swr: [rasterizer core/common/jitter] gl_double support
[mesa.git] / src / gallium / drivers / swr / swr_screen.cpp
1 /****************************************************************************
2 * Copyright (C) 2015 Intel Corporation. All Rights Reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 ***************************************************************************/
23
24 #include "swr_context.h"
25 #include "swr_public.h"
26 #include "swr_screen.h"
27 #include "swr_resource.h"
28 #include "swr_fence.h"
29 #include "gen_knobs.h"
30
31 #include "pipe/p_screen.h"
32 #include "pipe/p_defines.h"
33 #include "util/u_memory.h"
34 #include "util/u_format.h"
35 #include "util/u_inlines.h"
36 #include "util/u_cpu_detect.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39
40 #include "state_tracker/sw_winsys.h"
41
42 #include "jit_api.h"
43
44 #include "memory/TilingFunctions.h"
45
46 #include <stdio.h>
47 #include <map>
48
49 /* MSVC case instensitive compare */
50 #if defined(PIPE_CC_MSVC)
51 #define strcasecmp lstrcmpiA
52 #endif
53
54 /*
55 * Max texture sizes
56 * XXX Check max texture size values against core and sampler.
57 */
58 #define SWR_MAX_TEXTURE_SIZE (4 * 1024 * 1024 * 1024ULL) /* 4GB */
59 #define SWR_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */
60 #define SWR_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */
61 #define SWR_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */
62 #define SWR_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */
63
64 static const char *
65 swr_get_name(struct pipe_screen *screen)
66 {
67 static char buf[100];
68 util_snprintf(buf, sizeof(buf), "SWR (LLVM %u.%u, %u bits)",
69 HAVE_LLVM >> 8, HAVE_LLVM & 0xff,
70 lp_native_vector_width );
71 return buf;
72 }
73
74 static const char *
75 swr_get_vendor(struct pipe_screen *screen)
76 {
77 return "Intel Corporation";
78 }
79
80 static boolean
81 swr_is_format_supported(struct pipe_screen *screen,
82 enum pipe_format format,
83 enum pipe_texture_target target,
84 unsigned sample_count,
85 unsigned bind)
86 {
87 struct sw_winsys *winsys = swr_screen(screen)->winsys;
88 const struct util_format_description *format_desc;
89
90 assert(target == PIPE_BUFFER || target == PIPE_TEXTURE_1D
91 || target == PIPE_TEXTURE_1D_ARRAY
92 || target == PIPE_TEXTURE_2D
93 || target == PIPE_TEXTURE_2D_ARRAY
94 || target == PIPE_TEXTURE_RECT
95 || target == PIPE_TEXTURE_3D
96 || target == PIPE_TEXTURE_CUBE
97 || target == PIPE_TEXTURE_CUBE_ARRAY);
98
99 format_desc = util_format_description(format);
100 if (!format_desc)
101 return FALSE;
102
103 if (sample_count > 1)
104 return FALSE;
105
106 if (bind
107 & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED)) {
108 if (!winsys->is_displaytarget_format_supported(winsys, bind, format))
109 return FALSE;
110 }
111
112 if (bind & PIPE_BIND_RENDER_TARGET) {
113 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
114 return FALSE;
115
116 if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
117 return FALSE;
118
119 /*
120 * Although possible, it is unnatural to render into compressed or YUV
121 * surfaces. So disable these here to avoid going into weird paths
122 * inside the state trackers.
123 */
124 if (format_desc->block.width != 1 || format_desc->block.height != 1)
125 return FALSE;
126 }
127
128 if (bind & PIPE_BIND_DEPTH_STENCIL) {
129 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
130 return FALSE;
131
132 if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
133 return FALSE;
134 }
135
136 if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC ||
137 format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC) {
138 return FALSE;
139 }
140
141 if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
142 format != PIPE_FORMAT_ETC1_RGB8) {
143 return FALSE;
144 }
145
146 if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
147 return util_format_s3tc_enabled;
148 }
149
150 return TRUE;
151 }
152
153 static int
