swr: [rasterizer common/core/jitter] fetch support for GL_FIXED
[mesa.git] / src / gallium / drivers / swr / swr_screen.cpp
1 /****************************************************************************
2 * Copyright (C) 2015 Intel Corporation. All Rights Reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 ***************************************************************************/
23
24 #include "swr_context.h"
25 #include "swr_public.h"
26 #include "swr_screen.h"
27 #include "swr_resource.h"
28 #include "swr_fence.h"
29 #include "gen_knobs.h"
30
31 #include "pipe/p_screen.h"
32 #include "pipe/p_defines.h"
33 #include "util/u_memory.h"
34 #include "util/u_format.h"
35 #include "util/u_inlines.h"
36 #include "util/u_cpu_detect.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39
40 #include "state_tracker/sw_winsys.h"
41
42 extern "C" {
43 #include "gallivm/lp_bld_limits.h"
44 }
45
46 #include "jit_api.h"
47
48 #include "memory/TilingFunctions.h"
49
50 #include <stdio.h>
51 #include <map>
52
53 /* MSVC case instensitive compare */
54 #if defined(PIPE_CC_MSVC)
55 #define strcasecmp lstrcmpiA
56 #endif
57
58 /*
59 * Max texture sizes
60 * XXX Check max texture size values against core and sampler.
61 */
62 #define SWR_MAX_TEXTURE_SIZE (4 * 1024 * 1024 * 1024ULL) /* 4GB */
63 #define SWR_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */
64 #define SWR_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */
65 #define SWR_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */
66 #define SWR_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */
67
68 static const char *
69 swr_get_name(struct pipe_screen *screen)
70 {
71 static char buf[100];
72 util_snprintf(buf, sizeof(buf), "SWR (LLVM %u.%u, %u bits)",
73 HAVE_LLVM >> 8, HAVE_LLVM & 0xff,
74 lp_native_vector_width );
75 return buf;
76 }
77
78 static const char *
79 swr_get_vendor(struct pipe_screen *screen)
80 {
81 return "Intel Corporation";
82 }
83
84 static boolean
85 swr_is_format_supported(struct pipe_screen *screen,
86 enum pipe_format format,
87 enum pipe_texture_target target,
88 unsigned sample_count,
89 unsigned bind)
90 {
91 struct sw_winsys *winsys = swr_screen(screen)->winsys;
92 const struct util_format_description *format_desc;
93
94 assert(target == PIPE_BUFFER || target == PIPE_TEXTURE_1D
95 || target == PIPE_TEXTURE_1D_ARRAY
96 || target == PIPE_TEXTURE_2D
97 || target == PIPE_TEXTURE_2D_ARRAY
98 || target == PIPE_TEXTURE_RECT
99 || target == PIPE_TEXTURE_3D
100 || target == PIPE_TEXTURE_CUBE
101 || target == PIPE_TEXTURE_CUBE_ARRAY);
102
103 format_desc = util_format_description(format);
104 if (!format_desc)
105 return FALSE;
106
107 if (sample_count > 1)
108 return FALSE;
109
110 if (bind
111 & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED)) {
112 if (!winsys->is_displaytarget_format_supported(winsys, bind, format))
113 return FALSE;
114 }
115
116 if (bind & PIPE_BIND_RENDER_TARGET) {
117 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
118 return FALSE;
119
120 if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
121 return FALSE;
122
123 /*
124 * Although possible, it is unnatural to render into compressed or YUV
125 * surfaces. So disable these here to avoid going into weird paths
126 * inside the state trackers.
127 */
128 if (format_desc->block.width != 1 || format_desc->block.height != 1)
129 return FALSE;
130 }
131
132 if (bind & PIPE_BIND_DEPTH_STENCIL) {
133 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
134 return FALSE;
135
136 if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
137 return FALSE;
138 }
139
140 if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC ||
141 format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC) {
142 return FALSE;
143 }
144
145 if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
146 format != PIPE_FORMAT_ETC1_RGB8) {
147 return FALSE;
148 }
149
150 if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
