gallium: Redefine the max texture 2d cap from _LEVELS to _SIZE.
[mesa.git] / src / gallium / drivers / swr / swr_screen.cpp
1 /****************************************************************************
2 * Copyright (C) 2015 Intel Corporation. All Rights Reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
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9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 ***************************************************************************/
23
24 #include "swr_context.h"
25 #include "swr_public.h"
26 #include "swr_screen.h"
27 #include "swr_resource.h"
28 #include "swr_fence.h"
29 #include "gen_knobs.h"
30
31 #include "pipe/p_screen.h"
32 #include "pipe/p_defines.h"
33 #include "util/u_memory.h"
34 #include "util/u_format.h"
35 #include "util/u_inlines.h"
36 #include "util/u_cpu_detect.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_screen.h"
40
41 #include "state_tracker/sw_winsys.h"
42
43 #include "jit_api.h"
44
45 #include "memory/TilingFunctions.h"
46
47 #include <stdio.h>
48 #include <map>
49
50 /*
51 * Max texture sizes
52 * XXX Check max texture size values against core and sampler.
53 */
54 #define SWR_MAX_TEXTURE_SIZE (2 * 1024 * 1024 * 1024ULL) /* 2GB */
55 #define SWR_MAX_TEXTURE_2D_SIZE 8192
56 #define SWR_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */
57 #define SWR_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */
58 #define SWR_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */
59
60 /* Default max client_copy_limit */
61 #define SWR_CLIENT_COPY_LIMIT 8192
62
63 /* Flag indicates creation of alternate surface, to prevent recursive loop
64 * in resource creation when msaa_force_enable is set. */
65 #define SWR_RESOURCE_FLAG_ALT_SURFACE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
66
67
68 static const char *
69 swr_get_name(struct pipe_screen *screen)
70 {
71 static char buf[100];
72 util_snprintf(buf, sizeof(buf), "SWR (LLVM %u.%u, %u bits)",
73 HAVE_LLVM >> 8, HAVE_LLVM & 0xff,
74 lp_native_vector_width );
75 return buf;
76 }
77
78 static const char *
79 swr_get_vendor(struct pipe_screen *screen)
80 {
81 return "Intel Corporation";
82 }
83
84 static boolean
85 swr_is_format_supported(struct pipe_screen *_screen,
86 enum pipe_format format,
87 enum pipe_texture_target target,
88 unsigned sample_count,
89 unsigned storage_sample_count,
90 unsigned bind)
91 {
92 struct swr_screen *screen = swr_screen(_screen);
93 struct sw_winsys *winsys = screen->winsys;
94 const struct util_format_description *format_desc;
95
96 assert(target == PIPE_BUFFER || target == PIPE_TEXTURE_1D
97 || target == PIPE_TEXTURE_1D_ARRAY
98 || target == PIPE_TEXTURE_2D
99 || target == PIPE_TEXTURE_2D_ARRAY
100 || target == PIPE_TEXTURE_RECT
101 || target == PIPE_TEXTURE_3D
102 || target == PIPE_TEXTURE_CUBE
103 || target == PIPE_TEXTURE_CUBE_ARRAY);
104
105 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
106 return false;
107
108 format_desc = util_format_description(format);
109 if (!format_desc)
110 return FALSE;
111
112 if ((sample_count > screen->msaa_max_count)
113 || !util_is_power_of_two_or_zero(sample_count))
114 return FALSE;
115
116 if (bind & PIPE_BIND_DISPLAY_TARGET) {
117 if (!winsys->is_displaytarget_format_supported(winsys, bind, format))
118 return FALSE;
119 }
120
121 if (bind & PIPE_BIND_RENDER_TARGET) {
122 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
123 return FALSE;
124
125 if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
126 return FALSE;
127
128 /*
129 * Although possible, it is unnatural to render into compressed or YUV
130 * surfaces. So disable these here to avoid going into weird paths
131 * inside the state trackers.
132 */
133 if (format_desc->block.width != 1 || format_desc->block.height != 1)
134 return FALSE;
135 }
136
137 if (bind & PIPE_BIND_DEPTH_STENCIL) {
138 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
139 return FALSE;
140
141 if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
142 return FALSE;
143 }
144
145 if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC ||
146 format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC) {
147 return FALSE;
148 }
149
150 if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
151 format != PIPE_FORMAT_ETC1_RGB8) {
152 return FALSE;
153 }
154
155 return TRUE;
156 }
157
158 static int
159 swr_get_param(struct pipe_screen *screen, enum pipe_cap param)
160 {
161 switch (param) {
162 /* limits */
163 case PIPE_CAP_MAX_RENDER_TARGETS:
164 return PIPE_MAX_COLOR_BUFS;
165 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
166 return SWR_MAX_TEXTURE_2D_SIZE;
167 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
168 return SWR_MAX_TEXTURE_3D_LEVELS;
169 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
170 return SWR_MAX_TEXTURE_CUBE_LEVELS;
171 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
172 return MAX_SO_STREAMS;
173 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
174 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
175 return MAX_ATTRIBUTES * 4;
176 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
177 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
178 return 1024;
179 case PIPE_CAP_MAX_VERTEX_STREAMS:
180 return 1;
181 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
182 return 2048;
183 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
