39378e61bb293cab9b400947f1807d0321b02c89
[mesa.git] / src / gallium / drivers / swr / swr_draw.cpp
1 /****************************************************************************
2 * Copyright (C) 2015 Intel Corporation. All Rights Reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 ***************************************************************************/
23
24 #include "swr_screen.h"
25 #include "swr_context.h"
26 #include "swr_resource.h"
27 #include "swr_fence.h"
28 #include "swr_query.h"
29 #include "jit_api.h"
30
31 #include "util/u_draw.h"
32 #include "util/u_prim.h"
33
34 /*
35 * Convert mesa PIPE_PRIM_X to SWR enum PRIMITIVE_TOPOLOGY
36 */
37 static INLINE enum PRIMITIVE_TOPOLOGY
38 swr_convert_prim_topology(const unsigned mode)
39 {
40 switch (mode) {
41 case PIPE_PRIM_POINTS:
42 return TOP_POINT_LIST;
43 case PIPE_PRIM_LINES:
44 return TOP_LINE_LIST;
45 case PIPE_PRIM_LINE_LOOP:
46 return TOP_LINE_LOOP;
47 case PIPE_PRIM_LINE_STRIP:
48 return TOP_LINE_STRIP;
49 case PIPE_PRIM_TRIANGLES:
50 return TOP_TRIANGLE_LIST;
51 case PIPE_PRIM_TRIANGLE_STRIP:
52 return TOP_TRIANGLE_STRIP;
53 case PIPE_PRIM_TRIANGLE_FAN:
54 return TOP_TRIANGLE_FAN;
55 case PIPE_PRIM_QUADS:
56 return TOP_QUAD_LIST;
57 case PIPE_PRIM_QUAD_STRIP:
58 return TOP_QUAD_STRIP;
59 case PIPE_PRIM_POLYGON:
60 return TOP_TRIANGLE_FAN; /* XXX TOP_POLYGON; */
61 case PIPE_PRIM_LINES_ADJACENCY:
62 return TOP_LINE_LIST_ADJ;
63 case PIPE_PRIM_LINE_STRIP_ADJACENCY:
64 return TOP_LISTSTRIP_ADJ;
65 case PIPE_PRIM_TRIANGLES_ADJACENCY:
66 return TOP_TRI_LIST_ADJ;
67 case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
68 return TOP_TRI_STRIP_ADJ;
69 default:
70 assert(0 && "Unknown topology");
71 return TOP_UNKNOWN;
72 }
73 };
74
75
76 /*
77 * Draw vertex arrays, with optional indexing, optional instancing.
78 */
79 static void
80 swr_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
81 {
82 struct swr_context *ctx = swr_context(pipe);
83
84 if (!swr_check_render_cond(pipe))
85 return;
86
87 if (info->indirect) {
88 util_draw_indirect(pipe, info);
89 return;
90 }
91
92 /* Update derived state, pass draw info to update function */
93 if (ctx->dirty)
94 swr_update_derived(pipe, info);
95
96 swr_update_draw_context(ctx);
97
98 if (ctx->vs->pipe.stream_output.num_outputs) {
99 if (!ctx->vs->soFunc[info->mode]) {
100 STREAMOUT_COMPILE_STATE state = {0};
101 struct pipe_stream_output_info *so = &ctx->vs->pipe.stream_output;
102
103 state.numVertsPerPrim = u_vertices_per_prim(info->mode);
104
105 uint32_t offsets[MAX_SO_STREAMS] = {0};
106 uint32_t num = 0;
107
108 for (uint32_t i = 0; i < so->num_outputs; i++) {
109 assert(so->output[i].stream == 0); // @todo
110 uint32_t output_buffer = so->output[i].output_buffer;
111 if (so->output[i].dst_offset != offsets[output_buffer]) {
112 // hole - need to fill
113 state.stream.decl[num].bufferIndex = output_buffer;
114 state.stream.decl[num].hole = true;
115 state.stream.decl[num].componentMask =
116 (1 << (so->output[i].dst_offset - offsets[output_buffer]))
117 - 1;
118 num++;
119 offsets[output_buffer] = so->output[i].dst_offset;
120 }
121
122 state.stream.decl[num].bufferIndex = output_buffer;
123 state.stream.decl[num].attribSlot = so->output[i].register_index - 1;
