1 /****************************************************************************
2 * Copyright (C) 2015 Intel Corporation. All Rights Reserved.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 ***************************************************************************/
24 #include "swr_context.h"
25 #include "swr_public.h"
26 #include "swr_screen.h"
27 #include "swr_resource.h"
28 #include "swr_fence.h"
29 #include "gen_knobs.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_defines.h"
33 #include "util/u_memory.h"
34 #include "util/u_format.h"
35 #include "util/u_inlines.h"
36 #include "util/u_cpu_detect.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
40 #include "state_tracker/sw_winsys.h"
44 #include "memory/TilingFunctions.h"
49 /* MSVC case instensitive compare */
50 #if defined(PIPE_CC_MSVC)
51 #define strcasecmp lstrcmpiA
56 * XXX Check max texture size values against core and sampler.
58 #define SWR_MAX_TEXTURE_SIZE (4 * 1024 * 1024 * 1024ULL) /* 4GB */
59 #define SWR_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */
60 #define SWR_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */
61 #define SWR_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */
62 #define SWR_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */
65 swr_get_name(struct pipe_screen
*screen
)
68 util_snprintf(buf
, sizeof(buf
), "SWR (LLVM %u.%u, %u bits)",
69 HAVE_LLVM
>> 8, HAVE_LLVM
& 0xff,
70 lp_native_vector_width
);
75 swr_get_vendor(struct pipe_screen
*screen
)
77 return "Intel Corporation";
81 swr_is_format_supported(struct pipe_screen
*screen
,
82 enum pipe_format format
,
83 enum pipe_texture_target target
,
84 unsigned sample_count
,
87 struct sw_winsys
*winsys
= swr_screen(screen
)->winsys
;
88 const struct util_format_description
*format_desc
;
90 assert(target
== PIPE_BUFFER
|| target
== PIPE_TEXTURE_1D
91 || target
== PIPE_TEXTURE_1D_ARRAY
92 || target
== PIPE_TEXTURE_2D
93 || target
== PIPE_TEXTURE_2D_ARRAY
94 || target
== PIPE_TEXTURE_RECT
95 || target
== PIPE_TEXTURE_3D
96 || target
== PIPE_TEXTURE_CUBE
97 || target
== PIPE_TEXTURE_CUBE_ARRAY
);
99 format_desc
= util_format_description(format
);
103 if (sample_count
> 1)
107 & (PIPE_BIND_DISPLAY_TARGET
| PIPE_BIND_SCANOUT
| PIPE_BIND_SHARED
)) {
108 if (!winsys
->is_displaytarget_format_supported(winsys
, bind
, format
))
112 if (bind
& PIPE_BIND_RENDER_TARGET
) {
113 if (format_desc
->colorspace
== UTIL_FORMAT_COLORSPACE_ZS
)
116 if (mesa_to_swr_format(format
) == (SWR_FORMAT
)-1)
120 * Although possible, it is unnatural to render into compressed or YUV
121 * surfaces. So disable these here to avoid going into weird paths
122 * inside the state trackers.
124 if (format_desc
->block
.width
!= 1 || format_desc
->block
.height
!= 1)
128 if (bind
& PIPE_BIND_DEPTH_STENCIL
) {
129 if (format_desc
->colorspace
!= UTIL_FORMAT_COLORSPACE_ZS
)
132 if (mesa_to_swr_format(format
) == (SWR_FORMAT
)-1)
136 if (format_desc
->layout
== UTIL_FORMAT_LAYOUT_BPTC
||
137 format_desc
->layout
== UTIL_FORMAT_LAYOUT_ASTC
) {
141 if (format_desc
->layout
== UTIL_FORMAT_LAYOUT_ETC
&&
142 format
!= PIPE_FORMAT_ETC1_RGB8
) {
146 if (format_desc
->layout
== UTIL_FORMAT_LAYOUT_S3TC
) {
147 return util_format_s3tc_enabled
;
154 swr_get_param(struct pipe_screen
*screen
, enum pipe_cap param
)
158 case PIPE_CAP_MAX_RENDER_TARGETS
:
159 return PIPE_MAX_COLOR_BUFS
;
160 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
161 return SWR_MAX_TEXTURE_2D_LEVELS
;
162 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
163 return SWR_MAX_TEXTURE_3D_LEVELS
;
164 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
165 return SWR_MAX_TEXTURE_CUBE_LEVELS
;
166 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
