1 /****************************************************************************
2 * Copyright (C) 2014-2015 Intel Corporation. All Rights Reserved.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * @brief Definitions for API state.
27 ******************************************************************************/
30 #include "common/formats.h"
31 #include "common/intrin.h"
32 using gfxptr_t
= unsigned long long;
36 //////////////////////////////////////////////////////////////////////////
37 /// PRIMITIVE_TOPOLOGY.
38 //////////////////////////////////////////////////////////////////////////
39 enum PRIMITIVE_TOPOLOGY
45 TOP_TRIANGLE_LIST
= 0x4,
46 TOP_TRIANGLE_STRIP
= 0x5,
47 TOP_TRIANGLE_FAN
= 0x6,
50 TOP_LINE_LIST_ADJ
= 0x9,
51 TOP_LISTSTRIP_ADJ
= 0xA,
52 TOP_TRI_LIST_ADJ
= 0xB,
53 TOP_TRI_STRIP_ADJ
= 0xC,
54 TOP_TRI_STRIP_REVERSE
= 0xD,
58 TOP_POINT_LIST_BF
= 0x11,
59 TOP_LINE_STRIP_CONT
= 0x12,
60 TOP_LINE_STRIP_BF
= 0x13,
61 TOP_LINE_STRIP_CONT_BF
= 0x14,
62 TOP_TRIANGLE_FAN_NOSTIPPLE
= 0x16,
63 TOP_TRIANGLE_DISC
= 0x17, /// @todo What is this??
65 TOP_PATCHLIST_BASE
= 0x1F, // Invalid topology, used to calculate num verts for a patchlist.
66 TOP_PATCHLIST_1
= 0x20, // List of 1-vertex patches
67 TOP_PATCHLIST_2
= 0x21,
68 TOP_PATCHLIST_3
= 0x22,
69 TOP_PATCHLIST_4
= 0x23,
70 TOP_PATCHLIST_5
= 0x24,
71 TOP_PATCHLIST_6
= 0x25,
72 TOP_PATCHLIST_7
= 0x26,
73 TOP_PATCHLIST_8
= 0x27,
74 TOP_PATCHLIST_9
= 0x28,
75 TOP_PATCHLIST_10
= 0x29,
76 TOP_PATCHLIST_11
= 0x2A,
77 TOP_PATCHLIST_12
= 0x2B,
78 TOP_PATCHLIST_13
= 0x2C,
79 TOP_PATCHLIST_14
= 0x2D,
80 TOP_PATCHLIST_15
= 0x2E,
81 TOP_PATCHLIST_16
= 0x2F,
82 TOP_PATCHLIST_17
= 0x30,
83 TOP_PATCHLIST_18
= 0x31,
84 TOP_PATCHLIST_19
= 0x32,
85 TOP_PATCHLIST_20
= 0x33,
86 TOP_PATCHLIST_21
= 0x34,
87 TOP_PATCHLIST_22
= 0x35,
88 TOP_PATCHLIST_23
= 0x36,
89 TOP_PATCHLIST_24
= 0x37,
90 TOP_PATCHLIST_25
= 0x38,
91 TOP_PATCHLIST_26
= 0x39,
92 TOP_PATCHLIST_27
= 0x3A,
93 TOP_PATCHLIST_28
= 0x3B,
94 TOP_PATCHLIST_29
= 0x3C,
95 TOP_PATCHLIST_30
= 0x3D,
96 TOP_PATCHLIST_31
= 0x3E,
97 TOP_PATCHLIST_32
= 0x3F, // List of 32-vertex patches
100 //////////////////////////////////////////////////////////////////////////
102 //////////////////////////////////////////////////////////////////////////
115 //////////////////////////////////////////////////////////////////////////
116 /// SWR_RENDERTARGET_ATTACHMENT
117 /// @todo Its not clear what an "attachment" means. Its not common term.
118 //////////////////////////////////////////////////////////////////////////
119 enum SWR_RENDERTARGET_ATTACHMENT
121 SWR_ATTACHMENT_COLOR0
,
122 SWR_ATTACHMENT_COLOR1
,
123 SWR_ATTACHMENT_COLOR2
,
124 SWR_ATTACHMENT_COLOR3
,
125 SWR_ATTACHMENT_COLOR4
,
126 SWR_ATTACHMENT_COLOR5
,
127 SWR_ATTACHMENT_COLOR6
,
128 SWR_ATTACHMENT_COLOR7
,
129 SWR_ATTACHMENT_DEPTH
,
130 SWR_ATTACHMENT_STENCIL
,
135 #define SWR_NUM_RENDERTARGETS 8
137 #define SWR_ATTACHMENT_COLOR0_BIT 0x001
138 #define SWR_ATTACHMENT_COLOR1_BIT 0x002
139 #define SWR_ATTACHMENT_COLOR2_BIT 0x004
140 #define SWR_ATTACHMENT_COLOR3_BIT 0x008
141 #define SWR_ATTACHMENT_COLOR4_BIT 0x010
142 #define SWR_ATTACHMENT_COLOR5_BIT 0x020
143 #define SWR_ATTACHMENT_COLOR6_BIT 0x040
144 #define SWR_ATTACHMENT_COLOR7_BIT 0x080
145 #define SWR_ATTACHMENT_DEPTH_BIT 0x100
146 #define SWR_ATTACHMENT_STENCIL_BIT 0x200
147 #define SWR_ATTACHMENT_MASK_ALL 0x3ff
148 #define SWR_ATTACHMENT_MASK_COLOR 0x0ff
151 //////////////////////////////////////////////////////////////////////////
152 /// @brief SWR Inner Tessellation factor ID
153 /// See above GetTessFactorOutputPosition code for documentation
154 enum SWR_INNER_TESSFACTOR_ID
156 SWR_QUAD_U_TRI_INSIDE
,
159 SWR_NUM_INNER_TESS_FACTORS
,
162 //////////////////////////////////////////////////////////////////////////
163 /// @brief SWR Outer Tessellation factor ID
164 /// See above GetTessFactorOutputPosition code for documentation
165 enum SWR_OUTER_TESSFACTOR_ID
167 SWR_QUAD_U_EQ0_TRI_U_LINE_DETAIL
,
168 SWR_QUAD_V_EQ0_TRI_V_LINE_DENSITY
,
169 SWR_QUAD_U_EQ1_TRI_W
,
172 SWR_NUM_OUTER_TESS_FACTORS
,
176 /////////////////////////////////////////////////////////////////////////
178 /// @brief Defines a vertex element that holds all the data for SIMD vertices.