124 state.stream.decl[num].componentMask =
125 ((1 << so->output[i].num_components) - 1)
126 << so->output[i].start_component;
127 state.stream.decl[num].hole = false;
128 num++;
129
130 offsets[output_buffer] += so->output[i].num_components;
131 }
132
133 state.stream.numDecls = num;
134
135 HANDLE hJitMgr = swr_screen(pipe->screen)->hJitMgr;
136 ctx->vs->soFunc[info->mode] = JitCompileStreamout(hJitMgr, state);
137 debug_printf("so shader %p\n", ctx->vs->soFunc[info->mode]);
138 assert(ctx->vs->soFunc[info->mode] && "Error: SoShader = NULL");
139 }
140
141 SwrSetSoFunc(ctx->swrContext, ctx->vs->soFunc[info->mode], 0);
142 }
143
144 struct swr_vertex_element_state *velems = ctx->velems;
145 if (!velems->fsFunc
146 || (velems->fsState.cutIndex != info->restart_index)
147 || (velems->fsState.bEnableCutIndex != info->primitive_restart)) {
148
149 velems->fsState.cutIndex = info->restart_index;
150 velems->fsState.bEnableCutIndex = info->primitive_restart;
151
152 /* Create Fetch Shader */
153 HANDLE hJitMgr = swr_screen(ctx->pipe.screen)->hJitMgr;
154 velems->fsFunc = JitCompileFetch(hJitMgr, velems->fsState);
155
156 debug_printf("fetch shader %p\n", velems->fsFunc);
157 assert(velems->fsFunc && "Error: FetchShader = NULL");
158 }
159
160 SwrSetFetchFunc(ctx->swrContext, velems->fsFunc);
161
162 /* Set up frontend state
163 * XXX setup provokingVertex & topologyProvokingVertex */
164 SWR_FRONTEND_STATE feState = {0};
165 if (ctx->rasterizer->flatshade_first) {
166 feState.provokingVertex = {1, 0, 0};
167 } else {
168 feState.provokingVertex = {2, 1, 2};
169 }
170
171 switch (info->mode) {
172 case PIPE_PRIM_TRIANGLE_FAN:
173 feState.topologyProvokingVertex = feState.provokingVertex.triFan;
174 break;
175 case PIPE_PRIM_TRIANGLE_STRIP:
176 case PIPE_PRIM_TRIANGLES:
177 feState.topologyProvokingVertex = feState.provokingVertex.triStripList;
178 break;
179 case PIPE_PRIM_QUAD_STRIP:
180 case PIPE_PRIM_QUADS:
181 if (ctx->rasterizer->flatshade_first)
182 feState.topologyProvokingVertex = 0;
183 else
184 feState.topologyProvokingVertex = 3;
185 break;
186 case PIPE_PRIM_LINES:
187 case PIPE_PRIM_LINE_LOOP:
188 case PIPE_PRIM_LINE_STRIP:
189 feState.topologyProvokingVertex = feState.provokingVertex.lineStripList;
190 break;
191 default:
192 feState.topologyProvokingVertex = 0;
193 }
194
195 feState.bEnableCutIndex = info->primitive_restart;
196 SwrSetFrontendState(ctx->swrContext, &feState);
197
198 if (info->indexed)
199 SwrDrawIndexedInstanced(ctx->swrContext,
200 swr_convert_prim_topology(info->mode),
201 info->count,
202 info->instance_count,
203 info->start,
204 info->index_bias,
205 info->start_instance);
206 else
207 SwrDrawInstanced(ctx->swrContext,
208 swr_convert_prim_topology(info->mode),
209 info->count,
210 info->instance_count,
211 info->start,
212 info->start_instance);
213 }
214
215
216 static void
217 swr_flush(struct pipe_context *pipe,
218 struct pipe_fence_handle **fence,
219 unsigned flags)
220 {
221 struct swr_context *ctx = swr_context(pipe);
222 struct swr_screen *screen = swr_screen(pipe->screen);
223 struct pipe_surface *cb = ctx->framebuffer.cbufs[0];
224
225 /* If the current renderTarget is the display surface, store tiles back to
226 * the surface, in preparation for present (swr_flush_frontbuffer).