167 return MAX_SO_STREAMS
;
168 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
169 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
170 return MAX_ATTRIBUTES
* 4;
171 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
172 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
174 case PIPE_CAP_MAX_VERTEX_STREAMS
:
176 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
:
178 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
179 return SWR_MAX_TEXTURE_ARRAY_LAYERS
;
180 case PIPE_CAP_MIN_TEXEL_OFFSET
:
182 case PIPE_CAP_MAX_TEXEL_OFFSET
:
184 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
186 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
188 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
190 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
:
192 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
:
194 case PIPE_CAP_MAX_VIEWPORTS
:
196 case PIPE_CAP_ENDIANNESS
:
197 return PIPE_ENDIAN_NATIVE
;
198 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
199 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
202 /* supported features */
203 case PIPE_CAP_NPOT_TEXTURES
:
204 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
205 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
206 case PIPE_CAP_TWO_SIDED_STENCIL
:
208 case PIPE_CAP_POINT_SPRITE
:
209 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
210 case PIPE_CAP_OCCLUSION_QUERY
:
211 case PIPE_CAP_QUERY_TIME_ELAPSED
:
212 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
213 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
214 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
215 case PIPE_CAP_TEXTURE_SWIZZLE
:
216 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
217 case PIPE_CAP_INDEP_BLEND_ENABLE
:
218 case PIPE_CAP_INDEP_BLEND_FUNC
:
219 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
220 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
221 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
222 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
223 case PIPE_CAP_PRIMITIVE_RESTART
:
224 case PIPE_CAP_TGSI_INSTANCEID
:
225 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
226 case PIPE_CAP_START_INSTANCE
:
227 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
228 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
229 case PIPE_CAP_CONDITIONAL_RENDER
:
230 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
231 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
232 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
233 case PIPE_CAP_USER_VERTEX_BUFFERS
:
234 case PIPE_CAP_USER_CONSTANT_BUFFERS
:
235 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
:
236 case PIPE_CAP_QUERY_TIMESTAMP
:
237 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
238 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
239 case PIPE_CAP_FAKE_SW_MSAA
:
240 case PIPE_CAP_DRAW_INDIRECT
:
242 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
243 case PIPE_CAP_CLIP_HALFZ
:
244 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
245 case PIPE_CAP_DEPTH_BOUNDS_TEST
:
246 case PIPE_CAP_CLEAR_TEXTURE
:
247 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
248 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
249 case PIPE_CAP_CULL_DISTANCE
:
250 case PIPE_CAP_CUBE_MAP_ARRAY
:
251 case PIPE_CAP_DOUBLES
:
254 /* unsupported features */
255 case PIPE_CAP_ANISOTROPIC_FILTER
:
256 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
257 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
258 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
259 case PIPE_CAP_TEXTURE_BARRIER
:
260 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
261 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