184 return SWR_MAX_TEXTURE_ARRAY_LAYERS;
185 case PIPE_CAP_MIN_TEXEL_OFFSET:
186 return -8;
187 case PIPE_CAP_MAX_TEXEL_OFFSET:
188 return 7;
189 case PIPE_CAP_GLSL_FEATURE_LEVEL:
190 return 330;
191 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
192 return 140;
193 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
194 return 16;
195 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
196 return 64;
197 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
198 return 65536;
199 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
200 return 0;
201 case PIPE_CAP_MAX_VIEWPORTS:
202 return 1;
203 case PIPE_CAP_ENDIANNESS:
204 return PIPE_ENDIAN_NATIVE;
205 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
206 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
207 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
208 return 0;
209
210 /* supported features */
211 case PIPE_CAP_NPOT_TEXTURES:
212 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
213 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
214 case PIPE_CAP_SM3:
215 case PIPE_CAP_POINT_SPRITE:
216 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
217 case PIPE_CAP_OCCLUSION_QUERY:
218 case PIPE_CAP_QUERY_TIME_ELAPSED:
219 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
220 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
221 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
222 case PIPE_CAP_TEXTURE_SWIZZLE:
223 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
224 case PIPE_CAP_INDEP_BLEND_ENABLE:
225 case PIPE_CAP_INDEP_BLEND_FUNC:
226 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
227 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
228 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
229 case PIPE_CAP_DEPTH_CLIP_DISABLE:
230 case PIPE_CAP_PRIMITIVE_RESTART:
231 case PIPE_CAP_TGSI_INSTANCEID:
232 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
233 case PIPE_CAP_START_INSTANCE:
234 case PIPE_CAP_SEAMLESS_CUBE_MAP:
235 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
236 case PIPE_CAP_CONDITIONAL_RENDER:
237 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
238 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
239 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
240 case PIPE_CAP_USER_VERTEX_BUFFERS:
241 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
242 case PIPE_CAP_QUERY_TIMESTAMP:
243 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
244 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
245 case PIPE_CAP_DRAW_INDIRECT:
246 case PIPE_CAP_UMA:
247 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
248 case PIPE_CAP_CLIP_HALFZ:
249 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
250 case PIPE_CAP_DEPTH_BOUNDS_TEST:
251 case PIPE_CAP_CLEAR_TEXTURE:
252 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
253 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
254 case PIPE_CAP_CULL_DISTANCE:
255 case PIPE_CAP_CUBE_MAP_ARRAY:
256 case PIPE_CAP_DOUBLES:
257 return 1;
258
259 /* MSAA support
260 * If user has explicitly set max_sample_count = 1 (via SWR_MSAA_MAX_COUNT)
261 * then disable all MSAA support and go back to old (FAKE_SW_MSAA) caps. */
262 case PIPE_CAP_TEXTURE_MULTISAMPLE:
263 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
264 return (swr_screen(screen)->msaa_max_count > 1) ? 1 : 0;
265 case PIPE_CAP_FAKE_SW_MSAA:
266 return (swr_screen(screen)->msaa_max_count > 1) ? 0 : 1;
267
268 /* fetch jit change for 2-4GB buffers requires alignment */
269 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
270 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
271 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
272 return 1;
273
274 /* unsupported features */
275 case PIPE_CAP_ANISOTROPIC_FILTER:
276 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
277 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
278 case PIPE_CAP_SHADER_STENCIL_EXPORT:
279 case PIPE_CAP_TEXTURE_BARRIER:
280 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
281 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
282 case PIPE_CAP_COMPUTE:
283 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
284 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
285 case PIPE_CAP_TGSI_TEXCOORD:
286 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
287 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
288 case PIPE_CAP_TEXTURE_GATHER_SM5:
289 case PIPE_CAP_TEXTURE_QUERY_LOD:
290 case PIPE_CAP_SAMPLE_SHADING:
291 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
292 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
293 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
294 case PIPE_CAP_SAMPLER_VIEW_TARGET:
295 case PIPE_CAP_VERTEXID_NOBASE:
296 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
297 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
298 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
299 case PIPE_CAP_TGSI_TXQS:
300 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
301 case PIPE_CAP_SHAREABLE_SHADERS:
302 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
303 case PIPE_CAP_DRAW_PARAMETERS:
304 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
305 case PIPE_CAP_MULTI_DRAW_INDIRECT:
306 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
307 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
308 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