151 return util_format_s3tc_enabled;
152 }
153
154 return TRUE;
155 }
156
157 static int
158 swr_get_param(struct pipe_screen *screen, enum pipe_cap param)
159 {
160 switch (param) {
161 /* limits */
162 case PIPE_CAP_MAX_RENDER_TARGETS:
163 return PIPE_MAX_COLOR_BUFS;
164 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
165 return SWR_MAX_TEXTURE_2D_LEVELS;
166 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
167 return SWR_MAX_TEXTURE_3D_LEVELS;
168 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
169 return SWR_MAX_TEXTURE_CUBE_LEVELS;
170 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
171 return MAX_SO_STREAMS;
172 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
173 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
174 return MAX_ATTRIBUTES * 4;
175 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
176 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
177 return 1024;
178 case PIPE_CAP_MAX_VERTEX_STREAMS:
179 return 1;
180 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
181 return 2048;
182 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
183 return SWR_MAX_TEXTURE_ARRAY_LAYERS;
184 case PIPE_CAP_MIN_TEXEL_OFFSET:
185 return -8;
186 case PIPE_CAP_MAX_TEXEL_OFFSET:
187 return 7;
188 case PIPE_CAP_GLSL_FEATURE_LEVEL:
189 return 330;
190 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
191 return 16;
192 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
193 return 64;
194 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
195 return 65536;
196 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
197 return 0;
198 case PIPE_CAP_MAX_VIEWPORTS:
199 return 1;
200 case PIPE_CAP_ENDIANNESS:
201 return PIPE_ENDIAN_NATIVE;
202 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
203 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
204 return 0;
205
206 /* supported features */
207 case PIPE_CAP_NPOT_TEXTURES:
208 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
209 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
210 case PIPE_CAP_TWO_SIDED_STENCIL:
211 case PIPE_CAP_SM3:
212 case PIPE_CAP_POINT_SPRITE:
213 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
214 case PIPE_CAP_OCCLUSION_QUERY:
215 case PIPE_CAP_QUERY_TIME_ELAPSED:
216 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
217 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
218 case PIPE_CAP_TEXTURE_SHADOW_MAP:
219 case PIPE_CAP_TEXTURE_SWIZZLE:
220 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
221 case PIPE_CAP_INDEP_BLEND_ENABLE:
222 case PIPE_CAP_INDEP_BLEND_FUNC:
223 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
224 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
225 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
226 case PIPE_CAP_DEPTH_CLIP_DISABLE:
227 case PIPE_CAP_PRIMITIVE_RESTART:
228 case PIPE_CAP_TGSI_INSTANCEID:
229 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
230 case PIPE_CAP_START_INSTANCE:
231 case PIPE_CAP_SEAMLESS_CUBE_MAP:
232 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
233 case PIPE_CAP_CONDITIONAL_RENDER:
234 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
235 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
236 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
237 case PIPE_CAP_USER_VERTEX_BUFFERS:
238 case PIPE_CAP_USER_INDEX_BUFFERS:
239 case PIPE_CAP_USER_CONSTANT_BUFFERS:
240 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
241 case PIPE_CAP_QUERY_TIMESTAMP:
242 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
243 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
244 case PIPE_CAP_FAKE_SW_MSAA:
245 case PIPE_CAP_DRAW_INDIRECT:
246 case PIPE_CAP_UMA:
247 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
248 case PIPE_CAP_CLIP_HALFZ:
249 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
250 case PIPE_CAP_DEPTH_BOUNDS_TEST:
251 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
252 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
