87363d27ef10c69816e0050bff18fb8c3450a46f
[mesa.git] / src / gallium / drivers / swr / rasterizer / jitter / fetch_jit.cpp
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3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * The above copyright notice and this permission notice (including the next
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13 * Software.
14 *
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16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * @file fetch_jit.cpp
24 *
25 * @brief Implementation of the fetch jitter
26 *
27 * Notes:
28 *
29 ******************************************************************************/
30 #include "jit_pch.hpp"
31 #include "builder.h"
32 #include "jit_api.h"
33 #include "fetch_jit.h"
34 #include "gen_state_llvm.h"
35
36 //#define FETCH_DUMP_VERTEX 1
37 using namespace llvm;
38 using namespace SwrJit;
39
40 bool isComponentEnabled(ComponentEnable enableMask, uint8_t component);
41
42 enum ConversionType
43 {
44 CONVERT_NONE,
45 CONVERT_NORMALIZED,
46 CONVERT_USCALED,
47 CONVERT_SSCALED,
48 CONVERT_SFIXED,
49 };
50
51 #if USE_SIMD16_SHADERS
52 #define USE_SIMD16_GATHERS 0
53 #endif
54
55 //////////////////////////////////////////////////////////////////////////
56 /// Interface to Jitting a fetch shader
57 //////////////////////////////////////////////////////////////////////////
58 struct FetchJit : public Builder
59 {
60 FetchJit(JitManager* pJitMgr) : Builder(pJitMgr){};
61
62 Function* Create(const FETCH_COMPILE_STATE& fetchState);
63
64 Value* GetSimdValid32bitIndices(Value* vIndices, Value* pLastIndex);
65 Value* GetSimdValid16bitIndices(Value* vIndices, Value* pLastIndex);
66 Value* GetSimdValid8bitIndices(Value* vIndices, Value* pLastIndex);
67
68 // package up Shuffle*bpcGatherd args into a tuple for convenience
69 typedef std::tuple<Value*&, Value*, const Instruction::CastOps, const ConversionType,
70 uint32_t&, uint32_t&, const ComponentEnable, const ComponentControl(&)[4], Value*(&)[4],
71 const uint32_t(&)[4]> Shuffle8bpcArgs;
72
73 #if USE_SIMD16_SHADERS
74 #if USE_SIMD16_GATHERS
75 void Shuffle8bpcGatherd16(Shuffle8bpcArgs &args);
76 #else
77 void Shuffle8bpcGatherd(Shuffle8bpcArgs &args, bool useVertexID2);
78 #endif
79 #else
80 void Shuffle8bpcGatherd(Shuffle8bpcArgs &args);
81 #endif
82
83 typedef std::tuple<Value*(&)[2], Value*, const Instruction::CastOps, const ConversionType,
84 uint32_t&, uint32_t&, const ComponentEnable, const ComponentControl(&)[4], Value*(&)[4]> Shuffle16bpcArgs;
85
86 #if USE_SIMD16_SHADERS
87 #if USE_SIMD16_GATHERS
88 void Shuffle16bpcGather16(Shuffle16bpcArgs &args);
89 #else
90 void Shuffle16bpcGather(Shuffle16bpcArgs &args, bool useVertexID2);
91 #endif
92 #else
93 void Shuffle16bpcGather(Shuffle16bpcArgs &args);
94 #endif
95
96 #if USE_SIMD16_GATHERS
97 void StoreVertexElements16(Value* pVtxOut, const uint32_t outputElt, const uint32_t numEltsToStore, Value* (&vVertexElements)[4]);
98 #else
99 void StoreVertexElements(Value* pVtxOut, const uint32_t outputElt, const uint32_t numEltsToStore, Value* (&vVertexElements)[4]);
100 #endif
101
102 #if USE_SIMD16_SHADERS
103 #if USE_SIMD16_GATHERS
104 Value *GenerateCompCtrlVector16(const ComponentControl ctrl);
105 #else
106 Value *GenerateCompCtrlVector(const ComponentControl ctrl, bool useVertexID2);
107 #endif
108 #else
109 Value *GenerateCompCtrlVector(const ComponentControl ctrl);
110 #endif
111
112 void JitLoadVertices(const FETCH_COMPILE_STATE &fetchState, Value* streams, Value* vIndices, Value* pVtxOut);
113
114 #if USE_SIMD16_SHADERS
115 #if USE_SIMD16_GATHERS
116 void JitGatherVertices(const FETCH_COMPILE_STATE &fetchState, Value *streams, Value *vIndices, Value *vIndices2, Value *pVtxOut, bool useVertexID2);
117 #else
118 void JitGatherVertices(const FETCH_COMPILE_STATE &fetchState, Value* streams, Value* vIndices, Value* pVtxOut, bool useVertexID2);
119 #endif
120 #else
121 void JitGatherVertices(const FETCH_COMPILE_STATE &fetchState, Value* streams, Value* vIndices, Value* pVtxOut);
122 #endif
123
124 bool IsOddFormat(SWR_FORMAT format);
125 bool IsUniformFormat(SWR_FORMAT format);
126 void UnpackComponents(SWR_FORMAT format, Value* vInput, Value* result[4]);
127 void CreateGatherOddFormats(SWR_FORMAT format, Value* pMask, Value* pBase, Value* offsets, Value* result[4]);
128 void ConvertFormat(SWR_FORMAT format, Value *texels[4]);
129
130 Value* mpPrivateContext;
131 Value* mpFetchInfo;
132 };
133
134 Function* FetchJit::Create(const FETCH_COMPILE_STATE& fetchState)
135 {
136 std::stringstream fnName("FetchShader_", std::ios_base::in | std::ios_base::out | std::ios_base::ate);
137 fnName << ComputeCRC(0, &fetchState, sizeof(fetchState));
138
139 Function* fetch = Function::Create(JM()->mFetchShaderTy, GlobalValue::ExternalLinkage, fnName.str(), JM()->mpCurrentModule);
140 BasicBlock* entry = BasicBlock::Create(JM()->mContext, "entry", fetch);
141
142 fetch->getParent()->setModuleIdentifier(fetch->getName());
143
144 IRB()->SetInsertPoint(entry);
145
146 auto argitr = fetch->arg_begin();
147
148 // Fetch shader arguments
149 mpPrivateContext = &*argitr; ++argitr;
150 mpPrivateContext->setName("privateContext");
151
152 mpFetchInfo = &*argitr; ++argitr;
153 mpFetchInfo->setName("fetchInfo");
154 Value* pVtxOut = &*argitr;
155 pVtxOut->setName("vtxOutput");
156 // this is just shorthand to tell LLVM to get a pointer to the base address of simdvertex
157 // index 0(just the pointer to the simdvertex structure
158 // index 1(which element of the simdvertex structure to offset to(in this case 0)
159 // so the indices being i32's doesn't matter
160 // TODO: generated this GEP with a VECTOR structure type so this makes sense
161 std::vector<Value*> vtxInputIndices(2, C(0));
162 // GEP
163 pVtxOut = GEP(pVtxOut, C(0));
164 #if USE_SIMD16_SHADERS
165 #if 0// USE_SIMD16_BUILDER
166 pVtxOut = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth16), 0));
167 #else
168 pVtxOut = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth), 0));
169 #endif
170 #else
171 pVtxOut = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth), 0));
172 #endif
173
174 // SWR_FETCH_CONTEXT::pStreams
175 Value* streams = LOAD(mpFetchInfo,{0, SWR_FETCH_CONTEXT_pStreams});
176 streams->setName("pStreams");
177
178 // SWR_FETCH_CONTEXT::pIndices
179 Value* indices = LOAD(mpFetchInfo,{0, SWR_FETCH_CONTEXT_pIndices});
180 indices->setName("pIndices");
181
182 // SWR_FETCH_CONTEXT::pLastIndex
183 Value* pLastIndex = LOAD(mpFetchInfo,{0, SWR_FETCH_CONTEXT_pLastIndex});
184 pLastIndex->setName("pLastIndex");
185
186
187 Value* vIndices;
188 #if USE_SIMD16_SHADERS
189 Value* indices2;
190 Value* vIndices2;
191 #endif
192 switch(fetchState.indexType)
193 {
194 case R8_UINT:
195 indices = BITCAST(indices, Type::getInt8PtrTy(JM()->mContext, 0));
196 #if USE_SIMD16_SHADERS
197 indices2 = GEP(indices, C(8));
198 #endif
199 if(fetchState.bDisableIndexOOBCheck)
200 {
201 vIndices = LOAD(BITCAST(indices, PointerType::get(VectorType::get(mInt8Ty, mpJitMgr->mVWidth), 0)), {(uint32_t)0});
202 vIndices = Z_EXT(vIndices, mSimdInt32Ty);
203 #if USE_SIMD16_SHADERS
204 vIndices2 = LOAD(BITCAST(indices2, PointerType::get(VectorType::get(mInt8Ty, mpJitMgr->mVWidth), 0)), { (uint32_t)0 });
205 vIndices2 = Z_EXT(vIndices2, mSimdInt32Ty);
206 #endif
207 }
208 else
209 {
210 pLastIndex = BITCAST(pLastIndex, Type::getInt8PtrTy(JM()->mContext, 0));
211 vIndices = GetSimdValid8bitIndices(indices, pLastIndex);
212 #if USE_SIMD16_SHADERS
213 pLastIndex = BITCAST(pLastIndex, Type::getInt8PtrTy(JM()->mContext, 0));
214 vIndices2 = GetSimdValid8bitIndices(indices2, pLastIndex);
215 #endif
216 }
217 break;
218 case R16_UINT:
219 indices = BITCAST(indices, Type::getInt16PtrTy(JM()->mContext, 0));
220 #if USE_SIMD16_SHADERS
221 indices2 = GEP(indices, C(8));
222 #endif
223 if(fetchState.bDisableIndexOOBCheck)
224 {
225 vIndices = LOAD(BITCAST(indices, PointerType::get(VectorType::get(mInt16Ty, mpJitMgr->mVWidth), 0)), {(uint32_t)0});
226 vIndices = Z_EXT(vIndices, mSimdInt32Ty);
227 #if USE_SIMD16_SHADERS
228 vIndices2 = LOAD(BITCAST(indices2, PointerType::get(VectorType::get(mInt16Ty, mpJitMgr->mVWidth), 0)), { (uint32_t)0 });
229 vIndices2 = Z_EXT(vIndices2, mSimdInt32Ty);
230 #endif
231 }
232 else
233 {
234 pLastIndex = BITCAST(pLastIndex, Type::getInt16PtrTy(JM()->mContext, 0));
235 vIndices = GetSimdValid16bitIndices(indices, pLastIndex);
236 #if USE_SIMD16_SHADERS
237 pLastIndex = BITCAST(pLastIndex, Type::getInt16PtrTy(JM()->mContext, 0));
238 vIndices2 = GetSimdValid16bitIndices(indices2, pLastIndex);
239 #endif
240 }
241 break;
242 case R32_UINT:
243 #if USE_SIMD16_SHADERS
244 indices2 = GEP(indices, C(8));
245 #endif
246 (fetchState.bDisableIndexOOBCheck) ? vIndices = LOAD(BITCAST(indices, PointerType::get(mSimdInt32Ty,0)),{(uint32_t)0})
247 : vIndices = GetSimdValid32bitIndices(indices, pLastIndex);
248 #if USE_SIMD16_SHADERS
249 (fetchState.bDisableIndexOOBCheck) ? vIndices2 = LOAD(BITCAST(indices2, PointerType::get(mSimdInt32Ty, 0)), { (uint32_t)0 })
250 : vIndices2 = GetSimdValid32bitIndices(indices2, pLastIndex);
251 #endif
252 break; // incoming type is already 32bit int
253 default: SWR_INVALID("Unsupported index type"); vIndices = nullptr; break;
254 }
255
256 if(fetchState.bForceSequentialAccessEnable)
257 {
258 Value* pOffsets = C({ 0, 1, 2, 3, 4, 5, 6, 7 });
259
260 // VertexData buffers are accessed sequentially, the index is equal to the vertex number
261 vIndices = VBROADCAST(LOAD(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_StartVertex }));
262 vIndices = ADD(vIndices, pOffsets);
263 #if USE_SIMD16_SHADERS
264 vIndices2 = ADD(vIndices, VIMMED1(8));
265 #endif
266 }
267
268 Value* vVertexId = vIndices;
269 #if USE_SIMD16_SHADERS
270 Value* vVertexId2 = vIndices2;
271 #endif
272 if (fetchState.bVertexIDOffsetEnable)
273 {
274 // Assuming one of baseVertex or startVertex is 0, so adding both should be functionally correct
275 Value* vBaseVertex = VBROADCAST(LOAD(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_BaseVertex }));
276 Value* vStartVertex = VBROADCAST(LOAD(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_StartVertex }));
277 vVertexId = ADD(vIndices, vBaseVertex);
278 vVertexId = ADD(vVertexId, vStartVertex);
279 #if USE_SIMD16_SHADERS
280 vVertexId2 = ADD(vIndices2, vBaseVertex);
281 vVertexId2 = ADD(vVertexId2, vStartVertex);
282 #endif
283 }
284
285 // store out vertex IDs
286 STORE(vVertexId, GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_VertexID }));
287 #if USE_SIMD16_SHADERS
288 STORE(vVertexId2, GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_VertexID2 }));
289 #endif
290
291 // store out cut mask if enabled
292 if (fetchState.bEnableCutIndex)
293 {
294 Value* vCutIndex = VIMMED1(fetchState.cutIndex);
295 Value* cutMask = VMASK(ICMP_EQ(vIndices, vCutIndex));
296 STORE(cutMask, GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_CutMask }));
297 #if USE_SIMD16_SHADERS
298 Value* cutMask2 = VMASK(ICMP_EQ(vIndices2, vCutIndex));
299 STORE(cutMask2, GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_CutMask2 }));
300 #endif
301 }
302
303 // Fetch attributes from memory and output to a simdvertex struct
304 // since VGATHER has a perf penalty on HSW vs BDW, allow client to choose which fetch method to use
305 #if USE_SIMD16_SHADERS
306 if (fetchState.bDisableVGATHER)
307 {
308 JitLoadVertices(fetchState, streams, vIndices, pVtxOut);
309 JitLoadVertices(fetchState, streams, vIndices2, GEP(pVtxOut, C(1)));
310 }
311 else
312 {
313 #if USE_SIMD16_GATHERS
314 JitGatherVertices(fetchState, streams, vIndices, vIndices2, pVtxOut, false);
315 #else
316 JitGatherVertices(fetchState, streams, vIndices, pVtxOut, false);
317 JitGatherVertices(fetchState, streams, vIndices2, GEP(pVtxOut, C(1)), true);
318 #endif
319 }
320 #else
321 (fetchState.bDisableVGATHER) ? JitLoadVertices(fetchState, streams, vIndices, pVtxOut)
322 : JitGatherVertices(fetchState, streams, vIndices, pVtxOut);
323 #endif
324
325 RET_VOID();
326
327 JitManager::DumpToFile(fetch, "src");
328
329 #if defined(_DEBUG)
330 verifyFunction(*fetch);
331 #endif
332
333 ::FunctionPassManager setupPasses(JM()->mpCurrentModule);
334
335 ///@todo We don't need the CFG passes for fetch. (e.g. BreakCriticalEdges and CFGSimplification)
336 setupPasses.add(createBreakCriticalEdgesPass());
337 setupPasses.add(createCFGSimplificationPass());
338 setupPasses.add(createEarlyCSEPass());
339 setupPasses.add(createPromoteMemoryToRegisterPass());
340
341 setupPasses.run(*fetch);
342
343 JitManager::DumpToFile(fetch, "se");
344
345 ::FunctionPassManager optPasses(JM()->mpCurrentModule);
346
347 ///@todo Haven't touched these either. Need to remove some of these and add others.
348 optPasses.add(createCFGSimplificationPass());
349 optPasses.add(createEarlyCSEPass());
350 optPasses.add(createInstructionCombiningPass());
351 optPasses.add(createInstructionSimplifierPass());
352 optPasses.add(createConstantPropagationPass());
353 optPasses.add(createSCCPPass());
354 optPasses.add(createAggressiveDCEPass());
355
356 optPasses.run(*fetch);
357 optPasses.run(*fetch);
358
359 JitManager::DumpToFile(fetch, "opt");
360
361
362 return fetch;
363 }
364
365 //////////////////////////////////////////////////////////////////////////
366 /// @brief Loads attributes from memory using LOADs, shuffling the
367 /// components into SOA form.
368 /// *Note* currently does not support component control,
369 /// component packing, instancing
370 /// @param fetchState - info about attributes to be fetched from memory
371 /// @param streams - value pointer to the current vertex stream
372 /// @param vIndices - vector value of indices to load
373 /// @param pVtxOut - value pointer to output simdvertex struct
374 void FetchJit::JitLoadVertices(const FETCH_COMPILE_STATE &fetchState, Value* streams, Value* vIndices, Value* pVtxOut)
375 {
376 // Zack shuffles; a variant of the Charleston.
