSELLATION_FACTORS tessFactors
;
252 ScalarCPoint cp
[MAX_NUM_VERTS_PER_PRIM
];
253 ScalarCPoint patchData
;
256 //////////////////////////////////////////////////////////////////////////
258 /// @brief Input to hull shader
259 /////////////////////////////////////////////////////////////////////////
260 struct SWR_HS_CONTEXT
262 simdvertex vert
[MAX_NUM_VERTS_PER_PRIM
]; // IN: (SIMD) input primitive data
263 simdscalari PrimitiveID
; // IN: (SIMD) primitive ID generated from the draw call
264 simdscalari mask
; // IN: Active mask for shader
265 ScalarPatch
* pCPout
; // OUT: Output control point patch
266 // SIMD-sized-array of SCALAR patches
269 //////////////////////////////////////////////////////////////////////////
271 /// @brief Input to domain shader
272 /////////////////////////////////////////////////////////////////////////
273 struct SWR_DS_CONTEXT
275 uint32_t PrimitiveID
; // IN: (SCALAR) PrimitiveID for the patch associated with the DS invocation
276 uint32_t vectorOffset
; // IN: (SCALAR) vector index offset into SIMD data.
277 uint32_t vectorStride
; // IN: (SCALAR) stride (in vectors) of output data per attribute-component
278 ScalarPatch
* pCpIn
; // IN: (SCALAR) Control patch
279 simdscalar
* pDomainU
; // IN: (SIMD) Domain Point U coords
280 simdscalar
* pDomainV
; // IN: (SIMD) Domain Point V coords
281 simdscalari mask
; // IN: Active mask for shader
282 simdscalar
* pOutputData
; // OUT: (SIMD) Vertex Attributes (2D array of vectors, one row per attribute-component)
285 //////////////////////////////////////////////////////////////////////////
287 /// @brief Input to geometry shader.
288 /////////////////////////////////////////////////////////////////////////
289 struct SWR_GS_CONTEXT
291 simdvertex vert
[MAX_NUM_VERTS_PER_PRIM
]; // IN: input primitive data for SIMD prims
292 simdscalari PrimitiveID
; // IN: input primitive ID generated from the draw call
293 uint32_t InstanceID
; // IN: input instance ID
294 simdscalari mask
; // IN: Active mask for shader
295 uint8_t* pStream
; // OUT: output stream (contains vertices for all output streams)
296 uint8_t* pCutOrStreamIdBuffer
; // OUT: cut or stream id buffer
297 simdscalari vertexCount
; // OUT: num vertices emitted per SIMD lane
300 struct PixelPositions
308 #define SWR_MAX_NUM_MULTISAMPLES 16
310 //////////////////////////////////////////////////////////////////////////
312 /// @brief Input to pixel shader.
313 /////////////////////////////////////////////////////////////////////////
314 struct SWR_PS_CONTEXT
316 PixelPositions vX
; // IN: x location(s) of pixels
317 PixelPositions vY
; // IN: x location(s) of pixels
318 simdscalar vZ
; // INOUT: z location of pixels
319 simdscalari activeMask
; // OUT: mask for kill
320 simdscalar inputMask
; // IN: input coverage mask for all samples
321 simdscalari oMask
; // OUT: mask for output coverage
323 PixelPositions vI
; // barycentric coords evaluated at pixel center, sample position, centroid
325 PixelPositions vOneOverW
; // IN: 1/w
327 const float* pAttribs
; // IN: pointer to attribute barycentric coefficients
328 const float* pPerspAttribs
; // IN: pointer to attribute/w barycentric coefficients
329 const float* pRecipW
; // IN: pointer to 1/w coord for each vertex
330 const float *I
; // IN: Barycentric A, B, and C coefs used to compute I
331 const float *J
; // IN: Barycentric A, B, and C coefs used to compute J
332 float recipDet
; // IN: 1/Det, used when barycentric interpolating attributes
333 const float* pSamplePosX
; // IN: array of sample positions
334 const float* pSamplePosY
; // IN: array of sample positions
335 simdvector shaded
[SWR_NUM_RENDERTARGETS
];
336 // OUT: result color per rendertarget
338 uint32_t frontFace
; // IN: front- 1, back- 0
339 uint32_t primID
; // IN: primitive ID
340 uint32_t sampleIndex
; // IN: sampleIndex
342 uint32_t rasterizerSampleCount
; // IN: sample count used by the rasterizer
344 uint8_t* pColorBuffer
[SWR_NUM_RENDERTARGETS
]; // IN: Pointers to render target hottiles
347 //////////////////////////////////////////////////////////////////////////
349 /// @brief Input to compute shader.