253 case PIPE_CAP_CULL_DISTANCE:
254 case PIPE_CAP_CUBE_MAP_ARRAY:
255 return 1;
256
257 /* unsupported features */
258 case PIPE_CAP_ANISOTROPIC_FILTER:
259 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
260 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
261 case PIPE_CAP_SHADER_STENCIL_EXPORT:
262 case PIPE_CAP_TEXTURE_BARRIER:
263 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
264 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
265 case PIPE_CAP_COMPUTE:
266 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
267 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
268 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
269 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
270 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
271 case PIPE_CAP_TEXTURE_MULTISAMPLE:
272 case PIPE_CAP_TGSI_TEXCOORD:
273 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
274 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
275 case PIPE_CAP_TEXTURE_GATHER_SM5:
276 case PIPE_CAP_TEXTURE_QUERY_LOD:
277 case PIPE_CAP_SAMPLE_SHADING:
278 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
279 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
280 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
281 case PIPE_CAP_SAMPLER_VIEW_TARGET:
282 case PIPE_CAP_VERTEXID_NOBASE:
283 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
284 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
285 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
286 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
287 case PIPE_CAP_TGSI_TXQS:
288 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
289 case PIPE_CAP_SHAREABLE_SHADERS:
290 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
291 case PIPE_CAP_CLEAR_TEXTURE:
292 case PIPE_CAP_DRAW_PARAMETERS:
293 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
294 case PIPE_CAP_MULTI_DRAW_INDIRECT:
295 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
296 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
297 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
298 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
299 case PIPE_CAP_INVALIDATE_BUFFER:
300 case PIPE_CAP_GENERATE_MIPMAP:
301 case PIPE_CAP_STRING_MARKER:
302 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
303 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
304 case PIPE_CAP_QUERY_BUFFER_OBJECT:
305 case PIPE_CAP_QUERY_MEMORY_INFO:
306 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
307 case PIPE_CAP_PCI_GROUP:
308 case PIPE_CAP_PCI_BUS:
309 case PIPE_CAP_PCI_DEVICE:
310 case PIPE_CAP_PCI_FUNCTION:
311 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
312 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
313 case PIPE_CAP_TGSI_VOTE:
314 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
315 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
316 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
317 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
318 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
319 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
320 case PIPE_CAP_NATIVE_FENCE_FD:
321 return 0;
322
323 case PIPE_CAP_VENDOR_ID:
324 return 0xFFFFFFFF;
325 case PIPE_CAP_DEVICE_ID:
326 return 0xFFFFFFFF;
327 case PIPE_CAP_ACCELERATED:
328 return 0;
329 case PIPE_CAP_VIDEO_MEMORY: {
330 /* XXX: Do we want to return the full amount of system memory ? */
331 uint64_t system_memory;
332
333 if (!os_get_total_physical_memory(&system_memory))
334 return 0;
335
336 return (int)(system_memory >> 20);
337 }
338 }
339
340 /* should only get here on unhandled cases */
341 debug_printf("Unexpected PIPE_CAP %d query\n", param);
342 return 0;
343 }
344
345 static int
346 swr_get_shader_param(struct pipe_screen *screen,
347 unsigned shader,
348 enum pipe_shader_cap param)
349 {
350 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_FRAGMENT)
351 return gallivm_get_shader_param(param);
352