309 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
310 case PIPE_CAP_INVALIDATE_BUFFER:
311 case PIPE_CAP_GENERATE_MIPMAP:
312 case PIPE_CAP_STRING_MARKER:
313 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
314 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
315 case PIPE_CAP_QUERY_BUFFER_OBJECT:
316 case PIPE_CAP_QUERY_MEMORY_INFO:
317 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
318 case PIPE_CAP_PCI_GROUP:
319 case PIPE_CAP_PCI_BUS:
320 case PIPE_CAP_PCI_DEVICE:
321 case PIPE_CAP_PCI_FUNCTION:
322 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
323 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
324 case PIPE_CAP_TGSI_VOTE:
325 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
326 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
327 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
328 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
329 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
330 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
331 case PIPE_CAP_NATIVE_FENCE_FD:
332 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
333 case PIPE_CAP_TGSI_FS_FBFETCH:
334 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
335 case PIPE_CAP_INT64:
336 case PIPE_CAP_INT64_DIVMOD:
337 case PIPE_CAP_TGSI_TEX_TXF_LZ:
338 case PIPE_CAP_TGSI_CLOCK:
339 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
340 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
341 case PIPE_CAP_TGSI_BALLOT:
342 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
343 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
344 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
345 case PIPE_CAP_POST_DEPTH_COVERAGE:
346 case PIPE_CAP_BINDLESS_TEXTURE:
347 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
348 case PIPE_CAP_QUERY_SO_OVERFLOW:
349 case PIPE_CAP_MEMOBJ:
350 case PIPE_CAP_LOAD_CONSTBUF:
351 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
352 case PIPE_CAP_TILE_RASTER_ORDER:
353 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
354 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
355 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
356 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
357 case PIPE_CAP_FENCE_SIGNAL:
358 case PIPE_CAP_CONSTBUF0_FLAGS:
359 case PIPE_CAP_PACKED_UNIFORMS:
360 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
361 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
362 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
363 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
364 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
365 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
366 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
367 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
368 case PIPE_CAP_IMAGE_LOAD_FORMATTED:
369 return 0;
370 case PIPE_CAP_MAX_GS_INVOCATIONS:
371 return 32;
372 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
373 return 1 << 27;
374 case PIPE_CAP_MAX_VARYINGS:
375 return 32;
376
377 case PIPE_CAP_VENDOR_ID:
378 return 0xFFFFFFFF;
379 case PIPE_CAP_DEVICE_ID:
380 return 0xFFFFFFFF;
381 case PIPE_CAP_ACCELERATED:
382 return 0;
383 case PIPE_CAP_VIDEO_MEMORY: {
384 /* XXX: Do we want to return the full amount of system memory ? */
385 uint64_t system_memory;
386
387 if (!os_get_total_physical_memory(&system_memory))
388 return 0;
389
390 return (int)(system_memory >> 20);
391 }
392 default:
393 return u_pipe_screen_get_param_defaults(screen, param);
394 }
395 }
396
397 static int
398 swr_get_shader_param(struct pipe_screen *screen,
399 enum pipe_shader_type shader,
400 enum pipe_shader_cap param)
401 {
402 if (shader == PIPE_SHADER_VERTEX ||
403 shader == PIPE_SHADER_FRAGMENT ||
404 shader == PIPE_SHADER_GEOMETRY)
405 return gallivm_get_shader_param(param);
406
407 // Todo: tesselation, compute
408 return 0;
409 }
410
411
412 static float
413 swr_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
414 {
415 switch (param) {
416 case PIPE_CAPF_MAX_LINE_WIDTH:
417 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
418 case PIPE_CAPF_MAX_POINT_WIDTH:
419 return 255.0; /* arbitrary */
420 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
421 return 0.0;
422 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
423 return 0.0;
424 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
425 return 16.0; /* arbitrary */
426 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
427 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
428 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
429 return 0.0f;
430 }
431 /* should only get here on unhandled cases */
432 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
433 return 0.0;
434 }
435
436 SWR_FORMAT
437 mesa_to_swr_format(enum pipe_format format)
438 {
439 static const std::map<pipe_format,SWR_FORMAT> mesa2swr = {
440 /* depth / stencil */
441 {PIPE_FORMAT_Z16_UNORM, R16_UNORM}, // z
442 {PIPE_FORMAT_Z32_FLOAT, R32_FLOAT}, // z
443 {PIPE_FORMAT_Z24_UNORM_S8_UINT, R24_UNORM_X8_TYPELESS}, // z
444 {PIPE_FORMAT_Z24X8_UNORM, R24_UNORM_X8_TYPELESS}, // z
445 {PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, R32_FLOAT_X8X24_TYPELESS}, // z
446
447 /* alpha */
448 {PIPE_FORMAT_A8_UNORM, A8_UNORM},
449 {PIPE_FORMAT_A16_UNORM, A16_UNORM},
450 {PIPE_FORMAT_A16_FLOAT, A16_FLOAT},
451 {PIPE_FORMAT_A32_FLOAT, A32_FLOAT},
452
453 /* odd sizes, bgr */
454 {PIPE_FORMAT_B5G6R5_UNORM, B5G6R5_UNORM},