262 case PIPE_CAP_COMPUTE
:
263 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
264 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
265 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
266 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
267 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
268 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
269 case PIPE_CAP_TGSI_TEXCOORD
:
270 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
271 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
272 case PIPE_CAP_TEXTURE_GATHER_SM5
:
273 case PIPE_CAP_TEXTURE_QUERY_LOD
:
274 case PIPE_CAP_SAMPLE_SHADING
:
275 case PIPE_CAP_TEXTURE_GATHER_OFFSETS
:
276 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
277 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
:
278 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
279 case PIPE_CAP_VERTEXID_NOBASE
:
280 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE
:
281 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY
:
282 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY
:
283 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
:
284 case PIPE_CAP_TGSI_TXQS
:
285 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
286 case PIPE_CAP_SHAREABLE_SHADERS
:
287 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
:
288 case PIPE_CAP_DRAW_PARAMETERS
:
289 case PIPE_CAP_TGSI_PACK_HALF_FLOAT
:
290 case PIPE_CAP_MULTI_DRAW_INDIRECT
:
291 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
:
292 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
:
293 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
:
294 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
295 case PIPE_CAP_INVALIDATE_BUFFER
:
296 case PIPE_CAP_GENERATE_MIPMAP
:
297 case PIPE_CAP_STRING_MARKER
:
298 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
:
299 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
:
300 case PIPE_CAP_QUERY_BUFFER_OBJECT
:
301 case PIPE_CAP_QUERY_MEMORY_INFO
:
302 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
:
303 case PIPE_CAP_PCI_GROUP
:
304 case PIPE_CAP_PCI_BUS
:
305 case PIPE_CAP_PCI_DEVICE
:
306 case PIPE_CAP_PCI_FUNCTION
:
307 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
308 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
:
309 case PIPE_CAP_TGSI_VOTE
:
310 case PIPE_CAP_MAX_WINDOW_RECTANGLES
:
311 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED
:
312 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
:
313 case PIPE_CAP_TGSI_ARRAY_COMPONENTS
:
314 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS
:
315 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
316 case PIPE_CAP_NATIVE_FENCE_FD
:
317 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
:
318 case PIPE_CAP_TGSI_FS_FBFETCH
:
319 case PIPE_CAP_TGSI_MUL_ZERO_WINS
:
321 case PIPE_CAP_INT64_DIVMOD
:
322 case PIPE_CAP_TGSI_TEX_TXF_LZ
:
323 case PIPE_CAP_TGSI_CLOCK
:
324 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE
:
325 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
:
326 case PIPE_CAP_TGSI_BALLOT
:
329 case PIPE_CAP_VENDOR_ID
:
331 case PIPE_CAP_DEVICE_ID
:
333 case PIPE_CAP_ACCELERATED
:
335 case PIPE_CAP_VIDEO_MEMORY
: {
336 /* XXX: Do we want to return the full amount of system memory ? */
337 uint64_t system_memory
;
339 if (!os_get_total_physical_memory(&system_memory
))
342 return (int)(system_memory
>> 20);
346 /* should only get here on unhandled cases */
347 debug_printf("Unexpected PIPE_CAP %d query\n", param
);
352 swr_get_shader_param(struct pipe_screen
*screen
,
353 enum pipe_shader_type shader
,
354 enum pipe_shader_cap param
)
356 if (shader
== PIPE_SHADER_VERTEX
||
357 shader
== PIPE_SHADER_FRAGMENT
||
358 shader
== PIPE_SHADER_GEOMETRY