353 // Todo: geometry, tesselation, compute
354 return 0;
355 }
356
357
358 static float
359 swr_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
360 {
361 switch (param) {
362 case PIPE_CAPF_MAX_LINE_WIDTH:
363 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
364 case PIPE_CAPF_MAX_POINT_WIDTH:
365 return 255.0; /* arbitrary */
366 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
367 return 0.0;
368 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
369 return 0.0;
370 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
371 return 16.0; /* arbitrary */
372 case PIPE_CAPF_GUARD_BAND_LEFT:
373 case PIPE_CAPF_GUARD_BAND_TOP:
374 case PIPE_CAPF_GUARD_BAND_RIGHT:
375 case PIPE_CAPF_GUARD_BAND_BOTTOM:
376 return 0.0;
377 }
378 /* should only get here on unhandled cases */
379 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
380 return 0.0;
381 }
382
383 SWR_FORMAT
384 mesa_to_swr_format(enum pipe_format format)
385 {
386 static const std::map<pipe_format,SWR_FORMAT> mesa2swr = {
387 /* depth / stencil */
388 {PIPE_FORMAT_Z16_UNORM, R16_UNORM}, // z
389 {PIPE_FORMAT_Z32_FLOAT, R32_FLOAT}, // z
390 {PIPE_FORMAT_Z24_UNORM_S8_UINT, R24_UNORM_X8_TYPELESS}, // z
391 {PIPE_FORMAT_Z24X8_UNORM, R24_UNORM_X8_TYPELESS}, // z
392 {PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, R32_FLOAT_X8X24_TYPELESS}, // z
393
394 /* alpha */
395 {PIPE_FORMAT_A8_UNORM, A8_UNORM},
396 {PIPE_FORMAT_A16_UNORM, A16_UNORM},
397 {PIPE_FORMAT_A16_FLOAT, A16_FLOAT},
398 {PIPE_FORMAT_A32_FLOAT, A32_FLOAT},
399
400 /* odd sizes, bgr */
401 {PIPE_FORMAT_B5G6R5_UNORM, B5G6R5_UNORM},
402 {PIPE_FORMAT_B5G6R5_SRGB, B5G6R5_UNORM_SRGB},
403 {PIPE_FORMAT_B5G5R5A1_UNORM, B5G5R5A1_UNORM},
404 {PIPE_FORMAT_B5G5R5X1_UNORM, B5G5R5X1_UNORM},
405 {PIPE_FORMAT_B4G4R4A4_UNORM, B4G4R4A4_UNORM},
406 {PIPE_FORMAT_B8G8R8A8_UNORM, B8G8R8A8_UNORM},
407 {PIPE_FORMAT_B8G8R8A8_SRGB, B8G8R8A8_UNORM_SRGB},
408 {PIPE_FORMAT_B8G8R8X8_UNORM, B8G8R8X8_UNORM},
409 {PIPE_FORMAT_B8G8R8X8_SRGB, B8G8R8X8_UNORM_SRGB},
410
411 /* rgb10a2 */
412 {PIPE_FORMAT_R10G10B10A2_UNORM, R10G10B10A2_UNORM},
413 {PIPE_FORMAT_R10G10B10A2_SNORM, R10G10B10A2_SNORM},
414 {PIPE_FORMAT_R10G10B10A2_USCALED, R10G10B10A2_USCALED},
415 {PIPE_FORMAT_R10G10B10A2_SSCALED, R10G10B10A2_SSCALED},
416 {PIPE_FORMAT_R10G10B10A2_UINT, R10G10B10A2_UINT},
417
418 /* rgb10x2 */
419 {PIPE_FORMAT_R10G10B10X2_USCALED, R10G10B10X2_USCALED},
420
421 /* bgr10a2 */
422 {PIPE_FORMAT_B10G10R10A2_UNORM, B10G10R10A2_UNORM},
423 {PIPE_FORMAT_B10G10R10A2_SNORM, B10G10R10A2_SNORM},
424 {PIPE_FORMAT_B10G10R10A2_USCALED, B10G10R10A2_USCALED},
425 {PIPE_FORMAT_B10G10R10A2_SSCALED, B10G10R10A2_SSCALED},
426 {PIPE_FORMAT_B10G10R10A2_UINT, B10G10R10A2_UINT},
427
428 /* bgr10x2 */
429 {PIPE_FORMAT_B10G10R10X2_UNORM, B10G10R10X2_UNORM},
430
431 /* r11g11b10 */
432 {PIPE_FORMAT_R11G11B10_FLOAT, R11G11B10_FLOAT},
433
434 /* 32 bits per component */
435 {PIPE_FORMAT_R32_FLOAT, R32_FLOAT},
436 {PIPE_FORMAT_R32G32_FLOAT, R32G32_FLOAT},
437 {PIPE_FORMAT_R32G32B32_FLOAT, R32G32B32_FLOAT},
438 {PIPE_FORMAT_R32G32B32A32_FLOAT, R32G32B32A32_FLOAT},
439 {PIPE_FORMAT_R32G32B32X32_FLOAT, R32G32B32X32_FLOAT},
440
441 {PIPE_FORMAT_R32_USCALED, R32_USCALED},
442 {PIPE_FORMAT_R32G32_USCALED, R32G32_USCALED},
443 {PIPE_FORMAT_R32G32B32_USCALED, R32G32B32_USCALED},
444 {PIPE_FORMAT_R32G32B32A32_USCALED, R32G32B32A32_USCALED},
445
446 {PIPE_FORMAT_R32_SSCALED, R32_SSCALED},
447 {PIPE_FORMAT_R32G32_SSCALED, R32G32_SSCALED},
448 {PIPE_FORMAT_R32G32B32_SSCALED, R32G32B32_SSCALED},
449 {PIPE_FORMAT_R32G32B32A32_SSCALED, R32G32B32A32_SSCALED},
450
451 {PIPE_FORMAT_R32_UINT, R32_UINT},
452 {PIPE_FORMAT_R32G32_UINT, R32G32_UINT},
453 {PIPE_FORMAT_R32G32B32_UINT, R32G32B32_UINT},
454 {PIPE_FORMAT_R32G32B32A32_UINT, R32G32B32A32_UINT},
455
456 {PIPE_FORMAT_R32_SINT, R32_SINT},
457 {PIPE_FORMAT_R32G32_SINT, R32G32_SINT},
458 {PIPE_FORMAT_R32G32B32_SINT, R32G32B32_SINT},
459 {PIPE_FORMAT_R32G32B32A32_SINT, R32G32B32A32_SINT},