154 swr_get_param(struct pipe_screen *screen, enum pipe_cap param)
155 {
156 switch (param) {
157 /* limits */
158 case PIPE_CAP_MAX_RENDER_TARGETS:
159 return PIPE_MAX_COLOR_BUFS;
160 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
161 return SWR_MAX_TEXTURE_2D_LEVELS;
162 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
163 return SWR_MAX_TEXTURE_3D_LEVELS;
164 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
165 return SWR_MAX_TEXTURE_CUBE_LEVELS;
166 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
167 return MAX_SO_STREAMS;
168 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
169 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
170 return MAX_ATTRIBUTES * 4;
171 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
172 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
173 return 1024;
174 case PIPE_CAP_MAX_VERTEX_STREAMS:
175 return 1;
176 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
177 return 2048;
178 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
179 return SWR_MAX_TEXTURE_ARRAY_LAYERS;
180 case PIPE_CAP_MIN_TEXEL_OFFSET:
181 return -8;
182 case PIPE_CAP_MAX_TEXEL_OFFSET:
183 return 7;
184 case PIPE_CAP_GLSL_FEATURE_LEVEL:
185 return 330;
186 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
187 return 16;
188 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
189 return 64;
190 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
191 return 65536;
192 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
193 return 0;
194 case PIPE_CAP_MAX_VIEWPORTS:
195 return 1;
196 case PIPE_CAP_ENDIANNESS:
197 return PIPE_ENDIAN_NATIVE;
198 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
199 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
200 return 0;
201
202 /* supported features */
203 case PIPE_CAP_NPOT_TEXTURES:
204 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
205 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
206 case PIPE_CAP_TWO_SIDED_STENCIL:
207 case PIPE_CAP_SM3:
208 case PIPE_CAP_POINT_SPRITE:
209 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
210 case PIPE_CAP_OCCLUSION_QUERY:
211 case PIPE_CAP_QUERY_TIME_ELAPSED:
212 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
213 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
214 case PIPE_CAP_TEXTURE_SHADOW_MAP:
215 case PIPE_CAP_TEXTURE_SWIZZLE:
216 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
217 case PIPE_CAP_INDEP_BLEND_ENABLE:
218 case PIPE_CAP_INDEP_BLEND_FUNC:
219 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
220 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
221 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
222 case PIPE_CAP_DEPTH_CLIP_DISABLE:
223 case PIPE_CAP_PRIMITIVE_RESTART:
224 case PIPE_CAP_TGSI_INSTANCEID:
225 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
226 case PIPE_CAP_START_INSTANCE:
227 case PIPE_CAP_SEAMLESS_CUBE_MAP:
228 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
229 case PIPE_CAP_CONDITIONAL_RENDER:
230 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
231 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
232 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
233 case PIPE_CAP_USER_VERTEX_BUFFERS:
234 case PIPE_CAP_USER_INDEX_BUFFERS:
235 case PIPE_CAP_USER_CONSTANT_BUFFERS:
236 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
237 case PIPE_CAP_QUERY_TIMESTAMP:
238 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
239 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
240 case PIPE_CAP_FAKE_SW_MSAA:
241 case PIPE_CAP_DRAW_INDIRECT:
242 case PIPE_CAP_UMA:
243 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
244 case PIPE_CAP_CLIP_HALFZ:
245 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
246 case PIPE_CAP_DEPTH_BOUNDS_TEST:
247 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
248 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
249 case PIPE_CAP_CULL_DISTANCE:
250 case PIPE_CAP_CUBE_MAP_ARRAY:
251 return 1;
252
253 /* unsupported features */
254 case PIPE_CAP_ANISOTROPIC_FILTER:
255 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
256 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
257 case PIPE_CAP_SHADER_STENCIL_EXPORT:
258 case PIPE_CAP_TEXTURE_BARRIER:
259 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
260 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
261 case PIPE_CAP_COMPUTE:
262 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
263 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
264 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
265 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
266 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
267 case PIPE_CAP_TEXTURE_MULTISAMPLE:
268 case PIPE_CAP_TGSI_TEXCOORD:
269 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
270 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
271 case PIPE_CAP_TEXTURE_GATHER_SM5:
272 case PIPE_CAP_TEXTURE_QUERY_LOD:
273 case PIPE_CAP_SAMPLE_SHADING:
274 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
275 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
276 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
277 case PIPE_CAP_SAMPLER_VIEW_TARGET:
278 case PIPE_CAP_VERTEXID_NOBASE:
279 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
280 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
281 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
282 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
283 case PIPE_CAP_TGSI_TXQS:
284 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
285 case PIPE_CAP_SHAREABLE_SHADERS:
286 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
287 case PIPE_CAP_CLEAR_TEXTURE:
288 case PIPE_CAP_DRAW_PARAMETERS:
289 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
290 case PIPE_CAP_MULTI_DRAW_INDIRECT:
291 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
292 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
293 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
294 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
295 case PIPE_CAP_INVALIDATE_BUFFER:
296 case PIPE_CAP_GENERATE_MIPMAP:
297 case PIPE_CAP_STRING_MARKER:
298 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
299 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
300 case PIPE_CAP_QUERY_BUFFER_OBJECT:
301 case PIPE_CAP_QUERY_MEMORY_INFO:
302 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
303 case PIPE_CAP_PCI_GROUP:
304 case PIPE_CAP_PCI_BUS:
305 case PIPE_CAP_PCI_DEVICE:
306 case PIPE_CAP_PCI_FUNCTION:
307 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
308 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
309 case PIPE_CAP_TGSI_VOTE:
310 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
311 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
312 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
313 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
314 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
315 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
316 case PIPE_CAP_NATIVE_FENCE_FD:
317 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
318 return 0;
319
320 case PIPE_CAP_VENDOR_ID:
321 return 0xFFFFFFFF;
322 case PIPE_CAP_DEVICE_ID:
323 return 0xFFFFFFFF;
324 case PIPE_CAP_ACCELERATED:
325 return 0;
326 case PIPE_CAP_VIDEO_MEMORY: {
327 /* XXX: Do we want to return the full amount of system memory ? */
328 uint64_t system_memory;
329
330 if (!os_get_total_physical_memory(&system_memory))
331 return 0;
332
333 return (int)(system_memory >> 20);
334 }
335 }
336
337 /* should only get here on unhandled cases */
338 debug_printf("Unexpected PIPE_CAP %d query\n", param);
339 return 0;
340 }
341
342 static int
343 swr_get_shader_param(struct pipe_screen *screen,
344 unsigned shader,
345 enum pipe_shader_cap param)
346 {
347 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_FRAGMENT)
348 return gallivm_get_shader_param(param);
349
350 // Todo: geometry, tesselation, compute
351 return 0;
352 }
353
354
355 static float