455 {PIPE_FORMAT_B5G6R5_SRGB, B5G6R5_UNORM_SRGB},
456 {PIPE_FORMAT_B5G5R5A1_UNORM, B5G5R5A1_UNORM},
457 {PIPE_FORMAT_B5G5R5X1_UNORM, B5G5R5X1_UNORM},
458 {PIPE_FORMAT_B4G4R4A4_UNORM, B4G4R4A4_UNORM},
459 {PIPE_FORMAT_B8G8R8A8_UNORM, B8G8R8A8_UNORM},
460 {PIPE_FORMAT_B8G8R8A8_SRGB, B8G8R8A8_UNORM_SRGB},
461 {PIPE_FORMAT_B8G8R8X8_UNORM, B8G8R8X8_UNORM},
462 {PIPE_FORMAT_B8G8R8X8_SRGB, B8G8R8X8_UNORM_SRGB},
463
464 /* rgb10a2 */
465 {PIPE_FORMAT_R10G10B10A2_UNORM, R10G10B10A2_UNORM},
466 {PIPE_FORMAT_R10G10B10A2_SNORM, R10G10B10A2_SNORM},
467 {PIPE_FORMAT_R10G10B10A2_USCALED, R10G10B10A2_USCALED},
468 {PIPE_FORMAT_R10G10B10A2_SSCALED, R10G10B10A2_SSCALED},
469 {PIPE_FORMAT_R10G10B10A2_UINT, R10G10B10A2_UINT},
470
471 /* rgb10x2 */
472 {PIPE_FORMAT_R10G10B10X2_USCALED, R10G10B10X2_USCALED},
473
474 /* bgr10a2 */
475 {PIPE_FORMAT_B10G10R10A2_UNORM, B10G10R10A2_UNORM},
476 {PIPE_FORMAT_B10G10R10A2_SNORM, B10G10R10A2_SNORM},
477 {PIPE_FORMAT_B10G10R10A2_USCALED, B10G10R10A2_USCALED},
478 {PIPE_FORMAT_B10G10R10A2_SSCALED, B10G10R10A2_SSCALED},
479 {PIPE_FORMAT_B10G10R10A2_UINT, B10G10R10A2_UINT},
480
481 /* bgr10x2 */
482 {PIPE_FORMAT_B10G10R10X2_UNORM, B10G10R10X2_UNORM},
483
484 /* r11g11b10 */
485 {PIPE_FORMAT_R11G11B10_FLOAT, R11G11B10_FLOAT},
486
487 /* 32 bits per component */
488 {PIPE_FORMAT_R32_FLOAT, R32_FLOAT},
489 {PIPE_FORMAT_R32G32_FLOAT, R32G32_FLOAT},
490 {PIPE_FORMAT_R32G32B32_FLOAT, R32G32B32_FLOAT},
491 {PIPE_FORMAT_R32G32B32A32_FLOAT, R32G32B32A32_FLOAT},
492 {PIPE_FORMAT_R32G32B32X32_FLOAT, R32G32B32X32_FLOAT},
493
494 {PIPE_FORMAT_R32_USCALED, R32_USCALED},
495 {PIPE_FORMAT_R32G32_USCALED, R32G32_USCALED},
496 {PIPE_FORMAT_R32G32B32_USCALED, R32G32B32_USCALED},
497 {PIPE_FORMAT_R32G32B32A32_USCALED, R32G32B32A32_USCALED},
498
499 {PIPE_FORMAT_R32_SSCALED, R32_SSCALED},
500 {PIPE_FORMAT_R32G32_SSCALED, R32G32_SSCALED},
501 {PIPE_FORMAT_R32G32B32_SSCALED, R32G32B32_SSCALED},
502 {PIPE_FORMAT_R32G32B32A32_SSCALED, R32G32B32A32_SSCALED},
503
504 {PIPE_FORMAT_R32_UINT, R32_UINT},
505 {PIPE_FORMAT_R32G32_UINT, R32G32_UINT},
506 {PIPE_FORMAT_R32G32B32_UINT, R32G32B32_UINT},
507 {PIPE_FORMAT_R32G32B32A32_UINT, R32G32B32A32_UINT},
508
509 {PIPE_FORMAT_R32_SINT, R32_SINT},
510 {PIPE_FORMAT_R32G32_SINT, R32G32_SINT},
511 {PIPE_FORMAT_R32G32B32_SINT, R32G32B32_SINT},
512 {PIPE_FORMAT_R32G32B32A32_SINT, R32G32B32A32_SINT},
513
514 /* 16 bits per component */
515 {PIPE_FORMAT_R16_UNORM, R16_UNORM},
516 {PIPE_FORMAT_R16G16_UNORM, R16G16_UNORM},
517 {PIPE_FORMAT_R16G16B16_UNORM, R16G16B16_UNORM},
518 {PIPE_FORMAT_R16G16B16A16_UNORM, R16G16B16A16_UNORM},
519 {PIPE_FORMAT_R16G16B16X16_UNORM, R16G16B16X16_UNORM},
520
521 {PIPE_FORMAT_R16_USCALED, R16_USCALED},
522 {PIPE_FORMAT_R16G16_USCALED, R16G16_USCALED},
523 {PIPE_FORMAT_R16G16B16_USCALED, R16G16B16_USCALED},
524 {PIPE_FORMAT_R16G16B16A16_USCALED, R16G16B16A16_USCALED},
525
526 {PIPE_FORMAT_R16_SNORM, R16_SNORM},
527 {PIPE_FORMAT_R16G16_SNORM, R16G16_SNORM},
528 {PIPE_FORMAT_R16G16B16_SNORM, R16G16B16_SNORM},
529 {PIPE_FORMAT_R16G16B16A16_SNORM, R16G16B16A16_SNORM},
530
531 {PIPE_FORMAT_R16_SSCALED, R16_SSCALED},
532 {PIPE_FORMAT_R16G16_SSCALED, R16G16_SSCALED},
533 {PIPE_FORMAT_R16G16B16_SSCALED, R16G16B16_SSCALED},
534 {PIPE_FORMAT_R16G16B16A16_SSCALED, R16G16B16A16_SSCALED},
535
536 {PIPE_FORMAT_R16_UINT, R16_UINT},
537 {PIPE_FORMAT_R16G16_UINT, R16G16_UINT},
538 {PIPE_FORMAT_R16G16B16_UINT, R16G16B16_UINT},
539 {PIPE_FORMAT_R16G16B16A16_UINT, R16G16B16A16_UINT},
540
541 {PIPE_FORMAT_R16_SINT, R16_SINT},
542 {PIPE_FORMAT_R16G16_SINT, R16G16_SINT},
543 {PIPE_FORMAT_R16G16B16_SINT, R16G16B16_SINT},
544 {PIPE_FORMAT_R16G16B16A16_SINT, R16G16B16A16_SINT},
545
546 {PIPE_FORMAT_R16_FLOAT, R16_FLOAT},
547 {PIPE_FORMAT_R16G16_FLOAT, R16G16_FLOAT},
548 {PIPE_FORMAT_R16G16B16_FLOAT, R16G16B16_FLOAT},
549 {PIPE_FORMAT_R16G16B16A16_FLOAT, R16G16B16A16_FLOAT},
550 {PIPE_FORMAT_R16G16B16X16_FLOAT, R16G16B16X16_FLOAT},
551
552 /* 8 bits per component */
553 {PIPE_FORMAT_R8_UNORM, R8_UNORM},
554 {PIPE_FORMAT_R8G8_UNORM, R8G8_UNORM},
555 {PIPE_FORMAT_R8G8B8_UNORM, R8G8B8_UNORM},
556 {PIPE_FORMAT_R8G8B8_SRGB, R8G8B8_UNORM_SRGB},
557 {PIPE_FORMAT_R8G8B8A8_UNORM, R8G8B8A8_UNORM},
558 {PIPE_FORMAT_R8G8B8A8_SRGB, R8G8B8A8_UNORM_SRGB},
559 {PIPE_FORMAT_R8G8B8X8_UNORM, R8G8B8X8_UNORM},
560 {PIPE_FORMAT_R8G8B8X8_SRGB, R8G8B8X8_UNORM_SRGB},
561
562 {PIPE_FORMAT_R8_USCALED, R8_USCALED},
563 {PIPE_FORMAT_R8G8_USCALED, R8G8_USCALED},
564 {PIPE_FORMAT_R8G8B8_USCALED, R8G8B8_USCALED},
565 {PIPE_FORMAT_R8G8B8A8_USCALED, R8G8B8A8_USCALED},
566
567 {PIPE_FORMAT_R8_SNORM, R8_SNORM},
568 {PIPE_FORMAT_R8G8_SNORM, R8G8_SNORM},
569 {PIPE_FORMAT_R8G8B8_SNORM, R8G8B8_SNORM},
570 {PIPE_FORMAT_R8G8B8A8_SNORM, R8G8B8A8_SNORM},
571
572 {PIPE_FORMAT_R8_SSCALED, R8_SSCALED},
573 {PIPE_FORMAT_R8G8_SSCALED, R8G8_SSCALED},
574 {PIPE_FORMAT_R8G8B8_SSCALED, R8G8B8_SSCALED},
575 {PIPE_FORMAT_R8G8B8A8_SSCALED, R8G8B8A8_SSCALED},
576
577 {PIPE_FORMAT_R8_UINT, R8_UINT},
578 {PIPE_FORMAT_R8G8_UINT, R8G8_UINT},
579 {PIPE_FORMAT_R8G8B8_UINT, R8G8B8_UINT},
580 {PIPE_FORMAT_R8G8B8A8_UINT, R8G8B8A8_UINT},
581
582 {PIPE_FORMAT_R8_SINT, R8_SINT},
583 {PIPE_FORMAT_R8G8_SINT, R8G8_SINT},
584 {PIPE_FORMAT_R8G8B8_SINT, R8G8B8_SINT},
585 {PIPE_FORMAT_R8G8B8A8_SINT, R8G8B8A8_SINT},
586
587 /* These formats are valid for vertex data, but should not be used
588 * for render targets.