460
461 /* 16 bits per component */
462 {PIPE_FORMAT_R16_UNORM, R16_UNORM},
463 {PIPE_FORMAT_R16G16_UNORM, R16G16_UNORM},
464 {PIPE_FORMAT_R16G16B16_UNORM, R16G16B16_UNORM},
465 {PIPE_FORMAT_R16G16B16A16_UNORM, R16G16B16A16_UNORM},
466 {PIPE_FORMAT_R16G16B16X16_UNORM, R16G16B16X16_UNORM},
467
468 {PIPE_FORMAT_R16_USCALED, R16_USCALED},
469 {PIPE_FORMAT_R16G16_USCALED, R16G16_USCALED},
470 {PIPE_FORMAT_R16G16B16_USCALED, R16G16B16_USCALED},
471 {PIPE_FORMAT_R16G16B16A16_USCALED, R16G16B16A16_USCALED},
472
473 {PIPE_FORMAT_R16_SNORM, R16_SNORM},
474 {PIPE_FORMAT_R16G16_SNORM, R16G16_SNORM},
475 {PIPE_FORMAT_R16G16B16_SNORM, R16G16B16_SNORM},
476 {PIPE_FORMAT_R16G16B16A16_SNORM, R16G16B16A16_SNORM},
477
478 {PIPE_FORMAT_R16_SSCALED, R16_SSCALED},
479 {PIPE_FORMAT_R16G16_SSCALED, R16G16_SSCALED},
480 {PIPE_FORMAT_R16G16B16_SSCALED, R16G16B16_SSCALED},
481 {PIPE_FORMAT_R16G16B16A16_SSCALED, R16G16B16A16_SSCALED},
482
483 {PIPE_FORMAT_R16_UINT, R16_UINT},
484 {PIPE_FORMAT_R16G16_UINT, R16G16_UINT},
485 {PIPE_FORMAT_R16G16B16_UINT, R16G16B16_UINT},
486 {PIPE_FORMAT_R16G16B16A16_UINT, R16G16B16A16_UINT},
487
488 {PIPE_FORMAT_R16_SINT, R16_SINT},
489 {PIPE_FORMAT_R16G16_SINT, R16G16_SINT},
490 {PIPE_FORMAT_R16G16B16_SINT, R16G16B16_SINT},
491 {PIPE_FORMAT_R16G16B16A16_SINT, R16G16B16A16_SINT},
492
493 {PIPE_FORMAT_R16_FLOAT, R16_FLOAT},
494 {PIPE_FORMAT_R16G16_FLOAT, R16G16_FLOAT},
495 {PIPE_FORMAT_R16G16B16_FLOAT, R16G16B16_FLOAT},
496 {PIPE_FORMAT_R16G16B16A16_FLOAT, R16G16B16A16_FLOAT},
497 {PIPE_FORMAT_R16G16B16X16_FLOAT, R16G16B16X16_FLOAT},
498
499 /* 8 bits per component */
500 {PIPE_FORMAT_R8_UNORM, R8_UNORM},
501 {PIPE_FORMAT_R8G8_UNORM, R8G8_UNORM},
502 {PIPE_FORMAT_R8G8B8_UNORM, R8G8B8_UNORM},
503 {PIPE_FORMAT_R8G8B8_SRGB, R8G8B8_UNORM_SRGB},
504 {PIPE_FORMAT_R8G8B8A8_UNORM, R8G8B8A8_UNORM},
505 {PIPE_FORMAT_R8G8B8A8_SRGB, R8G8B8A8_UNORM_SRGB},
506 {PIPE_FORMAT_R8G8B8X8_UNORM, R8G8B8X8_UNORM},
507 {PIPE_FORMAT_R8G8B8X8_SRGB, R8G8B8X8_UNORM_SRGB},
508
509 {PIPE_FORMAT_R8_USCALED, R8_USCALED},
510 {PIPE_FORMAT_R8G8_USCALED, R8G8_USCALED},
511 {PIPE_FORMAT_R8G8B8_USCALED, R8G8B8_USCALED},
512 {PIPE_FORMAT_R8G8B8A8_USCALED, R8G8B8A8_USCALED},
513
514 {PIPE_FORMAT_R8_SNORM, R8_SNORM},
515 {PIPE_FORMAT_R8G8_SNORM, R8G8_SNORM},
516 {PIPE_FORMAT_R8G8B8_SNORM, R8G8B8_SNORM},
517 {PIPE_FORMAT_R8G8B8A8_SNORM, R8G8B8A8_SNORM},
518
519 {PIPE_FORMAT_R8_SSCALED, R8_SSCALED},
520 {PIPE_FORMAT_R8G8_SSCALED, R8G8_SSCALED},
521 {PIPE_FORMAT_R8G8B8_SSCALED, R8G8B8_SSCALED},
522 {PIPE_FORMAT_R8G8B8A8_SSCALED, R8G8B8A8_SSCALED},
523
524 {PIPE_FORMAT_R8_UINT, R8_UINT},
525 {PIPE_FORMAT_R8G8_UINT, R8G8_UINT},
526 {PIPE_FORMAT_R8G8B8_UINT, R8G8B8_UINT},
527 {PIPE_FORMAT_R8G8B8A8_UINT, R8G8B8A8_UINT},
528
529 {PIPE_FORMAT_R8_SINT, R8_SINT},
530 {PIPE_FORMAT_R8G8_SINT, R8G8_SINT},
531 {PIPE_FORMAT_R8G8B8_SINT, R8G8B8_SINT},
532 {PIPE_FORMAT_R8G8B8A8_SINT, R8G8B8A8_SINT},
533
534 /* These formats are valid for vertex data, but should not be used
535 * for render targets.
536 */
537
538 {PIPE_FORMAT_R32_FIXED, R32_SFIXED},
539 {PIPE_FORMAT_R32G32_FIXED, R32G32_SFIXED},
540 {PIPE_FORMAT_R32G32B32_FIXED, R32G32B32_SFIXED},
541 {PIPE_FORMAT_R32G32B32A32_FIXED, R32G32B32A32_SFIXED},
542
543 /* These formats have entries in SWR but don't have Load/StoreTile
544 * implementations. That means these aren't renderable, and thus having
545 * a mapping entry here is detrimental.
546 */
547 /*
548
549 {PIPE_FORMAT_L8_UNORM, L8_UNORM},
550 {PIPE_FORMAT_I8_UNORM, I8_UNORM},
551 {PIPE_FORMAT_L8A8_UNORM, L8A8_UNORM},
552 {PIPE_FORMAT_L16_UNORM, L16_UNORM},
553 {PIPE_FORMAT_UYVY, YCRCB_SWAPUVY},
554
555 {PIPE_FORMAT_L8_SRGB, L8_UNORM_SRGB},
556 {PIPE_FORMAT_L8A8_SRGB, L8A8_UNORM_SRGB},
557
558 {PIPE_FORMAT_DXT1_RGBA, BC1_UNORM},
559 {PIPE_FORMAT_DXT3_RGBA, BC2_UNORM},
560 {PIPE_FORMAT_DXT5_RGBA, BC3_UNORM},
561
562 {PIPE_FORMAT_DXT1_SRGBA, BC1_UNORM_SRGB},
563 {PIPE_FORMAT_DXT3_SRGBA, BC2_UNORM_SRGB},