350 /////////////////////////////////////////////////////////////////////////
351 struct SWR_CS_CONTEXT
353 // The ThreadGroupId is the current thread group index relative
354 // to all thread groups in the Dispatch call. The ThreadId, ThreadIdInGroup,
355 // and ThreadIdInGroupFlattened can be derived from ThreadGroupId in the shader.
357 // Compute shader accepts the following system values.
358 // o ThreadId - Current thread id relative to all other threads in dispatch.
359 // o ThreadGroupId - Current thread group id relative to all other groups in dispatch.
360 // o ThreadIdInGroup - Current thread relative to all threads in the current thread group.
361 // o ThreadIdInGroupFlattened - Flattened linear id derived from ThreadIdInGroup.
363 // All of these system values can be computed in the shader. They will be
364 // derived from the current tile counter. The tile counter is an atomic counter that
365 // resides in the draw context and is initialized to the product of the dispatch dims.
367 // tileCounter = dispatchDims.x * dispatchDims.y * dispatchDims.z
369 // Each CPU worker thread will atomically decrement this counter and passes the current
370 // count into the shader. When the count reaches 0 then all thread groups in the
371 // dispatch call have been completed.
373 uint32_t tileCounter
; // The tile counter value for this thread group.
375 // Dispatch dimensions used by shader to compute system values from the tile counter.
376 uint32_t dispatchDims
[3];
378 uint8_t* pTGSM
; // Thread Group Shared Memory pointer.
380 uint8_t* pSpillFillBuffer
; // Spill/fill buffer for barrier support
382 uint8_t* pScratchSpace
; // Pointer to scratch space buffer used by the shader, shader is responsible
383 // for subdividing scratch space per instance/simd
385 uint32_t scratchSpacePerSimd
; // Scratch space per work item x SIMD_WIDTH
391 SWR_TILE_NONE
= 0x0, // Linear mode (no tiling)
392 SWR_TILE_MODE_WMAJOR
, // W major tiling
393 SWR_TILE_MODE_XMAJOR
, // X major tiling
394 SWR_TILE_MODE_YMAJOR
, // Y major tiling
395 SWR_TILE_SWRZ
, // SWR-Z tiling
400 enum SWR_SURFACE_TYPE
407 SURFACE_STRUCTURED_BUFFER
= 5,
436 enum SWR_BLEND_FACTOR
439 BLENDFACTOR_SRC_COLOR
,
440 BLENDFACTOR_SRC_ALPHA
,
441 BLENDFACTOR_DST_ALPHA
,
442 BLENDFACTOR_DST_COLOR
,
443 BLENDFACTOR_SRC_ALPHA_SATURATE
,
444 BLENDFACTOR_CONST_COLOR
,
445 BLENDFACTOR_CONST_ALPHA
,
446 BLENDFACTOR_SRC1_COLOR
,
447 BLENDFACTOR_SRC1_ALPHA
,
449 BLENDFACTOR_INV_SRC_COLOR
,
450 BLENDFACTOR_INV_SRC_ALPHA
,
451 BLENDFACTOR_INV_DST_ALPHA
,
452 BLENDFACTOR_INV_DST_COLOR
,
453 BLENDFACTOR_INV_CONST_COLOR
,
454 BLENDFACTOR_INV_CONST_ALPHA
,
455 BLENDFACTOR_INV_SRC1_COLOR
,
456 BLENDFACTOR_INV_SRC1_ALPHA
472 LOGICOP_AND_INVERTED
,
473 LOGICOP_COPY_INVERTED
,
488 //////////////////////////////////////////////////////////////////////////
490 /// @brief Specifies how the auxiliary buffer is used by the driver.