589 */
590
591 {PIPE_FORMAT_R32_FIXED, R32_SFIXED},
592 {PIPE_FORMAT_R32G32_FIXED, R32G32_SFIXED},
593 {PIPE_FORMAT_R32G32B32_FIXED, R32G32B32_SFIXED},
594 {PIPE_FORMAT_R32G32B32A32_FIXED, R32G32B32A32_SFIXED},
595
596 {PIPE_FORMAT_R64_FLOAT, R64_FLOAT},
597 {PIPE_FORMAT_R64G64_FLOAT, R64G64_FLOAT},
598 {PIPE_FORMAT_R64G64B64_FLOAT, R64G64B64_FLOAT},
599 {PIPE_FORMAT_R64G64B64A64_FLOAT, R64G64B64A64_FLOAT},
600
601 /* These formats have entries in SWR but don't have Load/StoreTile
602 * implementations. That means these aren't renderable, and thus having
603 * a mapping entry here is detrimental.
604 */
605 /*
606
607 {PIPE_FORMAT_L8_UNORM, L8_UNORM},
608 {PIPE_FORMAT_I8_UNORM, I8_UNORM},
609 {PIPE_FORMAT_L8A8_UNORM, L8A8_UNORM},
610 {PIPE_FORMAT_L16_UNORM, L16_UNORM},
611 {PIPE_FORMAT_UYVY, YCRCB_SWAPUVY},
612
613 {PIPE_FORMAT_L8_SRGB, L8_UNORM_SRGB},
614 {PIPE_FORMAT_L8A8_SRGB, L8A8_UNORM_SRGB},
615
616 {PIPE_FORMAT_DXT1_RGBA, BC1_UNORM},
617 {PIPE_FORMAT_DXT3_RGBA, BC2_UNORM},
618 {PIPE_FORMAT_DXT5_RGBA, BC3_UNORM},
619
620 {PIPE_FORMAT_DXT1_SRGBA, BC1_UNORM_SRGB},
621 {PIPE_FORMAT_DXT3_SRGBA, BC2_UNORM_SRGB},
622 {PIPE_FORMAT_DXT5_SRGBA, BC3_UNORM_SRGB},
623
624 {PIPE_FORMAT_RGTC1_UNORM, BC4_UNORM},
625 {PIPE_FORMAT_RGTC1_SNORM, BC4_SNORM},
626 {PIPE_FORMAT_RGTC2_UNORM, BC5_UNORM},
627 {PIPE_FORMAT_RGTC2_SNORM, BC5_SNORM},
628
629 {PIPE_FORMAT_L16A16_UNORM, L16A16_UNORM},
630 {PIPE_FORMAT_I16_UNORM, I16_UNORM},
631 {PIPE_FORMAT_L16_FLOAT, L16_FLOAT},
632 {PIPE_FORMAT_L16A16_FLOAT, L16A16_FLOAT},
633 {PIPE_FORMAT_I16_FLOAT, I16_FLOAT},
634 {PIPE_FORMAT_L32_FLOAT, L32_FLOAT},
635 {PIPE_FORMAT_L32A32_FLOAT, L32A32_FLOAT},
636 {PIPE_FORMAT_I32_FLOAT, I32_FLOAT},
637
638 {PIPE_FORMAT_I8_UINT, I8_UINT},
639 {PIPE_FORMAT_L8_UINT, L8_UINT},
640 {PIPE_FORMAT_L8A8_UINT, L8A8_UINT},
641
642 {PIPE_FORMAT_I8_SINT, I8_SINT},
643 {PIPE_FORMAT_L8_SINT, L8_SINT},
644 {PIPE_FORMAT_L8A8_SINT, L8A8_SINT},
645
646 */
647 };
648
649 auto it = mesa2swr.find(format);
650 if (it == mesa2swr.end())
651 return (SWR_FORMAT)-1;
652 else
653 return it->second;
654 }
655
656 static boolean
657 swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res)
658 {
659 struct sw_winsys *winsys = screen->winsys;
660 struct sw_displaytarget *dt;
661
662 const unsigned width = align(res->swr.width, res->swr.halign);
663 const unsigned height = align(res->swr.height, res->swr.valign);
664
665 UINT stride;
666 dt = winsys->displaytarget_create(winsys,
667 res->base.bind,
668 res->base.format,
669 width, height,
670 64, NULL,
671 &stride);
672
673 if (dt == NULL)
674 return FALSE;
675
676 void *map = winsys->displaytarget_map(winsys, dt, 0);
677
678 res->display_target = dt;
679 res->swr.xpBaseAddress = (gfxptr_t)map;
680
681 /* Clear the display target surface */
682 if (map)
683 memset(map, 0, height * stride);
684
685 winsys->displaytarget_unmap(winsys, dt);
686
687 return TRUE;
688 }
689
690 static bool
691 swr_texture_layout(struct swr_screen *screen,
692 struct swr_resource *res,
693 boolean allocate)
694 {
695 struct pipe_resource *pt = &res->base;
696
697 pipe_format fmt = pt->format;
698 const struct util_format_description *desc = util_format_description(fmt);
699
700 res->has_depth = util_format_has_depth(desc);
701 res->has_stencil = util_format_has_stencil(desc);
702
703 if (res->has_stencil && !res->has_depth)
704 fmt = PIPE_FORMAT_R8_UINT;
705
706 /* We always use the SWR layout. For 2D and 3D textures this looks like:
707 *
708 * |<------- pitch ------->|
709 * +=======================+-------
710 * |Array 0 | ^
711 * | | |
712 * | Level 0 | |
713 * | | |
714 * | | qpitch
715 * +-----------+-----------+ |
716 * | | L2L2L2L2 | |
717 * | Level 1 | L3L3 | |
718 * | | L4 | v
719 * +===========+===========+-------
720 * |Array 1 |
721 * | |
722 * | Level 0 |
723 * | |
724 * | |
725 * +-----------+-----------+
726 * | | L2L2L2L2 |
727 * | Level 1 | L3L3 |
728 * | | L4 |
729 * +===========+===========+
730 *
731 * The overall width in bytes is known as the pitch, while the overall
732 * height in rows is the qpitch. Array slices are laid out logically below
733 * one another, qpitch rows apart. For 3D surfaces, the "level" values are
734 * just invalid for the higher array numbers (since depth is also
735 * minified). 1D and 1D array surfaces are stored effectively the same way,
736 * except that pitch never plays into it. All the levels are logically
737 * adjacent to each other on the X axis. The qpitch becomes the number of
738 * elements between array slices, while the pitch is unused.