377
378 std::vector<Value*> vectors(16);
379 std::vector<Constant*> pMask(mVWidth);
380 for(uint32_t i = 0; i < mVWidth; ++i)
381 {
382 pMask[i] = (C(i < 4 ? i : 4));
383 }
384 Constant* promoteMask = ConstantVector::get(pMask);
385 Constant* uwvec = UndefValue::get(VectorType::get(mFP32Ty, 4));
386
387 Value* startVertex = LOAD(mpFetchInfo, {0, SWR_FETCH_CONTEXT_StartVertex});
388 Value* startInstance = LOAD(mpFetchInfo, {0, SWR_FETCH_CONTEXT_StartInstance});
389 Value* curInstance = LOAD(mpFetchInfo, {0, SWR_FETCH_CONTEXT_CurInstance});
390 Value* vBaseVertex = VBROADCAST(LOAD(mpFetchInfo, {0, SWR_FETCH_CONTEXT_BaseVertex}));
391 curInstance->setName("curInstance");
392
393 for(uint32_t nelt = 0; nelt < fetchState.numAttribs; ++nelt)
394 {
395 Value* elements[4] = {0};
396 const INPUT_ELEMENT_DESC& ied = fetchState.layout[nelt];
397 const SWR_FORMAT_INFO &info = GetFormatInfo((SWR_FORMAT)ied.Format);
398 SWR_ASSERT((info.bpp != 0), "Unsupported format in JitLoadVertices.");
399 uint32_t numComponents = info.numComps;
400 uint32_t bpc = info.bpp / info.numComps; ///@todo Code below assumes all components are same size. Need to fix.
401
402 // load path doesn't support component packing
403 SWR_ASSERT(ied.ComponentPacking == ComponentEnable::XYZW, "Fetch load path doesn't support component packing.");
404
405 vectors.clear();
406
407 if (fetchState.bInstanceIDOffsetEnable)
408 {
409 SWR_ASSERT((0), "TODO: Fill out more once driver sends this down");
410 }
411
412 Value *vCurIndices;
413 Value *startOffset;
414 if(ied.InstanceEnable)
415 {
416 Value* stepRate = C(ied.InstanceAdvancementState);
417
418 // prevent a div by 0 for 0 step rate
419 Value* isNonZeroStep = ICMP_UGT(stepRate, C(0));
420 stepRate = SELECT(isNonZeroStep, stepRate, C(1));
421
422 // calc the current offset into instanced data buffer
423 Value* calcInstance = UDIV(curInstance, stepRate);
424
425 // if step rate is 0, every instance gets instance 0
426 calcInstance = SELECT(isNonZeroStep, calcInstance, C(0));
427
428 vCurIndices = VBROADCAST(calcInstance);
429
430 startOffset = startInstance;
431 }
432 else if (ied.InstanceStrideEnable)
433 {
434 SWR_ASSERT((0), "TODO: Fill out more once driver sends this down.");
435 }
436 else
437 {
438 // offset indices by baseVertex
439 vCurIndices = ADD(vIndices, vBaseVertex);
440
441 startOffset = startVertex;
442 }
443
444 // load SWR_VERTEX_BUFFER_STATE::pData
445 Value *stream = LOAD(streams, {ied.StreamIndex, SWR_VERTEX_BUFFER_STATE_pData});
446
447 // load SWR_VERTEX_BUFFER_STATE::pitch
448 Value *stride = LOAD(streams, {ied.StreamIndex, SWR_VERTEX_BUFFER_STATE_pitch});
449 stride = Z_EXT(stride, mInt64Ty);
450
451 // load SWR_VERTEX_BUFFER_STATE::size
452 Value *size = LOAD(streams, {ied.StreamIndex, SWR_VERTEX_BUFFER_STATE_size});
453 size = Z_EXT(size, mInt64Ty);
454
455 Value* startVertexOffset = MUL(Z_EXT(startOffset, mInt64Ty), stride);
456
457 Value *minVertex = NULL;
458 Value *minVertexOffset = NULL;
459 if (fetchState.bPartialVertexBuffer) {
460 // fetch min index for low bounds checking
461 minVertex = GEP(streams, {C(ied.StreamIndex), C(SWR_VERTEX_BUFFER_STATE_minVertex)});
462 minVertex = LOAD(minVertex);
463 if (!fetchState.bDisableIndexOOBCheck) {
464 minVertexOffset = MUL(Z_EXT(minVertex, mInt64Ty), stride);
465 }
466 }
467
468 // Load from the stream.
469 for(uint32_t lane = 0; lane < mVWidth; ++lane)
470 {
471 // Get index
472 Value* index = VEXTRACT(vCurIndices, C(lane));
473
474 if (fetchState.bPartialVertexBuffer) {
475 // clamp below minvertex
476 Value *isBelowMin = ICMP_SLT(index, minVertex);
477 index = SELECT(isBelowMin, minVertex, index);
478 }
479
480 index = Z_EXT(index, mInt64Ty);
481
482 Value* offset = MUL(index, stride);
483 offset = ADD(offset, C((int64_t)ied.AlignedByteOffset));
484 offset = ADD(offset, startVertexOffset);
485
486 if (!fetchState.bDisableIndexOOBCheck) {
487 // check for out of bound access, including partial OOB, and replace them with minVertex
488 Value *endOffset = ADD(offset, C((int64_t)info.Bpp));
489 Value *oob = ICMP_ULE(endOffset, size);
490 if (fetchState.bPartialVertexBuffer) {
491 offset = SELECT(oob, offset, minVertexOffset);
492 } else {
493 offset = SELECT(oob, offset, ConstantInt::get(mInt64Ty, 0));
494 }
495 }
496
497 Value* pointer = GEP(stream, offset);
498 // We use a full-lane, but don't actually care.
499 Value* vptr = 0;
500
501 // get a pointer to a 4 component attrib in default address space
502 switch(bpc)
503 {
504 case 8: vptr = BITCAST(pointer, PointerType::get(VectorType::get(mInt8Ty, 4), 0)); break;
505 case 16: vptr = BITCAST(pointer, PointerType::get(VectorType::get(mInt16Ty, 4), 0)); break;
506 case 32: vptr = BITCAST(pointer, PointerType::get(VectorType::get(mFP32Ty, 4), 0)); break;
507 default: SWR_INVALID("Unsupported underlying bpp!");
508 }
509
510 // load 4 components of attribute
511 Value* vec = ALIGNED_LOAD(vptr, 1, false);
512
513 // Convert To FP32 internally
514 switch(info.type[0])
515 {
516 case SWR_TYPE_UNORM:
517 switch(bpc)
518 {
519 case 8:
520 vec = UI_TO_FP(vec, VectorType::get(mFP32Ty, 4));
521 vec = FMUL(vec, ConstantVector::get(std::vector<Constant*>(4, ConstantFP::get(mFP32Ty, 1.0 / 255.0))));
522 break;
523 case 16:
524 vec = UI_TO_FP(vec, VectorType::get(mFP32Ty, 4));
525 vec = FMUL(vec, ConstantVector::get(std::vector<Constant*>(4, ConstantFP::get(mFP32Ty, 1.0 / 65535.0))));
526 break;
527 default:
528 SWR_INVALID("Unsupported underlying type!");
529 break;
530 }
531 break;
532 case SWR_TYPE_SNORM:
533 switch(bpc)
534 {
535 case 8:
536 vec = SI_TO_FP(vec, VectorType::get(mFP32Ty, 4));
537 vec = FMUL(vec, ConstantVector::get(std::vector<Constant*>(4, ConstantFP::get(mFP32Ty, 1.0 / 128.0))));
538 break;
539 case 16:
540 vec = SI_TO_FP(vec, VectorType::get(mFP32Ty, 4));
541 vec = FMUL(vec, ConstantVector::get(std::vector<Constant*>(4, ConstantFP::get(mFP32Ty, 1.0 / 32768.0))));
542 break;
543 default:
544 SWR_INVALID("Unsupported underlying type!");
545 break;
546 }
547 break;
548 case SWR_TYPE_UINT:
549 // Zero extend uint32_t types.
550 switch(bpc)
551 {
552 case 8:
553 case 16:
554 vec = Z_EXT(vec, VectorType::get(mInt32Ty, 4));
555 vec = BITCAST(vec, VectorType::get(mFP32Ty, 4));
556 break;
557 case 32:
558 break; // Pass through unchanged.
559 default:
560 SWR_INVALID("Unsupported underlying type!");
561 break;
562 }
563 break;
564 case SWR_TYPE_SINT:
565 // Sign extend SINT types.
566 switch(bpc)
567 {
568 case 8:
569 case 16:
570 vec = S_EXT(vec, VectorType::get(mInt32Ty, 4));
571 vec = BITCAST(vec, VectorType::get(mFP32Ty, 4));
572 break;
573 case 32:
574 break; // Pass through unchanged.
575 default:
576 SWR_INVALID("Unsupported underlying type!");
577 break;
578 }
579 break;
580 case SWR_TYPE_FLOAT:
581 switch(bpc)
582 {
583 case 32:
584 break; // Pass through unchanged.
585 default:
586 SWR_INVALID("Unsupported underlying type!");
587 }
588 break;
589 case SWR_TYPE_USCALED:
590 vec = UI_TO_FP(vec, VectorType::get(mFP32Ty, 4));
591 break;
592 case SWR_TYPE_SSCALED:
593 vec = SI_TO_FP(vec, VectorType::get(mFP32Ty, 4));
594 break;
595 case SWR_TYPE_SFIXED:
596 vec = FMUL(SI_TO_FP(vec, VectorType::get(mFP32Ty, 4)), VBROADCAST(C(1/65536.0f)));
597 break;
598 case SWR_TYPE_UNKNOWN:
599 case SWR_TYPE_UNUSED:
600 SWR_INVALID("Unsupported type %d!", info.type[0]);
601 }
602
603 // promote mask: sse(0,1,2,3) | avx(0,1,2,3,4,4,4,4)
604 // uwvec: 4 x F32, undef value
605 Value* wvec = VSHUFFLE(vec, uwvec, promoteMask);
606 vectors.push_back(wvec);
607 }
608
609 std::vector<Constant*> v01Mask(mVWidth);
610 std::vector<Constant*> v23Mask(mVWidth);
611 std::vector<Constant*> v02Mask(mVWidth);
612 std::vector<Constant*> v13Mask(mVWidth);
613
614 // Concatenate the vectors together.
615 elements[0] = VUNDEF_F();
616 elements[1] = VUNDEF_F();
617 elements[2] = VUNDEF_F();
618 elements[3] = VUNDEF_F();
619 for(uint32_t b = 0, num4Wide = mVWidth / 4; b < num4Wide; ++b)
620 {
621 v01Mask[4 * b + 0] = C(0 + 4 * b);
622 v01Mask[4 * b + 1] = C(1 + 4 * b);
623 v01Mask[4 * b + 2] = C(0 + 4 * b + mVWidth);
624 v01Mask[4 * b + 3] = C(1 + 4 * b + mVWidth);
625
626 v23Mask[4 * b + 0] = C(2 + 4 * b);
627 v23Mask[4 * b + 1] = C(3 + 4 * b);
628 v23Mask[4 * b + 2] = C(2 + 4 * b + mVWidth);
629 v23Mask[4 * b + 3] = C(3 + 4 * b + mVWidth);
630
631 v02Mask[4 * b + 0] = C(0 + 4 * b);
632 v02Mask[4 * b + 1] = C(2 + 4 * b);
633 v02Mask[4 * b + 2] = C(0 + 4 * b + mVWidth);
634 v02Mask[4 * b + 3] = C(2 + 4 * b + mVWidth);
635
636 v13Mask[4 * b + 0] = C(1 + 4 * b);
637 v13Mask[4 * b + 1] = C(3 + 4 * b);
638 v13Mask[4 * b + 2] = C(1 + 4 * b + mVWidth);
639 v13Mask[4 * b + 3] = C(3 + 4 * b + mVWidth);
640
641 std::vector<Constant*> iMask(mVWidth);
642 for(uint32_t i = 0; i < mVWidth; ++i)
643 {
644 if(((4 * b) <= i) && (i < (4 * (b + 1))))
645 {
646 iMask[i] = C(i % 4 + mVWidth);
647 }
648 else
649 {
650 iMask[i] = C(i);
651 }
652 }
653 Constant* insertMask = ConstantVector::get(iMask);
654 elements[0] = VSHUFFLE(elements[0], vectors[4 * b + 0], insertMask);
655 elements[1] = VSHUFFLE(elements[1], vectors[4 * b + 1], insertMask);
656 elements[2] = VSHUFFLE(elements[2], vectors[4 * b + 2], insertMask);
657 elements[3] = VSHUFFLE(elements[3], vectors[4 * b + 3], insertMask);
658 }
659
660 Value* x0y0x1y1 = VSHUFFLE(elements[0], elements[1], ConstantVector::get(v01Mask));
661 Value* x2y2x3y3 = VSHUFFLE(elements[2], elements[3], ConstantVector::get(v01Mask));
662 Value* z0w0z1w1 = VSHUFFLE(elements[0], elements[1], ConstantVector::get(v23Mask));
663 Value* z2w3z2w3 = VSHUFFLE(elements[2], elements[3], ConstantVector::get(v23Mask));
664 elements[0] = VSHUFFLE(x0y0x1y1, x2y2x3y3, ConstantVector::get(v02Mask));
665 elements[1] = VSHUFFLE(x0y0x1y1, x2y2x3y3, ConstantVector::get(v13Mask));
666 elements[2] = VSHUFFLE(z0w0z1w1, z2w3z2w3, ConstantVector::get(v02Mask));
667 elements[3] = VSHUFFLE(z0w0z1w1, z2w3z2w3, ConstantVector::get(v13Mask));
668
669 switch(numComponents + 1)
670 {
671 case 1: elements[0] = VIMMED1(0.0f);
672 case 2: elements[1] = VIMMED1(0.0f);
673 case 3: elements[2] = VIMMED1(0.0f);
674 case 4: elements[3] = VIMMED1(1.0f);
675 }
676
677 for(uint32_t c = 0; c < 4; ++c)
678 {
679 #if USE_SIMD16_SHADERS
680 Value* dest = GEP(pVtxOut, C(nelt * 8 + c * 2), "destGEP");
681 #else
682 Value* dest = GEP(pVtxOut, C(nelt * 4 + c), "destGEP");
683 #endif
684 STORE(elements[c], dest);
685 }
686 }
687 }
688
689 // returns true for odd formats that require special state.gather handling
690 bool FetchJit::IsOddFormat(SWR_FORMAT format)
691 {
692 const SWR_FORMAT_INFO& info = GetFormatInfo(format);
693 if (info.bpc[0] != 8 && info.bpc[0] != 16 && info.bpc[0] != 32 && info.bpc[0] != 64)
694 {
695 return true;
696 }
697 return false;
698 }
699
700 // format is uniform if all components are the same size and type
701 bool FetchJit::IsUniformFormat(SWR_FORMAT format)
702 {
703 const SWR_FORMAT_INFO& info = GetFormatInfo(format);
704 uint32_t bpc0 = info.bpc[0];
705 uint32_t type0 = info.type[0];
706
707 for (uint32_t c = 1; c < info.numComps; ++c)
708 {
709 if (bpc0 != info.bpc[c] || type0 != info.type[c])
710 {
711 return false;
712 }
713 }
714 return true;
715 }
716
717 // unpacks components based on format
718 // foreach component in the pixel
719 // mask off everything but this component
720 // shift component to LSB
721 void FetchJit::UnpackComponents(SWR_FORMAT format, Value* vInput, Value* result[4])
722 {
723 const SWR_FORMAT_INFO& info = GetFormatInfo(format);
724
725 uint32_t bitOffset = 0;
726 for (uint32_t c = 0; c < info.numComps; ++c)
727 {
728 uint32_t swizzledIndex = info.swizzle[c];
729 uint32_t compBits = info.bpc[c];
730 uint32_t bitmask = ((1 << compBits) - 1) << bitOffset;
731 Value* comp = AND(vInput, bitmask);
732 comp = LSHR(comp, bitOffset);
733
734 result[swizzledIndex] = comp;
735 bitOffset += compBits;
736 }
737 }
738
739 // gather for odd component size formats
740 // gather SIMD full pixels per lane then shift/mask to move each component to their
741 // own vector
742 void FetchJit::CreateGatherOddFormats(SWR_FORMAT format, Value* pMask, Value* pBase, Value* pOffsets, Value* pResult[4])
743 {
744 const SWR_FORMAT_INFO &info = GetFormatInfo(format);
745
746 // only works if pixel size is <= 32bits
747 SWR_ASSERT(info.bpp <= 32);
748
749 Value *pGather;
750 if (info.bpp == 32)
751 {
752 pGather = GATHERDD(VIMMED1(0), pBase, pOffsets, pMask);
753 }
754 else
755 {
756 // Can't use 32-bit gather for items less than 32-bits, could cause page faults.