491 //////////////////////////////////////////////////////////////////////////
500 //////////////////////////////////////////////////////////////////////////
501 /// SWR_SURFACE_STATE
502 //////////////////////////////////////////////////////////////////////////
503 struct SWR_SURFACE_STATE
505 uint8_t *pBaseAddress
;
506 SWR_SURFACE_TYPE type
; // @llvm_enum
507 SWR_FORMAT format
; // @llvm_enum
512 uint32_t samplePattern
;
515 uint32_t minLod
; // for sampled surfaces, the most detailed LOD that can be accessed by sampler
516 uint32_t maxLod
; // for sampled surfaces, the max LOD that can be accessed
517 float resourceMinLod
; // for sampled surfaces, the most detailed fractional mip that can be accessed by sampler
518 uint32_t lod
; // for render targets, the lod being rendered to
519 uint32_t arrayIndex
; // for render targets, the array index being rendered to for arrayed surfaces
520 SWR_TILE_MODE tileMode
; // @llvm_enum
526 uint32_t lodOffsets
[2][15]; // lod offsets for sampled surfaces
528 uint8_t *pAuxBaseAddress
; // Used for compression, append/consume counter, etc.
529 SWR_AUX_MODE auxMode
; // @llvm_enum
532 bool bInterleavedSamples
; // are MSAA samples stored interleaved or planar
535 // vertex fetch state
536 // WARNING- any changes to this struct need to be reflected
537 // in the fetch shader jit
538 struct SWR_VERTEX_BUFFER_STATE
542 const uint8_t *pData
;
545 uint32_t minVertex
; // min vertex (for bounds checking)
546 uint32_t maxVertex
; // size / pitch. precalculated value used by fetch shader for OOB checks
547 uint32_t partialInboundsSize
; // size % pitch. precalculated value used by fetch shader for partially OOB vertices
550 struct SWR_INDEX_BUFFER_STATE
552 // Format type for indices (e.g. UINT16, UINT32, etc.)
553 SWR_FORMAT format
; // @llvm_enum
554 const void *pIndices
;
559 //////////////////////////////////////////////////////////////////////////
560 /// SWR_FETCH_CONTEXT
561 /// @brief Input to fetch shader.
562 /// @note WARNING - Changes to this struct need to be reflected in the
563 /// fetch shader jit.
564 /////////////////////////////////////////////////////////////////////////
565 struct SWR_FETCH_CONTEXT
567 const SWR_VERTEX_BUFFER_STATE
* pStreams
; // IN: array of bound vertex buffers
568 const int32_t* pIndices
; // IN: pointer to index buffer for indexed draws
569 const int32_t* pLastIndex
; // IN: pointer to end of index buffer, used for bounds checking
570 uint32_t CurInstance
; // IN: current instance
571 uint32_t BaseVertex
; // IN: base vertex
572 uint32_t StartVertex
; // IN: start vertex
573 uint32_t StartInstance
; // IN: start instance
574 simdscalari VertexID
; // OUT: vector of vertex IDs
575 simdscalari CutMask
; // OUT: vector mask of indices which have the cut index value
578 //////////////////////////////////////////////////////////////////////////
581 /// @brief All statistics generated by SWR go here. These are public
583 /////////////////////////////////////////////////////////////////////////
584 OSALIGNLINE(struct) SWR_STATS
587 uint64_t DepthPassCount
; // Number of passing depth tests. Not exact.
590 uint64_t PsInvocations
; // Number of Pixel Shader invocations
591 uint64_t CsInvocations
; // Number of Compute Shader invocations
595 //////////////////////////////////////////////////////////////////////////
598 /// @brief All statistics generated by FE.
599 /////////////////////////////////////////////////////////////////////////
600 OSALIGNLINE(struct) SWR_STATS_FE
602 uint64_t IaVertices
; // Number of Fetch Shader vertices
603 uint64_t IaPrimitives
; // Number of PA primitives.
604 uint64_t VsInvocations
; // Number of Vertex Shader invocations
605 uint64_t HsInvocations
; // Number of Hull Shader invocations
606 uint64_t DsInvocations
; // Number of Domain Shader invocations
607 uint64_t GsInvocations
; // Number of Geometry Shader invocations
608 uint64_t GsPrimitives
; // Number of prims GS outputs.
609 uint64_t CInvocations
; // Number of clipper invocations
610 uint64_t CPrimitives
; // Number of clipper primitives.
613 uint64_t SoPrimStorageNeeded
[4];
614 uint64_t SoNumPrimsWritten
[4];
617 //////////////////////////////////////////////////////////////////////////
618 /// STREAMOUT_BUFFERS
619 /////////////////////////////////////////////////////////////////////////
621 #define MAX_SO_STREAMS 4
622 #define MAX_SO_BUFFERS 4
623 #define MAX_ATTRIBUTES 32
625 struct SWR_STREAMOUT_BUFFER
630 // Pointers to streamout buffers.
