swr: [rasterizer jitter] Pass LLVM-IR size into jitter
[mesa.git] / src / gallium / drivers / swr / rasterizer / jitter / jit_api.h
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23 * @file jit_api.h
24 *
25 * @brief Platform independent JIT interface
26 *
27 * Notes:
28 *
29 ******************************************************************************/
30 #pragma once
31 #include "common/os.h"
32 #include "core/utils.h"
33
34 #include "fetch_jit.h"
35 #include "streamout_jit.h"
36 #include "blend_jit.h"
37
38 #include <stdlib.h>
39
40 #if defined(_WIN32)
41 #define EXCEPTION_PRINT_STACK(ret) ret
42 #endif // _WIN32
43
44 #if defined(_WIN32)
45 #define JITCALL __stdcall
46 #else
47 #define JITCALL
48 #endif
49
50
51
52 struct ShaderInfo;
53
54 //////////////////////////////////////////////////////////////////////////
55 /// Jit Compile Info Input
56 //////////////////////////////////////////////////////////////////////////
57 struct JIT_COMPILE_INPUT
58 {
59 SWR_SHADER_TYPE type;
60
61 const void* pIR; ///< Pointer to LLVM IR text.
62 size_t irLength;
63
64 bool enableJitSampler;
65 };
66
67 extern "C"
68 {
69
70 //////////////////////////////////////////////////////////////////////////
71 /// @brief Create JIT context.
72 HANDLE JITCALL JitCreateContext(uint32_t targetSimdWidth, const char* arch, const char* core);
73
74 //////////////////////////////////////////////////////////////////////////
75 /// @brief Destroy JIT context.
76 void JITCALL JitDestroyContext(HANDLE hJitContext);
77
78 //////////////////////////////////////////////////////////////////////////
79 /// @brief JIT compile shader.
80 /// @param hJitContext - Jit Context
81 /// @param input - Input containing LLVM IR and other information
82 /// @param output - Output containing information about JIT shader
83 ShaderInfo* JITCALL JitCompileShader(
84 HANDLE hJitContext,
85 const JIT_COMPILE_INPUT& input);
86
87 //////////////////////////////////////////////////////////////////////////
88 /// @brief JIT destroy shader.
89 /// @param hJitContext - Jit Context
90 /// @param pShaderInfo - pointer to shader object.
91 void JITCALL JitDestroyShader(
92 HANDLE hJitContext,
93 ShaderInfo*& pShaderInfo);
94
95 //////////////////////////////////////////////////////////////////////////
96 /// @brief JIT compiles fetch shader
97 /// @param hJitContext - Jit Context
98 /// @param state - Fetch state to build function from
99 PFN_FETCH_FUNC JITCALL JitCompileFetch(HANDLE hJitContext, const FETCH_COMPILE_STATE& state);
100
101 //////////////////////////////////////////////////////////////////////////
102 /// @brief JIT compiles streamout shader
103 /// @param hJitContext - Jit Context
104 /// @param state - SO state to build function from
105 PFN_SO_FUNC JITCALL JitCompileStreamout(HANDLE hJitContext, const STREAMOUT_COMPILE_STATE& state);
106
107 //////////////////////////////////////////////////////////////////////////
108 /// @brief JIT compiles blend shader
109 /// @param hJitContext - Jit Context
110 /// @param state - blend state to build function from
111 PFN_BLEND_JIT_FUNC JITCALL JitCompileBlend(HANDLE hJitContext, const BLEND_COMPILE_STATE& state);
112
113 }
114