)
359 return gallivm_get_shader_param(param
);
361 // Todo: tesselation, compute
367 swr_get_paramf(struct pipe_screen
*screen
, enum pipe_capf param
)
370 case PIPE_CAPF_MAX_LINE_WIDTH
:
371 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
372 case PIPE_CAPF_MAX_POINT_WIDTH
:
373 return 255.0; /* arbitrary */
374 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
376 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
378 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
379 return 16.0; /* arbitrary */
380 case PIPE_CAPF_GUARD_BAND_LEFT
:
381 case PIPE_CAPF_GUARD_BAND_TOP
:
382 case PIPE_CAPF_GUARD_BAND_RIGHT
:
383 case PIPE_CAPF_GUARD_BAND_BOTTOM
:
386 /* should only get here on unhandled cases */
387 debug_printf("Unexpected PIPE_CAPF %d query\n", param
);
392 mesa_to_swr_format(enum pipe_format format
)
394 static const std::map
<pipe_format
,SWR_FORMAT
> mesa2swr
= {
395 /* depth / stencil */
396 {PIPE_FORMAT_Z16_UNORM
, R16_UNORM
}, // z
397 {PIPE_FORMAT_Z32_FLOAT
, R32_FLOAT
}, // z
398 {PIPE_FORMAT_Z24_UNORM_S8_UINT
, R24_UNORM_X8_TYPELESS
}, // z
399 {PIPE_FORMAT_Z24X8_UNORM
, R24_UNORM_X8_TYPELESS
}, // z
400 {PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
, R32_FLOAT_X8X24_TYPELESS
}, // z
403 {PIPE_FORMAT_A8_UNORM
, A8_UNORM
},
404 {PIPE_FORMAT_A16_UNORM
, A16_UNORM
},
405 {PIPE_FORMAT_A16_FLOAT
, A16_FLOAT
},
406 {PIPE_FORMAT_A32_FLOAT
, A32_FLOAT
},
409 {PIPE_FORMAT_B5G6R5_UNORM
, B5G6R5_UNORM
},
410 {PIPE_FORMAT_B5G6R5_SRGB
, B5G6R5_UNORM_SRGB
},
411 {PIPE_FORMAT_B5G5R5A1_UNORM
, B5G5R5A1_UNORM
},
412 {PIPE_FORMAT_B5G5R5X1_UNORM
, B5G5R5X1_UNORM
},
413 {PIPE_FORMAT_B4G4R4A4_UNORM
, B4G4R4A4_UNORM
},
414 {PIPE_FORMAT_B8G8R8A8_UNORM
, B8G8R8A8_UNORM
},
415 {PIPE_FORMAT_B8G8R8A8_SRGB
, B8G8R8A8_UNORM_SRGB
},
416 {PIPE_FORMAT_B8G8R8X8_UNORM
, B8G8R8X8_UNORM
},
417 {PIPE_FORMAT_B8G8R8X8_SRGB
, B8G8R8X8_UNORM_SRGB
},
420 {PIPE_FORMAT_R10G10B10A2_UNORM
, R10G10B10A2_UNORM
},
421 {PIPE_FORMAT_R10G10B10A2_SNORM
, R10G10B10A2_SNORM
},
422 {PIPE_FORMAT_R10G10B10A2_USCALED
, R10G10B10A2_USCALED
},
423 {PIPE_FORMAT_R10G10B10A2_SSCALED
, R10G10B10A2_SSCALED
},
424 {PIPE_FORMAT_R10G10B10A2_UINT
, R10G10B10A2_UINT
},
427 {PIPE_FORMAT_R10G10B10X2_USCALED
, R10G10B10X2_USCALED
},
430 {PIPE_FORMAT_B10G10R10A2_UNORM
, B10G10R10A2_UNORM
},
431 {PIPE_FORMAT_B10G10R10A2_SNORM
, B10G10R10A2_SNORM
},
432 {PIPE_FORMAT_B10G10R10A2_USCALED
, B10G10R10A2_USCALED
},
433 {PIPE_FORMAT_B10G10R10A2_SSCALED
, B10G10R10A2_SSCALED
},
434 {PIPE_FORMAT_B10G10R10A2_UINT
, B10G10R10A2_UINT
},
437 {PIPE_FORMAT_B10G10R10X2_UNORM
, B10G10R10X2_UNORM
},
440 {PIPE_FORMAT_R11G11B10_FLOAT
, R11G11B10_FLOAT
},
442 /* 32 bits per component */
443 {PIPE_FORMAT_R32_FLOAT
, R32_FLOAT
},
444 {PIPE_FORMAT_R32G32_FLOAT
, R32G32_FLOAT
},
445 {PIPE_FORMAT_R32G32B32_FLOAT
, R32G32B32_FLOAT
},
446 {PIPE_FORMAT_R32G32B32A32_FLOAT
, R32G32B32A32_FLOAT
},
447 {PIPE_FORMAT_R32G32B32X32_FLOAT
, R32G32B32X32_FLOAT
},
449 {PIPE_FORMAT_R32_USCALED
, R32_USCALED
},
450 {PIPE_FORMAT_R32G32_USCALED
, R32G32_USCALED
},
451 {PIPE_FORMAT_R32G32B32_USCALED
, R32G32B32_USCALED
},
452 {PIPE_FORMAT_R32G32B32A32_USCALED
, R32G32B32A32_USCALED
},
454 {PIPE_FORMAT_R32_SSCALED
, R32_SSCALED
},
455 {PIPE_FORMAT_R32G32_SSCALED
, R32G32_SSCALED
},
456 {PIPE_FORMAT_R32G32B32_SSCALED
, R32G32B32_SSCALED
},
457 {PIPE_FORMAT_R32G32B32A32_SSCALED
, R32G32B32A32_SSCALED
},
459 {PIPE_FORMAT_R32_UINT
, R32_UINT
},
460 {PIPE_FORMAT_R32G32_UINT
, R32G32_UINT
},
461 {PIPE_FORMAT_R32G32B32_UINT
, R32G32B32_UINT
},
462 {PIPE_FORMAT_R32G32B32A32_UINT
, R32G32B32A32_UINT
},
464 {PIPE_FORMAT_R32_SINT
, R32_SINT
},
465 {PIPE_FORMAT_R32G32_SINT
, R32G32_SINT
},
466 {PIPE_FORMAT_R32G32B32_SINT
, R32G32B32_SINT
},