633 // Size of buffer in dwords.
636 // Vertex pitch of buffer in dwords.
639 // Offset into buffer in dwords. SOS will increment this offset.
640 uint32_t streamOffset
;
642 // Offset to the SO write offset. If not null then we update offset here.
643 uint32_t* pWriteOffset
;
647 //////////////////////////////////////////////////////////////////////////
649 /////////////////////////////////////////////////////////////////////////
650 struct SWR_STREAMOUT_STATE
652 // This disables stream output.
655 // which streams are enabled for streamout
656 bool streamEnable
[MAX_SO_STREAMS
];
658 // If set then do not send any streams to the rasterizer.
659 bool rasterizerDisable
;
661 // Specifies which stream to send to the rasterizer.
662 uint32_t streamToRasterizer
;
664 // The stream masks specify which attributes are sent to which streams.
665 // These masks help the FE to setup the pPrimData buffer that is passed
666 // the Stream Output Shader (SOS) function.
667 uint32_t streamMasks
[MAX_SO_STREAMS
];
669 // Number of attributes, including position, per vertex that are streamed out.
670 // This should match number of bits in stream mask.
671 uint32_t streamNumEntries
[MAX_SO_STREAMS
];
674 //////////////////////////////////////////////////////////////////////////
675 /// STREAMOUT_CONTEXT - Passed to SOS
676 /////////////////////////////////////////////////////////////////////////
677 struct SWR_STREAMOUT_CONTEXT
680 SWR_STREAMOUT_BUFFER
* pBuffer
[MAX_SO_STREAMS
];
682 // Num prims written for this stream
683 uint32_t numPrimsWritten
;
685 // Num prims that should have been written if there were no overflow.
686 uint32_t numPrimStorageNeeded
;
689 //////////////////////////////////////////////////////////////////////////
690 /// SWR_GS_STATE - Geometry shader state
691 /////////////////////////////////////////////////////////////////////////
696 // number of input attributes per vertex. used by the frontend to
697 // optimize assembling primitives for GS
698 uint32_t numInputAttribs
;
700 // output topology - can be point, tristrip, or linestrip
701 PRIMITIVE_TOPOLOGY outputTopology
; // @llvm_enum
703 // maximum number of verts that can be emitted by a single instance of the GS
704 uint32_t maxNumVerts
;
707 uint32_t instanceCount
;
709 // geometry shader emits renderTargetArrayIndex
710 bool emitsRenderTargetArrayIndex
;
712 // geometry shader emits PrimitiveID
713 bool emitsPrimitiveID
;
715 // geometry shader emits ViewportArrayIndex
716 bool emitsViewportArrayIndex
;
718 // if true, geometry shader emits a single stream, with separate cut buffer.
719 // if false, geometry shader emits vertices for multiple streams to the stream buffer, with a separate StreamID buffer
720 // to map vertices to streams
723 // when single stream is enabled, singleStreamID dictates which stream is being output.