757 Value *pMem = ALLOCA(mSimdInt32Ty);
758 STORE(VIMMED1(0u), pMem);
759
760 pBase = BITCAST(pBase, PointerType::get(mInt8Ty, 0));
761 Value* pDstMem = BITCAST(pMem, mInt32PtrTy);
762
763 for (uint32_t lane = 0; lane < mVWidth; ++lane)
764 {
765 // Get index
766 Value* index = VEXTRACT(pOffsets, C(lane));
767 Value* mask = VEXTRACT(pMask, C(lane));
768 switch (info.bpp)
769 {
770 case 8:
771 {
772 Value* pDst = BITCAST(GEP(pDstMem, C(lane)), PointerType::get(mInt8Ty, 0));
773 Value* pSrc = BITCAST(GEP(pBase, index), PointerType::get(mInt8Ty, 0));
774 STORE(LOAD(SELECT(mask, pSrc, pDst)), pDst);
775 break;
776 }
777
778 case 16:
779 {
780 Value* pDst = BITCAST(GEP(pDstMem, C(lane)), PointerType::get(mInt16Ty, 0));
781 Value* pSrc = BITCAST(GEP(pBase, index), PointerType::get(mInt16Ty, 0));
782 STORE(LOAD(SELECT(mask, pSrc, pDst)), pDst);
783 break;
784 }
785 break;
786
787 case 24:
788 {
789 // First 16-bits of data
790 Value* pDst = BITCAST(GEP(pDstMem, C(lane)), PointerType::get(mInt16Ty, 0));
791 Value* pSrc = BITCAST(GEP(pBase, index), PointerType::get(mInt16Ty, 0));
792 STORE(LOAD(SELECT(mask, pSrc, pDst)), pDst);
793
794 // Last 8-bits of data
795 pDst = BITCAST(GEP(pDst, C(1)), PointerType::get(mInt8Ty, 0));
796 pSrc = BITCAST(GEP(pSrc, C(1)), PointerType::get(mInt8Ty, 0));
797 STORE(LOAD(SELECT(mask, pSrc, pDst)), pDst);
798 break;
799 }
800
801 default:
802 SWR_INVALID("Shouldn't have BPP = %d now", info.bpp);
803 break;
804 }
805 }
806
807 pGather = LOAD(pMem);
808 }
809
810 for (uint32_t comp = 0; comp < 4; ++comp)
811 {
812 pResult[comp] = VIMMED1((int)info.defaults[comp]);
813 }
814
815 UnpackComponents(format, pGather, pResult);
816
817 // cast to fp32
818 pResult[0] = BITCAST(pResult[0], mSimdFP32Ty);
819 pResult[1] = BITCAST(pResult[1], mSimdFP32Ty);
820 pResult[2] = BITCAST(pResult[2], mSimdFP32Ty);
821 pResult[3] = BITCAST(pResult[3], mSimdFP32Ty);
822 }
823
824 void FetchJit::ConvertFormat(SWR_FORMAT format, Value *texels[4])
825 {
826 const SWR_FORMAT_INFO &info = GetFormatInfo(format);
827
828 for (uint32_t c = 0; c < info.numComps; ++c)
829 {
830 uint32_t compIndex = info.swizzle[c];
831
832 // skip any conversion on UNUSED components
833 if (info.type[c] == SWR_TYPE_UNUSED)
834 {
835 continue;
836 }
837
838 if (info.isNormalized[c])
839 {
840 if (info.type[c] == SWR_TYPE_SNORM)
841 {
842 /// @todo The most-negative value maps to -1.0f. e.g. the 5-bit value 10000 maps to -1.0f.
843
844 /// result = c * (1.0f / (2^(n-1) - 1);
845 uint32_t n = info.bpc[c];
846 uint32_t pow2 = 1 << (n - 1);
847 float scale = 1.0f / (float)(pow2 - 1);
848 Value *vScale = VIMMED1(scale);
849 texels[compIndex] = BITCAST(texels[compIndex], mSimdInt32Ty);
850 texels[compIndex] = SI_TO_FP(texels[compIndex], mSimdFP32Ty);
851 texels[compIndex] = FMUL(texels[compIndex], vScale);
852 }
853 else
854 {
855 SWR_ASSERT(info.type[c] == SWR_TYPE_UNORM);
856
857 /// result = c * (1.0f / (2^n - 1))
858 uint32_t n = info.bpc[c];
859 uint32_t pow2 = 1 << n;
860 // special case 24bit unorm format, which requires a full divide to meet ULP requirement
861 if (n == 24)
862 {
863 float scale = (float)(pow2 - 1);
864 Value* vScale = VIMMED1(scale);
865 texels[compIndex] = BITCAST(texels[compIndex], mSimdInt32Ty);
866 texels[compIndex] = SI_TO_FP(texels[compIndex], mSimdFP32Ty);
867 texels[compIndex] = FDIV(texels[compIndex], vScale);
868 }
869 else
870 {
871 float scale = 1.0f / (float)(pow2 - 1);
872 Value *vScale = VIMMED1(scale);
873 texels[compIndex] = BITCAST(texels[compIndex], mSimdInt32Ty);
874 texels[compIndex] = UI_TO_FP(texels[compIndex], mSimdFP32Ty);
875 texels[compIndex] = FMUL(texels[compIndex], vScale);
876 }
877 }
878 continue;
879 }
880 }
881 }
882
883 //////////////////////////////////////////////////////////////////////////
884 /// @brief Loads attributes from memory using AVX2 GATHER(s)
885 /// @param fetchState - info about attributes to be fetched from memory
886 /// @param streams - value pointer to the current vertex stream
887 /// @param vIndices - vector value of indices to gather
888 /// @param pVtxOut - value pointer to output simdvertex struct
889 #if USE_SIMD16_SHADERS
890 #if USE_SIMD16_GATHERS
891 void FetchJit::JitGatherVertices(const FETCH_COMPILE_STATE &fetchState,
892 Value *streams, Value *vIndices, Value *vIndices2, Value *pVtxOut, bool useVertexID2)
893 #else
894 void FetchJit::JitGatherVertices(const FETCH_COMPILE_STATE &fetchState,
895 Value* streams, Value* vIndices, Value* pVtxOut, bool useVertexID2)
896 #endif
897 #else
898 void FetchJit::JitGatherVertices(const FETCH_COMPILE_STATE &fetchState,
899 Value* streams, Value* vIndices, Value* pVtxOut)
900 #endif
901 {
902 uint32_t currentVertexElement = 0;
903 uint32_t outputElt = 0;
904 Value* vVertexElements[4];
905 #if USE_SIMD16_GATHERS
906 Value *pVtxSrc2[4];
907 #endif
908
909 Value* startVertex = LOAD(mpFetchInfo, {0, SWR_FETCH_CONTEXT_StartVertex});
910 Value* startInstance = LOAD(mpFetchInfo, {0, SWR_FETCH_CONTEXT_StartInstance});
911 Value* curInstance = LOAD(mpFetchInfo, {0, SWR_FETCH_CONTEXT_CurInstance});
912 #if USE_SIMD16_GATHERS
913 Value* vBaseVertex16 = VBROADCAST_16(LOAD(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_BaseVertex }));
914 #else
915 Value* vBaseVertex = VBROADCAST(LOAD(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_BaseVertex }));
916 #endif
917 curInstance->setName("curInstance");
918
919 for (uint32_t nInputElt = 0; nInputElt < fetchState.numAttribs; nInputElt += 1)
920 {
921 const INPUT_ELEMENT_DESC& ied = fetchState.layout[nInputElt];
922
923 // skip element if all components are disabled
924 if (ied.ComponentPacking == ComponentEnable::NONE)
925 {
926 continue;
927 }
928
929 const SWR_FORMAT_INFO &info = GetFormatInfo((SWR_FORMAT)ied.Format);
930 SWR_ASSERT((info.bpp != 0), "Unsupported format in JitGatherVertices.");
931 uint32_t bpc = info.bpp / info.numComps; ///@todo Code below assumes all components are same size. Need to fix.
932
933 Value *stream = LOAD(streams, {ied.StreamIndex, SWR_VERTEX_BUFFER_STATE_pData});
934
935 // VGATHER* takes an *i8 src pointer
936 Value *pStreamBase = BITCAST(stream, PointerType::get(mInt8Ty, 0));
937
938 Value *stride = LOAD(streams, {ied.StreamIndex, SWR_VERTEX_BUFFER_STATE_pitch});
939 #if USE_SIMD16_GATHERS
940 Value *vStride16 = VBROADCAST_16(stride);
941 #else
942 Value *vStride = VBROADCAST(stride);
943 #endif
944
945 // max vertex index that is fully in bounds
946 Value *maxVertex = GEP(streams, {C(ied.StreamIndex), C(SWR_VERTEX_BUFFER_STATE_maxVertex)});
947 maxVertex = LOAD(maxVertex);
948
949 Value *minVertex = NULL;
950 if (fetchState.bPartialVertexBuffer)
951 {
952 // min vertex index for low bounds OOB checking
953 minVertex = GEP(streams, {C(ied.StreamIndex), C(SWR_VERTEX_BUFFER_STATE_minVertex)});
954 minVertex = LOAD(minVertex);
955 }
956
957 if (fetchState.bInstanceIDOffsetEnable)
958 {
959 // the InstanceID (curInstance) value is offset by StartInstanceLocation
960 curInstance = ADD(curInstance, startInstance);
961 }
962
963 #if USE_SIMD16_GATHERS
964 Value *vCurIndices16;
965 #else
966 Value *vCurIndices;
967 #endif
968 Value *startOffset;
969 #if USE_SIMD16_GATHERS
970 Value *vInstanceStride16 = VIMMED1_16(0);
971 #else
972 Value *vInstanceStride = VIMMED1(0);
973 #endif
974
975 if (ied.InstanceEnable)
976 {
977 Value* stepRate = C(ied.InstanceAdvancementState);
978
979 // prevent a div by 0 for 0 step rate
980 Value* isNonZeroStep = ICMP_UGT(stepRate, C(0));
981 stepRate = SELECT(isNonZeroStep, stepRate, C(1));
982
983 // calc the current offset into instanced data buffer
984 Value* calcInstance = UDIV(curInstance, stepRate);
985
986 // if step rate is 0, every instance gets instance 0
987 calcInstance = SELECT(isNonZeroStep, calcInstance, C(0));
988
989 #if USE_SIMD16_GATHERS
990 vCurIndices16 = VBROADCAST_16(calcInstance);
991 #else
992 vCurIndices = VBROADCAST(calcInstance);
993 #endif
994
995 startOffset = startInstance;
996 }
997 else if (ied.InstanceStrideEnable)
998 {
999 // grab the instance advancement state, determines stride in bytes from one instance to the next
1000 Value* stepRate = C(ied.InstanceAdvancementState);
1001 #if USE_SIMD16_GATHERS
1002 vInstanceStride16 = VBROADCAST_16(MUL(curInstance, stepRate));
1003 #else
1004 vInstanceStride = VBROADCAST(MUL(curInstance, stepRate));
1005 #endif
1006
1007 // offset indices by baseVertex
1008 #if USE_SIMD16_GATHERS
1009 Value *vIndices16 = JOIN_16(vIndices, vIndices2);
1010
1011 vCurIndices16 = ADD(vIndices16, vBaseVertex16);
1012 #else
1013 vCurIndices = ADD(vIndices, vBaseVertex);
1014 #endif
1015
1016 startOffset = startVertex;
1017 SWR_ASSERT((0), "TODO: Fill out more once driver sends this down.");
1018 }
1019 else
1020 {
1021 // offset indices by baseVertex
1022 #if USE_SIMD16_GATHERS
1023 Value *vIndices16 = JOIN_16(vIndices, vIndices2);
1024
1025 vCurIndices16 = ADD(vIndices16, vBaseVertex16);
1026 #else
1027 vCurIndices = ADD(vIndices, vBaseVertex);
1028 #endif
1029
1030 startOffset = startVertex;
1031 }
1032
1033 // All of the OOB calculations are in vertices, not VB offsets, to prevent having to
1034 // do 64bit address offset calculations.
1035
1036 // calculate byte offset to the start of the VB
1037 Value* baseOffset = MUL(Z_EXT(startOffset, mInt64Ty), Z_EXT(stride, mInt64Ty));
1038 pStreamBase = GEP(pStreamBase, baseOffset);
1039
1040 // if we have a start offset, subtract from max vertex. Used for OOB check
1041 maxVertex = SUB(Z_EXT(maxVertex, mInt64Ty), Z_EXT(startOffset, mInt64Ty));
1042 Value* maxNeg = ICMP_SLT(maxVertex, C((int64_t)0));
1043 // if we have a negative value, we're already OOB. clamp at 0.
1044 maxVertex = SELECT(maxNeg, C(0), TRUNC(maxVertex, mInt32Ty));
1045
1046 if (fetchState.bPartialVertexBuffer)
1047 {
1048 // similary for min vertex
1049 minVertex = SUB(Z_EXT(minVertex, mInt64Ty), Z_EXT(startOffset, mInt64Ty));
1050 Value *minNeg = ICMP_SLT(minVertex, C((int64_t)0));
1051 minVertex = SELECT(minNeg, C(0), TRUNC(minVertex, mInt32Ty));
1052 }
1053
1054 // Load the in bounds size of a partially valid vertex
1055 Value *partialInboundsSize = GEP(streams, {C(ied.StreamIndex), C(SWR_VERTEX_BUFFER_STATE_partialInboundsSize)});
1056 partialInboundsSize = LOAD(partialInboundsSize);
1057 #if USE_SIMD16_GATHERS
1058 Value *vPartialVertexSize = VBROADCAST_16(partialInboundsSize);
1059 Value *vBpp = VBROADCAST_16(C(info.Bpp));
1060 Value *vAlignmentOffsets = VBROADCAST_16(C(ied.AlignedByteOffset));
1061 #else
1062 Value *vPartialVertexSize = VBROADCAST(partialInboundsSize);
1063 Value *vBpp = VBROADCAST(C(info.Bpp));
1064 Value *vAlignmentOffsets = VBROADCAST(C(ied.AlignedByteOffset));
1065 #endif
1066
1067 // is the element is <= the partially valid size
1068 Value *vElementInBoundsMask = ICMP_SLE(vBpp, SUB(vPartialVertexSize, vAlignmentOffsets));
1069
1070 #if USE_SIMD16_GATHERS
1071 // override cur indices with 0 if pitch is 0
1072 Value *pZeroPitchMask16 = ICMP_EQ(vStride16, VIMMED1_16(0));
1073 vCurIndices16 = SELECT(pZeroPitchMask16, VIMMED1_16(0), vCurIndices16);
1074
1075 // are vertices partially OOB?
1076 Value *vMaxVertex16 = VBROADCAST_16(maxVertex);
1077 Value *vPartialOOBMask = ICMP_EQ(vCurIndices16, vMaxVertex16);
1078
1079 // are vertices fully in bounds?
1080 Value *vMaxGatherMask16 = ICMP_ULT(vCurIndices16, vMaxVertex16);
1081
1082 Value *vGatherMask16;
1083
1084 if (fetchState.bPartialVertexBuffer)
1085 {
1086 // are vertices below minVertex limit?
1087 Value *vMinVertex16 = VBROADCAST_16(minVertex);
1088 Value *vMinGatherMask16 = ICMP_UGE(vCurIndices16, vMinVertex16);
1089
1090 // only fetch lanes that pass both tests
1091 vGatherMask16 = AND(vMaxGatherMask16, vMinGatherMask16);
1092 }
1093 else
1094 {
1095 vGatherMask16 = vMaxGatherMask16;
1096 }
1097
1098 // blend in any partially OOB indices that have valid elements
1099 vGatherMask16 = SELECT(vPartialOOBMask, vElementInBoundsMask, vGatherMask16);
1100
1101 // calculate the actual offsets into the VB
1102 Value *vOffsets16 = MUL(vCurIndices16, vStride16);
1103 vOffsets16 = ADD(vOffsets16, vAlignmentOffsets);
1104
1105 // if instance stride enable is:
1106 // true - add product of the instanceID and advancement state to the offst into the VB
1107 // false - value of vInstanceStride has been initialialized to zero
1108 vOffsets16 = ADD(vOffsets16, vInstanceStride16);
1109
1110 // TODO: remove the following simd8 interop stuff once all code paths are fully widened to SIMD16..