739 *
740 * Each level's sizes are subject to the valign and halign settings of the
741 * surface. For compressed formats that swr is unaware of, we will use an
742 * appropriately-sized uncompressed format, and scale the widths/heights.
743 *
744 * This surface is stored inside res->swr. For depth/stencil textures,
745 * res->secondary will have an identically-laid-out but R8_UINT-formatted
746 * stencil tree. In the Z32F_S8 case, the primary surface still has 64-bpp
747 * texels, to simplify map/unmap logic which copies the stencil values
748 * in/out.
749 */
750
751 res->swr.width = pt->width0;
752 res->swr.height = pt->height0;
753 res->swr.type = swr_convert_target_type(pt->target);
754 res->swr.tileMode = SWR_TILE_NONE;
755 res->swr.format = mesa_to_swr_format(fmt);
756 res->swr.numSamples = std::max(1u, pt->nr_samples);
757
758 if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) {
759 res->swr.halign = KNOB_MACROTILE_X_DIM;
760 res->swr.valign = KNOB_MACROTILE_Y_DIM;
761
762 /* If SWR_MSAA_FORCE_ENABLE is set, turn on MSAA and override requested
763 * surface sample count. */
764 if (screen->msaa_force_enable) {
765 res->swr.numSamples = screen->msaa_max_count;
766 fprintf(stderr,"swr_texture_layout: forcing sample count: %d\n",
767 res->swr.numSamples);
768 }
769 } else {
770 res->swr.halign = 1;
771 res->swr.valign = 1;
772 }
773
774 unsigned halign = res->swr.halign * util_format_get_blockwidth(fmt);
775 unsigned width = align(pt->width0, halign);
776 if (pt->target == PIPE_TEXTURE_1D || pt->target == PIPE_TEXTURE_1D_ARRAY) {
777 for (int level = 1; level <= pt->last_level; level++)
778 width += align(u_minify(pt->width0, level), halign);
779 res->swr.pitch = util_format_get_blocksize(fmt);
780 res->swr.qpitch = util_format_get_nblocksx(fmt, width);
781 } else {
782 // The pitch is the overall width of the texture in bytes. Most of the
783 // time this is the pitch of level 0 since all the other levels fit
784 // underneath it. However in some degenerate situations, the width of
785 // level1 + level2 may be larger. In that case, we use those
786 // widths. This can happen if, e.g. halign is 32, and the width of level
787 // 0 is 32 or less. In that case, the aligned levels 1 and 2 will also
788 // be 32 each, adding up to 64.
789 unsigned valign = res->swr.valign * util_format_get_blockheight(fmt);
790 if (pt->last_level > 1) {
791 width = std::max<uint32_t>(
792 width,
793 align(u_minify(pt->width0, 1), halign) +
794 align(u_minify(pt->width0, 2), halign));
795 }
796 res->swr.pitch = util_format_get_stride(fmt, width);
797
798 // The qpitch is controlled by either the height of the second LOD, or
799 // the combination of all the later LODs.
800 unsigned height = align(pt->height0, valign);
801 if (pt->last_level == 1) {
802 height += align(u_minify(pt->height0, 1), valign);
803 } else if (pt->last_level > 1) {
804 unsigned level1 = align(u_minify(pt->height0, 1), valign);
805 unsigned level2 = 0;
806 for (int level = 2; level <= pt->last_level; level++) {
807 level2 += align(u_minify(pt->height0, level), valign);
808 }
809 height += std::max(level1, level2);
810 }
811 res->swr.qpitch = util_format_get_nblocksy(fmt, height);
812 }
813
814 if (pt->target == PIPE_TEXTURE_3D)
815 res->swr.depth = pt->depth0;
816 else
817 res->swr.depth = pt->array_size;
818
819 // Fix up swr format if necessary so that LOD offset computation works
820 if (res->swr.format == (SWR_FORMAT)-1) {
821 switch (util_format_get_blocksize(fmt)) {
822 default:
823 unreachable("Unexpected format block size");
824 case 1: res->swr.format = R8_UINT; break;
825 case 2: res->swr.format = R16_UINT; break;
826 case 4: res->swr.format = R32_UINT; break;
827 case 8:
828 if (util_format_is_compressed(fmt))
829 res->swr.format = BC4_UNORM;
830 else
831 res->swr.format = R32G32_UINT;
832 break;
833 case 16:
834 if (util_format_is_compressed(fmt))
835 res->swr.format = BC5_UNORM;
836 else
837 res->swr.format = R32G32B32A32_UINT;
838 break;
839 }
840 }
841
842 for (int level = 0; level <= pt->last_level; level++) {
843 res->mip_offsets[level] =
844 ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->swr);
845 }
846
847 size_t total_size = (uint64_t)res->swr.depth * res->swr.qpitch *
848 res->swr.pitch * res->swr.numSamples;
849
850 // Let non-sampled textures (e.g. buffer objects) bypass the size limit
851 if (swr_resource_is_texture(&res->base) && total_size > SWR_MAX_TEXTURE_SIZE)
852 return false;
853
854 if (allocate) {
855 res->swr.xpBaseAddress = (gfxptr_t)AlignedMalloc(total_size, 64);
856 if (!res->swr.xpBaseAddress)
857 return false;
858
859 if (res->has_depth && res->has_stencil) {
860 res->secondary = res->swr;
861 res->secondary.format = R8_UINT;
862 res->secondary.pitch = res->swr.pitch / util_format_get_blocksize(fmt);
863
864 for (int level = 0; level <= pt->last_level; level++) {
865 res->secondary_mip_offsets[level] =
866 ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->secondary);
867 }
868
869 total_size = res->secondary.depth * res->secondary.qpitch *
870 res->secondary.pitch * res->secondary.numSamples;
871
872 res->secondary.xpBaseAddress = (gfxptr_t) AlignedMalloc(total_size, 64);
873 if (!res->secondary.xpBaseAddress) {
874 AlignedFree((void *)res->swr.xpBaseAddress);
875 return false;
876 }
877 }
878 }
879
880 return true;
881 }
882
883 static boolean