724 // field ignored if isSingleStream is false
725 uint32_t singleStreamID
;
729 //////////////////////////////////////////////////////////////////////////
730 /// SWR_TS_OUTPUT_TOPOLOGY - Defines data output by the tessellator / DS
731 /////////////////////////////////////////////////////////////////////////
732 enum SWR_TS_OUTPUT_TOPOLOGY
736 SWR_TS_OUTPUT_TRI_CW
,
737 SWR_TS_OUTPUT_TRI_CCW
,
739 SWR_TS_OUTPUT_TOPOLOGY_COUNT
742 //////////////////////////////////////////////////////////////////////////
743 /// SWR_TS_PARTITIONING - Defines tessellation algorithm
744 /////////////////////////////////////////////////////////////////////////
745 enum SWR_TS_PARTITIONING
748 SWR_TS_ODD_FRACTIONAL
,
749 SWR_TS_EVEN_FRACTIONAL
,
751 SWR_TS_PARTITIONING_COUNT
754 //////////////////////////////////////////////////////////////////////////
755 /// SWR_TS_DOMAIN - Defines Tessellation Domain
756 /////////////////////////////////////////////////////////////////////////
766 //////////////////////////////////////////////////////////////////////////
767 /// SWR_TS_STATE - Tessellation state
768 /////////////////////////////////////////////////////////////////////////
772 SWR_TS_OUTPUT_TOPOLOGY tsOutputTopology
; // @llvm_enum
773 SWR_TS_PARTITIONING partitioning
; // @llvm_enum
774 SWR_TS_DOMAIN domain
; // @llvm_enum
776 PRIMITIVE_TOPOLOGY postDSTopology
; // @llvm_enum
778 uint32_t numHsInputAttribs
;
779 uint32_t numHsOutputAttribs
;
780 uint32_t numDsOutputAttribs
;
783 // output merger state
784 struct SWR_RENDER_TARGET_BLEND_STATE
786 uint8_t writeDisableRed
: 1;
787 uint8_t writeDisableGreen
: 1;
788 uint8_t writeDisableBlue
: 1;
789 uint8_t writeDisableAlpha
: 1;
791 static_assert(sizeof(SWR_RENDER_TARGET_BLEND_STATE
) == 1, "Invalid SWR_RENDER_TARGET_BLEND_STATE size");
793 enum SWR_MULTISAMPLE_COUNT
795 SWR_MULTISAMPLE_1X
= 0,
800 SWR_MULTISAMPLE_TYPE_COUNT
803 struct SWR_BLEND_STATE
805 // constant blend factor color in RGBA float
806 float constantColor
[4];
808 // alpha test reference value in unorm8 or float32
809 uint32_t alphaTestReference
;
811 // all RT's have the same sample count
812 ///@todo move this to Output Merger state when we refactor
813 SWR_MULTISAMPLE_COUNT sampleCount
; // @llvm_enum
815 SWR_RENDER_TARGET_BLEND_STATE renderTarget
[SWR_NUM_RENDERTARGETS
];
817 static_assert(sizeof(SWR_BLEND_STATE
) == 36, "Invalid SWR_BLEND_STATE size");
819 //////////////////////////////////////////////////////////////////////////
820 /// FUNCTION POINTERS FOR SHADERS
822 typedef void(__cdecl
*PFN_FETCH_FUNC
)(SWR_FETCH_CONTEXT
& fetchInfo
, simdvertex
& out
);
823 typedef void(__cdecl
*PFN_VERTEX_FUNC
)(HANDLE hPrivateData
, SWR_VS_CONTEXT
* pVsContext
);
824 typedef void(__cdecl
*PFN_HS_FUNC
)(HANDLE hPrivateData
, SWR_HS_CONTEXT
* pHsContext
);
825 typedef void(__cdecl
*PFN_DS_FUNC
)(HANDLE hPrivateData
, SWR_DS_CONTEXT
* pDsContext
);
826 typedef void(__cdecl
*PFN_GS_FUNC
)(HANDLE hPrivateData
, SWR_GS_CONTEXT
* pGsContext
);
827 typedef void(__cdecl
*PFN_CS_FUNC
)(HANDLE hPrivateData
, SWR_CS_CONTEXT
* pCsContext
);
828 typedef void(__cdecl
*PFN_SO_FUNC
)(SWR_STREAMOUT_CONTEXT
& soContext
);
829 typedef void(__cdecl
*PFN_PIXEL_KERNEL
)(HANDLE hPrivateData
, SWR_PS_CONTEXT
*pContext
);
830 typedef void(__cdecl
*PFN_CPIXEL_KERNEL
)(HANDLE hPrivateData
, SWR_PS_CONTEXT
*pContext
);
831 typedef void(__cdecl
*PFN_BLEND_JIT_FUNC
)(const SWR_BLEND_STATE
*,
832 simdvector
& vSrc
, simdvector
& vSrc1
, simdscalar
& vSrc0Alpha
, uint32_t sample
,
833 uint8_t* pDst
, simdvector
& vResult
, simdscalari
* vOMask
, simdscalari
* vCoverageMask
);
834 typedef simdscalar(*PFN_QUANTIZE_DEPTH
)(simdscalar