1111
1112 Value *vGatherMask = EXTRACT_16(vGatherMask16, 0);
1113 Value *vGatherMask2 = EXTRACT_16(vGatherMask16, 1);
1114
1115 Value *vOffsets = EXTRACT_16(vOffsets16, 0);
1116 Value *vOffsets2 = EXTRACT_16(vOffsets16, 1);
1117 #else
1118 // override cur indices with 0 if pitch is 0
1119 Value* pZeroPitchMask = ICMP_EQ(vStride, VIMMED1(0));
1120 vCurIndices = SELECT(pZeroPitchMask, VIMMED1(0), vCurIndices);
1121
1122 // are vertices partially OOB?
1123 Value* vMaxVertex = VBROADCAST(maxVertex);
1124 Value* vPartialOOBMask = ICMP_EQ(vCurIndices, vMaxVertex);
1125
1126 // are vertices fully in bounds?
1127 Value* vMaxGatherMask = ICMP_ULT(vCurIndices, vMaxVertex);
1128
1129 Value *vGatherMask;
1130 if (fetchState.bPartialVertexBuffer)
1131 {
1132 // are vertices below minVertex limit?
1133 Value *vMinVertex = VBROADCAST(minVertex);
1134 Value *vMinGatherMask = ICMP_UGE(vCurIndices, vMinVertex);
1135
1136 // only fetch lanes that pass both tests
1137 vGatherMask = AND(vMaxGatherMask, vMinGatherMask);
1138 }
1139 else
1140 {
1141 vGatherMask = vMaxGatherMask;
1142 }
1143
1144 // blend in any partially OOB indices that have valid elements
1145 vGatherMask = SELECT(vPartialOOBMask, vElementInBoundsMask, vGatherMask);
1146
1147 // calculate the actual offsets into the VB
1148 Value* vOffsets = MUL(vCurIndices, vStride);
1149 vOffsets = ADD(vOffsets, vAlignmentOffsets);
1150
1151 // if instance stride enable is:
1152 // true - add product of the instanceID and advancement state to the offst into the VB
1153 // false - value of vInstanceStride has been initialialized to zero
1154 vOffsets = ADD(vOffsets, vInstanceStride);
1155
1156 #endif
1157 // Packing and component control
1158 ComponentEnable compMask = (ComponentEnable)ied.ComponentPacking;
1159 const ComponentControl compCtrl[4] { (ComponentControl)ied.ComponentControl0, (ComponentControl)ied.ComponentControl1,
1160 (ComponentControl)ied.ComponentControl2, (ComponentControl)ied.ComponentControl3};
1161
1162 // Special gather/conversion for formats without equal component sizes
1163 if (IsOddFormat((SWR_FORMAT)ied.Format))
1164 {
1165 #if USE_SIMD16_GATHERS
1166 Value *pResults[4];
1167 Value *pResults2[4];
1168 CreateGatherOddFormats((SWR_FORMAT)ied.Format, vGatherMask, pStreamBase, vOffsets, pResults);
1169 CreateGatherOddFormats((SWR_FORMAT)ied.Format, vGatherMask2, pStreamBase, vOffsets2, pResults2);
1170 ConvertFormat((SWR_FORMAT)ied.Format, pResults);
1171 ConvertFormat((SWR_FORMAT)ied.Format, pResults2);
1172
1173 for (uint32_t c = 0; c < 4; c += 1)
1174 {
1175 if (isComponentEnabled(compMask, c))
1176 {
1177 // pack adjacent pairs of SIMD8s into SIMD16s
1178 pVtxSrc2[currentVertexElement++] = JOIN_16(pResults[c], pResults2[c]);
1179
1180 if (currentVertexElement > 3)
1181 {
1182 // store SIMD16s
1183 Value *pVtxOut2 = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth16), 0));
1184
1185 StoreVertexElements16(pVtxOut2, outputElt++, 4, pVtxSrc2);
1186 // reset to the next vVertexElement to output
1187 currentVertexElement = 0;
1188 }
1189 }
1190 }
1191 #else
1192 Value *pResults[4];
1193 CreateGatherOddFormats((SWR_FORMAT)ied.Format, vGatherMask, pStreamBase, vOffsets, pResults);
1194 ConvertFormat((SWR_FORMAT)ied.Format, pResults);
1195
1196 for (uint32_t c = 0; c < 4; c += 1)
1197 {
1198 if (isComponentEnabled(compMask, c))
1199 {
1200 vVertexElements[currentVertexElement++] = pResults[c];
1201 if (currentVertexElement > 3)
1202 {
1203 StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements);
1204 // reset to the next vVertexElement to output
1205 currentVertexElement = 0;
1206 }
1207 }
1208 }
1209 #endif
1210 }
1211 else if(info.type[0] == SWR_TYPE_FLOAT)
1212 {
1213 ///@todo: support 64 bit vb accesses
1214 Value *gatherSrc = VIMMED1(0.0f);
1215 #if USE_SIMD16_GATHERS
1216 Value *gatherSrc16 = VIMMED1_16(0.0f);
1217 #endif
1218
1219 SWR_ASSERT(IsUniformFormat((SWR_FORMAT)ied.Format),
1220 "Unsupported format for standard gather fetch.");
1221
1222 // Gather components from memory to store in a simdvertex structure
1223 switch (bpc)
1224 {
1225 case 16:
1226 {
1227 #if USE_SIMD16_GATHERS
1228 Value *gatherResult[2];
1229
1230 // if we have at least one component out of x or y to fetch
1231 if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 1))
1232 {
1233 gatherResult[0] = GATHERPS_16(gatherSrc16, pStreamBase, vOffsets16, vGatherMask16);
1234
1235 // e.g. result of first 8x32bit integer gather for 16bit components
1236 // 256i - 0 1 2 3 4 5 6 7
1237 // xyxy xyxy xyxy xyxy xyxy xyxy xyxy xyxy
1238 //
1239 }
1240 else
1241 {
1242 gatherResult[0] = VUNDEF_I_16();
1243 }
1244
1245 // if we have at least one component out of z or w to fetch
1246 if (isComponentEnabled(compMask, 2) || isComponentEnabled(compMask, 3))
1247 {
1248 // offset base to the next components(zw) in the vertex to gather
1249 pStreamBase = GEP(pStreamBase, C((char)4));
1250
1251 gatherResult[1] = GATHERPS_16(gatherSrc16, pStreamBase, vOffsets16, vGatherMask16);
1252
1253 // e.g. result of second 8x32bit integer gather for 16bit components
1254 // 256i - 0 1 2 3 4 5 6 7
1255 // zwzw zwzw zwzw zwzw zwzw zwzw zwzw zwzw
1256 //
1257 }
1258 else
1259 {
1260 gatherResult[1] = VUNDEF_I_16();
1261 }
1262
1263 // if we have at least one component to shuffle into place
1264 if (compMask)
1265 {
1266 Value *pVtxOut2 = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth16), 0));
1267
1268 Shuffle16bpcArgs args = std::forward_as_tuple(gatherResult, pVtxOut2, Instruction::CastOps::FPExt, CONVERT_NONE,
1269 currentVertexElement, outputElt, compMask, compCtrl, pVtxSrc2);
1270
1271 // Shuffle gathered components into place in simdvertex struct
1272 Shuffle16bpcGather16(args); // outputs to vVertexElements ref
1273 }
1274 #else
1275 Value *vGatherResult[2];
1276
1277 // if we have at least one component out of x or y to fetch
1278 if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 1))
1279 {
1280 vGatherResult[0] = GATHERPS(gatherSrc, pStreamBase, vOffsets, vGatherMask);
1281 // e.g. result of first 8x32bit integer gather for 16bit components
1282 // 256i - 0 1 2 3 4 5 6 7
1283 // xyxy xyxy xyxy xyxy xyxy xyxy xyxy xyxy
1284 //
1285 }
1286
1287 // if we have at least one component out of z or w to fetch
1288 if (isComponentEnabled(compMask, 2) || isComponentEnabled(compMask, 3))
1289 {
1290 // offset base to the next components(zw) in the vertex to gather
1291 pStreamBase = GEP(pStreamBase, C((char)4));
1292
1293 vGatherResult[1] = GATHERPS(gatherSrc, pStreamBase, vOffsets, vGatherMask);
1294 // e.g. result of second 8x32bit integer gather for 16bit components
1295 // 256i - 0 1 2 3 4 5 6 7
1296 // zwzw zwzw zwzw zwzw zwzw zwzw zwzw zwzw
1297 //
1298 }
1299
1300 // if we have at least one component to shuffle into place
1301 if (compMask)
1302 {
1303 Shuffle16bpcArgs args = std::forward_as_tuple(vGatherResult, pVtxOut, Instruction::CastOps::FPExt, CONVERT_NONE,
1304 currentVertexElement, outputElt, compMask, compCtrl, vVertexElements);
1305
1306 // Shuffle gathered components into place in simdvertex struct
1307 #if USE_SIMD16_SHADERS
1308 Shuffle16bpcGather(args, useVertexID2); // outputs to vVertexElements ref
1309 #else
1310 Shuffle16bpcGather(args); // outputs to vVertexElements ref
1311 #endif
1312 }
1313 #endif
1314 }
1315 break;
1316 case 32:
1317 {
1318 for (uint32_t i = 0; i < 4; i += 1)
1319 {
1320 #if USE_SIMD16_GATHERS
1321 if (isComponentEnabled(compMask, i))
1322 {
1323 // if we need to gather the component
1324 if (compCtrl[i] == StoreSrc)
1325 {
1326 // Gather a SIMD of vertices
1327 // APIs allow a 4GB range for offsets
1328 // However, GATHERPS uses signed 32-bit offsets, so only a 2GB range :(
1329 // But, we know that elements must be aligned for FETCH. :)
1330 // Right shift the offset by a bit and then scale by 2 to remove the sign extension.
1331 Value *shiftedOffsets16 = LSHR(vOffsets16, 1);
1332 pVtxSrc2[currentVertexElement++] = GATHERPS_16(gatherSrc16, pStreamBase, shiftedOffsets16, vGatherMask16, 2);
1333 }
1334 else
1335 {
1336 pVtxSrc2[currentVertexElement++] = GenerateCompCtrlVector16(compCtrl[i]);
1337 }
1338
1339 if (currentVertexElement > 3)
1340 {
1341 // store SIMD16s
1342 Value *pVtxOut2 = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth16), 0));
1343
1344 StoreVertexElements16(pVtxOut2, outputElt++, 4, pVtxSrc2);
1345 // reset to the next vVertexElement to output
1346 currentVertexElement = 0;
1347 }
1348 }
1349
1350 // offset base to the next component in the vertex to gather
1351 pStreamBase = GEP(pStreamBase, C((char)4));
1352 #else
1353 if (isComponentEnabled(compMask, i))
1354 {
1355 // if we need to gather the component
1356 if (compCtrl[i] == StoreSrc)
1357 {
1358 // Gather a SIMD of vertices
1359 // APIs allow a 4GB range for offsets
1360 // However, GATHERPS uses signed 32-bit offsets, so only a 2GB range :(
1361 // But, we know that elements must be aligned for FETCH. :)
1362 // Right shift the offset by a bit and then scale by 2 to remove the sign extension.
1363 Value *vShiftedOffsets = LSHR(vOffsets, 1);
1364 vVertexElements[currentVertexElement++] = GATHERPS(gatherSrc, pStreamBase, vShiftedOffsets, vGatherMask, 2);
1365 }
1366 else
1367 {
1368 #if USE_SIMD16_SHADERS
1369 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i], useVertexID2);
1370 #else
1371 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]);
1372 #endif
1373 }
1374
1375 if (currentVertexElement > 3)
1376 {
1377 StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements);
1378 // reset to the next vVertexElement to output
1379 currentVertexElement = 0;
1380 }
1381 }
1382
1383 // offset base to the next component in the vertex to gather
1384 pStreamBase = GEP(pStreamBase, C((char)4));
1385 #endif
1386 }
1387 }
1388 break;
1389 case 64:
1390 {
1391 for (uint32_t i = 0; i < 4; i += 1)
1392 {
1393 #if USE_SIMD16_GATHERS
1394 if (isComponentEnabled(compMask, i))
1395 {
1396 // if we need to gather the component
1397 if (compCtrl[i] == StoreSrc)
1398 {
1399 Value *vMaskLo = VSHUFFLE(vGatherMask, VUNDEF(mInt1Ty, 8), C({ 0, 1, 2, 3 }));
1400 Value *vMaskLo2 = VSHUFFLE(vGatherMask2, VUNDEF(mInt1Ty, 8), C({ 0, 1, 2, 3 }));
1401 Value *vMaskHi = VSHUFFLE(vGatherMask, VUNDEF(mInt1Ty, 8), C({ 4, 5, 6, 7 }));
1402 Value *vMaskHi2 = VSHUFFLE(vGatherMask2, VUNDEF(mInt1Ty, 8), C({ 4, 5, 6, 7 }));
1403
1404 Value *vOffsetsLo = VEXTRACTI128(vOffsets, C(0));
1405 Value *vOffsetsLo2 = VEXTRACTI128(vOffsets2, C(0));
1406 Value *vOffsetsHi = VEXTRACTI128(vOffsets, C(1));
1407 Value *vOffsetsHi2 = VEXTRACTI128(vOffsets2, C(1));
1408
1409 Value *vZeroDouble = VECTOR_SPLAT(4, ConstantFP::get(IRB()->getDoubleTy(), 0.0f));
1410
1411 Value* pGatherLo = GATHERPD(vZeroDouble, pStreamBase, vOffsetsLo, vMaskLo);
1412 Value* pGatherLo2 = GATHERPD(vZeroDouble, pStreamBase, vOffsetsLo2, vMaskLo2);
1413 Value* pGatherHi = GATHERPD(vZeroDouble, pStreamBase, vOffsetsHi, vMaskHi);
1414 Value* pGatherHi2 = GATHERPD(vZeroDouble, pStreamBase, vOffsetsHi2, vMaskHi2);
1415
1416 pGatherLo = VCVTPD2PS(pGatherLo);
1417 pGatherLo2 = VCVTPD2PS(pGatherLo2);
1418 pGatherHi = VCVTPD2PS(pGatherHi);
1419 pGatherHi2 = VCVTPD2PS(pGatherHi2);
1420
1421 Value *pGather = VSHUFFLE(pGatherLo, pGatherHi, C({ 0, 1, 2, 3, 4, 5, 6, 7 }));
1422 Value *pGather2 = VSHUFFLE(pGatherLo2, pGatherHi2, C({ 0, 1, 2, 3, 4, 5, 6, 7 }));
1423
1424 // pack adjacent pairs of SIMD8s into SIMD16s
1425 pVtxSrc2[currentVertexElement++] = JOIN_16(pGather, pGather2);
1426 }
1427 else
1428 {
1429 pVtxSrc2[currentVertexElement++] = GenerateCompCtrlVector16(compCtrl[i]);
1430 }
1431
1432 if (currentVertexElement > 3)
1433 {
1434 // store SIMD16s
1435 Value *pVtxOut2 = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth16), 0));
1436
1437 StoreVertexElements16(pVtxOut2, outputElt++, 4, pVtxSrc2);
1438 // reset to the next vVertexElement to output
1439 currentVertexElement = 0;
1440 }
1441 }
1442
1443 // offset base to the next component in the vertex to gather
1444 pStreamBase = GEP(pStreamBase, C((char)8));
1445 #else
1446 if (isComponentEnabled(compMask, i))
1447 {
1448 // if we need to gather the component
1449 if (compCtrl[i] == StoreSrc)
1450 {
1451 Value *vMaskLo = VSHUFFLE(vGatherMask, VUNDEF(mInt1Ty, 8), C({0, 1, 2, 3}));
1452 Value *vMaskHi = VSHUFFLE(vGatherMask, VUNDEF(mInt1Ty, 8), C({4, 5, 6, 7}));
1453
1454 Value *vOffsetsLo = VEXTRACTI128(vOffsets, C(0));
1455 Value *vOffsetsHi = VEXTRACTI128(vOffsets, C(1));
1456
1457 Value *vZeroDouble = VECTOR_SPLAT(4, ConstantFP::get(IRB()->getDoubleTy(), 0.0f));
1458
1459 Value* pGatherLo = GATHERPD(vZeroDouble, pStreamBase, vOffsetsLo, vMaskLo);
1460 Value* pGatherHi = GATHERPD(vZeroDouble, pStreamBase, vOffsetsHi, vMaskHi);
1461
1462 pGatherLo = VCVTPD2PS(pGatherLo);
1463 pGatherHi = VCVTPD2PS(pGatherHi);
1464
1465 Value *pGather = VSHUFFLE(pGatherLo, pGatherHi, C({0, 1, 2, 3, 4, 5, 6, 7}));
1466
1467 vVertexElements[currentVertexElement++] = pGather;
1468 }
1469 else
1470 {
1471 #if USE_SIMD16_SHADERS
1472 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i], useVertexID2);
1473 #else
1474 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]);
1475 #endif
1476 }
1477
1478 if (currentVertexElement > 3)
1479 {
1480 StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements);
1481 // reset to the next vVertexElement to output
1482 currentVertexElement = 0;
1483 }
1484 }
1485
1486 // offset base to the next component in the vertex to gather
1487 pStreamBase = GEP(pStreamBase, C((char)8));
1488 #endif
1489 }
1490 }
1491 break;
1492 default:
1493 SWR_INVALID("Tried to fetch invalid FP format");
1494 break;
1495 }
1496 }
1497 else
1498 {
1499 Instruction::CastOps extendCastType = Instruction::CastOps::CastOpsEnd;
1500 ConversionType conversionType = CONVERT_NONE;
1501
1502 SWR_ASSERT(IsUniformFormat((SWR_FORMAT)ied.Format),
1503 "Unsupported format for standard gather fetch.");
1504
1505 switch(info.type[0])
1506 {
1507 case SWR_TYPE_UNORM:
1508 conversionType = CONVERT_NORMALIZED;
1509 case SWR_TYPE_UINT:
1510 extendCastType = Instruction::CastOps::ZExt;
1511 break;
1512 case SWR_TYPE_SNORM:
1513 conversionType = CONVERT_NORMALIZED;
1514 case SWR_TYPE_SINT:
1515 extendCastType = Instruction::CastOps::SExt;
1516 break;
1517 case SWR_TYPE_USCALED:
1518 conversionType = CONVERT_USCALED;
1519 extendCastType = Instruction::CastOps::UIToFP;
1520 break;
1521 case SWR_TYPE_SSCALED:
1522 conversionType = CONVERT_SSCALED;
1523 extendCastType = Instruction::CastOps::SIToFP;
1524 break;
1525 case SWR_TYPE_SFIXED:
1526 conversionType = CONVERT_SFIXED;
1527 extendCastType = Instruction::CastOps::SExt;
1528 break;
1529 default:
1530 break;
1531 }
1532
1533 // value substituted when component of gather is masked
1534 Value* gatherSrc = VIMMED1(0);
1535 #if USE_SIMD16_GATHERS
1536 Value *gatherSrc16 = VIMMED1_16(0);
1537 #endif
1538
1539 // Gather components from memory to store in a simdvertex structure
1540 switch (bpc)
1541 {
1542 case 8:
1543 {
1544 // if we have at least one component to fetch
1545 if (compMask)
1546 {
1547 #if USE_SIMD16_GATHERS
1548 Value *gatherResult = GATHERDD_16(gatherSrc16, pStreamBase, vOffsets16, vGatherMask16);
1549
1550 // e.g. result of an 8x32bit integer gather for 8bit components
1551 // 256i - 0 1 2 3 4 5 6 7
1552 // xyzw xyzw xyzw xyzw xyzw xyzw xyzw xyzw
1553
1554 Value *pVtxOut2 = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth16), 0));
1555
1556 Shuffle8bpcArgs args = std::forward_as_tuple(gatherResult, pVtxOut2, extendCastType, conversionType,
1557 currentVertexElement, outputElt, compMask, compCtrl, pVtxSrc2, info.swizzle);
1558
1559 // Shuffle gathered components into place in simdvertex struct
1560 Shuffle8bpcGatherd16(args); // outputs to vVertexElements ref
1561 #else
1562 Value *vGatherResult = GATHERDD(gatherSrc, pStreamBase, vOffsets, vGatherMask);
1563 // e.g. result of an 8x32bit integer gather for 8bit components
1564 // 256i - 0 1 2 3 4 5 6 7
1565 // xyzw xyzw xyzw xyzw xyzw xyzw xyzw xyzw
1566
1567 Shuffle8bpcArgs args = std::forward_as_tuple(vGatherResult, pVtxOut, extendCastType, conversionType,
1568 currentVertexElement, outputElt, compMask, compCtrl, vVertexElements, info.swizzle);
1569
1570 // Shuffle gathered components into place in simdvertex struct
1571 #if USE_SIMD16_SHADERS
1572 Shuffle8bpcGatherd(args, useVertexID2); // outputs to vVertexElements ref
1573 #else
1574 Shuffle8bpcGatherd(args); // outputs to vVertexElements ref
1575 #endif
1576 #endif
1577 }
1578 }
1579 break;
1580 case 16:
1581 {
1582 #if USE_SIMD16_GATHERS
1583 Value *gatherResult[2];
1584
1585 // if we have at least one component out of x or y to fetch
1586 if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 1))
1587 {
1588 gatherResult[0] = GATHERDD_16(gatherSrc16, pStreamBase, vOffsets16, vGatherMask16);
1589
1590 // e.g. result of first 8x32bit integer gather for 16bit components
1591 // 256i - 0 1 2 3 4 5 6 7
1592 // xyxy xyxy xyxy xyxy xyxy xyxy xyxy xyxy
1593 //
1594 }
1595 else
1596 {
1597 gatherResult[0] = VUNDEF_I_16();
1598 }
1599
1600 // if we have at least one component out of z or w to fetch
1601 if (isComponentEnabled(compMask, 2) || isComponentEnabled(compMask, 3))
1602 {
1603 // offset base to the next components(zw) in the vertex to gather
1604 pStreamBase = GEP(pStreamBase, C((char)4));
1605
1606 gatherResult[1] = GATHERDD_16(gatherSrc16, pStreamBase, vOffsets16, vGatherMask16);
1607
1608 // e.g. result of second 8x32bit integer gather for 16bit components
1609 // 256i - 0 1 2 3 4 5 6 7
1610 // zwzw zwzw zwzw zwzw zwzw zwzw zwzw zwzw
1611 //
1612 }
1613 else
1614 {
1615 gatherResult[1] = VUNDEF_I_16();
1616 }
1617
1618 // if we have at least one component to shuffle into place
1619 if (compMask)
1620 {
1621 Value *pVtxOut2 = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth16), 0));
1622
1623 Shuffle16bpcArgs args = std::forward_as_tuple(gatherResult, pVtxOut2, extendCastType, conversionType,
1624 currentVertexElement, outputElt, compMask, compCtrl, pVtxSrc2);
1625
1626 // Shuffle gathered components into place in simdvertex struct
1627 Shuffle16bpcGather16(args); // outputs to vVertexElements ref
1628 }
1629 #else
1630 Value *vGatherResult[2];
1631
1632 // if we have at least one component out of x or y to fetch
1633 if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 1))
1634 {
1635 vGatherResult[0] = GATHERDD(gatherSrc, pStreamBase, vOffsets, vGatherMask);
1636 // e.g. result of first 8x32bit integer gather for 16bit components
1637 // 256i - 0 1 2 3 4 5 6 7
1638 // xyxy xyxy xyxy xyxy xyxy xyxy xyxy xyxy
1639 //
1640 }
1641
1642 // if we have at least one component out of z or w to fetch
1643 if (isComponentEnabled(compMask, 2) || isComponentEnabled(compMask, 3))
1644 {
1645 // offset base to the next components(zw) in the vertex to gather
1646 pStreamBase = GEP(pStreamBase, C((char)4));
1647
1648 vGatherResult[1] = GATHERDD(gatherSrc, pStreamBase, vOffsets, vGatherMask);
1649 // e.g. result of second 8x32bit integer gather for 16bit components
1650 // 256i - 0 1 2 3 4 5 6 7
1651 // zwzw zwzw zwzw zwzw zwzw zwzw zwzw zwzw
1652 //
1653 }
1654
1655 // if we have at least one component to shuffle into place
1656 if (compMask)
1657 {
1658 Shuffle16bpcArgs args = std::forward_as_tuple(vGatherResult, pVtxOut, extendCastType, conversionType,
1659 currentVertexElement, outputElt, compMask, compCtrl, vVertexElements);
1660
1661 // Shuffle gathered components into place in simdvertex struct
1662 #if USE_SIMD16_SHADERS
1663 Shuffle16bpcGather(args, useVertexID2); // outputs to vVertexElements ref
1664 #else
1665 Shuffle16bpcGather(args); // outputs to vVertexElements ref
1666 #endif
1667 }
1668 #endif
1669 }
1670 break;
1671 case 32:
1672 {
1673 // Gathered components into place in simdvertex struct
1674 for (uint32_t i = 0; i < 4; i++)
1675 {
1676 if (isComponentEnabled(compMask, i))
1677 {
1678 // if we need to gather the component
1679 if (compCtrl[i] == StoreSrc)
1680 {
1681 #if USE_SIMD16_GATHERS
1682 Value *pGather = GATHERDD_16(gatherSrc16, pStreamBase, vOffsets16, vGatherMask16);
1683
1684 if (conversionType == CONVERT_USCALED)
1685 {
1686 pGather = UI_TO_FP(pGather, mSimd16FP32Ty);
1687 }
1688 else if (conversionType == CONVERT_SSCALED)
1689 {
1690 pGather = SI_TO_FP(pGather, mSimd16FP32Ty);
1691 }
1692 else if (conversionType == CONVERT_SFIXED)
1693 {
1694 pGather = FMUL(SI_TO_FP(pGather, mSimd16FP32Ty), VBROADCAST_16(C(1 / 65536.0f)));
1695 }
1696
1697 pVtxSrc2[currentVertexElement++] = pGather;
1698
1699 // e.g. result of a single 8x32bit integer gather for 32bit components
1700 // 256i - 0 1 2 3 4 5 6 7
1701 // xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx
1702 #else
1703 Value* pGather = GATHERDD(gatherSrc, pStreamBase, vOffsets, vGatherMask);
1704
1705 if (conversionType == CONVERT_USCALED)
1706 {
1707 pGather = UI_TO_FP(pGather, mSimdFP32Ty);
1708 }
1709 else if (conversionType == CONVERT_SSCALED)
1710 {
1711 pGather = SI_TO_FP(pGather, mSimdFP32Ty);
1712 }
1713 else if (conversionType == CONVERT_SFIXED)
1714 {
1715 pGather = FMUL(SI_TO_FP(pGather, mSimdFP32Ty), VBROADCAST(C(1/65536.0f)));
1716 }
1717
1718 vVertexElements[currentVertexElement++] = pGather;
1719
1720 // e.g. result of a single 8x32bit integer gather for 32bit components
1721 // 256i - 0 1 2 3 4 5 6 7
1722 // xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx
1723 #endif
1724 }
1725 else
1726 {
1727 #if USE_SIMD16_GATHERS
1728 pVtxSrc2[currentVertexElement++] = GenerateCompCtrlVector16(compCtrl[i]);
1729 #else
1730 #if USE_SIMD16_SHADERS
1731 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i], useVertexID2);
1732 #else
1733 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]);
1734 #endif
1735 #endif
1736 }
1737
1738 if (currentVertexElement > 3)
1739 {
1740 #if USE_SIMD16_GATHERS
1741 // store SIMD16s
1742 Value *pVtxOut2 = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth16), 0));
1743
1744 StoreVertexElements16(pVtxOut2, outputElt++, 4, pVtxSrc2);
1745 #else
1746 StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements);
1747 #endif
1748
1749 // reset to the next vVertexElement to output
1750 currentVertexElement = 0;
1751 }
1752
1753 }
1754
1755 // offset base to the next component in the vertex to gather
1756 pStreamBase = GEP(pStreamBase, C((char)4));
1757 }
1758 }
1759 break;
1760 }
1761 }
1762 }
1763
1764 // if we have a partially filled vVertexElement struct, output it
1765 if (currentVertexElement > 0)
1766 {
1767 #if USE_SIMD16_GATHERS
1768 // store SIMD16s
1769 Value *pVtxOut2 = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth16), 0));
1770
1771 StoreVertexElements16(pVtxOut2, outputElt++, currentVertexElement, pVtxSrc2);
1772 #else
1773 StoreVertexElements(pVtxOut, outputElt++, currentVertexElement, vVertexElements);
1774 #endif
1775 }
1776 }
1777
1778 //////////////////////////////////////////////////////////////////////////
1779 /// @brief Loads a simd of valid indices. OOB indices are set to 0
1780 /// *Note* have to do 16bit index checking in scalar until we have AVX-512
1781 /// support
1782 /// @param pIndices - pointer to 8 bit indices
1783 /// @param pLastIndex - pointer to last valid index
1784 Value* FetchJit::GetSimdValid8bitIndices(Value* pIndices, Value* pLastIndex)
1785 {
1786 // can fit 2 16 bit integers per vWidth lane
1787 Value* vIndices = VUNDEF_I();
1788
1789 // store 0 index on stack to be used to conditionally load from if index address is OOB
1790 Value* pZeroIndex = ALLOCA(mInt8Ty);
1791 STORE(C((uint8_t)0), pZeroIndex);
1792
1793 // Load a SIMD of index pointers
1794 for(int64_t lane = 0; lane < mVWidth; lane++)
1795 {
1796 // Calculate the address of the requested index
1797 Value *pIndex = GEP(pIndices, C(lane));
1798
1799 // check if the address is less than the max index,
1800 Value* mask = ICMP_ULT(pIndex, pLastIndex);
1801
1802 // if valid, load the index. if not, load 0 from the stack
1803 Value* pValid = SELECT(mask, pIndex, pZeroIndex);
1804 Value *index = LOAD(pValid, "valid index");
1805
1806 // zero extended index to 32 bits and insert into the correct simd lane
1807 index = Z_EXT(index, mInt32Ty);
1808 vIndices = VINSERT(vIndices, index, lane);
1809 }
1810 return vIndices;
1811 }
1812
1813 //////////////////////////////////////////////////////////////////////////
1814 /// @brief Loads a simd of valid indices. OOB indices are set to 0
1815 /// *Note* have to do 16bit index checking in scalar until we have AVX-512
1816 /// support
1817 /// @param pIndices - pointer to 16 bit indices
1818 /// @param pLastIndex - pointer to last valid index
1819 Value* FetchJit::GetSimdValid16bitIndices(Value* pIndices, Value* pLastIndex)
1820 {
1821 // can fit 2 16 bit integers per vWidth lane
1822 Value* vIndices = VUNDEF_I();
1823
1824 // store 0 index on stack to be used to conditionally load from if index address is OOB
1825 Value* pZeroIndex = ALLOCA(mInt16Ty);
1826 STORE(C((uint16_t)0), pZeroIndex);
1827
1828 // Load a SIMD of index pointers
1829 for(int64_t lane = 0; lane < mVWidth; lane++)
1830 {
1831 // Calculate the address of the requested index
1832 Value *pIndex = GEP(pIndices, C(lane));
1833
1834 // check if the address is less than the max index,
1835 Value* mask = ICMP_ULT(pIndex, pLastIndex);
1836
1837 // if valid, load the index. if not, load 0 from the stack
1838 Value* pValid = SELECT(mask, pIndex, pZeroIndex);
1839 Value *index = LOAD(pValid, "valid index");
1840
1841 // zero extended index to 32 bits and insert into the correct simd lane
1842 index = Z_EXT(index, mInt32Ty);
1843 vIndices = VINSERT(vIndices, index, lane);
1844 }
1845 return vIndices;
1846 }
1847
1848 //////////////////////////////////////////////////////////////////////////
1849 /// @brief Loads a simd of valid indices. OOB indices are set to 0
1850 /// @param pIndices - pointer to 32 bit indices
1851 /// @param pLastIndex - pointer to last valid index
1852 Value* FetchJit::GetSimdValid32bitIndices(Value* pIndices, Value* pLastIndex)
1853 {
1854 DataLayout dL(JM()->mpCurrentModule);
1855 unsigned int ptrSize = dL.getPointerSize() * 8; // ptr size in bits
1856 Value* iLastIndex = PTR_TO_INT(pLastIndex, Type::getIntNTy(JM()->mContext, ptrSize));
1857 Value* iIndices = PTR_TO_INT(pIndices, Type::getIntNTy(JM()->mContext, ptrSize));
1858
1859 // get the number of indices left in the buffer (endPtr - curPtr) / sizeof(index)
1860 Value* numIndicesLeft = SUB(iLastIndex,iIndices);
1861 numIndicesLeft = TRUNC(numIndicesLeft, mInt32Ty);
1862 numIndicesLeft = SDIV(numIndicesLeft, C(4));
1863
1864 // create a vector of index counts from the base index ptr passed into the fetch
1865 const std::vector<Constant*> vecIndices {C(0), C(1), C(2), C(3), C(4), C(5), C(6), C(7)};
1866 Constant* vIndexOffsets = ConstantVector::get(vecIndices);
1867
1868 // compare index count to the max valid index
1869 // e.g vMaxIndex 4 4 4 4 4 4 4 4 : 4 indices left to load
1870 // vIndexOffsets 0 1 2 3 4 5 6 7
1871 // ------------------------------
1872 // vIndexMask -1-1-1-1 0 0 0 0 : offsets < max pass
1873 // vLoadedIndices 0 1 2 3 0 0 0 0 : offsets >= max masked to 0
1874 Value* vMaxIndex = VBROADCAST(numIndicesLeft);
1875 Value* vIndexMask = VPCMPGTD(vMaxIndex,vIndexOffsets);
1876
1877 // VMASKLOAD takes an *i8 src pointer
1878 pIndices = BITCAST(pIndices,PointerType::get(mInt8Ty,0));
1879
1880 // Load the indices; OOB loads 0
1881 return MASKLOADD(pIndices,vIndexMask);
1882 }
1883
1884 //////////////////////////////////////////////////////////////////////////
1885 /// @brief Takes a SIMD of gathered 8bpc verts, zero or sign extends,
1886 /// denormalizes if needed, converts to F32 if needed, and positions in
1887 // the proper SIMD rows to be output to the simdvertex structure
1888 /// @param args: (tuple of args, listed below)
1889 /// @param vGatherResult - 8 gathered 8bpc vertices
1890 /// @param pVtxOut - base pointer to output simdvertex struct
1891 /// @param extendType - sign extend or zero extend
1892 /// @param bNormalized - do we need to denormalize?