179 /// Contains space for position, SGV, and 32 generic attributes
180 /////////////////////////////////////////////////////////////////////////
184 VERTEX_SGV_RTAI_COMP
= 0,
185 VERTEX_SGV_VAI_COMP
= 1,
186 VERTEX_SGV_POINT_SIZE_COMP
= 2,
187 VERTEX_POSITION_SLOT
= 1,
188 VERTEX_POSITION_END_SLOT
= 1,
189 VERTEX_CLIPCULL_DIST_LO_SLOT
= (1 + VERTEX_POSITION_END_SLOT
), // VS writes lower 4 clip/cull dist
190 VERTEX_CLIPCULL_DIST_HI_SLOT
= (2 + VERTEX_POSITION_END_SLOT
), // VS writes upper 4 clip/cull dist
191 VERTEX_ATTRIB_START_SLOT
= (3 + VERTEX_POSITION_END_SLOT
),
192 VERTEX_ATTRIB_END_SLOT
= (34 + VERTEX_POSITION_END_SLOT
),
193 SWR_VTX_NUM_SLOTS
= (1 + VERTEX_ATTRIB_END_SLOT
)
199 simdvector attrib
[SWR_VTX_NUM_SLOTS
];
202 #if ENABLE_AVX512_SIMD16
205 simd16vector attrib
[SWR_VTX_NUM_SLOTS
];
210 template<typename SIMD_T
>
213 typename
SIMD_T::Vec4 attrib
[SWR_VTX_NUM_SLOTS
];
216 //////////////////////////////////////////////////////////////////////////
218 /// @brief Input to vertex shader
219 /////////////////////////////////////////////////////////////////////////
220 struct SWR_VS_CONTEXT
222 simdvertex
* pVin
; // IN: SIMD input vertex data store
223 simdvertex
* pVout
; // OUT: SIMD output vertex data store
225 uint32_t InstanceID
; // IN: Instance ID, constant across all verts of the SIMD
226 simdscalari VertexID
; // IN: Vertex ID
227 simdscalari mask
; // IN: Active mask for shader
228 #if USE_SIMD16_FRONTEND
229 uint32_t AlternateOffset
; // IN: amount to offset for interleaving even/odd simd8 in simd16vertex output
231 simd16scalari mask16
; // IN: Active mask for shader (16-wide)
232 simd16scalari VertexID16
; // IN: Vertex ID (16-wide)
237 /////////////////////////////////////////////////////////////////////////
239 /// @brief defines a control point element as passed from the output
240 /// of the hull shader to the input of the domain shader
241 /////////////////////////////////////////////////////////////////////////
252 ScalarAttrib attrib
[SWR_VTX_NUM_SLOTS
];
255 //////////////////////////////////////////////////////////////////////////
256 /// SWR_TESSELLATION_FACTORS
257 /// @brief Tessellation factors structure (non-vector)
258 /////////////////////////////////////////////////////////////////////////
259 struct SWR_TESSELLATION_FACTORS
261 float OuterTessFactors
[SWR_NUM_OUTER_TESS_FACTORS
];
262 float InnerTessFactors
[SWR_NUM_INNER_TESS_FACTORS
];
265 #define MAX_NUM_VERTS_PER_PRIM 32 // support up to 32 control point patches
268 SWR_TESSELLATION_FACTORS tessFactors
;
269 ScalarCPoint cp
[MAX_NUM_VERTS_PER_PRIM
];
270 ScalarCPoint patchData
;
273 //////////////////////////////////////////////////////////////////////////
275 /// @brief Input to hull shader
276 /////////////////////////////////////////////////////////////////////////
277 struct SWR_HS_CONTEXT
279 simdvertex vert
[MAX_NUM_VERTS_PER_PRIM
]; // IN: (SIMD) input primitive data
280 simdscalari PrimitiveID
; // IN: (SIMD) primitive ID generated from the draw call
281 simdscalari mask
; // IN: Active mask for shader
282 ScalarPatch
* pCPout
; // OUT: Output control point patch
283 // SIMD-sized-array of SCALAR patches
286 //////////////////////////////////////////////////////////////////////////
288 /// @brief Input to domain shader
289 /////////////////////////////////////////////////////////////////////////
290 struct SWR_DS_CONTEXT
292 uint32_t PrimitiveID
; // IN: (SCALAR) PrimitiveID for the patch associated with the DS invocation
293 uint32_t vectorOffset
; // IN: (SCALAR) vector index offset into SIMD data.
294 uint32_t vectorStride
; // IN: (SCALAR) stride (in vectors) of output data per attribute-component
295 uint32_t outVertexAttribOffset
; // IN: (SCALAR) Offset to the attributes as processed by the next shader stage.