227 * Other renderTargets get stored back when attachment changes or
228 * swr_surface_destroy */
229 if (cb && swr_resource(cb->texture)->display_target)
230 swr_store_dirty_resource(pipe, cb->texture, SWR_TILE_RESOLVED);
231
232 if (fence)
233 swr_fence_reference(pipe->screen, fence, screen->flush_fence);
234 }
235
236 void
237 swr_finish(struct pipe_context *pipe)
238 {
239 struct pipe_fence_handle *fence = nullptr;
240
241 swr_flush(pipe, &fence, 0);
242 swr_fence_finish(pipe->screen, NULL, fence, 0);
243 swr_fence_reference(pipe->screen, &fence, NULL);
244 }
245
246
247 /*
248 * Store SWR HotTiles back to renderTarget surface.
249 */
250 void
251 swr_store_render_target(struct pipe_context *pipe,
252 uint32_t attachment,
253 enum SWR_TILE_STATE post_tile_state)
254 {
255 struct swr_context *ctx = swr_context(pipe);
256 struct swr_draw_context *pDC = &ctx->swrDC;
257 struct SWR_SURFACE_STATE *renderTarget = &pDC->renderTargets[attachment];
258
259 /* Only proceed if there's a valid surface to store to */
260 if (renderTarget->pBaseAddress) {
261 swr_update_draw_context(ctx);
262 SWR_RECT full_rect =
263 {0, 0, (int32_t)renderTarget->width, (int32_t)renderTarget->height};
264 SwrStoreTiles(ctx->swrContext,
265 1 << attachment,
266 post_tile_state,
267 full_rect);
268 }
269 }
270
271 void
272 swr_store_dirty_resource(struct pipe_context *pipe,
273 struct pipe_resource *resource,
274 enum SWR_TILE_STATE post_tile_state)
275 {
276 /* Only store resource if it has been written to */
277 if (swr_resource(resource)->status & SWR_RESOURCE_WRITE) {
278 struct swr_context *ctx = swr_context(pipe);
279 struct swr_screen *screen = swr_screen(pipe->screen);
280 struct swr_resource *spr = swr_resource(resource);
281
282 swr_draw_context *pDC = &ctx->swrDC;
283 SWR_SURFACE_STATE *renderTargets = pDC->renderTargets;
284 for (uint32_t i = 0; i < SWR_NUM_ATTACHMENTS; i++)
285 if (renderTargets[i].pBaseAddress == spr->swr.pBaseAddress) {
286 swr_store_render_target(pipe, i, post_tile_state);
287
288 /* Mesa thinks depth/stencil are fused, so we'll never get an
289 * explicit resource for stencil. So, if checking depth, then
290 * also check for stencil. */
291 if (spr->has_stencil && (i == SWR_ATTACHMENT_DEPTH)) {
292 swr_store_render_target(
293 pipe, SWR_ATTACHMENT_STENCIL, post_tile_state);
294 }
295
296 /* This fence signals StoreTiles completion */
297 swr_fence_submit(ctx, screen->flush_fence);
298
299 break;
300 }
301 }
302 }
303
304 void
305 swr_draw_init(struct pipe_context *pipe)
306 {
307 pipe->draw_vbo = swr_draw_vbo;
308 pipe->flush = swr_flush;
309 }