1893 /// @param currentVertexElement - reference to the current vVertexElement
1894 /// @param outputElt - reference to the current offset from simdvertex we're o
1895 /// @param compMask - component packing mask
1896 /// @param compCtrl - component control val
1897 /// @param vVertexElements[4] - vertex components to output
1898 /// @param swizzle[4] - component swizzle location
1899 #if USE_SIMD16_GATHERS
1900 void FetchJit::Shuffle8bpcGatherd16(Shuffle8bpcArgs &args)
1901 {
1902 // Unpack tuple args
1903 Value*& vGatherResult = std::get<0>(args);
1904 Value* pVtxOut = std::get<1>(args);
1905 const Instruction::CastOps extendType = std::get<2>(args);
1906 const ConversionType conversionType = std::get<3>(args);
1907 uint32_t &currentVertexElement = std::get<4>(args);
1908 uint32_t &outputElt = std::get<5>(args);
1909 const ComponentEnable compMask = std::get<6>(args);
1910 const ComponentControl(&compCtrl)[4] = std::get<7>(args);
1911 Value* (&vVertexElements)[4] = std::get<8>(args);
1912 const uint32_t(&swizzle)[4] = std::get<9>(args);
1913
1914 // cast types
1915 Type *vGatherTy = mSimdInt32Ty;
1916 Type *v32x8Ty = VectorType::get(mInt8Ty, mVWidth * 4); // vwidth is units of 32 bits
1917
1918 // have to do extra work for sign extending
1919 if ((extendType == Instruction::CastOps::SExt) || (extendType == Instruction::CastOps::SIToFP))
1920 {
1921 Type *v16x8Ty = VectorType::get(mInt8Ty, mVWidth * 2); // 8x16bit ints in a 128bit lane
1922 Type *v128Ty = VectorType::get(IntegerType::getIntNTy(JM()->mContext, 128), mVWidth / 4); // vwidth is units of 32 bits
1923
1924 // shuffle mask, including any swizzling
1925 const char x = (char)swizzle[0]; const char y = (char)swizzle[1];
1926 const char z = (char)swizzle[2]; const char w = (char)swizzle[3];
1927 Value *vConstMask = C<char>({ char(x), char(x + 4), char(x + 8), char(x + 12),
1928 char(y), char(y + 4), char(y + 8), char(y + 12),
1929 char(z), char(z + 4), char(z + 8), char(z + 12),
1930 char(w), char(w + 4), char(w + 8), char(w + 12),
1931 char(x), char(x + 4), char(x + 8), char(x + 12),
1932 char(y), char(y + 4), char(y + 8), char(y + 12),
1933 char(z), char(z + 4), char(z + 8), char(z + 12),
1934 char(w), char(w + 4), char(w + 8), char(w + 12) });
1935
1936 // SIMD16 PSHUFB isnt part of AVX-512F, so split into SIMD8 for the sake of KNL, for now..
1937
1938 Value *vGatherResult_lo = EXTRACT_16(vGatherResult, 0);
1939 Value *vGatherResult_hi = EXTRACT_16(vGatherResult, 1);
1940
1941 Value *vShufResult_lo = BITCAST(PSHUFB(BITCAST(vGatherResult_lo, v32x8Ty), vConstMask), vGatherTy);
1942 Value *vShufResult_hi = BITCAST(PSHUFB(BITCAST(vGatherResult_hi, v32x8Ty), vConstMask), vGatherTy);
1943
1944 // after pshufb: group components together in each 128bit lane
1945 // 256i - 0 1 2 3 4 5 6 7
1946 // xxxx yyyy zzzz wwww xxxx yyyy zzzz wwww
1947
1948 Value *vi128XY_lo = nullptr;
1949 Value *vi128XY_hi = nullptr;
1950 if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 1))
1951 {
1952 vi128XY_lo = BITCAST(PERMD(vShufResult_lo, C<int32_t>({ 0, 4, 0, 0, 1, 5, 0, 0 })), v128Ty);
1953 vi128XY_hi = BITCAST(PERMD(vShufResult_hi, C<int32_t>({ 0, 4, 0, 0, 1, 5, 0, 0 })), v128Ty);
1954
1955 // after PERMD: move and pack xy and zw components in low 64 bits of each 128bit lane
1956 // 256i - 0 1 2 3 4 5 6 7
1957 // xxxx xxxx dcdc dcdc yyyy yyyy dcdc dcdc (dc - don't care)
1958 }
1959
1960 // do the same for zw components
1961 Value *vi128ZW_lo = nullptr;
1962 Value *vi128ZW_hi = nullptr;
1963 if (isComponentEnabled(compMask, 2) || isComponentEnabled(compMask, 3))
1964 {
1965 vi128ZW_lo = BITCAST(PERMD(vShufResult_lo, C<int32_t>({ 2, 6, 0, 0, 3, 7, 0, 0 })), v128Ty);
1966 vi128ZW_hi = BITCAST(PERMD(vShufResult_hi, C<int32_t>({ 2, 6, 0, 0, 3, 7, 0, 0 })), v128Ty);
1967 }
1968
1969 // init denormalize variables if needed
1970 Instruction::CastOps fpCast;
1971 Value *conversionFactor;
1972
1973 switch (conversionType)
1974 {
1975 case CONVERT_NORMALIZED:
1976 fpCast = Instruction::CastOps::SIToFP;
1977 conversionFactor = VIMMED1((float)(1.0 / 127.0));
1978 break;
1979 case CONVERT_SSCALED:
1980 fpCast = Instruction::CastOps::SIToFP;
1981 conversionFactor = VIMMED1((float)(1.0));
1982 break;
1983 case CONVERT_USCALED:
1984 SWR_INVALID("Type should not be sign extended!");
1985 conversionFactor = nullptr;
1986 break;
1987 default:
1988 SWR_ASSERT(conversionType == CONVERT_NONE);
1989 conversionFactor = nullptr;
1990 break;
1991 }
1992
1993 // sign extend all enabled components. If we have a fill vVertexElements, output to current simdvertex
1994 for (uint32_t i = 0; i < 4; i++)
1995 {
1996 if (isComponentEnabled(compMask, i))
1997 {
1998 if (compCtrl[i] == ComponentControl::StoreSrc)
1999 {
2000 // if x or z, extract 128bits from lane 0, else for y or w, extract from lane 1
2001 uint32_t lane = ((i == 0) || (i == 2)) ? 0 : 1;
2002 // if x or y, use vi128XY permute result, else use vi128ZW
2003 Value *selectedPermute_lo = (i < 2) ? vi128XY_lo : vi128ZW_lo;
2004 Value *selectedPermute_hi = (i < 2) ? vi128XY_hi : vi128ZW_hi;
2005
2006 // sign extend
2007 Value *temp_lo = PMOVSXBD(BITCAST(VEXTRACT(selectedPermute_lo, C(lane)), v16x8Ty));
2008 Value *temp_hi = PMOVSXBD(BITCAST(VEXTRACT(selectedPermute_hi, C(lane)), v16x8Ty));
2009
2010 // denormalize if needed
2011 if (conversionType != CONVERT_NONE)
2012 {
2013 temp_lo = FMUL(CAST(fpCast, temp_lo, mSimdFP32Ty), conversionFactor);
2014 temp_hi = FMUL(CAST(fpCast, temp_hi, mSimdFP32Ty), conversionFactor);
2015 }
2016
2017 vVertexElements[currentVertexElement] = JOIN_16(temp_lo, temp_hi);
2018
2019 currentVertexElement += 1;
2020 }
2021 else
2022 {
2023 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector16(compCtrl[i]);
2024 }
2025
2026 if (currentVertexElement > 3)
2027 {
2028 StoreVertexElements16(pVtxOut, outputElt++, 4, vVertexElements);
2029 // reset to the next vVertexElement to output
2030 currentVertexElement = 0;
2031 }
2032 }
2033 }
2034 }
2035 // else zero extend
2036 else if ((extendType == Instruction::CastOps::ZExt) || (extendType == Instruction::CastOps::UIToFP))
2037 {
2038 // init denormalize variables if needed
2039 Instruction::CastOps fpCast;
2040 Value *conversionFactor;
2041
2042 switch (conversionType)
2043 {
2044 case CONVERT_NORMALIZED:
2045 fpCast = Instruction::CastOps::UIToFP;
2046 conversionFactor = VIMMED1((float)(1.0 / 255.0));
2047 break;
2048 case CONVERT_USCALED:
2049 fpCast = Instruction::CastOps::UIToFP;
2050 conversionFactor = VIMMED1((float)(1.0));
2051 break;
2052 case CONVERT_SSCALED:
2053 SWR_INVALID("Type should not be zero extended!");
2054 conversionFactor = nullptr;
2055 break;
2056 default:
2057 SWR_ASSERT(conversionType == CONVERT_NONE);
2058 conversionFactor = nullptr;
2059 break;
2060 }
2061
2062 // shuffle enabled components into lower byte of each 32bit lane, 0 extending to 32 bits
2063 for (uint32_t i = 0; i < 4; i++)
2064 {
2065 if (isComponentEnabled(compMask, i))
2066 {
2067 if (compCtrl[i] == ComponentControl::StoreSrc)
2068 {
2069 // pshufb masks for each component
2070 Value *vConstMask;
2071 switch (swizzle[i])
2072 {
2073 case 0:
2074 // x shuffle mask
2075 vConstMask = C<char>({ 0, -1, -1, -1, 4, -1, -1, -1, 8, -1, -1, -1, 12, -1, -1, -1,
2076 0, -1, -1, -1, 4, -1, -1, -1, 8, -1, -1, -1, 12, -1, -1, -1 });
2077 break;
2078 case 1:
2079 // y shuffle mask
2080 vConstMask = C<char>({ 1, -1, -1, -1, 5, -1, -1, -1, 9, -1, -1, -1, 13, -1, -1, -1,
2081 1, -1, -1, -1, 5, -1, -1, -1, 9, -1, -1, -1, 13, -1, -1, -1 });
2082 break;
2083 case 2:
2084 // z shuffle mask
2085 vConstMask = C<char>({ 2, -1, -1, -1, 6, -1, -1, -1, 10, -1, -1, -1, 14, -1, -1, -1,
2086 2, -1, -1, -1, 6, -1, -1, -1, 10, -1, -1, -1, 14, -1, -1, -1 });
2087 break;
2088 case 3:
2089 // w shuffle mask
2090 vConstMask = C<char>({ 3, -1, -1, -1, 7, -1, -1, -1, 11, -1, -1, -1, 15, -1, -1, -1,
2091 3, -1, -1, -1, 7, -1, -1, -1, 11, -1, -1, -1, 15, -1, -1, -1 });
2092 break;
2093 default:
2094 vConstMask = nullptr;
2095 break;
2096 }
2097
2098 Value *vGatherResult_lo = EXTRACT_16(vGatherResult, 0);
2099 Value *vGatherResult_hi = EXTRACT_16(vGatherResult, 1);
2100
2101 Value *temp_lo = BITCAST(PSHUFB(BITCAST(vGatherResult_lo, v32x8Ty), vConstMask), vGatherTy);
2102 Value *temp_hi = BITCAST(PSHUFB(BITCAST(vGatherResult_hi, v32x8Ty), vConstMask), vGatherTy);
2103
2104 // after pshufb for x channel
2105 // 256i - 0 1 2 3 4 5 6 7
2106 // x000 x000 x000 x000 x000 x000 x000 x000
2107
2108 // denormalize if needed
2109 if (conversionType != CONVERT_NONE)
2110 {
2111 temp_lo = FMUL(CAST(fpCast, temp_lo, mSimdFP32Ty), conversionFactor);
2112 temp_hi = FMUL(CAST(fpCast, temp_hi, mSimdFP32Ty), conversionFactor);
2113 }
2114
2115 vVertexElements[currentVertexElement] = JOIN_16(temp_lo, temp_hi);
2116
2117 currentVertexElement += 1;
2118 }
2119 else
2120 {
2121 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector16(compCtrl[i]);
2122 }
2123
2124 if (currentVertexElement > 3)
2125 {
2126 StoreVertexElements16(pVtxOut, outputElt++, 4, vVertexElements);
2127 // reset to the next vVertexElement to output
2128 currentVertexElement = 0;
2129 }
2130 }
2131 }
2132 }
2133 else
2134 {
2135 SWR_INVALID("Unsupported conversion type");
2136 }
2137 }
2138
2139 #else
2140 #if USE_SIMD16_SHADERS
2141 void FetchJit::Shuffle8bpcGatherd(Shuffle8bpcArgs &args, bool useVertexID2)
2142 #else
2143 void FetchJit::Shuffle8bpcGatherd(Shuffle8bpcArgs &args)
2144 #endif
2145 {
2146 // Unpack tuple args
2147 Value*& vGatherResult = std::get<0>(args);
2148 Value* pVtxOut = std::get<1>(args);
2149 const Instruction::CastOps extendType = std::get<2>(args);
2150 const ConversionType conversionType = std::get<3>(args);
2151 uint32_t &currentVertexElement = std::get<4>(args);
2152 uint32_t &outputElt = std::get<5>(args);
2153 const ComponentEnable compMask = std::get<6>(args);
2154 const ComponentControl(&compCtrl)[4] = std::get<7>(args);
2155 Value* (&vVertexElements)[4] = std::get<8>(args);
2156 const uint32_t(&swizzle)[4] = std::get<9>(args);
2157
2158 // cast types
2159 Type* v32x8Ty = VectorType::get(mInt8Ty, mVWidth * 4); // vwidth is units of 32 bits
2160
2161 for (uint32_t i = 0; i < 4; i++)
2162 {
2163 if (!isComponentEnabled(compMask, i))
2164 continue;
2165
2166 if (compCtrl[i] == ComponentControl::StoreSrc)
2167 {
2168 std::vector<uint32_t> vShuffleMasks[4] = {
2169 { 0, 4, 8, 12, 16, 20, 24, 28 }, // x
2170 { 1, 5, 9, 13, 17, 21, 25, 29 }, // y
2171 { 2, 6, 10, 14, 18, 22, 26, 30 }, // z
2172 { 3, 7, 11, 15, 19, 23, 27, 31 }, // w
2173 };
2174
2175 Value *val = VSHUFFLE(BITCAST(vGatherResult, v32x8Ty),
2176 UndefValue::get(v32x8Ty),
2177 vShuffleMasks[swizzle[i]]);
2178
2179 if ((extendType == Instruction::CastOps::SExt) ||
2180 (extendType == Instruction::CastOps::SIToFP)) {
2181 switch (conversionType)
2182 {
2183 case CONVERT_NORMALIZED:
2184 val = FMUL(SI_TO_FP(val, mSimdFP32Ty), VIMMED1((float)(1.0 / 127.0)));
2185 break;
2186 case CONVERT_SSCALED:
2187 val = SI_TO_FP(val, mSimdFP32Ty);
2188 break;
2189 case CONVERT_USCALED:
2190 SWR_INVALID("Type should not be sign extended!");
2191 break;
2192 default:
2193 SWR_ASSERT(conversionType == CONVERT_NONE);
2194 val = S_EXT(val, mSimdInt32Ty);
2195 break;
2196 }
2197 }
2198 else if ((extendType == Instruction::CastOps::ZExt) ||
2199 (extendType == Instruction::CastOps::UIToFP)) {
2200 switch (conversionType)
2201 {
2202 case CONVERT_NORMALIZED:
2203 val = FMUL(UI_TO_FP(val, mSimdFP32Ty), VIMMED1((float)(1.0 / 255.0)));
2204 break;
2205 case CONVERT_SSCALED:
2206 SWR_INVALID("Type should not be zero extended!");
2207 break;
2208 case CONVERT_USCALED:
2209 val = UI_TO_FP(val, mSimdFP32Ty);
2210 break;
2211 default:
2212 SWR_ASSERT(conversionType == CONVERT_NONE);
2213 val = Z_EXT(val, mSimdInt32Ty);
2214 break;
2215 }
2216 }
2217 else
2218 {
2219 SWR_INVALID("Unsupported conversion type");
2220 }
2221
2222 vVertexElements[currentVertexElement++] = val;
2223 }
2224 else
2225 {
2226 #if USE_SIMD16_SHADERS
2227 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i], useVertexID2);
2228 #else
2229 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]);
2230 #endif
2231 }
2232
2233 if (currentVertexElement > 3)
2234 {
2235 StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements);
2236 // reset to the next vVertexElement to output
2237 currentVertexElement = 0;
2238 }
2239 }
2240 }
2241
2242 #endif
2243 //////////////////////////////////////////////////////////////////////////
2244 /// @brief Takes a SIMD of gathered 16bpc verts, zero or sign extends,
2245 /// denormalizes if needed, converts to F32 if needed, and positions in
2246 // the proper SIMD rows to be output to the simdvertex structure
2247 /// @param args: (tuple of args, listed below)
2248 /// @param vGatherResult[2] - array of gathered 16bpc vertices, 4 per index
2249 /// @param pVtxOut - base pointer to output simdvertex struct
2250 /// @param extendType - sign extend or zero extend
2251 /// @param bNormalized - do we need to denormalize?