296 ScalarPatch
* pCpIn
; // IN: (SCALAR) Control patch
297 simdscalar
* pDomainU
; // IN: (SIMD) Domain Point U coords
298 simdscalar
* pDomainV
; // IN: (SIMD) Domain Point V coords
299 simdscalari mask
; // IN: Active mask for shader
300 simdscalar
* pOutputData
; // OUT: (SIMD) Vertex Attributes (2D array of vectors, one row per attribute-component)
303 //////////////////////////////////////////////////////////////////////////
305 /// @brief Input to geometry shader.
306 /////////////////////////////////////////////////////////////////////////
307 struct SWR_GS_CONTEXT
309 simdvector
* pVerts
; // IN: input primitive data for SIMD prims
310 uint32_t inputVertStride
; // IN: input vertex stride, in attributes
311 simdscalari PrimitiveID
; // IN: input primitive ID generated from the draw call
312 uint32_t InstanceID
; // IN: input instance ID
313 simdscalari mask
; // IN: Active mask for shader
314 uint8_t* pStreams
[KNOB_SIMD_WIDTH
]; // OUT: output stream (contains vertices for all output streams)
317 struct PixelPositions
325 #define SWR_MAX_NUM_MULTISAMPLES 16
327 //////////////////////////////////////////////////////////////////////////
329 /// @brief Input to pixel shader.
330 /////////////////////////////////////////////////////////////////////////
331 struct SWR_PS_CONTEXT
333 PixelPositions vX
; // IN: x location(s) of pixels
334 PixelPositions vY
; // IN: x location(s) of pixels
335 simdscalar vZ
; // INOUT: z location of pixels
336 simdscalari activeMask
; // OUT: mask for kill
337 simdscalar inputMask
; // IN: input coverage mask for all samples
338 simdscalari oMask
; // OUT: mask for output coverage
340 PixelPositions vI
; // barycentric coords evaluated at pixel center, sample position, centroid
342 PixelPositions vOneOverW
; // IN: 1/w
344 const float* pAttribs
; // IN: pointer to attribute barycentric coefficients
345 const float* pPerspAttribs
; // IN: pointer to attribute/w barycentric coefficients
346 const float* pRecipW
; // IN: pointer to 1/w coord for each vertex
347 const float *I
; // IN: Barycentric A, B, and C coefs used to compute I
348 const float *J
; // IN: Barycentric A, B, and C coefs used to compute J
349 float recipDet
; // IN: 1/Det, used when barycentric interpolating attributes
350 const float* pSamplePosX
; // IN: array of sample positions
351 const float* pSamplePosY
; // IN: array of sample positions
352 simdvector shaded
[SWR_NUM_RENDERTARGETS
];
353 // OUT: result color per rendertarget
355 uint32_t frontFace
; // IN: front- 1, back- 0
356 uint32_t sampleIndex
; // IN: sampleIndex
357 uint32_t renderTargetArrayIndex
; // IN: render target array index from GS
358 uint32_t rasterizerSampleCount
; // IN: sample count used by the rasterizer
360 uint8_t* pColorBuffer
[SWR_NUM_RENDERTARGETS
]; // IN: Pointers to render target hottiles
363 //////////////////////////////////////////////////////////////////////////
365 /// @brief Input to compute shader.
366 /////////////////////////////////////////////////////////////////////////
367 struct SWR_CS_CONTEXT
369 // The ThreadGroupId is the current thread group index relative
370 // to all thread groups in the Dispatch call. The ThreadId, ThreadIdInGroup,
371 // and ThreadIdInGroupFlattened can be derived from ThreadGroupId in the shader.
373 // Compute shader accepts the following system values.
374 // o ThreadId - Current thread id relative to all other threads in dispatch.
375 // o ThreadGroupId - Current thread group id relative to all other groups in dispatch.
376 // o ThreadIdInGroup - Current thread relative to all threads in the current thread group.
377 // o ThreadIdInGroupFlattened - Flattened linear id derived from ThreadIdInGroup.
379 // All of these system values can be computed in the shader. They will be
380 // derived from the current tile counter. The tile counter is an atomic counter that
381 // resides in the draw context and is initialized to the product of the dispatch dims.
383 // tileCounter = dispatchDims.x * dispatchDims.y * dispatchDims.z
385 // Each CPU worker thread will atomically decrement this counter and passes the current
386 // count into the shader. When the count reaches 0 then all thread groups in the
387 // dispatch call have been completed.
389 uint32_t tileCounter
; // The tile counter value for this thread group.
391 // Dispatch dimensions used by shader to compute system values from the tile counter.
392 uint32_t dispatchDims
[3];
394 uint8_t* pTGSM
; // Thread Group Shared Memory pointer.
396 uint8_t* pSpillFillBuffer
; // Spill/fill buffer for barrier support
398 uint8_t* pScratchSpace
; // Pointer to scratch space buffer used by the shader, shader is responsible
399 // for subdividing scratch space per instance/simd
401 uint32_t scratchSpacePerSimd
; // Scratch space per work item x SIMD_WIDTH
407 SWR_TILE_NONE
= 0x0, // Linear mode (no tiling)
408 SWR_TILE_MODE_WMAJOR
, // W major tiling
409 SWR_TILE_MODE_XMAJOR
, // X major tiling
410 SWR_TILE_MODE_YMAJOR
, // Y major tiling
411 SWR_TILE_SWRZ
, // SWR-Z tiling
416 enum SWR_SURFACE_TYPE
423 SURFACE_STRUCTURED_BUFFER
= 5,
452 enum SWR_BLEND_FACTOR
455 BLENDFACTOR_SRC_COLOR
,
456 BLENDFACTOR_SRC_ALPHA
,
457 BLENDFACTOR_DST_ALPHA
,
458 BLENDFACTOR_DST_COLOR
,
459 BLENDFACTOR_SRC_ALPHA_SATURATE
,
460 BLENDFACTOR_CONST_COLOR
,
461 BLENDFACTOR_CONST_ALPHA
,
462 BLENDFACTOR_SRC1_COLOR
,
463 BLENDFACTOR_SRC1_ALPHA
,
465 BLENDFACTOR_INV_SRC_COLOR
,
466 BLENDFACTOR_INV_SRC_ALPHA
,
467 BLENDFACTOR_INV_DST_ALPHA
,
468 BLENDFACTOR_INV_DST_COLOR
,
469 BLENDFACTOR_INV_CONST_COLOR
,
470 BLENDFACTOR_INV_CONST_ALPHA
,
471 BLENDFACTOR_INV_SRC1_COLOR
,
472 BLENDFACTOR_INV_SRC1_ALPHA
488 LOGICOP_AND_INVERTED
,
489 LOGICOP_COPY_INVERTED
,
504 //////////////////////////////////////////////////////////////////////////
506 /// @brief Specifies how the auxiliary buffer is used by the driver.