356 swr_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
357 {
358 switch (param) {
359 case PIPE_CAPF_MAX_LINE_WIDTH:
360 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
361 case PIPE_CAPF_MAX_POINT_WIDTH:
362 return 255.0; /* arbitrary */
363 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
364 return 0.0;
365 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
366 return 0.0;
367 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
368 return 16.0; /* arbitrary */
369 case PIPE_CAPF_GUARD_BAND_LEFT:
370 case PIPE_CAPF_GUARD_BAND_TOP:
371 case PIPE_CAPF_GUARD_BAND_RIGHT:
372 case PIPE_CAPF_GUARD_BAND_BOTTOM:
373 return 0.0;
374 }
375 /* should only get here on unhandled cases */
376 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
377 return 0.0;
378 }
379
380 SWR_FORMAT
381 mesa_to_swr_format(enum pipe_format format)
382 {
383 static const std::map<pipe_format,SWR_FORMAT> mesa2swr = {
384 /* depth / stencil */
385 {PIPE_FORMAT_Z16_UNORM, R16_UNORM}, // z
386 {PIPE_FORMAT_Z32_FLOAT, R32_FLOAT}, // z
387 {PIPE_FORMAT_Z24_UNORM_S8_UINT, R24_UNORM_X8_TYPELESS}, // z
388 {PIPE_FORMAT_Z24X8_UNORM, R24_UNORM_X8_TYPELESS}, // z
389 {PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, R32_FLOAT_X8X24_TYPELESS}, // z
390
391 /* alpha */
392 {PIPE_FORMAT_A8_UNORM, A8_UNORM},
393 {PIPE_FORMAT_A16_UNORM, A16_UNORM},
394 {PIPE_FORMAT_A16_FLOAT, A16_FLOAT},
395 {PIPE_FORMAT_A32_FLOAT, A32_FLOAT},
396
397 /* odd sizes, bgr */
398 {PIPE_FORMAT_B5G6R5_UNORM, B5G6R5_UNORM},
399 {PIPE_FORMAT_B5G6R5_SRGB, B5G6R5_UNORM_SRGB},
400 {PIPE_FORMAT_B5G5R5A1_UNORM, B5G5R5A1_UNORM},
401 {PIPE_FORMAT_B5G5R5X1_UNORM, B5G5R5X1_UNORM},
402 {PIPE_FORMAT_B4G4R4A4_UNORM, B4G4R4A4_UNORM},
403 {PIPE_FORMAT_B8G8R8A8_UNORM, B8G8R8A8_UNORM},
404 {PIPE_FORMAT_B8G8R8A8_SRGB, B8G8R8A8_UNORM_SRGB},
405 {PIPE_FORMAT_B8G8R8X8_UNORM, B8G8R8X8_UNORM},
406 {PIPE_FORMAT_B8G8R8X8_SRGB, B8G8R8X8_UNORM_SRGB},
407
408 /* rgb10a2 */
409 {PIPE_FORMAT_R10G10B10A2_UNORM, R10G10B10A2_UNORM},
410 {PIPE_FORMAT_R10G10B10A2_SNORM, R10G10B10A2_SNORM},
411 {PIPE_FORMAT_R10G10B10A2_USCALED, R10G10B10A2_USCALED},
412 {PIPE_FORMAT_R10G10B10A2_SSCALED, R10G10B10A2_SSCALED},
413 {PIPE_FORMAT_R10G10B10A2_UINT, R10G10B10A2_UINT},
414
415 /* rgb10x2 */
416 {PIPE_FORMAT_R10G10B10X2_USCALED, R10G10B10X2_USCALED},
417
418 /* bgr10a2 */
419 {PIPE_FORMAT_B10G10R10A2_UNORM, B10G10R10A2_UNORM},
420 {PIPE_FORMAT_B10G10R10A2_SNORM, B10G10R10A2_SNORM},
421 {PIPE_FORMAT_B10G10R10A2_USCALED, B10G10R10A2_USCALED},
422 {PIPE_FORMAT_B10G10R10A2_SSCALED, B10G10R10A2_SSCALED},
423 {PIPE_FORMAT_B10G10R10A2_UINT, B10G10R10A2_UINT},
424
425 /* bgr10x2 */
426 {PIPE_FORMAT_B10G10R10X2_UNORM, B10G10R10X2_UNORM},
427
428 /* r11g11b10 */
429 {PIPE_FORMAT_R11G11B10_FLOAT, R11G11B10_FLOAT},
430
431 /* 32 bits per component */
432 {PIPE_FORMAT_R32_FLOAT, R32_FLOAT},
433 {PIPE_FORMAT_R32G32_FLOAT, R32G32_FLOAT},
434 {PIPE_FORMAT_R32G32B32_FLOAT, R32G32B32_FLOAT},
435 {PIPE_FORMAT_R32G32B32A32_FLOAT, R32G32B32A32_FLOAT},
436 {PIPE_FORMAT_R32G32B32X32_FLOAT, R32G32B32X32_FLOAT},
437
438 {PIPE_FORMAT_R32_USCALED, R32_USCALED},
439 {PIPE_FORMAT_R32G32_USCALED, R32G32_USCALED},
440 {PIPE_FORMAT_R32G32B32_USCALED, R32G32B32_USCALED},
441 {PIPE_FORMAT_R32G32B32A32_USCALED, R32G32B32A32_USCALED},
442
443 {PIPE_FORMAT_R32_SSCALED, R32_SSCALED},
444 {PIPE_FORMAT_R32G32_SSCALED, R32G32_SSCALED},
445 {PIPE_FORMAT_R32G32B32_SSCALED, R32G32B32_SSCALED},
446 {PIPE_FORMAT_R32G32B32A32_SSCALED, R32G32B32A32_SSCALED},
447
448 {PIPE_FORMAT_R32_UINT, R32_UINT},
449 {PIPE_FORMAT_R32G32_UINT, R32G32_UINT},
450 {PIPE_FORMAT_R32G32B32_UINT, R32G32B32_UINT},
451 {PIPE_FORMAT_R32G32B32A32_UINT, R32G32B32A32_UINT},
452
453 {PIPE_FORMAT_R32_SINT, R32_SINT},
454 {PIPE_FORMAT_R32G32_SINT, R32G32_SINT},
455 {PIPE_FORMAT_R32G32B32_SINT, R32G32B32_SINT},
456 {PIPE_FORMAT_R32G32B32A32_SINT, R32G32B32A32_SINT},
457
458 /* 16 bits per component */
459 {PIPE_FORMAT_R16_UNORM, R16_UNORM},
460 {PIPE_FORMAT_R16G16_UNORM, R16G16_UNORM},