2252 /// @param currentVertexElement - reference to the current vVertexElement
2253 /// @param outputElt - reference to the current offset from simdvertex we're o
2254 /// @param compMask - component packing mask
2255 /// @param compCtrl - component control val
2256 /// @param vVertexElements[4] - vertex components to output
2257 #if USE_SIMD16_GATHERS
2258 void FetchJit::Shuffle16bpcGather16(Shuffle16bpcArgs &args)
2259 {
2260 // Unpack tuple args
2261 Value* (&vGatherResult)[2] = std::get<0>(args);
2262 Value* pVtxOut = std::get<1>(args);
2263 const Instruction::CastOps extendType = std::get<2>(args);
2264 const ConversionType conversionType = std::get<3>(args);
2265 uint32_t &currentVertexElement = std::get<4>(args);
2266 uint32_t &outputElt = std::get<5>(args);
2267 const ComponentEnable compMask = std::get<6>(args);
2268 const ComponentControl(&compCtrl)[4] = std::get<7>(args);
2269 Value* (&vVertexElements)[4] = std::get<8>(args);
2270
2271 // cast types
2272 Type *vGatherTy = VectorType::get(IntegerType::getInt32Ty(JM()->mContext), mVWidth);
2273 Type *v32x8Ty = VectorType::get(mInt8Ty, mVWidth * 4); // vwidth is units of 32 bits
2274
2275 // have to do extra work for sign extending
2276 if ((extendType == Instruction::CastOps::SExt) || (extendType == Instruction::CastOps::SIToFP) || (extendType == Instruction::CastOps::FPExt))
2277 {
2278 // is this PP float?
2279 bool bFP = (extendType == Instruction::CastOps::FPExt) ? true : false;
2280
2281 Type *v8x16Ty = VectorType::get(mInt16Ty, 8); // 8x16bit in a 128bit lane
2282 Type *v128bitTy = VectorType::get(IntegerType::getIntNTy(JM()->mContext, 128), mVWidth / 4); // vwidth is units of 32 bits
2283
2284 // shuffle mask
2285 Value *vConstMask = C<char>({ 0, 1, 4, 5, 8, 9, 12, 13, 2, 3, 6, 7, 10, 11, 14, 15,
2286 0, 1, 4, 5, 8, 9, 12, 13, 2, 3, 6, 7, 10, 11, 14, 15 });
2287 Value *vi128XY_lo = nullptr;
2288 Value *vi128XY_hi = nullptr;
2289 if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 1))
2290 {
2291 // SIMD16 PSHUFB isnt part of AVX-512F, so split into SIMD8 for the sake of KNL, for now..
2292
2293 Value *vGatherResult_lo = EXTRACT_16(vGatherResult[0], 0);
2294 Value *vGatherResult_hi = EXTRACT_16(vGatherResult[0], 1);
2295
2296 Value *vShufResult_lo = BITCAST(PSHUFB(BITCAST(vGatherResult_lo, v32x8Ty), vConstMask), vGatherTy);
2297 Value *vShufResult_hi = BITCAST(PSHUFB(BITCAST(vGatherResult_hi, v32x8Ty), vConstMask), vGatherTy);
2298
2299 // after pshufb: group components together in each 128bit lane
2300 // 256i - 0 1 2 3 4 5 6 7
2301 // xxxx xxxx yyyy yyyy xxxx xxxx yyyy yyyy
2302
2303 vi128XY_lo = BITCAST(PERMD(vShufResult_lo, C<int32_t>({ 0, 1, 4, 5, 2, 3, 6, 7 })), v128bitTy);
2304 vi128XY_hi = BITCAST(PERMD(vShufResult_hi, C<int32_t>({ 0, 1, 4, 5, 2, 3, 6, 7 })), v128bitTy);
2305
2306 // after PERMD: move and pack xy components into each 128bit lane
2307 // 256i - 0 1 2 3 4 5 6 7
2308 // xxxx xxxx xxxx xxxx yyyy yyyy yyyy yyyy
2309 }
2310
2311 // do the same for zw components
2312 Value *vi128ZW_lo = nullptr;
2313 Value *vi128ZW_hi = nullptr;
2314 if (isComponentEnabled(compMask, 2) || isComponentEnabled(compMask, 3))
2315 {
2316 Value *vGatherResult_lo = EXTRACT_16(vGatherResult[1], 0);
2317 Value *vGatherResult_hi = EXTRACT_16(vGatherResult[1], 1);
2318
2319 Value *vShufResult_lo = BITCAST(PSHUFB(BITCAST(vGatherResult_lo, v32x8Ty), vConstMask), vGatherTy);
2320 Value *vShufResult_hi = BITCAST(PSHUFB(BITCAST(vGatherResult_hi, v32x8Ty), vConstMask), vGatherTy);
2321
2322 vi128ZW_lo = BITCAST(PERMD(vShufResult_lo, C<int32_t>({ 0, 1, 4, 5, 2, 3, 6, 7 })), v128bitTy);
2323 vi128ZW_hi = BITCAST(PERMD(vShufResult_hi, C<int32_t>({ 0, 1, 4, 5, 2, 3, 6, 7 })), v128bitTy);
2324 }
2325
2326 // init denormalize variables if needed
2327 Instruction::CastOps IntToFpCast;
2328 Value *conversionFactor;
2329
2330 switch (conversionType)
2331 {
2332 case CONVERT_NORMALIZED:
2333 IntToFpCast = Instruction::CastOps::SIToFP;
2334 conversionFactor = VIMMED1((float)(1.0 / 32767.0));
2335 break;
2336 case CONVERT_SSCALED:
2337 IntToFpCast = Instruction::CastOps::SIToFP;
2338 conversionFactor = VIMMED1((float)(1.0));
2339 break;
2340 case CONVERT_USCALED:
2341 SWR_INVALID("Type should not be sign extended!");
2342 conversionFactor = nullptr;
2343 break;
2344 default:
2345 SWR_ASSERT(conversionType == CONVERT_NONE);
2346 conversionFactor = nullptr;
2347 break;
2348 }
2349
2350 // sign extend all enabled components. If we have a fill vVertexElements, output to current simdvertex
2351 for (uint32_t i = 0; i < 4; i++)
2352 {
2353 if (isComponentEnabled(compMask, i))
2354 {
2355 if (compCtrl[i] == ComponentControl::StoreSrc)
2356 {
2357 // if x or z, extract 128bits from lane 0, else for y or w, extract from lane 1
2358 uint32_t lane = ((i == 0) || (i == 2)) ? 0 : 1;
2359 // if x or y, use vi128XY permute result, else use vi128ZW
2360 Value *selectedPermute_lo = (i < 2) ? vi128XY_lo : vi128ZW_lo;
2361 Value *selectedPermute_hi = (i < 2) ? vi128XY_hi : vi128ZW_hi;
2362
2363 if (bFP)
2364 {
2365 // extract 128 bit lanes to sign extend each component
2366 Value *temp_lo = CVTPH2PS(BITCAST(VEXTRACT(selectedPermute_lo, C(lane)), v8x16Ty));
2367 Value *temp_hi = CVTPH2PS(BITCAST(VEXTRACT(selectedPermute_hi, C(lane)), v8x16Ty));
2368
2369 vVertexElements[currentVertexElement] = JOIN_16(temp_lo, temp_hi);
2370 }
2371 else
2372 {
2373 // extract 128 bit lanes to sign extend each component
2374 Value *temp_lo = PMOVSXWD(BITCAST(VEXTRACT(selectedPermute_lo, C(lane)), v8x16Ty));
2375 Value *temp_hi = PMOVSXWD(BITCAST(VEXTRACT(selectedPermute_hi, C(lane)), v8x16Ty));
2376
2377 // denormalize if needed
2378 if (conversionType != CONVERT_NONE)
2379 {
2380 temp_lo = FMUL(CAST(IntToFpCast, temp_lo, mSimdFP32Ty), conversionFactor);
2381 temp_hi = FMUL(CAST(IntToFpCast, temp_hi, mSimdFP32Ty), conversionFactor);
2382 }
2383
2384 vVertexElements[currentVertexElement] = JOIN_16(temp_lo, temp_hi);
2385 }
2386
2387 currentVertexElement += 1;
2388 }
2389 else
2390 {
2391 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector16(compCtrl[i]);
2392 }
2393
2394 if (currentVertexElement > 3)
2395 {
2396 StoreVertexElements16(pVtxOut, outputElt++, 4, vVertexElements);
2397 // reset to the next vVertexElement to output
2398 currentVertexElement = 0;
2399 }
2400 }
2401 }
2402 }
2403 // else zero extend
2404 else if ((extendType == Instruction::CastOps::ZExt) || (extendType == Instruction::CastOps::UIToFP))
2405 {
2406 // pshufb masks for each component
2407 Value *vConstMask[2];
2408
2409 if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 2))
2410 {
2411 // x/z shuffle mask
2412 vConstMask[0] = C<char>({ 0, 1, -1, -1, 4, 5, -1, -1, 8, 9, -1, -1, 12, 13, -1, -1,
2413 0, 1, -1, -1, 4, 5, -1, -1, 8, 9, -1, -1, 12, 13, -1, -1, });
2414 }
2415
2416 if (isComponentEnabled(compMask, 1) || isComponentEnabled(compMask, 3))
2417 {
2418 // y/w shuffle mask
2419 vConstMask[1] = C<char>({ 2, 3, -1, -1, 6, 7, -1, -1, 10, 11, -1, -1, 14, 15, -1, -1,
2420 2, 3, -1, -1, 6, 7, -1, -1, 10, 11, -1, -1, 14, 15, -1, -1 });
2421 }
2422
2423 // init denormalize variables if needed
2424 Instruction::CastOps fpCast;
2425 Value* conversionFactor;
2426
2427 switch (conversionType)
2428 {
2429 case CONVERT_NORMALIZED:
2430 fpCast = Instruction::CastOps::UIToFP;
2431 conversionFactor = VIMMED1((float)(1.0 / 65535.0));
2432 break;
2433 case CONVERT_USCALED:
2434 fpCast = Instruction::CastOps::UIToFP;
2435 conversionFactor = VIMMED1((float)(1.0f));
2436 break;
2437 case CONVERT_SSCALED:
2438 SWR_INVALID("Type should not be zero extended!");
2439 conversionFactor = nullptr;
2440 break;
2441 default:
2442 SWR_ASSERT(conversionType == CONVERT_NONE);
2443 conversionFactor = nullptr;
2444 break;
2445 }
2446
2447 // shuffle enabled components into lower word of each 32bit lane, 0 extending to 32 bits
2448 for (uint32_t i = 0; i < 4; i++)
2449 {
2450 if (isComponentEnabled(compMask, i))
2451 {
2452 if (compCtrl[i] == ComponentControl::StoreSrc)
2453 {
2454 // select correct constMask for x/z or y/w pshufb
2455 uint32_t selectedMask = ((i == 0) || (i == 2)) ? 0 : 1;
2456 // if x or y, use vi128XY permute result, else use vi128ZW
2457 uint32_t selectedGather = (i < 2) ? 0 : 1;
2458
2459 // SIMD16 PSHUFB isnt part of AVX-512F, so split into SIMD8 for the sake of KNL, for now..
2460
2461 Value *vGatherResult_lo = EXTRACT_16(vGatherResult[selectedGather], 0);
2462 Value *vGatherResult_hi = EXTRACT_16(vGatherResult[selectedGather], 1);
2463
2464 Value *temp_lo = BITCAST(PSHUFB(BITCAST(vGatherResult_lo, v32x8Ty), vConstMask[selectedMask]), vGatherTy);
2465 Value *temp_hi = BITCAST(PSHUFB(BITCAST(vGatherResult_hi, v32x8Ty), vConstMask[selectedMask]), vGatherTy);
2466
2467 // after pshufb mask for x channel; z uses the same shuffle from the second gather
2468 // 256i - 0 1 2 3 4 5 6 7
2469 // xx00 xx00 xx00 xx00 xx00 xx00 xx00 xx00
2470
2471 // denormalize if needed
2472 if (conversionType != CONVERT_NONE)
2473 {
2474 temp_lo = FMUL(CAST(fpCast, temp_lo, mSimdFP32Ty), conversionFactor);
2475 temp_hi = FMUL(CAST(fpCast, temp_hi, mSimdFP32Ty), conversionFactor);
2476 }
2477
2478 vVertexElements[currentVertexElement] = JOIN_16(temp_lo, temp_hi);
2479
2480 currentVertexElement += 1;
2481 }
2482 else
2483 {
2484 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector16(compCtrl[i]);
2485 }
2486
2487 if (currentVertexElement > 3)
2488 {
2489 StoreVertexElements16(pVtxOut, outputElt++, 4, vVertexElements);
2490 // reset to the next vVertexElement to output
2491 currentVertexElement = 0;
2492 }
2493 }
2494 }
2495 }
2496 else
2497 {
2498 SWR_INVALID("Unsupported conversion type");
2499 }
2500 }
2501
2502 #else
2503 #if USE_SIMD16_SHADERS
2504 void FetchJit::Shuffle16bpcGather(Shuffle16bpcArgs &args, bool useVertexID2)
2505 #else
2506 void FetchJit::Shuffle16bpcGather(Shuffle16bpcArgs &args)
2507 #endif
2508 {
2509 // Unpack tuple args
2510 Value* (&vGatherResult)[2] = std::get<0>(args);
2511 Value* pVtxOut = std::get<1>(args);
2512 const Instruction::CastOps extendType = std::get<2>(args);
2513 const ConversionType conversionType = std::get<3>(args);
2514 uint32_t &currentVertexElement = std::get<4>(args);
2515 uint32_t &outputElt = std::get<5>(args);
2516 const ComponentEnable compMask = std::get<6>(args);
2517 const ComponentControl(&compCtrl)[4] = std::get<7>(args);
2518 Value* (&vVertexElements)[4] = std::get<8>(args);
2519
2520 // cast types
2521 Type* vGatherTy = VectorType::get(IntegerType::getInt32Ty(JM()->mContext), mVWidth);
2522 Type* v32x8Ty = VectorType::get(mInt8Ty, mVWidth * 4); // vwidth is units of 32 bits
2523
2524 // have to do extra work for sign extending
2525 if ((extendType == Instruction::CastOps::SExt) || (extendType == Instruction::CastOps::SIToFP) ||
2526 (extendType == Instruction::CastOps::FPExt))
2527 {
2528 // is this PP float?