507 //////////////////////////////////////////////////////////////////////////
516 //////////////////////////////////////////////////////////////////////////
517 /// SWR_SURFACE_STATE
518 //////////////////////////////////////////////////////////////////////////
519 struct SWR_SURFACE_STATE
521 gfxptr_t xpBaseAddress
;
522 SWR_SURFACE_TYPE type
; // @llvm_enum
523 SWR_FORMAT format
; // @llvm_enum
528 uint32_t samplePattern
;
531 uint32_t minLod
; // for sampled surfaces, the most detailed LOD that can be accessed by sampler
532 uint32_t maxLod
; // for sampled surfaces, the max LOD that can be accessed
533 float resourceMinLod
; // for sampled surfaces, the most detailed fractional mip that can be accessed by sampler
534 uint32_t lod
; // for render targets, the lod being rendered to
535 uint32_t arrayIndex
; // for render targets, the array index being rendered to for arrayed surfaces
536 SWR_TILE_MODE tileMode
; // @llvm_enum
542 uint32_t lodOffsets
[2][15]; // lod offsets for sampled surfaces
544 gfxptr_t xpAuxBaseAddress
; // Used for compression, append/consume counter, etc.
545 SWR_AUX_MODE auxMode
; // @llvm_enum
548 bool bInterleavedSamples
; // are MSAA samples stored interleaved or planar
551 // vertex fetch state
552 // WARNING- any changes to this struct need to be reflected
553 // in the fetch shader jit
554 struct SWR_VERTEX_BUFFER_STATE
558 const uint8_t *pData
;
561 uint32_t minVertex
; // min vertex (for bounds checking)
562 uint32_t maxVertex
; // size / pitch. precalculated value used by fetch shader for OOB checks
563 uint32_t partialInboundsSize
; // size % pitch. precalculated value used by fetch shader for partially OOB vertices
566 struct SWR_INDEX_BUFFER_STATE
568 // Format type for indices (e.g. UINT16, UINT32, etc.)
569 SWR_FORMAT format
; // @llvm_enum
570 const void *pIndices
;
575 //////////////////////////////////////////////////////////////////////////
576 /// SWR_FETCH_CONTEXT
577 /// @brief Input to fetch shader.
578 /// @note WARNING - Changes to this struct need to be reflected in the
579 /// fetch shader jit.
580 /////////////////////////////////////////////////////////////////////////
581 struct SWR_FETCH_CONTEXT
583 const SWR_VERTEX_BUFFER_STATE
* pStreams
; // IN: array of bound vertex buffers
584 const int32_t* pIndices
; // IN: pointer to index buffer for indexed draws
585 const int32_t* pLastIndex
; // IN: pointer to end of index buffer, used for bounds checking
586 uint32_t CurInstance
; // IN: current instance
587 uint32_t BaseVertex
; // IN: base vertex
588 uint32_t StartVertex
; // IN: start vertex
589 uint32_t StartInstance
; // IN: start instance
590 simdscalari VertexID
; // OUT: vector of vertex IDs
591 simdscalari CutMask
; // OUT: vector mask of indices which have the cut index value
592 #if USE_SIMD16_SHADERS
593 // simd16scalari VertexID; // OUT: vector of vertex IDs
594 // simd16scalari CutMask; // OUT: vector mask of indices which have the cut index value
595 simdscalari VertexID2
; // OUT: vector of vertex IDs
596 simdscalari CutMask2
; // OUT: vector mask of indices which have the cut index value
600 //////////////////////////////////////////////////////////////////////////
603 /// @brief All statistics generated by SWR go here. These are public
605 /////////////////////////////////////////////////////////////////////////
606 OSALIGNLINE(struct) SWR_STATS
609 uint64_t DepthPassCount
; // Number of passing depth tests. Not exact.
612 uint64_t PsInvocations
; // Number of Pixel Shader invocations
613 uint64_t CsInvocations
; // Number of Compute Shader invocations
617 //////////////////////////////////////////////////////////////////////////
620 /// @brief All statistics generated by FE.
621 /////////////////////////////////////////////////////////////////////////
622 OSALIGNLINE(struct) SWR_STATS_FE
624 uint64_t IaVertices
; // Number of Fetch Shader vertices
625 uint64_t IaPrimitives
; // Number of PA primitives.
626 uint64_t VsInvocations
; // Number of Vertex Shader invocations
627 uint64_t HsInvocations
; // Number of Hull Shader invocations
628 uint64_t DsInvocations
; // Number of Domain Shader invocations
629 uint64_t GsInvocations
; // Number of Geometry Shader invocations
630 uint64_t GsPrimitives
; // Number of prims GS outputs.
631 uint64_t CInvocations
; // Number of clipper invocations
632 uint64_t CPrimitives
; // Number of clipper primitives.