884 swr_can_create_resource(struct pipe_screen *screen,
885 const struct pipe_resource *templat)
886 {
887 struct swr_resource res;
888 memset(&res, 0, sizeof(res));
889 res.base = *templat;
890 return swr_texture_layout(swr_screen(screen), &res, false);
891 }
892
893 /* Helper function that conditionally creates a single-sample resolve resource
894 * and attaches it to main multisample resource. */
895 static boolean
896 swr_create_resolve_resource(struct pipe_screen *_screen,
897 struct swr_resource *msaa_res)
898 {
899 struct swr_screen *screen = swr_screen(_screen);
900
901 /* If resource is multisample, create a single-sample resolve resource */
902 if (msaa_res->base.nr_samples > 1 || (screen->msaa_force_enable &&
903 !(msaa_res->base.flags & SWR_RESOURCE_FLAG_ALT_SURFACE))) {
904
905 /* Create a single-sample copy of the resource. Copy the original
906 * resource parameters and set flag to prevent recursion when re-calling
907 * resource_create */
908 struct pipe_resource alt_template = msaa_res->base;
909 alt_template.nr_samples = 0;
910 alt_template.flags |= SWR_RESOURCE_FLAG_ALT_SURFACE;
911
912 /* Note: Display_target is a special single-sample resource, only the
913 * display_target has been created already. */
914 if (msaa_res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT
915 | PIPE_BIND_SHARED)) {
916 /* Allocate the multisample buffers. */
917 if (!swr_texture_layout(screen, msaa_res, true))
918 return false;
919
920 /* Alt resource will only be bound as PIPE_BIND_RENDER_TARGET
921 * remove the DISPLAY_TARGET, SCANOUT, and SHARED bindings */
922 alt_template.bind = PIPE_BIND_RENDER_TARGET;
923 }
924
925 /* Allocate single-sample resolve surface */
926 struct pipe_resource *alt;
927 alt = _screen->resource_create(_screen, &alt_template);
928 if (!alt)
929 return false;
930
931 /* Attach it to the multisample resource */
932 msaa_res->resolve_target = alt;
933
934 /* Hang resolve surface state off the multisample surface state to so
935 * StoreTiles knows where to resolve the surface. */
936 msaa_res->swr.xpAuxBaseAddress = (gfxptr_t)&swr_resource(alt)->swr;
937 }
938
939 return true; /* success */
940 }
941
942 static struct pipe_resource *
943 swr_resource_create(struct pipe_screen *_screen,
944 const struct pipe_resource *templat)
945 {
946 struct swr_screen *screen = swr_screen(_screen);
947 struct swr_resource *res = CALLOC_STRUCT(swr_resource);
948 if (!res)
949 return NULL;
950
951 res->base = *templat;
952 pipe_reference_init(&res->base.reference, 1);
953 res->base.screen = &screen->base;
954
955 if (swr_resource_is_texture(&res->base)) {
956 if (res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT
957 | PIPE_BIND_SHARED)) {
958 /* displayable surface
959 * first call swr_texture_layout without allocating to finish
960 * filling out the SWR_SURFACE_STATE in res */
961 swr_texture_layout(screen, res, false);
962 if (!swr_displaytarget_layout(screen, res))
963 goto fail;
964 } else {
965 /* texture map */
966 if (!swr_texture_layout(screen, res, true))
967 goto fail;
968 }
969
970 /* If resource was multisample, create resolve resource and attach
971 * it to multisample resource. */
972 if (!swr_create_resolve_resource(_screen, res))
973 goto fail;
974
975 } else {
976 /* other data (vertex buffer, const buffer, etc) */
977 assert(util_format_get_blocksize(templat->format) == 1);
978 assert(templat->height0 == 1);
979 assert(templat->depth0 == 1);
980 assert(templat->last_level == 0);
981
982 /* Easiest to just call swr_texture_layout, as it sets up
983 * SWR_SURFACE_STATE in res */
984 if (!swr_texture_layout(screen, res, true))
985 goto fail;
986 }
987
988 return &res->base;
989
990 fail:
991 FREE(res);
992 return NULL;
993 }
994
995 static void
996 swr_resource_destroy(struct pipe_screen *p_screen, struct pipe_resource *pt)
997 {
998 struct swr_screen *screen = swr_screen(p_screen);
999 struct swr_resource *spr = swr_resource(pt);
1000
1001 if (spr->display_target) {
1002 /* If resource is display target, winsys manages the buffer and will
1003 * free it on displaytarget_destroy. */
1004 swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
1005
1006 struct sw_winsys *winsys = screen->winsys;
1007 winsys->displaytarget_destroy(winsys, spr->display_target);
1008
1009 if (spr->swr.numSamples > 1) {
1010 /* Free an attached resolve resource */
1011 struct swr_resource *alt = swr_resource(spr->resolve_target);
1012 swr_fence_work_free(screen->flush_fence, (void*)(alt->swr.xpBaseAddress), true);
1013
1014 /* Free multisample buffer */
1015 swr_fence_work_free(screen->flush_fence, (void*)(spr->swr.xpBaseAddress), true);
1016 }
1017 } else {
1018 /* For regular resources, defer deletion */
1019 swr_resource_unused(pt);
1020
1021 if (spr->swr.numSamples > 1) {
1022 /* Free an attached resolve resource */
1023 struct swr_resource *alt = swr_resource(spr->resolve_target);
1024 swr_fence_work_free(screen->flush_fence, (void*)(alt->swr.xpBaseAddress), true);
1025 }
1026
1027 swr_fence_work_free(screen->flush_fence, (void*)(spr->swr.xpBaseAddress), true);
1028 swr_fence_work_free(screen->flush_fence,
1029 (void*)(spr->secondary.xpBaseAddress), true);
1030
1031 /* If work queue grows too large, submit a fence to force queue to
1032 * drain. This is mainly to decrease the amount of memory used by the
1033 * piglit streaming-texture-leak test */