564 {PIPE_FORMAT_DXT5_SRGBA, BC3_UNORM_SRGB},
565
566 {PIPE_FORMAT_RGTC1_UNORM, BC4_UNORM},
567 {PIPE_FORMAT_RGTC1_SNORM, BC4_SNORM},
568 {PIPE_FORMAT_RGTC2_UNORM, BC5_UNORM},
569 {PIPE_FORMAT_RGTC2_SNORM, BC5_SNORM},
570
571 {PIPE_FORMAT_L16A16_UNORM, L16A16_UNORM},
572 {PIPE_FORMAT_I16_UNORM, I16_UNORM},
573 {PIPE_FORMAT_L16_FLOAT, L16_FLOAT},
574 {PIPE_FORMAT_L16A16_FLOAT, L16A16_FLOAT},
575 {PIPE_FORMAT_I16_FLOAT, I16_FLOAT},
576 {PIPE_FORMAT_L32_FLOAT, L32_FLOAT},
577 {PIPE_FORMAT_L32A32_FLOAT, L32A32_FLOAT},
578 {PIPE_FORMAT_I32_FLOAT, I32_FLOAT},
579
580 {PIPE_FORMAT_I8_UINT, I8_UINT},
581 {PIPE_FORMAT_L8_UINT, L8_UINT},
582 {PIPE_FORMAT_L8A8_UINT, L8A8_UINT},
583
584 {PIPE_FORMAT_I8_SINT, I8_SINT},
585 {PIPE_FORMAT_L8_SINT, L8_SINT},
586 {PIPE_FORMAT_L8A8_SINT, L8A8_SINT},
587
588 */
589 };
590
591 auto it = mesa2swr.find(format);
592 if (it == mesa2swr.end())
593 return (SWR_FORMAT)-1;
594 else
595 return it->second;
596 }
597
598 static boolean
599 swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res)
600 {
601 struct sw_winsys *winsys = screen->winsys;
602 struct sw_displaytarget *dt;
603
604 const unsigned width = align(res->swr.width, res->swr.halign);
605 const unsigned height = align(res->swr.height, res->swr.valign);
606
607 UINT stride;
608 dt = winsys->displaytarget_create(winsys,
609 res->base.bind,
610 res->base.format,
611 width, height,
612 64, NULL,
613 &stride);
614
615 if (dt == NULL)
616 return FALSE;
617
618 void *map = winsys->displaytarget_map(winsys, dt, 0);
619
620 res->display_target = dt;
621 res->swr.pBaseAddress = (uint8_t*) map;
622
623 /* Clear the display target surface */
624 if (map)
625 memset(map, 0, height * stride);
626
627 winsys->displaytarget_unmap(winsys, dt);
628
629 return TRUE;
630 }
631
632 static bool
633 swr_texture_layout(struct swr_screen *screen,
634 struct swr_resource *res,
635 boolean allocate)
636 {
637 struct pipe_resource *pt = &res->base;
638
639 pipe_format fmt = pt->format;
640 const struct util_format_description *desc = util_format_description(fmt);
641
642 res->has_depth = util_format_has_depth(desc);
643 res->has_stencil = util_format_has_stencil(desc);
644
645 if (res->has_stencil && !res->has_depth)
646 fmt = PIPE_FORMAT_R8_UINT;
647
648 /* We always use the SWR layout. For 2D and 3D textures this looks like:
649 *
650 * |<------- pitch ------->|
651 * +=======================+-------
652 * |Array 0 | ^
653 * | | |
654 * | Level 0 | |
655 * | | |
656 * | | qpitch
657 * +-----------+-----------+ |
658 * | | L2L2L2L2 | |
659 * | Level 1 | L3L3 | |
660 * | | L4 | v
661 * +===========+===========+-------
662 * |Array 1 |
663 * | |
664 * | Level 0 |
665 * | |
666 * | |
667 * +-----------+-----------+
668 * | | L2L2L2L2 |
669 * | Level 1 | L3L3 |
670 * | | L4 |
671 * +===========+===========+
672 *
673 * The overall width in bytes is known as the pitch, while the overall
674 * height in rows is the qpitch. Array slices are laid out logically below
675 * one another, qpitch rows apart. For 3D surfaces, the "level" values are
676 * just invalid for the higher array numbers (since depth is also
677 * minified). 1D and 1D array surfaces are stored effectively the same way,
678 * except that pitch never plays into it. All the levels are logically
679 * adjacent to each other on the X axis. The qpitch becomes the number of
680 * elements between array slices, while the pitch is unused.
681 *
682 * Each level's sizes are subject to the valign and halign settings of the
683 * surface. For compressed formats that swr is unaware of, we will use an
684 * appropriately-sized uncompressed format, and scale the widths/heights.
685 *
686 * This surface is stored inside res->swr. For depth/stencil textures,
687 * res->secondary will have an identically-laid-out but R8_UINT-formatted
688 * stencil tree. In the Z32F_S8 case, the primary surface still has 64-bpp
689 * texels, to simplify map/unmap logic which copies the stencil values
690 * in/out.