467 {PIPE_FORMAT_R32G32B32A32_SINT
, R32G32B32A32_SINT
},
469 /* 16 bits per component */
470 {PIPE_FORMAT_R16_UNORM
, R16_UNORM
},
471 {PIPE_FORMAT_R16G16_UNORM
, R16G16_UNORM
},
472 {PIPE_FORMAT_R16G16B16_UNORM
, R16G16B16_UNORM
},
473 {PIPE_FORMAT_R16G16B16A16_UNORM
, R16G16B16A16_UNORM
},
474 {PIPE_FORMAT_R16G16B16X16_UNORM
, R16G16B16X16_UNORM
},
476 {PIPE_FORMAT_R16_USCALED
, R16_USCALED
},
477 {PIPE_FORMAT_R16G16_USCALED
, R16G16_USCALED
},
478 {PIPE_FORMAT_R16G16B16_USCALED
, R16G16B16_USCALED
},
479 {PIPE_FORMAT_R16G16B16A16_USCALED
, R16G16B16A16_USCALED
},
481 {PIPE_FORMAT_R16_SNORM
, R16_SNORM
},
482 {PIPE_FORMAT_R16G16_SNORM
, R16G16_SNORM
},
483 {PIPE_FORMAT_R16G16B16_SNORM
, R16G16B16_SNORM
},
484 {PIPE_FORMAT_R16G16B16A16_SNORM
, R16G16B16A16_SNORM
},
486 {PIPE_FORMAT_R16_SSCALED
, R16_SSCALED
},
487 {PIPE_FORMAT_R16G16_SSCALED
, R16G16_SSCALED
},
488 {PIPE_FORMAT_R16G16B16_SSCALED
, R16G16B16_SSCALED
},
489 {PIPE_FORMAT_R16G16B16A16_SSCALED
, R16G16B16A16_SSCALED
},
491 {PIPE_FORMAT_R16_UINT
, R16_UINT
},
492 {PIPE_FORMAT_R16G16_UINT
, R16G16_UINT
},
493 {PIPE_FORMAT_R16G16B16_UINT
, R16G16B16_UINT
},
494 {PIPE_FORMAT_R16G16B16A16_UINT
, R16G16B16A16_UINT
},
496 {PIPE_FORMAT_R16_SINT
, R16_SINT
},
497 {PIPE_FORMAT_R16G16_SINT
, R16G16_SINT
},
498 {PIPE_FORMAT_R16G16B16_SINT
, R16G16B16_SINT
},
499 {PIPE_FORMAT_R16G16B16A16_SINT
, R16G16B16A16_SINT
},
501 {PIPE_FORMAT_R16_FLOAT
, R16_FLOAT
},
502 {PIPE_FORMAT_R16G16_FLOAT
, R16G16_FLOAT
},
503 {PIPE_FORMAT_R16G16B16_FLOAT
, R16G16B16_FLOAT
},
504 {PIPE_FORMAT_R16G16B16A16_FLOAT
, R16G16B16A16_FLOAT
},
505 {PIPE_FORMAT_R16G16B16X16_FLOAT
, R16G16B16X16_FLOAT
},
507 /* 8 bits per component */
508 {PIPE_FORMAT_R8_UNORM
, R8_UNORM
},
509 {PIPE_FORMAT_R8G8_UNORM
, R8G8_UNORM
},
510 {PIPE_FORMAT_R8G8B8_UNORM
, R8G8B8_UNORM
},
511 {PIPE_FORMAT_R8G8B8_SRGB
, R8G8B8_UNORM_SRGB
},
512 {PIPE_FORMAT_R8G8B8A8_UNORM
, R8G8B8A8_UNORM
},
513 {PIPE_FORMAT_R8G8B8A8_SRGB
, R8G8B8A8_UNORM_SRGB
},
514 {PIPE_FORMAT_R8G8B8X8_UNORM
, R8G8B8X8_UNORM
},
515 {PIPE_FORMAT_R8G8B8X8_SRGB
, R8G8B8X8_UNORM_SRGB
},
517 {PIPE_FORMAT_R8_USCALED
, R8_USCALED
},
518 {PIPE_FORMAT_R8G8_USCALED
, R8G8_USCALED
},
519 {PIPE_FORMAT_R8G8B8_USCALED
, R8G8B8_USCALED
},
520 {PIPE_FORMAT_R8G8B8A8_USCALED
, R8G8B8A8_USCALED
},
522 {PIPE_FORMAT_R8_SNORM
, R8_SNORM
},
523 {PIPE_FORMAT_R8G8_SNORM
, R8G8_SNORM
},
524 {PIPE_FORMAT_R8G8B8_SNORM
, R8G8B8_SNORM
},
525 {PIPE_FORMAT_R8G8B8A8_SNORM
, R8G8B8A8_SNORM
},
527 {PIPE_FORMAT_R8_SSCALED
, R8_SSCALED
},
528 {PIPE_FORMAT_R8G8_SSCALED
, R8G8_SSCALED
},
529 {PIPE_FORMAT_R8G8B8_SSCALED
, R8G8B8_SSCALED
},
530 {PIPE_FORMAT_R8G8B8A8_SSCALED
, R8G8B8A8_SSCALED
},
532 {PIPE_FORMAT_R8_UINT
, R8_UINT
},
533 {PIPE_FORMAT_R8G8_UINT
, R8G8_UINT
},
534 {PIPE_FORMAT_R8G8B8_UINT
, R8G8B8_UINT
},
535 {PIPE_FORMAT_R8G8B8A8_UINT
, R8G8B8A8_UINT
},
537 {PIPE_FORMAT_R8_SINT
, R8_SINT
},
538 {PIPE_FORMAT_R8G8_SINT
, R8G8_SINT
},
539 {PIPE_FORMAT_R8G8B8_SINT
, R8G8B8_SINT
},
540 {PIPE_FORMAT_R8G8B8A8_SINT
, R8G8B8A8_SINT
},
542 /* These formats are valid for vertex data, but should not be used
543 * for render targets.
546 {PIPE_FORMAT_R32_FIXED
, R32_SFIXED
},
547 {PIPE_FORMAT_R32G32_FIXED
, R32G32_SFIXED
},
548 {PIPE_FORMAT_R32G32B32_FIXED
, R32G32B32_SFIXED
},
549 {PIPE_FORMAT_R32G32B32A32_FIXED
, R32G32B32A32_SFIXED
},
551 {PIPE_FORMAT_R64_FLOAT
, R64_FLOAT
},
552 {PIPE_FORMAT_R64G64_FLOAT
, R64G64_FLOAT
},
553 {PIPE_FORMAT_R64G64B64_FLOAT
, R64G64B64_FLOAT
},
554 {PIPE_FORMAT_R64G64B64A64_FLOAT
, R64G64B64A64_FLOAT
},
556 /* These formats have entries in SWR but don't have Load/StoreTile
557 * implementations. That means these aren't renderable, and thus having
558 * a mapping entry here is detrimental.