1034 if (screen->pipe && swr_fence(screen->flush_fence)->work.count > 64)
1035 swr_fence_submit(swr_context(screen->pipe), screen->flush_fence);
1036 }
1037
1038 FREE(spr);
1039 }
1040
1041
1042 static void
1043 swr_flush_frontbuffer(struct pipe_screen *p_screen,
1044 struct pipe_resource *resource,
1045 unsigned level,
1046 unsigned layer,
1047 void *context_private,
1048 struct pipe_box *sub_box)
1049 {
1050 struct swr_screen *screen = swr_screen(p_screen);
1051 struct sw_winsys *winsys = screen->winsys;
1052 struct swr_resource *spr = swr_resource(resource);
1053 struct pipe_context *pipe = screen->pipe;
1054 struct swr_context *ctx = swr_context(pipe);
1055
1056 if (pipe) {
1057 swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
1058 swr_resource_unused(resource);
1059 ctx->api.pfnSwrEndFrame(ctx->swrContext);
1060 }
1061
1062 /* Multisample resolved into resolve_target at flush with store_resource */
1063 if (pipe && spr->swr.numSamples > 1) {
1064 struct pipe_resource *resolve_target = spr->resolve_target;
1065
1066 /* Once resolved, copy into display target */
1067 SWR_SURFACE_STATE *resolve = &swr_resource(resolve_target)->swr;
1068
1069 void *map = winsys->displaytarget_map(winsys, spr->display_target,
1070 PIPE_TRANSFER_WRITE);
1071 memcpy(map, (void*)(resolve->xpBaseAddress), resolve->pitch * resolve->height);
1072 winsys->displaytarget_unmap(winsys, spr->display_target);
1073 }
1074
1075 debug_assert(spr->display_target);
1076 if (spr->display_target)
1077 winsys->displaytarget_display(
1078 winsys, spr->display_target, context_private, sub_box);
1079 }
1080
1081
1082 void
1083 swr_destroy_screen_internal(struct swr_screen **screen)
1084 {
1085 struct pipe_screen *p_screen = &(*screen)->base;
1086
1087 swr_fence_finish(p_screen, NULL, (*screen)->flush_fence, 0);
1088 swr_fence_reference(p_screen, &(*screen)->flush_fence, NULL);
1089
1090 JitDestroyContext((*screen)->hJitMgr);
1091
1092 if ((*screen)->pLibrary)
1093 util_dl_close((*screen)->pLibrary);
1094
1095 FREE(*screen);
1096 *screen = NULL;
1097 }
1098
1099
1100 static void
1101 swr_destroy_screen(struct pipe_screen *p_screen)
1102 {
1103 struct swr_screen *screen = swr_screen(p_screen);
1104 struct sw_winsys *winsys = screen->winsys;
1105
1106 fprintf(stderr, "SWR destroy screen!\n");
1107
1108 if (winsys->destroy)
1109 winsys->destroy(winsys);
1110
1111 swr_destroy_screen_internal(&screen);
1112 }
1113
1114
1115 static void
1116 swr_validate_env_options(struct swr_screen *screen)
1117 {
1118 /* The client_copy_limit sets a maximum on the amount of user-buffer memory
1119 * copied to scratch space on a draw. Past this, the draw will access
1120 * user-buffer directly and then block. This is faster than queuing many
1121 * large client draws. */
1122 screen->client_copy_limit = SWR_CLIENT_COPY_LIMIT;
1123 int client_copy_limit =
1124 debug_get_num_option("SWR_CLIENT_COPY_LIMIT", SWR_CLIENT_COPY_LIMIT);
1125 if (client_copy_limit > 0)
1126 screen->client_copy_limit = client_copy_limit;
1127
1128 /* XXX msaa under development, disable by default for now */
1129 screen->msaa_max_count = 1; /* was SWR_MAX_NUM_MULTISAMPLES; */
1130
1131 /* validate env override values, within range and power of 2 */
1132 int msaa_max_count = debug_get_num_option("SWR_MSAA_MAX_COUNT", 1);
1133 if (msaa_max_count != 1) {
1134 if ((msaa_max_count < 1) || (msaa_max_count > SWR_MAX_NUM_MULTISAMPLES)
1135 || !util_is_power_of_two_or_zero(msaa_max_count)) {
1136 fprintf(stderr, "SWR_MSAA_MAX_COUNT invalid: %d\n", msaa_max_count);
1137 fprintf(stderr, "must be power of 2 between 1 and %d" \
1138 " (or 1 to disable msaa)\n",
1139 SWR_MAX_NUM_MULTISAMPLES);
1140 msaa_max_count = 1;
1141 }
1142
1143 fprintf(stderr, "SWR_MSAA_MAX_COUNT: %d\n", msaa_max_count);
1144 if (msaa_max_count == 1)
1145 fprintf(stderr, "(msaa disabled)\n");
1146
1147 screen->msaa_max_count = msaa_max_count;
1148 }
1149
1150 screen->msaa_force_enable = debug_get_bool_option(
1151 "SWR_MSAA_FORCE_ENABLE", false);
1152 if (screen->msaa_force_enable)
1153 fprintf(stderr, "SWR_MSAA_FORCE_ENABLE: true\n");
1154 }
1155
1156
1157 struct pipe_screen *
1158 swr_create_screen_internal(struct sw_winsys *winsys)
1159 {
1160 struct swr_screen *screen = CALLOC_STRUCT(swr_screen);
1161
1162 if (!screen)
1163 return NULL;
1164
1165 if (!lp_build_init()) {
1166 FREE(screen);
1167 return NULL;
1168 }
1169
1170 screen->winsys = winsys;
1171 screen->base.get_name = swr_get_name;
1172 screen->base.get_vendor = swr_get_vendor;
1173 screen->base.is_format_supported = swr_is_format_supported;
1174 screen->base.context_create = swr_create_context;
1175 screen->base.can_create_resource = swr_can_create_resource;
1176
1177 screen->base.destroy = swr_destroy_screen;
1178 screen->base.get_param = swr_get_param;
1179 screen->base.get_shader_param = swr_get_shader_param;
1180 screen->base.get_paramf = swr_get_paramf;
1181
1182 screen->base.resource_create = swr_resource_create;
1183 screen->base.resource_destroy = swr_resource_destroy;
1184
1185 screen->base.flush_frontbuffer = swr_flush_frontbuffer;
1186
1187 // Pass in "" for architecture for run-time determination
1188 screen->hJitMgr = JitCreateContext(KNOB_SIMD_WIDTH, "", "swr");
1189
1190 swr_fence_init(&screen->base);
1191
1192 swr_validate_env_options(screen);
1193
1194 return &screen->base;
1195 }
1196