635 uint64_t SoPrimStorageNeeded
[4];
636 uint64_t SoNumPrimsWritten
[4];
639 //////////////////////////////////////////////////////////////////////////
640 /// STREAMOUT_BUFFERS
641 /////////////////////////////////////////////////////////////////////////
643 #define MAX_SO_STREAMS 4
644 #define MAX_SO_BUFFERS 4
645 #define MAX_ATTRIBUTES 32
647 struct SWR_STREAMOUT_BUFFER
652 // Pointers to streamout buffers.
655 // Size of buffer in dwords.
658 // Vertex pitch of buffer in dwords.
661 // Offset into buffer in dwords. SOS will increment this offset.
662 uint32_t streamOffset
;
664 // Offset to the SO write offset. If not null then we update offset here.
665 uint32_t* pWriteOffset
;
669 //////////////////////////////////////////////////////////////////////////
671 /////////////////////////////////////////////////////////////////////////
672 struct SWR_STREAMOUT_STATE
674 // This disables stream output.
677 // which streams are enabled for streamout
678 bool streamEnable
[MAX_SO_STREAMS
];
680 // If set then do not send any streams to the rasterizer.
681 bool rasterizerDisable
;
683 // Specifies which stream to send to the rasterizer.
684 uint32_t streamToRasterizer
;
686 // The stream masks specify which attributes are sent to which streams.
687 // These masks help the FE to setup the pPrimData buffer that is passed
688 // the Stream Output Shader (SOS) function.
689 uint32_t streamMasks
[MAX_SO_STREAMS
];
691 // Number of attributes, including position, per vertex that are streamed out.
692 // This should match number of bits in stream mask.
693 uint32_t streamNumEntries
[MAX_SO_STREAMS
];
695 // Offset to the start of the attributes of the input vertices, in simdvector units
696 uint32_t vertexAttribOffset
[MAX_SO_STREAMS
];
699 //////////////////////////////////////////////////////////////////////////
700 /// STREAMOUT_CONTEXT - Passed to SOS
701 /////////////////////////////////////////////////////////////////////////
702 struct SWR_STREAMOUT_CONTEXT
705 SWR_STREAMOUT_BUFFER
* pBuffer
[MAX_SO_STREAMS
];
707 // Num prims written for this stream
708 uint32_t numPrimsWritten
;
710 // Num prims that should have been written if there were no overflow.
711 uint32_t numPrimStorageNeeded
;
714 //////////////////////////////////////////////////////////////////////////
715 /// SWR_GS_STATE - Geometry shader state
716 /////////////////////////////////////////////////////////////////////////
721 // Number of input attributes per vertex. Used by the frontend to
722 // optimize assembling primitives for GS
723 uint32_t numInputAttribs
;
725 // Stride of incoming verts in attributes
726 uint32_t inputVertStride
;
728 // Output topology - can be point, tristrip, or linestrip
729 PRIMITIVE_TOPOLOGY outputTopology
; // @llvm_enum
731 // Maximum number of verts that can be emitted by a single instance of the GS
732 uint32_t maxNumVerts
;
735 uint32_t instanceCount
;
737 // If true, geometry shader emits a single stream, with separate cut buffer.
738 // If false, geometry shader emits vertices for multiple streams to the stream buffer, with a separate StreamID buffer
739 // to map vertices to streams
742 // When single stream is enabled, singleStreamID dictates which stream is being output.
743 // field ignored if isSingleStream is false
744 uint32_t singleStreamID
;
746 // Total amount of memory to allocate for one instance of the shader output in bytes
747 uint32_t allocationSize
;
749 // Offset to the start of the attributes of the input vertices, in simdvector units, as read by the GS
750 uint32_t vertexAttribOffset
;
752 // Offset to the attributes as stored by the preceding shader stage.
753 uint32_t srcVertexAttribOffset
;
755 // Size of the control data section which contains cut or streamID data, in simdscalar units. Should be sized to handle
756 // the maximum number of verts output by the GS. Can be 0 if there are no cuts or streamID bits.
757 uint32_t controlDataSize
;
759 // Offset to the control data section, in bytes
760 uint32_t controlDataOffset
;
762 // Total size of an output vertex, in simdvector units
763 uint32_t outputVertexSize
;
765 // Offset to the start of the vertex section, in bytes
766 uint32_t outputVertexOffset
;
768 // Set this to non-zero to indicate that the shader outputs a static number of verts. If zero, shader is
769 // expected to store the final vertex count in the first dword of the gs output stream.