);
838 //////////////////////////////////////////////////////////////////////////
840 /////////////////////////////////////////////////////////////////////////
841 struct SWR_FRONTEND_STATE
843 // skip clip test, perspective divide, and viewport transform
844 // intended for verts in screen space
845 bool vpTransformDisable
;
846 bool bEnableCutIndex
;
852 uint32_t lineStripList
: 1;
853 uint32_t triStripList
: 2;
857 uint32_t topologyProvokingVertex
; // provoking vertex for the draw topology
860 //////////////////////////////////////////////////////////////////////////
862 /////////////////////////////////////////////////////////////////////////
863 struct SWR_VIEWPORT_MATRIX
873 //////////////////////////////////////////////////////////////////////////
874 /// VIEWPORT_MATRIXES
875 /////////////////////////////////////////////////////////////////////////
876 struct SWR_VIEWPORT_MATRICES
878 float m00
[KNOB_NUM_VIEWPORTS_SCISSORS
];
879 float m11
[KNOB_NUM_VIEWPORTS_SCISSORS
];
880 float m22
[KNOB_NUM_VIEWPORTS_SCISSORS
];
881 float m30
[KNOB_NUM_VIEWPORTS_SCISSORS
];
882 float m31
[KNOB_NUM_VIEWPORTS_SCISSORS
];
883 float m32
[KNOB_NUM_VIEWPORTS_SCISSORS
];
886 //////////////////////////////////////////////////////////////////////////
888 /////////////////////////////////////////////////////////////////////////
899 //////////////////////////////////////////////////////////////////////////
901 //////////////////////////////////////////////////////////////////////////
913 SWR_FILLMODE_WIREFRAME
,
917 enum SWR_FRONTWINDING
924 enum SWR_PIXEL_LOCATION
926 SWR_PIXEL_LOCATION_CENTER
,
927 SWR_PIXEL_LOCATION_UL
,
930 // fixed point screen space sample locations within a pixel
931 struct SWR_MULTISAMPLE_POS
934 INLINE
void SetXi(uint32_t sampleNum
, uint32_t val
) { _xi
[sampleNum
] = val
; }; // @llvm_func
935 INLINE
void SetYi(uint32_t sampleNum
, uint32_t val
) { _yi
[sampleNum
] = val
; }; // @llvm_func
936 INLINE
uint32_t Xi(uint32_t sampleNum
) const { return _xi
[sampleNum
]; }; // @llvm_func
937 INLINE
uint32_t Yi(uint32_t sampleNum
) const { return _yi
[sampleNum
]; }; // @llvm_func
938 INLINE
void SetX(uint32_t sampleNum
, float val
) { _x
[sampleNum
] = val
; }; // @llvm_func
939 INLINE
void SetY(uint32_t sampleNum
, float val
) { _y
[sampleNum
] = val
; }; // @llvm_func
940 INLINE
float X(uint32_t sampleNum
) const { return _x
[sampleNum
]; }; // @llvm_func
941 INLINE
float Y(uint32_t sampleNum
) const { return _y
[sampleNum
]; }; // @llvm_func
942 typedef const float(&sampleArrayT
)[SWR_MAX_NUM_MULTISAMPLES
]; //@llvm_typedef
943 INLINE sampleArrayT
X() const { return _x
; }; // @llvm_func
944 INLINE sampleArrayT
Y() const { return _y
; }; // @llvm_func
945 INLINE
const __m128i
& vXi(uint32_t sampleNum
) const { return _vXi
[sampleNum
]; }; // @llvm_func
946 INLINE
const __m128i
& vYi(uint32_t sampleNum
) const { return _vYi
[sampleNum
]; }; // @llvm_func
947 INLINE
const simdscalar
& vX(uint32_t sampleNum
) const { return _vX
[sampleNum
]; }; // @llvm_func
948 INLINE
const simdscalar
& vY(uint32_t sampleNum
) const { return _vY
[sampleNum
]; }; // @llvm_func
949 INLINE
const __m128i
& TileSampleOffsetsX() const { return tileSampleOffsetsX
; }; // @llvm_func
950 INLINE
const __m128i
& TileSampleOffsetsY() const { return tileSampleOffsetsY
; }; // @llvm_func
952 INLINE
void PrecalcSampleData(int numSamples
) // @llvm_func_start
954 for(int i
= 0; i
< numSamples
; i
++)
956 _vXi
[i
] = _mm_set1_epi32(_xi
[i
]);
957 _vYi
[i
] = _mm_set1_epi32(_yi
[i
]);
958 _vX
[i
] = _simd_set1_ps(_x
[i
]);
959 _vY
[i
] = _simd_set1_ps(_y
[i
]);
961 // precalculate the raster tile BB for the rasterizer.