562 {PIPE_FORMAT_L8_UNORM, L8_UNORM},
563 {PIPE_FORMAT_I8_UNORM, I8_UNORM},
564 {PIPE_FORMAT_L8A8_UNORM, L8A8_UNORM},
565 {PIPE_FORMAT_L16_UNORM, L16_UNORM},
566 {PIPE_FORMAT_UYVY, YCRCB_SWAPUVY},
568 {PIPE_FORMAT_L8_SRGB, L8_UNORM_SRGB},
569 {PIPE_FORMAT_L8A8_SRGB, L8A8_UNORM_SRGB},
571 {PIPE_FORMAT_DXT1_RGBA, BC1_UNORM},
572 {PIPE_FORMAT_DXT3_RGBA, BC2_UNORM},
573 {PIPE_FORMAT_DXT5_RGBA, BC3_UNORM},
575 {PIPE_FORMAT_DXT1_SRGBA, BC1_UNORM_SRGB},
576 {PIPE_FORMAT_DXT3_SRGBA, BC2_UNORM_SRGB},
577 {PIPE_FORMAT_DXT5_SRGBA, BC3_UNORM_SRGB},
579 {PIPE_FORMAT_RGTC1_UNORM, BC4_UNORM},
580 {PIPE_FORMAT_RGTC1_SNORM, BC4_SNORM},
581 {PIPE_FORMAT_RGTC2_UNORM, BC5_UNORM},
582 {PIPE_FORMAT_RGTC2_SNORM, BC5_SNORM},
584 {PIPE_FORMAT_L16A16_UNORM, L16A16_UNORM},
585 {PIPE_FORMAT_I16_UNORM, I16_UNORM},
586 {PIPE_FORMAT_L16_FLOAT, L16_FLOAT},
587 {PIPE_FORMAT_L16A16_FLOAT, L16A16_FLOAT},
588 {PIPE_FORMAT_I16_FLOAT, I16_FLOAT},
589 {PIPE_FORMAT_L32_FLOAT, L32_FLOAT},
590 {PIPE_FORMAT_L32A32_FLOAT, L32A32_FLOAT},
591 {PIPE_FORMAT_I32_FLOAT, I32_FLOAT},
593 {PIPE_FORMAT_I8_UINT, I8_UINT},
594 {PIPE_FORMAT_L8_UINT, L8_UINT},
595 {PIPE_FORMAT_L8A8_UINT, L8A8_UINT},
597 {PIPE_FORMAT_I8_SINT, I8_SINT},
598 {PIPE_FORMAT_L8_SINT, L8_SINT},
599 {PIPE_FORMAT_L8A8_SINT, L8A8_SINT},
604 auto it
= mesa2swr
.find(format
);
605 if (it
== mesa2swr
.end())
606 return (SWR_FORMAT
)-1;
612 swr_displaytarget_layout(struct swr_screen
*screen
, struct swr_resource
*res
)
614 struct sw_winsys
*winsys
= screen
->winsys
;
615 struct sw_displaytarget
*dt
;
617 const unsigned width
= align(res
->swr
.width
, res
->swr
.halign
);
618 const unsigned height
= align(res
->swr
.height
, res
->swr
.valign
);
621 dt
= winsys
->displaytarget_create(winsys
,
631 void *map
= winsys
->displaytarget_map(winsys
, dt
, 0);
633 res
->display_target
= dt
;
634 res
->swr
.pBaseAddress
= (uint8_t*) map
;
636 /* Clear the display target surface */
638 memset(map
, 0, height
* stride
);
640 winsys
->displaytarget_unmap(winsys
, dt
);
646 swr_texture_layout(struct swr_screen
*screen
,
647 struct swr_resource
*res
,
650 struct pipe_resource
*pt
= &res
->base
;
652 pipe_format fmt
= pt
->format
;
653 const struct util_format_description
*desc
= util_format_description(fmt
);
655 res
->has_depth
= util_format_has_depth(desc
);
656 res
->has_stencil
= util_format_has_stencil(desc
);
658 if (res
->has_stencil
&& !res
->has_depth
)
659 fmt
= PIPE_FORMAT_R8_UINT
;
661 /* We always use the SWR layout. For 2D and 3D textures this looks like:
663 * |<------- pitch ------->|
664 * +=======================+-------
670 * +-----------+-----------+ |
672 * | Level 1 | L3L3 | |
674 * +===========+===========+-------
680 * +-----------+-----------+
684 * +===========+===========+
686 * The overall width in bytes is known as the pitch, while the overall
687 * height in rows is the qpitch. Array slices are laid out logically below
688 * one another, qpitch rows apart. For 3D surfaces, the "level" values are
689 * just invalid for the higher array numbers (since depth is also
690 * minified). 1D and 1D array surfaces are stored effectively the same way,
691 * except that pitch never plays into it. All the levels are logically
692 * adjacent to each other on the X axis. The qpitch becomes the number of
693 * elements between array slices, while the pitch is unused.
695 * Each level's sizes are subject to the valign and halign settings of the
696 * surface. For compressed formats that swr is unaware of, we will use an
697 * appropriately-sized uncompressed format, and scale the widths/heights.