461 {PIPE_FORMAT_R16G16B16_UNORM, R16G16B16_UNORM},
462 {PIPE_FORMAT_R16G16B16A16_UNORM, R16G16B16A16_UNORM},
463 {PIPE_FORMAT_R16G16B16X16_UNORM, R16G16B16X16_UNORM},
464
465 {PIPE_FORMAT_R16_USCALED, R16_USCALED},
466 {PIPE_FORMAT_R16G16_USCALED, R16G16_USCALED},
467 {PIPE_FORMAT_R16G16B16_USCALED, R16G16B16_USCALED},
468 {PIPE_FORMAT_R16G16B16A16_USCALED, R16G16B16A16_USCALED},
469
470 {PIPE_FORMAT_R16_SNORM, R16_SNORM},
471 {PIPE_FORMAT_R16G16_SNORM, R16G16_SNORM},
472 {PIPE_FORMAT_R16G16B16_SNORM, R16G16B16_SNORM},
473 {PIPE_FORMAT_R16G16B16A16_SNORM, R16G16B16A16_SNORM},
474
475 {PIPE_FORMAT_R16_SSCALED, R16_SSCALED},
476 {PIPE_FORMAT_R16G16_SSCALED, R16G16_SSCALED},
477 {PIPE_FORMAT_R16G16B16_SSCALED, R16G16B16_SSCALED},
478 {PIPE_FORMAT_R16G16B16A16_SSCALED, R16G16B16A16_SSCALED},
479
480 {PIPE_FORMAT_R16_UINT, R16_UINT},
481 {PIPE_FORMAT_R16G16_UINT, R16G16_UINT},
482 {PIPE_FORMAT_R16G16B16_UINT, R16G16B16_UINT},
483 {PIPE_FORMAT_R16G16B16A16_UINT, R16G16B16A16_UINT},
484
485 {PIPE_FORMAT_R16_SINT, R16_SINT},
486 {PIPE_FORMAT_R16G16_SINT, R16G16_SINT},
487 {PIPE_FORMAT_R16G16B16_SINT, R16G16B16_SINT},
488 {PIPE_FORMAT_R16G16B16A16_SINT, R16G16B16A16_SINT},
489
490 {PIPE_FORMAT_R16_FLOAT, R16_FLOAT},
491 {PIPE_FORMAT_R16G16_FLOAT, R16G16_FLOAT},
492 {PIPE_FORMAT_R16G16B16_FLOAT, R16G16B16_FLOAT},
493 {PIPE_FORMAT_R16G16B16A16_FLOAT, R16G16B16A16_FLOAT},
494 {PIPE_FORMAT_R16G16B16X16_FLOAT, R16G16B16X16_FLOAT},
495
496 /* 8 bits per component */
497 {PIPE_FORMAT_R8_UNORM, R8_UNORM},
498 {PIPE_FORMAT_R8G8_UNORM, R8G8_UNORM},
499 {PIPE_FORMAT_R8G8B8_UNORM, R8G8B8_UNORM},
500 {PIPE_FORMAT_R8G8B8_SRGB, R8G8B8_UNORM_SRGB},
501 {PIPE_FORMAT_R8G8B8A8_UNORM, R8G8B8A8_UNORM},
502 {PIPE_FORMAT_R8G8B8A8_SRGB, R8G8B8A8_UNORM_SRGB},
503 {PIPE_FORMAT_R8G8B8X8_UNORM, R8G8B8X8_UNORM},
504 {PIPE_FORMAT_R8G8B8X8_SRGB, R8G8B8X8_UNORM_SRGB},
505
506 {PIPE_FORMAT_R8_USCALED, R8_USCALED},
507 {PIPE_FORMAT_R8G8_USCALED, R8G8_USCALED},
508 {PIPE_FORMAT_R8G8B8_USCALED, R8G8B8_USCALED},
509 {PIPE_FORMAT_R8G8B8A8_USCALED, R8G8B8A8_USCALED},
510
511 {PIPE_FORMAT_R8_SNORM, R8_SNORM},
512 {PIPE_FORMAT_R8G8_SNORM, R8G8_SNORM},
513 {PIPE_FORMAT_R8G8B8_SNORM, R8G8B8_SNORM},
514 {PIPE_FORMAT_R8G8B8A8_SNORM, R8G8B8A8_SNORM},
515
516 {PIPE_FORMAT_R8_SSCALED, R8_SSCALED},
517 {PIPE_FORMAT_R8G8_SSCALED, R8G8_SSCALED},
518 {PIPE_FORMAT_R8G8B8_SSCALED, R8G8B8_SSCALED},
519 {PIPE_FORMAT_R8G8B8A8_SSCALED, R8G8B8A8_SSCALED},
520
521 {PIPE_FORMAT_R8_UINT, R8_UINT},
522 {PIPE_FORMAT_R8G8_UINT, R8G8_UINT},
523 {PIPE_FORMAT_R8G8B8_UINT, R8G8B8_UINT},
524 {PIPE_FORMAT_R8G8B8A8_UINT, R8G8B8A8_UINT},
525
526 {PIPE_FORMAT_R8_SINT, R8_SINT},
527 {PIPE_FORMAT_R8G8_SINT, R8G8_SINT},
528 {PIPE_FORMAT_R8G8B8_SINT, R8G8B8_SINT},
529 {PIPE_FORMAT_R8G8B8A8_SINT, R8G8B8A8_SINT},
530
531 /* These formats are valid for vertex data, but should not be used
532 * for render targets.
533 */
534
535 {PIPE_FORMAT_R32_FIXED, R32_SFIXED},
536 {PIPE_FORMAT_R32G32_FIXED, R32G32_SFIXED},
537 {PIPE_FORMAT_R32G32B32_FIXED, R32G32B32_SFIXED},
538 {PIPE_FORMAT_R32G32B32A32_FIXED, R32G32B32A32_SFIXED},
539
540 {PIPE_FORMAT_R64_FLOAT, R64_FLOAT},
541 {PIPE_FORMAT_R64G64_FLOAT, R64G64_FLOAT},
542 {PIPE_FORMAT_R64G64B64_FLOAT, R64G64B64_FLOAT},
543 {PIPE_FORMAT_R64G64B64A64_FLOAT, R64G64B64A64_FLOAT},
544
545 /* These formats have entries in SWR but don't have Load/StoreTile
546 * implementations. That means these aren't renderable, and thus having
547 * a mapping entry here is detrimental.
548 */
549 /*
550
551 {PIPE_FORMAT_L8_UNORM, L8_UNORM},
552 {PIPE_FORMAT_I8_UNORM, I8_UNORM},
553 {PIPE_FORMAT_L8A8_UNORM, L8A8_UNORM},
554 {PIPE_FORMAT_L16_UNORM, L16_UNORM},
555 {PIPE_FORMAT_UYVY, YCRCB_SWAPUVY},
556
557 {PIPE_FORMAT_L8_SRGB, L8_UNORM_SRGB},
558 {PIPE_FORMAT_L8A8_SRGB, L8A8_UNORM_SRGB},
559
560 {PIPE_FORMAT_DXT1_RGBA, BC1_UNORM},
561 {PIPE_FORMAT_DXT3_RGBA, BC2_UNORM},
562 {PIPE_FORMAT_DXT5_RGBA, BC3_UNORM},
563
564 {PIPE_FORMAT_DXT1_SRGBA, BC1_UNORM_SRGB},
565 {PIPE_FORMAT_DXT3_SRGBA, BC2_UNORM_SRGB},