2529 bool bFP = (extendType == Instruction::CastOps::FPExt) ? true : false;
2530
2531 Type* v8x16Ty = VectorType::get(mInt16Ty, 8); // 8x16bit in a 128bit lane
2532 Type* v128bitTy = VectorType::get(IntegerType::getIntNTy(JM()->mContext, 128), mVWidth / 4); // vwidth is units of 32 bits
2533
2534 // shuffle mask
2535 Value* vConstMask = C<char>({ 0, 1, 4, 5, 8, 9, 12, 13, 2, 3, 6, 7, 10, 11, 14, 15,
2536 0, 1, 4, 5, 8, 9, 12, 13, 2, 3, 6, 7, 10, 11, 14, 15 });
2537 Value* vi128XY = nullptr;
2538 if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 1)) {
2539 Value* vShufResult = BITCAST(PSHUFB(BITCAST(vGatherResult[0], v32x8Ty), vConstMask), vGatherTy);
2540 // after pshufb: group components together in each 128bit lane
2541 // 256i - 0 1 2 3 4 5 6 7
2542 // xxxx xxxx yyyy yyyy xxxx xxxx yyyy yyyy
2543
2544 vi128XY = BITCAST(PERMD(vShufResult, C<int32_t>({ 0, 1, 4, 5, 2, 3, 6, 7 })), v128bitTy);
2545 // after PERMD: move and pack xy components into each 128bit lane
2546 // 256i - 0 1 2 3 4 5 6 7
2547 // xxxx xxxx xxxx xxxx yyyy yyyy yyyy yyyy
2548 }
2549
2550 // do the same for zw components
2551 Value* vi128ZW = nullptr;
2552 if (isComponentEnabled(compMask, 2) || isComponentEnabled(compMask, 3)) {
2553 Value* vShufResult = BITCAST(PSHUFB(BITCAST(vGatherResult[1], v32x8Ty), vConstMask), vGatherTy);
2554 vi128ZW = BITCAST(PERMD(vShufResult, C<int32_t>({ 0, 1, 4, 5, 2, 3, 6, 7 })), v128bitTy);
2555 }
2556
2557 // init denormalize variables if needed
2558 Instruction::CastOps IntToFpCast;
2559 Value* conversionFactor;
2560
2561 switch (conversionType)
2562 {
2563 case CONVERT_NORMALIZED:
2564 IntToFpCast = Instruction::CastOps::SIToFP;
2565 conversionFactor = VIMMED1((float)(1.0 / 32767.0));
2566 break;
2567 case CONVERT_SSCALED:
2568 IntToFpCast = Instruction::CastOps::SIToFP;
2569 conversionFactor = VIMMED1((float)(1.0));
2570 break;
2571 case CONVERT_USCALED:
2572 SWR_INVALID("Type should not be sign extended!");
2573 conversionFactor = nullptr;
2574 break;
2575 default:
2576 SWR_ASSERT(conversionType == CONVERT_NONE);
2577 conversionFactor = nullptr;
2578 break;
2579 }
2580
2581 // sign extend all enabled components. If we have a fill vVertexElements, output to current simdvertex
2582 for (uint32_t i = 0; i < 4; i++)
2583 {
2584 if (isComponentEnabled(compMask, i))
2585 {
2586 if (compCtrl[i] == ComponentControl::StoreSrc)
2587 {
2588 // if x or z, extract 128bits from lane 0, else for y or w, extract from lane 1
2589 uint32_t lane = ((i == 0) || (i == 2)) ? 0 : 1;
2590 // if x or y, use vi128XY permute result, else use vi128ZW
2591 Value* selectedPermute = (i < 2) ? vi128XY : vi128ZW;
2592
2593 if (bFP) {
2594 // extract 128 bit lanes to sign extend each component
2595 vVertexElements[currentVertexElement] = CVTPH2PS(BITCAST(VEXTRACT(selectedPermute, C(lane)), v8x16Ty));
2596 }
2597 else {
2598 // extract 128 bit lanes to sign extend each component
2599 vVertexElements[currentVertexElement] = PMOVSXWD(BITCAST(VEXTRACT(selectedPermute, C(lane)), v8x16Ty));
2600
2601 // denormalize if needed
2602 if (conversionType != CONVERT_NONE) {
2603 vVertexElements[currentVertexElement] = FMUL(CAST(IntToFpCast, vVertexElements[currentVertexElement], mSimdFP32Ty), conversionFactor);
2604 }
2605 }
2606 currentVertexElement++;
2607 }
2608 else
2609 {
2610 #if USE_SIMD16_SHADERS
2611 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i], useVertexID2);
2612 #else
2613 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]);
2614 #endif
2615 }
2616
2617 if (currentVertexElement > 3)
2618 {
2619 StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements);
2620 // reset to the next vVertexElement to output
2621 currentVertexElement = 0;
2622 }
2623 }
2624 }
2625 }
2626 // else zero extend
2627 else if ((extendType == Instruction::CastOps::ZExt) || (extendType == Instruction::CastOps::UIToFP))
2628 {
2629 // pshufb masks for each component
2630 Value* vConstMask[2];
2631 if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 2)) {
2632 // x/z shuffle mask
2633 vConstMask[0] = C<char>({ 0, 1, -1, -1, 4, 5, -1, -1, 8, 9, -1, -1, 12, 13, -1, -1,
2634 0, 1, -1, -1, 4, 5, -1, -1, 8, 9, -1, -1, 12, 13, -1, -1, });
2635 }
2636
2637 if (isComponentEnabled(compMask, 1) || isComponentEnabled(compMask, 3)) {
2638 // y/w shuffle mask
2639 vConstMask[1] = C<char>({ 2, 3, -1, -1, 6, 7, -1, -1, 10, 11, -1, -1, 14, 15, -1, -1,
2640 2, 3, -1, -1, 6, 7, -1, -1, 10, 11, -1, -1, 14, 15, -1, -1 });
2641 }
2642
2643 // init denormalize variables if needed
2644 Instruction::CastOps fpCast;
2645 Value* conversionFactor;
2646
2647 switch (conversionType)
2648 {
2649 case CONVERT_NORMALIZED:
2650 fpCast = Instruction::CastOps::UIToFP;
2651 conversionFactor = VIMMED1((float)(1.0 / 65535.0));
2652 break;
2653 case CONVERT_USCALED:
2654 fpCast = Instruction::CastOps::UIToFP;
2655 conversionFactor = VIMMED1((float)(1.0f));
2656 break;
2657 case CONVERT_SSCALED:
2658 SWR_INVALID("Type should not be zero extended!");
2659 conversionFactor = nullptr;
2660 break;
2661 default:
2662 SWR_ASSERT(conversionType == CONVERT_NONE);
2663 conversionFactor = nullptr;
2664 break;
2665 }
2666
2667 // shuffle enabled components into lower word of each 32bit lane, 0 extending to 32 bits
2668 for (uint32_t i = 0; i < 4; i++)
2669 {
2670 if (isComponentEnabled(compMask, i))
2671 {
2672 if (compCtrl[i] == ComponentControl::StoreSrc)
2673 {
2674 // select correct constMask for x/z or y/w pshufb
2675 uint32_t selectedMask = ((i == 0) || (i == 2)) ? 0 : 1;
2676 // if x or y, use vi128XY permute result, else use vi128ZW
2677 uint32_t selectedGather = (i < 2) ? 0 : 1;
2678
2679 vVertexElements[currentVertexElement] = BITCAST(PSHUFB(BITCAST(vGatherResult[selectedGather], v32x8Ty), vConstMask[selectedMask]), vGatherTy);
2680 // after pshufb mask for x channel; z uses the same shuffle from the second gather
2681 // 256i - 0 1 2 3 4 5 6 7
2682 // xx00 xx00 xx00 xx00 xx00 xx00 xx00 xx00
2683
2684 // denormalize if needed
2685 if (conversionType != CONVERT_NONE)
2686 {
2687 vVertexElements[currentVertexElement] = FMUL(CAST(fpCast, vVertexElements[currentVertexElement], mSimdFP32Ty), conversionFactor);
2688 }
2689 currentVertexElement++;
2690 }
2691 else
2692 {
2693 #if USE_SIMD16_SHADERS
2694 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i], useVertexID2);
2695 #else
2696 vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]);
2697 #endif
2698 }
2699
2700 if (currentVertexElement > 3)
2701 {
2702 StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements);
2703 // reset to the next vVertexElement to output
2704 currentVertexElement = 0;
2705 }
2706 }
2707 }
2708 }
2709 else
2710 {
2711 SWR_INVALID("Unsupported conversion type");
2712 }
2713 }
2714
2715 #endif
2716 //////////////////////////////////////////////////////////////////////////
2717 /// @brief Output a simdvertex worth of elements to the current outputElt
2718 /// @param pVtxOut - base address of VIN output struct
2719 /// @param outputElt - simdvertex offset in VIN to write to
2720 /// @param numEltsToStore - number of simdvertex rows to write out
2721 /// @param vVertexElements - LLVM Value*[] simdvertex to write out
2722 #if USE_SIMD16_GATHERS
2723 void FetchJit::StoreVertexElements16(Value* pVtxOut, const uint32_t outputElt, const uint32_t numEltsToStore, Value* (&vVertexElements)[4])
2724 {
2725 SWR_ASSERT(numEltsToStore <= 4, "Invalid element count.");
2726
2727 for (uint32_t c = 0; c < numEltsToStore; ++c)
2728 {
2729 // STORE expects FP32 x vWidth type, just bitcast if needed
2730 if (!vVertexElements[c]->getType()->getScalarType()->isFloatTy())
2731 {
2732 #if FETCH_DUMP_VERTEX
2733 PRINT("vVertexElements[%d]: 0x%x\n", { C(c), vVertexElements[c] });
2734 #endif
2735 vVertexElements[c] = BITCAST(vVertexElements[c], mSimd16FP32Ty);
2736 }
2737 #if FETCH_DUMP_VERTEX
2738 else
2739 {
2740 PRINT("vVertexElements[%d]: %f\n", { C(c), vVertexElements[c] });
2741 }
2742 #endif
2743 // outputElt * 4 = offsetting by the size of a simdvertex
2744 // + c offsets to a 32bit x vWidth row within the current vertex
2745 Value* dest = GEP(pVtxOut, C(outputElt * 4 + c), "destGEP");
2746 STORE(vVertexElements[c], dest);
2747 }
2748 }
2749
2750 #else
2751 void FetchJit::StoreVertexElements(Value* pVtxOut, const uint32_t outputElt, const uint32_t numEltsToStore, Value* (&vVertexElements)[4])
2752 {
2753 SWR_ASSERT(numEltsToStore <= 4, "Invalid element count.");
2754
2755 for (uint32_t c = 0; c < numEltsToStore; ++c)
2756 {
2757 // STORE expects FP32 x vWidth type, just bitcast if needed
2758 if (!vVertexElements[c]->getType()->getScalarType()->isFloatTy())
2759 {
2760 #if FETCH_DUMP_VERTEX
2761 PRINT("vVertexElements[%d]: 0x%x\n", { C(c), vVertexElements[c] });
2762 #endif
2763 vVertexElements[c] = BITCAST(vVertexElements[c], mSimdFP32Ty);
2764 }
2765 #if FETCH_DUMP_VERTEX
2766 else
2767 {
2768 PRINT("vVertexElements[%d]: %f\n", { C(c), vVertexElements[c] });
2769 }
2770 #endif
2771 // outputElt * 4 = offsetting by the size of a simdvertex
2772 // + c offsets to a 32bit x vWidth row within the current vertex
2773 #if USE_SIMD16_SHADERS
2774 Value* dest = GEP(pVtxOut, C(outputElt * 8 + c * 2), "destGEP");
2775 #else
2776 Value* dest = GEP(pVtxOut, C(outputElt * 4 + c), "destGEP");
2777 #endif
2778 STORE(vVertexElements[c], dest);
2779 }
2780 }
2781
2782 #endif
2783 //////////////////////////////////////////////////////////////////////////
2784 /// @brief Generates a constant vector of values based on the
2785 /// ComponentControl value
2786 /// @param ctrl - ComponentControl value
2787 #if USE_SIMD16_GATHERS
2788 Value *FetchJit::GenerateCompCtrlVector16(const ComponentControl ctrl)
2789 {
2790 switch (ctrl)
2791 {
2792 case NoStore:
2793 return VUNDEF_I_16();
2794 case Store0:
2795 return VIMMED1_16(0);
2796 case Store1Fp:
2797 return VIMMED1_16(1.0f);
2798 case Store1Int:
2799 return VIMMED1_16(1);
2800 case StoreVertexId:
2801 {
2802 Value *pId_lo = BITCAST(LOAD(GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_VertexID })), mSimdFP32Ty);
2803 Value *pId_hi = BITCAST(LOAD(GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_VertexID2 })), mSimdFP32Ty);
2804
2805 Value *pId = JOIN_16(pId_lo, pId_hi);
2806
2807 return pId;
2808 }
2809 case StoreInstanceId:
2810 {
2811 Value *pId = BITCAST(LOAD(GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_CurInstance })), mFP32Ty);
2812 return VBROADCAST_16(pId);
2813 }
2814
2815
2816 case StoreSrc:
2817 default:
2818 SWR_INVALID("Invalid component control");
2819 return VUNDEF_I_16();
2820 }
2821 }
2822
2823 #else
2824 #if USE_SIMD16_SHADERS
2825 Value *FetchJit::GenerateCompCtrlVector(const ComponentControl ctrl, bool useVertexID2)
2826 #else
2827 Value *FetchJit::GenerateCompCtrlVector(const ComponentControl ctrl)
2828 #endif
2829 {
2830 switch (ctrl)
2831 {
2832 case NoStore:
2833 return VUNDEF_I();
2834 case Store0:
2835 return VIMMED1(0);
2836 case Store1Fp:
2837 return VIMMED1(1.0f);
2838 case Store1Int:
2839 return VIMMED1(1);
2840 case StoreVertexId:
2841 {
2842 #if USE_SIMD16_SHADERS
2843 Value *pId;
2844 if (useVertexID2)
2845 {
2846 pId = BITCAST(LOAD(GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_VertexID2 })), mSimdFP32Ty);
2847 }
2848 else
2849 {
2850 pId = BITCAST(LOAD(GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_VertexID })), mSimdFP32Ty);
2851 }
2852 #else
2853 Value *pId = BITCAST(LOAD(GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_VertexID })), mSimdFP32Ty);
2854 #endif
2855 return pId;
2856 }
2857 case StoreInstanceId:
2858 {
2859 Value *pId = BITCAST(LOAD(GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_CurInstance })), mFP32Ty);
2860 return VBROADCAST(pId);
2861 }
2862
2863
2864 case StoreSrc:
2865 default:
2866 SWR_INVALID("Invalid component control");
2867 return VUNDEF_I();
2868 }
2869 }
2870
2871 #endif
2872 //////////////////////////////////////////////////////////////////////////
2873 /// @brief Returns the enable mask for the specified component.
2874 /// @param enableMask - enable bits
2875 /// @param component - component to check if enabled.
2876 bool isComponentEnabled(ComponentEnable enableMask, uint8_t component)
2877 {
2878 switch (component)
2879 {
2880 // X
2881 case 0: return (enableMask & ComponentEnable::X);
2882 // Y
2883 case 1: return (enableMask & ComponentEnable::Y);
2884 // Z
2885 case 2: return (enableMask & ComponentEnable::Z);
2886 // W
2887 case 3: return (enableMask & ComponentEnable::W);
2888
2889 default: return false;
2890 }
2891 }
2892
2893
2894 //////////////////////////////////////////////////////////////////////////
2895 /// @brief JITs from fetch shader IR
2896 /// @param hJitMgr - JitManager handle
2897 /// @param func - LLVM function IR
2898 /// @return PFN_FETCH_FUNC - pointer to fetch code
2899 PFN_FETCH_FUNC JitFetchFunc(HANDLE hJitMgr, const HANDLE hFunc)
2900 {
2901 const llvm::Function* func = (const llvm::Function*)hFunc;
2902 JitManager* pJitMgr = reinterpret_cast<JitManager*>(hJitMgr);
2903 PFN_FETCH_FUNC pfnFetch;
2904
2905 pfnFetch = (PFN_FETCH_FUNC)(pJitMgr->mpExec->getFunctionAddress(func->getName().str()));
2906 // MCJIT finalizes modules the first time you JIT code from them. After finalized, you cannot add new IR to the module
2907 pJitMgr->mIsModuleFinalized = true;
2908
2909 #if defined(KNOB_SWRC_TRACING)
2910 char fName[1024];
2911 const char *funcName = func->getName().data();
2912 sprintf(fName, "%s.bin", funcName);
2913 FILE *fd = fopen(fName, "wb");
2914 fwrite((void *)pfnFetch, 1, 2048, fd);
2915 fclose(fd);
2916 #endif
2917
2918 pJitMgr->DumpAsm(const_cast<llvm::Function*>(func), "final");
2919
2920
2921
2922 return pfnFetch;
2923 }
2924
2925 //////////////////////////////////////////////////////////////////////////
2926 /// @brief JIT compiles fetch shader
2927 /// @param hJitMgr - JitManager handle
2928 /// @param state - fetch state to build function from
2929 extern "C" PFN_FETCH_FUNC JITCALL JitCompileFetch(HANDLE hJitMgr, const FETCH_COMPILE_STATE& state)
2930 {
2931 JitManager* pJitMgr = reinterpret_cast<JitManager*>(hJitMgr);
2932
2933 pJitMgr->SetupNewModule();
2934
2935 FetchJit theJit(pJitMgr);
2936 HANDLE hFunc = theJit.Create(state);
2937
2938 return JitFetchFunc(hJitMgr, hFunc);
2939 }