770 uint32_t staticVertexCount
;
774 //////////////////////////////////////////////////////////////////////////
775 /// SWR_TS_OUTPUT_TOPOLOGY - Defines data output by the tessellator / DS
776 /////////////////////////////////////////////////////////////////////////
777 enum SWR_TS_OUTPUT_TOPOLOGY
781 SWR_TS_OUTPUT_TRI_CW
,
782 SWR_TS_OUTPUT_TRI_CCW
,
784 SWR_TS_OUTPUT_TOPOLOGY_COUNT
787 //////////////////////////////////////////////////////////////////////////
788 /// SWR_TS_PARTITIONING - Defines tessellation algorithm
789 /////////////////////////////////////////////////////////////////////////
790 enum SWR_TS_PARTITIONING
793 SWR_TS_ODD_FRACTIONAL
,
794 SWR_TS_EVEN_FRACTIONAL
,
796 SWR_TS_PARTITIONING_COUNT
799 //////////////////////////////////////////////////////////////////////////
800 /// SWR_TS_DOMAIN - Defines Tessellation Domain
801 /////////////////////////////////////////////////////////////////////////
811 //////////////////////////////////////////////////////////////////////////
812 /// SWR_TS_STATE - Tessellation state
813 /////////////////////////////////////////////////////////////////////////
817 SWR_TS_OUTPUT_TOPOLOGY tsOutputTopology
; // @llvm_enum
818 SWR_TS_PARTITIONING partitioning
; // @llvm_enum
819 SWR_TS_DOMAIN domain
; // @llvm_enum
821 PRIMITIVE_TOPOLOGY postDSTopology
; // @llvm_enum
823 uint32_t numHsInputAttribs
;
824 uint32_t numHsOutputAttribs
;
825 uint32_t numDsOutputAttribs
;
826 uint32_t dsAllocationSize
;
827 uint32_t dsOutVtxAttribOffset
;
829 // Offset to the start of the attributes of the input vertices, in simdvector units
830 uint32_t vertexAttribOffset
;
833 // output merger state
834 struct SWR_RENDER_TARGET_BLEND_STATE
836 uint8_t writeDisableRed
: 1;
837 uint8_t writeDisableGreen
: 1;
838 uint8_t writeDisableBlue
: 1;
839 uint8_t writeDisableAlpha
: 1;
841 static_assert(sizeof(SWR_RENDER_TARGET_BLEND_STATE
) == 1, "Invalid SWR_RENDER_TARGET_BLEND_STATE size");
843 enum SWR_MULTISAMPLE_COUNT
845 SWR_MULTISAMPLE_1X
= 0,
850 SWR_MULTISAMPLE_TYPE_COUNT
853 INLINE
uint32_t GetNumSamples(SWR_MULTISAMPLE_COUNT sampleCount
) // @llvm_func_start
855 static const uint32_t sampleCountLUT
[SWR_MULTISAMPLE_TYPE_COUNT
] {1, 2, 4, 8, 16};
856 assert(sampleCount
< SWR_MULTISAMPLE_TYPE_COUNT
);
857 return sampleCountLUT
[sampleCount
];
860 struct SWR_BLEND_STATE
862 // constant blend factor color in RGBA float
863 float constantColor
[4];
865 // alpha test reference value in unorm8 or float32
866 uint32_t alphaTestReference
;
868 // all RT's have the same sample count
869 ///@todo move this to Output Merger state when we refactor
870 SWR_MULTISAMPLE_COUNT sampleCount
; // @llvm_enum
872 SWR_RENDER_TARGET_BLEND_STATE renderTarget
[SWR_NUM_RENDERTARGETS
];
874 static_assert(sizeof(SWR_BLEND_STATE
) == 36, "Invalid SWR_BLEND_STATE size");
876 //////////////////////////////////////////////////////////////////////////
877 /// FUNCTION POINTERS FOR SHADERS
879 #if USE_SIMD16_SHADERS
880 typedef void(__cdecl
*PFN_FETCH_FUNC
)(HANDLE hPrivateData
, SWR_FETCH_CONTEXT
& fetchInfo
, simd16vertex
& out
);
882 typedef void(__cdecl
*PFN_FETCH_FUNC
)(HANDLE hPrivateData
, SWR_FETCH_CONTEXT
& fetchInfo
, simdvertex
& out
);
884 typedef void(__cdecl
*PFN_VERTEX_FUNC
)(HANDLE hPrivateData
, SWR_VS_CONTEXT
* pVsContext
);
885 typedef void(__cdecl
*PFN_HS_FUNC
)(HANDLE hPrivateData
, SWR_HS_CONTEXT
* pHsContext
);
886 typedef void(__cdecl
*PFN_DS_FUNC
)(HANDLE hPrivateData
, SWR_DS_CONTEXT
* pDsContext
);
887 typedef void(__cdecl
*PFN_GS_FUNC
)(HANDLE hPrivateData
, SWR_GS_CONTEXT
* pGsContext
);
888 typedef void(__cdecl
*PFN_CS_FUNC
)(HANDLE hPrivateData
, SWR_CS_CONTEXT
* pCsContext
);
889 typedef void(__cdecl
*PFN_SO_FUNC
)(SWR_STREAMOUT_CONTEXT
& soContext
);
890 typedef void(__cdecl
*PFN_PIXEL_KERNEL
)(HANDLE hPrivateData
, SWR_PS_CONTEXT
*pContext
);
891 typedef void(__cdecl
*PFN_CPIXEL_KERNEL
)(HANDLE hPrivateData
, SWR_PS_CONTEXT
*pContext
);
892 typedef void(__cdecl
*PFN_BLEND_JIT_FUNC
)(const SWR_BLEND_STATE
*,
893 simdvector
& vSrc
, simdvector
& vSrc1
, simdscalar
& vSrc0Alpha
, uint32_t sample
,
894 uint8_t* pDst
, simdvector
& vResult
, simdscalari
* vOMask
, simdscalari
* vCoverageMask
);
895 typedef simdscalar(*PFN_QUANTIZE_DEPTH
)(simdscalar
const &);
899 //////////////////////////////////////////////////////////////////////////
901 /////////////////////////////////////////////////////////////////////////
902 struct SWR_FRONTEND_STATE
904 // skip clip test, perspective divide, and viewport transform
905 // intended for verts in screen space
906 bool vpTransformDisable
;
907 bool bEnableCutIndex
;
913 uint32_t lineStripList
: 1;
914 uint32_t triStripList
: 2;
918 uint32_t topologyProvokingVertex
; // provoking vertex for the draw topology
920 // Size of a vertex in simdvector units. Should be sized to the
921 // maximum of the input/output of the vertex shader.