566 {PIPE_FORMAT_DXT5_SRGBA, BC3_UNORM_SRGB},
567
568 {PIPE_FORMAT_RGTC1_UNORM, BC4_UNORM},
569 {PIPE_FORMAT_RGTC1_SNORM, BC4_SNORM},
570 {PIPE_FORMAT_RGTC2_UNORM, BC5_UNORM},
571 {PIPE_FORMAT_RGTC2_SNORM, BC5_SNORM},
572
573 {PIPE_FORMAT_L16A16_UNORM, L16A16_UNORM},
574 {PIPE_FORMAT_I16_UNORM, I16_UNORM},
575 {PIPE_FORMAT_L16_FLOAT, L16_FLOAT},
576 {PIPE_FORMAT_L16A16_FLOAT, L16A16_FLOAT},
577 {PIPE_FORMAT_I16_FLOAT, I16_FLOAT},
578 {PIPE_FORMAT_L32_FLOAT, L32_FLOAT},
579 {PIPE_FORMAT_L32A32_FLOAT, L32A32_FLOAT},
580 {PIPE_FORMAT_I32_FLOAT, I32_FLOAT},
581
582 {PIPE_FORMAT_I8_UINT, I8_UINT},
583 {PIPE_FORMAT_L8_UINT, L8_UINT},
584 {PIPE_FORMAT_L8A8_UINT, L8A8_UINT},
585
586 {PIPE_FORMAT_I8_SINT, I8_SINT},
587 {PIPE_FORMAT_L8_SINT, L8_SINT},
588 {PIPE_FORMAT_L8A8_SINT, L8A8_SINT},
589
590 */
591 };
592
593 auto it = mesa2swr.find(format);
594 if (it == mesa2swr.end())
595 return (SWR_FORMAT)-1;
596 else
597 return it->second;
598 }
599
600 static boolean
601 swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res)
602 {
603 struct sw_winsys *winsys = screen->winsys;
604 struct sw_displaytarget *dt;
605
606 const unsigned width = align(res->swr.width, res->swr.halign);
607 const unsigned height = align(res->swr.height, res->swr.valign);
608
609 UINT stride;
610 dt = winsys->displaytarget_create(winsys,
611 res->base.bind,
612 res->base.format,
613 width, height,
614 64, NULL,
615 &stride);
616
617 if (dt == NULL)
618 return FALSE;
619
620 void *map = winsys->displaytarget_map(winsys, dt, 0);
621
622 res->display_target = dt;
623 res->swr.pBaseAddress = (uint8_t*) map;
624
625 /* Clear the display target surface */
626 if (map)
627 memset(map, 0, height * stride);
628
629 winsys->displaytarget_unmap(winsys, dt);
630
631 return TRUE;
632 }
633
634 static bool
635 swr_texture_layout(struct swr_screen *screen,
636 struct swr_resource *res,
637 boolean allocate)
638 {
639 struct pipe_resource *pt = &res->base;
640
641 pipe_format fmt = pt->format;
642 const struct util_format_description *desc = util_format_description(fmt);
643
644 res->has_depth = util_format_has_depth(desc);
645 res->has_stencil = util_format_has_stencil(desc);
646
647 if (res->has_stencil && !res->has_depth)
648 fmt = PIPE_FORMAT_R8_UINT;
649
650 /* We always use the SWR layout. For 2D and 3D textures this looks like:
651 *
652 * |<------- pitch ------->|
653 * +=======================+-------
654 * |Array 0 | ^
655 * | | |
656 * | Level 0 | |
657 * | | |
658 * | | qpitch
659 * +-----------+-----------+ |
660 * | | L2L2L2L2 | |
661 * | Level 1 | L3L3 | |
662 * | | L4 | v
663 * +===========+===========+-------
664 * |Array 1 |
665 * | |
666 * | Level 0 |
667 * | |
668 * | |
669 * +-----------+-----------+
670 * | | L2L2L2L2 |
671 * | Level 1 | L3L3 |
672 * | | L4 |
673 * +===========+===========+
674 *
675 * The overall width in bytes is known as the pitch, while the overall
676 * height in rows is the qpitch. Array slices are laid out logically below
677 * one another, qpitch rows apart. For 3D surfaces, the "level" values are
678 * just invalid for the higher array numbers (since depth is also
679 * minified). 1D and 1D array surfaces are stored effectively the same way,
680 * except that pitch never plays into it. All the levels are logically
681 * adjacent to each other on the X axis. The qpitch becomes the number of
682 * elements between array slices, while the pitch is unused.
683 *
684 * Each level's sizes are subject to the valign and halign settings of the
685 * surface. For compressed formats that swr is unaware of, we will use an
686 * appropriately-sized uncompressed format, and scale the widths/heights.
687 *
688 * This surface is stored inside res->swr. For depth/stencil textures,
689 * res->secondary will have an identically-laid-out but R8_UINT-formatted
690 * stencil tree. In the Z32F_S8 case, the primary surface still has 64-bpp
691 * texels, to simplify map/unmap logic which copies the stencil values
692 * in/out.