962 CalcTileSampleOffsets(numSamples
);
967 INLINE
void CalcTileSampleOffsets(int numSamples
) // @llvm_func_start
969 auto expandThenBlend4
= [](uint32_t* min
, uint32_t* max
, auto mask
)
971 __m128i vMin
= _mm_set1_epi32(*min
);
972 __m128i vMax
= _mm_set1_epi32(*max
);
973 return _simd_blend4_epi32
<decltype(mask
)::value
>(vMin
, vMax
);
976 auto minXi
= std::min_element(std::begin(_xi
), &_xi
[numSamples
]);
977 auto maxXi
= std::max_element(std::begin(_xi
), &_xi
[numSamples
]);
978 std::integral_constant
<int, 0xA> xMask
;
979 // BR(max), BL(min), UR(max), UL(min)
980 tileSampleOffsetsX
= expandThenBlend4(minXi
, maxXi
, xMask
);
982 auto minYi
= std::min_element(std::begin(_yi
), &_yi
[numSamples
]);
983 auto maxYi
= std::max_element(std::begin(_yi
), &_yi
[numSamples
]);
984 std::integral_constant
<int, 0xC> yMask
;
985 // BR(max), BL(min), UR(max), UL(min)
986 tileSampleOffsetsY
= expandThenBlend4(minYi
, maxYi
, yMask
);
988 // scalar sample values
989 uint32_t _xi
[SWR_MAX_NUM_MULTISAMPLES
];
990 uint32_t _yi
[SWR_MAX_NUM_MULTISAMPLES
];
991 float _x
[SWR_MAX_NUM_MULTISAMPLES
];
992 float _y
[SWR_MAX_NUM_MULTISAMPLES
];
994 // precalc'd / vectorized samples
995 __m128i _vXi
[SWR_MAX_NUM_MULTISAMPLES
];
996 __m128i _vYi
[SWR_MAX_NUM_MULTISAMPLES
];
997 simdscalar _vX
[SWR_MAX_NUM_MULTISAMPLES
];
998 simdscalar _vY
[SWR_MAX_NUM_MULTISAMPLES
];
999 __m128i tileSampleOffsetsX
;
1000 __m128i tileSampleOffsetsY
;
1004 //////////////////////////////////////////////////////////////////////////
1006 //////////////////////////////////////////////////////////////////////////
1007 struct SWR_RASTSTATE
1009 uint32_t cullMode
: 2;
1010 uint32_t fillMode
: 2;
1011 uint32_t frontWinding
: 1;
1012 uint32_t scissorEnable
: 1;
1013 uint32_t depthClipEnable
: 1;
1014 uint32_t clipHalfZ
: 1;
1015 uint32_t pointParam
: 1;
1016 uint32_t pointSpriteEnable
: 1;
1017 uint32_t pointSpriteTopOrigin
: 1;
1018 uint32_t forcedSampleCount
: 1;
1019 uint32_t pixelOffset
: 1;
1020 uint32_t depthBiasPreAdjusted
: 1; ///< depth bias constant is in float units, not per-format Z units
1021 uint32_t conservativeRast
: 1;
1027 float slopeScaledDepthBias
;
1028 float depthBiasClamp
;
1029 SWR_FORMAT depthFormat
; // @llvm_enum
1031 // sample count the rasterizer is running at
1032 SWR_MULTISAMPLE_COUNT sampleCount
; // @llvm_enum
1033 uint32_t pixelLocation
; // UL or Center
1034 SWR_MULTISAMPLE_POS samplePositions
; // @llvm_struct
1035 bool bIsCenterPattern
; // @llvm_enum
1037 // user clip/cull distance enables
1038 uint8_t cullDistanceMask
;
1039 uint8_t clipDistanceMask
;
1042 enum SWR_CONSTANT_SOURCE
1044 SWR_CONSTANT_SOURCE_CONST_0000
,
1045 SWR_CONSTANT_SOURCE_CONST_0001_FLOAT
,
1046 SWR_CONSTANT_SOURCE_CONST_1111_FLOAT
,
1047 SWR_CONSTANT_SOURCE_PRIM_ID
1050 struct SWR_ATTRIB_SWIZZLE
1052 uint16_t sourceAttrib
: 5; // source attribute
1053 uint16_t constantSource
: 2; // constant source to apply
1054 uint16_t componentOverrideMask
: 4; // override component with constant source
1058 struct SWR_BACKEND_STATE
1060 uint32_t constantInterpolationMask