922 uint32_t vsVertexSize
;
925 //////////////////////////////////////////////////////////////////////////
927 /////////////////////////////////////////////////////////////////////////
928 struct SWR_VIEWPORT_MATRIX
938 //////////////////////////////////////////////////////////////////////////
939 /// VIEWPORT_MATRIXES
940 /////////////////////////////////////////////////////////////////////////
941 struct SWR_VIEWPORT_MATRICES
943 float m00
[KNOB_NUM_VIEWPORTS_SCISSORS
];
944 float m11
[KNOB_NUM_VIEWPORTS_SCISSORS
];
945 float m22
[KNOB_NUM_VIEWPORTS_SCISSORS
];
946 float m30
[KNOB_NUM_VIEWPORTS_SCISSORS
];
947 float m31
[KNOB_NUM_VIEWPORTS_SCISSORS
];
948 float m32
[KNOB_NUM_VIEWPORTS_SCISSORS
];
951 //////////////////////////////////////////////////////////////////////////
953 /////////////////////////////////////////////////////////////////////////
964 //////////////////////////////////////////////////////////////////////////
966 //////////////////////////////////////////////////////////////////////////
978 SWR_FILLMODE_WIREFRAME
,
982 enum SWR_FRONTWINDING
989 enum SWR_PIXEL_LOCATION
991 SWR_PIXEL_LOCATION_CENTER
,
992 SWR_PIXEL_LOCATION_UL
,
995 // fixed point screen space sample locations within a pixel
996 struct SWR_MULTISAMPLE_POS
999 INLINE
void SetXi(uint32_t sampleNum
, uint32_t val
) { _xi
[sampleNum
] = val
; }; // @llvm_func
1000 INLINE
void SetYi(uint32_t sampleNum
, uint32_t val
) { _yi
[sampleNum
] = val
; }; // @llvm_func
1001 INLINE
uint32_t Xi(uint32_t sampleNum
) const { return _xi
[sampleNum
]; }; // @llvm_func
1002 INLINE
uint32_t Yi(uint32_t sampleNum
) const { return _yi
[sampleNum
]; }; // @llvm_func
1003 INLINE
void SetX(uint32_t sampleNum
, float val
) { _x
[sampleNum
] = val
; }; // @llvm_func
1004 INLINE
void SetY(uint32_t sampleNum
, float val
) { _y
[sampleNum
] = val
; }; // @llvm_func
1005 INLINE
float X(uint32_t sampleNum
) const { return _x
[sampleNum
]; }; // @llvm_func
1006 INLINE
float Y(uint32_t sampleNum
) const { return _y
[sampleNum
]; }; // @llvm_func
1007 typedef const float(&sampleArrayT
)[SWR_MAX_NUM_MULTISAMPLES
]; //@llvm_typedef
1008 INLINE sampleArrayT
X() const { return _x
; }; // @llvm_func
1009 INLINE sampleArrayT
Y() const { return _y
; }; // @llvm_func
1010 INLINE
const __m128i
& vXi(uint32_t sampleNum
) const { return _vXi
[sampleNum
]; }; // @llvm_func
1011 INLINE
const __m128i
& vYi(uint32_t sampleNum
) const { return _vYi
[sampleNum
]; }; // @llvm_func
1012 INLINE
const simdscalar
& vX(uint32_t sampleNum
) const { return _vX
[sampleNum
]; }; // @llvm_func
1013 INLINE
const simdscalar
& vY(uint32_t sampleNum
) const { return _vY
[sampleNum
]; }; // @llvm_func
1014 INLINE
const __m128i
& TileSampleOffsetsX() const { return tileSampleOffsetsX
; }; // @llvm_func
1015 INLINE
const __m128i
& TileSampleOffsetsY() const { return tileSampleOffsetsY
; }; // @llvm_func
1017 INLINE
void PrecalcSampleData(int numSamples
); //@llvm_func
1020 template <typename MaskT
>
1021 INLINE __m128i
expandThenBlend4(uint32_t* min
, uint32_t* max
); // @llvm_func
1022 INLINE
void CalcTileSampleOffsets(int numSamples
); // @llvm_func
1024 // scalar sample values
1025 uint32_t _xi
[SWR_MAX_NUM_MULTISAMPLES
];
1026 uint32_t _yi
[SWR_MAX_NUM_MULTISAMPLES
];
1027 float _x
[SWR_MAX_NUM_MULTISAMPLES
];
1028 float _y
[SWR_MAX_NUM_MULTISAMPLES
];
1030 // precalc'd / vectorized samples
1031 __m128i _vXi
[SWR_MAX_NUM_MULTISAMPLES
];
1032 __m128i _vYi
[SWR_MAX_NUM_MULTISAMPLES
];
1033 simdscalar _vX
[SWR_MAX_NUM_MULTISAMPLES
];
1034 simdscalar _vY
[SWR_MAX_NUM_MULTISAMPLES
];
1035 __m128i tileSampleOffsetsX
;
1036 __m128i tileSampleOffsetsY
;
1039 //////////////////////////////////////////////////////////////////////////
1041 //////////////////////////////////////////////////////////////////////////
1042 struct SWR_RASTSTATE
1044 uint32_t cullMode
: 2;
1045 uint32_t fillMode
: 2;
1046 uint32_t frontWinding
: 1;
1047 uint32_t scissorEnable
: 1;
1048 uint32_t depthClipEnable
: 1;
1049 uint32_t clipHalfZ
: 1;
1050 uint32_t pointParam
: 1;
1051 uint32_t pointSpriteEnable
: 1;
1052 uint32_t pointSpriteTopOrigin
: 1;
1053 uint32_t forcedSampleCount
: 1;
1054 uint32_t pixelOffset
: 1;
1055 uint32_t depthBiasPreAdjusted
: 1; ///< depth bias constant is in float units, not per-format Z units
1056 uint32_t conservativeRast
: 1;
1062 float slopeScaledDepthBias
;
1063 float depthBiasClamp
;
1064 SWR_FORMAT depthFormat