693 */
694
695 res->swr.width = pt->width0;
696 res->swr.height = pt->height0;
697 res->swr.type = swr_convert_target_type(pt->target);
698 res->swr.tileMode = SWR_TILE_NONE;
699 res->swr.format = mesa_to_swr_format(fmt);
700 res->swr.numSamples = std::max(1u, pt->nr_samples);
701
702 if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) {
703 res->swr.halign = KNOB_MACROTILE_X_DIM;
704 res->swr.valign = KNOB_MACROTILE_Y_DIM;
705 } else {
706 res->swr.halign = 1;
707 res->swr.valign = 1;
708 }
709
710 unsigned halign = res->swr.halign * util_format_get_blockwidth(fmt);
711 unsigned width = align(pt->width0, halign);
712 if (pt->target == PIPE_TEXTURE_1D || pt->target == PIPE_TEXTURE_1D_ARRAY) {
713 for (int level = 1; level <= pt->last_level; level++)
714 width += align(u_minify(pt->width0, level), halign);
715 res->swr.pitch = util_format_get_blocksize(fmt);
716 res->swr.qpitch = util_format_get_nblocksx(fmt, width);
717 } else {
718 // The pitch is the overall width of the texture in bytes. Most of the
719 // time this is the pitch of level 0 since all the other levels fit
720 // underneath it. However in some degenerate situations, the width of
721 // level1 + level2 may be larger. In that case, we use those
722 // widths. This can happen if, e.g. halign is 32, and the width of level
723 // 0 is 32 or less. In that case, the aligned levels 1 and 2 will also
724 // be 32 each, adding up to 64.
725 unsigned valign = res->swr.valign * util_format_get_blockheight(fmt);
726 if (pt->last_level > 1) {
727 width = std::max<uint32_t>(
728 width,
729 align(u_minify(pt->width0, 1), halign) +
730 align(u_minify(pt->width0, 2), halign));
731 }
732 res->swr.pitch = util_format_get_stride(fmt, width);
733
734 // The qpitch is controlled by either the height of the second LOD, or
735 // the combination of all the later LODs.
736 unsigned height = align(pt->height0, valign);
737 if (pt->last_level == 1) {
738 height += align(u_minify(pt->height0, 1), valign);
739 } else if (pt->last_level > 1) {
740 unsigned level1 = align(u_minify(pt->height0, 1), valign);
741 unsigned level2 = 0;
742 for (int level = 2; level <= pt->last_level; level++) {
743 level2 += align(u_minify(pt->height0, level), valign);
744 }
745 height += std::max(level1, level2);
746 }
747 res->swr.qpitch = util_format_get_nblocksy(fmt, height);
748 }
749
750 if (pt->target == PIPE_TEXTURE_3D)
751 res->swr.depth = pt->depth0;
752 else
753 res->swr.depth = pt->array_size;
754
755 // Fix up swr format if necessary so that LOD offset computation works
756 if (res->swr.format == (SWR_FORMAT)-1) {
757 switch (util_format_get_blocksize(fmt)) {
758 default:
759 unreachable("Unexpected format block size");
760 case 1: res->swr.format = R8_UINT; break;
761 case 2: res->swr.format = R16_UINT; break;
762 case 4: res->swr.format = R32_UINT; break;
763 case 8:
764 if (util_format_is_compressed(fmt))
765 res->swr.format = BC4_UNORM;
766 else
767 res->swr.format = R32G32_UINT;
768 break;
769 case 16:
770 if (util_format_is_compressed(fmt))
771 res->swr.format = BC5_UNORM;
772 else
773 res->swr.format = R32G32B32A32_UINT;
774 break;
775 }
776 }
777
778 for (int level = 0; level <= pt->last_level; level++) {
779 res->mip_offsets[level] =
780 ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->swr);
781 }
782
783 size_t total_size =
784 (size_t)res->swr.depth * res->swr.qpitch * res->swr.pitch;
785 if (total_size > SWR_MAX_TEXTURE_SIZE)
786 return false;
787
788 if (allocate) {
789 res->swr.pBaseAddress = (uint8_t *)AlignedMalloc(total_size, 64);
790
791 if (res->has_depth && res->has_stencil) {
792 res->secondary = res->swr;
793 res->secondary.format = R8_UINT;
794 res->secondary.pitch = res->swr.pitch / util_format_get_blocksize(fmt);
795
796 for (int level = 0; level <= pt->last_level; level++) {
797 res->secondary_mip_offsets[level] =
798 ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->secondary);
799 }
800
801 res->secondary.pBaseAddress = (uint8_t *)AlignedMalloc(
802 res->secondary.depth * res->secondary.qpitch *
803 res->secondary.pitch, 64);
804 }
805 }
806
807 return true;
808 }
809
810 static boolean
811 swr_can_create_resource(struct pipe_screen *screen,
812 const struct pipe_resource *templat)
813 {
814 struct swr_resource res;
815 memset(&res, 0, sizeof(res));
816 res.base = *templat;
817 return swr_texture_layout(swr_screen(screen), &res, false);
818 }
819
820 static struct pipe_resource *
821 swr_resource_create(struct pipe_screen *_screen,
822 const struct pipe_resource *templat)
823 {
824 struct swr_screen *screen = swr_screen(_screen);
825 struct swr_resource *res = CALLOC_STRUCT(swr_resource);
826 if (!res)
827 return NULL;