699 * This surface is stored inside res->swr. For depth/stencil textures,
700 * res->secondary will have an identically-laid-out but R8_UINT-formatted
701 * stencil tree. In the Z32F_S8 case, the primary surface still has 64-bpp
702 * texels, to simplify map/unmap logic which copies the stencil values
706 res
->swr
.width
= pt
->width0
;
707 res
->swr
.height
= pt
->height0
;
708 res
->swr
.type
= swr_convert_target_type(pt
->target
);
709 res
->swr
.tileMode
= SWR_TILE_NONE
;
710 res
->swr
.format
= mesa_to_swr_format(fmt
);
711 res
->swr
.numSamples
= std::max(1u, pt
->nr_samples
);
713 if (pt
->bind
& (PIPE_BIND_RENDER_TARGET
| PIPE_BIND_DEPTH_STENCIL
)) {
714 res
->swr
.halign
= KNOB_MACROTILE_X_DIM
;
715 res
->swr
.valign
= KNOB_MACROTILE_Y_DIM
;
721 unsigned halign
= res
->swr
.halign
* util_format_get_blockwidth(fmt
);
722 unsigned width
= align(pt
->width0
, halign
);
723 if (pt
->target
== PIPE_TEXTURE_1D
|| pt
->target
== PIPE_TEXTURE_1D_ARRAY
) {
724 for (int level
= 1; level
<= pt
->last_level
; level
++)
725 width
+= align(u_minify(pt
->width0
, level
), halign
);
726 res
->swr
.pitch
= util_format_get_blocksize(fmt
);
727 res
->swr
.qpitch
= util_format_get_nblocksx(fmt
, width
);
729 // The pitch is the overall width of the texture in bytes. Most of the
730 // time this is the pitch of level 0 since all the other levels fit
731 // underneath it. However in some degenerate situations, the width of
732 // level1 + level2 may be larger. In that case, we use those
733 // widths. This can happen if, e.g. halign is 32, and the width of level
734 // 0 is 32 or less. In that case, the aligned levels 1 and 2 will also
735 // be 32 each, adding up to 64.
736 unsigned valign
= res
->swr
.valign
* util_format_get_blockheight(fmt
);
737 if (pt
->last_level
> 1) {
738 width
= std::max
<uint32_t>(
740 align(u_minify(pt
->width0
, 1), halign
) +
741 align(u_minify(pt
->width0
, 2), halign
));
743 res
->swr
.pitch
= util_format_get_stride(fmt
, width
);
745 // The qpitch is controlled by either the height of the second LOD, or
746 // the combination of all the later LODs.
747 unsigned height
= align(pt
->height0
, valign
);
748 if (pt
->last_level
== 1) {
749 height
+= align(u_minify(pt
->height0
, 1), valign
);
750 } else if (pt
->last_level
> 1) {
751 unsigned level1
= align(u_minify(pt
->height0
, 1), valign
);
753 for (int level
= 2; level
<= pt
->last_level
; level
++) {
754 level2
+= align(u_minify(pt
->height0
, level
), valign
);
756 height
+= std::max(level1
, level2
);
758 res
->swr
.qpitch
= util_format_get_nblocksy(fmt
, height
);
761 if (pt
->target
== PIPE_TEXTURE_3D
)
762 res
->swr
.depth
= pt
->depth0
;
764 res
->swr
.depth
= pt
->array_size
;
766 // Fix up swr format if necessary so that LOD offset computation works
767 if (res
->swr
.format
== (SWR_FORMAT
)-1) {
768 switch (util_format_get_blocksize(fmt
)) {
770 unreachable("Unexpected format block size");
771 case 1: res
->swr
.format
= R8_UINT
; break;
772 case 2: res
->swr
.format
= R16_UINT
; break;
773 case 4: res
->swr
.format
= R32_UINT
; break;
775 if (util_format_is_compressed(fmt
))
776 res
->swr
.format
= BC4_UNORM
;
778 res
->swr
.format
= R32G32_UINT
;
781 if (util_format_is_compressed(fmt
))
782 res
->swr
.format
= BC5_UNORM
;
784 res
->swr
.format
= R32G32B32A32_UINT
;
789 for (int level
= 0; level
<= pt
->last_level
; level
++) {
790 res
->mip_offsets
[level
] =
791 ComputeSurfaceOffset
<false>(0, 0, 0, 0, 0, level
, &res
->swr
);
795 (size_t)res
->swr
.depth
* res
->swr
.qpitch
* res
->swr
.pitch
;
796 if (total_size
> SWR_MAX_TEXTURE_SIZE
)
800 res
->swr
.pBaseAddress
= (uint8_t *)AlignedMalloc(total_size
, 64);
802 if (res
->has_depth
&& res
->has_stencil
) {
803 res
->secondary
= res
->swr
;
804 res
->secondary
.format
= R8_UINT
;
805 res
->secondary
.pitch
= res
->swr
.pitch
/ util_format_get_blocksize(fmt
);
807 for (int level
= 0; level
<= pt
->last_level
; level
++) {
808 res
->secondary_mip_offsets
[level
] =
809 ComputeSurfaceOffset
<false>(0, 0, 0, 0, 0, level
, &res
->secondary
);
812 res
->secondary
.pBaseAddress
= (uint8_t *)AlignedMalloc(
813 res
->secondary
.depth
* res
->secondary
.qpitch
*
814 res
->secondary
.pitch
, 64);
822 swr_can_create_resource(struct pipe_screen
*screen
,
823 const struct pipe_resource
*templat
)