; // @llvm_enum
1066 // sample count the rasterizer is running at
1067 SWR_MULTISAMPLE_COUNT sampleCount
; // @llvm_enum
1068 uint32_t pixelLocation
; // UL or Center
1069 SWR_MULTISAMPLE_POS samplePositions
; // @llvm_struct
1070 bool bIsCenterPattern
; // @llvm_enum
1074 enum SWR_CONSTANT_SOURCE
1076 SWR_CONSTANT_SOURCE_CONST_0000
,
1077 SWR_CONSTANT_SOURCE_CONST_0001_FLOAT
,
1078 SWR_CONSTANT_SOURCE_CONST_1111_FLOAT
,
1079 SWR_CONSTANT_SOURCE_PRIM_ID
1082 struct SWR_ATTRIB_SWIZZLE
1084 uint16_t sourceAttrib
: 5; // source attribute
1085 uint16_t constantSource
: 2; // constant source to apply
1086 uint16_t componentOverrideMask
: 4; // override component with constant source
1090 struct SWR_BACKEND_STATE
1092 uint32_t constantInterpolationMask
; // bitmask indicating which attributes have constant interpolation
1093 uint32_t pointSpriteTexCoordMask
; // bitmask indicating the attribute(s) which should be interpreted as tex coordinates
1095 uint8_t numAttributes
; // total number of attributes to send to backend (up to 32)
1096 uint8_t numComponents
[32]; // number of components to setup per attribute, this reduces some calculations for unneeded components
1098 bool swizzleEnable
; // when enabled, core will parse the swizzle map when
1099 // setting up attributes for the backend, otherwise
1100 // all attributes up to numAttributes will be sent
1101 SWR_ATTRIB_SWIZZLE swizzleMap
[32];
1103 bool readRenderTargetArrayIndex
; // Forward render target array index from last FE stage to the backend
1104 bool readViewportArrayIndex
; // Read viewport array index from last FE stage during binning
1106 // Offset to the start of the attributes of the input vertices, in simdvector units
1107 uint32_t vertexAttribOffset
;
1109 // User clip/cull distance enables
1110 uint8_t cullDistanceMask
;
1111 uint8_t clipDistanceMask
;
1113 // Offset to clip/cull attrib section of the vertex, in simdvector units
1114 uint32_t vertexClipCullOffset
;
1118 union SWR_DEPTH_STENCIL_STATE
1123 uint32_t depthWriteEnable
: 1;
1124 uint32_t depthTestEnable
: 1;
1125 uint32_t stencilWriteEnable
: 1;
1126 uint32_t stencilTestEnable
: 1;
1127 uint32_t doubleSidedStencilTestEnable
: 1;
1129 uint32_t depthTestFunc
: 3;
1130 uint32_t stencilTestFunc
: 3;
1132 uint32_t backfaceStencilPassDepthPassOp
: 3;
1133 uint32_t backfaceStencilPassDepthFailOp
: 3;
1134 uint32_t backfaceStencilFailOp
: 3;
1135 uint32_t backfaceStencilTestFunc
: 3;
1136 uint32_t stencilPassDepthPassOp
: 3;
1137 uint32_t stencilPassDepthFailOp
: 3;
1138 uint32_t stencilFailOp
: 3;
1141 uint8_t backfaceStencilWriteMask
;
1142 uint8_t backfaceStencilTestMask
;
1143 uint8_t stencilWriteMask
;
1144 uint8_t stencilTestMask
;
1147 uint8_t backfaceStencilRefValue
;
1148 uint8_t stencilRefValue
;
1153 enum SWR_SHADING_RATE
1155 SWR_SHADING_RATE_PIXEL
,
1156 SWR_SHADING_RATE_SAMPLE
,
1157 SWR_SHADING_RATE_COUNT
,
1160 enum SWR_INPUT_COVERAGE
1162 SWR_INPUT_COVERAGE_NONE
,
1163 SWR_INPUT_COVERAGE_NORMAL
,
1164 SWR_INPUT_COVERAGE_INNER_CONSERVATIVE
,
1165 SWR_INPUT_COVERAGE_COUNT
,
1168 enum SWR_PS_POSITION_OFFSET
1170 SWR_PS_POSITION_SAMPLE_NONE
,
1171 SWR_PS_POSITION_SAMPLE_OFFSET
,
1172 SWR_PS_POSITION_CENTROID_OFFSET
,
1173 SWR_PS_POSITION_OFFSET_COUNT
,
1176 enum SWR_BARYCENTRICS_MASK
1178 SWR_BARYCENTRIC_PER_PIXEL_MASK
= 0x1,
1179 SWR_BARYCENTRIC_CENTROID_MASK
= 0x2,
1180 SWR_BARYCENTRIC_PER_SAMPLE_MASK
= 0x4,
1183 // pixel shader state
1187 PFN_PIXEL_KERNEL pfnPixelShader
; // @llvm_pfn
1190 uint32_t killsPixel
: 1; // pixel shader can kill pixels
1191 uint32_t inputCoverage
: 2; // ps uses input coverage
1192 uint32_t writesODepth
: 1; // pixel shader writes to depth
1193 uint32_t usesSourceDepth
: 1; // pixel shader reads depth
1194 uint32_t shadingRate
: 2; // shading per pixel / sample / coarse pixel
1195 uint32_t posOffset
: 2; // type of offset (none, sample, centroid) to add to pixel position
1196 uint32_t barycentricsMask
: 3; // which type(s) of barycentric coords does the PS interpolate attributes with
1197 uint32_t usesUAV
: 1; // pixel shader accesses UAV
1198 uint32_t forceEarlyZ
: 1; // force execution of early depth/stencil test
1200 uint8_t renderTargetMask
; // Mask of render targets written
1203 // depth bounds state
1204 struct SWR_DEPTH_BOUNDS_STATE
1206 bool depthBoundsTestEnable
;
1207 float depthBoundsTestMinValue
;
1208 float depthBoundsTestMaxValue
;