691 */
692
693 res->swr.width = pt->width0;
694 res->swr.height = pt->height0;
695 res->swr.type = swr_convert_target_type(pt->target);
696 res->swr.tileMode = SWR_TILE_NONE;
697 res->swr.format = mesa_to_swr_format(fmt);
698 res->swr.numSamples = std::max(1u, pt->nr_samples);
699
700 if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) {
701 res->swr.halign = KNOB_MACROTILE_X_DIM;
702 res->swr.valign = KNOB_MACROTILE_Y_DIM;
703 } else {
704 res->swr.halign = 1;
705 res->swr.valign = 1;
706 }
707
708 unsigned halign = res->swr.halign * util_format_get_blockwidth(fmt);
709 unsigned width = align(pt->width0, halign);
710 if (pt->target == PIPE_TEXTURE_1D || pt->target == PIPE_TEXTURE_1D_ARRAY) {
711 for (int level = 1; level <= pt->last_level; level++)
712 width += align(u_minify(pt->width0, level), halign);
713 res->swr.pitch = util_format_get_blocksize(fmt);
714 res->swr.qpitch = util_format_get_nblocksx(fmt, width);
715 } else {
716 // The pitch is the overall width of the texture in bytes. Most of the
717 // time this is the pitch of level 0 since all the other levels fit
718 // underneath it. However in some degenerate situations, the width of
719 // level1 + level2 may be larger. In that case, we use those
720 // widths. This can happen if, e.g. halign is 32, and the width of level
721 // 0 is 32 or less. In that case, the aligned levels 1 and 2 will also
722 // be 32 each, adding up to 64.
723 unsigned valign = res->swr.valign * util_format_get_blockheight(fmt);
724 if (pt->last_level > 1) {
725 width = std::max<uint32_t>(
726 width,
727 align(u_minify(pt->width0, 1), halign) +
728 align(u_minify(pt->width0, 2), halign));
729 }
730 res->swr.pitch = util_format_get_stride(fmt, width);
731
732 // The qpitch is controlled by either the height of the second LOD, or
733 // the combination of all the later LODs.
734 unsigned height = align(pt->height0, valign);
735 if (pt->last_level == 1) {
736 height += align(u_minify(pt->height0, 1), valign);
737 } else if (pt->last_level > 1) {
738 unsigned level1 = align(u_minify(pt->height0, 1), valign);
739 unsigned level2 = 0;
740 for (int level = 2; level <= pt->last_level; level++) {
741 level2 += align(u_minify(pt->height0, level), valign);
742 }
743 height += std::max(level1, level2);
744 }
745 res->swr.qpitch = util_format_get_nblocksy(fmt, height);
746 }
747
748 if (pt->target == PIPE_TEXTURE_3D)
749 res->swr.depth = pt->depth0;
750 else
751 res->swr.depth = pt->array_size;
752
753 // Fix up swr format if necessary so that LOD offset computation works
754 if (res->swr.format == (SWR_FORMAT)-1) {
755 switch (util_format_get_blocksize(fmt)) {
756 default:
757 unreachable("Unexpected format block size");
758 case 1: res->swr.format = R8_UINT; break;
759 case 2: res->swr.format = R16_UINT; break;
760 case 4: res->swr.format = R32_UINT; break;
761 case 8:
762 if (util_format_is_compressed(fmt))
763 res->swr.format = BC4_UNORM;
764 else
765 res->swr.format = R32G32_UINT;
766 break;
767 case 16:
768 if (util_format_is_compressed(fmt))
769 res->swr.format = BC5_UNORM;
770 else
771 res->swr.format = R32G32B32A32_UINT;
772 break;
773 }
774 }
775
776 for (int level = 0; level <= pt->last_level; level++) {
777 res->mip_offsets[level] =
778 ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->swr);
779 }
780
781 size_t total_size =
782 (size_t)res->swr.depth * res->swr.qpitch * res->swr.pitch;
783 if (total_size > SWR_MAX_TEXTURE_SIZE)
784 return false;
785
786 if (allocate) {
787 res->swr.pBaseAddress = (uint8_t *)AlignedMalloc(total_size, 64);
788
789 if (res->has_depth && res->has_stencil) {
790 res->secondary = res->swr;
791 res->secondary.format = R8_UINT;
792 res->secondary.pitch = res->swr.pitch / util_format_get_blocksize(fmt);
793
794 for (int level = 0; level <= pt->last_level; level++) {
795 res->secondary_mip_offsets[level] =
796 ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->secondary);
797 }
798
799 res->secondary.pBaseAddress = (uint8_t *)AlignedMalloc(
800 res->secondary.depth * res->secondary.qpitch *
801 res->secondary.pitch, 64);
802 }
803 }
804
805 return true;
806 }
807
808 static boolean
809 swr_can_create_resource(struct pipe_screen *screen,
810 const struct pipe_resource *templat)
811 {
812 struct swr_resource res;
813 memset(&res, 0, sizeof(res));
814 res.base = *templat;
815 return swr_texture_layout(swr_screen(screen), &res, false);
816 }
817
818 static struct pipe_resource *
819 swr_resource_create(struct pipe_screen *_screen,
820 const struct pipe_resource *templat)
821 {
822 struct swr_screen *screen = swr_screen(_screen);
823 struct swr_resource *res = CALLOC_STRUCT(swr_resource);
824 if (!res)
825 return NULL;
826
827 res->base = *templat;
828 pipe_reference_init(&res->base.reference, 1);
829 res->base.screen = &screen->base;
830
831 if (swr_resource_is_texture(&res->base)) {
832 if (res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT
833 | PIPE_BIND_SHARED)) {
834 /* displayable surface
835 * first call swr_texture_layout without allocating to finish
836 * filling out the SWR_SURFAE_STATE in res */
837 swr_texture_layout(screen, res, false);
838 if (!swr_displaytarget_layout(screen, res))
839 goto fail;
840 } else {
841 /* texture map */
842 if (!swr_texture_layout(screen, res, true))
843 goto fail;
844 }
845 } else {
846 /* other data (vertex buffer, const buffer, etc) */
847 assert(util_format_get_blocksize(templat->format) == 1);
848 assert(templat->height0 == 1);
849 assert(templat->depth0 == 1);
850 assert(templat->last_level == 0);
851
852 /* Easiest to just call swr_texture_layout, as it sets up
853 * SWR_SURFAE_STATE in res */
854 if (!swr_texture_layout(screen, res, true))
855 goto fail;
856 }
857
858 return &res->base;
859
860 fail:
861 FREE(res);
862 return NULL;
863 }
864
865 static void
866 swr_resource_destroy(struct pipe_screen *p_screen, struct pipe_resource *pt)
867 {
868 struct swr_screen *screen = swr_screen(p_screen);
869 struct swr_resource *spr = swr_resource(pt);
870 struct pipe_context *pipe = screen->pipe;
871
872 /* Only wait on fence if the resource is being used */
873 if (pipe && spr->status) {
874 /* But, if there's no fence pending, submit one.