; // bitmask indicating which attributes have constant interpolation
1061 uint32_t pointSpriteTexCoordMask
; // bitmask indicating the attribute(s) which should be interpreted as tex coordinates
1063 uint8_t numAttributes
; // total number of attributes to send to backend (up to 32)
1064 uint8_t numComponents
[32]; // number of components to setup per attribute, this reduces some calculations for unneeded components
1066 bool swizzleEnable
; // when enabled, core will parse the swizzle map when
1067 // setting up attributes for the backend, otherwise
1068 // all attributes up to numAttributes will be sent
1069 SWR_ATTRIB_SWIZZLE swizzleMap
[32];
1073 union SWR_DEPTH_STENCIL_STATE
1078 uint32_t depthWriteEnable
: 1;
1079 uint32_t depthTestEnable
: 1;
1080 uint32_t stencilWriteEnable
: 1;
1081 uint32_t stencilTestEnable
: 1;
1082 uint32_t doubleSidedStencilTestEnable
: 1;
1084 uint32_t depthTestFunc
: 3;
1085 uint32_t stencilTestFunc
: 3;
1087 uint32_t backfaceStencilPassDepthPassOp
: 3;
1088 uint32_t backfaceStencilPassDepthFailOp
: 3;
1089 uint32_t backfaceStencilFailOp
: 3;
1090 uint32_t backfaceStencilTestFunc
: 3;
1091 uint32_t stencilPassDepthPassOp
: 3;
1092 uint32_t stencilPassDepthFailOp
: 3;
1093 uint32_t stencilFailOp
: 3;
1096 uint8_t backfaceStencilWriteMask
;
1097 uint8_t backfaceStencilTestMask
;
1098 uint8_t stencilWriteMask
;
1099 uint8_t stencilTestMask
;
1102 uint8_t backfaceStencilRefValue
;
1103 uint8_t stencilRefValue
;
1108 enum SWR_SHADING_RATE
1110 SWR_SHADING_RATE_PIXEL
,
1111 SWR_SHADING_RATE_SAMPLE
,
1112 SWR_SHADING_RATE_COUNT
,
1115 enum SWR_INPUT_COVERAGE
1117 SWR_INPUT_COVERAGE_NONE
,
1118 SWR_INPUT_COVERAGE_NORMAL
,
1119 SWR_INPUT_COVERAGE_INNER_CONSERVATIVE
,
1120 SWR_INPUT_COVERAGE_COUNT
,
1123 enum SWR_PS_POSITION_OFFSET
1125 SWR_PS_POSITION_SAMPLE_NONE
,
1126 SWR_PS_POSITION_SAMPLE_OFFSET
,
1127 SWR_PS_POSITION_CENTROID_OFFSET
,
1128 SWR_PS_POSITION_OFFSET_COUNT
,
1131 enum SWR_BARYCENTRICS_MASK
1133 SWR_BARYCENTRIC_PER_PIXEL_MASK
= 0x1,
1134 SWR_BARYCENTRIC_CENTROID_MASK
= 0x2,
1135 SWR_BARYCENTRIC_PER_SAMPLE_MASK
= 0x4,
1138 // pixel shader state
1142 PFN_PIXEL_KERNEL pfnPixelShader
; // @llvm_pfn
1145 uint32_t killsPixel
: 1; // pixel shader can kill pixels
1146 uint32_t inputCoverage
: 2; // ps uses input coverage
1147 uint32_t writesODepth
: 1; // pixel shader writes to depth
1148 uint32_t usesSourceDepth
: 1; // pixel shader reads depth
1149 uint32_t shadingRate
: 2; // shading per pixel / sample / coarse pixel
1150 uint32_t numRenderTargets
: 4; // number of render target outputs in use (0-8)
1151 uint32_t posOffset
: 2; // type of offset (none, sample, centroid) to add to pixel position
1152 uint32_t barycentricsMask
: 3; // which type(s) of barycentric coords does the PS interpolate attributes with
1153 uint32_t usesUAV
: 1; // pixel shader accesses UAV
1154 uint32_t forceEarlyZ
: 1; // force execution of early depth/stencil test
1157 // depth bounds state
1158 struct SWR_DEPTH_BOUNDS_STATE
1160 bool depthBoundsTestEnable
;
1161 float depthBoundsTestMinValue
;
1162 float depthBoundsTestMaxValue
;