828
829 res->base = *templat;
830 pipe_reference_init(&res->base.reference, 1);
831 res->base.screen = &screen->base;
832
833 if (swr_resource_is_texture(&res->base)) {
834 if (res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT
835 | PIPE_BIND_SHARED)) {
836 /* displayable surface
837 * first call swr_texture_layout without allocating to finish
838 * filling out the SWR_SURFAE_STATE in res */
839 swr_texture_layout(screen, res, false);
840 if (!swr_displaytarget_layout(screen, res))
841 goto fail;
842 } else {
843 /* texture map */
844 if (!swr_texture_layout(screen, res, true))
845 goto fail;
846 }
847 } else {
848 /* other data (vertex buffer, const buffer, etc) */
849 assert(util_format_get_blocksize(templat->format) == 1);
850 assert(templat->height0 == 1);
851 assert(templat->depth0 == 1);
852 assert(templat->last_level == 0);
853
854 /* Easiest to just call swr_texture_layout, as it sets up
855 * SWR_SURFAE_STATE in res */
856 if (!swr_texture_layout(screen, res, true))
857 goto fail;
858 }
859
860 return &res->base;
861
862 fail:
863 FREE(res);
864 return NULL;
865 }
866
867 static void
868 swr_resource_destroy(struct pipe_screen *p_screen, struct pipe_resource *pt)
869 {
870 struct swr_screen *screen = swr_screen(p_screen);
871 struct swr_resource *spr = swr_resource(pt);
872 struct pipe_context *pipe = screen->pipe;
873
874 if (spr->display_target) {
875 /* If resource is display target, winsys manages the buffer and will
876 * free it on displaytarget_destroy. */
877 swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
878
879 struct sw_winsys *winsys = screen->winsys;
880 winsys->displaytarget_destroy(winsys, spr->display_target);
881
882 } else {
883 /* For regular resources, if the resource is being used, defer deletion
884 * (use aligned-free) */
885 if (pipe && spr->status) {
886 swr_resource_unused(pt);
887 swr_fence_work_free(screen->flush_fence,
888 spr->swr.pBaseAddress, true);
889 swr_fence_work_free(screen->flush_fence,
890 spr->secondary.pBaseAddress, true);
891 } else {
892 AlignedFree(spr->swr.pBaseAddress);
893 AlignedFree(spr->secondary.pBaseAddress);
894 }
895 }
896
897 FREE(spr);
898 }
899
900
901 static void
902 swr_flush_frontbuffer(struct pipe_screen *p_screen,
903 struct pipe_resource *resource,
904 unsigned level,
905 unsigned layer,
906 void *context_private,
907 struct pipe_box *sub_box)
908 {
909 struct swr_screen *screen = swr_screen(p_screen);
910 struct sw_winsys *winsys = screen->winsys;
911 struct swr_resource *spr = swr_resource(resource);
912 struct pipe_context *pipe = screen->pipe;
913
914 if (pipe) {
915 swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
916 swr_resource_unused(resource);
917 SwrEndFrame(swr_context(pipe)->swrContext);
918 }
919
920 debug_assert(spr->display_target);
921 if (spr->display_target)
922 winsys->displaytarget_display(
923 winsys, spr->display_target, context_private, sub_box);
924 }
925
926
927 static void
928 swr_destroy_screen(struct pipe_screen *p_screen)
929 {
930 struct swr_screen *screen = swr_screen(p_screen);
931 struct sw_winsys *winsys = screen->winsys;
932
933 fprintf(stderr, "SWR destroy screen!\n");
934
935 swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
936 swr_fence_reference(p_screen, &screen->flush_fence, NULL);
937
938 JitDestroyContext(screen->hJitMgr);
939
940 if (winsys->destroy)
941 winsys->destroy(winsys);
942
943 FREE(screen);
944 }
945
946 PUBLIC
947 struct pipe_screen *
948 swr_create_screen_internal(struct sw_winsys *winsys)
949 {
950 struct swr_screen *screen = CALLOC_STRUCT(swr_screen);
951
952 if (!screen)
953 return NULL;
954
955 if (!getenv("KNOB_MAX_PRIMS_PER_DRAW")) {
956 g_GlobalKnobs.MAX_PRIMS_PER_DRAW.Value(49152);
957 }
958
959 if (!lp_build_init()) {
960 FREE(screen);
961 return NULL;
962 }
963
964 screen->winsys = winsys;
965 screen->base.get_name = swr_get_name;
966 screen->base.get_vendor = swr_get_vendor;
967 screen->base.is_format_supported = swr_is_format_supported;
968 screen->base.context_create = swr_create_context;
969 screen->base.can_create_resource = swr_can_create_resource;
970
971 screen->base.destroy = swr_destroy_screen;
972 screen->base.get_param = swr_get_param;
973 screen->base.get_shader_param = swr_get_shader_param;
974 screen->base.get_paramf = swr_get_paramf;
975
976 screen->base.resource_create = swr_resource_create;
977 screen->base.resource_destroy = swr_resource_destroy;
978
979 screen->base.flush_frontbuffer = swr_flush_frontbuffer;
980
981 screen->hJitMgr = JitCreateContext(KNOB_SIMD_WIDTH, KNOB_ARCH_STR, "swr");
982
983 swr_fence_init(&screen->base);
984
985 util_format_s3tc_init();
986
987 return &screen->base;
988 }
989