875 * XXX: Remove once draw timestamps are implmented. */
876 if (!swr_is_fence_pending(screen->flush_fence))
877 swr_fence_submit(swr_context(pipe), screen->flush_fence);
878
879 swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
880 swr_resource_unused(pt);
881 }
882
883 /*
884 * Free resource primary surface. If resource is display target, winsys
885 * manages the buffer and will free it on displaytarget_destroy.
886 */
887 if (spr->display_target) {
888 /* display target */
889 struct sw_winsys *winsys = screen->winsys;
890 winsys->displaytarget_destroy(winsys, spr->display_target);
891 } else
892 AlignedFree(spr->swr.pBaseAddress);
893
894 AlignedFree(spr->secondary.pBaseAddress);
895
896 FREE(spr);
897 }
898
899
900 static void
901 swr_flush_frontbuffer(struct pipe_screen *p_screen,
902 struct pipe_resource *resource,
903 unsigned level,
904 unsigned layer,
905 void *context_private,
906 struct pipe_box *sub_box)
907 {
908 struct swr_screen *screen = swr_screen(p_screen);
909 struct sw_winsys *winsys = screen->winsys;
910 struct swr_resource *spr = swr_resource(resource);
911 struct pipe_context *pipe = screen->pipe;
912
913 if (pipe) {
914 swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
915 swr_resource_unused(resource);
916 SwrEndFrame(swr_context(pipe)->swrContext);
917 }
918
919 debug_assert(spr->display_target);
920 if (spr->display_target)
921 winsys->displaytarget_display(
922 winsys, spr->display_target, context_private, sub_box);
923 }
924
925
926 static void
927 swr_destroy_screen(struct pipe_screen *p_screen)
928 {
929 struct swr_screen *screen = swr_screen(p_screen);
930 struct sw_winsys *winsys = screen->winsys;
931
932 fprintf(stderr, "SWR destroy screen!\n");
933
934 swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
935 swr_fence_reference(p_screen, &screen->flush_fence, NULL);
936
937 JitDestroyContext(screen->hJitMgr);
938
939 if (winsys->destroy)
940 winsys->destroy(winsys);
941
942 FREE(screen);
943 }
944
945 PUBLIC
946 struct pipe_screen *
947 swr_create_screen_internal(struct sw_winsys *winsys)
948 {
949 struct swr_screen *screen = CALLOC_STRUCT(swr_screen);
950
951 if (!screen)
952 return NULL;
953
954 if (!getenv("KNOB_MAX_PRIMS_PER_DRAW")) {
955 g_GlobalKnobs.MAX_PRIMS_PER_DRAW.Value(49152);
956 }
957
958 if (!lp_build_init()) {
959 FREE(screen);
960 return NULL;
961 }
962
963 screen->winsys = winsys;
964 screen->base.get_name = swr_get_name;
965 screen->base.get_vendor = swr_get_vendor;
966 screen->base.is_format_supported = swr_is_format_supported;
967 screen->base.context_create = swr_create_context;
968 screen->base.can_create_resource = swr_can_create_resource;
969
970 screen->base.destroy = swr_destroy_screen;
971 screen->base.get_param = swr_get_param;
972 screen->base.get_shader_param = swr_get_shader_param;
973 screen->base.get_paramf = swr_get_paramf;
974
975 screen->base.resource_create = swr_resource_create;
976 screen->base.resource_destroy = swr_resource_destroy;
977
978 screen->base.flush_frontbuffer = swr_flush_frontbuffer;
979
980 screen->hJitMgr = JitCreateContext(KNOB_SIMD_WIDTH, KNOB_ARCH_STR, "swr");
981
982 swr_fence_init(&screen->base);
983
984 util_format_s3tc_init();
985
986 return &screen->base;
987 }
988