825 struct swr_resource res
;
826 memset(&res
, 0, sizeof(res
));
828 return swr_texture_layout(swr_screen(screen
), &res
, false);
831 static struct pipe_resource
*
832 swr_resource_create(struct pipe_screen
*_screen
,
833 const struct pipe_resource
*templat
)
835 struct swr_screen
*screen
= swr_screen(_screen
);
836 struct swr_resource
*res
= CALLOC_STRUCT(swr_resource
);
840 res
->base
= *templat
;
841 pipe_reference_init(&res
->base
.reference
, 1);
842 res
->base
.screen
= &screen
->base
;
844 if (swr_resource_is_texture(&res
->base
)) {
845 if (res
->base
.bind
& (PIPE_BIND_DISPLAY_TARGET
| PIPE_BIND_SCANOUT
846 | PIPE_BIND_SHARED
)) {
847 /* displayable surface
848 * first call swr_texture_layout without allocating to finish
849 * filling out the SWR_SURFAE_STATE in res */
850 swr_texture_layout(screen
, res
, false);
851 if (!swr_displaytarget_layout(screen
, res
))
855 if (!swr_texture_layout(screen
, res
, true))
859 /* other data (vertex buffer, const buffer, etc) */
860 assert(util_format_get_blocksize(templat
->format
) == 1);
861 assert(templat
->height0
== 1);
862 assert(templat
->depth0
== 1);
863 assert(templat
->last_level
== 0);
865 /* Easiest to just call swr_texture_layout, as it sets up
866 * SWR_SURFAE_STATE in res */
867 if (!swr_texture_layout(screen
, res
, true))
879 swr_resource_destroy(struct pipe_screen
*p_screen
, struct pipe_resource
*pt
)
881 struct swr_screen
*screen
= swr_screen(p_screen
);
882 struct swr_resource
*spr
= swr_resource(pt
);
884 if (spr
->display_target
) {
885 /* If resource is display target, winsys manages the buffer and will
886 * free it on displaytarget_destroy. */
887 swr_fence_finish(p_screen
, NULL
, screen
->flush_fence
, 0);
889 struct sw_winsys
*winsys
= screen
->winsys
;
890 winsys
->displaytarget_destroy(winsys
, spr
->display_target
);
893 /* For regular resources, defer deletion */
894 swr_resource_unused(pt
);
895 swr_fence_work_free(screen
->flush_fence
, spr
->swr
.pBaseAddress
, true);
896 swr_fence_work_free(screen
->flush_fence
,
897 spr
->secondary
.pBaseAddress
, true);
905 swr_flush_frontbuffer(struct pipe_screen
*p_screen
,
906 struct pipe_resource
*resource
,
909 void *context_private
,
910 struct pipe_box
*sub_box
)
912 struct swr_screen
*screen
= swr_screen(p_screen
);
913 struct sw_winsys
*winsys
= screen
->winsys
;
914 struct swr_resource
*spr
= swr_resource(resource
);
915 struct pipe_context
*pipe
= screen
->pipe
;
918 swr_fence_finish(p_screen
, NULL
, screen
->flush_fence
, 0);
919 swr_resource_unused(resource
);
920 SwrEndFrame(swr_context(pipe
)->swrContext
);
923 debug_assert(spr
->display_target
);
924 if (spr
->display_target
)
925 winsys
->displaytarget_display(
926 winsys
, spr
->display_target
, context_private
, sub_box
);
931 swr_destroy_screen(struct pipe_screen
*p_screen
)
933 struct swr_screen
*screen
= swr_screen(p_screen
);
934 struct sw_winsys
*winsys
= screen
->winsys
;
936 fprintf(stderr
, "SWR destroy screen!\n");
938 swr_fence_finish(p_screen
, NULL
, screen
->flush_fence
, 0);
939 swr_fence_reference(p_screen
, &screen
->flush_fence
, NULL
);
941 JitDestroyContext(screen
->hJitMgr
);
944 winsys
->destroy(winsys
);
951 swr_create_screen_internal(struct sw_winsys
*winsys
)
953 struct swr_screen
*screen
= CALLOC_STRUCT(swr_screen
);
958 if (!getenv("KNOB_MAX_PRIMS_PER_DRAW")) {
959 g_GlobalKnobs
.MAX_PRIMS_PER_DRAW
.Value(49152);
962 if (!lp_build_init()) {
967 screen
->winsys
= winsys
;
968 screen
->base
.get_name
= swr_get_name
;
969 screen
->base
.get_vendor
= swr_get_vendor
;
970 screen
->base
.is_format_supported
= swr_is_format_supported
;
971 screen
->base
.context_create
= swr_create_context
;
972 screen
->base
.can_create_resource
= swr_can_create_resource
;
974 screen
->base
.destroy
= swr_destroy_screen
;
975 screen
->base
.get_param
= swr_get_param
;
976 screen
->base
.get_shader_param
= swr_get_shader_param
;
977 screen
->base
.get_paramf
= swr_get_paramf
;
979 screen
->base
.resource_create
= swr_resource_create
;
980 screen
->base
.resource_destroy
= swr_resource_destroy
;
982 screen
->base
.flush_frontbuffer
= swr_flush_frontbuffer
;
984 screen
->hJitMgr
= JitCreateContext(KNOB_SIMD_WIDTH
, KNOB_ARCH_STR
, "swr");
986 swr_fence_init(&screen
->base
);
988 util_format_s3tc_init();
990 return &screen
->base
;